Free Cities
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<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n<<set $showEncyclopedia = 1>>\n<<set $encyclopedia = "The Wardrobe">>\n\n\n\n//$activeSlave.slaveName <<if $activeSlave.amp != 1>>stands on<<else>>has been placed on a cushion atop<</if>> a small platform surrounded by mirrors and an array of clothing options. $pronounCap is awaiting your fashion choices.//\n\n<br><br>\n\n/* 000-250-006 */\n<<if $seeImages == 1>>\n<<if $imageChoice == 1>>\n <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div>\n<<else>>\n <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div>\n<</if>>\n<</if>>\n/* 000-250-006 */\n\n<<if $activeSlave.fuckdoll == 0>> /* begin fuckdoll check */\n\nClothes: ''<span id="clothes">$activeSlave.clothes</span>.''\n<<link "Let her choose">>\n\t<<set $activeSlave.clothes = "choosing her own clothes",$activeSlave.choosesOwnClothes = 1>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<span id="clothingDescription"><br>//<<ClothingDescription>>//</span>\n\n<<if $activeSlave.ID == $Bodyguard.ID>>\n\t//As your bodyguard, she <<bodyguardAccessoryDescription>>//\n<</if>>\n\n<br> //Nice:// \n<<link "Bangles">>\n\t<<set $activeSlave.clothes = "slutty jewelry",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Bodysuit">>\n\t<<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Cheerleader outfit">>\n\t<<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Clubslut netting">>\n\t<<set $activeSlave.clothes = "clubslut netting",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Cutoffs and a t-shirt">>\n\t<<set $activeSlave.clothes = "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Fallen nun">>\n\t<<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Haltertop dress">>\n\t<<set $activeSlave.clothes = "a halter top dress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Hijab and abaya">>\n\t<<set $activeSlave.clothes = "a hijab and abaya",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Latex catsuit">>\n\t<<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Leotard">>\n\t<<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Maid (nice)">>\n\t<<set $activeSlave.clothes = "a nice maid outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Maid (slutty)">>\n\t<<set $activeSlave.clothes = "a slutty maid outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Military uniform">>\n\t<<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Mini dress">>\n\t<<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nice lingerie">>\n\t<<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nurse (nice)">>\n\t<<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Nurse (slutty)">>\n\t<<set $activeSlave.clothes = "a slutty nurse outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Schoolgirl">>\n\t<<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Silken ballgown">>\n\t<<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Skimpy battledress">>\n\t<<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Slave gown">>\n\t<<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Slutty outfit">>\n\t<<set $activeSlave.clothes = "a slutty outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "String bikini">>\n\t<<set $activeSlave.clothes = "a string bikini",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Succubus costume">>\n\t<<set $activeSlave.clothes = "a succubus outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Suit (nice)">>\n\t<<set $activeSlave.clothes = "nice business attire",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Suit (slutty)">>\n\t<<set $activeSlave.clothes = "slutty business attire",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>>\n\t| //FS// <<link "Bunny outfit">>\n\t<<set $activeSlave.clothes = "a bunny outfit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPhysicalIdealist != "unset") || ($cheatMode == 1) || ($clothesBoughtOil == 1)>>\n\t| //FS// <<link "Body oil">>\n\t\t<<set $activeSlave.clothes = "body oil",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSDegradationist != "unset") || ($cheatMode == 1) || ($clothesBoughtChains == 1)>>\n\t| //FS// <<link "Chains">>\n\t\t<<set $activeSlave.clothes = "chains",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSChattelReligionist != "unset") || ($cheatMode == 1) || ($clothesBoughtHabit == 1)>>\n\t| //FS// <<link "Chattel habit">>\n\t\t<<set $activeSlave.clothes = "a chattel habit",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPaternalist != "unset") || ($cheatMode == 1) || ($clothesBoughtConservative == 1)>>\n\t| //FS// <<link "Conservative clothing">>\n\t\t<<set $activeSlave.clothes = "conservative clothing",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSArabianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtHarem == 1)>>\n\t| //FS// <<link "Harem gauze">>\n\t\t<<set $activeSlave.clothes = "harem gauze",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSAztecRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtHuipil == 1)>>\n\t| //FS// <<link "Huipil">>\n\t\t<<set $activeSlave.clothes = "a huipil",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSEdoRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtKimono == 1)>>\n\t| //FS// <<link "Kimono">>\n\t\t<<set $activeSlave.clothes = "a kimono",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSChineseRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtQipao == 1)>>\n\t| //FS// <<link "Slutty qipao">>\n\t\t<<set $activeSlave.clothes = "a slutty qipao",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSRomanRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtToga == 1)>>\n\t| //FS// <<link "Toga">>\n\t\t<<set $activeSlave.clothes = "a toga",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSPastoralist != "unset") || ($cheatMode == 1) || ($clothesBoughtWestern == 1)>>\n\t| //FS// <<link "Western clothing">>\n\t\t<<set $activeSlave.clothes = "Western clothing",$activeSlave.choosesOwnClothes = 0>>\n\t\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Harsh:// \n<<link "Go naked">>\n\t<<set $activeSlave.clothes = "no clothing", $activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Penitent nun">>\n\t<<set $activeSlave.clothes = "a penitent nuns habit",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Restrictive latex">>\n\t<<set $activeSlave.clothes = "restrictive latex",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Shibari ropes">>\n\t<<set $activeSlave.clothes = "shibari ropes",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n| <<link "Uncomfortable straps">>\n\t<<set $activeSlave.clothes = "uncomfortable straps",$activeSlave.choosesOwnClothes = 0>>\n\t<<replace "#clothes">>$activeSlave.clothes<</replace>>\n\t<<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>>\n<</link>>\n\n<br> //Color://\n\n<<if ($seeImages == 1) && ($imageChoice == 1)>>\n\t/* prepare display of currently selected color. */\n\t/* TODO: update currently selected color upon outfit select */\n\t/* _clothingBaseColor is set by display (Art_Vector_Set_Colour_Shoe_), but not all outfits define a color. */\n\t/* _skinColour is used as fallback default (set by Art_Vector_Set_Colour_Skin_). */\n\t<<set _clothingBaseColor = _skinColour >>\n\t<<if def _outfitBaseColour>>\n\t\t/* set default color predefined by choice of outfit */\n\t\t<<set _clothingBaseColor = _outfitBaseColour>>\n\t<</if>>\n\t<<if def $activeSlave.clothingBaseColor>>\n\t\t/* regard current user selection */\n\t\t<<set _clothingBaseColor = $activeSlave.clothingBaseColor>>\n\t<</if>>\n\t/* Display an HTML5 color picker */\n\t/* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */\n\t<<print '<input type="color" value="'+_clothingBaseColor+'" onInput="SugarCube.State.variables.activeSlave.clothingBaseColor = event.target.value;">'>>\n\t<<link "use default color">>\n\t\t<<run delete $activeSlave.clothingBaseColor >>\n\t\t/* reload passage to display everything correctly */\n\t\t<<goto "Wardrobe Use">>\n\t<</link>>\n\t<br>\n\t//Note: Only latex outfits support a custom color.//\n\t<<unset _clothingBaseColor>> /* clean up temporary variable */\n<</if>>\n\n<br>\n\n<br>Collar: ''<span id="collar">$activeSlave.collar</span>.''\n\n<<if $activeSlave.collar != "none">>\n\t<<link "Remove">>\n\t\t<<set $activeSlave.collar = "none">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<span id="collarDescription"><br>//<<collarDescription>>//</span>\n\n<br> //Nice:// \n<<link "Stylish leather">>\n\t<<set $activeSlave.collar = "stylish leather">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Satin choker">>\n\t<<set $activeSlave.collar = "satin choker">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Heavy gold">>\n\t<<set $activeSlave.collar = "heavy gold">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Pretty jewelry">>\n\t<<set $activeSlave.collar = "pretty jewelry">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($seeAge != 0)>>\n\t| <<link "Nice retirement counter">>\n\t\t<<set $activeSlave.collar = "nice retirement counter">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\t\n\t<</link>>\n<</if>>\n| <<link "Cowbell">>\n\t<<set $activeSlave.collar = "leather with cowbell">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($arcologies[0].FSGenderFundamentalist != "unset") || ($cheatMode == 1) || ($clothesBoughtBunny == 1)>>\n\t| //FS// <<link "Bowtie collar">>\n\t\t<<set $activeSlave.collar = "bowtie">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if ($arcologies[0].FSEgyptianRevivalist != "unset") || ($cheatMode == 1) || ($clothesBoughtEgypt == 1)>>\n\t| //FS// <<link "Ancient Egyptian">>\n\t<<set $activeSlave.collar = "ancient Egyptian">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Harsh:// \n\t<<link "Tight steel">>\n\t<<set $activeSlave.collar = "tight steel">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if ($seeAge != 0)>>\n\t| <<link "Cruel retirement counter">>\n\t\t<<set $activeSlave.collar = "cruel retirement counter">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\t<</link>>\n<</if>>\n| <<link "Uncomfortable leather">>\n\t<<set $activeSlave.collar = "uncomfortable leather">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Shock punishment">>\n\t<<set $activeSlave.collar = "shock punishment">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Dildo gag">>\n\t<<set $activeSlave.collar = "dildo gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtGags == 1 && $activeSlave.oralSkill > 0>>\n\t| <<link "Massive dildo gag">>\n\t\t<<set $activeSlave.collar = "massive dildo gag">>\n\t\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n| <<link "Ball gag">>\n\t<<set $activeSlave.collar = "ball gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Bit gag">>\n\t<<set $activeSlave.collar = "bit gag">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n| <<link "Neck corset">>\n\t<<set $activeSlave.collar = "neck corset">>\n\t<<replace "#collar">>$activeSlave.collar<</replace>>\n\t<<replace "#collarDescription">><br>//<<collarDescription>>//<</replace>>\n<</link>>\n\n<br>\n\n<<if $activeSlave.amp != 1>>\n\t<br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.''\n\n\t<span id="shoeDescription"><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//</span>\n\t\n\t<br>\n\t\t\n\t<<link "Go barefoot">>\n\t\t<<set $activeSlave.shoes = "none">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Flats">>\n\t\t<<set $activeSlave.shoes = "flats">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Heels">>\n\t\t<<set $activeSlave.shoes = "heels">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Thigh boots">>\n\t\t<<set $activeSlave.shoes = "boots">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Painfully extreme heels">>\n\t\t<<set $activeSlave.shoes = "extreme heels">>\n\t\t<<replace "#shoes">>$activeSlave.shoes<</replace>>\n\t\t<<replace "#shoeDescription">><br>//$pronounCap is wearing<<footwearDescription>><<heelDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<br> //Color://\n\n<<if ($seeImages == 1) && ($imageChoice == 1)>>\n\t/* prepare display of currently selected color. */\n\t/* _shoeColour is always set by display (Art_Vector_Set_Colour_Shoe_) */\n\t/* TODO: update currently selected color upon shoe select */\n\t<<if def $activeSlave.clothingBaseColor>>\n\t\t/* regard current user selection */\n\t\t<<set _shoeColour = $activeSlave.clothingBaseColor>>\n\t<</if>>\n\t/* Display an HTML5 color picker */\n\t/* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */\n\t<<print '<input type="color" value="'+_shoeColour+'" onInput="SugarCube.State.variables.activeSlave.shoeColor = event.target.value;">'>>\n\t<<link "use default color">>\n\t\t<<run delete $activeSlave.shoeColor >>\n\t\t/* reload passage to display everything correctly */\n\t\t<<goto "Wardrobe Use">>\n\t<</link>>\n\t<br>\n<</if>>\n\n<br>\n\n<br>Torso accessory: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.''\n\n<br>//<<waistDescription>><<pregnancyDescription>>//\n\n<span id="bellyAccessoryDescription">//<<if $activeSlave.bellyAccessory != "none">><br><</if>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//</span>\n<br>\n\t\n<<link "None">>\n\t<<set $activeSlave.bellyAccessory = "none">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n| <<link "Tight corset">>\n\t<<set $activeSlave.bellyAccessory = "a corset">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n| <<link "Extreme corset">>\n\t<<set $activeSlave.bellyAccessory = "an extreme corset">>\n\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n<</link>>\n<<if $clothesBoughtBelly == 1 || $cheatMode == 1 && $activeSlave.preg <= 10>>\n\t| <<link "1st Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a small empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "2nd Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a medium empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "3rd Trimester belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a large empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "3rd Trimester twins belly">>\n\t\t<<set $activeSlave.bellyAccessory = "a huge empathy belly">>\n\t\t<<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>>\n\t\t<<replace "#bellyAccessoryDescription">><br>//<<clothingCorsetDescription>><<CorsetPiercingDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $activeSlave.preg > 0>>\n\t//Extreme corsets will endanger the life within her.//\n<</if>>\n\n<<if $activeSlave.vagina > -1>>\n\t<br><br>Vaginal accessory: ''<span id="vaginalAccessory">$activeSlave.vaginalAccessory</span>.''\n\t<span id="vaginalAccessoryDescription"><<if $activeSlave.vaginalAccessory != "none">><br><</if>>//<<vaginalAccessoryDescription>>//</span>\n\t<br>\n\t<<link "None">>\n\t\t<<set $activeSlave.vaginalAccessory = "none">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Dildo">>\n\t\t<<set $activeSlave.vaginalAccessory = "dildo">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t<<if $toysBoughtDildos == 1>>\n\t\t| <<link "Long dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "long dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t| <<link "Large dildo">>\n\t\t<<set $activeSlave.vaginalAccessory = "large dildo">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t<<if $toysBoughtDildos == 1>>\n\t\t| <<link "Large and long dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "long, large dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n\t<<if $activeSlave.vagina >= 2>>\n\t\t| <<link "Huge dildo">>\n\t\t\t<<set $activeSlave.vaginalAccessory = "huge dildo">>\n\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t\t<<if $toysBoughtDildos == 1>>\n\t\t\t| <<link "Huge and long dildo">>\n\t\t\t\t<<set $activeSlave.vaginalAccessory = "long, huge dildo">>\n\t\t\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t\t<</link>>\n\t\t<</if>>\n\t<</if>>\n\t| <<link "Chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "chastity belt">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Anal chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "anal chastity">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\n\t| <<link "Combined chastity belt">>\n\t\t<<set $activeSlave.vaginalAccessory = "combined chastity">>\n\t\t<<replace "#vaginalAccessory">>$activeSlave.vaginalAccessory<</replace>>\n\t\t<<replace "#vaginalAccessoryDescription">>//<<vaginalAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n\n<<if $activeSlave.dick > 0>>\n\t<br><br>Dick accessory: ''<span id="dickAccessory">$activeSlave.dickAccessory</span>.''\n\t<span id="dickAccessoryDescription"><<if ($activeSlave.dickAccessory != "none") && ($activeSlave.dickAccessory != "anal chastity")>><br><</if>>//<<dickAccessoryDescription>>//</span>\n\t<br>\n\t<<link "None">>\n\t\t<<set $activeSlave.dickAccessory = "none">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Chastity cage">>\n\t\t<<set $activeSlave.dickAccessory = "chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Anal chastity belt">>\n\t\t<<set $activeSlave.dickAccessory = "anal chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n\t| <<link "Combined chastity belt">>\n\t\t<<set $activeSlave.dickAccessory = "combined chastity">>\n\t\t<<replace "#dickAccessory">>$activeSlave.dickAccessory<</replace>>\n\t\t<<replace "#dickAccessoryDescription">><br>//<<dickAccessoryDescription>>//<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<br><br>\nAnal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.''\n<br>\n<span id="buttplugDescription">//<<buttplugDescription>>//</span>\n<br>\n\t\n<<link "None">>\n\t<<set $activeSlave.buttplug = "none">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n| <<link "Normal">>\n\t<<set $activeSlave.buttplug = "plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtButtPlugs == 1>>\n\t| <<link "Long">>\n\t\t<<set $activeSlave.buttplug = "long plug">>\n\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n| <<link "Large">>\n\t<<set $activeSlave.buttplug = "large plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>>\n<<if $toysBoughtButtPlugs == 1>>\n\t| <<link "Long and large">>\n\t\t<<set $activeSlave.buttplug = "long, large plug">>\n\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t<</link>>\n<</if>>\n<<if $activeSlave.anus >= 2>>| <<link "Huge">>\n\t<<set $activeSlave.buttplug = "huge plug">>\n\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n<</link>><</if>>\n<<if $toysBoughtButtPlugs == 1>>\n\t<<if $activeSlave.anus >= 2>>\n\t\t| <<link "Long and huge">>\n\t\t\t<<set $activeSlave.buttplug = "long, huge plug">>\n\t\t\t<<replace "#buttplug">>$activeSlave.buttplug<</replace>>\n\t\t\t<<replace "#buttplugDescription">>//<<buttplugDescription>>//<</replace>>\n\t\t<</link>>\n\t<</if>>\n<</if>>\n<<if $toysBoughtButtPlugTails == 1 && $activeSlave.buttplug != "none">>\n\t Anal accessory attachment: ''<span id="buttplugAttach">$activeSlave.buttplugAttachment</span>.''\n\t<<link "None">><<set $activeSlave.buttplugAttachment = "none">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>>\n\t<<if $toysBoughtButtPlugTails == 1>> | <<link "Tail">><<set $activeSlave.buttplugAttachment = "tail">><<replace "#buttplugAttach">>$activeSlave.buttplugAttachment<</replace>><</link>><</if>>\n<</if>>\n\n<br><br>\n\n<<link "''//Update//''">> \n\t<<goto "Wardrobe Use">>\n<</link>>\nall descriptions to show what she is currently wearing?\n\n<</if>>\n\n<<if $activeSlave.fuckdoll == 1>>\n\t//<<ClothingDescription>>//\n\t<br><br> There are no changes you can make to her at this time.\n<</if>> /* CLOSES FUCKDOLL CHECK */\n\n<br><br>
/%\nCall as <<AssistantArt>>\nDisplays assistant images. Currently passage-based.\n$args[0]: Image size/center.\n\t3: Large, right. Example: description.\n\t2: Medium, right. Example: random events.\n%/\n<<widget "AssistantArt">>\n\n<<if $imageChoice == 0>> /* RENDERED IMAGES BY SHOKUSHU */\n\n<<switch $assistantAppearance>>\n<<case "monstergirl">>\n\t<<set _fileName = "'resources/renders/assistant monstergirl.png' ">>\n<<case "shemale">>\n\t<<set _fileName = "'resources/renders/assistant shemale.png' ">>\n<<case "amazon">>\n\t<<set _fileName = "'resources/renders/assistant amazon.png' ">>\n<<case "businesswoman">>\n\t<<set _fileName = "'resources/renders/assistant businesswoman.png' ">>\n<<case "goddess">>\n\t<<set _fileName = "'resources/renders/assistant goddess.png' ">>\n<<case "schoolgirl">>\n\t<<set _fileName = "'resources/renders/assistant schoolgirl.png' ">>\n<<default>>\n\t<<set _fileName = "'resources/renders/assistant default.png' ">>\n<</switch>>\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<</if>>\n\n<</if>> /* CLOSES IMAGE CHOICE */\n\n<</widget>>\n\n/%\nCall as <<SlaveArt>>\nDisplays slave images. Currently passage-based.\n$args[0]: Slave.\n$args[1]: Image size/center.\n\t3: Large, right. Example: long slave description.\n\t2: Medium, right. Example: random events.\n\t1: Small, left. Example: lists.\n\t0: Tiny, left. Example: facilities\n$args[2]: icon UI Display for vector art, 1 for on.\n%/\n<<widget "SlaveArt">>\n\n<<if $args[0].customImage>>\n\n<<set _fileName = "'resources/" + $args[0].customImage + ".png' ">>\n\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<elseif $args[1] == 2>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<<elseif $args[1] == 1>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>\n<</if>>\n\n<<elseif $imageChoice == 1>> /* VECTOR ART BY NOX */\n\n<<if ndef $seeVectorArtHighlights>>\n\t<<set $seeVectorArtHighlights = 1>>\n<</if>>\n<<set _artSlave to $args[0] >>\n<<silently>>\n/* prepare HTML colour codes for slave display */\n/* note: latex clothing is mostly emulated by rubber colour for skin (and shoes) */\n/* TODO: consistently use american "color" instead of "colour" for all identifiers */\n<<include Art_Vector_Set_Colour_Outfit_>> \n<<include Art_Vector_Set_Colour_Skin_>> \n<<include Art_Vector_Set_Colour_Hair_>>\n<<include Art_Vector_Set_Colour_Shoe_>>\n<</silently>>\n<<include Art_Vector_Generate_Stylesheet_>>\n/* \neach passage adds one layer of vector art\nvector art added later is drawn over previously added art\n(what is listed on the bottom in the code appears on the top of the image)\n*/\n<<include Art_Vector_Arm_>>\n<<include Art_Vector_Hair_Back_>>\n<<include Art_Vector_Butt_>>\n<<include Art_Vector_Leg_>>\n<<include Art_Vector_Feet_>> /* includes shoes */\n<<include Art_Vector_Torso_>>\n<<include Art_Vector_Pussy_>>\n<<include Art_Vector_Pubic_Hair_>>\n<<include Art_Vector_Pussy_Piercings_>>\n<<include Art_Vector_Chastity_Belt_>>\n<<include Art_Vector_Torso_Outfit_>> /* note: clothing covers chastity belts */\n<<include Art_Vector_Belly_>> /* includes navel piercing and belly-related clothing options */\n<<include Art_Vector_Balls_>>\n<<include Art_Vector_Penis_>> /* for dicks behind boobs */\n<<include Art_Vector_Boob_>> /* includes areolae and piercings */\n<<include Art_Vector_Penis_>> /* for dicks in front of boobs */\n<<include Art_Vector_Boob_Addons_>> /* piercings always appear in front of boobs AND dick */\n<<include Art_Vector_Clavicle>>\n<<include Art_Vector_Collar_>>\n<<include Art_Vector_Head_>> /* includes glasses */\n<<include Art_Vector_Hair_Fore_>>\n\n<<else>> /* RENDERED IMAGES BY SHOKUSHU */\n\n<<if $args[0].vagina > -1>>\n\t<<if $args[0].dick > 0>>\n\t\t<<if $args[0].balls > 0>>\n\t\t\t<<set _fileName = "futanari">>\n\t\t<<else>>\n\t\t\t<<set _fileName = "herm">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _fileName = "female">>\n\t<</if>>\n<<else>>\n\t<<if $args[0].balls > 0>>\n\t\t<<set _fileName = "shemale">>\n\t<<else>>\n\t\t<<set _fileName = "gelding">>\n\t<</if>>\n<</if>>\n<<if $args[0].preg > 10>>\n\t<<set _fileName = "preg " + _fileName>>\n<</if>>\n<<if $args[0].boobs < 400>>\n\t<<set _fileName = _fileName + " small">>\n<<elseif $args[0].boobs < 800>>\n\t<<set _fileName = _fileName + " big">>\n<<elseif $args[0].boobs < 6000>>\n\t<<set _fileName = _fileName + " huge">>\n<<else>>\n\t<<set _fileName = _fileName + " hyper">>\n<</if>>\n<<if $args[0].muscles > 30>>\n\t<<set _fileName = _fileName + " muscle">>\n<<else>>\n\t<<set _fileName = _fileName + " soft">>\n<</if>>\n<<if $args[0].fuckdoll > 0>>\n\t<<set _fileName = _fileName + " rebellious">>\n<<elseif $args[0].devotion <= 20>>\n\t<<if $args[0].trust < -20>>\n\t\t<<set _fileName = _fileName + " reluctant">>\n\t<<else>>\n\t\t<<set _fileName = _fileName + " rebellious">>\n\t<</if>>\n<<elseif $args[0].fetish == "mindbroken">>\n\t<<set _fileName = _fileName + " reluctant">>\n<<elseif $args[0].devotion <= 50 || $args[0].fetishKnown != 1 || ($seeMainFetishes == 0 && $args[1] < 2)>>\n\t<<set _fileName = _fileName + " obedient">>\n<<else>>\n\t<<if $args[0].fetish == "none">>\n\t\t<<set _fileName = _fileName + " obedient">>\n\t<<else>>\n\t\t<<set _fileName = _fileName + " " + $args[0].fetish>>\n\t<</if>>\n<</if>>\n\n<<set _fileName = "'resources/renders/" + _fileName + ".png' ">>\n<<if $args[1] == 3>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden'/>">>\n<<elseif $args[1] == 2>>\n\t<<print "<img src=" + _fileName + "style='float:right; border:3px hidden' width='300' height='300'/>">>\n<<elseif $args[1] == 1>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='150' height='150'/>">>\n<<else>>\n\t<<print "<img src=" + _fileName + "style='float:left; border:3px hidden' width='120' height='120'/>">>\n<</if>>\n\n<</if>> /* CLOSES IMAGE CHOICE */\n\n<</widget>>
/* Arms position switch courtesy of Nov-X */\n\n<<if $args[0].amp != 1>>\n\t<<if $args[0].devotion > 50>>\n\t\t<<set _leftArmType = "High">>\n\t\t<<set _rightArmType = "High">>\n\t<<elseif $args[0].trust >= -20>>\n\t\t<<if $args[0].devotion < -20>>\n\t\t\t<<set _leftArmType = "Rebel">>\n\t\t\t<<set _rightArmType = "Low">>\n\t\t<<elseif $args[0].devotion <= 20>>\n\t\t\t<<set _leftArmType = "Low">>\n\t\t\t<<set _rightArmType = "Low">>\n\t\t<<else>>\n\t\t\t<<set _leftArmType = "Mid">>\n\t\t\t<<set _rightArmType = "High">>\n\t\t<</if>>\n\t<<else>>\n\t\t<<set _leftArmType = "Mid">>\n\t\t<<set _rightArmType = "Mid">>\n\t<</if>>\n\t\n\t<<set _art = "Art_Vector_Arm_Right_"+_rightArmType >>\n\t<<include _art>>\n\t<<set _art = "Art_Vector_Arm_Left_"+_leftArmType >>\n\t<<include _art>>\n\t\n\t/* shiny clothings */\n\t<<if $seeVectorArtHighlights == 1>>\n\t\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t\t/* only some arm positions have art (feel free to add more) */\n\t\t\t<<switch _leftArmType>>\n\t\t\t<<case "High">>\n\t\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_High>>\n\t\t\t<<case "Mid">>\n\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_Mid>>\n\t\t\t<<case "Low">>\n\t\t\t\t<<include Art_Vector_Arm_Outfit_Shine_Left_Low>>\n\t\t\t<<default>>\n\t\t\t\t/* no art for this arm position */\n\t\t\t<</switch>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<if _artSlave.scrotum > 0 && _artSlave.balls > 0 >>\n\t<<if _artSlave.scrotum >= 6>>\n\t\t<<set _ballSize = 4>>\n\t<<elseif _artSlave.scrotum >= 4>>\n\t\t<<set _ballSize = 3>>\n\t<<elseif _artSlave.scrotum >= 3>>\n\t\t<<set _ballSize = 2>>\n\t<<elseif _artSlave.scrotum >= 2>>\n\t\t<<set _ballSize = 1>>\n\t<<else>>\n\t\t<<set _ballSize = 0>>\n\t<</if>>\n <<set _art = "Art_Vector_Balls_"+_ballSize>>\n <<include _art>>\n<</if>>
<<set _showNavelPiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit">>\n\n<<if _artSlave.preg > 0>>\n\t<<include Art_Vector_Belly>>\n\t\n\t/* shiny clothings */\n\t<<if $seeVectorArtHighlights == 1>>\n\t\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t\t<<include Art_Vector_Belly_Outfit_Shine>>\n\t\t<</if>>\n\t<</if>>\n\t\n\t/* belly piercings */\n\t<<if _showNavelPiercings >>\n\t\t<<if _artSlave.navelPiercing >= 1>>\n\t\t\t<<include Art_Vector_Belly_Piercing>>\n\t\t<</if>>\n\t\t<<if _artSlave.navelPiercing == 2>>\n\t\t\t<<include Art_Vector_Belly_Piercing_Heavy>>\n\t\t<</if>>\n\t<</if>>\n<<else>>\n\n\t/* flat midriff piercings */\n\t<<if _showNavelPiercings >>\n\t\t<<if _artSlave.navelPiercing >= 1>>\n\t\t\t<<include Art_Vector_Navel_Piercing>>\n\t\t<</if>>\n\t\t<<if _artSlave.navelPiercing == 2>>\n\t\t\t<<include Art_Vector_Navel_Piercing_Heavy>>\n\t\t<</if>>\n\t<</if>>\n<</if>>
/* BEWARE: _art_have_boobs and _art_scale_factor interfere with Art_Vector_Penis_ */\n<<set _art_have_boobs to true>>\n\n/* BEWARE: _art_boob_transform is also read by Art_Vector_Boob_Addons_ */\n\n/* \nPrepare SVG transform matrix for continous boob scaling.\nThis transform affects boobs, areolae and piercings.\nThe parameters were fit by points (300,1.0) and (15000,2.5).\nSee https://www.wolframalpha.com/input/?i=log+fit+%7B%7B300,1%7D,%7B15000,2.5%7D%7D .\nBoobs start at 300cc as of "flesh description widgets".\nUpper value was discussed at https://github.com/Free-Cities/Free-Cities/issues/950#issuecomment-321359466 .\n*/\n<<set _art_scale_factor = 0.383433*Math.log(0.0452403*_artSlave.boobs) >>\n<<set _art_translation_x = -292.841*_art_scale_factor+292.349 >>\n<<set _art_translation_y = -216.438*_art_scale_factor+216.274 >>\n<<set _art_boob_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>\n/*\n_art_boob_transform is for internal program usage.\n_art_transform will affect the display.\n*/\n<<set _art_transform = _art_boob_transform>>\n\n<<if _artSlave.boobs < 300 >>\n /* boobs too small - draw areolae directly onto torso */\n <<set _art_scale_factor = 1 >>\n <<set _art_translation_x = 16 >> /* a little shift to the right is needed due to perspective */\n <<set _art_translation_y = 0 >>\n <<set _art_boob_transform = "matrix(" + _art_scale_factor +",0,0," + _art_scale_factor + "," + _art_translation_x + "," + _art_translation_y + ")">>\n <<set _art_transform = _art_boob_transform>>\n<<else>>\n <<include Art_Vector_Boob>>\n /* shiny clothings */\n <<if $seeVectorArtHighlights == 1>>\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "a latex catsuit">>\n <<include Art_Vector_Boob_Outfit_Shine>>\n <</if>>\n <</if>>\n<</if>>\n<<include Art_Vector_Boob_Areola>>\n\n/* set _art_transform to empty string so stray SVG groups in other passages are not affected */\n<<set _art_transform = "">>
/* BEWARE: _art_boob_transform is set by Art_Vector_Boob_ */\n\n/* load _art_transform from _art_boob_transform */\n<<set _art_transform = _art_boob_transform>>\n\n/* this outfit is worn under the piercings */\n<<if _artSlave.clothes == "uncomfortable straps">>\n <<include Art_Vector_Boob_Outfit_Straps>>\n<</if>>\n\n<<set _showNipplePiercings = $showBodyMods == 1 && _artSlave.clothes != "restrictive latex" && _artSlave.clothes != "a latex catsuit" >>\n\n<<if _showNipplePiercings>>\n <<if _artSlave.nipplesPiercing == 1>>\n <<include Art_Vector_Boob_Piercing>>\n <<elseif _artSlave.nipplesPiercing == 2>>\n <<include Art_Vector_Boob_Piercing_Heavy>>\n <</if>>\n <<if _artSlave.areolaePiercing == 1>>\n <<include Art_Vector_Boob_Areola_Piercing>>\n <</if>>\n<</if>>\n\n/* set _art_transform to empty string so stray SVG groups in other passages are not affected */\n<<set _art_transform = "">>
/* BEWARE: _buttSize is also used in Art_Vector_Leg_ */\n\n<<if _artSlave.amp != 1>>\n <<if _artSlave.butt > 6>>\n <<set _buttSize = 3>>\n <<elseif _artSlave.butt > 4>>\n <<set _buttSize = 2>>\n <<elseif _artSlave.butt > 2>>\n <<set _buttSize = 1>>\n <<else>>\n <<set _buttSize = 0>>\n <</if>>\n <<set _art = "Art_Vector_Butt_"+_buttSize >>\n <<include _art >>\n<</if>>
/* note: penile chastity is handled by penis display */\n\n<<set _chastityAnal = _artSlave.dickAccessory == "anal chastity" || _artSlave.dickAccessory == "combined chastity" || _artSlave.vaginalAccessory == "anal chastity" || _artSlave.vaginalAccessory == "combined chastity" >>\n\n<<set _chastityVaginal = _artSlave.vaginalAccessory == "chastity belt" || _artSlave.vaginalAccessory == "combined chastity">>\n\n<<if _artSlave.clothes != "a latex catsuit" >>\n\n <<if _chastityAnal>>\n <<include Art_Vector_Chastity_Anus>>\n <</if>>\n\n <<if _chastityVaginal>>\n <<include Art_Vector_Chastity_Vagina>>\n <</if>>\n\n <<if _chastityAnal || _chastityVaginal >>\n <<include Art_Vector_Chastity_Base>>\n <</if>>\n\n<</if>>
/* TODO: find out where "uncomfortable leather" collar art went */\n\n<<switch _artSlave.collar>>\n<<case "leather with cowbell">>\n<<include Art_Vector_Collar_Cowbell >>\n<<case "heavy gold">>\n<<include Art_Vector_Collar_Gold_Heavy >>\n<<case "neck corset">>\n<<include Art_Vector_Collar_Neck_Corset >>\n<<case "pretty jewelry">>\n<<include Art_Vector_Collar_Pretty_Jewelry >>\n<<case "cruel retirement counter">>\n<<include Art_Vector_Collar_Retirement_Cruel >>\n<<case "nice retirement counter">>\n<<include Art_Vector_Collar_Retirement_Nice >>\n<<case "satin choker">>\n<<include Art_Vector_Collar_Satin_Choker >>\n<<case "shock punishment">>\n<<include Art_Vector_Collar_Shock_Punishment >>\n<<case "stylish leather">>\n<<include Art_Vector_Collar_Stylish_Leather >>\n<<case "tight steel">>\n<<include Art_Vector_Collar_Tight_Steel >>\n<<default>>\n/* collar not supported - don't display anything */\n<</switch>>
/* BEWARE: Uses _legSize set by Art_Vector_Leg_ */\n\n<<if _artSlave.amp != 1>>\n <<switch _artSlave.shoes>>\n <<case "heels">>\n <<include Art_Vector_Shoes_Heel>>\n <<case "extreme heels">>\n <<include Art_Vector_Shoes_Exterme_Heel>>\n <<if _legSize == "Wide">>\n <<include Art_Vector_Shoes_Exterme_Heel_Wide>>\n <</if>>\n <<case "boots">>\n <<include Art_Vector_Shoes_Boot>>\n <<if _legSize == "Wide">>\n <<include Art_Vector_Shoes_Boot_Wide>>\n <</if>>\n <<case "flats">>\n <<include Art_Vector_Shoes_Flat>>\n <<case "pumps">>\n <<include Art_Vector_Shoes_Pump>>\n <<default>>\n <<include Art_Vector_Feet>>\n <</switch>>\n<</if>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n /* this one is leg and partly butt-related, but needs to be here as shoes are drawn over legs and butt */\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<if _artSlave.amp != 1>>\n <<set _art = "Art_Vector_Butt_Outfit_Shine_"+_buttSize >>\n <<include _art >>\n <<set _art = "Art_Vector_Leg_Outfit_Shine_"+_legSize >>\n <<else>>\n <<set _art = "Art_Vector_Leg_Outfit_Shine_Stump" >>\n <</if>>\n <<include _art >>\n <</if>>\n<</if>>
/* _art_display_class is a workaround for browsers not supporting scoped styles */\n<<if _art_display_id > 0 >>\n\t<<set _art_display_id += 1>>\n<<else>>\n\t<<set _art_display_id = 1>>\n<</if>>\n<<set _art_display_class = "ad"+_art_display_id >>\n\n/* this scoped style sets the colours for this display only */\n<style scope>\n._art_display_class {\n position: absolute;\n height: 100%;\n margin-left: auto;\n margin-right: auto;\n left: 0;\n right: 0;\n}\n._art_display_class .white { fill:#FFFFFF; }\n._art_display_class .skin { fill:_skinColour; }\n._art_display_class .head { _headSkinStyle }\n._art_display_class .torso { _torsoSkinStyle }\n._art_display_class .boob { _boobSkinStyle }\n._art_display_class .penis { _penisSkinStyle }\n._art_display_class .scrotum { _scrotumSkinStyle }\n._art_display_class .areola { _areolaStyle }\n._art_display_class .labia { _labiaStyle }\n._art_display_class .hair { fill:_hairColour; }\n._art_display_class .shoe { fill:_shoeColour; }\n._art_display_class .shoe_shadow { fill:_shoeShadowColour; }\n._art_display_class .smart_piercing { fill:#4DB748; }\n._art_display_class .steel_piercing { fill:#787878; }\n._art_display_class .steel_chastity { fill:#BABABA; }\n._art_display_class .outfit_base { fill:_outfitBaseColour; }\n._art_display_class .gag { fill:#BF2126; }\n._art_display_class .shadow { fill:#010101; }\n._art_display_class .glasses { fill:#010101; }\n</style>
/* note: latex clothing actually shows some hair, but there is no appropriate art for it */\n<<if $args[0].hStyle != "shaved" && $args[0].fuckdoll == 0 && _artSlave.clothes != "restrictive latex" >>\n\t<<include Art_Vector_Hair_Back>>\n<</if>>
/* note: latex clothing actually shows some hair, but there is no appropriate art for it */\n<<if $args[0].hStyle != "shaved" && $args[0].fuckdoll == 0 && _artSlave.clothes != "restrictive latex" >>\n\t<<include Art_Vector_Hair_Fore>>\n<</if>>
<<include Art_Vector_Head>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n <<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<include Art_Vector_Head_Outfit_Shine>>\n <</if>>\n<</if>>\n\n/* ADDONS */\n\n<<if _artSlave.collar == "dildo gag">>\n <<include Art_Vector_Gag>>\n<</if>>\n\n<<if _artSlave.eyewear == "corrective glasses" or _artSlave.eyewear == "glasses" or _artSlave.eyewear == "blurring glasses">>\n <<include Art_Vector_Glasses>>\n<</if>>
/* Leg wideness switch courtesy of Nov-X */\n\n/* BEWARE: _legSize is also used in Art_Vector_Feet_ */\n/* BEWARE: _buttSize set by Art_Vector_Butt_ */\n\n<<if _artSlave.amp != 1>>\n <<set _legSize = "Normal">>\n <<if _artSlave.hips < 0>>\n <<if _artSlave.weight <= 95>>\n <<set _legSize = "Normal">>\n <<else>>\n <<set _legSize = "Narrow">>\n <</if>>\n <<elseif _artSlave.hips == 0>>\n <<if _artSlave.weight <= 95>>\n <<set _legSize = "Wide">>\n <<else>>\n <<set _legSize = "Normal">>\n <</if>>\n <<elseif _artSlave.hips > 0>>\n <<set _legSize = "Wide">>\n <</if>>\n <<set _art = "Art_Vector_Leg_"+_legSize >>\n<<else>>\n <<set _art = "Art_Vector_Stump" >>\n<</if>>\n<<include _art >>
/* BEWARE: _art_have_boobs and _art_scale_factor interfere with Art_Vector_Boob_ */\n\n<<if _artSlave.dick >= 8>>\n <<set _penisSize = 6>>\n<<elseif _artSlave.dick >= 7>>\n <<set _penisSize = 5>>\n<<elseif _artSlave.dick >= 6>>\n <<set _penisSize = 4>>\n<<elseif _artSlave.dick >= 5>>\n <<set _penisSize = 3>>\n<<elseif _artSlave.dick >= 4>>\n <<set _penisSize = 2>>\n<<elseif _artSlave.dick >= 2>>\n <<set _penisSize = 1>>\n<<elseif _artSlave.dick >= 1>>\n <<set _penisSize = 0>>\n<<else>>\n <<set _penisSize = -1>>\n<</if>>\n\n<<if _penisSize >= 0>>\n <<if canAchieveErection(_artSlave) && (_artSlave.dickAccessory != "chastity") && (_artSlave.dickAccessory != "combined chastity") >>\n <<if (def _art_have_boobs) && (_art_scale_factor < 2.6)>>\n /* only draw erect penis over boobs if boobs do not hide the penis' base */\n <<set _art = "Art_Vector_Penis_"+_penisSize>>\n <<include _art>>\n <</if>>\n <<else>>\n <<if ndef _art_have_boobs >>\n /* flaccid penises are always drawn behind the boobs */\n <<set _art = "Art_Vector_Flaccid_"+_penisSize>>\n <<include _art>>\n <<if (_artSlave.dickAccessory == "chastity") || (_artSlave.dickAccessory == "combined chastity") >>\n /* this draws chastity OVER latex catsuit. prndev finds this alright. */\n <<set _art = "Art_Vector_Chastity_Cage_"+_penisSize>>\n <<include _art>>\n <</if>>\n <</if>>\n <</if>>\n<</if>>\n \n/* unset the variable for the next display */\n<<unset _art_have_boobs >>
<<if _artSlave.fuckdoll != 0 || _artSlave.clothes != "a latex catsuit">>\n\n <<if $showBodyMods == 1>>\n <<if _artSlave.vaginaTat == "rude words">>\n <<if _artSlave.dick != 0>>\n <<set _art_pussy_tattoo_text to "Useless" >>\n <<else>>\n <<set _art_pussy_tattoo_text to "Fucktoy" >>\n <</if>>\n <<include Art_Vector_Pussy_Tattoo>>\n <</if>>\n <</if>>\n\n <<switch _artSlave.pubicHStyle>>\n <<case "strip" "in a strip">>\n <<include Art_Vector_Pubic_Hair_Strip >>\n <<case "bush">>\n <<include Art_Vector_Pubic_Hair_Bush >>\n <<case "neat">>\n <<include Art_Vector_Pubic_Hair_Neat >>\n <<case "waxed">>\n /* no hair to display */\n <<default>>\n /* pubic hair style not supported - don't display anything*/\n <</switch>>\n\n<</if>>
<<if _artSlave.vagina >= 0>>\n <<include Art_Vector_Pussy>>\n<</if>>
<<if _artSlave.clothes != "a latex catsuit">> /* catsuit covers crotch */\n <<if $showBodyMods == 1>>\n <<if _artSlave.vaginaPiercing == 1>>\n <<include Art_Vector_Pussy_Piercing>>\n <<elseif _artSlave.vaginaPiercing == 2>>\n <<include Art_Vector_Pussy_Piercing_Heavy>>\n <</if>>\n\n <<if _artSlave.clitPiercing == 1>>\n <<include Art_Vector_Clit_Piercing>>\n <<elseif _artSlave.clitPiercing == 2>>\n <<include Art_Vector_Clit_Piercing_Heavy>>\n <<elseif _artSlave.clitPiercing == 3>>\n <<include Art_Vector_Clit_Piercing_Smart>>\n <</if>>\n <</if>>\n<</if>>
/* \n"Free-Cities Dyes (taken from Cosmetic Rules Assistant Settings)"-\nto-"HTML Color"-Map\ncourtesy of Nov-X */\n\n<<switch _artSlave.hColor>>\n<<case "auburn">>\n <<set _hairColour to "#7e543e">>\n<<case "black">>\n <<set _hairColour to "#3F4040">>\n<<case "blonde">>\n <<set _hairColour to "#F4F1A3">>\n<<case "blue">>\n <<set _hairColour to "#4685C5">>\n<<case "brown">>\n <<set _hairColour to "#8D4F21">>\n<<case "burgundy">>\n <<set _hairColour to "#5f3946">>\n<<case "chestnut">>\n <<set _hairColour to "#663622">>\n<<case "chocolate">>\n <<set _hairColour to "#6e4937">>\n<<case "copper">>\n <<set _hairColour to "#a16145">>\n<<case "dark brown">>\n <<set _hairColour to "#463325">>\n<<case "ginger">>\n <<set _hairColour to "#da822d">>\n<<case "golden">>\n <<set _hairColour to "#ffdf31">>\n<<case "green">>\n <<set _hairColour to "#5FBA46">>\n<<case "grey">>\n <<set _hairColour to "#9e9fa4">>\n<<case "hazel">>\n <<set _hairColour to "#8d6f1f">>\n<<case "pink">>\n <<set _hairColour to "#D18CBC">>\n<<case "platinum blonde">>\n <<set _hairColour to "#fcf3c1">>\n<<case "red">>\n <<set _hairColour to "#BB2027">>\n<<case "silver">>\n <<set _hairColour to "#cdc9c6">>\n<<case "strawberry-blonde">>\n <<set _hairColour to "#e5a88c">>\n<<default>>\n /* everything else: assume it already is HTML compliant color name or value */\n <<set _hairColour to _artSlave.hColor>>\n<</switch>>
/* BEWARE: _outfitBaseColour is used by Art_Vector_Set_Colour_Skin_ */\n/* BEWARE: _outfitBaseColour is read by Wardrobe Use */\n\n<<unset _outfitBaseColour>>\n\n<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n <<set _outfitBaseColour = "#515351" >> /* standard "black rubber" latex colour */\n <<if def _artSlave.clothingBaseColor>>\n <<set _outfitBaseColour = _artSlave.clothingBaseColor >> /* latex colour selected by user */\n /* TODO: rewrite all textual descriptions not to explicitly mention the latex being of black colour. */\n <</if>>\n<</if>>
/* courtesy of Nov-X */\n\n/* BEWARE: _shoeColour is read by Wardrobe Use */\n\n/* note: only heels use this shadow */\n<<set _shoeShadowColour to "#15406D">>\n\n<<switch _artSlave.shoes>>\n <<case "heels" "extreme heels">>\n <<set _shoeColour to "#3E65B0">>\n <<case "boots">>\n <<set _shoeColour to "#8F8F8E">>\n <<case "flats">>\n <<set _shoeColour to "#65AD45">>\n <<case "pumps">>\n <<set _shoeColour to "#4F6AB2">>\n <<default>>\n /* use colour for "heels" by default */\n <<set _shoeColour to "#3E65B0">>\n<</switch>>\n\n<<if def _artSlave.shoeColor>>\n <<set _shoeColour = _artSlave.shoeColor >> /* shoe colour selected by user */\n <<set _shoeShadowColour to _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */\n<</if>>\n\n/* override colour in case of full body latex outfit */\n<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" >>\n <<set _shoeColour to _skinColour>>\n <<set _shoeShadowColour to _shoeColour+";opacity: 0.5">> /* TODO: do not abuse "color" variable for style definitions. do not rely on dark background for shadow effect either. */\n<</if>>
/* BEWARE: _outfitBaseColour is set by Art_Vector_Set_Colour_Outfit_ */\n\n<<set _areolaStyle to "fill:#d76b93;" >> /* this is the default and can be customized later */\n<<set _labiaStyle to _areolaStyle >> /* this is the default and can be customized later */\n/* todo: introduce one "flesh" CSS class */\n\n<<unset _headSkinStyle>>\n<<unset _torsoSkinStyle >>\n<<unset _boobSkinStyle>>\n<<unset _penisSkinStyle>>\n<<unset _scrotumSkinStyle>>\n\n<<switch _artSlave.skin>>\n<<case "light" "white" "fair" "lightened" >>\n <<set _skinColour to "#F6E0E8">>\n<<case "extremely pale">>\n <<set _skinColour to "#f4eaf0">>\n<<case "pale">>\n <<set _skinColour to "#f9ebf0">>\n<<case "tanned">>\n <<set _skinColour to "#F4C7A5">>\n<<case "olive">>\n <<set _skinColour to "#a07c48">>\n<<case "light brown" "dark">>\n <<set _skinColour to "#C97631">>\n /* darker areolae and labia for more contrast to skin */\n <<set _areolaStyle to "fill:#ba3549;" >>\n <<set _labiaStyle to _areolaStyle >>\n<<case "brown" >>\n <<set _skinColour to "#763818">>\n<<case "black">>\n <<set _skinColour to "#3f3b3a">>\n<<default>>\n <<set _skinColour to _artSlave.skin>>\n<</switch>> \n\n/* BEGIN SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */\n\n<<if _artSlave.fuckdoll != 0>>\n /* slave is a fuckdoll - display all skin as if it was black rubber */\n <<set _skinColour to _outfitBaseColour>>\n <<set _areolaStyle to "fill:rgba(0,0,0,0.3);">>\n <<set _labiaStyle to _areolaStyle >>\n<</if>>\n\n/* slave wears restrictive latex - display most skin as if it was rubber */\n<<if _artSlave.clothes == "restrictive latex">>\n /* nice latex does not cover any privates. */\n <<set _torsoSkinStyle to "fill:"+_skinColour+";">>\n <<set _boobSkinStyle to _torsoSkinStyle>>\n <<set _penisSkinStyle to _torsoSkinStyle>>\n <<set _scrotumSkinStyle to _torsoSkinStyle>>\n /* rest of body is covered in latex */\n <<set _skinColour to _outfitBaseColour>>\n<</if>>\n<<if _artSlave.clothes == "a latex catsuit">>\n /* nice latex does not cover head. */\n <<set _headSkinStyle to "fill:"+_skinColour+";">>\n /* rest of body is covered in latex */\n <<set _skinColour to _outfitBaseColour>>\n /* catsuit covers areolae and crotch, too */\n <<set _areolaStyle to "fill:rgba(0,0,0,0.3);">> /* areolae are represented by a darker area */ \n /* todo: gain control over piercings to the same with them ^^ */\n <<set _labiaStyle to _areolaStyle >>\n<</if>>\n\n/* END SKIN COLOUR OVERRIDES FOR LATEX CLOTHING EMULATION */
/* Torso size switch courtesy of Nov-X */\n\n/* BEWARE: _torsoSize might be used in torso outfit */\n\n<<if _artSlave.waist < -40>>\n\t<<if _artSlave.weight <= 30>>\n\t\t<<set _torsoSize = "Hourglass">>\n\t<<else>>\n\t\t<<set _torsoSize = "Unnatural">>\n\t<</if>>\n<<elseif _artSlave.waist <= 10>>\n\t<<if _artSlave.weight <= 30>>\n\t\t<<set _torsoSize = "Normal">>\n\t<<else>>\n\t\t<<set _torsoSize = "Hourglass">>\n\t<</if>>\n<<else>>\n\t<<set _torsoSize = "Normal">>\n<</if>>\n\n<<set _art = "Art_Vector_Torso_"+_torsoSize >>\n<<include _art >>
/* BEWARE: _torsoSize is set by Art_Vector_Torso_ */\n\n/* TODO: latex catsuit should cover vagina and its piercings, too */\n\n<<set _art = false >>\n\n<<switch _artSlave.clothes>>\n\t<<case "restrictive latex">>\n\t\t<<set _art = "Art_Vector_Torso_Outfit_Latex_" >>\n\t<<case "uncomfortable straps">>\n\t\t<<set _art = "Art_Vector_Torso_Outfit_Straps_" >>\n\t<<default>>\n\t\t/* do nothing */\n<</switch>>\n\n<<if _art >>\n\t<<set _art = _art+_torsoSize >>\n\t<<include _art >>\n<</if>>\n\n/* shiny clothings */\n<<if $seeVectorArtHighlights == 1>>\n\t<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>\n\t\t<<if _artSlave.amp != 0>>\n\t\t\t/* this shiny shoulder only looks sensible on amputees */\n\t\t\t<<include Art_Vector_Torso_Outfit_Shine_Shoulder>>\n\t\t<</if>>\n\t\t<<if _artSlave.preg <= 0>>\n\t\t\t/* the hip can be hidden by pregnant belly */\n\t\t\t<<set _art = "Art_Vector_Torso_Outfit_Shine_"+_torsoSize >>\n\t\t\t<<include _art >>\n\t\t<</if>>\n\t<</if>>\n<</if>>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 359.7,208 c 33,6 81.8,-36.8 94.5,-39.6 -28.1,-11.8 -37.6,-29.6 -84.3,-61.1 0,0 -42,18 -43.4,2.2 C 323,69.600003 357.6,87.000003 374.9,99.600003 389.7,100.8 486.3,157.4 482.3,170.9 c -6.1,20.6 -84.8,65.8 -114.7,81.4 -49.9,-6.5 -28.8,-47.8 -7.9,-44.3" class="skin" id="L_2_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 353.4,255 c 33,-6 29.6,56.1 37.5,74.3 -5,16.2 -6.6,41.9 -36.3,87.2 0,0 -42,-18 -43.4,-2.2 -3.5,39.9 28.5,17.8 48.4,9.9 12.4,-4.9 45.3,-83.4 49.9,-100.1 3.1,-11.3 -13.8,-86.7 -31.5,-104.1 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50.1,6.3 -29,47.7 -8,44.2" class="skin" id="L"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 358.1,257 c 28.8,-6 21.8,49.7 28.7,67.6 -18.6,0.4 -50.5,-7.6 -103.8,-11.1 0,0 -36.7,-17.8 -37.9,-2.2 -3,39.3 20.4,22.7 37.9,14.8 14.6,-2 120.8,33 124.8,16.6 2.8,-11.1 -12.7,-103.2 -28.2,-120.3 -7.1,-7.8 -8.4,-4.8 -14.5,-9.1 -43.7,6.4 -25.3,47.1 -7,43.7" class="skin" id="L_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 361.3,240.3 c 9.9,3.7 6.2,3.3 36.3,17.8 8.3,4 20.5,9.8 35.5,16.5 11.8,9.2 22.4,13.4 30,15.5 18.5,5.1 33.2,1.6 40.4,11.9 3.9,5.5 4.9,11.6 4.9,11.6 1.8,3.2 3.7,7.7 4.7,13.4 0.9,5.3 0.4,8.9 1.3,9.1 1.1,0.2 3.7,-4.2 3.9,-9.1 0.2,-5.5 -2.7,-8.8 -1.3,-10.3 1.3,-1.3 3.7,1 6.5,0.1 5.7,-1.8 6.1,-14.6 6.2,-16.1 0.1,-4.7 0.3,-10.6 -3.3,-14 -4.4,-4.1 -10.6,-1 -20,-0.7 -9.4,0.4 -20.9,-4.8 -43.8,-15 -10.4,-4.6 -15.5,-6.9 -22.5,-11 -13.4,-7.8 -23.2,-16.1 -29.5,-22 -26.2,-19 -35.6,-24.7 -38.3,-25.4 -0.4,-0.1 -3.1,-0.8 -6.5,-2.3 -0.9,-0.4 -2,-0.9 -3.2,-1.6 -11.7,3 -19,6.2 -23.5,9.2 -3.9,2.7 -6.8,5.7 -6.5,8.7 0.5,5.6 11.9,7.3 28.7,13.7 z" class="skin" id="path4819"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 354.7,252.8 c 25.1,-5.4 9.1,67.7 17,85.9 13.9,6.4 20.4,-4.7 50.5,-19.5 0,0 16.4,-37 9.2,-40 -1.7,-0.7 -6.6,-1.2 -6.6,-1.2 0,-7.6 0.8,-25.2 -2.1,-24.8 -2.4,0.4 -1.4,17.3 -2.9,24.7 -14,1.9 -7.6,20.6 -6.9,30.8 -9.3,8 -15.3,10.8 -24.4,12.1 3.1,-11.3 8.6,-85.7 -9.2,-103 -8.1,-7.9 -9.6,-4.9 -16.6,-9.2 -50,6.3 -29,47.6 -8,44.2" class="skin" id="path4821"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-4" d="m 380.71117,425.16475 c 3.53112,-0.37044 11.7217,0.95461 16.11076,3.18148 -4.86389,0.59191 -12.58152,-0.002 -16.11076,-3.18148 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-42.455139,-199.84867)"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 378.92676,103.22266 c 33.64855,15.07351 69.22703,39.76495 95.24999,58.64843 -24.87208,-20.52259 -60.52917,-45.29589 -95.24999,-58.64843 z" id="path4904" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-4-6" d="m 379.20126,418.93983 c 7.4576,0.75752 14.50753,4.17733 19.21496,10.05528 -7.42067,-3.7385 -13.39796,-7.77943 -19.21496,-10.05528 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-37.879743,-190.59389)"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 404.71387,303.29199 c -4.31551,-23.61668 -8.5779,-42.59562 -17.05273,-62.39258 6.54404,20.34381 10.78573,39.21396 17.05273,62.39258 z" id="path4906" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 382.25391,230.08594 c 4.97311,17.05319 13.32815,36.98205 21.21288,85.26855 -5.92532,-48.71766 -14.3838,-68.97024 -21.21288,-85.26855 z" id="path4909" sodipodi:nodetypes="ccc"/><path sodipodi:nodetypes="ccc" id="path4027-2-5-4-3" d="m 361.54149,215.43549 c 3.52608,0.41561 11.22437,3.5104 15.01588,6.64845 -4.87493,-0.49283 -12.27273,-2.77034 -15.01588,-6.64845 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 281.8,204.7 c -21.8,3.4 -60,-36.9 -82.3,-50.2 28.1,-11.8 29.5,-16.2 76.2,-47.7 0,0 42,18 43.4,2.2 3.5,-39.9 -31.1,-22.5 -48.4,-9.9 -14.8,1.2 -92.9,44.3 -88.9,57.8 6.1,20.6 48.4,58 75.4,76 8.9,4.4 28.5,-13.6 24.6,-28.2" class="skin" id="R_2_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.2,253.7 c -28.3,-5.9 -25.4,54.5 -32.3,72.2 4.3,15.6 5.7,40.7 31.3,84.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -24.5,17.2 -41.7,9.6 -10.7,-4.8 -39,-81 -42.9,-97.1 -2.7,-10.9 11.8,-84.2 27.1,-101.1 6.9,-7.7 8.3,-4.7 14.3,-8.9 43,6 24.9,46 6.9,42.7" class="skin" id="R"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 267.4,253.7 c -28.3,-5.9 -22.8,53.7 -29.6,71.4 18.2,0.4 51.1,-12.2 103.6,-15.7 0,0 36.2,-17.5 37.3,-2.1 3,38.7 -20.2,22.3 -37.3,14.6 -14.3,-2 -119,32.5 -122.9,16.4 -2.7,-10.9 12.4,-101.7 27.7,-118.5 6.9,-7.7 8.3,-4.7 14.3,-8.9 43.1,6.1 25,46.1 6.9,42.8" class="skin" id="R_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.8,446.8 c 0.7,2 1.6,2.3 2.3,2.5 1.4,0.4 2.2,-0.1 4.6,0.6 1.1,0.4 1.8,1.2 3.6,1.2 0.4,0 2.9,0.4 5,-1.5 1.3,-1.2 1.2,-3 1.2,-5.7 0,-2 -0.4,-3.3 -0.7,-4.1 -0.5,-1.3 -0.8,-2.1 -1.5,-2.6 -1.7,-1.1 -4.2,0.1 -5.5,0.7 -1.4,0.7 -3.1,-0.2 -4.7,1.3 -2.6,2.1 -5.2,5.2 -4.3,7.6 z" class="shadow" id="XMLID_876_"/><path d="m 252.9,444.7 c -0.1,1.2 0.4,2.7 1.5,3.5 1.2,0.9 2,0.1 4.5,0.7 2,0.5 1.9,1.2 3.5,1.3 0.4,0.1 3.3,0.4 5.1,-1.3 1.3,-1.3 1.2,-3.2 1.2,-5.9 0,-2 -0.4,-3.4 -0.7,-4.2 -0.5,-1.4 -0.8,-2.2 -1.6,-2.7 -1.7,-1.2 -4.4,0.1 -5.6,0.7 -1.4,0.7 -2.3,1.4 -3.9,2.9 -2.7,2.3 -3.9,3.5 -4,5 z" class="skin scrotum" id="XMLID_877_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.7,452.6 c 1.2,3.4 2.8,3.9 3.9,4.3 2.5,0.7 3.8,-0.3 7.9,1.1 1.9,0.5 3.1,2.1 6.3,2.1 0.6,0 5,0.8 8.5,-2.7 2.2,-2.2 2.1,-5.3 2,-9.9 -0.1,-3.4 -0.8,-5.7 -1.2,-7 -0.9,-2.3 -1.3,-3.6 -2.7,-4.5 -2.9,-1.9 -7.3,0.2 -9.5,1.2 -2.4,1.2 -4.7,-0.7 -7.5,1.8 -4,3.8 -9.1,9.6 -7.7,13.6 z" class="shadow" id="XMLID_874_"/><path d="m 243.7,449.5 c -0.2,2.1 0.7,4.7 2.6,6.1 2.1,1.5 3.6,0.2 8.1,1.3 3.5,0.9 3.4,2 6.1,2.4 0.6,0.1 5.8,0.8 8.9,-2.4 2.3,-2.4 2.2,-5.6 2.1,-10.5 -0.1,-3.6 -0.8,-6 -1.3,-7.4 -0.9,-2.5 -1.4,-3.9 -2.8,-4.8 -3.1,-2 -7.7,0.2 -10,1.3 -2.6,1.2 -4,2.6 -6.9,5.2 -4.4,4 -6.6,6.1 -6.8,8.8 z" class="skin scrotum" id="XMLID_875_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 236.7,459.4 c 2,5.2 4.4,6.1 6.1,6.7 3.9,1.2 6,-0.4 12.4,1.6 2.9,0.9 4.9,3.3 9.8,3.3 0.9,0 7.8,1.3 13.3,-4.1 3.5,-3.4 3.3,-8.3 3.2,-15.5 -0.1,-5.3 -1.2,-8.9 -2,-10.9 -1.3,-3.6 -2.1,-5.8 -4.2,-7.1 -4.5,-2.9 -11.4,0.3 -14.8,2 -3.7,1.8 -6.8,-0.8 -11.2,3.2 -6.3,5.8 -14.9,14.5 -12.6,20.8 z" class="shadow" id="XMLID_872_"/><path d="m 236.7,454.8 c -0.2,3.4 1.2,7.6 4.2,9.7 3.3,2.4 5.8,0.3 12.8,2 5.5,1.4 5.3,3.1 9.7,3.8 1,0.2 9.2,1.3 14.2,-3.8 3.6,-3.7 3.6,-8.9 3.5,-16.6 -0.1,-5.7 -1.2,-9.6 -2,-11.7 -1.4,-3.9 -2.3,-6.1 -4.5,-7.6 -4.9,-3.2 -12.3,0.4 -15.9,2 -4.1,2 -6.4,4.1 -11.1,8.3 -7.1,6.4 -10.7,9.6 -10.9,13.9 z" class="skin scrotum" id="XMLID_873_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 229.9,468.6 c 2.5,6.8 5.7,8 8,8.7 5.1,1.5 7.8,-0.5 16.1,2.1 3.8,1.2 6.4,4.3 12.7,4.3 1.2,0 10.2,1.7 17.4,-5.3 4.5,-4.4 4.3,-10.8 4.2,-20.2 -0.1,-7 -1.5,-11.6 -2.5,-14.3 -1.7,-4.8 -2.8,-7.5 -5.4,-9.3 -5.9,-3.8 -14.8,0.3 -19.4,2.5 -4.9,2.3 -8.9,-1 -14.6,4.2 -8.3,7.7 -19.5,19 -16.5,27.3 z" class="shadow" id="XMLID_870_"/><path d="m 229.9,462.5 c -0.2,4.4 1.5,9.9 5.4,12.6 4.3,3.1 7.5,0.3 16.7,2.7 7.2,1.9 7,4.1 12.6,5 1.3,0.2 12.1,1.7 18.5,-5 4.8,-4.9 4.6,-11.6 4.5,-21.7 -0.1,-7.4 -1.6,-12.5 -2.7,-15.3 -1.9,-5.1 -3,-8 -5.9,-10 -6.4,-4.2 -16,0.5 -20.7,2.7 -5.3,2.5 -8.3,5.3 -14.5,10.8 -8.9,8.5 -13.5,12.7 -13.9,18.2 z" class="skin scrotum" id="XMLID_871_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 221.1,480.5 c 3.3,8.9 7.4,10.4 10.4,11.3 6.6,2 10.1,-0.6 21,2.7 5,1.5 8.3,5.6 16.6,5.6 1.5,0 13.3,2.3 22.7,-7 5.9,-5.7 5.6,-14.1 5.4,-26.3 -0.2,-9.1 -2,-15.1 -3.3,-18.6 -2.3,-6.2 -3.6,-9.8 -7.1,-12.1 -7.7,-5 -19.3,0.5 -25.2,3.3 -6.3,3 -11.6,-1.4 -19,5.4 -10.8,10.2 -25.4,25 -21.5,35.7 z" class="shadow" id="XMLID_868_"/><path d="m 221.1,472.7 c -0.3,5.7 2,12.8 7.1,16.5 5.6,4.1 9.8,0.5 21.8,3.5 9.4,2.4 9.1,5.3 16.5,6.5 1.7,0.3 15.7,2.3 24.2,-6.5 6.2,-6.3 6,-15.1 5.9,-28.3 -0.2,-9.7 -2.1,-16.3 -3.5,-19.9 -2.4,-6.6 -3.9,-10.4 -7.7,-13 -8.3,-5.4 -20.9,0.6 -27.1,3.5 -7,3.3 -10.9,7 -18.9,14.1 -11.8,10.9 -17.8,16.3 -18.3,23.6 z" class="skin scrotum" id="XMLID_869_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 274.8,433.8 c 20.7,-1.5 47.7,-4.5 61.9,-42.4 13.1,-44.3 -27.8,-99.6 -59.9,-101.5 -40.1,6.2 -61.8,42.8 -63.9,96.9 2.2,31 33.1,49 61.9,47 z" class="shadow" id="XMLID_543_"/><path d="m 274.8,433.8 c 20.8,0.1 49.4,-13 61.9,-42.4 12.5,-29.4 -18.5,-83.4 -46,-101.7 -6.5,-4.3 -38.7,-8.2 -40.4,0 -2.6,11.6 -44.9,33.3 -41.4,96.8 1.8,34.8 45.1,47.2 65.9,47.3 z" class="skin" id="XMLID_544_"/><path class="areola" d="m 249.83484,395.7339 a 3.0999447,2.7999501 78.497917 0 1 -2.12558,3.59601 3.0999447,2.7999501 78.497917 0 1 -3.36186,-2.47937 3.0999447,2.7999501 78.497917 0 1 2.12558,-3.59601 3.0999447,2.7999501 78.497917 0 1 3.36186,2.47937 z" id="XMLID_545_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-9" d="m 290.74565,341.76682 c 5.2665,4.35178 5.56841,11.52129 5.82323,18.71753 -2.56499,-6.10053 -4.50607,-12.3397 -5.82323,-18.71753 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:1.12775385;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(2.806394,-0.28790498,0.2559876,2.4952748,-620.76047,-450.58168)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle id="XMLID_547_" class="steel_piercing" cx="246.89999" cy="390.89999" r="1.2"/><circle id="XMLID_548_" class="steel_piercing" cx="246.89999" cy="395" r="1.2"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 247,396.1 c -0.2,0 -1.6,2.1 -1.5,11.7 0.1,12.7 1.5,13.2 1.7,13.2 0.4,0 1.5,-7.4 1.2,-15.9 -0.4,-4.6 -1.1,-9.1 -1.4,-9 z" class="steel_piercing" id="XMLID_549_"/><path d="m 247.1,421.1 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 -0.1,-2 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_550_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4372_" class="scaler_"><path d="M 289.6,219.8 C 275,219.7 246,243.1 238.4,251 c -13.2,14 -7.7,23.4 -3.4,36.3 9.4,5.8 33.8,8.7 40.3,-8.7 5.5,25.7 44.3,23.5 50.4,7.6 7.6,-19 1.2,-31.9 -6.9,-37.9 -12.7,-9.4 -15,-28.4 -29.2,-28.5" class="shadow" id="XMLID_587_"/><path d="m 291.2,215.6 c -14.6,-0.1 -40.4,25.2 -48.5,31.9 -13.9,11.6 -17.9,27.2 -7.6,39.7 6.5,7.9 33.4,6.1 40.3,-8.7 8.5,26.1 38.4,23.5 50.4,7.6 8.7,-11.5 6.5,-31.8 -3.1,-39.1 -12.7,-9.6 -17.2,-31.4 -31.5,-31.4" class="skin boob" id="XMLID_588_"/><path d="m 277.1,261.4 c 0.5,-4 4.2,-9.7 14.1,-20.8 -6.7,10 -12.5,14.7 -14.1,20.8 z" class="shadow" id="XMLID_589_"/><path d="m 275.2,264 c 1.2,-3.4 0.7,-9.4 -2.6,-22.2 1.3,10.7 3.9,16.7 2.6,22.2 z" class="shadow" id="XMLID_590_"/><path d="m 320.85219,245.47089 c 1.72217,0.66886 12.69,8.8672 10.34828,24.69208 0.7,-12.1 -5.68063,-20.18326 -10.34828,-24.69208 z" class="shadow" id="XMLID_591_" sodipodi:nodetypes="ccc"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4371"><path id="XMLID_592_" class="areola" d="m 232.2,271.7 c 1.3,-0.4 2.9,1.2 3.5,3.5 0.5,2.3 -0.1,4.5 -1.3,4.9 -1.3,0.4 -2.9,-1.2 -3.5,-3.5 -0.6,-2.3 0,-4.5 1.3,-4.9 z"/><path id="XMLID_593_" d="m 295.53296,285.16067 a 6.1000179,4.9000146 86.283549 0 1 -5.28511,-5.76958 6.1000179,4.9000146 86.283549 0 1 4.49431,-6.4048 6.1000179,4.9000146 86.283549 0 1 5.28511,5.76958 6.1000179,4.9000146 86.283549 0 1 -4.49431,6.4048 z" class="areola"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4840"><circle id="XMLID_594_" class="steel_piercing" cx="300.90002" cy="276.89999" r="1.1"/><circle id="XMLID_595_" class="steel_piercing" cx="301.20001" cy="280" r="1.1"/><circle id="XMLID_596_" class="steel_piercing" cx="296" cy="271.70001" r="1.1"/><circle id="XMLID_597_" class="steel_piercing" cx="292.90002" cy="272.10001" r="1.1"/><circle id="XMLID_598_" class="steel_piercing" cx="297.09998" cy="286.5" r="1.1"/><circle id="XMLID_599_" class="steel_piercing" cx="294" cy="286.5" r="1.1"/><circle id="XMLID_600_" class="steel_piercing" cx="289.39999" cy="281" r="1.1"/><circle id="XMLID_601_" class="steel_piercing" cx="289.39999" cy="278.39999" r="1.1"/><ellipse id="XMLID_602_" class="steel_piercing" cx="231.70001" cy="271.29999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_603_" class="steel_piercing" cx="232.89999" cy="270.79999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_604_" class="steel_piercing" cx="230.79999" cy="277.60001" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_605_" transform="matrix(-0.99887366,-0.04744902,0.04744902,-0.99887366,0,0)" class="steel_piercing" cx="-243.19984" cy="-264.50143" rx="0.50001317" ry="0.70001847"/><ellipse id="XMLID_606_" class="steel_piercing" cx="236.5" cy="274.29999" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_607_" class="steel_piercing" cx="237.20001" cy="276.20001" rx="0.5" ry="0.69999999"/><ellipse id="XMLID_608_" transform="matrix(-0.94129085,0.33759672,-0.33759672,-0.94129085,0,0)" class="steel_piercing" cx="-126.09213" cy="-344.06375" rx="0.50000489" ry="0.70000678"/><ellipse id="XMLID_609_" transform="matrix(-0.94253343,0.33411185,-0.33411185,-0.94253343,0,0)" class="steel_piercing" cx="-128.68057" cy="-343.45691" rx="0.49998227" ry="0.69997513"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><g transform="'+_art_transform+'"id="g4947"><path sodipodi:nodetypes="ccc" id="path4027" d="m 317.36614,253.79442 c 5.2665,4.35178 5.56841,11.52129 5.82323,18.71753 -2.56499,-6.10053 -4.50607,-12.3397 -5.82323,-18.71753 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/><path sodipodi:nodetypes="ccc" id="path4027-7" d="m 263.42077,249.35087 c 4.56552,5.08232 3.80454,12.21772 2.99303,19.3726 -1.63523,-6.41262 -2.63291,-12.87015 -2.99303,-19.3726 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4831"><path sodipodi:nodetypes="cc" id="path7375" d="m 291.19993,215.6 c -13.848,19.98 -56.345,29.858 -58.527,55.64" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7377" d="m 295.84393,272.368 c 3.105,-21.674 -4.672,-36.094 -4.644,-56.768" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7381" d="m 294.35293,285.57 c -0.49,5.165 4.761,11.248 7.132,12.531" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7385" d="m 289.28893,278.981 c -6.269,0.071 -8.181,-0.453 -14.047,-0.55" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="cc" id="path7387" d="m 235.76793,276.097 c 10.595,1.3 28.756,3.613 39.574,2.234" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path id="path4840" d="m 291.19993,215.6 c -9.469,17.301 -14.902,39.356 -15.789,62.932" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccccc" d="m 291.19993,215.6 c 3.581,19.869 43.236,32.441 40.042,51.745 -1.775,15.389 -7.922,30.162 -29.971,30.922 l -49.35,-6.527 c -9.814,-0.592 -17.945,-6.029 -18.429,-11.416" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" id="path9222-3"/><path id="path4826" d="m 300.10193,279.565 c 10.602,-0.08 24.671,-7.943 31.14,-12.22" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:4;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccccc" id="path7391" style="display:inline;fill:none;stroke:#b3b3b3;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none" d="m 232.34993,271.436 c 1.654,-0.279 2.939,2.207 3.228,3.859 0.309,1.761 -0.115,4.724 -1.877,5.026 -1.692,0.289 -3.121,-2.175 -3.4,-3.868 -0.293,-1.783 0.268,-4.716 2.049,-5.017 z"/><path sodipodi:nodetypes="aaaaa" id="path7393" d="m 295.33393,285.383 c -2.6936,0.1642 -5.2018,-3.3684 -5.366,-6.062 -0.16152,-2.64961 1.86539,-6.39848 4.515,-6.56 2.6936,-0.1642 5.2018,3.3684 5.366,6.062 0.16152,2.64961 -1.86539,6.39848 -4.515,6.56 z" style="display:inline;fill:none;stroke:#b3b3b3;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4871"><circle r="1" cy="279" cx="292.40002" class="steel_piercing" id="XMLID_622_"/><circle r="1" cy="279" cx="296.79999" class="steel_piercing" id="XMLID_623_"/><ellipse ry="0.80001432" rx="0.60001075" cy="-316.29102" cx="-176.88219" class="steel_piercing" transform="matrix(-0.98098244,0.19409652,-0.19409652,-0.98098244,0,0)" id="XMLID_625_"/><ellipse ry="0.80002308" rx="0.60001731" cy="-212.46971" cx="-291.39941" class="steel_piercing" transform="matrix(-0.97097202,-0.23919311,0.23919311,-0.97097202,0,0)" id="XMLID_626_"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><g transform="'+_art_transform+'"id="g4858"><path id="XMLID_610_" class="steel_piercing" d="m 292.7,279.1 c 0.1,0 -0.5,0.7 -0.5,1.7 0,0.9 0.5,2 1.7,2.4 1.4,0.4 2.9,-0.9 3.3,-2 0.4,-1.1 -0.3,-2 -0.2,-2.1 0.2,-0.1 1.1,1.2 0.9,2.4 -0.2,1.4 -1.7,3.1 -3.6,2.8 -1.4,-0.2 -2.8,-1.3 -2.8,-2.8 -0.2,-1.4 1.1,-2.5 1.2,-2.4 z"/><path id="XMLID_611_" class="steel_piercing" d="m 232.1,276.1 c 0,0 -0.4,0.7 -0.4,1.7 -0.1,0.9 0.3,2 0.9,2.4 0.9,0.5 2,-0.7 2.3,-1.9 0.3,-1.1 -0.1,-2 0,-2.1 0.1,-0.1 0.6,1.2 0.5,2.4 -0.2,1.4 -1.3,3 -2.6,2.8 -0.9,-0.2 -1.8,-1.4 -1.7,-2.9 0.1,-1.4 1,-2.4 1,-2.4 z"/><path id="XMLID_612_" class="steel_piercing" d="m 233.1,281.5 c 0.1,-0.1 11.3,16.2 28.4,17.6 18.3,1.4 32.9,-14.9 33.1,-14.8 0.2,0.2 -13.4,17.1 -32.5,15.7 -18.4,-1.3 -29.1,-18.4 -29,-18.5 z"/><circle id="XMLID_613_" class="steel_piercing" cx="292.40002" cy="279" r="1"/><circle id="XMLID_614_" class="steel_piercing" cx="296.79999" cy="279" r="1"/><circle id="XMLID_615_" class="steel_piercing" cx="294.59998" cy="276.20001" r="1"/><circle id="XMLID_616_" class="steel_piercing" cx="295" cy="281.20001" r="1"/><ellipse id="XMLID_617_" transform="matrix(-0.98098244,0.19409652,-0.19409652,-0.98098244,0,0)" class="steel_piercing" cx="-176.88219" cy="-316.29102" rx="0.60001075" ry="0.80001432"/><ellipse id="XMLID_618_" transform="matrix(-0.97097202,-0.23919311,0.23919311,-0.97097202,0,0)" class="steel_piercing" cx="-291.39941" cy="-212.46971" rx="0.60001731" ry="0.80002308"/><ellipse id="XMLID_619_" transform="matrix(-0.20549138,-0.97865893,0.97865893,-0.20549138,0,0)" class="steel_piercing" cx="-316.24258" cy="171.43146" rx="0.60002518" ry="0.50002098"/><ellipse id="XMLID_620_" transform="matrix(0.08246039,0.99659434,-0.99659434,0.08246039,0,0)" class="steel_piercing" cx="296.42557" cy="-209.89244" rx="0.60000342" ry="0.50000286"/></g></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 335.8,402.6 c 10.1,-2.9 25.4,17.5 31.8,30.1 10.4,20.9 7,41.9 5.3,52.2 -2.1,13.3 -5.7,22.8 -9.5,32.6 -7.8,19.7 -15.6,39.6 -21.9,39.1 -16.7,-1.3 -30.4,-146.9 -5.7,-154 z" class="skin" id="path54"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 327.3,389.8 c 1.7,-0.5 6.3,2.7 15.5,9 4.2,2.9 9.2,7.9 21.1,16.9 8.7,6.6 15.4,11.6 20.6,19.1 0,0 13.7,19.8 6.6,48.5 -0.6,2.7 -1.5,5.2 -1.5,5.2 -1.2,3.6 -2.9,6.4 -5.9,12.7 -4.4,9.3 -4.7,11.3 -6.4,14.7 -4.4,8.9 -8.5,11.2 -15.6,19.8 -4.1,5 -6.9,9.3 -9,12.9 -5.5,9.6 -6,11.3 -7,11.4 -9.9,0.8 -36.6,-165.3 -18.4,-170.2 z" class="skin" id="path51"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328,389.8 c 1.9,-0.5 7,2.9 17.2,9.8 4.7,3.1 10.2,8.6 23.4,18.3 9.7,7.1 17,12.5 22.9,20.7 0,0 15.2,21.5 7.3,52.6 -0.7,2.9 -1.7,5.7 -1.7,5.7 -1.4,3.9 -3.3,6.9 -6.5,13.8 -4.8,10.1 -5.2,12.2 -7.1,15.9 -4.9,9.6 -9.5,12.1 -17.3,21.5 -4.6,5.4 -7.7,10.1 -9.9,14 -6.1,10.4 -6.6,12.3 -7.8,12.4 -11.1,0.8 -40.7,-179.4 -20.5,-184.7 z" class="skin" id="path48"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 328.6,389.8 c 2.1,-0.5 7.6,3.1 18.7,10.3 5,3.3 11.1,9 25.3,19.2 10.5,7.5 18.5,13.2 24.8,21.8 0,0 16.4,22.6 7.9,55.2 -0.7,3 -1.8,6 -1.8,6 -1.5,4 -3.5,7.3 -7,14.5 -5.2,10.6 -5.7,12.9 -7.7,16.7 -5.3,10.1 -10.2,12.7 -18.8,22.6 -5,5.7 -8.3,10.6 -10.8,14.7 -6.6,11 -7.2,12.9 -8.4,13 -12,0.7 -44.1,-188.5 -22.2,-194 z" class="skin" id="path45"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-2" d="m 374.32263,419.48846 c 9.3676,8.5745 20.75845,16.21829 24.99431,40.75881 -5.80029,-17.86523 -20.76554,-35.0049 -24.99431,-40.75881 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.96251573,0.27122589,-0.27122589,0.96251573,109.72954,-84.004665)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5-3" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-30.670201,9.8258533)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2-5" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99928736,-0.03774624,0.03774624,0.99928736,-22.351298,14.817195)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-2" d="m 369.14719,420.64127 c 12.0312,9.35178 25.93389,15.06548 30.16975,39.606 -5.80029,-17.86523 -25.94098,-33.85209 -30.16975,-39.606 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(0.99729094,-0.07355799,0.07355799,0.99729094,-31.357293,29.456529)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 246,405.8 c 6.6,2.1 15.9,4.3 27.1,4.5 15,0.3 26.9,-3.1 34.4,-5.9 -2.3,2 -5.9,5.1 -10.3,8.7 -6.6,5.4 -9.3,7.2 -13.9,11.2 -4.4,3.8 -8.4,7.6 -12.1,11.3 -0.1,0.2 -1.9,3 -5.3,2.9 -2.9,0 -4.6,-2.2 -4.8,-2.4 -1.5,-3.4 -3.1,-6.9 -4.8,-10.4 -3.3,-7 -6.8,-13.7 -10.3,-19.9 z" id="path5-9"/><path class="steel_chastity" d="m 244.1,404 c 7.2,2.2 16.9,4.3 28.3,4.6 15.1,0.5 27.6,-2.1 36,-4.6 -8,5.3 -16.6,11.6 -25.3,19 -4.6,3.9 -8.8,7.7 -12.7,11.5 -0.1,0.2 -2,3 -5.5,3 -3,0 -4.8,-2.2 -5,-2.5 -1.6,-3.5 -3.2,-7.1 -5,-10.7 -3.5,-7.2 -7.2,-14 -10.8,-20.3 z" id="path7-06"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 236.4,400.6 c 6.8,4 16.8,8.7 29.3,10.4 10.8,1.4 18.7,-0.1 30.7,-2.5 24,-4.8 46,-14.3 46,-14.3 0,0 2.9,-0.9 4.1,4.2 1.2,5.1 -3.4,4.8 -3.4,4.8 -8.7,3.4 -16.6,6 -23.8,8.1 -4.5,1.3 -10.6,3.1 -18.9,4.8 -8.7,1.8 -16.1,3.3 -26,3.2 -3.2,0 -7.7,0 -13.2,-0.9 -6.1,-1 -15.8,-3.3 -26.9,-10.1 -2.5,-0.2 -4.1,-3 -4,-5.4 0.1,-1.2 0.7,-3.4 2.5,-3.8 1.3,-0.2 2.6,0.4 3.6,1.5 z" id="path5"/><path class="steel_chastity" d="m 235,399.2 c 2.9,1.9 6.9,4.2 11.9,6.2 0,0 7.7,3.2 16.8,4.7 11.3,1.9 40.9,-2.4 77.3,-17.3 0,0 2.9,-0.9 4.1,4.2 1.2,5.1 -3.4,4.8 -3.4,4.8 -8.7,3.4 -16.6,6 -23.8,8.1 -5.5,1.6 -11.5,3.3 -18.9,4.8 -11,2.1 -23.2,4.5 -37.7,2.3 -6.6,-1 -16.8,-3.4 -28.3,-10 -2.5,-0.2 -4.1,-3 -4,-5.4 0.1,-1.2 0.7,-3.4 2.5,-3.8 1.2,-0.2 2.5,0.3 3.5,1.4 z" id="path7-0"/><rect x="266.56778" y="396.92795" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" width="10.100405" height="20.000801" id="rect9"/><rect x="266.5625" y="396.93604" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" class="steel_chastity" width="9.1003647" height="19.400776" id="rect11-4"/><circle r="2.9001162" transform="matrix(0.01673551,-0.99985995,0.99985995,0.01673551,0,0)" cx="-403.1557" cy="271.13889" id="ellipse13"/><rect x="270.47305" y="402.33627" transform="matrix(0.99985995,0.01673551,-0.01673551,0.99985995,0,0)" width="1.400056" height="9.8003931" id="rect15"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9" ry="0.30001223" rx="1.8000734" cy="447.65076" cx="256.28809" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11" ry="0.30001223" rx="1.8000734" cy="447.75015" cx="256.28748" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="118.46316" cy="492.85052" rx="0.30001158" ry="2.3000886" id="ellipse17"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="118.38692" cy="492.8288" rx="0.30001158" ry="2.3000886" id="ellipse19"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="38.287045" cy="505.22092" rx="0.30001268" ry="2.6001096" id="ellipse23"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-6" ry="0.60002446" rx="3.3001344" cy="459.80698" cx="251.37799" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-1" ry="0.50002038" rx="3.2001305" cy="459.90585" cx="251.27689" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="117.17141" cy="493.57233" rx="0.50001931" ry="4.3001661" id="ellipse17-9"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="117.01528" cy="493.43213" rx="0.50001931" ry="4.2001619" id="ellipse19-2"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="35.603542" cy="505.63315" rx="0.60002536" ry="4.900207" id="ellipse23-2"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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class="steel_chastity" cx="-315.25656" cy="401.41248" rx="0.50000328" ry="5.1000333" id="ellipse83-1"/><path id="path85" d="m 268.1,432 c 0,0.1 -2.7,0.7 -5.9,2.9 -1.2,0.8 -2.4,1.6 -3.6,3.1 -1.6,2 -2.2,3.9 -2.4,4.4 -0.4,1.3 -0.5,2.7 -0.6,3.6 -0.1,1.1 -0.2,2.6 -0.2,2.6 0,0 0,0 0,0 l 0,0 c 0,0 0.1,0 0.1,0.1 0,0 -0.2,0.1 -0.3,0 -0.2,-0.1 -0.2,-0.3 -0.2,-0.5 -0.2,-1.4 -0.1,-1.9 -0.1,-1.9 -0.1,-0.8 0,-1.5 0.3,-2.9 0.1,-0.7 0.4,-1.9 1,-3.4 0.4,-0.9 1,-2 1.9,-3.2 0.9,-0.8 2.4,-2 4.3,-3 2.9,-1.4 5.6,-1.9 5.7,-1.8 z"/><path id="path87-0" d="m 268.1,431.9 c 0,0.1 -1.8,0.5 -4.3,1.7 -0.3,0.2 -0.6,0.3 -1.1,0.5 -1.1,0.6 -3.5,2 -5.3,4.8 -0.1,0.1 -0.3,0.5 -0.6,1.1 -2.3,4.7 -1.4,9.4 -1.8,9.4 -0.1,0 -0.3,-0.4 -0.3,-0.7 -0.2,-0.7 -0.8,-3 0.7,-7.3 0.3,-0.8 0.7,-1.8 1.3,-3 0.7,-1.1 1.4,-1.9 1.9,-2.4 0,0 0.1,-0.1 0.1,-0.1 2.7,-2.7 7.3,-3.8 7.3,-3.8 1.2,-0.1 2.1,-0.2 2.1,-0.2 z" class="steel_chastity"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-438.95258" cy="272.41016" rx="0.60001838" ry="4.6001406" id="ellipse91"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-439.09824" cy="272.22467" rx="0.50001532" ry="4.6001406" id="ellipse93"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="254.11981" cy="440.54788" rx="0.40001798" ry="3.6001616" id="ellipse97"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="254.0242" cy="440.34491" rx="0.40001798" ry="3.6001616" id="ellipse99"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-3" ry="0.80003262" rx="4.6001873" cy="470.03201" cx="242.98465" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-2" ry="0.80003262" rx="4.6001873" cy="470.23044" cx="242.78305" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="112.55401" cy="492.2785" rx="0.70002699" ry="6.100235" id="ellipse17-1"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="112.31628" cy="492.02136" rx="0.70002699" ry="6.0002313" id="ellipse19-5"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="30.064816" cy="503.48874" rx="0.80003381" ry="6.9002914" id="ellipse23-4"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="29.862652" cy="503.28256" rx="0.80003381" ry="6.8002872" id="ellipse25-7"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-212.21753" cy="460.03302" rx="0.79995733" ry="7.199616" id="ellipse29-56"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-212.47066" cy="459.78162" rx="0.79995733" ry="7.199616" id="ellipse31-93"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-405.08789" cy="315.38254" rx="0.80000162" ry="7.0000143" id="ellipse35-4"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-405.27695" cy="315.1951" rx="0.80000162" ry="6.9000144" id="ellipse37-5"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" cx="243.35591" cy="464.19601" rx="0.80002362" ry="6.4001889" id="ellipse41-5"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" class="steel_chastity" cx="243.15773" cy="463.99463" rx="0.80002362" ry="6.3001862" id="ellipse43-4"/><path id="path49-4" d="m 254,462.1 c -0.3,3.5 -2.1,6.1 -2.5,6.1 -0.4,-0.1 0.6,-2.8 0.9,-6.2 0.3,-3.5 -0.2,-6.2 0.2,-6.1 0.5,0 1.7,2.7 1.4,6.2 z"/><path id="path51-3" d="m 253.8,461.9 c -0.3,3.5 -1.9,6.1 -2.3,6 -0.4,-0.1 0.6,-2.7 0.8,-6.2 0.3,-3.4 -0.3,-6.1 0.1,-6.1 0.4,0.1 1.7,2.8 1.4,6.3 z" class="steel_chastity"/><path id="path57-8" d="m 241.5,462.3 c 0.3,3.3 1.2,5.8 0.8,6.2 -0.4,0.4 -2.2,-2 -2.5,-6.1 -0.3,-4 1.1,-7.2 1.6,-6.9 0.4,0.3 -0.2,3.4 0.1,6.8 z"/><path id="path59-6" d="m 241.8,462.2 c 0.3,3.2 1.2,5.7 0.8,6 -0.3,0.4 -2.1,-2 -2.4,-5.9 -0.3,-3.9 1.1,-7 1.5,-6.7 0.3,0.4 -0.3,3.4 0.1,6.6 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="160.21332" cy="479.76617" rx="0.59999132" ry="5.4999199" id="ellipse63-84"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="160.05597" cy="479.53412" rx="0.49999273" ry="5.4999199" id="ellipse65-3"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" cx="242.53937" cy="464.02777" rx="6.2002525" ry="0.80003262" id="ellipse69-4"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" class="steel_chastity" cx="242.33777" cy="464.22568" rx="6.2002525" ry="0.80003262" id="ellipse71-9"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-97.086578" cy="495.68488" rx="0.79997647" ry="7.1997881" id="ellipse75-0"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-97.253754" cy="495.40631" rx="0.79997647" ry="7.099791" id="ellipse77-68"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-321.58868" cy="395.51544" rx="0.80000526" ry="7.200047" id="ellipse81-2"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-321.74698" cy="395.18634" rx="0.80000526" ry="7.200047" id="ellipse83-6"/><path id="path85-6" d="m 265,431.6 c 0.1,0.2 -3.8,1.1 -8.4,4.1 -1.6,1.1 -3.4,2.3 -5.2,4.5 -2.3,2.8 -3.1,5.6 -3.4,6.3 -0.6,1.9 -0.8,3.8 -0.9,5.2 -0.2,1.5 -0.3,3.7 -0.3,3.7 0,0 0,0 0,0 l 0,0 c 0,0 0.2,0 0.2,0.1 0,0 -0.2,0.1 -0.4,0 -0.2,-0.1 -0.3,-0.5 -0.3,-0.7 -0.2,-2 -0.1,-2.6 -0.1,-2.6 -0.2,-1.1 0,-2.1 0.4,-4.1 0.2,-1 0.5,-2.7 1.4,-4.8 0.5,-1.2 1.4,-2.9 2.8,-4.6 1.3,-1.2 3.3,-2.8 6.1,-4.2 4.2,-2.4 8.1,-3.1 8.1,-2.9 z"/><path id="path87-4" d="m 265.1,431.5 c 0,0.1 -2.6,0.7 -6.1,2.5 -0.4,0.2 -0.9,0.4 -1.5,0.8 -1.5,0.9 -5,2.9 -7.5,6.8 -0.1,0.2 -0.4,0.7 -0.8,1.5 -3.3,6.7 -2,13.4 -2.6,13.4 -0.2,0 -0.4,-0.6 -0.5,-1 -0.3,-1 -1.1,-4.3 0.9,-10.4 0.4,-1.1 1,-2.6 1.9,-4.3 1,-1.5 2,-2.6 2.8,-3.4 0,0 0.1,-0.1 0.1,-0.1 3.9,-3.8 10.4,-5.4 10.4,-5.4 1.6,-0.3 2.9,-0.5 2.9,-0.4 z" class="steel_chastity"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-446.11111" cy="264.34604" rx="0.80002451" ry="6.5001988" id="ellipse91-5"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-446.23386" cy="264.04041" rx="0.80002451" ry="6.5001988" id="ellipse93-0"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="251.33618" cy="439.95505" rx="0.60002697" ry="5.2002335" id="ellipse97-8"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="251.2424" cy="439.75095" rx="0.50002247" ry="5.1002293" id="ellipse99-7"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-7" ry="1.300053" rx="7.2002935" cy="488.65698" cx="234.51596" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse id="ellipse11-27" ry="1.2000489" rx="7.1002893" cy="488.95456" cx="234.21359" class="steel_chastity" transform="matrix(0.99995924,-0.00902905,0.00902905,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="110.62966" cy="491.78107" rx="1.1000425" ry="9.3003588" id="ellipse17-6"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="110.42556" cy="491.39282" rx="1.0000386" ry="9.3003588" id="ellipse19-1"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="26.19035" cy="502.51645" rx="1.3000548" ry="10.700452" id="ellipse23-1"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="25.94125" cy="502.15286" rx="1.2000507" ry="10.600448" id="ellipse25-5"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-219.80795" cy="456.57428" rx="1.2999306" ry="11.199403" id="ellipse29-4"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-220.08142" cy="456.1864" rx="1.199936" ry="11.099408" id="ellipse31-90"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-415.43591" cy="308.4957" rx="1.3000026" ry="10.700022" id="ellipse35-1"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-415.76486" cy="308.09805" rx="1.2000026" ry="10.600022" id="ellipse37-7"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" cx="234.73555" cy="479.83078" rx="1.3000383" ry="9.8002892" id="ellipse41-1"/><ellipse transform="matrix(0.99997051,-0.00768017,0.00768017,0.99997051,0,0)" class="steel_chastity" cx="234.43837" cy="479.42868" rx="1.2000355" ry="9.7002859" id="ellipse43-1"/><path id="path49-7" d="m 249.4,477.7 c -0.5,5.4 -3.2,9.5 -3.8,9.3 -0.6,-0.1 1,-4.3 1.4,-9.6 0.5,-5.3 -0.4,-9.5 0.4,-9.4 0.6,0 2.5,4.3 2,9.7 z"/><path id="path51-7" d="m 249.1,477.3 c -0.4,5.4 -3,9.4 -3.5,9.3 -0.6,-0.1 1,-4.2 1.3,-9.5 0.4,-5.3 -0.5,-9.4 0.2,-9.3 0.5,-0.1 2.4,4.2 2,9.5 z" class="steel_chastity"/><path id="path57-6" d="m 230.2,477.9 c 0.4,5.1 1.9,9 1.3,9.6 -0.5,0.6 -3.4,-3.1 -3.9,-9.4 -0.5,-6.2 1.8,-11.2 2.4,-10.7 0.6,0.5 -0.3,5.4 0.2,10.5 z"/><path id="path59-5" d="m 230.5,477.9 c 0.4,5 1.8,8.7 1.3,9.3 -0.5,0.6 -3.2,-3.1 -3.7,-9 -0.5,-6 1.7,-10.8 2.2,-10.3 0.6,0.3 -0.3,5 0.2,10 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="160.35144" cy="479.0896" rx="0.89998686" ry="8.5998755" id="ellipse63-3"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="160.21722" cy="478.84027" rx="0.79998839" ry="8.499876" id="ellipse65-9"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" cx="233.9003" cy="479.35046" rx="9.6003914" ry="1.300053" id="ellipse69-8"/><ellipse transform="matrix(0.99995924,-0.00902901,0.00902901,0.99995924,0,0)" class="steel_chastity" cx="233.49789" cy="479.54724" rx="9.5003872" ry="1.2000489" id="ellipse71-1"/><path id="path73-2" d="M 255.7,454.4"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-102.82417" cy="493.77295" rx="1.2999617" ry="11.099674" id="ellipse77-3"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-103.11944" cy="493.39758" rx="1.1999648" ry="10.999677" id="ellipse79-9"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-330.53204" cy="390.57532" rx="1.3000085" ry="11.200073" id="ellipse83-8"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-330.81357" cy="390.16785" rx="1.2000079" ry="11.100074" id="ellipse85-8"/><path id="path87-5" d="m 266.4,430.5 c 0.1,0.2 -5.9,1.6 -13,6.3 -2.5,1.7 -5.3,3.5 -8,6.9 -3.5,4.4 -4.8,8.6 -5.2,9.7 -0.9,2.9 -1.2,5.9 -1.4,8 -0.2,2.3 -0.4,5.8 -0.5,5.8 0,0 0,0 0,-0.1 l 0,0 c 0,0 0.3,0.1 0.3,0.1 0,0.1 -0.4,0.2 -0.6,0.1 -0.4,-0.2 -0.4,-0.8 -0.5,-1 -0.3,-3 -0.2,-4.1 -0.2,-4.1 -0.3,-1.7 0,-3.2 0.6,-6.3 0.3,-1.5 0.8,-4.2 2.2,-7.4 0.8,-1.9 2.1,-4.4 4.3,-7.1 2,-1.8 5.2,-4.3 9.3,-6.5 6.7,-3.4 12.6,-4.6 12.7,-4.4 z"/><path id="path89-0" d="m 266.5,430.5 c 0.1,0.2 -4,1.1 -9.4,3.8 -0.7,0.3 -1.4,0.7 -2.3,1.2 -2.4,1.3 -7.8,4.4 -11.5,10.5 -0.2,0.2 -0.7,1.1 -1.3,2.3 -5.1,10.3 -3,20.6 -3.9,20.7 -0.3,0 -0.6,-0.9 -0.7,-1.5 -0.4,-1.6 -1.7,-6.6 1.5,-16 0.6,-1.7 1.5,-4 2.9,-6.6 1.6,-2.3 3.1,-4.1 4.3,-5.2 0.1,-0.1 0.1,-0.1 0.2,-0.2 6,-5.9 16,-8.3 16,-8.3 2.2,-0.6 4.2,-0.9 4.2,-0.7 z" class="steel_chastity"/><path id="path91-9" d="M 236.7,434.8" class="steel_chastity"/><path id="path93-6" d="M 227.5,436.9"/><path id="path95-3" d="M 235.6,434.9" class="steel_chastity"/><path id="path97-8" d="M 229.2,431.5"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" cx="-458.50751" cy="256.35947" rx="1.3000398" ry="10.100309" id="ellipse101-6"/><ellipse transform="matrix(0.03821768,-0.99926944,0.99926944,0.03821768,0,0)" class="steel_chastity" cx="-458.78857" cy="256.03387" rx="1.2000368" ry="10.000306" id="ellipse103-1"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" cx="253.07095" cy="438.91257" rx="0.90004039" ry="8.0003595" id="ellipse107-5"/><ellipse transform="matrix(0.99945509,-0.03300794,0.03300794,0.99945509,0,0)" class="steel_chastity" cx="252.88055" cy="438.60617" rx="0.80003595" ry="7.9003549" id="ellipse109-9"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-1" ry="1.6000652" rx="8.8003588" cy="502.5741" cx="225.18994" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-0" ry="1.5000612" rx="8.7003546" cy="502.97079" cx="224.78665" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="104.92211" cy="492.44202" rx="1.3000501" ry="11.300436" id="ellipse17-4"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="104.65597" cy="492.04211" rx="1.2000463" ry="11.300436" id="ellipse19-4"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="19.07037" cy="502.1871" rx="1.6000676" ry="13.000548" id="ellipse23-47"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="18.83839" cy="501.80112" rx="1.5000633" ry="12.900544" id="ellipse25-6"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-228.82686" cy="452.56561" rx="1.5999147" ry="13.599275" id="ellipse29-1"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-229.18172" cy="451.99884" rx="1.49992" ry="13.49928" id="ellipse31-7"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-424.89481" cy="300.58334" rx="1.6000032" ry="13.000027" id="ellipse35-9"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-425.25333" cy="300.08054" rx="1.5000031" ry="12.900026" id="ellipse37-6"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" cx="225.34215" cy="491.85947" rx="1.6000472" ry="11.900351" id="ellipse41-78"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" 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transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-340.12155" cy="384.11096" rx="1.5000099" ry="13.500089" id="ellipse83-9"/><path id="path85-7" d="m 263.2,432.2 c 0.1,0.2 -7.2,1.9 -15.8,7.7 -3,2.1 -6.5,4.3 -9.7,8.4 -4.3,5.4 -5.8,10.5 -6.3,11.8 -1.1,3.5 -1.5,7.2 -1.7,9.7 -0.2,2.8 -0.5,7.1 -0.6,7.1 0,0 0,0 0,-0.1 l 0,0 0.4,0.1 c 0,0.1 -0.5,0.2 -0.7,0.1 -0.5,-0.2 -0.5,-1 -0.6,-1.2 -0.4,-3.7 -0.2,-5 -0.2,-5 -0.4,-2.1 0,-3.9 0.7,-7.7 0.4,-1.8 1,-5.1 2.7,-9 1,-2.3 2.6,-5.4 5.2,-8.7 2.4,-2.2 6.3,-5.2 11.3,-7.9 8,-4 15.2,-5.5 15.3,-5.3 z"/><path id="path87-7" d="m 263.3,432.2 c 0.1,0.2 -4.9,1.3 -11.5,4.6 -0.9,0.4 -1.7,0.9 -2.8,1.5 -2.9,1.6 -9.5,5.4 -14,12.8 -0.2,0.2 -0.9,1.3 -1.6,2.8 -6.2,12.5 -3.7,25.1 -4.8,25.2 -0.4,0 -0.7,-1.1 -0.9,-1.8 -0.5,-1.9 -2.1,-8 1.8,-19.5 0.7,-2.1 1.8,-4.9 3.5,-8 1.9,-2.8 3.8,-5 5.2,-6.3 0.1,-0.1 0.1,-0.1 0.2,-0.2 7.3,-7.2 19.5,-10.1 19.5,-10.1 3,-0.8 5.4,-1.2 5.4,-1 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-468.74423" cy="247.48743" rx="1.6000489" ry="12.300376" id="ellipse91-4"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-469.07715" cy="247.06378" rx="1.5000458" ry="12.200373" id="ellipse93-3"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="250.0174" cy="440.51257" rx="1.1000494" ry="9.7004356" id="ellipse97-3"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="249.82956" cy="440.20477" rx="1.0000449" ry="9.6004314" id="ellipse99-0"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-4" ry="2.1000855" rx="11.400464" cy="521.97729" cx="214.31369" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-05" ry="1.9000775" rx="11.200457" cy="522.47308" cx="213.80939" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="100.80535" cy="491.53613" rx="1.7000656" ry="14.700566" id="ellipse17-69"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="100.4789" cy="490.90662" rx="1.6000618" ry="14.700566" id="ellipse19-22"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="12.995846" cy="500.44162" rx="2.1000886" ry="16.900713" id="ellipse23-7"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" 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class="steel_chastity" cx="-350.55151" cy="376.94446" rx="1.9000125" ry="17.500114" id="ellipse83-11"/><path id="path85-0" d="m 262.4,431.5 c 0.2,0.3 -9.3,2.5 -20.5,10 -3.9,2.7 -8.4,5.5 -12.6,10.9 -5.5,7 -7.6,13.6 -8.2,15.3 -1.4,4.6 -1.9,9.3 -2.2,12.6 -0.3,3.6 -0.6,9.2 -0.8,9.2 0,0 0,0 0,-0.2 l 0,0 0.5,0.2 c 0,0.2 -0.6,0.3 -0.9,0.2 -0.6,-0.3 -0.6,-1.3 -0.8,-1.6 -0.5,-4.7 -0.3,-6.5 -0.3,-6.5 -0.5,-2.7 0,-5.1 0.9,-10 0.5,-2.4 1.3,-6.6 3.5,-11.7 1.3,-3 3.3,-7 6.8,-11.2 3.2,-2.8 8.2,-6.8 14.7,-10.3 10.4,-5.3 19.7,-7.2 19.9,-6.9 z"/><path id="path87-3" d="m 262.6,431.5 c 0.2,0.3 -6.3,1.7 -14.9,6 -1.1,0.5 -2.2,1.1 -3.6,1.9 -3.8,2.1 -12.3,7 -18.2,16.6 -0.3,0.3 -1.1,1.7 -2.1,3.6 -8.1,16.3 -4.7,32.5 -6.2,32.7 -0.5,0 -0.9,-1.4 -1.1,-2.4 -0.6,-2.5 -2.7,-10.4 2.4,-25.3 0.9,-2.7 2.4,-6.3 4.6,-10.4 2.5,-3.6 4.9,-6.5 6.8,-8.2 0.2,-0.2 0.2,-0.2 0.3,-0.3 9.5,-9.3 25.3,-13.1 25.3,-13.1 3.5,-0.9 6.7,-1.4 6.7,-1.1 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-481.94455" cy="237.15518" rx="2.100064" ry="16.000488" id="ellipse91-0"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-482.45746" cy="236.61667" rx="1.900058" ry="15.800483" id="ellipse93-39"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="249.64401" cy="439.6994" rx="1.4000628" ry="12.600566" id="ellipse97-9"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="249.35986" cy="439.28918" rx="1.3000582" ry="12.500561" id="ellipse99-6"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><ellipse id="ellipse9-5" ry="2.5001018" rx="14.00057" cy="541.25623" cx="200.73834" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse id="ellipse11-6" ry="2.3000937" rx="13.800563" cy="541.85083" cx="200.13306" class="steel_chastity" transform="matrix(0.99995924,-0.00902868,0.00902868,0.99995924,0,0)"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" cx="94.463371" cy="489.36151" rx="2.100081" ry="18.100698" id="ellipse17-0"/><ellipse transform="matrix(0.95116332,-0.3086881,0.3086881,0.95116332,0,0)" class="steel_chastity" cx="94.077507" cy="488.60187" rx="1.9000733" ry="18.100698" id="ellipse19-46"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" cx="4.8175468" cy="497.16367" rx="2.5001056" ry="20.900883" id="ellipse23-6"/><ellipse transform="matrix(0.89106239,-0.45388084,0.45388084,0.89106239,0,0)" class="steel_chastity" cx="4.3863487" cy="496.46616" rx="2.300097" ry="20.700874" id="ellipse25-75"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" cx="-248.74188" cy="439.8797" rx="2.4998667" ry="21.798836" id="ellipse29-8"/><ellipse transform="matrix(0.58443117,-0.81144328,0.81144328,0.58443117,0,0)" class="steel_chastity" cx="-249.24988" cy="439.13306" rx="2.2998772" ry="21.598848" id="ellipse31-72"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" cx="-447.64758" cy="279.26624" rx="2.500005" ry="20.900042" id="ellipse35-29"/><ellipse transform="matrix(0.15949967,-0.98719798,0.98719798,0.15949967,0,0)" class="steel_chastity" cx="-448.22141" cy="278.48203" rx="2.3000047" ry="20.700043" id="ellipse37-9"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" cx="200.59077" cy="524.47131" rx="2.5000737" ry="19.100563" id="ellipse41-0"/><ellipse transform="matrix(0.99997051,-0.00767995,0.00767995,0.99997051,0,0)" class="steel_chastity" cx="199.99678" cy="523.66681" rx="2.3000679" ry="18.900557" id="ellipse43-2"/><path id="path49-21" d="m 226,522.3 c -1,10.5 -6.2,18.5 -7.4,18.1 -1.2,-0.2 1.9,-8.4 2.7,-18.7 1,-10.3 -0.8,-18.5 0.8,-18.3 1.2,-0.1 4.9,8.3 3.9,18.9 z"/><path id="path51-5" d="m 225.4,521.5 c -0.8,10.5 -5.8,18.3 -6.8,18.1 -1.2,-0.2 1.9,-8.2 2.5,-18.5 0.8,-10.3 -1,-18.3 0.4,-18.1 1,-0.2 4.7,8.1 3.9,18.5 z" class="steel_chastity"/><path id="path57-1" d="m 188.6,522.6 c 0.8,9.9 3.7,17.5 2.5,18.7 -1,1.2 -6.6,-6 -7.6,-18.3 -1,-12.1 3.5,-21.8 4.7,-20.9 1.2,1.1 -0.6,10.6 0.4,20.5 z"/><path id="path59-49" d="m 189.2,522.6 c 0.8,9.7 3.5,17 2.5,18.1 -1,1.2 -6.2,-6 -7.2,-17.5 -1,-11.7 3.3,-21 4.3,-20.1 1.1,0.6 -0.6,9.8 0.4,19.5 z" class="steel_chastity"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" cx="149.55643" cy="477.42865" rx="1.7999737" ry="16.799755" id="ellipse63-7"/><ellipse transform="matrix(0.97511419,-0.22170323,0.22170323,0.97511419,0,0)" class="steel_chastity" cx="149.25766" cy="476.95862" rx="1.5999768" ry="16.599758" id="ellipse65-5"/><ellipse transform="matrix(0.99995924,-0.00902864,0.00902864,0.99995924,0,0)" cx="199.50198" cy="523.1438" rx="18.700764" ry="2.5001018" id="ellipse69-7"/><ellipse transform="matrix(0.99995924,-0.00902864,0.00902864,0.99995924,0,0)" class="steel_chastity" cx="198.69852" cy="523.53674" rx="18.500753" ry="2.3000937" id="ellipse71-0"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" cx="-128.13728" cy="483.21625" rx="2.4999266" ry="21.599365" id="ellipse75-8"/><ellipse transform="matrix(0.75422217,-0.6566193,0.6566193,0.75422217,0,0)" class="steel_chastity" cx="-128.69843" cy="482.55853" rx="2.2999322" ry="21.39937" id="ellipse77-04"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" cx="-361.15363" cy="368.00677" rx="2.5000165" ry="21.800142" id="ellipse81-9"/><ellipse transform="matrix(0.37109756,-0.92859388,0.92859388,0.37109756,0,0)" class="steel_chastity" cx="-361.66119" cy="367.19781" rx="2.3000152" ry="21.600143" id="ellipse83-61"/><path id="path85-04" d="m 259.1,430.3 c 0.2,0.4 -11.5,3.1 -25.3,12.3 -4.9,3.3 -10.3,6.8 -15.6,13.4 -6.8,8.6 -9.4,16.8 -10.1,18.9 -1.8,5.7 -2.3,11.5 -2.7,15.6 -0.4,4.5 -0.8,11.3 -1,11.3 0,0 0,0 0,-0.2 l 0,0 0.6,0.2 c 0,0.2 -0.8,0.4 -1.2,0.2 -0.8,-0.4 -0.8,-1.6 -1,-1.9 -0.6,-5.8 -0.4,-8 -0.4,-8 -0.6,-3.3 0,-6.2 1.2,-12.3 0.6,-2.9 1.6,-8.2 4.3,-14.4 1.6,-3.7 4.1,-8.6 8.4,-13.8 3.9,-3.5 10.1,-8.4 18.1,-12.7 13,-6.7 24.5,-9 24.7,-8.6 z"/><path id="path87-2" d="m 259.3,430.3 c 0.2,0.4 -7.8,2.1 -18.3,7.4 -1.4,0.6 -2.7,1.4 -4.5,2.3 -4.7,2.5 -15.2,8.6 -22.4,20.5 -0.4,0.4 -1.4,2.1 -2.5,4.5 -9.9,20.1 -5.8,40.1 -7.6,40.3 -0.6,0 -1.2,-1.8 -1.4,-2.9 -0.8,-3.1 -3.3,-12.9 2.9,-31.2 1.2,-3.3 2.9,-7.8 5.7,-12.9 3.1,-4.5 6,-8 8.4,-10.1 0.2,-0.2 0.2,-0.2 0.4,-0.4 11.7,-11.5 31.2,-16.2 31.2,-16.2 4.2,-1.1 8.1,-1.7 8.1,-1.3 z" class="steel_chastity"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" cx="-495.11285" cy="224.15152" rx="2.5000763" ry="19.700602" id="ellipse91-2"/><ellipse transform="matrix(0.03821651,-0.99926948,0.99926948,0.03821651,0,0)" class="steel_chastity" cx="-495.60553" cy="223.4939" rx="2.3000703" ry="19.500595" id="ellipse93-05"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" cx="246.78876" cy="438.30417" rx="1.8000808" ry="15.6007" id="ellipse97-2"/><ellipse transform="matrix(0.99945514,-0.03300646,0.03300646,0.99945514,0,0)" class="steel_chastity" cx="246.40829" cy="437.69156" rx="1.6000718" ry="15.400691" id="ellipse99-9"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 233.7,401.7 c 8.8,3.6 21.3,7.4 36.6,8.6 23,1.7 41.4,-3.5 52,-7.4 -7.9,5.3 -20.7,15.5 -31.1,32.6 -7.9,13 -11.5,25.2 -13.2,33.6 -1.4,8.4 -3,10 -4.1,10.1 -2.1,0.2 -3.9,-5.4 -7,-14.5 -2.9,-8.3 -6.1,-16.5 -8.7,-24.9 -2.8,-9.5 -9.1,-22.6 -24.5,-38.1 z" id="path5-7"/><path class="steel_chastity" d="m 232.2,399.9 c 8.9,3.6 21.7,7.5 37.3,8.7 23.4,1.7 42.1,-3.5 53,-7.5 -8,5.4 -21.1,15.7 -31.7,32.8 -8,13.1 -11.7,25.4 -13.5,33.8 -1.2,5.8 -2.3,10 -4.2,10.2 -3.6,0.3 -5.9,-15.7 -17.4,-40.4 -1.4,-3 -3.2,-6.8 -5.8,-11.6 -6.3,-11.5 -12.9,-20.2 -17.7,-26 z" id="path7-68"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 301.3,220.4 c 3,-2.7 20.4,-6.8 35.2,-9 -11.6,3.4 -30,5.4 -35.2,9 z" class="shadow" id="XMLID_511_"/><path d="m 291.3,220.1 c -2.2,-2.8 -7.6,-5.5 -20.3,-9.3 9.8,4.4 16.3,5.3 20.3,9.3 z" class="shadow" id="XMLID_546_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_537_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_538_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_534_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_535_"/><path d="m 264,436.4 c -0.1,-0.1 -3.5,1.9 -3.2,5.1 0.3,2.7 2.9,4.5 5.6,4.4 2.6,-0.2 4.9,-2.4 4.9,-4.9 0,-3.2 -3.6,-5 -3.7,-4.8 -0.1,0.2 2.5,2.1 2.1,4.5 -0.2,1.6 -1.9,3.6 -4.1,3.6 -2,-0.1 -3.4,-1.7 -3.6,-3.2 -0.4,-2.6 2.1,-4.7 2,-4.7 z" class="steel_piercing" id="XMLID_536_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="435.60001" cx="268.29999" class="steel_piercing" id="XMLID_539_"/><circle r="1.2" cy="436.10001" cx="263.60001" class="steel_piercing" id="XMLID_540_"/><path d="m 263.8,436.2 c -0.1,-0.1 -2.3,3.3 -1.1,5.5 1.4,2.7 6.4,2.1 7.4,-0.8 0.8,-2.4 -1.6,-5.4 -1.8,-5.3 -0.1,0.1 1.4,2.5 0.5,4.4 -1,2.1 -3.6,2.3 -4.9,0.3 -1.2,-1.8 0,-4 -0.1,-4.1 z" class="steel_piercing" id="XMLID_541_"/><rect height="7.3005033" width="7.3005033" class="smart_piercing" transform="matrix(0.74874839,0.66285431,-0.66285431,0.74874839,0,0)" y="154.21469" x="492.11429" id="XMLID_542_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-8" d="m 293.8,189 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.5 0.6,-0.4 z"/><path transform="translate(-220,-3.8532959e-6)" d="m 514.5,198 10.1,1 5.8,22.7 -22.5,-0.8 -3.7,-5.1 z" id="polygon12"/><path id="path14" d="m 302.8,204.6 -6.8,-0.6 1.1,-11.5 6.8,0.7 -1.1,11.4 z m -5.6,-1.8 4.5,0.4 0.9,-9 -4.5,-0.4 -0.9,9 z"/><path id="path16" d="m 302.3,203.5 -7,-0.7 1,-10.7 7,0.7 -1,10.7 z m -5.7,-1.7 4.6,0.4 0.8,-8.3 -4.6,-0.4 -0.8,8.3 z" class="steel_chastity"/><path transform="translate(-220,-3.8532959e-6)" style="fill:#bababa" d="m 514.4,198 9.6,0.9 4.1,17.9 -23.9,-1 z" id="polygon18"/><path d="m 298.60547,191.26758 -0.29883,3.40039 2.98828,0.26367 0.29883,-3.40039 -2.98828,-0.26367 z" id="line20"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 314.5,190.8 c -0.2,0.4 -0.5,0.7 -0.7,1 -6.2,5.7 -10.9,7.3 -14.3,7 -6.1,-0.5 -7.7,-5.8 -7.9,-6.3 -0.7,-2.1 -0.5,-5.2 0.8,-6.4 1.3,-1.4 2.5,-1.4 3.3,0.7 0.2,0.5 3.5,8.6 15.9,-2.8 1.3,-1.2 2.8,-0.4 3.4,1.8 0.4,1.7 0.2,3.7 -0.5,5" id="path7-2" style="fill:#f2f24c"/><path d="m 299.8,198.4 c -6,0 -7.8,-4.9 -8,-5.3 -0.8,-1.9 -0.7,-4.8 0.5,-6.1 1.2,-1.4 2.4,-1.5 3.2,0.4 0.2,0.5 3.8,7.8 15.4,-3.8 1.2,-1.2 2.7,-0.5 3.4,1.4 0.7,2 0.3,4.5 -0.9,5.7 -5.8,5.8 -10.3,7.7 -13.6,7.7 z" id="path9-88" style="fill:#f7d548"/><path d="m 299.6,201 c -0.7,0 -1.4,-0.2 -2,-0.5 -1.3,-0.7 -2,-2.1 -2,-3.5 0,-0.7 0.2,-1.4 0.5,-2 0.4,-0.7 1,-1.3 1.7,-1.6 0.2,-0.1 0.5,0 0.7,0.2 0.1,0.2 0,0.5 -0.2,0.7 -0.5,0.3 -1,0.7 -1.3,1.2 -0.3,0.5 -0.4,1 -0.4,1.5 0,1.1 0.6,2.1 1.5,2.7 0.5,0.3 1,0.4 1.5,0.4 1.1,0 2.1,-0.6 2.7,-1.5 0.3,-0.5 0.4,-1 0.4,-1.5 0,-1.1 -0.6,-2.1 -1.5,-2.7 -0.2,-0.1 -0.3,-0.4 -0.2,-0.7 0.1,-0.2 0.4,-0.3 0.7,-0.2 1.3,0.7 2,2.1 2,3.5 0,0.7 -0.2,1.4 -0.5,2 -0.8,1.2 -2.1,2 -3.6,2 z" id="path11-8" style="fill:#fefff2"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 342.9,208.1 c -29.1,-3.8 -34.5,-14.5 -29.8,-48.6 0.1,-0.4 -0.3,-0.8 -0.7,-0.8 l -20.6,0.9 c -0.4,0 -0.7,0.4 -0.7,0.9 8.1,42.8 -6.4,40.7 -21,48.6 -0.5,0.3 -0.5,1 0,1.2 l 9.5,6 c 1.1,0.6 1.9,1.6 2.3,2.8 l 4.8,12.7 c 0.2,0.4 0.7,0.6 1,0.4 L 311,219.3 c 1.4,-0.8 2.9,-1.4 4.4,-1.8 l 27.7,-8 c 0.7,-0.2 0.6,-1.3 -0.2,-1.4 z" id="path1012"/><path class="steel_chastity" d="m 299.2,199.9 c -0.7,0 -1.4,-0.2 -2,-0.5 -1.3,-0.7 -2,-2.1 -2,-3.5 0,-0.7 0.2,-1.4 0.5,-2 0.4,-0.7 1,-1.3 1.7,-1.6 0.2,-0.1 0.5,0 0.7,0.2 0.1,0.2 0,0.5 -0.2,0.7 -0.5,0.3 -1,0.7 -1.3,1.2 -0.3,0.5 -0.4,1 -0.4,1.5 0,1.1 0.6,2.1 1.5,2.7 0.5,0.3 1,0.4 1.5,0.4 1.1,0 2.1,-0.6 2.7,-1.5 0.3,-0.5 0.4,-1 0.4,-1.5 0,-1.1 -0.6,-2.1 -1.5,-2.7 -0.2,-0.1 -0.3,-0.4 -0.2,-0.7 0.1,-0.2 0.4,-0.3 0.7,-0.2 1.3,0.7 2,2.1 2,3.5 0,0.7 -0.2,1.4 -0.5,2 -0.8,1.2 -2.2,2 -3.6,2 z" id="path8-4"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.4,199.2 c 0,0 -0.1,0 -0.1,0 -0.3,-0.2 -0.7,-1.3 -0.7,-1.7 -0.1,-0.3 -0.4,-1.5 -0.2,-1.8 l 0,-0.1 0.1,-0.1 c 0.1,0 0.1,0 0.2,0 0.3,0.2 0.7,1.3 0.7,1.7 l 0,0 c 0.1,0.3 0.4,1.5 0.2,1.8 l 0,0.1 -0.2,0.1 c 0,0 0,0 0,0 z m -0.7,-2.8 c 0,0.3 0.1,0.6 0.2,1 0.1,0.4 0.2,0.8 0.3,1 0,-0.3 -0.1,-0.6 -0.2,-1 l 0,0 c -0.1,-0.5 -0.2,-0.8 -0.3,-1 z" id="path7-4"/><path d="m 291.2,202.6 c -0.6,0 -1.2,-0.7 -1.5,-1.8 -0.4,-1.2 -0.2,-2.4 0.5,-2.7 0.7,-0.3 1.5,0.5 1.8,1.7 l 0,0 c 0.4,1.2 0.2,2.4 -0.5,2.7 -0.1,0 -0.2,0.1 -0.3,0.1 z m -0.8,-4.2 c -0.1,0 -0.1,0 -0.2,0 -0.5,0.2 -0.6,1.2 -0.3,2.2 0.3,1 1,1.7 1.4,1.5 0.5,-0.2 0.6,-1.2 0.3,-2.2 l 0,0 c -0.2,-0.9 -0.8,-1.5 -1.2,-1.5 z" id="path9-49"/><path d="m 292.6,206.1 c -0.2,0 -0.4,-0.2 -0.9,-2.1 -0.6,-2.2 -0.4,-2.2 -0.3,-2.3 0.2,-0.1 0.3,0.2 0.5,0.7 0.1,0.4 0.3,0.9 0.4,1.4 0.7,2.2 0.5,2.2 0.3,2.3 0,0 0,0 0,0 z" id="path11-9"/><path d="m 293.8,209.5 c -0.6,0 -1.4,-0.7 -1.8,-1.8 -0.2,-0.6 -0.3,-1.2 -0.3,-1.6 0.1,-0.5 0.3,-0.9 0.6,-1 0.4,-0.1 0.8,0 1.2,0.3 0.4,0.3 0.7,0.8 0.9,1.4 0.5,1.2 0.3,2.4 -0.4,2.7 0,0 -0.1,0 -0.2,0 z m -1.1,-4.1 c -0.1,0 -0.1,0 -0.1,0 -0.2,0.1 -0.3,0.3 -0.4,0.7 0,0.4 0,0.9 0.2,1.5 0.4,1.1 1.2,1.7 1.6,1.5 0.4,-0.2 0.6,-1.1 0.2,-2.2 -0.2,-0.5 -0.5,-1 -0.8,-1.2 -0.3,-0.2 -0.5,-0.3 -0.7,-0.3 z" id="path13-3"/><path d="m 303,210.8 c -0.3,0 -0.5,-0.1 -0.7,-0.2 -0.6,-0.5 -0.4,-1.7 0.5,-2.7 0.9,-1 2,-1.4 2.6,-0.9 0.6,0.5 0.4,1.7 -0.5,2.7 -0.6,0.7 -1.3,1.1 -1.9,1.1 z m 1.7,-3.6 c -0.5,0 -1.1,0.4 -1.6,1 -0.7,0.8 -0.9,1.8 -0.5,2.1 0.4,0.4 1.3,0 2,-0.8 0.7,-0.8 0.9,-1.8 0.5,-2.1 -0.1,-0.2 -0.2,-0.2 -0.4,-0.2 z" id="path15"/><path d="m 307.1,205 c -0.2,0 -0.3,0 -0.4,-0.1 -0.6,-0.4 -0.5,-1.5 0.2,-2.6 0.7,-1.1 1.7,-1.7 2.3,-1.3 0.3,0.2 0.4,0.6 0.4,1.1 -0.1,0.5 -0.3,1 -0.6,1.5 -0.3,0.5 -0.7,0.9 -1.1,1.2 -0.3,0.1 -0.6,0.2 -0.8,0.2 z m 1.6,-3.7 c -0.4,0 -1,0.4 -1.5,1.2 -0.6,1 -0.7,1.9 -0.3,2.1 0.2,0.1 0.4,0.1 0.7,-0.1 0.4,-0.2 0.7,-0.6 1,-1 0.3,-0.5 0.5,-0.9 0.5,-1.3 0,-0.4 0,-0.6 -0.2,-0.7 0,-0.2 -0.1,-0.2 -0.2,-0.2 z" id="path17"/><path d="m 304.7,207.8 0,0 c -0.2,-0.1 -0.5,-0.3 0.9,-2.2 0.3,-0.5 0.7,-0.9 1,-1.2 0.4,-0.4 0.6,-0.5 0.8,-0.4 l 0.1,0 0,0.1 c 0.1,0.4 -0.8,1.6 -1.1,1.9 -0.3,0.6 -1.3,1.8 -1.7,1.8 l 0,0 z m 2,-2.8 c -0.2,0.2 -0.5,0.5 -0.7,0.9 -0.3,0.4 -0.5,0.7 -0.7,1 0.2,-0.2 0.5,-0.5 0.7,-0.9 0.3,-0.4 0.5,-0.7 0.7,-1 z" id="path19"/><path d="m 311.6,198.9 c -0.2,0 -0.3,0 -0.5,-0.1 -0.3,-0.2 -0.5,-0.6 -0.5,-1.1 0,-0.5 0.1,-1 0.4,-1.4 0.6,-1 1.6,-1.6 2.2,-1.2 0.3,0.2 0.5,0.6 0.5,1.1 0,0.5 -0.1,1 -0.4,1.4 l 0,0 c -0.3,0.5 -0.6,0.9 -1,1.1 -0.2,0.1 -0.5,0.2 -0.7,0.2 z m 1.2,-3.6 c -0.4,0 -1,0.4 -1.4,1.1 -0.2,0.4 -0.4,0.9 -0.4,1.2 0,0.3 0.1,0.6 0.3,0.7 0.2,0.1 0.5,0.1 0.8,-0.1 0.3,-0.2 0.7,-0.5 0.9,-0.9 0.2,-0.4 0.4,-0.9 0.4,-1.2 0,-0.3 -0.1,-0.6 -0.3,-0.7 -0.1,0 -0.2,-0.1 -0.3,-0.1 z" id="path21"/><path d="m 309.1,201.5 -0.1,-0.1 0,-0.1 c 0,-0.2 0.4,-0.8 1.2,-1.9 0.6,-0.7 1.3,-1.6 1.5,-1.7 l 0.1,0 0.1,0.1 0,0.1 c 0,0.2 -0.4,0.8 -1.2,1.9 l 0,0 c -0.5,0.8 -1.2,1.6 -1.6,1.7 l 0,0 z" id="path23"/><path d="m 300.9,212.9 -0.1,-0.1 0,-0.1 c 0,-0.1 -0.1,-0.3 0.9,-1.7 l 0,0 c 1.1,-1.7 1.2,-1.6 1.4,-1.5 0.2,0.1 0.3,0.2 -0.8,1.9 -1.1,1.4 -1.3,1.5 -1.4,1.5 l 0,0 z" id="path27"/><path d="m 294.8,212.7 0,0 c -0.2,-0.1 -0.5,-0.8 -0.8,-2 -0.5,-2.1 -0.4,-2.2 -0.2,-2.2 l 0,0 c 0.2,0 0.3,-0.1 0.9,2 0.3,1.2 0.4,1.9 0.3,2.1 l 0,0.1 -0.2,0 z" id="path29"/><path id="path33" d="m 302.2,215.3 c -0.5,2.1 -2.9,4.3 -5.7,5.9 -1.7,-2 -3.1,-5.4 -2.8,-7.8 0.3,-2 2.7,-3.6 4.3,1.1 3,-4.5 4.7,-1.1 4.2,0.8 z"/><path id="path35" d="m 301.6,215 c -0.5,2 -2.8,4.1 -5.4,5.6 -1.6,-1.9 -2.9,-5.1 -2.6,-7.3 0.2,-1.9 2.5,-3.4 4,1 2.8,-4.3 4.4,-1.1 4,0.7 z" class="steel_chastity"/><rect x="331.59637" y="157.53075" transform="matrix(0.98277696,0.18479567,-0.18479567,0.98277696,0,0)" width="0.40000939" height="1.8000422" id="rect39"/><circle r="0.79999298" transform="matrix(0.10930096,-0.9940087,0.9940087,0.10930096,0,0)" cx="-182.06116" cy="318.84866" id="ellipse41-6"/><path d="m 312.9,195.6 c 0,0 -0.1,-0.1 -0.1,-0.1 -0.1,-0.3 0.5,-1.4 0.6,-1.7 0.2,-0.3 0.8,-1.4 1.1,-1.5 l 0.1,0 0.1,0 c 0.1,0 0.1,0.1 0.1,0.2 0.1,0.3 -0.5,1.4 -0.6,1.7 l 0,0 c -0.2,0.3 -0.8,1.4 -1.1,1.5 l -0.1,0 -0.1,-0.1 c 0,0.1 0,0 0,0 z m 1.5,-2.5 c -0.2,0.2 -0.3,0.5 -0.6,0.9 -0.2,0.4 -0.4,0.7 -0.5,0.9 0.2,-0.2 0.3,-0.5 0.6,-0.9 l 0,0 c 0.2,-0.3 0.4,-0.7 0.5,-0.9 z" id="path43"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,194.52901 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-3"/><path class="steel_chastity" d="m 299.8,197.72901 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.8,2.3 -10.3,3.1 -13.6,3.1 z" id="path13-33"/><path transform="translate(-220,3.42901)" d="m 516.4,190.9 7.2,0 -0.5,2.9 -6.2,0 z" id="polygon17"/><path id="path19-8" d="m 303.1,194.82901 0,2.4 -6.1,0 0,-2.4 6.1,0 m 0.5,-0.5 -7.3,-0.1 0.2,3 7.1,0 0,-2.9 0,0 z" class="steel_chastity"/><text id="text21" name="Collar_Text" x="297.13312" y="196.96181" style="font-size:1.96150005px;font-family:sans-serif;fill:#ff0000">8888</text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 290.3,199.4 c 0,0 -0.1,0 -0.1,0 -0.3,-0.2 -0.7,-1.3 -0.7,-1.7 -0.1,-0.3 -0.4,-1.5 -0.2,-1.8 l 0,-0.1 0.1,-0.1 c 0.1,0 0.1,0 0.2,0 0.3,0.2 0.7,1.3 0.7,1.7 l 0,0 c 0.1,0.3 0.4,1.5 0.2,1.8 l 0,0.1 -0.2,0.1 c 0,0 0,0 0,0 z m -0.7,-2.8 c 0,0.3 0.1,0.6 0.2,1 0.1,0.4 0.2,0.8 0.3,1 0,-0.3 -0.1,-0.6 -0.2,-1 l 0,0 c -0.1,-0.5 -0.2,-0.8 -0.3,-1 z" id="path7-5"/><path d="m 291.1,202.8 c -0.6,0 -1.2,-0.7 -1.5,-1.8 -0.4,-1.2 -0.2,-2.4 0.5,-2.7 0.7,-0.3 1.5,0.5 1.8,1.7 l 0,0 c 0.4,1.2 0.2,2.4 -0.5,2.7 -0.1,0 -0.2,0.1 -0.3,0.1 z m -0.8,-4.2 c -0.1,0 -0.1,0 -0.2,0 -0.5,0.2 -0.6,1.2 -0.3,2.2 0.3,1 1,1.7 1.4,1.5 0.5,-0.2 0.6,-1.2 0.3,-2.2 l 0,0 c -0.2,-0.9 -0.8,-1.5 -1.2,-1.5 z" id="path9-02"/><path d="m 292.5,206.3 c -0.2,0 -0.4,-0.2 -0.9,-2.1 -0.6,-2.2 -0.4,-2.2 -0.3,-2.3 0.2,-0.1 0.3,0.2 0.5,0.7 0.1,0.4 0.3,0.9 0.4,1.4 0.7,2.2 0.5,2.2 0.3,2.3 0,0 0,0 0,0 z" id="path11-94"/><path d="m 293.7,209.7 c -0.6,0 -1.4,-0.7 -1.8,-1.8 -0.2,-0.6 -0.3,-1.2 -0.3,-1.6 0.1,-0.5 0.3,-0.9 0.6,-1 0.4,-0.1 0.8,0 1.2,0.3 0.4,0.3 0.7,0.8 0.9,1.4 0.5,1.2 0.3,2.4 -0.4,2.7 0,0 -0.1,0 -0.2,0 z m -1.1,-4.1 c -0.1,0 -0.1,0 -0.1,0 -0.2,0.1 -0.3,0.3 -0.4,0.7 0,0.4 0,0.9 0.2,1.5 0.4,1.1 1.2,1.7 1.6,1.5 0.4,-0.2 0.6,-1.1 0.2,-2.2 -0.2,-0.5 -0.5,-1 -0.8,-1.2 -0.3,-0.2 -0.5,-0.3 -0.7,-0.3 z" id="path13-35"/><path d="m 302.9,211 c -0.3,0 -0.5,-0.1 -0.7,-0.2 -0.6,-0.5 -0.4,-1.7 0.5,-2.7 0.9,-1 2,-1.4 2.6,-0.9 0.6,0.5 0.4,1.7 -0.5,2.7 -0.6,0.7 -1.3,1.1 -1.9,1.1 z m 1.7,-3.6 c -0.5,0 -1.1,0.4 -1.6,1 -0.7,0.8 -0.9,1.8 -0.5,2.1 0.4,0.4 1.3,0 2,-0.8 0.7,-0.8 0.9,-1.8 0.5,-2.1 -0.1,-0.2 -0.2,-0.2 -0.4,-0.2 z" id="path15-1"/><path d="m 307,205.2 c -0.2,0 -0.3,0 -0.4,-0.1 -0.6,-0.4 -0.5,-1.5 0.2,-2.6 0.7,-1.1 1.7,-1.7 2.3,-1.3 0.3,0.2 0.4,0.6 0.4,1.1 -0.1,0.5 -0.3,1 -0.6,1.5 -0.3,0.5 -0.7,0.9 -1.1,1.2 -0.3,0.1 -0.6,0.2 -0.8,0.2 z m 1.6,-3.7 c -0.4,0 -1,0.4 -1.5,1.2 -0.6,1 -0.7,1.9 -0.3,2.1 0.2,0.1 0.4,0.1 0.7,-0.1 0.4,-0.2 0.7,-0.6 1,-1 0.3,-0.5 0.5,-0.9 0.5,-1.3 0,-0.4 0,-0.6 -0.2,-0.7 0,-0.2 -0.1,-0.2 -0.2,-0.2 z" id="path17-7"/><path d="m 304.6,208 0,0 c -0.2,-0.1 -0.5,-0.3 0.9,-2.2 0.3,-0.5 0.7,-0.9 1,-1.2 0.4,-0.4 0.6,-0.5 0.8,-0.4 l 0.1,0 0,0.1 c 0.1,0.4 -0.8,1.6 -1.1,1.9 -0.3,0.6 -1.3,1.7 -1.7,1.8 l 0,0 z m 2,-2.8 c -0.2,0.2 -0.5,0.5 -0.7,0.9 -0.3,0.4 -0.5,0.7 -0.7,1 0.2,-0.2 0.5,-0.5 0.7,-0.9 0.3,-0.4 0.5,-0.7 0.7,-1 z" id="path19-4"/><path d="m 311.5,199.1 c -0.2,0 -0.3,0 -0.5,-0.1 -0.3,-0.2 -0.5,-0.6 -0.5,-1.1 0,-0.5 0.1,-1 0.4,-1.4 0.6,-1 1.6,-1.6 2.2,-1.2 0.3,0.2 0.5,0.6 0.5,1.1 0,0.5 -0.1,1 -0.4,1.4 l 0,0 c -0.3,0.5 -0.6,0.9 -1,1.1 -0.2,0.1 -0.5,0.2 -0.7,0.2 z m 1.2,-3.6 c -0.4,0 -1,0.4 -1.4,1.1 -0.2,0.4 -0.4,0.9 -0.4,1.2 0,0.3 0.1,0.6 0.3,0.7 0.2,0.1 0.5,0.1 0.8,-0.1 0.3,-0.2 0.7,-0.5 0.9,-0.9 0.2,-0.4 0.4,-0.9 0.4,-1.2 0,-0.3 -0.1,-0.6 -0.3,-0.7 -0.1,0 -0.2,-0.1 -0.3,-0.1 z" id="path21-3"/><path d="m 309,201.7 -0.1,-0.1 0,-0.1 c 0,-0.2 0.4,-0.8 1.2,-1.9 0.6,-0.7 1.3,-1.6 1.5,-1.7 l 0.1,0 0.1,0.1 0,0.1 c 0,0.2 -0.4,0.8 -1.2,1.9 l 0,0 c -0.5,0.8 -1.3,1.6 -1.6,1.7 l 0,0 z" id="path23-1"/><path d="m 300.8,213.1 -0.1,-0.1 0,-0.1 c 0,-0.1 -0.1,-0.3 0.9,-1.7 l 0,0 c 1.1,-1.7 1.2,-1.6 1.4,-1.5 0.2,0.1 0.3,0.2 -0.8,1.9 -1.1,1.4 -1.3,1.5 -1.4,1.5 l 0,0 z" id="path25-4"/><path d="m 294.7,212.8 0,0 c -0.2,-0.1 -0.5,-0.8 -0.8,-2 -0.5,-2.1 -0.4,-2.2 -0.2,-2.2 l 0,0 c 0.2,0 0.3,-0.1 0.9,2 0.3,1.2 0.4,1.9 0.3,2.1 l 0,0.1 -0.2,0 z" id="path27-6"/><path d="m 314.8,192.7 c 0.1,0.3 -0.5,1.4 -0.6,1.7 l 0,0 c -0.2,0.3 -0.8,1.4 -1.1,1.5 l -0.1,0 -0.1,0 c 0,0 0,0 -0.1,0 0,0 -0.1,-0.1 -0.1,-0.1 -0.1,-0.3 0.5,-1.4 0.6,-1.7 0.2,-0.3 0.8,-1.4 1.1,-1.5" id="path29-9"/><path d="m 314.3,193.3 c -0.2,0.2 -0.3,0.5 -0.6,0.9 -0.2,0.4 -0.4,0.7 -0.5,0.9 0.2,-0.2 0.3,-0.5 0.6,-0.9 l 0,0 c 0.2,-0.3 0.4,-0.7 0.5,-0.9 z" id="path31"/><path transform="translate(-220,0)" d="m 513.9,212.1 7.3,0.5 -0.2,3.5 -7.3,-0.4 z" id="polygon35"/><path id="path37-4" d="m 294.4,212.7 6.3,0.4 -0.1,2.5 -6.3,-0.4 0.1,-2.5 m -0.5,-0.6 -0.2,3.6 7.3,0.4 0.2,-3.6 -7.3,-0.4 0,0 z"/><rect id="rect41" height="3.399874" width="7.0997367" transform="matrix(0.99833702,0.05764723,-0.05764723,0.99833702,0,0)" y="194.69586" x="305.61774"/><path id="path43-2" d="m 294.4,212.6 6.1,0.4 -0.1,2.4 -6.1,-0.4 0.1,-2.4 m -0.5,-0.6 -0.2,3.4 7.1,0.4 0.2,-3.4 -7.1,-0.4 0,0 z" class="steel_chastity"/><text transform="matrix(0.99833702,0.05764723,-0.05764723,0.99833702,0,0)" name="Collar_Text" x="306.34277" y="197.37833" style="font-size:1.96150005px;font-family:sans-serif;fill:#ff0000" id="text1009">8888</text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-9" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path id="path13-6" d="m 292.8,190.1 c 0,0.1 5.6,6.5 19.9,-1.6 l 0.1,0.8 c -5.5,3.1 -9.9,4 -13,4 -5,0 -7.5,-2.3 -7.3,-2.3" class="steel_chastity"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-4" d="m 299.9,194.4 c -5.4,0 -7.7,-3.1 -7.8,-3.3 -0.5,-0.7 -0.3,-1.6 0.4,-2.1 0.7,-0.5 1.6,-0.3 2.1,0.4 0.2,0.3 4.4,5.6 16.9,-2 0.7,-0.4 1.6,-0.2 2.1,0.5 0.4,0.7 0.2,1.6 -0.5,2.1 -5.7,3.4 -10,4.4 -13.2,4.4 z"/><rect x="308.4668" y="166.71555" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" width="6.3000274" height="10.500045" id="rect11"/><rect x="308.4549" y="166.72701" transform="matrix(0.99759571,0.06930217,-0.06930217,0.99759571,0,0)" class="steel_chastity" width="6.0000257" height="10.100043" id="rect13-0"/><circle cx="298.70001" cy="192.8" r="1.3" id="circle15" style="fill:#ce5b5b"/><circle style="fill:#d13737" cx="298.70001" cy="192.7" r="1.2" id="circle17"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path9-3" d="m 293.7,188.8 c 1.8,1 8.4,3.6 18,-1.9 0.3,-0.2 0.6,0 0.7,0.3 l 0.7,3.5 c 0,0.2 -0.1,0.4 -0.2,0.5 -5.6,3.3 -9.7,4.3 -13,4.3 -5.2,0 -7.1,-1.8 -7.6,-2.5 -0.1,-0.1 -0.1,-0.3 -0.1,-0.4 l 0.9,-3.4 c 0,-0.4 0.3,-0.6 0.6,-0.4 z"/><path transform="translate(-220,-3.853296e-6)" style="fill:#ffffff" d="m 518.5,195.3 3.4,0 0,-0.6 1,0 0,1.5 -5.4,0 0,-7 5.4,0 0,1.3 -1,0.1 0,-0.5 -3.4,0 z" id="polygon11"/><rect x="-183.11382" y="302.88812" transform="matrix(0.03349876,-0.99943876,0.99943876,0.03349876,0,0)" class="white" width="0.9999612" height="2.499903" id="rect13"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 313.9,191.1 c -0.2,0.2 -0.4,0.3 -0.7,0.4 -6,2.3 -10.6,2.9 -14,2.8 -5.9,-0.2 -7.5,-2.3 -7.7,-2.5 -0.7,-0.8 -0.4,-2.1 0.8,-2.6 1.3,-0.5 2.5,-0.5 3.2,0.3 0.2,0.2 3.4,3.4 15.5,-1.1 1.2,-0.5 2.7,-0.1 3.3,0.7 0.5,0.6 0.3,1.4 -0.4,2" id="path11-0"/><path class="steel_chastity" d="m 299.7,194.3 c -6,0 -7.8,-2 -8,-2.1 -0.8,-0.8 -0.7,-2 0.5,-2.5 1.2,-0.6 2.4,-0.6 3.2,0.2 0.2,0.2 3.8,3.2 15.4,-1.6 1.2,-0.5 2.7,-0.2 3.4,0.6 0.7,0.8 0.3,1.9 -0.9,2.3 -5.7,2.3 -10.2,3.1 -13.6,3.1 z" id="path13"/><circle r="3.5999207" transform="matrix(0.500011,-0.86601905,0.86601905,0.500011,0,0)" style="fill:none;stroke:#fefff2;stroke-linecap:round;stroke-miterlimit:10;stroke-dasharray:19" cx="-20.265337" cy="357.12662" id="ellipse15"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 268.6,863.6 c 0.7,1.8 1.5,1.7 2.9,4.2 0,0 2,3.6 2.2,8.1 0.2,5.3 -3.9,7.6 -9.2,15.1 -8.1,11.6 -6.2,17.3 -12.7,20.7 -2.1,1.2 -5,1.6 -10.8,2.7 -0.5,0.1 -3.3,0.3 -9,0.6 -2.4,0.2 -4.6,0.3 -6.3,-1.3 -0.4,-0.4 -1.3,-1.2 -1.2,-2.2 0.2,-1.6 3.1,-1.9 5.7,-3.1 3.6,-1.8 5.5,-4.9 7.3,-7.6 2.8,-4.4 1.8,-6 5.5,-16.4 1.7,-4.6 1.9,-4.4 3,-8.1 1.6,-5 1.6,-6.8 3.1,-12.3 1.9,-7 3.6,-12.8 5.2,-14.4 4.8,-4.9 10.8,-2.8 12.4,1.2 1.5,2.9 0.1,8.2 1.9,12.8 z" class="skin" id="XMLID_463_"/><path d="m 311.5,880.7 c 0.4,-6.6 5.7,-12.8 8.5,-30.2 0.6,-4.1 2.8,-4.8 5.2,-6 3.7,-1.7 10.6,-2.7 11,6 0.4,6.1 -0.6,16.4 0,27.2 0.4,6.5 0.2,11.4 2,21.2 1.9,10 2.8,15.1 6,20.7 3.9,6.9 8.1,9.2 7.3,12.1 -0.6,2.4 -4.1,2.9 -9.2,3.7 -4.8,0.7 -9.6,1.4 -15.1,-1.3 -1.4,-0.7 -4,-2 -6.2,-4.7 -5.2,-6.1 -2.2,-13.2 -4.7,-24.4 -3.5,-15.8 -5.4,-14.9 -4.8,-24.3 z" class="skin" id="XMLID_510_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6" d="m 261.5,440.9 c 0,0.1 0.2,0.1 0.3,0.1 1.1,0.1 1.1,1.7 0.8,2.7 0,0.1 0,0.2 -0.1,0.3 -0.3,1.2 -0.8,1.7 -0.8,1.7 -0.1,0.1 -0.5,0.5 -0.9,0.6 -0.1,0 -0.2,0.1 -0.4,0.1 -1.5,-0.1 -2.2,-1.5 -2.4,-2.8 0,-0.1 -0.1,-0.3 -0.1,-0.4 -0.1,-0.6 -0.1,-1.2 0.2,-1.5 0.1,-0.1 0.1,-0.1 0.2,-0.2 0.1,-0.1 0.1,-0.1 0.2,-0.2"/><path id="path8" d="m 258.2,439.2 c 0,-0.2 0,-0.5 0,-0.8 0,-0.2 0,-0.8 0.2,-1.7 0.1,-0.5 0.2,-1 0.2,-1.1 0.6,-2.8 2.6,-4.3 2.6,-4.3 0.2,-0.2 0.8,-0.5 1,-0.7 0.5,-0.3 1.9,-1 3.9,-0.3 0.3,0.1 2.2,0.9 2.6,1.4 0.4,0.7 -0.3,-0.4 -0.4,-0.3 -0.1,0.1 -0.2,0.1 -0.3,0.3 -0.2,0.2 -0.2,0.4 -0.3,0.5 -0.2,0.4 -0.6,0.5 -1.1,0.7 -0.7,0.3 -1.2,0.5 -1.7,0.8 -0.3,0.3 -0.6,0.5 -1,1.1 -0.4,0.5 -0.6,0.8 -0.8,1.2 -0.1,0.1 -0.2,0.5 -0.4,1.1 -0.1,0.4 -0.2,0.5 -0.2,0.7 -0.1,0.3 -0.2,0.6 -0.2,0.8 -0.1,0.5 -0.4,1.4 -1.3,2.2 -0.4,0.4 -0.9,0.9 -1.5,0.7 -1,0 -1.3,-2.1 -1.3,-2.3 z"/><path id="path10" d="m 264.9,430.2 c 1,-0.1 3.3,0.7 3.7,1.5 0.3,0.7 0.2,-0.2 -0.4,0.4 -0.3,0.1 -0.8,0.3 -1.4,0.6 -1.4,0.6 -1.6,0.6 -2.1,1 -0.5,0.4 -0.9,0.9 -1.1,1.1 -0.2,0.2 -0.4,0.5 -0.6,0.9 -0.1,0.1 -0.1,0.2 -0.2,0.3 -0.1,0.1 -0.1,0.2 -0.1,0.3 -0.4,1.3 -1,2.5 -0.8,3.7 0,0.1 0,0.2 0,0.3 0,0.1 0,0.2 0,0.3 -0.3,0.6 0.5,0.5 0.7,1 0.1,0.7 0,1.3 -0.1,1.9 0,0.1 -0.1,0.2 -0.1,0.3 -0.3,1 -0.8,1.4 -0.8,1.4 -0.1,0.1 -0.3,0.3 -0.6,0.5 -0.1,0.1 -0.2,0.1 -0.3,0.1 -1.6,0.5 -2.3,-1.3 -2.6,-2.5 0,-0.1 -0.1,-0.3 -0.1,-0.4 -0.1,-0.5 -0.1,-1.1 0.2,-1.4 0.1,-0.1 0.1,-0.1 0.2,-0.2 0.1,-0.1 0.1,-0.1 0.1,-0.2 -0.5,-1.7 -0.1,-3.3 0.1,-4.9 0,-0.1 0,-0.2 0.1,-0.3 0.1,-0.8 0.1,-1 0.4,-1.7 0.1,-0.3 0.5,-1.4 1.5,-2.4 1.9,-1.6 3.2,-1.5 4.3,-1.6 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-3" d="m 257.5,449.9 c 0,0.1 0.3,0.2 0.5,0.3 1.9,0.2 1.9,3.1 1.5,4.9 0,0.2 -0.1,0.3 -0.1,0.5 -0.6,2.2 -1.6,3.1 -1.6,3.1 -0.2,0.2 -0.9,0.9 -1.7,1.2 -0.2,0.1 -0.4,0.1 -0.7,0.2 -2.8,-0.1 -4,-2.7 -4.4,-5.1 -0.1,-0.2 -0.1,-0.5 -0.2,-0.8 -0.2,-1 -0.2,-2.1 0.4,-2.7 0.1,-0.1 0.3,-0.2 0.4,-0.3 0.1,-0.1 0.2,-0.2 0.3,-0.4"/><path id="path8-6" d="m 251.5,446.8 c 0,-0.3 0,-0.9 0,-1.5 0,-0.3 0.1,-1.5 0.3,-3.2 0.1,-1 0.3,-1.8 0.3,-2 1,-5.2 4.8,-7.8 4.8,-7.8 0.4,-0.3 1.4,-0.9 1.8,-1.3 0.8,-0.5 3.4,-1.7 7,-0.6 0.5,0.2 4.1,1.7 4.7,2.6 0.7,1.2 -0.5,-0.8 -0.7,-0.5 -0.1,0.1 -0.3,0.3 -0.6,0.6 -0.3,0.4 -0.4,0.8 -0.5,0.9 -0.3,0.6 -1,0.8 -2.1,1.3 -1.4,0.5 -2.2,0.9 -3.1,1.5 -0.6,0.5 -1,1 -1.9,2 -0.7,0.9 -1.2,1.4 -1.6,2.3 -0.1,0.3 -0.3,0.8 -0.7,2 -0.3,0.7 -0.4,1 -0.5,1.3 -0.2,0.6 -0.3,1.1 -0.4,1.5 -0.2,0.9 -0.8,2.6 -2.3,4.1 -0.7,0.7 -1.7,1.6 -2.7,1.4 -1.4,-0.5 -1.8,-4.3 -1.8,-4.6 z"/><path id="path10-7" d="m 263.7,430.4 c 1.9,-0.1 6.1,1.2 6.8,2.8 0.6,1.3 0.3,-0.4 -0.7,0.8 -0.6,0.2 -1.5,0.6 -2.6,1.1 -2.5,1 -3,1.1 -3.9,1.8 -1,0.7 -1.7,1.6 -2,2 -0.3,0.4 -0.7,0.9 -1.1,1.6 -0.1,0.2 -0.2,0.4 -0.3,0.6 -0.1,0.2 -0.2,0.3 -0.3,0.5 -0.7,2.3 -1.8,4.6 -1.4,6.8 0,0.2 0,0.4 0,0.6 0,0.2 0,0.4 0,0.6 -0.6,1.2 0.9,0.9 1.2,1.9 0.3,1.3 0,2.3 -0.1,3.6 -0.1,0.2 -0.1,0.4 -0.2,0.6 -0.6,1.8 -1.4,2.5 -1.4,2.5 -0.2,0.2 -0.5,0.5 -1,0.8 -0.2,0.1 -0.3,0.2 -0.5,0.3 -2.9,0.9 -4.2,-2.4 -4.8,-4.5 -0.1,-0.2 -0.1,-0.5 -0.2,-0.7 -0.2,-1 -0.2,-2 0.4,-2.5 0.1,-0.1 0.3,-0.2 0.4,-0.3 0.1,-0.1 0.2,-0.2 0.3,-0.4 -1,-3.1 -0.2,-6 0.2,-8.9 0,-0.2 0.1,-0.4 0.1,-0.6 0.2,-1.4 0.2,-1.8 0.8,-3.2 0.2,-0.5 0.9,-2.6 2.8,-4.5 3.1,-3.4 5.5,-3.2 7.5,-3.3 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-5" d="m 250.7,456.5 c 0.1,0.1 0.4,0.3 0.8,0.4 2.8,0.3 2.8,4.4 2.2,7 -0.1,0.2 -0.1,0.5 -0.2,0.7 -0.9,3.1 -2.2,4.4 -2.2,4.4 -0.3,0.3 -1.2,1.2 -2.4,1.7 -0.3,0.1 -0.6,0.2 -1,0.2 -4,-0.1 -5.8,-3.9 -6.3,-7.3 -0.1,-0.4 -0.2,-0.7 -0.2,-1.1 -0.3,-1.5 -0.2,-3.1 0.6,-3.9 0.2,-0.2 0.4,-0.3 0.6,-0.5 0.2,-0.1 0.3,-0.3 0.4,-0.6"/><path id="path8-3" d="m 242,452.1 c 0,-0.5 0,-1.2 0.1,-2.1 0,-0.4 0.1,-2.1 0.5,-4.5 0.2,-1.4 0.4,-2.5 0.5,-2.8 1.5,-7.5 6.9,-11.2 6.9,-11.2 0.6,-0.5 2,-1.3 2.6,-1.8 1.2,-0.8 4.9,-2.5 10.1,-0.9 0.7,0.2 5.9,2.4 6.7,3.8 1,1.8 -0.7,-1.1 -1,-0.8 -0.2,0.1 -0.5,0.4 -0.8,0.8 -0.4,0.6 -0.6,1.1 -0.7,1.3 -0.4,0.9 -1.5,1.2 -3,1.8 -2,0.8 -3.2,1.3 -4.4,2.2 -0.9,0.7 -1.5,1.4 -2.7,2.9 -1.1,1.3 -1.7,2 -2.2,3.2 -0.2,0.4 -0.5,1.2 -1.1,2.8 -0.4,1 -0.5,1.4 -0.7,1.9 -0.3,0.9 -0.4,1.6 -0.5,2.2 -0.3,1.3 -1.2,3.8 -3.4,5.8 -1.1,1 -2.5,2.3 -3.9,1.9 -2.4,-0.6 -2.9,-6.1 -3,-6.5 z"/><path id="path10-5" d="m 259.6,428.5 c 2.7,-0.2 8.7,1.7 9.7,4 0.9,1.9 0.4,-0.6 -0.9,1.1 -0.8,0.4 -2.1,0.9 -3.7,1.6 -3.6,1.4 -4.3,1.6 -5.6,2.5 -1.4,1 -2.4,2.3 -2.9,2.9 -0.4,0.5 -1,1.3 -1.6,2.3 -0.2,0.3 -0.3,0.6 -0.5,0.8 -0.2,0.2 -0.3,0.5 -0.4,0.7 -1.1,3.3 -2.5,6.6 -2,9.7 0,0.3 0,0.6 0,0.9 0,0.3 0,0.6 -0.1,0.9 -0.9,1.7 1.3,1.3 1.7,2.8 0.4,1.8 0,3.3 -0.1,5.1 -0.1,0.3 -0.1,0.6 -0.2,0.8 -0.8,2.6 -2,3.6 -2,3.6 -0.2,0.2 -0.8,0.8 -1.5,1.2 -0.2,0.1 -0.5,0.3 -0.8,0.4 -4.2,1.3 -6,-3.5 -6.9,-6.5 -0.1,-0.3 -0.2,-0.7 -0.2,-1 -0.2,-1.4 -0.2,-2.8 0.5,-3.6 0.2,-0.2 0.4,-0.3 0.5,-0.4 0.2,-0.1 0.3,-0.3 0.4,-0.5 -1.4,-4.5 -0.3,-8.6 0.2,-12.8 0,-0.3 0.1,-0.6 0.1,-0.9 0.3,-2.1 0.3,-2.6 1.2,-4.6 0.3,-0.7 1.3,-3.7 4,-6.4 4.8,-4.7 8.2,-4.4 11.1,-4.6 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 243.1,468.2 c 0.1,0.2 0.6,0.4 1.1,0.6 4,0.4 4,6.4 3.2,10.1 -0.1,0.3 -0.2,0.7 -0.2,1 -1.2,4.5 -3.2,6.3 -3.2,6.3 -0.4,0.4 -1.8,1.8 -3.5,2.5 -0.4,0.2 -0.9,0.3 -1.4,0.3 -5.8,-0.2 -8.4,-5.7 -9.2,-10.6 -0.1,-0.5 -0.2,-1 -0.3,-1.6 -0.4,-2.2 -0.3,-4.4 0.8,-5.7 0.3,-0.3 0.6,-0.5 0.8,-0.7 0.3,-0.2 0.5,-0.4 0.6,-0.8" id="path8-62"/><path d="m 230.6,461.9 c 0,-0.7 0,-1.8 0.1,-3 0,-0.6 0.2,-3 0.7,-6.6 0.3,-2.1 0.6,-3.7 0.7,-4.1 2.2,-10.8 10,-16.3 10,-16.3 0.9,-0.7 2.9,-1.9 3.8,-2.6 1.8,-1.1 7.2,-3.6 14.6,-1.3 1.1,0.3 8.5,3.5 9.7,5.5 1.5,2.5 -1,-1.6 -1.5,-1.1 -0.2,0.2 -0.7,0.5 -1.2,1.2 -0.6,0.8 -0.9,1.6 -1,1.9 -0.6,1.3 -2.1,1.7 -4.3,2.6 -2.8,1.1 -4.6,1.9 -6.4,3.2 -1.3,1 -2.2,2 -3.9,4.2 -1.5,1.9 -2.4,2.9 -3.2,4.7 -0.3,0.5 -0.7,1.7 -1.5,4.1 -0.5,1.4 -0.7,2.1 -0.9,2.8 -0.4,1.3 -0.6,2.4 -0.7,3.1 -0.5,1.9 -1.7,5.5 -4.9,8.4 -1.6,1.4 -3.6,3.3 -5.6,2.8 -3.6,-0.9 -4.4,-8.9 -4.5,-9.5 z" id="path10-9"/><path class="skin penis" d="m 256.1,427.7 c 3.9,-0.2 12.6,2.5 14.1,5.8 1.3,2.8 0.6,-0.9 -1.4,1.6 -1.2,0.5 -3,1.3 -5.4,2.3 -5.2,2.1 -6.2,2.3 -8.1,3.7 -2,1.5 -3.5,3.3 -4.2,4.2 -0.6,0.8 -1.5,1.9 -2.3,3.3 -0.3,0.4 -0.5,0.8 -0.7,1.2 -0.2,0.4 -0.4,0.7 -0.5,1 -1.5,4.8 -3.7,9.6 -2.9,14.1 0,0.4 0,0.9 0,1.3 0,0.4 0,0.9 -0.1,1.3 -1.2,2.4 1.9,1.9 2.5,4 0.5,2.7 0,4.8 -0.2,7.4 -0.1,0.4 -0.2,0.8 -0.3,1.2 -1.2,3.7 -2.9,5.3 -2.9,5.3 -0.3,0.3 -1.1,1.1 -2.2,1.7 -0.3,0.2 -0.7,0.4 -1.1,0.6 -6,1.9 -8.7,-5 -10,-9.4 -0.1,-0.5 -0.2,-1 -0.3,-1.5 -0.3,-2 -0.3,-4.1 0.8,-5.2 0.3,-0.3 0.5,-0.4 0.8,-0.6 0.2,-0.2 0.4,-0.4 0.6,-0.8 -2,-6.5 -0.4,-12.4 0.3,-18.5 0.1,-0.5 0.1,-0.9 0.2,-1.3 0.5,-3 0.4,-3.8 1.7,-6.6 0.5,-1.1 1.9,-5.3 5.8,-9.3 6.6,-6.9 11.6,-6.6 15.8,-6.8 z" id="path12"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path id="path6-1" d="m 235.5,477.5 c 0.1,0.3 0.7,0.5 1.4,0.7 5.2,0.5 5.2,8.1 4.1,12.9 -0.1,0.4 -0.2,0.9 -0.3,1.3 -1.6,5.7 -4.1,8.1 -4.1,8.1 -0.5,0.5 -2.3,2.3 -4.5,3.1 -0.6,0.2 -1.1,0.4 -1.8,0.4 -7.4,-0.3 -10.7,-7.2 -11.7,-13.5 -0.2,-0.7 -0.3,-1.3 -0.4,-2 -0.5,-2.8 -0.4,-5.7 1,-7.3 0.3,-0.4 0.7,-0.6 1,-0.9 0.3,-0.3 0.6,-0.6 0.8,-1.1"/><path id="path8-2" d="m 219.6,469.5 c 0,-0.9 0,-2.3 0.1,-3.9 0,-0.8 0.2,-3.9 0.9,-8.4 0.4,-2.6 0.8,-4.7 0.9,-5.2 2.8,-13.8 12.7,-20.7 12.7,-20.8 1.1,-0.9 3.7,-2.4 4.8,-3.3 2.2,-1.4 9.1,-4.6 18.7,-1.7 1.4,0.4 10.9,4.4 12.4,7 1.9,3.2 -1.2,-2.1 -1.9,-1.4 -0.3,0.3 -0.8,0.7 -1.5,1.5 -0.8,1.1 -1.1,2 -1.3,2.4 -0.8,1.7 -2.7,2.2 -5.5,3.4 -3.6,1.4 -5.9,2.4 -8.1,4 -1.6,1.2 -2.8,2.6 -5,5.3 -2,2.4 -3.1,3.8 -4.1,6 -0.3,0.7 -0.9,2.2 -2,5.2 -0.7,1.8 -0.9,2.6 -1.2,3.5 -0.5,1.6 -0.8,3 -0.9,4 -0.6,2.4 -2.1,7 -6.2,10.7 -2,1.8 -4.6,4.3 -7.1,3.6 -4.6,-1 -5.6,-11.2 -5.7,-11.9 z"/><path id="path10-70" d="m 252,425.9 c 5,-0.3 16,3.1 18,7.4 1.6,3.5 0.7,-1.2 -1.7,2 -1.5,0.7 -3.9,1.7 -6.8,2.9 -6.6,2.7 -7.9,2.9 -10.3,4.7 -2.6,1.9 -4.4,4.2 -5.4,5.4 -0.8,1 -1.9,2.4 -3,4.2 -0.3,0.5 -0.6,1 -0.9,1.5 -0.3,0.5 -0.5,0.9 -0.7,1.3 -2,6.1 -4.7,12.2 -3.6,18 0,0.6 0,1.1 0,1.7 0,0.6 -0.1,1.1 -0.1,1.7 -1.6,3.1 2.5,2.4 3.1,5.1 0.7,3.4 0,6.1 -0.3,9.4 -0.1,0.5 -0.3,1 -0.4,1.5 -1.5,4.7 -3.7,6.7 -3.7,6.7 -0.4,0.4 -1.4,1.4 -2.8,2.2 -0.4,0.3 -0.9,0.5 -1.4,0.7 -7.7,2.4 -11.1,-6.4 -12.8,-12 -0.2,-0.6 -0.3,-1.2 -0.4,-1.9 -0.4,-2.5 -0.4,-5.2 1,-6.7 0.3,-0.3 0.7,-0.6 1,-0.8 0.3,-0.2 0.6,-0.5 0.7,-1 -2.6,-8.3 -0.6,-15.8 0.4,-23.6 0.1,-0.6 0.2,-1.1 0.3,-1.7 0.6,-3.8 0.5,-4.8 2.1,-8.4 0.6,-1.3 2.4,-6.8 7.4,-11.8 8.6,-8.7 15,-8.2 20.3,-8.5 z" class="skin penis"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.9,491.2 c 0.1,0.4 1,0.7 1.8,0.9 6.7,0.6 6.7,10.6 5.3,16.7 -0.1,0.6 -0.3,1.1 -0.4,1.7 -2.1,7.4 -5.3,10.5 -5.3,10.5 -0.6,0.6 -2.9,3 -5.9,4.1 -0.7,0.3 -1.5,0.5 -2.3,0.6 -9.6,-0.4 -13.9,-9.4 -15.2,-17.5 -0.2,-0.8 -0.4,-1.7 -0.6,-2.6 -0.6,-3.6 -0.5,-7.4 1.3,-9.4 0.4,-0.5 0.9,-0.8 1.3,-1.1 0.4,-0.4 0.8,-0.7 1,-1.4" id="path7"/><path d="m 205.2,480.8 c 0,-1.2 0,-2.9 0.1,-5.1 0.1,-1.1 0.3,-5 1.1,-10.9 0.5,-3.4 1,-6.1 1.1,-6.7 3.6,-17.9 16.5,-26.9 16.5,-27 1.4,-1.2 4.8,-3.2 6.2,-4.3 2.9,-1.8 11.9,-6 24.2,-2.2 1.8,0.5 14.1,5.8 16.1,9.1 2.5,4.2 -1.6,-2.7 -2.5,-1.8 -0.4,0.4 -1.1,0.9 -1.9,2 -1.1,1.4 -1.5,2.6 -1.7,3.1 -1,2.2 -3.5,2.9 -7.2,4.4 -4.7,1.9 -7.7,3.1 -10.6,5.3 -2.1,1.6 -3.6,3.4 -6.5,6.9 -2.6,3.1 -4,4.9 -5.3,7.8 -0.4,0.9 -1.1,2.8 -2.6,6.7 -0.9,2.4 -1.2,3.4 -1.6,4.6 -0.6,2.1 -1,3.9 -1.2,5.2 -0.8,3.1 -2.8,9.1 -8,14 -2.6,2.4 -6,5.5 -9.3,4.6 -5.4,-1.5 -6.8,-14.7 -6.9,-15.7 z" id="path9"/><path class="skin penis" d="m 247.4,424.1 c 6.5,-0.4 20.8,4.1 23.4,9.6 2.1,4.6 1,-1.5 -2.3,2.6 -1.9,0.8 -5,2.2 -8.9,3.7 -8.6,3.5 -10.3,3.8 -13.4,6.1 -3.3,2.5 -5.7,5.5 -7,7 -1.1,1.3 -2.5,3.2 -3.9,5.5 -0.4,0.7 -0.8,1.4 -1.1,2 -0.3,0.6 -0.6,1.2 -0.9,1.7 -2.6,7.9 -6.1,15.8 -4.7,23.3 0,0.7 0,1.5 0,2.2 0,0.7 -0.1,1.4 -0.2,2.2 -2.1,4 3.2,3.1 4.1,6.6 0.9,4.4 0,7.9 -0.3,12.3 -0.2,0.7 -0.4,1.3 -0.6,1.9 -2,6.1 -4.8,8.7 -4.8,8.7 -0.6,0.5 -1.9,1.8 -3.6,2.9 -0.6,0.3 -1.2,0.7 -1.8,0.9 -10,3.1 -14.4,-8.3 -16.6,-15.6 -0.2,-0.8 -0.4,-1.6 -0.5,-2.4 -0.6,-3.3 -0.5,-6.8 1.3,-8.7 0.4,-0.4 0.9,-0.7 1.3,-1.1 0.4,-0.3 0.7,-0.7 0.9,-1.3 -3.4,-10.8 -0.7,-20.5 0.5,-30.7 0.1,-0.8 0.2,-1.5 0.3,-2.2 0.8,-4.9 0.7,-6.3 2.8,-10.9 0.8,-1.8 3.1,-8.8 9.7,-15.3 11.1,-11.2 19.3,-10.6 26.3,-11 z" id="path11"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 214.2,504.1 c 0.2,0.4 1.2,0.8 2.3,1.2 8.3,0.8 8.3,13 6.5,20.7 -0.2,0.7 -0.3,1.4 -0.5,2 -2.5,9.1 -6.6,13 -6.6,13 -0.8,0.8 -3.6,3.6 -7.2,5 -0.9,0.3 -1.8,0.6 -2.8,0.7 -11.9,-0.4 -17.2,-11.6 -18.7,-21.6 -0.3,-1 -0.5,-2.1 -0.7,-3.2 -0.8,-4.4 -0.7,-9.1 1.7,-11.7 0.5,-0.6 1.1,-1 1.7,-1.4 0.5,-0.4 1,-0.9 1.2,-1.7" id="path7-6"/><path d="m 188.7,491.3 c 0,-1.5 0,-3.6 0.2,-6.2 0.1,-1.3 0.3,-6.2 1.4,-13.5 0.6,-4.2 1.2,-7.5 1.4,-8.3 C 196,441.2 212,430 212,430 c 1.8,-1.4 5.9,-3.9 7.7,-5.3 3.6,-2.3 14.6,-7.4 29.9,-2.7 2.2,0.7 17.4,7.1 19.9,11.2 3.1,5.2 -1.9,-3.3 -3.1,-2.2 -0.5,0.4 -1.3,1.1 -2.4,2.4 -1.3,1.7 -1.8,3.2 -2.1,3.9 -1.2,2.7 -4.3,3.6 -8.9,5.4 -5.8,2.3 -9.4,3.8 -13,6.5 -2.6,2 -4.4,4.2 -8,8.6 -3.1,3.9 -4.9,6 -6.6,9.6 -0.5,1.1 -1.4,3.5 -3.2,8.3 -1.1,3 -1.5,4.2 -1.9,5.7 -0.8,2.6 -1.2,4.8 -1.5,6.4 -1,3.9 -3.4,11.2 -9.9,17.2 -3.2,2.9 -7.3,6.8 -11.4,5.7 -7.1,-1.9 -8.7,-18.2 -8.8,-19.4 z" id="path9-0"/><path class="skin penis" d="m 240.7,421.3 c 8,-0.5 25.7,5 28.8,11.9 2.6,5.6 1.2,-1.9 -2.8,3.3 -2.4,1 -6.2,2.7 -10.9,4.6 -10.6,4.3 -12.7,4.7 -16.5,7.5 -4.1,3.1 -7.1,6.7 -8.7,8.7 -1.3,1.6 -3,3.9 -4.8,6.8 -0.5,0.9 -1,1.7 -1.4,2.4 -0.4,0.8 -0.8,1.5 -1.1,2.1 -3.2,9.8 -7.5,19.5 -5.8,28.8 0,0.9 0,1.8 0,2.7 0,0.9 -0.1,1.8 -0.2,2.7 -2.5,4.9 4,3.8 5,8.2 1.1,5.4 0,9.8 -0.4,15.1 -0.2,0.8 -0.4,1.6 -0.7,2.4 -2.4,7.5 -5.9,10.8 -5.9,10.8 -0.7,0.7 -2.3,2.3 -4.4,3.6 -0.7,0.4 -1.5,0.8 -2.3,1.1 -12.3,3.9 -17.8,-10.2 -20.5,-19.3 -0.2,-1 -0.5,-2 -0.7,-3 -0.7,-4.1 -0.6,-8.3 1.6,-10.7 0.5,-0.6 1.1,-0.9 1.6,-1.3 0.5,-0.4 0.9,-0.8 1.1,-1.6 -4.2,-13.4 -0.9,-25.3 0.7,-37.9 0.1,-0.9 0.3,-1.8 0.4,-2.7 1,-6.1 0.9,-7.7 3.4,-13.5 1,-2.2 3.9,-10.8 11.9,-18.9 13.9,-14 24,-13.3 32.6,-13.8 z" id="path11-6"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 278,167.3 c 2.6,3.9 7.6,0.9 14,5.1 7.8,5 8.1,14 13.2,14 1.7,0 3.5,-1 4.3,-2.4 4.5,-7.7 -18.1,-34.7 -27.5,-31.1 -4.4,1.7 -6.7,10.2 -4,14.4 z" style="opacity:0.23999999;fill:#bf2126" id="XMLID_867_"/><path transform="translate(-220,0)" style="fill:#070505" d="m 489,163.9 -2.6,-6.8 58.7,0 -3.8,7.9 z" id="XMLID_892_"/><ellipse ry="8.6999998" rx="7.5999999" cy="161.10001" cx="282.79999" class="gag" id="XMLID_893_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="glasses" d="m 265.9,131 c -0.2,1 -0.3,3 0.9,4.5 1.2,1.4 3.1,1.6 7.1,1.9 4.4,0.3 6.7,0.4 8.1,-0.8 1.8,-1.5 2,-4.1 2,-5.5 0.9,0 1.7,0 2.6,-0.1 1,0 1.9,0 2.8,0 -0.3,1.5 -0.6,4.5 1.2,6.6 0.8,0.9 2.2,2 11.3,1.7 10.9,-0.3 12.4,-1.8 12.9,-2.7 1.1,-1.8 0.7,-4 0.3,-5.5 5.7,0 11.4,-0.1 17.1,-0.1 l 0,2.1 -15.6,-0.1 c 0.1,1.2 0.1,2.9 -0.9,4.4 -0.6,1 -2.3,2.8 -13.6,2.9 -9.9,0.2 -11.5,-1.2 -12.3,-2.2 -1.4,-1.7 -1.5,-3.9 -1.3,-5.4 -0.9,0 -2.7,0 -3.6,0 -0.1,1.1 -0.4,3 -1.8,4.4 -1.7,1.6 -4.2,1.5 -9.1,1.2 -4.3,-0.3 -6.5,-0.4 -7.7,-2.1 -0.9,-1.2 -0.9,-2.7 -0.8,-3.6 0.1,-0.4 0.2,-0.9 0.4,-1.6 z" id="path654"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 344.6,100.2 c 13.5,72.4 34.5,66.5 14,103.3 -43.3,47.7 -90.1,7 -98.1,-9.8 -41.1,-23.4 -0.3,-140.8 48.3,-130.3 33.3,7.2 33.3,19.5 35.8,36.8" class="hair" id="path36"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 264.6,101.6 c 5.1,7.6 15,14 52.5,7.3 18.7,5.2 2.6,37.9 1.1,61 -1.3,19.3 -7.8,36.4 -18.9,51.5 17.1,-12.2 36.2,-10.4 50.8,-41.2 41.1,-23.4 -1.2,-125.9 -49.9,-115.4 -33,7.1 -33.1,19.4 -35.6,36.8 z" class="hair" id="path1018"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 323.2,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -38.8,10 -27.5,43.7 -26.2,53.7 -6.7,16.4 6,48.7 20.8,53.5 14.6,-1.9 28.9,-5.9 37.3,-23.2 z" class="shadow" id="Head_Shadow"/><path d="m 323.4,161.2 c 6,-14.4 8.4,-24.7 10.6,-40.1 4.5,-31.3 -16.1,-52.4 -42.5,-43.9 -34.2,11 -29.4,33.1 -26.2,53.7 -6.1,16.8 6.9,48.7 20.7,53.1 10.1,-1.7 28.3,-4.2 37.4,-22.8 z" class="skin head" id="path931"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-75" d="m 308.69363,93.705843 c 6.12129,1.942001 8.41769,9.412737 8.67251,17.211417 -2.56499,-6.10053 -5.64578,-11.737253 -8.67251,-17.211417 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:2.11298418;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)" transform="matrix(1.4598262,0,0,1.3808576,-143.26648,-38.263379)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.9,413.1 c 0,0 -10.3,43.4 -10.6,67.8 -0.5,43.2 14.3,129.1 30.4,183.7 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 2.3,-46.1 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.2 26.4,153.6 -15.6,58 5.7,110.8 6.5,168.9 l 16.3,0 c 0.2,-58.5 15.6,-94.6 7.7,-168.9 12.4,-64.5 12.4,-139.3 11.6,-205.6 -0.3,-26 -5.4,-64.7 -5.4,-64.7 l -124.5,1.9" class="skin" id="XMLID_464_"/><path d="m 288,588.6 c -9.8,-40.3 -16.6,-61.7 -12.6,-107.8 -0.7,44.5 3.5,67.1 12.6,107.8 z" class="shadow" id="XMLID_465_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 0,0 -17.1,47.4 -18.7,71.7 -3.8,60.3 16.3,123.8 38.4,179.8 7.5,61.7 6.2,123.3 8.8,185.4 l 11.5,-0.3 c 2.2,-51.3 34,-103.9 16.3,-161.5 12.8,-54.2 10,-72.4 5,-160.3 -5.4,94.3 16.6,109.1 26.4,153.5 -15.6,58 5.6,110.9 6.4,169 l 16.3,0 c 0.2,-58.5 15.6,-94.7 7.8,-169 23.8,-69.9 25.5,-131.2 20.7,-194.7 -2,-26 -14.5,-75.6 -14.5,-75.6 l -124.4,2" class="skin" id="XMLID_466_"/><path d="m 293.9,619.8 c -9.8,-40.3 -22.5,-96.7 -18.5,-142.8 -0.8,44.7 9.4,102.1 18.5,142.8 z" class="shadow" id="XMLID_467_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 334.11719,835.5879 c 3.86707,-47.42283 14.39423,-97.7115 9.32701,-151.12953 0.7,46.38507 -8.88985,125.3467 -9.32701,151.12953 z" id="path4068" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 279.93066,691.78516 c 10.75918,48.71017 -13.21217,94.37122 -14.97363,147.66015 4.70837,-52.30259 28.97652,-98.35635 14.97363,-147.66015 z" id="path4070" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 334.33984,833.50879 c 1.60482,-35.51678 12.5865,-90.61327 7.23145,-144.12695 3.32987,53.29414 -7.62026,108.20277 -7.23145,144.12695 z" id="path4068-3" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 280.26661,691.78418 c 11.3053,48.83256 -10.20522,96.99759 -14.55763,139.75782 6.27685,-42.03405 28.01437,-90.5764 14.55763,-139.75782 z" id="path4070-6" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 355.2168,421.00391 c 11.91522,14.08675 23.36538,28.61015 28.01522,54.3422 -1.75988,-26.81941 -13.78924,-42.18616 -28.01522,-54.3422 z" id="path4098" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 341.9873,684.80664 c 2.83237,53.34079 -4.36665,86.53996 -5.15039,122.49707 3.75983,-35.48385 11.00295,-69.03003 5.15039,-122.49707 z" id="path4068-7" sodipodi:nodetypes="ccc"/><path style="color:#000000;font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:medium;line-height:normal;font-family:sans-serif;text-indent:0;text-align:start;text-decoration:none;text-decoration-line:none;text-decoration-style:solid;text-decoration-color:#000000;letter-spacing:normal;word-spacing:normal;text-transform:none;direction:ltr;block-progression:tb;writing-mode:lr-tb;baseline-shift:baseline;text-anchor:start;white-space:normal;clip-rule:nonzero;display:inline;overflow:visible;visibility:visible;opacity:1;isolation:auto;mix-blend-mode:normal;color-interpolation:sRGB;color-interpolation-filters:linearRGB;solid-color:#000000;solid-opacity:1;fill:#ffffff;fill-opacity:1;fill-rule:evenodd;stroke:none;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1;filter:url(#Filter_Shine_Blur);color-rendering:auto;image-rendering:auto;shape-rendering:auto;text-rendering:auto;enable-background:accumulate" d="m 270.78027,808.66504 c 8.80124,-35.13449 27.27028,-68.16292 13.31055,-117.2959 10.80233,48.881 -7.32306,80.94637 -13.31055,117.2959 z" id="path4070-5" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 225.8,413.1 c 0,0 -26.1,35.9 -27.6,60.3 -3.8,60.3 16.8,135.5 38.9,191.5 7.5,61.7 14.8,123 17.3,185.1 l 11.5,-0.3 c 2.3,-52.9 39.2,-99.2 20.2,-160.8 13.6,-57.7 6.2,-71.9 1,-161 -5.4,94.3 4.4,110.4 14.2,154.8 -15.6,58 17.8,109.6 18.6,167.8 l 16.3,0 c 0.2,-58.5 16.4,-95.2 8.5,-169.5 23.8,-69.9 46.5,-155.6 41.7,-219 -2,-25.9 -36,-50.6 -36,-50.6 l -124.6,1.7" class="skin" id="XMLID_468_"/><path d="M 289.6,630.9 C 279.8,590.6 268.8,530 272.8,483.8 c -0.8,44.7 7.6,106.4 16.8,147.1 z" class="shadow" id="XMLID_469_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><circle r="1.2" cy="364.39999" cx="262.29999" class="steel_piercing" id="XMLID_515_"/><circle r="1.2" cy="368.60001" cx="262.29999" class="steel_piercing" id="XMLID_516_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 262.3,369.8 c -0.2,0 -1.3,2 -1.2,11.6 0.1,12.7 1.2,13.3 1.4,13.3 0.4,0 1.5,-7.4 1.2,-15.9 -0.5,-4.5 -1.1,-9 -1.4,-9 z" class="steel_piercing" id="XMLID_513_"/><path d="m 262.4,394.9 c -0.5,0 -1,2.4 -0.8,4.4 0.2,1.3 0.6,3 1.2,3 0.4,0 0.7,-1.8 0.8,-3 0,-2.1 -0.7,-4.4 -1.2,-4.4 z" class="steel_piercing" id="XMLID_514_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 252.9,426.4 c 0.2,0.1 0.2,0.4 0.2,0.5 0,1 1.5,4.4 3.3,6 4.8,4.2 10.2,6.1 9.7,3.9 -0.1,-0.4 0.4,-0.5 0.4,-0.7 0.6,-2.1 -2.1,-5.3 -5.6,-8.3 -2.9,-2.5 -3.4,-2.2 -4,-2.7 -0.1,-0.1 -0.3,-0.2 -0.3,-0.5 -0.1,-0.3 0.2,-0.5 0.2,-0.7 0.1,-0.8 -0.9,-1.3 -1.9,-1.8 -0.7,-0.4 -2.2,-0.8 -3,-0.2 -1.7,1.3 -0.7,5.3 0.4,4.7 0.2,-0.1 0.4,-0.3 0.6,-0.2 z" class="shadow" id="XMLID_890_"/><path d="m 253,426.5 c 0.2,0.2 0.2,0.4 0.2,0.5 0,0.6 1.6,3.9 4.8,6.6 2.4,2 6.9,5 8.5,3.6 0.3,-0.3 0.4,-0.5 0.4,-0.8 0.7,-2.3 -2.8,-5.2 -3.7,-6.1 -3.3,-2.8 -5.2,-4.5 -6,-5 -0.1,-0.1 -0.4,-0.3 -0.5,-0.6 -0.1,-0.3 0.1,-0.4 0.1,-0.6 0.1,-0.6 -1,-1.3 -1.8,-1.7 -0.6,-0.3 -2,-0.8 -2.8,-0.2 -1.4,1.1 -0.5,4.2 0.2,4.4 0.2,0 0.4,-0.2 0.6,-0.1 z" class="skin penis" id="XMLID_891_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 242.5,418.4 c 0.4,0.3 0.4,0.8 0.4,1 0,1.8 2.4,7.6 6.3,11.2 9.7,8.8 18.8,11.3 17.9,7.1 -0.2,-0.6 0.8,-1 0.9,-1.3 0.8,-3 -4.1,-10 -10.7,-15.3 -5.5,-4.4 -6,-4.3 -7.3,-5.1 -0.2,-0.1 -0.4,-0.3 -0.5,-0.9 -0.1,-0.4 0.3,-1 0.4,-1.3 0.2,-1.4 -1.8,-2.5 -3.6,-3.4 -1.4,-0.7 -4.2,-1.5 -5.6,-0.4 -3.2,2.6 -1.1,9.7 0.7,8.7 0.3,-0.2 0.7,-0.6 1.1,-0.3 z" class="shadow" id="XMLID_888_"/><path d="m 242.5,418.6 c 0.4,0.3 0.4,0.9 0.4,1 0,1.2 3,7.3 9,12.4 4.4,3.9 13.1,9.3 16,6.9 0.5,-0.4 0.7,-1.1 0.8,-1.4 1.3,-4.3 -5.1,-9.9 -7,-11.6 -6.2,-5.4 -9.9,-8.5 -11.2,-9.4 -0.2,-0.1 -0.8,-0.5 -1,-1.2 -0.1,-0.5 0.2,-0.8 0.3,-1.2 0.2,-1.2 -1.9,-2.6 -3.4,-3.2 -1.2,-0.4 -3.6,-1.6 -5.3,-0.4 -2.7,2 -1,7.9 0.4,8.1 0.2,0.1 0.7,-0.3 1,0 z" class="skin penis" id="XMLID_889_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226.2,405.6 c 0.5,0.4 0.5,1.3 0.5,1.5 0,2.8 5.5,12.7 10.5,17.6 15,14.6 29.9,18.3 28.4,11.7 -0.2,-1 1.2,-1.5 1.4,-2.1 2,-6.3 -7.5,-15.7 -17.9,-24.4 -8.7,-7.3 -9,-6.9 -10.9,-8.3 -0.3,-0.2 -0.7,-0.5 -0.9,-1.5 -0.2,-0.7 0.4,-1.6 0.5,-2.2 0.4,-2.3 -2.8,-4 -5.6,-5.4 -2.2,-1.2 -6.7,-2.5 -9.1,-0.5 -5.2,4.1 -1.2,15.3 1.2,14 0.6,-0.2 1.3,-0.7 1.9,-0.4 z" class="shadow" id="XMLID_886_"/><path d="m 226.5,406.1 c 0.6,0.4 0.5,1.3 0.5,1.5 0,1.9 4.9,11.6 14.3,19.9 7.1,6.2 21,15 25.6,11.1 0.9,-0.7 1.2,-1.7 1.3,-2.3 2.1,-6.9 -8.2,-15.9 -11.3,-18.6 -10,-8.6 -15.7,-13.7 -17.9,-15.1 -0.3,-0.2 -1.3,-0.8 -1.5,-2 -0.2,-0.8 0.3,-1.2 0.4,-2 0.3,-2 -3,-4.2 -5.3,-5.2 -1.8,-0.8 -5.9,-2.6 -8.6,-0.5 -4.3,3.1 -1.5,12.6 0.5,13 0.5,0.3 1.3,-0.2 2,0.2 z" class="skin penis" id="XMLID_887_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 210.3,392.5 c 0.7,0.5 0.8,1.9 0.8,2.1 0,4 7.6,17.9 14.7,24.6 21.1,20.4 41.9,25.7 39.8,16.4 -0.3,-1.4 1.8,-2.1 2,-3 2.7,-8.8 -10.5,-22 -25,-34.2 -12.3,-10.2 -12.5,-9.7 -15.4,-11.6 -0.4,-0.3 -1,-0.7 -1.2,-2 -0.2,-1.1 0.7,-2.2 0.8,-3.1 0.4,-3.2 -3.9,-5.5 -7.9,-7.6 -3.1,-1.6 -9.2,-3.5 -12.6,-0.8 -7.2,5.8 -1.6,21.3 1.6,19.6 0.6,-0.3 1.6,-1 2.4,-0.4 z" class="shadow" id="XMLID_884_"/><path d="m 210.2,392.5 c 0.8,0.6 0.8,2 0.8,2.1 0.1,2.7 6.8,16.4 20.3,28.1 10.1,8.8 29.6,21.2 36.2,15.6 1.2,-1 1.6,-2.3 1.9,-3.2 3,-9.8 -11.6,-22.4 -15.9,-26.2 -14,-12.2 -22.2,-19.3 -25.4,-21.3 -0.4,-0.3 -1.9,-1.2 -2.1,-2.7 -0.2,-1.2 0.4,-1.8 0.5,-2.7 0.4,-2.8 -4.3,-5.9 -7.6,-7.3 -2.6,-1.1 -8.3,-3.6 -12.2,-0.8 -6,4.4 -2.1,17.9 0.8,18.4 0.8,0.1 1.9,-0.7 2.7,0 z" class="skin penis" id="XMLID_885_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 193.3,379.4 c 1,0.6 1,2.4 1,2.7 0,5.1 9.7,22.6 18.6,31.2 26.7,25.9 53,32.5 50.4,20.7 -0.4,-1.8 2.2,-2.8 2.6,-3.8 3.5,-11.1 -13.2,-27.9 -31.6,-43.3 -15.5,-12.9 -15.8,-12.3 -19.4,-14.6 -0.5,-0.4 -1.3,-0.9 -1.6,-2.6 -0.3,-1.3 0.9,-2.8 1,-3.9 0.6,-4 -4.9,-7 -10,-9.6 -3.9,-2 -11.7,-4.4 -16,-1 -9.2,7.3 -2,27 2,24.8 0.8,-0.4 2,-1.3 3,-0.6 z" class="shadow" id="XMLID_882_"/><path d="m 193.1,379.4 c 1.1,0.7 1.1,2.5 1.1,2.8 0.1,3.5 8.8,21.1 25.9,36 12.9,11.2 37.9,27.2 46.4,20.1 1.5,-1.3 2,-3 2.4,-4.2 3.8,-12.5 -14.8,-28.7 -20.4,-33.6 -18,-15.6 -28.5,-24.7 -32.5,-27.4 -0.5,-0.4 -2.4,-1.5 -2.8,-3.5 -0.3,-1.5 0.5,-2.3 0.7,-3.5 0.4,-3.5 -5.4,-7.5 -9.7,-9.3 -3.3,-1.4 -10.7,-4.6 -15.6,-1.1 -7.7,5.6 -2.8,22.8 1.1,23.5 0.9,0.4 2.3,-0.6 3.4,0.2 z" class="skin penis" id="XMLID_883_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 176.6,366.1 c 1.2,0.8 1.2,2.9 1.2,3.2 0,6.2 11.8,27.5 22.6,38 32.5,31.5 64.6,39.6 61.4,25.2 -0.4,-2.2 2.7,-3.4 3.1,-4.7 4.2,-13.5 -16.1,-34 -38.6,-52.7 -18.8,-15.7 -19.3,-14.9 -23.6,-17.8 -0.6,-0.4 -1.6,-1.1 -1.9,-3.1 -0.3,-1.6 1.1,-3.5 1.2,-4.8 0.8,-4.9 -6,-8.6 -12.1,-11.7 -4.8,-2.4 -14.3,-5.3 -19.5,-1.2 -11.2,8.9 -2.4,32.9 2.5,30.2 1,-0.3 2.6,-1.4 3.7,-0.6 z" class="shadow" id="XMLID_880_"/><path d="m 176.4,366.1 c 1.3,0.9 1.3,3 1.3,3.4 0.1,4.2 10.7,25.7 31.6,43.9 15.7,13.6 46.1,33.1 56.5,24.5 1.8,-1.6 2.5,-3.7 2.9,-5.1 4.7,-15.3 -18.1,-35 -24.9,-40.9 -22,-19.1 -34.8,-30.1 -39.6,-33.4 -0.6,-0.4 -2.9,-1.8 -3.4,-4.2 -0.3,-1.8 0.6,-2.8 0.9,-4.2 0.5,-4.2 -6.6,-9.1 -11.8,-11.4 -4,-1.7 -13,-5.6 -19,-1.3 -9.4,6.8 -3.4,27.8 1.3,28.7 1.2,0.3 2.8,-0.9 4.2,0 z" class="skin penis" id="XMLID_881_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 157.7,353.4 c 1.4,0.9 1.4,3.5 1.4,3.9 0,7.5 14.3,33.3 27.4,46 39.3,38.2 78.2,48 74.4,30.6 -0.5,-2.6 3.3,-4.1 3.8,-5.6 5.1,-16.4 -19.5,-41.2 -46.7,-63.9 -22.8,-19 -23.3,-18.1 -28.6,-21.5 -0.8,-0.5 -2,-1.3 -2.4,-3.8 -0.4,-2 1.3,-4.2 1.4,-5.8 0.9,-5.9 -7.2,-10.4 -14.7,-14.2 -5.8,-2.9 -17.3,-6.4 -23.6,-1.4 -13.5,10.8 -2.9,39.9 3,36.6 1.3,-0.6 3.1,-1.9 4.6,-0.9 z" class="shadow" id="XMLID_878_"/><path d="m 157.4,353.4 c 1.6,1 1.6,3.7 1.6,4.1 0.1,5.1 13,31.1 38.3,53.1 19,16.5 55.9,40.1 68.5,29.6 2.2,-2 3,-4.5 3.5,-6.2 5.6,-18.5 -21.9,-42.4 -30.2,-49.6 -26.6,-23.1 -42.1,-36.5 -48,-40.4 -0.8,-0.5 -3.5,-2.2 -4.1,-5.1 -0.4,-2.2 0.8,-3.4 1,-5.1 0.7,-5.1 -8,-11 -14.3,-13.8 -4.9,-2.1 -15.7,-6.8 -23,-1.6 -11.4,8.3 -4.1,33.7 1.6,34.8 1.4,0.5 3.4,-1 5.1,0.2 z" class="skin penis" id="XMLID_879_"/></svg></html>' >>
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<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="M 487.94,432.27" class="hair" id="path225"/><path d="m 264.63236,432.7941 3.08824,-0.44117 c 0.32893,-6.46544 2.86908,-11.82526 5.07352,-17.35295 -5.56875,0.43615 -11.6036,0.4062 -16.47058,1.54412 2.07073,5.53315 5.0715,10.91128 8.30882,16.25 z" id="path5158" sodipodi:nodetypes="ccccc" class="hair"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 263.75,419.9043 c -8.2e-4,-10e-6 -0.58714,0.1188 -0.58789,0.11914 -7.6e-4,3.3e-4 -0.41533,0.28448 -0.41602,0.28515 -6.8e-4,6.8e-4 -0.16844,0.19228 -0.21679,0.27149 -0.0484,0.0792 -0.0782,0.14597 -0.10157,0.20312 -0.0467,0.11431 -0.0651,0.19149 -0.0781,0.25391 -0.026,0.12484 -0.0284,0.19225 -0.0312,0.25 -0.0112,0.23101 0.006,0.32495 0.0215,0.48047 0.0306,0.31104 0.0857,0.72068 0.16211,1.23047 0.15277,1.01958 0.38676,2.41502 0.63867,3.85937 0.25192,1.44435 0.5224,2.93411 0.74805,4.125 0.22565,1.19089 0.34624,1.90055 0.50586,2.4336 a 1.40014,1.40014 0 1 0 2.68164,-0.80274 c 0.0212,0.0709 -0.21519,-0.97908 -0.4375,-2.15234 -0.22231,-1.17326 -0.49061,-2.65278 -0.74023,-4.08399 -0.24963,-1.4312 -0.48059,-2.81807 -0.62696,-3.79492 -0.0673,-0.44897 -0.1114,-0.78286 -0.13476,-1 a 1.40014,1.40014 0 0 0 -0.17774,-0.96289 c -0.0508,-0.0871 -0.0847,-0.21273 -0.39257,-0.43945 -0.077,-0.0567 -0.30966,-0.17347 -0.31055,-0.17383 -8.9e-4,-3.6e-4 -0.50504,-0.10155 -0.50586,-0.10156 z" id="path4354" class="hair"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.1,434.3 c 3,13.5 5.9,25.9 9.3,33 -7.6,-8.5 -10.8,-18.9 -9.3,-33 z" class="labia" id="Vagina"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 269.6,443.9 c 0.1,-0.1 1.3,0.5 1.4,1.7 0.1,0.9 -0.6,2 -1.7,2 -1,0.1 -1.8,-0.7 -2,-1.5 -0.2,-1.1 0.6,-2 0.7,-2 0.1,0 -0.6,1.1 -0.2,1.9 0.3,0.4 0.8,0.8 1.3,0.7 0.7,-0.1 1.2,-0.7 1.2,-1.2 0.1,-0.9 -0.8,-1.6 -0.7,-1.6 z" class="steel_piercing" id="XMLID_528_"/><path d="m 266.6,445 c 0.1,0 0.7,1.2 0,2.2 -0.5,0.7 -1.7,1.1 -2.6,0.4 -0.8,-0.6 -0.9,-1.7 -0.5,-2.5 0.5,-0.9 1.8,-1.1 1.8,-1 0,0.1 -1.2,0.4 -1.3,1.3 -0.1,0.4 0.1,1.1 0.6,1.4 0.5,0.4 1.3,0.2 1.7,-0.2 0.6,-0.5 0.2,-1.6 0.3,-1.6 z" class="steel_piercing" id="XMLID_529_"/><path d="m 267.5,451.5 c 0.1,0 0.8,1.2 0.3,2.2 -0.4,0.8 -1.6,1.2 -2.6,0.7 -0.9,-0.5 -1.1,-1.6 -0.7,-2.4 0.4,-1 1.7,-1.2 1.7,-1.2 0.1,0.1 -1.2,0.5 -1.2,1.4 -0.1,0.4 0.2,1.1 0.7,1.3 0.6,0.3 1.3,0.1 1.7,-0.4 0.5,-0.5 0,-1.6 0.1,-1.6 z" class="steel_piercing" id="XMLID_530_"/><path d="m 270.7,450.6 c 0.1,-0.1 1.4,0.4 1.7,1.4 0.2,0.9 -0.4,2 -1.4,2.2 -1,0.3 -1.9,-0.4 -2.1,-1.2 -0.4,-1 0.4,-2 0.4,-2 0.1,0 -0.4,1.2 0.1,1.9 0.3,0.4 0.9,0.7 1.4,0.5 0.6,-0.2 1,-0.9 1,-1.4 0,-0.9 -1.2,-1.4 -1.1,-1.4 z" class="steel_piercing" id="XMLID_531_"/><path d="m 272.8,457.1 c 0.1,-0.1 1.4,0.4 1.7,1.5 0.2,0.9 -0.4,2 -1.4,2.2 -1,0.2 -1.9,-0.5 -2.1,-1.2 -0.4,-1 0.4,-2 0.4,-2 0.1,0 -0.4,1.2 0.1,1.9 0.3,0.4 0.9,0.7 1.4,0.5 0.6,-0.2 1,-0.9 1,-1.3 -0.1,-1 -1.1,-1.5 -1.1,-1.6 z" class="steel_piercing" id="XMLID_532_"/><path d="m 270.1,458.5 c 0.1,0 0.8,1.2 0.3,2.2 -0.4,0.8 -1.6,1.2 -2.6,0.7 -0.9,-0.5 -1.1,-1.6 -0.7,-2.4 0.4,-1 1.7,-1.2 1.7,-1.2 0.1,0.1 -1.2,0.5 -1.2,1.4 -0.1,0.4 0.2,1.1 0.7,1.3 0.6,0.3 1.3,0.1 1.7,-0.4 0.4,-0.5 0,-1.6 0.1,-1.6 z" class="steel_piercing" id="XMLID_533_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 271.3,459.9 c 0.2,0 2,2.8 0.8,5.2 -1,2 -3.6,3.1 -6,2 -2.1,-1.1 -2.8,-3.7 -2,-5.6 0.9,-2.4 3.7,-3.1 3.9,-2.9 0.1,0.2 -2.6,1.4 -2.7,3.6 -0.1,1.2 0.5,2.6 1.9,3.1 1.4,0.6 3.1,0 3.9,-1 1.3,-1.7 0.1,-4.3 0.2,-4.4 z" class="steel_piercing" id="XMLID_512_"/><ellipse ry="2.0000744" rx="1.8000669" cy="-498.19226" cx="-198.94585" class="steel_piercing" transform="matrix(-0.99036315,0.13849485,-0.13849485,-0.99036315,0,0)" id="XMLID_517_"/><ellipse ry="1.8000669" rx="1.7000633" cy="-499.48944" cx="-201.77112" class="steel_piercing" transform="matrix(-0.99036315,0.13849485,-0.13849485,-0.99036315,0,0)" id="XMLID_518_"/><path d="m 268,449.7 c 0.2,0 1.7,3 0.1,5.2 -1.2,1.8 -4.1,2.6 -6.1,1.2 -2,-1.4 -2.2,-4.1 -1.2,-5.8 1.2,-2.2 4.2,-2.6 4.3,-2.4 0.1,0.2 -2.8,1.1 -3.1,3.1 -0.2,1.2 0.2,2.6 1.4,3.4 1.3,0.9 3.1,0.4 4,-0.4 1.3,-1.5 0.5,-4.3 0.6,-4.3 z" class="steel_piercing" id="XMLID_519_"/><ellipse ry="2" rx="1.8" cy="453.10001" cx="260.60001" class="steel_piercing" id="XMLID_520_"/><ellipse ry="1.8" rx="1.7" cy="455.39999" cx="262.60001" class="steel_piercing" id="XMLID_521_"/><path d="m 271.3,459.3 c -0.2,0 -1.4,3.2 0.4,5.2 1.4,1.7 4.3,2.2 6.2,0.6 1.9,-1.5 1.9,-4.3 0.8,-5.9 -1.3,-2.1 -4.4,-2.2 -4.4,-2 0,0.2 2.8,0.8 3.4,2.8 0.3,1.1 0,2.6 -1.1,3.5 -1.2,1 -3,0.7 -4,-0.2 -1.7,-1.2 -1.1,-4 -1.3,-4 z" class="steel_piercing" id="XMLID_522_"/><ellipse ry="2.0000093" rx="1.8000083" cy="485.7283" cx="238.20935" class="steel_piercing" transform="matrix(0.99649537,-0.0836479,0.0836479,0.99649537,0,0)" id="XMLID_523_"/><ellipse ry="1.8000085" rx="1.7000082" cy="486.90195" cx="235.39908" class="steel_piercing" transform="matrix(0.99649527,-0.08364908,0.08364908,0.99649527,0,0)" id="XMLID_524_"/><path d="m 268.5,449.9 c -0.2,0 -0.8,3.4 1.3,5.1 1.7,1.3 4.6,1.4 6.2,-0.5 1.5,-1.9 1,-4.5 -0.4,-6 -1.8,-1.8 -4.7,-1.3 -4.7,-1.2 -0.1,0.3 2.9,0.3 3.9,2.1 0.5,1.1 0.5,2.6 -0.4,3.6 -1.1,1.2 -2.8,1.2 -4,0.6 -1.7,-0.9 -1.7,-3.8 -1.9,-3.7 z" class="steel_piercing" id="XMLID_525_"/><ellipse ry="2.0000699" rx="1.8000628" cy="511.93347" cx="139.35681" class="steel_piercing" transform="matrix(0.96266641,-0.27069056,0.27069056,0.96266641,0,0)" id="XMLID_526_"/><ellipse ry="1.8000628" rx="1.7000594" cy="511.60583" cx="142.2471" class="steel_piercing" transform="matrix(0.96266641,-0.27069056,0.27069056,0.96266641,0,0)" id="XMLID_527_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:none;stroke:none" d="m 247.43521,421.40369 c 11.48595,-7.47207 25.83395,-7.39381 43.33727,-0.45163" id="path4363" sodipodi:nodetypes="cc"/><text xml:space="preserve" id="text4365" sodipodi:linespacing="125%" style="font-size:12px;line-height:125%;text-align:center;text-anchor:middle" x="25.568281" y="0"><textPath xlink:href="#path4363" id="textPath4369" style="font-size:12px;text-align:center;text-anchor:middle">'+_art_pussy_tattoo_text+'</textPath></text></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 315.9,889.4 c -1.9,7 1.7,8.6 3.5,23.1 1.2,9.2 2.2,17.5 1.3,22.5 -0.1,0.4 0,2.8 0.3,6 0.4,5.2 0.7,7.8 2,10 2.3,3.6 6.4,4.8 9.6,5.5 4.8,1.1 9.9,2.2 13.2,-0.9 2.9,-2.7 3,-7.2 3.1,-12.3 0.1,-8.9 -2.1,-12.2 -4.2,-23.3 -1.1,-6 -1.3,-10.4 -1.9,-18.7 -0.5,-8.4 -0.5,-15.3 -0.4,-19.2 0,-1.6 0.1,-2.8 0.1,-3.1 0.8,-25.5 -5.1,-66.8 1,-107.3 0,0 4.6,-31 4.6,-66.5 0,-2.1 -0.7,-7.6 -1.6,-10.3 -8.5,0 -18.3,6.9 -36.7,6.9 -1.2,3.7 -2.3,10.8 -2.3,13.7 0.8,53.8 3.1,67.5 3.1,67.5 4.1,23.8 5.9,48 10.3,71.7 0,0 2.3,12.7 -0.6,24.1 -0.5,2 -1,3.1 -1,3.1 -1.1,2.7 -2.5,3.8 -3.4,7.5 z" class="shoe" id="XMLID_476_"/><path d="m 249.2,698.7 c 7.9,-1.2 22.7,5.2 38.3,4.4 5.2,41.8 -7.7,77.2 -8.9,88 -1.2,10.8 -3.7,28.4 -9.4,65 0,0 -0.5,5.5 1.4,10 0.8,2 1.4,2.1 2.5,3.8 2.8,4.5 3.8,11.4 3.3,16.5 -0.4,4.2 -1.6,4.2 -3.1,9.3 -1.6,5.6 -1.9,13.8 -2.4,30.1 0,1.5 -0.4,5 -0.4,6.5 -0.4,0.3 -2,0.3 -2.6,0 0.1,-1.2 0.1,-3.5 0.1,-4.9 -0.2,-8.4 1.2,-25.3 -0.3,-26.2 -1,-0.6 -3.7,5.1 -5.8,10.9 -4.2,12.2 -2.3,16.9 -5.6,21.3 -2.8,3.8 -7.2,3.4 -15.9,2.7 -9.2,-0.8 -10.9,-3.8 -11.5,-4.8 -2.1,-4 -2.4,-10.8 -0.5,-13.1 0.7,-0.9 1.2,-0.5 3,-1.1 3.3,-1 5.7,-3.4 6.5,-4.3 2.8,-3.2 3.4,-8.4 3.7,-11.5 1.7,-13.2 3,-15.7 4,-20.9 0,0 0.7,-3.9 1,-8.3 0.4,-4.9 5,-101.2 3.6,-160.4 0,-2 -0.7,-7.1 -1,-13 z" class="shoe" id="XMLID_477_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 306.2,889.4 c -2.5,7 2.2,8.6 4.5,23.1 1.5,9.2 2.8,17.5 1.8,22.5 -0.1,0.4 0,2.8 0.4,6 0.6,5.2 0.9,7.8 2.6,10 2.9,3.6 8.3,4.8 12.4,5.5 6.2,1.1 12.7,2.2 17.1,-0.9 3.7,-2.7 3.9,-7.2 4,-12.3 0.2,-8.9 -2.8,-12.2 -5.4,-23.3 -1.4,-6 -1.8,-10.4 -2.4,-18.7 -0.7,-8.4 -0.6,-15.3 -0.5,-19.2 0,-1.6 0.1,-2.8 0.1,-3.1 1.1,-25.5 -1.1,-66.3 3.8,-107.1 1.4,-11.6 3.4,-31.1 3.4,-66.6 0,-2.1 -0.9,-7.6 -2,-10.3 -11,0 -23.6,6.9 -47.5,6.9 -1.5,3.7 -3,10.8 -2.9,13.7 1,53.8 4,67.5 4,67.5 5.2,23.8 7.6,48 13.2,71.7 0,0 3,12.7 -0.8,24.1 -0.6,2 -1.2,3.1 -1.2,3.1 -1.6,2.6 -3.4,3.7 -4.6,7.4 z" class="shoe" id="XMLID_480_"/><path d="m 240.7,698.7 c 10.3,-1.2 29.8,5.2 50,4.4 6.8,41.8 -10,77.2 -11.6,88 -1.5,10.8 -4.9,28.4 -12.3,65 0,0 -0.6,5.5 1.9,10 1.1,2 1.9,2.1 3.3,3.8 3.7,4.5 5.1,11.4 4.4,16.5 -0.6,4.2 -2.1,4.2 -4.1,9.3 -2.1,5.6 -2.5,13.8 -3.1,30.1 -0.1,1.5 -0.4,5 -0.6,6.5 -0.6,0.3 -2.7,0.3 -3.4,0 0.1,-1.2 0.1,-3.5 0.1,-4.9 -0.3,-8.4 1.6,-25.3 -0.4,-26.2 -1.2,-0.6 -4.9,5.1 -7.5,10.9 -5.4,12.2 -2.9,16.9 -7.3,21.3 -3.6,3.8 -9.4,3.4 -20.9,2.7 -12,-0.8 -14.4,-3.8 -15,-4.8 -2.8,-4 -3.1,-10.8 -0.7,-13.1 0.9,-0.9 1.6,-0.5 4,-1.1 4.4,-1 7.5,-3.4 8.4,-4.3 3.6,-3.2 4.4,-8.4 4.9,-11.5 2.2,-13.2 3.9,-15.7 5.2,-20.9 0,0 0.9,-3.9 1.3,-8.3 0.4,-4.9 6.5,-101.2 4.7,-160.4 0,-2 -0.9,-7.1 -1.3,-13 z" class="shoe" id="XMLID_481_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 2,-109.2 2,-109.2 l 33.1,2.2 c 0,0 -18.6,97.5 -17.9,105.9 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -7.8,-16 -10.9,-32.3 -10.9,-32.3 z" class="shoe" id="XMLID_488_"/><path d="m 320.6,865.6 c 0.5,-6.7 -11.3,-107.5 -10.7,-108.1 l 35,-1.6 -7.9,104.2 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -6.9,2.3 -10.1,0.4 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.3 1.8,-46.6 z" class="shoe" id="XMLID_489_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 248.2,917.5 c -1.2,-9.6 -9.4,-40 1.5,-55.6 5.2,-5.3 -2.7,-109.7 -2.7,-109.7 l 41.3,2 c 0,0 -18.7,98.1 -17.9,106.5 2.8,0.4 10.7,8.4 11.9,15.9 -2.8,15.5 -3.1,61.9 -3.9,72 l -0.8,0 c -0.6,-11.2 1.1,-43.9 -1.2,-56.5 -3.4,16.4 -2.8,51.3 -8.4,57.1 -2.5,0.4 -3.2,1.6 -5.4,0.5 -8,-15.9 -14.4,-32.2 -14.4,-32.2 z" class="shoe" id="XMLID_490_"/><path d="M 315.5,865.2 C 316,858.5 301.3,756.1 301.9,755.5 l 43.1,0.5 -8,104.1 c 4.7,13.7 8.6,42.3 9.2,52.3 2.2,6.8 -2.8,24.1 -9.2,47 -2.4,3 -12,1.9 -15.2,-0.1 -6.8,-19 -10.7,-40.8 -8.1,-47.6 -0.8,-14.1 0.1,-26.2 1.8,-46.5 z" class="shoe" id="XMLID_491_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 266.5,836 c 3.5,2.8 -2.3,9.7 0.8,19.5 2.4,7.6 5.2,6.8 6.1,10.7 2.8,10.5 -8,25 -20.6,31.3 -10.4,5.2 -23.4,5.6 -24.7,2.3 -0.7,-1.7 2.1,-3.4 6.1,-8.5 1.7,-2.2 9.3,-12.9 10.8,-23.4 1.9,-13.2 7.6,-22.4 8.2,-30.7 0.7,-7.5 7.7,-5.8 13.3,-1.2 z" class="skin" id="XMLID_506_"/><path d="m 271.2,895.3 c 6.5,-2.7 9.7,-4 11,-6.6 2.2,-4.4 0.1,-9.5 -1.5,-13.4 -1.6,-3.9 -4.7,-9 -6.6,-8.5 -1,0.3 -0.9,2 -2,4.4 -1.4,3.6 -3.8,5.6 -6.4,7.9 -14.5,12.9 -17.5,20.3 -25.1,20 -4.2,-0.1 -5.3,-2.4 -11.3,-2.1 -0.8,0 -4.9,0.3 -9.7,2.5 -2,1 -9.2,4.4 -8.8,7.3 0.6,4.1 15.6,4.8 17.4,4.9 6.4,0.3 12.4,0.6 18.5,-2.8 5.1,-2.8 4.1,-4.9 10,-8.3 4.8,-2.6 6.1,-1.9 14.5,-5.3 z" class="shoe" id="XMLID_507_"/><path d="m 320.7,872.8 c -3.4,4.4 -1.1,6.9 -4.1,23.2 -1.2,6.3 -1.8,12.7 -3.3,18.9 -0.5,2.1 -1.3,5.2 -0.5,8.8 0.3,1 1.3,5.1 4.4,7.3 3.2,2.2 2.6,3.5 10.8,3.2 8.3,-0.3 9,-1.3 11,-3 5,-4 3.5,-16.6 2.8,-21.3 -0.7,-5.5 -1.6,-6 -2.1,-12.4 -0.6,-7.3 0.5,-8.3 -0.2,-13.3 -0.4,-3.6 -1.7,-13.1 -7.6,-15.9 -4.5,-2.3 -7.7,0 -11.2,4.5 z" class="shoe" id="XMLID_508_"/><path d="m 321.9,846.6 c -1.1,1.1 -1.6,2.6 -2.5,5.7 -1.1,3.3 -2.5,8.1 -2.4,14.4 0.1,5.1 1.2,4.6 1.6,10.6 0.4,5.5 -0.1,9.9 -1,17.2 -1.2,9.8 -2.1,11.4 -0.9,13.8 2.4,4.4 8.8,4.4 12.1,4.4 5.6,0 10.6,-2 11.7,-6.8 0.3,-1.1 0,-2 -0.2,-3.1 -1.7,-8.2 0,-9.3 -1.3,-18.1 -1.3,-9 -2,-8.5 -1.9,-14.6 0.1,-5.1 2.9,-7.9 0,-17.7 -1.4,-3.2 -2.1,-4.6 -2.8,-5.2 -3.2,-3.4 -9.2,-3.9 -12.4,-0.6 z" class="skin" id="XMLID_509_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 324.8,866 c -5.3,-0.9 -12.7,7.6 -13,14.8 -0.2,3.8 1.7,5.5 4,10.2 6.9,14.2 6,31.8 5.8,38.1 -0.3,4.5 -0.8,9.3 2,14.1 2.1,3.6 5.2,5.5 6.9,6.7 6.6,4.2 13,3.8 19,3.5 5,-0.3 6.7,-1.2 7.8,-2.3 2.2,-2.2 2.3,-5.3 2.3,-6.7 0.1,-4.4 -1.9,-7.7 -3.2,-9.8 -5.3,-8.7 -8.1,-13.1 -10.1,-15.3 -14.8,-16.6 -11.2,-51.6 -21.5,-53.3 z" class="shoe" id="XMLID_497_"/><path d="m 344.2,933.9 c 1,-0.5 3.7,-1.9 4.8,-4.8 0.8,-2.3 0,-4 -1.3,-8.6 0,0 -1.6,-5.7 -2.7,-11.8 -0.8,-4.7 -0.4,-6.1 -0.8,-11.3 -1.3,-17.9 -7.3,-18.2 -6.9,-33.1 0,-0.7 -0.9,-11 -0.7,-16.4 -3,-0.8 -16.3,-0.3 -16.4,0.3 -1.6,6.9 1.5,17.4 1,18.4 -2.5,4.8 -1.3,10 -0.5,13.4 3.4,14.3 5.1,19.2 6.2,24.3 3.9,17.5 -0.7,25.9 5.2,29.4 3.2,2.2 8.4,2.1 12.1,0.2 z" class="skin" id="XMLID_498_"/><path d="m 265.9,927.8 c -0.1,0.4 -1.2,0.9 -1.2,-0.3 -0.2,-2.4 -0.1,-3.6 -0.1,-4.4 0,-1.8 1.2,-11.3 1.1,-17.5 -0.2,-13.1 -0.7,-15.2 0.5,-18 1.7,-4 5.1,-7.6 6.3,-7.1 0.5,0.3 2.4,0.2 0.3,8.1 -2.4,8.8 -2.8,10.8 -3.7,16.8 -1.6,10.1 -1.8,15.2 -2.1,18.1 -0.4,1.3 -0.5,2.2 -1.1,4.3 z" class="shoe_shadow" id="XMLID_499_"/><path d="m 252.7,884.3 c -8.4,16.1 -6.2,25.8 -14.7,30.5 -1.9,1.1 -4.4,3 -6.3,3.9 -6.1,2.8 -9.3,4 -9.9,6.8 -0.4,1.8 0.5,3.5 0.8,4 1.2,2 4.3,4.3 8.5,5.4 6.1,1.6 7.7,2.5 14.8,0.6 2.9,-0.8 6.2,-1.7 9.1,-4.4 6.6,-6.1 2,-13.6 6,-25.3 4.7,-14 15.2,-15.4 14.7,-25.3 -0.4,-5.7 -4.2,-11.8 -8.4,-12.3 -5.8,-0.7 -11.4,10 -14.6,16.1 z" class="shoe" id="XMLID_500_"/><path d="m 237.3,918.1 c 0.2,2 3.9,4.4 6.5,3.8 4.1,-0.9 3.5,-8.4 8.2,-22.9 3.5,-10.8 5.7,-16.6 10.8,-22.9 1.7,-2.1 4,-7.1 4,-7.1 0,0 1.4,-14.4 -1.4,-20 -0.1,-0.2 -9.5,-3.1 -9.7,-3.1 -0.9,-0.3 -2.8,18.7 -3.6,20.2 -9.6,17.6 -9.6,20.8 -9.6,20.8 -2.1,5.8 -2.5,7.3 -2.7,8.4 -0.5,2.8 -1.6,8.4 -0.7,14.3 0.2,1.5 0.6,3.5 -0.3,5.7 -0.7,1.3 -1.6,1.7 -1.5,2.8 z" class="skin" id="XMLID_501_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 253.7,861.4 13.3,0 c 3.7,3.2 5.2,18.7 2.6,33.1 -0.4,1.8 -0.4,24.1 -0.4,36.9 l -3.1,0.1 c -0.6,-11.2 1.2,-24.3 -0.9,-36.9 -8.2,7.5 -6.7,40.4 -12.8,39.5 -6,0.1 -8.6,0.2 -12,-0.4 -10.4,-1.9 -13.6,-14 -15,-22.7 3.1,-5.4 4.4,-4.6 10.2,-10 7.1,-12.3 9.6,-22.4 18.1,-39.6 z" class="shoe" id="XMLID_482_"/><path d="m 253.7,861.4 c 7.9,-4 9.2,-0.3 13.3,0 -4.6,22.1 -4.7,36.3 -19.2,40.2 -4.5,1.2 -11.3,2.3 -12.2,-0.6 3.6,-9.7 14,-34.8 18.1,-39.6 z" class="skin" id="XMLID_483_"/><path d="m 317.5,860.8 15.6,0.1 c 4.7,13.7 8.6,42.3 9.2,52.3 4.6,4.1 4.9,8.5 -2.1,32 -2.4,3 -11.1,6 -20.4,0 -7.1,-18.7 -7.6,-24.5 -4.1,-31.5 -0.2,-7.4 -0.1,-10 -1.5,-19.5 -3.4,-15.5 1.9,-24.7 3.3,-33.4 z" class="shoe" id="XMLID_484_"/><path d="m 317.5,860.8 c 5.9,-4.5 10.8,-2.2 15.6,0.1 4.4,9 8.3,30.6 9.2,52.3 -8.7,-2.2 -19.1,-0.4 -22.8,-0.2 -2.8,-3.6 -2.7,-25.8 -2,-52.2 z" class="skin" id="XMLID_485_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path class="skin" d="m 226.3,412.5 c 31.3,-22.1 86.4,-32 124.3,-2.1 25.6,20.2 45.7,60.3 31.5,80.6 -10.7,15.2 -39.7,17.8 -60,10 -25.7,-9.9 -26.6,-32.4 -47.3,-34.5 -20,-2 -27.3,18.1 -48.4,14.8 -13.3,-2.1 -26.9,-12.7 -29.3,-25.3 -3.9,-20.2 22.1,-38.5 29.2,-43.5 z" id="path62"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -7,-14.9 -12.2,-22.2 -15.8,-26.1 -0.9,-1 -3.9,-4.1 -6,-9 0,0 -1.9,-4.4 -2.3,-9 -0.4,-4.8 1.1,-10.5 13.5,-27.3 9,-12.2 10.8,-12.6 14.5,-19.8 3.7,-7.1 5.4,-13.1 6.8,-18.3 2.9,-11 4.7,-22.8 4,-28.5 -4.3,-37.3 -74.4,-71.5 -103.8,-51.8 -4.3,2.9 -6.8,6.3 -10,10.7 -13.9,19 -13,41.2 -12.3,57.7 0.3,6.4 1.1,15.9 3.7,27.3 3.8,16.5 1,28.2 0.8,32.5 -0.2,4.5 -0.7,12.2 -2.3,21 -1.9,9.9 -5.7,25 -15.1,42.5 z" class="shadow" id="Body_Shadow_2_"/><path d="m 272.9,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 0.8,29.8 -1.3,49.9 -1.1,10.1 -8.9,25.2 -16.5,45.9 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -23.8,-29.7 -25.1,-42.7 -1.6,-15.9 22.9,-37 30,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.4 -35,-14 -30.7,-50.1 l -22.3,1 c 8.3,43.5 -2.9,39.9 -18,48.6" class="skin torso" id="Body_Normal_3_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -6.1,-10.8 -8.3,-20.4 -9.1,-26.3 -1.4,-10.3 -0.2,-18.5 0.8,-25.3 1.3,-9.1 3.4,-15.7 5.8,-23 6,-18.8 9.6,-21.7 13.3,-34.8 1.7,-6.1 5.2,-18.4 4,-28.5 -4.3,-37.3 -74.4,-71.5 -103.8,-51.8 -4.3,2.9 -6.8,6.3 -10,10.7 -13.9,19 -13,41.2 -12.3,57.7 0.3,6.4 1.1,15.9 3.7,27.3 -1.3,7.3 -2.8,17.3 -3.7,29.3 -1.3,18.3 -0.1,25.7 -2.7,38.7 -1.6,7.2 -4.4,16.9 -10.3,27.9 z" class="shadow" id="Body_Shadow"/><path d="m 273,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 -4.9,22.7 -3,28.6 -5.2,48.7 -1.1,10.1 -5.1,26.4 -12.7,46.9 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -6.7,-34.7 -8,-47.6 -1.6,-15.9 10,-41.9 12.8,-47.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-21.9 -21.9,-21 -21.9,-21 -32.6,-3.4 -34.9,-14 -30.6,-50.1 l -22.3,1 c 8.4,43.5 -2.8,39.9 -17.9,48.6" class="skin torso" id="Body_Normal_1_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:#010101" d="m 283.26172,215.74219 c -8.43786,-0.0205 -16.09063,1.75625 -22.0625,5.75781 -4.3,2.9 -6.8,6.29922 -10,10.69922 -13.9,19 -12.99883,41.20117 -12.29883,57.70117 0.3,6.4 1.09922,15.89883 3.69922,27.29883 3.8,16.5 1.00078,28.2 0.80078,32.5 -0.2,4.5 -0.70078,12.2 -2.30078,21 -1.73947,9.06355 -5.08596,22.49315 -12.84961,38.125 l 120.84961,0 c -6.38699,-13.18859 -11.21229,-19.95541 -14.59961,-23.625 -0.9,-1 -3.9,-4.1 -6,-9 0,0 -1.90078,-4.4 -2.30078,-9 -0.4,-4.8 1.1,-10.49883 13.5,-27.29883 9,-12.2 10.8,-12.60078 14.5,-19.80078 3.7,-7.1 5.40078,-13.09883 6.80078,-18.29883 2.9,-11 4.7,-22.8 4,-28.5 -3.42656,-29.72344 -48.63593,-57.4782 -81.73828,-57.55859 z" id="Body_Shadow_2_-7"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_5_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 0.7,29.7 -1.4,49.8 -1.1,10.1 -8.8,25.3 -16.5,45.9 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -9.7,-23.8 -24.7,-35.3 -25,-41.4 -0.8,-16 17.6,-31.3 29.9,-54.1 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.5,43.5 -2.7,39.9 -17.8,48.6" class="outfit_base" id="Body_Normal_6_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="fill:#010101" d="m 283.36133,215.8418 c -8.43786,-0.0205 -16.08867,1.75625 -22.06055,5.75781 -4.3,2.9 -6.8,6.30117 -10,10.70117 C 237.40078,251.30078 238.3,273.5 239,290 c 0.3,6.4 1.09922,15.90078 3.69922,27.30078 -1.3,7.3 -2.79922,17.29883 -3.69922,29.29883 -1.3,18.3 -0.0992,25.70117 -2.69922,38.70117 -1.38398,6.2279 -3.67663,14.33116 -8.08594,23.52344 l 120.75,0 C 343.87735,399.04234 341.93748,390.44468 341.19922,385 339.79922,374.7 341,366.49922 342,359.69922 c 1.3,-9.1 3.40078,-15.7 5.80078,-23 6,-18.8 9.59883,-21.69883 13.29883,-34.79883 1.7,-6.1 5.2,-18.4 4,-28.5 -3.42656,-29.72344 -48.63593,-57.47821 -81.73828,-57.55859 z" id="Body_Shadow-9"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_3_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 -5.3,23.9 -3.3,30.9 -5.4,51 -1.1,10.1 -4.8,24.1 -12.4,44.6 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -6.8,-16.4 -7.2,-34.6 -7.5,-40.7 -0.8,-16 3.7,-37.3 12.4,-54.8 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.4,43.6 -2.8,40 -17.9,48.7" class="outfit_base" id="Body_Normal_4_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 284.89453,215.17383 c -9.60625,0.0391 -17.99492,2.07578 -23.79492,6.42578 -1.9,1.5 -4.90039,4.60039 -7.40039,7.90039 -11.5,14.7 -13.19844,30.69961 -14.39844,43.09961 -0.5,5 -1.60078,16.60078 0.69922,30.30078 0.5,3.1 1.29922,6.8 2.69922,15 1.2,7.2 2.10117,13 2.70117,17 2,7.7 2.89883,14.39883 3.29883,19.29883 0.7,8 1,12.70078 -1,18.30078 -0.9,2.5 -1.2,2.20078 -6,10.30078 -0.7,1.2 -4.69922,7.99922 -8.69922,15.69922 -1.42356,2.69728 -3.12849,6.18129 -5.0293,10.32422 l 120.92383,0 c -5.907,-10.12422 -12.20081,-16.98505 -17.29492,-21.52344 -7.7,-7 -15.39922,-11.50078 -15.69922,-19.30078 -0.1,-4 1.69883,-7.89922 2.79883,-10.19922 2.7,-5.8 6.5,-9.30078 8,-10.80078 6.4,-6.1 16.10156,-16.10039 28.60156,-29.40039 6,-7.3 12.7,-39.99883 12,-57.29883 -13.8,-27.375 -53.5875,-45.24414 -82.40625,-45.12695 z" id="Body_Shadow_1_-8"/><path d="m 225.8,413.2 c 17.2,4.6 17.2,30.6 43.5,50.1 1.2,0.9 -21.9,-11.3 -4.5,-34.1 20,8.2 11.2,37.3 11.4,36.9 7.4,-15.9 19.8,-23 32,-32.9 12.4,-10 20,-18 41.9,-21.9 z" class="shadow" id="Body_Shadow_4_"/><path d="m 273,208.3 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 7.6,30.9 5.5,51 -1.1,10.1 -15.7,24.1 -23.4,44.6 16.5,5.3 30.7,47.1 47.7,53.7 0.7,0.3 -25.7,-15.9 -8.8,-37.6 19.9,9 11.3,37.4 11.5,36.9 9.4,-18.2 33.9,-44.3 73.9,-55 -9.1,-20.7 -34,-29.7 -35.4,-42.7 -1.6,-15.9 25.4,-34.2 40.3,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.5,43.7 -2.7,40.1 -17.8,48.8" class="outfit_base" id="Body_Normal_5_"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-6" d="m 319.74252,375.06332 c 4.22284,7.09969 13.30704,21.13279 19.66871,31.59093 -12.96362,-6.10053 -18.5743,-22.88972 -19.66871,-31.59093 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70-1" d="m 332.13219,367.13946 c 1.41216,9.42307 -1.43557,29.939 7.27904,39.51479 -12.96362,-6.10053 -10.95321,-29.8094 -7.27904,-39.51479 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path style="fill:#ffffff;fill-rule:evenodd;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1;filter:url(#Filter_Shine_Blur)" d="m 343.38233,211.76475 c 7.68861,5.15453 13.5278,12.59965 19.26471,19.70588 0,0 -5.44118,-16.61764 -19.26471,-19.70588 z" id="path4902" sodipodi:nodetypes="ccc"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><defs id="defs4360"><filter style="color-interpolation-filters:sRGB" inkscape:label="Filter_Shine_Blur" id="Filter_Shine_Blur" width="4" x="-2" height="4" y="-2"><feGaussianBlur stdDeviation="1.5 1.5" result="blur" id="feGaussianBlur4091-3"/></filter></defs><path sodipodi:nodetypes="ccc" id="path4027-70" d="m 310.91899,377.12214 c 5.98755,6.51146 19.77763,19.95632 28.49224,29.53211 -12.96362,-6.10053 -25.92724,-20.24266 -28.49224,-29.53211 z" style="display:inline;fill:#ffffff;fill-rule:evenodd;stroke:#000000;stroke-width:3;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0;filter:url(#Filter_Shine_Blur)"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 280.97796,204.16551 c -0.71264,4.69149 3.72511,8.09539 9.22204,11.23449 12.56584,-0.1687 25.13169,-3.25605 37.69753,-9.69857" id="path9218" sodipodi:nodetypes="ccc"/><path id="path9222" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="M 261.50648,413.73918 261.2569,406.4473 266.17212,351.16304 275.411,278.532 290.2,215.4 l 15.22137,52.07436 m 5.95128,26.34968 7.8272,20.69688 -30.43976,38.83902 -27.50319,53.08736 -9.2708,-54.42357 -10.07226,-42.14617 4.83263,-23.98635 M 250.76923,260.17056 290.2,215.4" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 243.2324,352.85095 8.7537,-0.82722 14.18602,-0.86069 22.58797,2.1969 c 12.52776,1.51143 25.0301,4.09769 38.05631,8.19115" id="path9224" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 238.74259,381.06877 c 8.25167,2.98798 16.96891,10.16552 22.51431,25.37853 14.56337,-16.56115 49.92898,-16.47641 68.84676,-27.07268" id="path9226" sodipodi:nodetypes="ccc"/><path id="path4809" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 366.7861,273.56744 c -8.50044,-0.65544 -24.3526,0.34509 -35.75207,1.68052 L 311.37265,293.82404 275.3,278.6 246.74647,285.89121 239.95996,272.95142 250.76923,260.17056 275.3,278.6 l 30.12137,-11.12564 25.61266,7.7736" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 319.19985,314.52092 33.29827,6.51353" id="path4822" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path4827" d="m 226.3,412.5 c 14.28287,9.22716 28.49493,36.36353 49.5,55 20.41266,-26.05944 51.82188,-67.17748 66.5726,-71.33884" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path4829" d="m 241.14976,427.16651 c 4.90244,-4.03154 6.549,-12.31755 20.35672,-13.42733 12.25382,0.45913 30.79397,16.21724 36.65767,25.45717" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 280.937,204.232 c -0.712,4.691 3.692,8.12 9.188,11.259 11.945,-0.161 23.524,-4.417 35.469,-10.541" id="path227" sodipodi:nodetypes="ccc"/><path id="path229" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 259.347,410.614 -0.226,-6.999 2.718,-55.148 13.758,-71.456 14.528,-61.52 15.954,47.428 m 6.638,26.77 13.775,17.823 -21.488,44.959 -45.883,51.144 -11.338,-54.437 -6.122,-41.151 5.146,-23.85 m 4.271,-25.192 39.047,-43.494" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 239.029,350.005 8.754,-0.827 14.056,-0.711 43.165,4.004 c 12.528,1.512 25.03,4.098 38.057,8.192" id="path231" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 236.708,378.107 c 8.258,2.991 16.863,10.281 22.413,25.508 17.289,-19.662 62.243,-10.638 84.702,-23.218" id="path233" sodipodi:nodetypes="ccc"/><path id="path235" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 367.33,269.078 c -8.447,-0.651 -24.203,0.241 -35.531,1.568 l -19.082,19.043 -37.231,-12.61 -28.679,7.098 -6.626,-12.669 10.897,-12.523 24.408,18.094 30.593,-14.16 25.72,7.727" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 326.492,307.512 28.471,8.743" id="path237" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path239" d="m 226.369,409.755 c 14.106,9.112 25.666,38.04 46.41,56.445 20.789,-26.539 60.175,-60.727 75.198,-64.965" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path241" d="m 238.991,424.042 c 4.902,-4.032 6.549,-12.318 20.356,-13.428 13.004,0.488 28.906,21.96 35.129,31.765" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 281.12,204.097 c -0.712,4.691 3.757,8.069 9.254,11.208 13.29,-0.179 26.876,-2.214 40.166,-9.027" id="path210" sodipodi:nodetypes="ccc"/><path id="path212" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 262.552,415.168 -0.289,-7.466 8.614,-53.931 4.458,-73.575 15.039,-64.891 13.97,56.974 m 5.112,25.579 0.163,20.676 -31.39,35.674 -15.966,53.494 -4.928,-52.923 -15.007,-42.925 4.483,-24.097 m 3.742,-26.283 39.821,-46.169" sodipodi:nodetypes="ccccccccccccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 248.581,355.606 8.754,-0.827 13.542,-1.008 7.352,0.437 c 12.528,1.512 25.03,4.098 38.056,8.191" id="path214" sodipodi:nodetypes="ccccc"/><path style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 242.369,383.198 c 7.677,2.78 14.735,10.351 19.894,24.504 12.962,-14.74 42.193,-19.736 59.03,-29.167" id="path216" sodipodi:nodetypes="ccc"/><path id="path218" style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 365.828,278.326 c -8.556,-0.66 -24.51,0.404 -35.984,1.749 l -20.388,17.783 -34.232,-17.594 -28.413,7.493 -6.968,-13.224 10.71,-13.059 24.671,18.79 29.12,-7.985 25.5,7.796" sodipodi:nodetypes="cccccccccc"/><path style="fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1" d="m 309.619,318.534 36.572,7.088" id="path220" sodipodi:nodetypes="cc"/><path sodipodi:nodetypes="ccc" id="path222" d="m 227.126,412.68 c 14.047,9.075 28.893,34.971 49.552,53.3 19.76,-25.225 46.39,-68.365 60.668,-72.393" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/><path sodipodi:nodetypes="ccc" id="path224" d="m 242.196,428.595 c 4.902,-4.031 6.549,-12.317 20.356,-13.427 12.065,0.452 32.608,12.295 38.381,21.392" style="display:inline;fill:none;fill-rule:evenodd;stroke:#000000;stroke-width:5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:3;stroke-dasharray:none;stroke-opacity:1"/></svg></html>' >>
<<print '<html><svg viewBox="0 0 560 1000" class="'+_art_display_class+'"><path d="m 226,413.2 c 18.5,5 17.1,34.5 49.8,54.3 7.3,-16.9 20.1,-24.2 32.6,-34.3 12.4,-10 20,-18 41.9,-21.9 -6.3,-11.5 -13.2,-19.1 -18.7,-24 -7.7,-7 -15.4,-11.5 -15.7,-19.3 -0.1,-4 1.7,-7.9 2.8,-10.2 2.7,-5.8 6.5,-9.3 8,-10.8 6.4,-6.1 16.1,-16.1 28.6,-29.4 6,-7.3 12.7,-40 12,-57.3 -18.4,-36.5 -83,-56.1 -106.2,-38.7 -1.9,1.5 -4.9,4.6 -7.4,7.9 -11.5,14.7 -13.2,30.7 -14.4,43.1 -0.5,5 -1.6,16.6 0.7,30.3 0.5,3.1 1.3,6.8 2.7,15 1.2,7.2 2.1,13 2.7,17 2,7.7 2.9,14.4 3.3,19.3 0.7,8 1,12.7 -1,18.3 -0.9,2.5 -1.2,2.2 -6,10.3 -0.7,1.2 -4.7,8 -8.7,15.7 -1.9,3.6 -4.3,8.6 -7,14.7 z" class="shadow" id="Body_Shadow_1_"/><path d="m 272.9,208.2 c 0,0 -14,4.3 -24.7,28.3 -10.7,24 -10.5,59.4 -4.4,81 2.2,23 7.6,30.9 5.5,51 -1.1,10.1 -15.7,24.1 -23.4,44.6 17.9,5.5 31.8,50.5 49.8,54.3 8.9,-18.2 32.8,-45.5 74.6,-56.2 -9.1,-20.7 -34,-29.7 -35.4,-42.7 -1.6,-15.9 25.4,-34.2 40.3,-52.9 8.9,-21.9 18.3,-62.5 10.5,-86 -11.7,-22 -21.9,-21.1 -21.9,-21.1 -32.7,-3.3 -35,-14 -30.7,-50 l -22.3,1 c 8.4,43.6 -2.8,40 -17.9,48.7" class="skin torso" id="Body_Normal_2_"/></svg></html>' >>
<<set $nextButton = "Continue", $nextLink = "MOD_Edit Arcology Cheat Datatype Cleanup">>\n\n''Cheating Edit Arcology''\n\n<<if ($economy != 1) || ($seeDicks != 25) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($plot != 1)>>\n\t//[[restore defaults|MOD_Edit Arcology Cheat][$seeDicks = 25,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$plot = 1]]//\n<</if>>\n\n<br><br>The world economy is\n<<if $economy == 1>>\n\tin ''doubtful'' shape.\n\t[[Easier|MOD_Edit Arcology Cheat][$economy = 0.5]] | [[Harder|MOD_Edit Arcology Cheat][$economy = 1.5]]\n<<elseif $economy < 1>>\n\tstill in ''good'' shape.\n\t[[Harder|MOD_Edit Arcology Cheat][$economy = 1]]\n<<else>>\n\tin ''terrible'' shape.\n\t[[Easier|MOD_Edit Arcology Cheat][$economy = 1]]\n<</if>>\n\n<<set $drugsCost = Math.trunc(100*$economy)>>\n<<set $rulesCost = Math.trunc(100*$economy)>>\n<<set $modCost = Math.trunc(50*$economy)>>\n<<set $surgeryCost = Math.trunc(300*$economy)>>\n\n<br>The arcology is located in ''$continent''.\n[[North America|MOD_Edit Arcology Cheat][$continent = "North America", $language = "English"]] | [[South America|MOD_Edit Arcology Cheat][$continent = "South America", $language = "Spanish"]] | [[Europe|MOD_Edit Arcology Cheat][$continent = "Europe", $language = "English"]] | [[the Middle East|MOD_Edit Arcology Cheat][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|MOD_Edit Arcology Cheat][$continent = "Africa", $language = "Arabic"]] | [[Asia|MOD_Edit Arcology Cheat][$continent = "Asia", $language = "Chinese"]] | [[Australia|MOD_Edit Arcology Cheat][$continent = "Australia", $language = "English"]]\n\n<br>The lingua franca of the arcology is ''$language''.\n<<if $language != "English">>\n\t[[English|MOD_Edit Arcology Cheat][$language = "English"]] |\n<<else>>\n\tEnglish |\n<</if>>\n<<if $language != "Spanish">>\n\t[[Spanish|MOD_Edit Arcology Cheat][$language = "Spanish"]] |\n<<else>>\n\tSpanish |\n<</if>>\n<<if $language != "Arabic">>\n\t[[Arabic|MOD_Edit Arcology Cheat][$language = "Arabic"]] |\n<<else>>\n\tArabic |\n<</if>>\n<<if $language != "Chinese">>\n\t[[Chinese|MOD_Edit Arcology Cheat][$language = "Chinese"]] |\n<<else>>\n\tChinese |\n<</if>>\nCustom: <<textbox "$language" $language "MOD_Edit Arcology Cheat">>\n\n<br><br>The slave trade is\n<<if $internationalTrade == 0>>\n\t''continental,'' so a narrower variety of slaves will be available.\n\t[[Allow intercontinental trade|MOD_Edit Arcology Cheat][$internationalTrade = 1]]\n<<else>>\n\t''international,'' so a wider variety of slaves will be available.\n\t[[Restrict the trade to continental|MOD_Edit Arcology Cheat][$internationalTrade = 0]]\n<</if>>\n\n<br>\n<<if $internationalTrade == 1>>\nInternational slave variety is\n<<if $internationalVariety == 0>>\n\t''semi-realistic,'' so more populous nations will be more common.\n\t[[Normalized national variety|MOD_Edit Arcology Cheat][$internationalVariety = 1]]\n<<else>>\n\t''normalized,'' so small nations will appear nearly as much as large ones.\n\t[[Semi-realistic national variety|MOD_Edit Arcology Cheat][$internationalVariety = 0]]\n<</if>>\n<</if>>\n\n<br>Ethnicity will\n<<if $seeRace == 1>>\n\t''occasionally'' be mentioned.\n\t[[Disable most mentions of race|MOD_Edit Arcology Cheat][$seeRace = 0]]\n<<else>>\n\t''almost never'' be mentioned.\n\t[[Enable mentions of race|MOD_Edit Arcology Cheat][$seeRace = 1]]\n<</if>>\n\n<br>Nationality will\n<<if $seeNationality == 1>>\n\t''occasionally'' be mentioned.\n\t[[Disable most mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 0]]\n<<else>>\n\t''almost never'' be mentioned.\n\t[[Enable mentions of nationality|MOD_Edit Arcology Cheat][$seeNationality = 1]]\n<</if>>\nbe mentioned.\n\n<br>Extreme content like amputation is\n<<if $seeExtreme == 1>>\n\t''enabled''.\n\t[[Disable|MOD_Edit Arcology Cheat][$seeExtreme = 0]]\n<<else>>\n\t''disabled''.\n\t[[Enable|MOD_Edit Arcology Cheat][$seeExtreme = 1]]\n<</if>>\n\n<br>Slave assets affected by weight is\n<<if ($weightAffectsAssets != 0)>>\n\t''enabled''. [[Disable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 0]]\n<<else>>\n\t''disabled''. [[Enable|MOD_Edit Arcology Cheat][$weightAffectsAssets = 1]]\n<</if>>\n//If enabled, thin slaves will have large assets drop in size and vice versa at week end. (Diet still affects asset sizes).//\n\n<br>Curative side effects are\n<<if ($curativeSideEffects != 0)>>\n\t''enabled''. [[Disable|MOD_Edit Arcology Cheat][$curativeSideEffects = 0]]\n<<else>>\n\t''disabled''. [[Enable|MOD_Edit Arcology Cheat][$curativeSideEffects = 1]]\n<</if>>\n//If enabled, curatives have a chance to give slaves harmful side effects.//\n\n<br>Slave girls will\n<<if $seeDicks >= 90>>\n\t''almost always'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n<<elseif $seeDicks > 50>>\n\t''more likely than not'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<elseif $seeDicks > 25>>\n\t''occasionally'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<elseif $seeDicks > 0>>\n\t''rarely'' have dicks.\n\t[[No chicks with dicks pls (0%)|MOD_Edit Arcology Cheat][$seeDicks = 0]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<<else>>\n\t''almost never'' have dicks.\n\t [[Side order of girl dick (25%)|MOD_Edit Arcology Cheat][$seeDicks = 25]]\n\t | [[Balanced dick chick diet (50%)|MOD_Edit Arcology Cheat][$seeDicks = 50]]\n\t | [[Dickgirl main course (75%)|MOD_Edit Arcology Cheat][$seeDicks = 75]]\n\t | [[All of the dicks (100%)|MOD_Edit Arcology Cheat][$seeDicks = 100]]\n<</if>>\n\n<<link "Go your own dick way">>\n\t<<textbox "$seeDicks" $seeDicks>>\n\t[[Apply|MOD_Edit Arcology Cheat][$seeDicks = Number($seeDicks) || 25]]\n<</link>>\n\n<br>Game mode:\n<<if $plot == 1>>\n\t''two-handed''. Includes non-erotic events concerning the changing world.\n\t[[Disable non-erotic events|MOD_Edit Arcology Cheat][$plot = 0]]\n<<else>>\n\t''one-handed''. No non-erotic events concerning the changing world.\n\t[[Enable non-erotic events|MOD_Edit Arcology Cheat][$plot = 1]]\n<</if>>\n\n<br><br>\n/*<<nobr>>\n<<if $normalizedEvents == 1>>\n\tRandom events distribution: ''normalized''. Random events will happen with equal frequency.\n\t[[Realistic|MOD_Edit Arcology Cheat][$normalizedEvents = 0]]\n<<else>>\n\tRandom events distribution: ''realistic''. Events will happen more frequently if more slaves qualify for them.\n\t[[Normalize|MOD_Edit Arcology Cheat][$normalizedEvents = 1]]\n<</if>>\n<</nobr>>*/\n\n__Player Character__\n<br>Conversational title:\n<<if $PC.title > 0>>\n\t''Master''.\n\t[[Switch to Mistress|MOD_Edit Arcology Cheat][$PC.title = 0]]\n<<else>>\n\t''Mistress''.\n\t[[Switch to Master|MOD_Edit Arcology Cheat][$PC.title = 1]]\n<</if>>\n\n<br>Career: ''$PC.career''.\n\t[[Wealth|MOD_Edit Arcology Cheat][$PC.career = "wealth"]] |\n\t[[Business|MOD_Edit Arcology Cheat][$PC.career = "capitalist"]] |\n\t[[PMC work|MOD_Edit Arcology Cheat][$PC.career = "mercenary"]] |\n\t[[Slaving|MOD_Edit Arcology Cheat][$PC.career = "slaver"]] |\n\t[[Engineering|MOD_Edit Arcology Cheat][$PC.career = "engineer"]] |\n\t[[Medicine|MOD_Edit Arcology Cheat][$PC.career = "medicine"]] |\n\t[[Celebrity|MOD_Edit Arcology Cheat][$PC.career = "celebrity"]]\n\n<br>Method of acquiring the arcology: ''$PC.rumor''.\n\t[[Wealth|MOD_Edit Arcology Cheat][$PC.rumor = "wealth"]] |\n\t[[Hard work|MOD_Edit Arcology Cheat][$PC.rumor = "diligence"]] |\n\t[[Force|MOD_Edit Arcology Cheat][$PC.rumor = "force"]] |\n\t[[Social engineering|MOD_Edit Arcology Cheat][$PC.rumor = "social engineering"]] |\n\t[[Luck|MOD_Edit Arcology Cheat][$PC.rumor = "luck"]]\n\n<br>Genitalia:\n<<if $PC.dick > 0>>\n\t''penis''. Standard sex scenes; easier reputation maintenance.\n\t[[Switch to vagina|MOD_Edit Arcology Cheat][$PC.dick = 0]]\n<<else>>\n\t''vagina''. Sex scene variations; more difficult reputation maintenance.\n\t[[Switch to penis|MOD_Edit Arcology Cheat][$PC.dick = 1]]\n<</if>>\n\n<br>Chest:\n<<if $PC.boobs > 0>>\n\t''breasts''. Sex scene variations; more difficult reputation maintenance.\n\t[[Remove breasts|MOD_Edit Arcology Cheat][$PC.boobs = 0]]\n<<else>>\n\t''masculine''. Standard sex scenes; easier reputation maintenance.\n\t[[Add breasts|MOD_Edit Arcology Cheat][$PC.boobs = 1]]\n<</if>>\n\n<br>Age:\n<<if $PC.age == 3>>\n\t''well into middle age''.\n\t[[Younger|MOD_Edit Arcology Cheat][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\t''entering middle age''.\n\t[[Younger|MOD_Edit Arcology Cheat][$PC.age = 1]] | [[Older|MOD_Edit Arcology Cheat][$PC.age = 3]]\n<<else>>\n\t''surprisingly young''.\n\t[[Older|MOD_Edit Arcology Cheat][$PC.age = 2]]\n<</if>>\n\n<br>Rename your character: (given name) <<textbox "$PC.name" $PC.name "MOD_Edit Arcology Cheat">> (surname) <<textbox "$PC.surname" $PC.surname "MOD_Edit Arcology Cheat">>\n<br>Preferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "MOD_Edit Arcology Cheat">> [[Cigars|MOD_Edit Arcology Cheat][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|MOD_Edit Arcology Cheat][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>Preferred method of consumption: <<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>\n<br>[[Smoked|MOD_Edit Arcology Cheat][$PC.refreshmentType = 0]] | [[Drank|MOD_Edit Arcology Cheat][$PC.refreshmentType = 1]] | [[Eaten|MOD_Edit Arcology Cheat][$PC.refreshmentType = 2]] | [[Snorted|MOD_Edit Arcology Cheat][$PC.refreshmentType = 3]] | [[Injected|MOD_Edit Arcology Cheat][$PC.refreshmentType = 4]]\n\n<br><br>Arcology citizens: $ACitizens\n<<textbox "$ACitizens" $ACitizens>>\n<br>Arcology sex slaves: $ASlaves\n<<textbox "$ASlaves" $ASlaves>>\n<br>Arcology prosperity cap: $AProsperityCap\n<<textbox "$AProsperityCap" $AProsperityCap>>\n\n<br><br>Shelter Abuse Counter: $shelterAbuse\n<<textbox "$shelterAbuse" $shelterAbuse>>\n\n<br><br>''The Slavegirl School:''\n<br>TSS Students Bought: <<textbox "$TSS.studentsBought" $TSS.studentsBought>>\n\n<br>TSS Upgrades: ''$TSS.schoolUpgrade'' |\n<<radiobutton "$TSS.schoolUpgrade" 0>> 0\n| <<radiobutton "$TSS.schoolUpgrade" 1>> 1\n| <<radiobutton "$TSS.schoolUpgrade" 2>> 2\n\n<br>TSS Moved to Arcology: ''$TSS.schoolPresent'' |\n<<radiobutton "$TSS.schoolPresent" 0>> 0\n| <<radiobutton "$TSS.schoolPresent" 1>> 1 (Moved)\n\n<br>TSS Prosperity: <<textbox "$TSS.schoolProsperity" $TSS.schoolProsperity>>\n<br>TSS Failed: ''$TSS.schoolAnnexed'' |\n<<radiobutton "$TSS.schoolAnnexed" 0>> 0\n| <<radiobutton "$TSS.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Growth Research Institute:''\n<br>GRI Students Bought: <<textbox "$GRI.studentsBought" $GRI.studentsBought>>\n<br>GRI Upgrades: ''$GRI.schoolUpgrade'' |\n<<radiobutton "$GRI.schoolUpgrade" 0>> 0\n| <<radiobutton "$GRI.schoolUpgrade" 1>> 1\n| <<radiobutton "$GRI.schoolUpgrade" 2>> 2\n\n<br>GRI Moved to Arcology: ''$GRI.schoolPresent'' |\n<<radiobutton "$GRI.schoolPresent" 0>> 0\n| <<radiobutton "$GRI.schoolPresent" 1>> 1 (Moved)\n\n<br>GRI Prosperity: <<textbox "$GRI.schoolProsperity" $GRI.schoolProsperity>>\n<br>GRI Failed: ''$GRI.schoolAnnexed'' |\n<<radiobutton "$GRI.schoolAnnexed" 0>> 0\n| <<radiobutton "$GRI.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''St. Claver Preparatory:''\n<br>SCP Students Bought: <<textbox "$SCP.studentsBought" $SCP.studentsBought>>\n<br>SCP Upgrades: ''$SCP.schoolUpgrade'' |\n<<radiobutton "$SCP.schoolUpgrade" 0>> 0\n| <<radiobutton "$SCP.schoolUpgrade" 1>> 1\n| <<radiobutton "$SCP.schoolUpgrade" 2>> 2\n\n<br>SCP Moved to Arcology: ''$SCP.schoolPresent'' |\n<<radiobutton "$SCP.schoolPresent" 0>> 0\n| <<radiobutton "$SCP.schoolPresent" 1>> 1 (Moved)\n\n<br>SCP Prosperity: <<textbox "$SCP.schoolProsperity" $SCP.schoolProsperity>>\n<br>SCP Failed: ''$SCP.schoolAnnexed'' |\n<<radiobutton "$SCP.schoolAnnexed" 0>> 0\n| <<radiobutton "$SCP.schoolAnnexed" 1>> 1 (Failed)\n\n<<if ($seeDicks != 0)>>\n<br><br>''L'Ecole des Enculees:''\n<br>LDE Students Bought: <<textbox "$LDE.studentsBought" $LDE.studentsBought>>\n<br>LDE Upgrades: ''$LDE.schoolUpgrade'' |\n<<radiobutton "$LDE.schoolUpgrade" 0>> 0\n| <<radiobutton "$LDE.schoolUpgrade" 1>> 1\n| <<radiobutton "$LDE.schoolUpgrade" 2>> 2\n\n<br>LDE Moved to Arcology: ''$LDE.schoolPresent'' |\n<<radiobutton "$LDE.schoolPresent" 0>> 0\n| <<radiobutton "$LDE.schoolPresent" 1>> 1 (Moved)\n\n<br>LDE Prosperity: <<textbox "$LDE.schoolProsperity" $LDE.schoolProsperity>>\n<br>LDE Failed: ''$LDE.schoolAnnexed'' |\n<<radiobutton "$LDE.schoolAnnexed" 0>> 0\n| <<radiobutton "$LDE.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Gymnasium-Academy:''\n<br>TGA Students Bought: <<textbox "$TGA.studentsBought" $TGA.studentsBought>>\n<br>TGA Upgrades: ''$TGA.schoolUpgrade''\n<<radiobutton "$TGA.schoolUpgrade" 0>> 0\n| <<radiobutton "$TGA.schoolUpgrade" 1>> 1\n| <<radiobutton "$TGA.schoolUpgrade" 2>> 2\n\n<br>TGA Moved to Arcology: ''$TGA.schoolPresent'' |\n<<radiobutton "$TGA.schoolPresent" 0>> 0\n| <<radiobutton "$TGA.schoolPresent" 1>> 1 (Moved)\n\n<br>TGA Prosperity: <<textbox "$TGA.schoolProsperity" $TGA.schoolProsperity>>\n<br>TGA Failed: ''$TGA.schoolAnnexed'' |\n<<radiobutton "$TGA.schoolAnnexed" 0>> 0\n| <<radiobutton "$TGA.schoolAnnexed" 1>> 1 (Failed)\n\n<br><br>''The Futanari Sisters:''\n<br>TFS Students Bought: <<textbox "$TFS.studentsBought" $TFS.studentsBought>>\n<br>TFS Upgrades: ''$TFS.schoolUpgrade'' |\n<<radiobutton "$TFS.schoolUpgrade" 0>> 0\n| <<radiobutton "$TFS.schoolUpgrade" 1>> 1\n| <<radiobutton "$TFS.schoolUpgrade" 2>> 2\n\n<br>TFS Moved to Arcology: ''$TFS.schoolPresent'' |\n<<radiobutton "$TFS.schoolPresent" 0>> 0\n| <<radiobutton "$TFS.schoolPresent" 1>> 1 (Moved)\n\n<br>TFS Prosperity:<<textbox "$TFS.schoolProsperity" $TFS.schoolProsperity>>\n<br>TFS Failed: ''$TFS.schoolAnnexed'' |\n<<radiobutton "$TFS.schoolAnnexed" 0>> 0\n| <<radiobutton "$TFS.schoolAnnexed" 1>> 1 (Failed)\n<</if>>\n\n<br><br>__Arcologies:__\n<br> __''$arcologies[0].name''__ is your arcology.\n<br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>>\n<br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>>\n<br>$arcologies[0].name's GSP is @@.yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@.\n\n<<if $arcologies.length > 1>>\n\t<<set _neighbors = $arcologies.length-1>>\n\t<br><br>Your arcology has _neighbors\n\t<<if _neighbors == 1>>neighbor<<else>>neighbors<</if>>.\n<<else>>\n\tYour arcology has no neighbors.\n<</if>>\n\n<<if $arcologies.length <= 8>>\n<<link "Add neighbor">>\n\t<<set _seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>\n\t<<for _eca = 0; _eca < $arcologies.length; _eca++>>\n\t\t<<set _seed.delete($arcologies[_eca].direction)>> /* remove directions already in use */\n\t<</for>>\n\t<<set _govtypes = ["elected officials", "a committee", "an oligarchy", "an individual", "a corporation", "direct democracy"]>>\n\t<<set $activeArcology = {name: "Arcology X-", direction: _seed.random(), government: _govtypes.random(), honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor:0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>\n\n\t<<if $arcologies.length < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */\n\t\t<<set $activeArcology.name += ($arcologies.length)>>\n\t<<else>>\n\t\t<<set $activeArcology.name += ($arcologies.length+1)>>\n\t<</if>>\n\n\t<<set $activeArcology.prosperity += random(-20,20)>>\n\t<<set $activeArcology.ownership += random(-10,0)>>\n\t<<set $activeArcology.minority += random(-5,5)>>\n\t<<set $arcologies.push($activeArcology)>>\n\n\t<<goto "MOD_Edit Arcology Cheat">>\n<</link>>\n<</if>>\n\n<br>\n<<set $averageProsperity = 0, _seed = 0>>\n<<for _eca = 0; _eca < $arcologies.length; _eca++>>\n\t<<set $averageProsperity += $arcologies[_eca].prosperity, _seed++>>\n<</for>>\n<<set $averageProsperity = $averageProsperity/_seed>>\n\n<<for $i = 0; $i < $arcologies.length; $i++>>\n\t<<if $arcologies[$i].direction != 0>>\n\t\t<<include "Neighbor Description">> /* uses $arcologies[$i] */\n\t<</if>>\n\n\t<<if $i != 0>>\n\t\t<<print "[[Remove neighbor|MOD_Edit Arcology Cheat][$arcologies.deleteAt(" + $i + ")]]">>\n\t<</if>>\n<</for>>
<<set $nextButton = "Continue", $nextLink = "Manage Arcology">>\n\n<<set $ACitizens = Number($ACitizens) || 0>>\n<<set $ASlaves = Number($ASlaves) || 0>>\n<<set $shelterAbuse = Number($shelterAbuse) || 0>>\n\n<<set $TSS.studentsBought = Number($TSS.studentsBought) || 0>>\n<<set $TSS.schoolProsperity = Number($TSS.schoolProsperity) || 0>>\n\n<<set $GRI.studentsBought = Number($GRI.studentsBought) || 0>>\n<<set $GRI.schoolProsperity = Number($GRI.schoolProsperity) || 0>>\n\n<<set $SCP.studentsBought = Number($SCP.studentsBought) || 0>>\n<<set $SCP.schoolProsperity = Number($SCP.schoolProsperity) || 0>>\n\n<<set $LDE.studentsBought = Number($LDE.studentsBought) || 0>>\n<<set $LDE.schoolProsperity = Number($LDE.schoolProsperity) || 0>>\n\n<<set $TGA.studentsBought = Number($TGA.studentsBought) || 0>>\n<<set $TGA.schoolProsperity = Number($TGA.schoolProsperity) || 0>>\n\n<<set $TFS.studentsBought = Number($TFS.studentsBought) || 0>>\n<<set $TFS.schoolProsperity = Number($TFS.schoolProsperity) || 0>>\n\n<<set $arcologies[0].ownership = Number($arcologies[0].ownership) || 0>>\n<<set $arcologies[0].minority = Number($arcologies[0].minority) || 0>>\n\nThe chanting grows louder and louder, CHEAT! CHEAT! CHEAT!\n\n<br><br>The Arcology morphs and changes shape, CHEAT! CHEAT! CHEAT!\n\n<br><br>The Arcology has been changed forever and you forfeit your CHEATING CHEATY SOUL!
<<nobr>>\n\t<<set $nextButton = "Continue">>\n\t<<set $nextLink = "MOD_Edit FS Cheat Datatype Cleanup">>\n\n''Cheating Edit Future Society''\n\t<br>\n\t<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace != 0>>\n\t\t<br>You are ''pursuing'' $arcologies[0].FSSupremacistRace Superiority.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Racial Supremacy.\n\t<</if>>\n\t<br>Supremacy (0-100 or unset): <<textbox "$arcologies[0].FSSupremacist" $arcologies[0].FSSupremacist>>\n\t<br>Decoration: $arcologies[0].FSSupremacistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSupremacistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Universal Enslavement: $arcologies[0].FSSupremacistLawME |\n\t<<radiobutton "$arcologies[0].FSSupremacistLawME" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSupremacistLawME" 1>> 1 (Passed.)\n\n\t<br>Supremacist Race:\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" white>> White |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" asian>> Asian |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" latina>> Latina |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" middle eastern>> Middle Eastern |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" black>> Black |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" indo-aryan>> Indo-Aryan |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" amerindian>> Amerindian |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" pacific islander>> Pacific Islander |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" southern european>> Southern European |\n\t<<radiobutton "$arcologies[0].FSSupremacistRace" semitic>> Semitic\n\n\t<br>[[Apply and reset Racial Subjugationism|MOD_Edit FS Cheat][$arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistRace = 0, $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace != 0>>\n\t\t<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace Inferiority.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Racial Subjugationism.\n\t<</if>>\n\n\t<br>Subjugationism (0-100 or unset): <<textbox "$arcologies[0].FSSubjugationist" $arcologies[0].FSSubjugationist>>\n\t<br>Decoration: $arcologies[0].FSSubjugationistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSubjugationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Universal Enslavement: $arcologies[0].FSSubjugationistLawME |\n\t<<radiobutton "$arcologies[0].FSSubjugationistLawME" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSubjugationistLawME" 1>> 1 (Passed.)\n\n\t<br>Subjugationist Race:\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" white>> White |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" asian>> Asian |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" latina>> Latina |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" middle eastern>> Middle Eastern |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" black>> Black |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" indo-aryan>> Indo-Aryan |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" amerindian>> Amerindian |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" pacific islander>> Pacific Islander |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" southern european>> Southern European |\n\t<<radiobutton "$arcologies[0].FSSubjugationistRace" semitic>> Semitic\n\n\t<br>[[Apply and reset Racial Supremacy|MOD_Edit FS Cheat][$arcologies[0].FSSupremacist = "unset",$arcologies[0].FSSupremacistRace = 0, $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t\t<br>You are ''pursuing'' Gender Radicalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Gender Radicalism.\n\t<</if>>\n\n\t<br>GenderRadicalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderRadicalist" $arcologies[0].FSGenderRadicalist>>\n\t<br>Decoration: $arcologies[0].FSGenderRadicalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderRadicalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSGenderRadicalistLaw |\n\t<<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSGenderRadicalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Gender Traditionalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderFundamentalist = "unset",$arcologies[0].FSGenderFundamentalistDecoration = 20,$arcologies[0].FSGenderFundamentalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t\t<br>You are ''pursuing'' Gender Traditionalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Gender Traditionalism.\n\t<</if>>\n\n\t<br>Gender Traditionalism (0-100 or unset): <<textbox "$arcologies[0].FSGenderFundamentalist" $arcologies[0].FSGenderFundamentalist>>\n\t<br>Decoration: $arcologies[0].FSGenderFundamentalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSGenderFundamentalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSGenderFundamentalistSMR |\n\t<<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSGenderFundamentalistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Gender Radicalism|MOD_Edit FS Cheat][$arcologies[0].FSGenderRadicalist = "unset",$arcologies[0].FSGenderRadicalistDecoration = 20,$arcologies[0].FSGenderRadicalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPaternalist != "unset">>\n\t\t<br>You are ''pursuing'' Paternalism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Paternalism.\n\t<</if>>\n\n\t<br>Paternalism (0-100 or unset): <<textbox "$arcologies[0].FSPaternalist" $arcologies[0].FSPaternalist>>\n\t<br>Decoration: $arcologies[0].FSPaternalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPaternalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSPaternalistLaw |\n\t<<radiobutton "$arcologies[0].FSPaternalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPaternalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Degradationism|MOD_Edit FS Cheat][$arcologies[0].FSDegradationist = "unset",$arcologies[0].FSDegradationistDecoration = 20,$arcologies[0].FSDegradationistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSDegradationist != "unset">>\n\t\t<br>You are ''pursuing'' Degradationism.\n\t<<else>>\n\t\t<br>''You are not pursuing'' Degradationism.\n\t<</if>>\n\n\t<br>Degradationism (0-100 or unset): <<textbox "$arcologies[0].FSDegradationist" $arcologies[0].FSDegradationist>>\n\t<br>Decoration: $arcologies[0].FSDegradationistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSDegradationistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSDegradationistLaw |\n\t<<radiobutton "$arcologies[0].FSDegradationistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSDegradationistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Paternalism|MOD_Edit FS Cheat][$arcologies[0].FSPaternalist = "unset",$arcologies[0].FSPaternalistDecoration = 20,$arcologies[0].FSPaternalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSBodyPurist != "unset">>\n\t\t<br>You are ''pursuing'' Body Purism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Body Purism.\n\t<</if>>\n\n\t<br>Body Purism (0-100 or unset): <<textbox "$arcologies[0].FSBodyPurist" $arcologies[0].FSBodyPurist>>\n\t<br>Decoration: $arcologies[0].FSBodyPuristDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSBodyPuristDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSBodyPuristLaw |\n\t<<radiobutton "$arcologies[0].FSBodyPuristLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSBodyPuristLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Body Transformationism|MOD_Edit FS Cheat][$arcologies[0].FSTransformationFetishist = "unset",$arcologies[0].FSTransformationFetishistDecoration = 20,$arcologies[0].FSTransformationFetishistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t\t<br>You are ''pursuing'' Body Transformationism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Body Transformationism.\n\t<</if>>\n\n\t<br>Body Transformationism (0-100 or unset): <<textbox "$arcologies[0].FSTransformationFetishist" $arcologies[0].FSTransformationFetishist>>\n\t<br>Decoration: $arcologies[0].FSTransformationFetishistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSTransformationFetishistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSTransformationFetishistLaw |\n\t<<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSTransformationFetishistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Body Purism|MOD_Edit FS Cheat][$arcologies[0].FSBodyPurist = "unset",$arcologies[0].FSBodyPuristDecoration = 20,$arcologies[0].FSBodyPuristLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t\t<br>You are ''pursuing'' Youth Preferentialism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Youth Preferentialism.\n\t<</if>>\n\n\t<br>(Setting resets Maturity Preferentialism)\n\t<br>Youth Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSYouthPreferentialist" $arcologies[0].FSYouthPreferentialist>>\n\t<br>Decoration: $arcologies[0].FSYouthPreferentialistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSYouthPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSYouthPreferentialistLaw |\n\t<<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSYouthPreferentialistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Maturity Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSMaturityPreferentialist = "unset",$arcologies[0].FSMaturityPreferentialistDecoration = 20,$arcologies[0].FSMaturityPreferentialistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t\t<br>You are ''pursuing'' Maturity Preferentialism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Maturity Preferentialism.\n\t<</if>>\n\n\t<br>(Setting resets Youth Preferentialism)\n\t<br>Maturity Preferentialism (0-100 or unset): <<textbox "$arcologies[0].FSMaturityPreferentialist" $arcologies[0].FSMaturityPreferentialist>>\n\t<br>Decoration: $arcologies[0].FSMaturityPreferentialistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSMaturityPreferentialistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSMaturityPreferentialistLaw |\n\t<<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSMaturityPreferentialistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Youth Preferentialism|MOD_Edit FS Cheat][$arcologies[0].FSYouthPreferentialist = "unset",$arcologies[0].FSYouthPreferentialistDecoration = 20,$arcologies[0].FSYouthPreferentialistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t\t<br>You are ''supporting'' Slimness Enthusiasm.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Slimness Enthusiasm.\n\t<</if>>\n\n\t<br>Slimness Enthusiasm (0-100 or unset): <<textbox "$arcologies[0].FSSlimnessEnthusiast" $arcologies[0].FSSlimnessEnthusiast>>\n\t<br>Decoration: $arcologies[0].FSSlimnessEnthusiastDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSSlimnessEnthusiastDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSSlimnessEnthusiastSMR |\n\t<<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSSlimnessEnthusiastSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Asset Expansionism|MOD_Edit FS Cheat][$arcologies[0].FSAssetExpansionist = "unset",$arcologies[0].FSAssetExpansionistDecoration = 20,$arcologies[0].FSAssetExpansionistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t\t<br>You are ''pursuing'' Asset Expansionism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Asset Expansionism.\n\t<</if>>\n\n\t<br>(Setting resets Slimness Enthusiasm)\n\t<br>Asset Expansionism (0-100 or unset): <<textbox "$arcologies[0].FSAssetExpansionist" $arcologies[0].FSAssetExpansionist>>\n\t<br>Decoration: $arcologies[0].FSAssetExpansionistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSAssetExpansionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSAssetExpansionistSMR |\n\t<<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSAssetExpansionistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset Slimness Enthusiasm|MOD_Edit FS Cheat][$arcologies[0].FSSlimnessEnthusiast = "unset",$arcologies[0].FSSlimnessEnthusiastDecoration = 20,$arcologies[0].FSSlimnessEnthusiastLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPastoralist != "unset">>\n\t\t<br>You are ''pursuing'' Pastoralism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Pastoralism.\n\t<</if>>\n\n\t<br>Pastoralism (0-100 or unset): <<textbox "$arcologies[0].FSPastoralist" $arcologies[0].FSPastoralist>>\n\t<br>Decoration: $arcologies[0].FSPastoralistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPastoralistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSPastoralistLaw |\n\t<<radiobutton "$arcologies[0].FSPastoralistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPastoralistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t\t<br>You are ''pursuing'' Physical Idealism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Physical Idealism.\n\t<</if>>\n\n\t<br>Physical Idealism (0-100 or unset): <<textbox "$arcologies[0].FSPhysicalIdealist" $arcologies[0].FSPhysicalIdealist>>\n\t<br>Decoration: $arcologies[0].FSPhysicalIdealistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSPhysicalIdealistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Market Regulations: $arcologies[0].FSPhysicalIdealistSMR |\n\t<<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSPhysicalIdealistSMR" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\n\t<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t\t<br>You are ''pursuing'' Chattel Religionism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Chattel Religionism.\n\t<</if>>\n\n\t<br>Chattel Religionism (0-100 or unset): <<textbox "$arcologies[0].FSChattelReligionist" $arcologies[0].FSChattelReligionist>>\n\t<br>Decoration: $arcologies[0].FSChattelReligionistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChattelReligionistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSChattelReligionistLaw |\n\t<<radiobutton "$arcologies[0].FSChattelReligionistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSChattelReligionistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply|MOD_Edit FS Cheat]]\n<</nobr>>\n\n<<nobr>>\n\n\t<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Roman Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Roman Revivalism.\n\t<</if>>\n\n\t<br>Roman Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSRomanRevivalist" $arcologies[0].FSRomanRevivalist>>\n\t<br>Decoration: $arcologies[0].FSRomanRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSRomanRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSRomanRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSRomanRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n\t<</nobr>>\n\t+\n\t+<<nobr>>\n\t+\n\t+\t<<if $arcologies[0].FSAztecRevivalist != "unset">>\n\t+\t\t<br>You are ''pursuing'' Aztec Revivalism.\n\t+\t<<else>>\n\t+\t\t<br>You are ''not pursuing'' Aztec Revivalism.\n\t+\t<</if>>\n\t+\n\t+\t<br>Aztec Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSAztecRevivalist" $arcologies[0].FSAztecRevivalist>>\n\t+\t<br>Decoration: $arcologies[0].FSAztecRevivalistDecoration\n\t+\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 20>> 20 (Minimum)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 40>> 40 (Media support.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t+\t<br><<radiobutton "$arcologies[0].FSAztecRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\t+\n\t+\t<br>Law: $arcologies[0].FSAztecRevivalistLaw |\n\t+\t<<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 0>> 0 (Not passed.)\n\t+\t| <<radiobutton "$arcologies[0].FSAztecRevivalistLaw" 1>> 1 (Passed.)\n\t+\n\t+\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalist = "unset",$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Egyptian Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Egyptian Revivalism.\n\t<</if>>\n\n\t<br>Egyptian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEgyptianRevivalist" $arcologies[0].FSEgyptianRevivalist>>\n\t<br>Decoration: $arcologies[0].FSEgyptianRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEgyptianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSEgyptianRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSEgyptianRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Edo Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Edo Revivalism.\n\t<</if>>\n\n\t<br>Edo Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSEdoRevivalist" $arcologies[0].FSEdoRevivalist>>\n\t<br>Decoration: $arcologies[0].FSEdoRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSEdoRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSEdoRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSEdoRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Arabian Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Arabian Revivalism.\n\t<</if>>\n\n\t<br>Arabian Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSArabianRevivalist" $arcologies[0].FSArabianRevivalist>>\n\t<br>Decoration: $arcologies[0].FSArabianRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSArabianRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSArabianRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSArabianRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSChineseRevivalist = "unset",$arcologies[0].FSChineseRevivalistDecoration = 20,$arcologies[0].FSChineseRevivalistLaw = 0]]\n<</nobr>>\n\n<<nobr>>\n\t<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t\t<br>You are ''pursuing'' Chinese Revivalism.\n\t<<else>>\n\t\t<br>You are ''not pursuing'' Chinese Revivalism.\n\t<</if>>\n\n\t<br>Chinese Revivalism (0-100 or unset): <<textbox "$arcologies[0].FSChineseRevivalist" $arcologies[0].FSChineseRevivalist>>\n\t<br>Decoration: $arcologies[0].FSChineseRevivalistDecoration\n\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 20>> 20 (Minimum)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 40>> 40 (Media support.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 60>> 60 (Decorated public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 80>> 80 (Slaves stationed in public spaces.)\n\t<br><<radiobutton "$arcologies[0].FSChineseRevivalistDecoration" 100>> 100 (Remodeled exterior; Fully customized.)\n\n\t<br>Law: $arcologies[0].FSChineseRevivalistLaw |\n\t<<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 0>> 0 (Not passed.)\n\t| <<radiobutton "$arcologies[0].FSChineseRevivalistLaw" 1>> 1 (Passed.)\n\n\t<br>[[Apply and reset other Revivalisms|MOD_Edit FS Cheat][$arcologies[0].FSRomanRevivalist = "unset",$arcologies[0].FSRomanRevivalistDecoration = 20,$arcologies[0].FSRomanRevivalistLaw = 0,$arcologies[0].FSAztecRevivalist = "unset",$arcologies[0].FSAztecRevivalistDecoration = 20,$arcologies[0].FSAztecRevivalistLaw = 0,$arcologies[0].FSEgyptianRevivalistDecoration = 20,$arcologies[0].FSEgyptianRevivalistLaw = 0,$arcologies[0].FSEdoRevivalist = "unset",$arcologies[0].FSEdoRevivalistDecoration = 20,$arcologies[0].FSEdoRevivalistLaw = 0,$arcologies[0].FSArabianRevivalist = "unset",$arcologies[0].FSArabianRevivalistDecoration = 20,$arcologies[0].FSArabianRevivalistLaw = 0]]\n<</nobr>>\s
<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">>\n\n<<if $arcologies[0].FSSupremacist != "unset">>\n\t<<set $arcologies[0].FSSupremacist = Number($arcologies[0].FSSupremacist) || 0>>\n\t<<set $arcologies[0].FSSupremacistDecoration = Number($arcologies[0].FSSupremacistDecoration) || 0>>\n\t<<set $arcologies[0].FSSupremacistLawME = Number($arcologies[0].FSSupremacistLawME) || 0>>\n<</if>>\n<<if $arcologies[0].FSSubjugationist != "unset">>\n\t<<set $arcologies[0].FSSubjugationist = Number($arcologies[0].FSSubjugationist) || 0>>\n\t<<set $arcologies[0].FSSubjugationistDecoration = Number($arcologies[0].FSSubjugationistDecoration) || 0>>\n\t<<set $arcologies[0].FSSubjugationistLawME = Number($arcologies[0].FSSubjugationistLawME) || 0>>\n<</if>>\n<<if $arcologies[0].FSGenderRadicalist != "unset">>\n\t<<set $arcologies[0].FSGenderRadicalist = Number($arcologies[0].FSGenderRadicalist) || 0>>\n\t<<set $arcologies[0].FSGenderRadicalistDecoration = Number($arcologies[0].FSGenderRadicalistDecoration) || 0>>\n\t<<set $arcologies[0].FSGenderRadicalistLaw = Number($arcologies[0].FSGenderRadicalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSGenderFundamentalist != "unset">>\n\t<<set $arcologies[0].FSGenderFundamentalist = Number($arcologies[0].FSGenderFundamentalist) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistDecoration = Number($arcologies[0].FSGenderFundamentalistDecoration) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistLaw = Number($arcologies[0].FSGenderFundamentalistLaw) || 0>>\n\t<<set $arcologies[0].FSGenderFundamentalistSMR = Number($arcologies[0].FSGenderFundamentalistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSPaternalist != "unset">>\n\t<<set $arcologies[0].FSPaternalist = Number($arcologies[0].FSPaternalist) || 0>>\n\t<<set $arcologies[0].FSPaternalistDecoration = Number($arcologies[0].FSPaternalistDecoration) || 0>>\n\t<<set $arcologies[0].FSPaternalistLaw = Number($arcologies[0].FSPaternalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSDegradationist != "unset">>\n\t<<set $arcologies[0].FSDegradationist = Number($arcologies[0].FSDegradationist) || 0>>\n\t<<set $arcologies[0].FSDegradationistDecoration = Number($arcologies[0].FSDegradationistDecoration) || 0>>\n\t<<set $arcologies[0].FSDegradationistLaw = Number($arcologies[0].FSDegradationistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSBodyPurist != "unset">>\n\t<<set $arcologies[0].FSBodyPurist = Number($arcologies[0].FSBodyPurist) || 0>>\n\t<<set $arcologies[0].FSBodyPuristDecoration = Number($arcologies[0].FSBodyPuristDecoration) || 0>>\n\t<<set $arcologies[0].FSBodyPuristLaw = Number($arcologies[0].FSBodyPuristLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSTransformationFetishist != "unset">>\n\t<<set $arcologies[0].FSTransformationFetishist = Number($arcologies[0].FSTransformationFetishist) || 0>>\n\t<<set $arcologies[0].FSTransformationFetishistDecoration = Number($arcologies[0].FSTransformationFetishistDecoration) || 0>>\n\t<<set $arcologies[0].FSTransformationFetishistLaw = Number($arcologies[0].FSTransformationFetishistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSYouthPreferentialist != "unset">>\n\t<<set $arcologies[0].FSYouthPreferentialist = Number($arcologies[0].FSYouthPreferentialist) || 0>>\n\t<<set $arcologies[0].FSYouthPreferentialistDecoration = Number($arcologies[0].FSYouthPreferentialistDecoration) || 0>>\n\t<<set $arcologies[0].FSYouthPreferentialistLaw = Number($arcologies[0].FSYouthPreferentialistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSMaturityPreferentialist != "unset">>\n\t<<set $arcologies[0].FSMaturityPreferentialist = Number($arcologies[0].FSMaturityPreferentialist) || 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialistDecoration = Number($arcologies[0].FSMaturityPreferentialistDecoration) || 0>>\n\t<<set $arcologies[0].FSMaturityPreferentialistLaw = Number($arcologies[0].FSMaturityPreferentialistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>\n\t<<set $arcologies[0].FSSlimnessEnthusiast = Number($arcologies[0].FSSlimnessEnthusiast) || 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastDecoration = Number($arcologies[0].FSSlimnessEnthusiastDecoration) || 0>>\n\t<<set $arcologies[0].FSSlimnessEnthusiastSMR = Number($arcologies[0].FSSlimnessEnthusiastSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSAssetExpansionist != "unset">>\n\t<<set $arcologies[0].FSAssetExpansionist = Number($arcologies[0].FSAssetExpansionist) || 0>>\n\t<<set $arcologies[0].FSAssetExpansionistDecoration = Number($arcologies[0].FSAssetExpansionistDecoration) || 0>>\n\t<<set $arcologies[0].FSAssetExpansionistSMR = Number($arcologies[0].FSAssetExpansionistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSPastoralist != "unset">>\n\t<<set $arcologies[0].FSPastoralist = Number($arcologies[0].FSPastoralist) || 0>>\n\t<<set $arcologies[0].FSPastoralistDecoration = Number($arcologies[0].FSPastoralistDecoration) || 0>>\n\t<<set $arcologies[0].FSPastoralistLaw = Number($arcologies[0].FSPastoralistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSPhysicalIdealist != "unset">>\n\t<<set $arcologies[0].FSPhysicalIdealist = Number($arcologies[0].FSPhysicalIdealist) || 0>>\n\t<<set $arcologies[0].FSPhysicalIdealistDecoration = Number($arcologies[0].FSPhysicalIdealistDecoration) || 0>>\n\t<<set $arcologies[0].FSPhysicalIdealistSMR = Number($arcologies[0].FSPhysicalIdealistSMR) || 0>>\n<</if>>\n<<if $arcologies[0].FSChattelReligionist != "unset">>\n\t<<set $arcologies[0].FSChattelReligionist = Number($arcologies[0].FSChattelReligionist) || 0>>\n\t<<set $arcologies[0].FSChattelReligionistDecoration = Number($arcologies[0].FSChattelReligionistDecoration) || 0>>\n\t<<set $arcologies[0].FSChattelReligionistLaw = Number($arcologies[0].FSChattelReligionistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSRomanRevivalist != "unset">>\n\t<<set $arcologies[0].FSRomanRevivalist = Number($arcologies[0].FSRomanRevivalist) || 0>>\n\t<<set $arcologies[0].FSRomanRevivalistDecoration = Number($arcologies[0].FSRomanRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSRomanRevivalistLaw = Number($arcologies[0].FSRomanRevivalistLaw) || 0>>\n<</if>>\n+<<if $arcologies[0].FSAztecRevivalist != "unset">>\n+\t<<set $arcologies[0].FSAztecRevivalist = Number($arcologies[0].FSAztecRevivalist) || 0>>\n+\t<<set $arcologies[0].FSAztecRevivalistDecoration = Number($arcologies[0].FSAztecRevivalistDecoration) || 0>>\n+\t<<set $arcologies[0].FSAztecRevivalistLaw = Number($arcologies[0].FSAztecRevivalistLaw) || 0>>\n+<</if>>\n<<if $arcologies[0].FSEgyptianRevivalist != "unset">>\n\t<<set $arcologies[0].FSEgyptianRevivalist = Number($arcologies[0].FSEgyptianRevivalist) || 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalistDecoration = Number($arcologies[0].FSEgyptianRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEgyptianRevivalistLaw = Number($arcologies[0].FSEgyptianRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSEdoRevivalist != "unset">>\n\t<<set $arcologies[0].FSEdoRevivalist = Number($arcologies[0].FSEdoRevivalist) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistDecoration = Number($arcologies[0].FSEdoRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSEdoRevivalistLaw = Number($arcologies[0].FSEdoRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSArabianRevivalist != "unset">>\n\t<<set $arcologies[0].FSArabianRevivalist = Number($arcologies[0].FSArabianRevivalist) || 0>>\n\t<<set $arcologies[0].FSArabianRevivalistDecoration = Number($arcologies[0].FSArabianRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSArabianRevivalistLaw = Number($arcologies[0].FSArabianRevivalistLaw) || 0>>\n<</if>>\n<<if $arcologies[0].FSChineseRevivalist != "unset">>\n\t<<set $arcologies[0].FSChineseRevivalist = Number($arcologies[0].FSChineseRevivalist) || 0>>\n\t<<set $arcologies[0].FSChineseRevivalistDecoration = Number($arcologies[0].FSChineseRevivalistDecoration) || 0>>\n\t<<set $arcologies[0].FSChineseRevivalistLaw = Number($arcologies[0].FSChineseRevivalistLaw) || 0>>\n<</if>>\n\nYou perform the dark rituals, pray to the chaos gods and sold your CHEATING SOUL for the power to change and mold the Future Society to your will.\n\n<br><br>The Future Society has been changed forever and the chaos gods take YOUR CHEATING SOUL as payment YOU CHEATING CHEATER!
<<set $nextButton = "Continue">>\n<<set $nextLink = "MOD_Edit Slave Cheat Datatype Cleanup">>\n<<set $oldName = $activeSlave.slaveName, $oldSurname = $activeSlave.slaveSurname>>\n\n''Cheating Edit Slave''\n\n<br><br>\n\n''Birth Name:''\n<<textbox "$activeSlave.birthName" $activeSlave.birthName>>\n<br>''Birth Surname:''\n<<textbox "$activeSlave.birthSurname" $activeSlave.birthSurname>>\n<br>''Slave Name (birth name was $activeSlave.birthName):''\n<<textbox "$activeSlave.slaveName" $activeSlave.slaveName>>\n<br>''Slave Surname (birth surname was $activeSlave.birthSurname):''\n<<textbox "$activeSlave.slaveSurname" $activeSlave.slaveSurname>>\n\n<br><br>\n\n''Current Slave ID: ($activeSlave.ID)''\n\n<br>\n\n<<if $familyTesting == 1>>\n\t''Enter the IDs for this slaves parents(-2 through 0:random and untracked by system, all others are applicable):''\n\t<br>\n\t''mother ID''\n\t<<textbox "$activeSlave.mother" $activeSlave.mother>>\n\t<br>\n\t''father ID''\n\t<<textbox "$activeSlave.father" $activeSlave.father>>\n<<else>>\n\t''Slave Blood Relations (twin, sister, mother, daughter):''\n\t<<textbox "$activeSlave.relation" $activeSlave.relation>>\n\n\t<br>\n\n\t''Blood Relations Target ID:''\n\t<<textbox "$activeSlave.relationTarget" $activeSlave.relationTarget>>\n<</if>>\n\n<br>\n''Relationship (-3:married to you, -2:relationship, -1:emotional slut, 0:none, 1:like, 2:friend, 3:sex friend, 4:lover, 5:married): $activeSlave.relationship |''\n<<textbox "$activeSlave.relationship" $activeSlave.relationship>>\n<br>\n<<radiobutton "$activeSlave.relationship" -3>> Married to You\n<<radiobutton "$activeSlave.relationship" -2>> In Relationship with You\n<<radiobutton "$activeSlave.relationship" -1>> Emotional Slut\n<<radiobutton "$activeSlave.relationship" 0>> None\n<<radiobutton "$activeSlave.relationship" 1>> Like\n<<radiobutton "$activeSlave.relationship" 2>> Friend\n<<radiobutton "$activeSlave.relationship" 3>> Sex Friend\n<<radiobutton "$activeSlave.relationship" 4>> Lover\n<<radiobutton "$activeSlave.relationship" 5>> Married\n<br>\n''Relationship Target ID:'' <<textbox "$activeSlave.relationshipTarget" $activeSlave.relationshipTarget>>\n\n<br><br>\n\n''Career ($activeSlave.career)''\n<<textbox "$activeSlave.career" $activeSlave.career>>\n\n<br>\n\n''Origin ($activeSlave.origin)''\n<<textbox "$activeSlave.origin" $activeSlave.origin>>\n\n<br>\n\n''Legal status: (-1: slave, 0 or more: indentured for x weeks)''\n<<textbox "$activeSlave.indenture" $activeSlave.indenture>>\n\n<br>\n\n''Fuckdoll: (0-100)''\n<<textbox "$activeSlave.fuckdoll" $activeSlave.fuckdoll>>\n<br>\n<<radiobutton "$activeSlave.fuckdoll" 0>> Not a fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 15>> Barely a fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 25>> Slight fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 45>> Basic fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 65>> Intermediate fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 85>> Advanced fuckdoll\n<<radiobutton "$activeSlave.fuckdoll" 100>> Total fuckdoll\n\n<br>\n\n''Nationality: ($activeSlave.nationality)''\n<<textbox "$activeSlave.nationality" $activeSlave.nationality>>\n //This will not alter name or race//\n\n<br>\n\n\n''Race: ($activeSlave.race)''\n<<textbox "$activeSlave.race" $activeSlave.race>>\n<br>\n<<radiobutton "$activeSlave.race" "white">> White\n<<radiobutton "$activeSlave.race" "asian">> Asian\n<<radiobutton "$activeSlave.race" "latina">> Latina\n<<radiobutton "$activeSlave.race" "middle eastern">> Middle eastern\n<<radiobutton "$activeSlave.race" "black">> Black\n<<radiobutton "$activeSlave.race" "semitic">> Semitic\n<<radiobutton "$activeSlave.race" "southern european">> Southern European\n<<radiobutton "$activeSlave.race" "indo-aryan">> Indo-aryan\n<<radiobutton "$activeSlave.race" "amerindian">> Amerindian\n<<radiobutton "$activeSlave.race" "pacific islander">> Pacific Islander\n<<radiobutton "$activeSlave.race" "malay">> Malay\n<<radiobutton "$activeSlave.race" "mixed race">> Mixed race\n\n<br>\n\n''Skin color: ($activeSlave.skin)''\n<<textbox "$activeSlave.skin" $activeSlave.skin>>\n<br>\n<<radiobutton "$activeSlave.skin" "white">> White\n<<radiobutton "$activeSlave.skin" "fair">> Fair\n<<radiobutton "$activeSlave.skin" "tanned">> Tanned\n<<radiobutton "$activeSlave.skin" "olive">> Olive\n<<radiobutton "$activeSlave.skin" "light brown">> Light brown\n<<radiobutton "$activeSlave.skin" "brown">> Brown\n<<radiobutton "$activeSlave.skin" "black">> Black\n<<radiobutton "$activeSlave.skin" "pale">> Pale\n<<radiobutton "$activeSlave.skin" "dark">> Dark\n<<radiobutton "$activeSlave.skin" "light">> Light\n<<radiobutton "$activeSlave.skin" "extremely pale">> Extremely pale\n\n<br>\n\n''Accent: ($activeSlave.accent)''\n<<textbox "$activeSlave.accent" $activeSlave.accent>>\n<br>\n<<radiobutton "$activeSlave.accent" 0>> None\n<<radiobutton "$activeSlave.accent" 1>> Distinctive\n<<radiobutton "$activeSlave.accent" 2>> Thick\n<<radiobutton "$activeSlave.accent" 3>> Barely Understands Language\n\n<br><br>\n\n''Age:''\n<<textbox "$activeSlave.age" $activeSlave.age>>\n \n<br>\n''Birth week:''\n<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek>>\n \n''Age Implant (0 or 1):''\n<<textbox "$activeSlave.ageImplant" $activeSlave.ageImplant>>\n<br>\n''Health (-99 to 100, -100 is death):''\n<<textbox "$activeSlave.health" $activeSlave.health>>\n<br>\n''Addiction:''\n<<textbox "$activeSlave.addict" $activeSlave.addict>>\n<br>\n''DNA Damage:''\n<<textbox "$activeSlave.chem" $activeSlave.chem>>\n\n<br><br>\n\n//Don't set devotion too far away from old devotion otherwise it won't stick//\n<br>\n''Devotion (-100 to 100):''\n<<textbox "$activeSlave.devotion" $activeSlave.devotion>>\n<br>\n''Old Devotion (-100 to 100):''\n<<textbox "$activeSlave.oldDevotion" $activeSlave.oldDevotion>>\n\n<br>\n//Don't set trust too far away from old trust otherwise it won't stick//\n<br>\n''Trust (-100 to 100):''\n<<textbox "$activeSlave.trust" $activeSlave.trust>>\n<br>\n''Old Trust (-100 to 100):''\n<<textbox "$activeSlave.oldTrust" $activeSlave.oldTrust>>\n\n<br><br>\n\n<<switch $activeSlave.hStyle>>\n<<case "tails" "dreadlocks" "cornrows">>\n''Her hair is in $activeSlave.hStyle''\n<<case "ponytail">>\n''Her hair is in a $activeSlave.hStyle''\n<<default>>\n''Her hair is $activeSlave.hStyle''\n<</switch>>\nCustom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle>>\n<br>\n//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//\n\n<br>\n''Hair length: $activeSlave.hLength''\nCustom hair length: <<textbox "$activeSlave.hLength" $activeSlave.hLength>>\n\n<br>\n''Her hair is $activeSlave.hColor in color''\nCustom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor>>\n<br>\n//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//\n\n<br>\n''Her pubic hair is $activeSlave.pubicHColor in color''\nCustom pubic hair color: <<textbox "$activeSlave.pubicHColor" $activeSlave.pubicHColor>>\n\n<br>\n''Pubic Hair Style: ($activeSlave.pubicHStyle)''\n<<textbox "$activeSlave.pubicHStyle" $activeSlave.pubicHStyle>>\n<br>\n<<radiobutton "$activeSlave.pubicHStyle" "neat">> Neat\n<<radiobutton "$activeSlave.pubicHStyle" "waxed">> Waxed\n<<radiobutton "$activeSlave.pubicHStyle" "in a strip">> Strip\n<<radiobutton "$activeSlave.pubicHStyle" "bushy">> Bushy\n<<radiobutton "$activeSlave.pubicHStyle" "bald">> Hairless\n\n<br><br>\n\n''Her eyes are $activeSlave.eyeColor in color''\nCustom eye color: <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor>>\n\n<br>\n''Her vision is (-1: nearsighted, 1: normal): $activeSlave.eyes''\n<br>Eyes: <<textbox "$activeSlave.eyes" $activeSlave.eyes>>\n<<radiobutton "$activeSlave.eyes" 1>> Normal\n<<radiobutton "$activeSlave.eyes" -1>> Nearsighted\n\n<br><br>\n\n''Change her custom tattoo:'' <<textbox "$activeSlave.customTat" $activeSlave.customTat>>\n<br>\n//For best results, use complete, capitalized and punctuated sentences; for example: 'She has blue stars tattooed along her cheekbones, and a blue arrow down each arm.'//\n\n<br>\n''Change her custom description:'' <<textbox "$activeSlave.customDesc" $activeSlave.customDesc>>\n<br>\n//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//\n\n<br>\n''Change her custom label:'' <<textbox "$activeSlave.customLabel" $activeSlave.customLabel>>\n<br>\n//For best results, use a short phrase; for example: 'Breeder.'//\n\n<br><br>\n\n''Face (-100 to 100): $activeSlave.face |''\n<<textbox "$activeSlave.face" $activeSlave.face>>\n<br>\n<<radiobutton "$activeSlave.face" -100>> Very ugly\n<<radiobutton "$activeSlave.face" -55>> Ugly\n<<radiobutton "$activeSlave.face" -15>> Unattractive\n<<radiobutton "$activeSlave.face" 0>> Pretty\n<<radiobutton "$activeSlave.face" 15>> Attractive\n<<radiobutton "$activeSlave.face" 55>> Beautiful\n<<radiobutton "$activeSlave.face" 100>> Very beautiful\n<br>\n\n''Face Shape: $activeSlave.faceShape |''\n<<textbox "$activeSlave.faceShape" $activeSlave.faceShape>>\n<br>\n<<radiobutton "$activeSlave.faceShape" masculine>> Masculine\n<<radiobutton "$activeSlave.faceShape" androgynous>> Androgynous\n<<radiobutton "$activeSlave.faceShape" normal>> Normal\n<<radiobutton "$activeSlave.faceShape" cute>> Cute\n<<radiobutton "$activeSlave.faceShape" sensual>> Sensual\n<<radiobutton "$activeSlave.faceShape" exotic>> Exotic\n\n<br>\n\n''Facial Artificiality (0 to 100): $activeSlave.faceImplant |''\n<<textbox "$activeSlave.faceImplant" $activeSlave.faceImplant>>\n<br>\n<<radiobutton "$activeSlave.faceImplant" 0>> None\n<<radiobutton "$activeSlave.faceImplant" 15>> Subtle Improvements\n<<radiobutton "$activeSlave.faceImplant" 35>> Noticeable Work\n<<radiobutton "$activeSlave.faceImplant" 65>> Heavily Reworked\n<<radiobutton "$activeSlave.faceImplant" 100>> Uncanny Valley\n\n<br>\n\n''Natural Skin Distinctiveness: $activeSlave.markings |''\n<<textbox "$activeSlave.markings" $activeSlave.markings>>\n<br>\n<<radiobutton "$activeSlave.markings" none>> None\n<<radiobutton "$activeSlave.markings" freckles>> Freckles\n<<radiobutton "$activeSlave.markings" heavily freckled>> Heavy Freckles\n<<radiobutton "$activeSlave.markings" beauty mark>> Beauty Mark\n<<radiobutton "$activeSlave.markings" birthmark>> Birth Mark\n\n<br>\n\n''Oral sex (0 to 100):''\n<<if $activeSlave.oralSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.oralSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.oralSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.oralSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.oralSkill" $activeSlave.oralSkill>>\n<br>\n<<radiobutton "$activeSlave.oralSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.oralSkill" 15>> Basic\n<<radiobutton "$activeSlave.oralSkill" 35>> Skilled\n<<radiobutton "$activeSlave.oralSkill" 65>> Expert\n<<radiobutton "$activeSlave.oralSkill" 100>> Masterful\n\n<br>\n\n''Prestige:''\n<<textbox "$activeSlave.prestige" $activeSlave.prestige>>\n<<radiobutton "$activeSlave.prestige" 0>> 0\n<<radiobutton "$activeSlave.prestige" 1>> 1\n<<radiobutton "$activeSlave.prestige" 2>> 2\n<<radiobutton "$activeSlave.prestige" 3>> 3\n\n<br>\n\n''Prestige description:''\n<<textbox "$activeSlave.prestigeDesc" $activeSlave.prestigeDesc>>\n\n<br><br>\n\n''Muscles (0 to 100): $activeSlave.muscles |''\n<<textbox "$activeSlave.muscles" $activeSlave.muscles>>\n<br>\n<<radiobutton "$activeSlave.muscles" 0>> None\n<<radiobutton "$activeSlave.muscles" 20>> Tone\n<<radiobutton "$activeSlave.muscles" 50>> Muscular\n<<radiobutton "$activeSlave.muscles" 100>> Hugely Muscular\n\n<br>\n\n''Height: $activeSlave.height |''\n<<textbox "$activeSlave.height" $activeSlave.height>>\n<br>\n(149 or lower: Petite, 150-159: Short, 160-169: Average, 170-184: Tall, 185 or higher: Very Tall)\n\n<br>\n\n''Height Implant (-1 to 1): $activeSlave.heightImplant |''\n<<textbox "$activeSlave.heightImplant" $activeSlave.heightImplant>>\n<br>\n<<radiobutton "$activeSlave.heightImplant" -1>> Artificially Shortened\n<<radiobutton "$activeSlave.heightImplant" 0>> Normal\n<<radiobutton "$activeSlave.heightImplant" 1>> Artificially Lengthened\n\n<br><br>\n\n''Lips (0 to 100): $activeSlave.lips |''\n<<textbox "$activeSlave.lips" $activeSlave.lips>>\n<br>\n<<radiobutton "$activeSlave.lips" 0>> Thin\n<<radiobutton "$activeSlave.lips" 15>> Normal\n<<radiobutton "$activeSlave.lips" 35>> Plush\n<<radiobutton "$activeSlave.lips" 65>> Big\n<<radiobutton "$activeSlave.lips" 85>> Huge\n<<radiobutton "$activeSlave.lips" 100>> Enormous facepussy\n<br>\n''Lip Implants (0 to 30): $activeSlave.lipsImplant |''\n<<radiobutton "$activeSlave.lipsImplant" 0>> None\n<<radiobutton "$activeSlave.lipsImplant" 10>> Normal\n<<radiobutton "$activeSlave.lipsImplant" 20>> Large\n<<radiobutton "$activeSlave.lipsImplant" 30>> Enormous\n\n<br>\n''Teeth: $activeSlave.teeth |''\n<<textbox "$activeSlave.teeth" $activeSlave.teeth>>\n<br>\n<<radiobutton "$activeSlave.teeth" normal>> Normal\n<<radiobutton "$activeSlave.teeth" pointy>> Pointy\n<<radiobutton "$activeSlave.teeth" crooked>> Crooked\n<<radiobutton "$activeSlave.teeth" straightening braces>> Straightening Braces\n<<radiobutton "$activeSlave.teeth" cosmetic braces>> Cosmetic Braces\n<<radiobutton "$activeSlave.teeth" removable>> Removable\n\n<br>\n''Voice (0,1,2,3): $activeSlave.voice |''\n<<textbox "$activeSlave.voice" $activeSlave.voice>>\n<br>\n<<radiobutton "$activeSlave.voice" 0>> Mute\n<<radiobutton "$activeSlave.voice" 1>> Deep\n<<radiobutton "$activeSlave.voice" 2>> Normal\n<<radiobutton "$activeSlave.voice" 3>> High\n\n<br><br>\n\n''Weight (-100 to 100):''\n<<if $activeSlave.weight < -95>>\n@@.red;Emaciated.@@\n<<elseif $activeSlave.weight < -30>>\n@@.red;Skinny.@@\n<<elseif $activeSlave.weight < -10>>\nThin.\n<<elseif $activeSlave.weight <= 10 >>\nAverage.\n<<elseif $activeSlave.weight <= 30>>\nPlush.\n<<elseif $activeSlave.weight <= 95>>\n@@.red;Chubby.@@\n<<else>>\n@@.red;Fat.@@\n<</if>>\n<<textbox "$activeSlave.weight" $activeSlave.weight>>\n<br>\n<<radiobutton "$activeSlave.weight" -100>> Emaciated\n<<radiobutton "$activeSlave.weight" -50>> Skinny\n<<radiobutton "$activeSlave.weight" -20>> Thin\n<<radiobutton "$activeSlave.weight" 0>> Average\n<<radiobutton "$activeSlave.weight" 20>> Plush\n<<radiobutton "$activeSlave.weight" 50>> Chubby\n<<radiobutton "$activeSlave.weight" 100>> Fat\n\n<br>\n\n''Waist (Masculine:100 | Ugly:55 | Unattractive:15 | Average:0 | Feminine:-15 | hourglass:-55 | Absurd:-100): "$activeSlave.waist" |''\n<<textbox "$activeSlave.waist" $activeSlave.waist>>\n<br>\n<<radiobutton "$activeSlave.waist" 100>> Masculine\n<<radiobutton "$activeSlave.waist" 55>> Ugly\n<<radiobutton "$activeSlave.waist" 15>> Unattractive\n<<radiobutton "$activeSlave.waist" 0>> Average\n<<radiobutton "$activeSlave.waist" -15>> Feminine\n<<radiobutton "$activeSlave.waist" -55>> Hourglass\n<<radiobutton "$activeSlave.waist" -100>> Absurd\n\n<br><br>\n\n''Shoulders (-2 to 2): $activeSlave.shoulders |''\n<<textbox "$activeSlave.shoulders" $activeSlave.shoulders>>\n<br>\n<<radiobutton "$activeSlave.shoulders" -2>> Very narrow\n<<radiobutton "$activeSlave.shoulders" -1>> Narrow\n<<radiobutton "$activeSlave.shoulders" -0>> Normal\n<<radiobutton "$activeSlave.shoulders" 1>> Broad\n<<radiobutton "$activeSlave.shoulders" 2>> Very broad\n\n<br>\n\n''Shoulder Surgery (-2 to 2): $activeSlave.shouldersImplant |''\n<<textbox "$activeSlave.shouldersImplant" $activeSlave.shouldersImplant>>\n<br>\n<<radiobutton "$activeSlave.shouldersImplant" -2>> Adv. Narrowed\n<<radiobutton "$activeSlave.shouldersImplant" -1>> Narrowed\n<<radiobutton "$activeSlave.shouldersImplant" -0>> None\n<<radiobutton "$activeSlave.shouldersImplant" 1>> Broadened\n<<radiobutton "$activeSlave.shouldersImplant" 2>> Adv. Broadened\n\n<br>\n\n''Hips (-2 to 2): $activeSlave.hips |''\n<<textbox "$activeSlave.hips" $activeSlave.hips>>\n<br>\n<<radiobutton "$activeSlave.hips" -2>> Very narrow\n<<radiobutton "$activeSlave.hips" -1>> Narrow\n<<radiobutton "$activeSlave.hips" -0>> Normal\n<<radiobutton "$activeSlave.hips" 1>> Broad\n<<radiobutton "$activeSlave.hips" 2>> Very broad\n\n<br>\n\n''Hip Surgery(-2 to 2): $activeSlave.hipsImplant |''\n<<textbox "$activeSlave.hipsImplant" $activeSlave.hipsImplant>>\n<br>\n<<radiobutton "$activeSlave.hipsImplant" -2>> Adv. Narrowed\n<<radiobutton "$activeSlave.hipsImplant" -1>> Narrowed\n<<radiobutton "$activeSlave.hipsImplant" -0>> None\n<<radiobutton "$activeSlave.hipsImplant" 1>> Broadened\n<<radiobutton "$activeSlave.hipsImplant" 2>> Adv. Broadened\n\n<br><br>\n\n''Amputated (0:normal, 1: amputated, -1 to -5 prosthetic limbs):'' $activeSlave.amp\n<<textbox "$activeSlave.amp" $activeSlave.amp>>\n<br>\n<<radiobutton "$activeSlave.amp" 0>> Normal\n<<radiobutton "$activeSlave.amp" 1>> Amputated\n<<radiobutton "$activeSlave.amp" -1>> Basic prosthetic limbs\n<<radiobutton "$activeSlave.amp" -2>> Sexy prosthetic limbs\n<<radiobutton "$activeSlave.amp" -3>> Beauty prosthetic limbs\n<<radiobutton "$activeSlave.amp" -4>> Combat prosthetic limbs\n<<radiobutton "$activeSlave.amp" -5>> Cybernetic limbs\n\n<br><br>\n\n''Genes (XX:female, XY:male):'' $activeSlave.genes\n<<textbox "$activeSlave.genes" $activeSlave.genes>>\n<br>\n<<radiobutton "$activeSlave.genes" "XX">> Female\n<<radiobutton "$activeSlave.genes" "XY">> Male\n\n<br><br>\n\n''Breasts (200 to 50000):''\n<<textbox "$activeSlave.boobs" $activeSlave.boobs>>\n<br>\n''Breast Implants:''\n<<textbox "$activeSlave.boobsImplant" $activeSlave.boobsImplant>>\n<br>\n''Breast String Implants (no:0 | yes:1):''\n<<textbox "$activeSlave.boobsImplantType" $activeSlave.boobsImplantType>>\n<<radiobutton "$activeSlave.boobsImplantType" 0>> No\n<<radiobutton "$activeSlave.boobsImplantType" 1>> Yes\n<br>\n\n''Lactation (none:0 | natural:1 | artificial:2): $activeSlave.lactation |''\n<<textbox "$activeSlave.lactation" $activeSlave.lactation>>\n<br>\n<<radiobutton "$activeSlave.lactation" 0>> None\n<<radiobutton "$activeSlave.lactation" 1>> Natural\n<<radiobutton "$activeSlave.lactation" 2>> Artificial\n\n''Lactation Adaptation (0 to 100): $activeSlave.lactationAdaptation |''\n<<textbox "$activeSlave.lactationAdaptation" $activeSlave.lactationAdaptation>>\n\n<br><br>\n\n''Breast Shape: $activeSlave.boobShape |''\n<<textbox "$activeSlave.boobShape" $activeSlave.boobShape>>\n<br>\n<<radiobutton "$activeSlave.boobShape" "perky">> perky\n<<radiobutton "$activeSlave.boobShape" "torpedo-shaped">> torpedo-shaped\n<<radiobutton "$activeSlave.boobShape" "wide-set">> wide-set\n<<radiobutton "$activeSlave.boobShape" "downward-facing">> downward-facing\n<<radiobutton "$activeSlave.boobShape" "saggy">> saggy\n\n<br>\n\n''Nipples: $activeSlave.nipples |''\n<<textbox "$activeSlave.nipples" $activeSlave.nipples>>\n<br>\n<<radiobutton "$activeSlave.nipples" "tiny">> Tiny\n<<radiobutton "$activeSlave.nipples" "cute">> Cute\n<<radiobutton "$activeSlave.nipples" "puffy">> Puffy\n<<radiobutton "$activeSlave.nipples" "inverted">> Inverted\n<<radiobutton "$activeSlave.nipples" "huge">> Huge\n\n<br>\n\n''Areolae (Normal:0 to Huge:3): $activeSlave.areolae |''\n<<textbox "$activeSlave.areolae" $activeSlave.areolae>>\n<br>\n<<radiobutton "$activeSlave.areolae" 0>> Normal\n<<radiobutton "$activeSlave.areolae" 1>> Large\n<<radiobutton "$activeSlave.areolae" 2>> Wide\n<<radiobutton "$activeSlave.areolae" 3>> Huge\n\n<br><br>\n\n''Butt Size (1 to 7): ''\n<<textbox "$activeSlave.butt" $activeSlave.butt>>\n<br>\n''Butt Implants (0,1,2,3): $activeSlave.buttImplant'' |\n<<radiobutton "$activeSlave.buttImplant" 0>> None\n<<radiobutton "$activeSlave.buttImplant" 1>> Normal\n<<radiobutton "$activeSlave.buttImplant" 2>> Large\n<<radiobutton "$activeSlave.buttImplant" 3>> Huge\n<br>\n''Butt String Implants (no:0 | yes:1):''\n<<textbox "$activeSlave.buttImplantType" $activeSlave.boobsImplantType>>\n<<radiobutton "$activeSlave.buttImplantType" 0>> No\n<<radiobutton "$activeSlave.buttImplantType" 1>> Yes\n\n<br><br>\n\n''Anus Size:''\n<<if $activeSlave.anus == 0>>@@.lime;Virgin.@@\n<<elseif $activeSlave.anus == 1>>Normal.\n<<elseif $activeSlave.anus == 2>>Veteran.\n<<else>>Gaping.\n<</if>>\n<br>\n<<radiobutton "$activeSlave.anus" 0>> Virgin\n<<radiobutton "$activeSlave.anus" 1>> Normal\n<<radiobutton "$activeSlave.anus" 2>> Veteran\n<<radiobutton "$activeSlave.anus" 3>> Gaping\n\n<br>\n\n''Anal sex (0 to 100):''\n<<if $activeSlave.analSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.analSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.analSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.analSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.analSkill" $activeSlave.analSkill>>\n<br>\n<<radiobutton "$activeSlave.analSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.analSkill" 15>> Basic\n<<radiobutton "$activeSlave.analSkill" 35>> Skilled\n<<radiobutton "$activeSlave.analSkill" 65>> Expert\n<<radiobutton "$activeSlave.analSkill" 100>> Masterful\n\n<br><br>\n\n''Vagina (no vagina:-1,0,1,2,3):''\n<<if $activeSlave.vagina == -1>>\n//No vagina.//\n<<elseif $activeSlave.vagina == 0>>\n@@.lime;Virgin.@@\n<<elseif $activeSlave.vagina == 1>>\nNormal.\n<<elseif $activeSlave.vagina == 2>>\nVeteran.\n<<else>>\nGaping.\n<</if>>\n<<textbox "$activeSlave.vagina" $activeSlave.vagina>>\n<br>\n<<radiobutton "$activeSlave.vagina" -1>> No vagina\n<<radiobutton "$activeSlave.vagina" 0>> Virgin\n<<radiobutton "$activeSlave.vagina" 1>> Normal\n<<radiobutton "$activeSlave.vagina" 2>> Veteran\n<<radiobutton "$activeSlave.vagina" 3>> Gaping\n\n<br>\n\n''Vagina Wetness (0,1,2):''\n<<if $activeSlave.vaginaLube == 0>>\nDry.\n<<elseif $activeSlave.vaginaLube == 1>>\nNormal.\n<<else>>\nExcessive.\n<</if>>\n<<textbox "$activeSlave.vaginaLube" $activeSlave.vaginaLube>>\n<br>\n<<radiobutton "$activeSlave.vaginaLube" 0>> Dry\n<<radiobutton "$activeSlave.vaginaLube" 1>> Normal\n<<radiobutton "$activeSlave.vaginaLube" 2>> Excessive\n\n<br>\n\n''Ovaries (none: 0 | exist: 1): $activeSlave.ovaries''\n<<textbox "$activeSlave.ovaries" $activeSlave.ovaries>>\n\n<br>\n\n''Vaginal sex (0 to 100):''\n<<if $activeSlave.vaginalSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.vaginalSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.vaginalSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.vaginalSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.vaginalSkill" $activeSlave.vaginalSkill>>\n<br>\n<<radiobutton "$activeSlave.vaginalSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.vaginalSkill" 15>> Basic\n<<radiobutton "$activeSlave.vaginalSkill" 35>> Skilled\n<<radiobutton "$activeSlave.vaginalSkill" 65>> Expert\n<<radiobutton "$activeSlave.vaginalSkill" 100>> Masterful\n\n<br>\n\n''Clit:''\n<<if $activeSlave.clit == 0>>\nNormal. |\n<<elseif $activeSlave.clit == 1>>\nBig. |\n<<elseif $activeSlave.clit == 2>>\nHuge. |\n<<else>>\nEnormous. |\n<</if>>\n<<textbox "$activeSlave.clit" $activeSlave.clit>>\n<br>\n<<radiobutton "$activeSlave.clit" 0>> Normal\n<<radiobutton "$activeSlave.clit" 1>> Large\n<<radiobutton "$activeSlave.clit" 2>> Huge\n<<radiobutton "$activeSlave.clit" 3>> Enormous\n \n\n<br>\n\n''Labia:''\n<<if $activeSlave.labia == 0>>\nMinimal. |\n<<elseif $activeSlave.labia == 1>>\nNormal. |\n<<elseif $activeSlave.labia == 2>>\nLarge. |\n<<else>>\nHuge. |\n<</if>>\n<<textbox "$activeSlave.labia" $activeSlave.labia>>\n<br>\n<<radiobutton "$activeSlave.labia" 0>> Minimal\n<<radiobutton "$activeSlave.labia" 1>> Normal\n<<radiobutton "$activeSlave.labia" 2>> Large\n<<radiobutton "$activeSlave.labia" 3>> Huge\n\n<br>\n\n''Pregnancy Level (-2: sterile, -1: contraceptives, 0: not pregnant, 1 to 25: pregnant):''\n<<if $activeSlave.preg > 20>>\nAdvanced.\n<<elseif $activeSlave.preg > 5>>\nEarly.\n<<elseif $activeSlave.preg == 0>>\nNone.\n<<elseif $activeSlave.preg == -1>>\nUsing contraceptives.\n<<else>>\nSterile.\n<</if>>\n<<textbox "$activeSlave.preg" $activeSlave.preg>>\n\n<br>\n''Number of babies (0: none, 1 - 5):''\n<<if $activeSlave.pregType == 1>>\nA single baby.\n<<elseif $activeSlave.pregType == 2>>\nTwins.\n<<elseif $activeSlave.pregType == 3>>\nTriples.\n<<elseif $activeSlave.pregType == 4>>\nQuadruplets.\n<<elseif $activeSlave.pregType > 4>>\nQuintuplets.\n<<else>>\nNone.\n<</if>>\n<<textbox "$activeSlave.pregType" $activeSlave.pregType>>\n<br>\n<<radiobutton "$activeSlave.pregType" 0>> None\n<<radiobutton "$activeSlave.pregType" 1>> Single\n<<radiobutton "$activeSlave.pregType" 2>> Twins\n<<radiobutton "$activeSlave.pregType" 3>> Triplets\n<<radiobutton "$activeSlave.pregType" 4>> Quadruplets\n<<radiobutton "$activeSlave.pregType" 5>> Quintuplets\n\n<br>\n''Sire (0: none, -1: you, -2: unknown, slave ID):''\n<<textbox "$activeSlave.pregSource" $activeSlave.pregSource>>\n\n<br><br>\n\n''Penis (none:0, 1 to 10):''\n<<if $activeSlave.dick == 0>>\nNone.\n<<elseif $activeSlave.dick == 1>>\nTiny.\n<<elseif $activeSlave.dick == 2>>\nSmall.\n<<elseif $activeSlave.dick == 3>>\nNormal.\n<<elseif $activeSlave.dick == 4>>\nLarge.\n<<elseif $activeSlave.dick == 5>>\nMassive.\n<<elseif $activeSlave.dick == 6>>\nHuger\n<<elseif $activeSlave.dick == 7>>\nStill huge.\n<<elseif $activeSlave.dick == 8>>\nEnormous.\n<<else>>\nMonstrous.\n<</if>>\n<<textbox "$activeSlave.dick" $activeSlave.dick>>\n<br>\n<<radiobutton "$activeSlave.dick" 0>> None\n<<radiobutton "$activeSlave.dick" 1>> Tiny\n<<radiobutton "$activeSlave.dick" 2>> Small\n<<radiobutton "$activeSlave.dick" 3>> Normal\n<<radiobutton "$activeSlave.dick" 4>> Large\n<<radiobutton "$activeSlave.dick" 5>> Massive\n<<radiobutton "$activeSlave.dick" 6>> Huge\n<<radiobutton "$activeSlave.dick" 7>> More Huge\n<<radiobutton "$activeSlave.dick" 8>> Enormous\n<<radiobutton "$activeSlave.dick" 9>> Monstrous\n<<radiobutton "$activeSlave.dick" 10>> Big McLargeHuge\n\n<br>\n''Foreskin (0 to 5):''\n<<if $activeSlave.foreskin == 0>> None.\n<<elseif $activeSlave.foreskin == 1>> Tiny.\n<<elseif $activeSlave.foreskin == 2>> Small.\n<<elseif $activeSlave.foreskin == 3>> Normal.\n<<elseif $activeSlave.foreskin == 4>> Large.\n<<else>>Massive.<</if>>\n<<textbox "$activeSlave.foreskin" $activeSlave.foreskin>>\n<br>\n<<radiobutton "$activeSlave.foreskin" 0>> None\n<<radiobutton "$activeSlave.foreskin" 1>> Vestigial\n<<radiobutton "$activeSlave.foreskin" 2>> Small\n<<radiobutton "$activeSlave.foreskin" 3>> Normal\n<<radiobutton "$activeSlave.foreskin" 4>> Large\n<<radiobutton "$activeSlave.foreskin" 5>> Massive\n\n<br>\n\n''Testicles (0 to 6):''\n<<if $activeSlave.balls == 0>>\nNone.\n<<elseif $activeSlave.balls == 1>>\nVestigial.\n<<elseif $activeSlave.balls == 2>>\nSmall.\n<<elseif $activeSlave.balls == 3>>\nNormal.\n<<elseif $activeSlave.balls == 4>>\nLarge.\n<<elseif $activeSlave.balls == 5>>\nHuge.\n<<else>>\nTitanic.\n<</if>>\n<<textbox "$activeSlave.balls" $activeSlave.balls>>\n<br>\n<<radiobutton "$activeSlave.balls" 0>> None / Invisible\n<<radiobutton "$activeSlave.balls" 1>> Vestigial\n<<radiobutton "$activeSlave.balls" 2>> Small\n<<radiobutton "$activeSlave.balls" 3>> Normal\n<<radiobutton "$activeSlave.balls" 4>> Large\n<<radiobutton "$activeSlave.balls" 5>> Massive\n<<radiobutton "$activeSlave.balls" 6>> Huge\n<<radiobutton "$activeSlave.balls" 7>> More Huge\n<<radiobutton "$activeSlave.balls" 8>> Enormous\n<<radiobutton "$activeSlave.balls" 9>> Monstrous\n<<radiobutton "$activeSlave.balls" 10>> Big McLargeHuge\n\n<br>\n\n''Ballsack (0 to 8):''\n<<if $activeSlave.scrotum == 0>>\nNone.\n<<elseif $activeSlave.scrotum == 1>>\nVestigial.\n<<elseif $activeSlave.scrotum == 2>>\nSmall.\n<<elseif $activeSlave.scrotum == 3>>\nNormal.\n<<elseif $activeSlave.scrotum == 4>>\nLarge.\n<<elseif $activeSlave.scrotum == 5>>\nHuge.\n<<elseif $activeSlave.scrotum == 6>>\nMassive.\n<<elseif $activeSlave.scrotum == 7>>\nEnormous.\n<<else>>\nMonstrous.\n<</if>>\n<<textbox "$activeSlave.scrotum" $activeSlave.scrotum>>\n<br>\n<<radiobutton "$activeSlave.scrotum" 0>> None\n<<radiobutton "$activeSlave.scrotum" 1>> Vestigial\n<<radiobutton "$activeSlave.scrotum" 2>> Small\n<<radiobutton "$activeSlave.scrotum" 3>> Normal\n<<radiobutton "$activeSlave.scrotum" 4>> Large\n<<radiobutton "$activeSlave.scrotum" 5>> Huge\n<<radiobutton "$activeSlave.scrotum" 6>> Massive\n<<radiobutton "$activeSlave.scrotum" 7>> Enormous\n<<radiobutton "$activeSlave.scrotum" 8>> Monstrous\n\n<br>\n\n''Prostate (0: no prostate, 1:prostate, 2:hyperactive):'' $activeSlave.prostate\n<<textbox "$activeSlave.prostate" $activeSlave.prostate>>\n<br>\n<<radiobutton "$activeSlave.prostate" 0>> No prostate\n<<radiobutton "$activeSlave.prostate" 1>> Prostate\n<<radiobutton "$activeSlave.prostate" 2>> Hyperactive prostate\n\n<br><br>\n\n''Prostitution (0 to 100):''\n<<if $activeSlave.whoreSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.whoreSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.whoreSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.whoreSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.whoreSkill" $activeSlave.whoreSkill>>\n<br>\n<<radiobutton "$activeSlave.whoreSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.whoreSkill" 15>> Basic\n<<radiobutton "$activeSlave.whoreSkill" 35>> Skilled\n<<radiobutton "$activeSlave.whoreSkill" 65>> Expert\n<<radiobutton "$activeSlave.whoreSkill" 100>> Masterful\n\n<br>\n\n''Entertainment (0 to 100):''\n<<if $activeSlave.entertainSkill <= 10>>\nUnskilled.\n<<elseif $activeSlave.entertainSkill <= 30>>\n@@.cyan;Basic.@@\n<<elseif $activeSlave.entertainSkill <= 60>>\n@@.cyan;Skilled.@@\n<<elseif $activeSlave.entertainSkill < 100>>\n@@.cyan;Expert.@@\n<<else>>\n@@.cyan;Masterful.@@\n<</if>>\n<<textbox "$activeSlave.entertainSkill" $activeSlave.entertainSkill>>\n<br>\n<<radiobutton "$activeSlave.entertainSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.entertainSkill" 15>> Basic\n<<radiobutton "$activeSlave.entertainSkill" 35>> Skilled\n<<radiobutton "$activeSlave.entertainSkill" 65>> Expert\n<<radiobutton "$activeSlave.entertainSkill" 100>> Masterful\n\n<br>\n\n''Combat (0,1):''\n<<if $activeSlave.combatSkill == 0>>\nUnskilled.\n<<else>>\n@@.cyan;Skilled.@@\n<</if>>\n<<textbox "$activeSlave.combatSkill" $activeSlave.combatSkill>>\n<br>\n<<radiobutton "$activeSlave.combatSkill" 0>> Unskilled\n<<radiobutton "$activeSlave.combatSkill" 1>> Skilled\n\n<br><br>\n\n''Intelligence (-3 to 3):''\n<<if $activeSlave.intelligence == 3>>\n@@.deepskyblue;Brilliant.@@\n<<elseif $activeSlave.intelligence == 2>>\n@@.deepskyblue;Very Smart.@@\n<<elseif $activeSlave.intelligence == 1>>\n@@.deepskyblue;Smart.@@\n<<elseif $activeSlave.intelligence == 0>>\nAverage.\n<<elseif $activeSlave.intelligence == -1>>\n@@.orangered;Stupid.@@\n<<elseif $activeSlave.intelligence == -2>>\n@@.orangered;Very Stupid.@@\n<<else>>\n@@.orangered;Moronic.@@\n<</if>>\n<<textbox "$activeSlave.intelligence" $activeSlave.intelligence>>\n<br>\n<<radiobutton "$activeSlave.intelligence" -3>> Moronic\n<<radiobutton "$activeSlave.intelligence" -2>> Very Stupid\n<<radiobutton "$activeSlave.intelligence" -1>> Stupid\n<<radiobutton "$activeSlave.intelligence" 0>> Average\n<<radiobutton "$activeSlave.intelligence" 1>> Smart\n<<radiobutton "$activeSlave.intelligence" 2>> Very Smart\n<<radiobutton "$activeSlave.intelligence" 3>> Brilliant\n\n<br>\n\n''Education (0,1):''\n<<if $activeSlave.intelligenceImplant == 1>>\n@@.deepskyblue;Educated.@@\n<<else>>\nUneducated.\n<</if>>\n<<textbox "$activeSlave.intelligenceImplant" $activeSlave.intelligenceImplant>>\n<br>\n<<radiobutton "$activeSlave.intelligenceImplant" 0>> Uneducated\n<<radiobutton "$activeSlave.intelligenceImplant" 1>> Educated\n\n<br><br>\n\n''Fetish Known (Unknown:0 | Known:1): $activeSlave.fetishKnown |''\n<<textbox "$activeSlave.fetishKnown" $activeSlave.fetishKnown>>\n<br>\n<<radiobutton "$activeSlave.fetishKnown" 0>> Unknown\n<<radiobutton "$activeSlave.fetishKnown" 1>> Known\n\n<br>\n\n<<if $activeSlave.fetish == "none">>\n''Fetish:'' @@.pink;$activeSlave.fetish.@@\n<<else>>\n''Fetish:'' @@.lightcoral;$activeSlave.fetish.@@\n<</if>>\n<<textbox "$activeSlave.fetish" $activeSlave.fetish>>\n<br>\n<<radiobutton "$activeSlave.fetish" "none">> None\n<<radiobutton "$activeSlave.fetish" "submissive">> Submissive\n<<radiobutton "$activeSlave.fetish" "dom">> Dom\n<<radiobutton "$activeSlave.fetish" "cumslut">> Cumslut\n<<radiobutton "$activeSlave.fetish" "humiliation">> Humiliation\n<<radiobutton "$activeSlave.fetish" "buttslut">> Buttslut\n<<radiobutton "$activeSlave.fetish" "boobs">> Boobs\n<<radiobutton "$activeSlave.fetish" "pregnancy">> Pregnancy\n<<radiobutton "$activeSlave.fetish" "sadist">> Sadist\n<<radiobutton "$activeSlave.fetish" "masochist">> Masochist\n\n<br>\n\n''Fetish strength (0 to 100):''\n<<if $activeSlave.fetishStrength > 95>>\n@@.lightcoral;High.@@\n<<elseif $activeSlave.fetishStrength <= 60>>\n@@.pink;Low.@@\n<<else>>\n@@.hotpink;Normal.@@\n<</if>>\n<<textbox "$activeSlave.fetishStrength" $activeSlave.fetishStrength>>\n<br>\n<<radiobutton "$activeSlave.fetishStrength" 0>> Low\n<<radiobutton "$activeSlave.fetishStrength" 70>> Normal\n<<radiobutton "$activeSlave.fetishStrength" 100>> High\n\n<br><br>\n\n''Sexuality (unknown:0 | known:1):'' $activeSlave.attrKnown\n<<textbox "$activeSlave.attrKnown" $activeSlave.attrKnown>>\n<br>\n<<radiobutton "$activeSlave.attrKnown" 0>> Unknown\n<<radiobutton "$activeSlave.attrKnown" 1>> Known\n\n<br>\n\n''Male Attraction (0 - 100):''\n<<if $activeSlave.attrXY <= 5>>\n\t@@.red;Disgusted by guys,@@\n<<elseif $activeSlave.attrXY <= 15>>\n\t@@.red;Turned off by guys,@@\n<<elseif $activeSlave.attrXY <= 35>>\n\t@@.red;Not attracted to guys,@@\n<<elseif $activeSlave.attrXY <= 65>>\n\tIndifferent to guys,\n<<elseif $activeSlave.attrXY <= 85>>\n\t@@.green;Attracted to guys,@@\n<<elseif $activeSlave.attrXY <= 95>>\n\t@@.green;Aroused by guys,@@\n<<else>>\n\t@@.green;Passionate about guys,@@\n<</if>>\n<<textbox "$activeSlave.attrXY" $activeSlave.attrXY>>\n<br>\n<<radiobutton "$activeSlave.attrXY" 0>> Disgusted by guys\n<<radiobutton "$activeSlave.attrXY" 10>> Turned off by guys\n<<radiobutton "$activeSlave.attrXY" 20>> Not attracted to guys\n<<radiobutton "$activeSlave.attrXY" 50>> Indifferent to guys\n<<radiobutton "$activeSlave.attrXY" 80>> Attracted to guys\n<<radiobutton "$activeSlave.attrXY" 90>> Aroused by guys\n<<radiobutton "$activeSlave.attrXY" 100>> Passionate about guys\n\n<br>\n\n''Female Attraction (0 - 100):''\n<<if $activeSlave.attrXX <= 5>>\n\t@@.red;disgusted by girls.@@\n<<elseif $activeSlave.attrXX <= 15>>\n\t@@.red;turned off by girls.@@\n<<elseif $activeSlave.attrXX <= 35>>\n\t@@.red;not attracted to girls.@@\n<<elseif $activeSlave.attrXX <= 65>>\n\tindifferent to girls.\n<<elseif $activeSlave.attrXX <= 85>>\n\t@@.green;attracted to girls.@@\n<<elseif $activeSlave.attrXX <= 95>>\n\t@@.green;aroused by girls.@@\n<<else>>\n\t@@.green;passionate about girls.@@\n<</if>>\n<<textbox "$activeSlave.attrXX" $activeSlave.attrXX>>\n<br>\n<<radiobutton "$activeSlave.attrXX" 0>> Disgusted by girls\n<<radiobutton "$activeSlave.attrXX" 10>> Turned off by girls\n<<radiobutton "$activeSlave.attrXX" 20>> Not attracted to girls\n<<radiobutton "$activeSlave.attrXX" 50>> Indifferent to girls\n<<radiobutton "$activeSlave.attrXX" 80>> Attracted to girls\n<<radiobutton "$activeSlave.attrXX" 90>> Aroused by girls\n<<radiobutton "$activeSlave.attrXX" 100>> Passionate about girls\n\n<br>\n\n''Sex drive (0 - 100):''\n<<if $activeSlave.energy == 100>>\n@@.green;Nympho!@@\n<<elseif $activeSlave.energy > 80>>\n@@.green;Sex addict.@@\n<<elseif $activeSlave.energy > 60>>\n@@.green;Powerful.@@\n<<elseif $activeSlave.energy > 40>>\n@@.yellow;Average.@@\n<<elseif $activeSlave.energy > 20>>\n@@.red;Poor.@@\n<<else>>\n@@.red;Frigid.@@\n<</if>>\n<<textbox "$activeSlave.energy" $activeSlave.energy>>\n\n<br><br>\n\n''Behavioral Flaw:''\n<<if $activeSlave.behavioralFlaw == "none">>\n//$activeSlave.behavioralFlaw.//\n<<else>>\n@@.red;$activeSlave.behavioralFlaw.@@\n<</if>>\n<<textbox "$activeSlave.behavioralFlaw" $activeSlave.behavioralFlaw>>\n<br>\n<<radiobutton "$activeSlave.behavioralFlaw" "none">> None\n<<radiobutton "$activeSlave.behavioralFlaw" "arrogant">> Arrogant\n<<radiobutton "$activeSlave.behavioralFlaw" "bitchy">> Bitchy\n<<radiobutton "$activeSlave.behavioralFlaw" "odd">> Odd\n<<radiobutton "$activeSlave.behavioralFlaw" "hates men">> Men\n<<radiobutton "$activeSlave.behavioralFlaw" "hates women">> Women\n<<radiobutton "$activeSlave.behavioralFlaw" "anorexic">> Anorexic\n<<radiobutton "$activeSlave.behavioralFlaw" "gluttonous">> Gluttonous\n<<radiobutton "$activeSlave.behavioralFlaw" "devout">> Devout\n<<radiobutton "$activeSlave.behavioralFlaw" "liberated">> Liberated\n\n<br><br>\n\n''Behavioral Quirk:''\n<<if $activeSlave.behavioralQuirk == "none">>\n//$activeSlave.behavioralQuirk.//\n<<else>>\n@@.green;$activeSlave.behavioralQuirk.@@\n<</if>>\n<<textbox "$activeSlave.behavioralQuirk" $activeSlave.behavioralQuirk>>\n<br>\n<<radiobutton "$activeSlave.behavioralQuirk" "none">> None\n<<radiobutton "$activeSlave.behavioralQuirk" "confident">> Confident\n<<radiobutton "$activeSlave.behavioralQuirk" "cutting">> Cutting\n<<radiobutton "$activeSlave.behavioralQuirk" "funny">> Funny\n<<radiobutton "$activeSlave.behavioralQuirk" "adores women">> Adores Women\n<<radiobutton "$activeSlave.behavioralQuirk" "adores men">> Adores Men\n<<radiobutton "$activeSlave.behavioralQuirk" "insecure">> Insecure\n<<radiobutton "$activeSlave.behavioralQuirk" "fitness">> Fitness\n<<radiobutton "$activeSlave.behavioralQuirk" "sinful">> Sinful\n<<radiobutton "$activeSlave.behavioralQuirk" "advocate">> Advocate\n<<if $activeSlave.behavioralQuirk != "none">>\n<<set $activeSlave.behavioralFlaw = "none">>\n<</if>>\n\n<br><br>\n\n''Sexual Flaw / Paraphilias:''\n<<if $activeSlave.sexualFlaw == "none">>\n//$activeSlave.sexualFlaw.//\n<<else>>\n@@.red;$activeSlave.sexualFlaw.@@\n<</if>>\n<<textbox "$activeSlave.sexualFlaw" $activeSlave.sexualFlaw>>\n<br>\nFlaws:\n<<radiobutton "$activeSlave.sexualFlaw" "none">> None\n<<radiobutton "$activeSlave.sexualFlaw" "hates oral">> Oral\n<<radiobutton "$activeSlave.sexualFlaw" "hates anal">> Anal\n<<radiobutton "$activeSlave.sexualFlaw" "hates penetration">> Penetration\n<<radiobutton "$activeSlave.sexualFlaw" "repressed">> Repressed\n<<radiobutton "$activeSlave.sexualFlaw" "shamefast">> Shamefast\n<<radiobutton "$activeSlave.sexualFlaw" "apathetic">> Apathetic\n<<radiobutton "$activeSlave.sexualFlaw" "idealistic">> Sexually Idealistic\n<<radiobutton "$activeSlave.sexualFlaw" "crude">> Crude\n<<radiobutton "$activeSlave.sexualFlaw" "judgemental">> Judgemental\n\n<br>\nParaphilias:\n<<radiobutton "$activeSlave.sexualFlaw" "cum addict">> Cum addict\n<<radiobutton "$activeSlave.sexualFlaw" "anal addict">> Anal addict\n<<radiobutton "$activeSlave.sexualFlaw" "attention whore">> Attention whore\n<<radiobutton "$activeSlave.sexualFlaw" "breast growth">> Breast obsession\n<<radiobutton "$activeSlave.sexualFlaw" "abusive">> Abusive\n<<radiobutton "$activeSlave.sexualFlaw" "malicious">> Malicious\n<<radiobutton "$activeSlave.sexualFlaw" "self hating">> Self hatred\n<<radiobutton "$activeSlave.sexualFlaw" "neglectful">> Self neglect\n<<radiobutton "$activeSlave.sexualFlaw" "breeder">> Breeding obsession\n\n<br><br>\n\n''Sexual Quirk:''\n<<if $activeSlave.sexualQuirk == "none">>\n//$activeSlave.sexualQuirk.//\n<<else>>\n@@.green;$activeSlave.sexualQuirk.@@\n<</if>>\n<<textbox "$activeSlave.sexualQuirk" $activeSlave.sexualQuirk>>\n<br>\n<<radiobutton "$activeSlave.sexualQuirk" "none">> None\n<<radiobutton "$activeSlave.sexualQuirk" "gagfuck queen">> Gagfuck Queen\n<<radiobutton "$activeSlave.sexualQuirk" "painal queen">> Painal Queen\n<<radiobutton "$activeSlave.sexualQuirk" "strugglefuck queen">> Strugglefuck Queen\n<<radiobutton "$activeSlave.sexualQuirk" "perverted">> Perverted\n<<radiobutton "$activeSlave.sexualQuirk" "tease">> Tease\n<<radiobutton "$activeSlave.sexualQuirk" "caring">> Caring\n<<radiobutton "$activeSlave.sexualQuirk" "romantic">> Romantic\n<<radiobutton "$activeSlave.sexualQuirk" "unflinching">> Unflinching\n<<radiobutton "$activeSlave.sexualQuirk" "size queen">> Size Queen\n<<if $activeSlave.sexualQuirk != "none">>\n\t<<if ($activeSlave.sexualFlaw != "cum addict") && ($activeSlave.sexualFlaw != "anal addict") && ($activeSlave.sexualFlaw != "attention whore") && ($activeSlave.sexualFlaw != "breast growth") && ($activeSlave.sexualFlaw != "abusive") && ($activeSlave.sexualFlaw != "malicious") && ($activeSlave.sexualFlaw != "self hating") && ($activeSlave.sexualFlaw != "neglectful") && ($activeSlave.sexualFlaw != "breeder")>>\n\t\t<<set $activeSlave.sexualFlaw = "none">>\n\t<</if>>\n<</if>>\n\n<br><br>\n\n''Lips Tattoo ($activeSlave.lipsTat)''\n<<textbox "$activeSlave.lipsTat" $activeSlave.lipsTat>>\n<br>\n''Shoulders Tattoo ($activeSlave.shouldersTat)''\n<<textbox "$activeSlave.shouldersTat" $activeSlave.shouldersTat>>\n<br>\n''Arms Tattoo ($activeSlave.armsTat)''\n<<textbox "$activeSlave.armsTat" $activeSlave.armsTat>>\n<br>\n''Legs Tattoo ($activeSlave.legsTat)''\n<<textbox "$activeSlave.legsTat" $activeSlave.legsTat>>\n<br>\n''Boobs Tattoo ($activeSlave.boobsTat)''\n<<textbox "$activeSlave.boobsTat" $activeSlave.boobsTat>>\n<br>\n''Back Tattoo ($activeSlave.backTat)''\n<<textbox "$activeSlave.backTat" $activeSlave.backTat>>\n<br>\n''Butt Tattoo ($activeSlave.buttTat)''\n<<textbox "$activeSlave.buttTat" $activeSlave.buttTat>>\n<br>\n''Vagina Tattoo ($activeSlave.vaginaTat)''\n<<textbox "$activeSlave.vaginaTat" $activeSlave.vaginaTat>>\n<br>\n''Anus Tattoo ($activeSlave.anusTat)''\n<<textbox "$activeSlave.anusTat" $activeSlave.anusTat>>\n<br>\n''Tramp Stamp Tattoo ($activeSlave.stampTat)''\n<<textbox "$activeSlave.stampTat" $activeSlave.stampTat>>\n\n<br><br>\n\n''Lips piercings (0-2): $activeSlave.lipsPiercing''\n|\n<<radiobutton "$activeSlave.lipsPiercing" 0>> None\n<<radiobutton "$activeSlave.lipsPiercing" 1>> Standard\n<<radiobutton "$activeSlave.lipsPiercing" 2>> Heavy\n\n<br>\n''Tongue piercings (0-2): $activeSlave.tonguePiercing''\n|\n<<radiobutton "$activeSlave.tonguePiercing" 0>> None\n<<radiobutton "$activeSlave.tonguePiercing" 1>> Standard\n<<radiobutton "$activeSlave.tonguePiercing" 2>> Heavy\n\n<br>\n''Ear piercings (0-2): $activeSlave.earPiercing''\n|\n<<radiobutton "$activeSlave.earPiercing" 0>> None\n<<radiobutton "$activeSlave.earPiercing" 1>> Standard\n<<radiobutton "$activeSlave.earPiercing" 2>> Heavy\n\n<br>\n''Nose piercings (0-2): $activeSlave.nosePiercing''\n|\n<<radiobutton "$activeSlave.nosePiercing" 0>> None\n<<radiobutton "$activeSlave.nosePiercing" 1>> Standard\n<<radiobutton "$activeSlave.nosePiercing" 2>> Heavy\n\n<br>\n''Eyebrow piercings (0-2): $activeSlave.eyebrowPiercing''\n|\n<<radiobutton "$activeSlave.eyebrowPiercing" 0>> None\n<<radiobutton "$activeSlave.eyebrowPiercing" 1>> Standard\n<<radiobutton "$activeSlave.eyebrowPiercing" 2>> Heavy\n\n<br>\n''Navel piercings (0-2): $activeSlave.navelPiercing''\n|\n<<radiobutton "$activeSlave.navelPiercing" 0>> None\n<<radiobutton "$activeSlave.navelPiercing" 1>> Standard\n<<radiobutton "$activeSlave.navelPiercing" 2>> Heavy\n\n<br>\n''Corset piercings (0-1): $activeSlave.corsetPiercing''\n|\n<<radiobutton "$activeSlave.corsetPiercing" 0>> None\n<<radiobutton "$activeSlave.corsetPiercing" 1>> Pierced\n\n<br>\n''Nipples piercings (0-2): $activeSlave.nipplesPiercing''\n|\n<<radiobutton "$activeSlave.nipplesPiercing" 0>> None\n<<radiobutton "$activeSlave.nipplesPiercing" 1>> Standard\n<<radiobutton "$activeSlave.nipplesPiercing" 2>> Heavy\n\n<br>\n''Areolae piercings (0-2): $activeSlave.areolaePiercing''\n|\n<<radiobutton "$activeSlave.areolaePiercing" 0>> None\n<<radiobutton "$activeSlave.areolaePiercing" 1>> Standard\n<<radiobutton "$activeSlave.areolaePiercing" 2>> Heavy\n\n<br>\n''Clit/frenulum piercing (0-3): $activeSlave.clitPiercing''\n|\n<<radiobutton "$activeSlave.clitPiercing" 0>> None\n<<radiobutton "$activeSlave.clitPiercing" 1>> Standard\n<<radiobutton "$activeSlave.clitPiercing" 2>> Big\n<<radiobutton "$activeSlave.clitPiercing" 3>> Smart piercing\n\n<br>\n''Pussylips piercings (0-2): $activeSlave.vaginaPiercing''\n|\n<<radiobutton "$activeSlave.vaginaPiercing" 0>> None\n<<radiobutton "$activeSlave.vaginaPiercing" 1>> Standard\n<<radiobutton "$activeSlave.vaginaPiercing" 2>> Heavy\n\n<br>\n''Anus piercing (0-2): $activeSlave.anusPiercing''\n|\n<<radiobutton "$activeSlave.anusPiercing" 0>> None\n<<radiobutton "$activeSlave.anusPiercing" 1>> Standard\n<<radiobutton "$activeSlave.anusPiercing" 2>> Heavy\n\n<br>\n''Shaft piercings (0-2): $activeSlave.dickPiercing''\n|\n<<radiobutton "$activeSlave.dickPiercing" 0>> None\n<<radiobutton "$activeSlave.dickPiercing" 1>> Standard\n<<radiobutton "$activeSlave.dickPiercing" 2>> Heavy
<<set $nextButton = "Continue", $nextLink = "Slave Interact">>\n\n<<set $rep = Number($rep) || 0>>\n<<set $cash = Number($cash) || 0>>\n<<set $week = Number($week) || 1>>\n<<if $familyTesting == 1>>\n\t<<set $activeSlave.mother = Number($activeSlave.mother) || 0>>\n\t<<set $activeSlave.father = Number($activeSlave.father) || 0>>\n<<else>>\n\t<<set $activeSlave.relationTarget = Number($activeSlave.relationTarget) || 0>>\n\t<<set $activeSlave.relationshipTarget = Number($activeSlave.relationshipTarget) || 0>>\n<</if>>\n<<set $activeSlave.indenture = Number($activeSlave.indenture) || 0>>\n<<set $activeSlave.face = Number($activeSlave.face) || 0>>\n<<set $activeSlave.hLength = Number($activeSlave.hLength) || 0>>\n<<set $activeSlave.oralSkill = Number($activeSlave.oralSkill) || 0>>\n<<set $activeSlave.prestige = Number($activeSlave.prestige) || 0>>\n<<set $activeSlave.devotion = Number($activeSlave.devotion) || 0>>\n<<set $activeSlave.oldDevotion = Number($activeSlave.oldDevotion) || 0>>\n<<set $activeSlave.trust = Number($activeSlave.trust) || 0>>\n<<set $activeSlave.oldTrust = Number($activeSlave.oldTrust) || 0>>\n<<set $activeSlave.age = Number($activeSlave.age) || 18>>\n<<set $activeSlave.birthWeek = Number($activeSlave.birthWeek) || 0>>\n<<set $activeSlave.health = Number($activeSlave.health) || 0>>\n<<set $activeSlave.addict = Number($activeSlave.addict) || 0>>\n<<set $activeSlave.muscles = Number($activeSlave.muscles) || 0>>\n<<set $activeSlave.height = Number($activeSlave.height) || 0>>\n<<set $activeSlave.heightImplant = Number($activeSlave.heightImplant) || 0>>\n<<set $activeSlave.amp = Number($activeSlave.amp) || 0>>\n<<set $activeSlave.lips = Number($activeSlave.lips) || 0>>\n<<set $activeSlave.lipsImplant = Number($activeSlave.lipsImplant) || 0>>\n<<set $activeSlave.voice = Number($activeSlave.voice) || 0>>\n<<set $activeSlave.accent = Number($activeSlave.accent) || 0>>\n<<set $activeSlave.weight = Number($activeSlave.weight) || 0>>\n<<set $activeSlave.waist = Number($activeSlave.waist) || 0>>\n<<set $activeSlave.boobs = Number($activeSlave.boobs) || 200>>\n<<set $activeSlave.boobsImplant = Number($activeSlave.boobsImplant) || 0>>\n<<set $activeSlave.lactation = Number($activeSlave.lactation) || 0>>\n<<set $activeSlave.areolae = Number($activeSlave.areolae) || 0>>\n<<set $activeSlave.butt = Number($activeSlave.butt) || 0>>\n<<set $activeSlave.buttImplant = Number($activeSlave.buttImplant) || 0>>\n<<set $activeSlave.anus = Number($activeSlave.anus) || 0>>\n<<set $activeSlave.vagina = Number($activeSlave.vagina) || 0>>\n<<set $activeSlave.vaginaLube = Number($activeSlave.vaginaLube) || 0>>\n<<set $activeSlave.vaginalSkill = Number($activeSlave.vaginalSkill) || 0>>\n<<set $activeSlave.preg = Number($activeSlave.preg) || 0>>\n<<set $activeSlave.dick = Number($activeSlave.dick) || 0>>\n<<set $activeSlave.balls = Number($activeSlave.balls) || 0>>\n<<set $activeSlave.whoreSkill = Number($activeSlave.whoreSkill) || 0>>\n<<set $activeSlave.entertainSkill = Number($activeSlave.entertainSkill) || 0>>\n<<set $activeSlave.intelligence = Number($activeSlave.intelligence) || 0>>\n<<set $activeSlave.fetishStrength = Number($activeSlave.fetishStrength) || 0>>\n<<set $activeSlave.attrXY = Number($activeSlave.attrXY) || 0>>\n<<set $activeSlave.attrXX = Number($activeSlave.attrXX) || 0>>\n<<set $activeSlave.energy = Number($activeSlave.energy) || 0>>\n\nYou perform the dark rituals, pray to the dark gods and sold your soul for the power to change and mold slaves to your will.\n\n<br><br>This slave has been changed forever and you have lost a bit of your soul, YOU CHEATER!\n\n<<for $i = 0; $i < $slaves.length; $i++>>\n\t<<if $activeSlave.ID == $slaves[$i].ID>>\n\t<<set $slaves[$i] = $activeSlave>>\n\t<<break>>\n\t<</if>>\n<</for>>
/* Main SugarCube configuration file. */\n\n/* Change the starting passage from the default 'start' to 'Alpha disclaimer'. */\nConfig.passages.start = "init";\n\n/* Disable forward/back buttons in panel. */\nConfig.history.controls = false;\n\n/* Set Autosaves. */\nconfig.saves.autosave = "autosave";\n\n/* Save only one game state. */\nConfig.history.maxStates = 1;\n\n/* Set to 'true' to enable SugarCube's debug mode.\nNote: This is an 'engine level' debug mode, completely separate from the game's debug mode. */\nConfig.debug = false;
<<set $ui = "start">>\n\n<<if $gameover == "bombing">>\n\nOne fine day, you're strolling down the main promenade, making your usual combined inspection and public rounds. These walks are triply useful, since they allow you to keep a finger on the pulse of your demesne, identify any problems, and display yourself to the population.\n<br><br>\n<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> suddenly relays a silent alarm, highlighting a scruffy individual twenty meters ahead. This person is hooded and acting oddly. You catch a glance from beneath the hood in your direction: and the figure obviously decides that it can get no closer to you. Your assistant's scanning detects the presence of an implanted bomb moments before the suicide bomber detonates themselves.\n<br><br>\nThe implanted bomb is small, and went off too far ahead to do anything more than stun. Three other assailants run at you from where they were waiting in the confusion, wielding improvised weapons that apparently did not set off the security scanners. Without a bodyguard, decent security systems, or any other means of personal defense, you meet your ignominious death at the end of a bludgeon fashioned from a maintenance tool.\n\n<<elseif $gameover == "idiot ball">>\n\nYou move to deal $Bodyguard.slaveName a slap across the face. You have an instant to realize the depth of your folly as her combat training kicks into gear: before she realizes what she's doing, she has drawn her sword, blocked your slap (and incidentally, removed your hand in doing so), and buried the sword in your chest on the riposte. Her devotion returns to her as her combat instincts subside. As you fade, you see her eyes cloud with terrible, unhealable guilt; in one sure movement, she draws her weapon, sets it to semi-automatic, places it under her chin, and fires a single round.\n\n<<elseif $gameover == "debt">>\n\nYou have fallen so far into debt that it is mere child's play for another slaveowner to purchase your debt, call it in, and enslave you. The story of your remaining years may be worth telling, but it must be told elsewhere.\n\n<<elseif $gameover == "ownership">>\n\nSince you no longer control a controlling interest in an arcology, your time of influence and power in the Free Cities is over. You remain wealthy, and your life after the part of it worth telling is not something worth regretting. A retirement full of decadence awaits you.\n\n<<elseif $gameover == "sisters">>\n\nFor the first time in a long time, you feel the need to verbalize a response, telling the matron that yes, you will join them. She seems to understand, and takes you by the hand in a surprisingly familial gesture, leading you towards the orgy. She tells you she loves you, and all her Sisters echo her. After a moments' surprise, you tell them you love them too, and feminine hands reach out to draw you into their communion. A young futa sucks your cock and then feeds you your own cum from her mouth. An older futa with an enormous penis displaces her and makes out with you while she fucks your pussy. After she finishes inside you she slides your erection inside her own womanhood and rides you while a younger futa fucks your cleavage. You have a free hand which someone fills by pressing an enormous soft breast against it and you oblige her by massaging it eagerly. The futa matron's pussy grows suddenly tighter as another futa starts to buttfuck her and then looser as the cock is removed and inserted into your asshole instead. When she cums inside you she pulls out and her cock is replaced by a greedy mouth and tongue whose owner you cannot see. The older futa presses her cockhead into a younger Sister's mouth and orgasms before sliding herself under you so you can be on top instead. A futa whispers that she wants to be closer to you and slides her cock inside the matron's pussy alongside yours as she nestles her face between your breasts.\n<br><br>\nYour appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex.\n\n<<else>>\n\nSince you are without slaves, Free Cities society no longer considers you a citizen of the first rank. Your personal story may continue, but that part of it worthy of retelling has now ended.\n\n<</if>>\n\n<br><br>\n''GAME OVER''
<<if $PC.career == "arcology owner">>\n\t<<goto "Takeover Target">>\n<<else>>\n\nIt is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@\n<br>\n\n<br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.//\n<br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.//\n<br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.//\n<br>\n<br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.//\n\n<</if>>
The early Free Cities were wild places where the writ of law did not run. In some of the most depraved, slaves' bodies, minds and even lives were playthings of the wealthy and powerful. Though modern Free Cities are tremendously varied, a majority of the new communities made a choice about whether extreme practices were a flaw in a lawless society or one of its benefits. @@.orange;How did most Free Cities react to the excesses of the early days?@@\n\n[[They drew back from them.|Gender Intro][$seeExtreme = 0]] //Extreme content such as amputation and castration will not appear.//\n[[They reveled in them.|Gender Intro][$seeExtreme = 1]] //Extreme content will appear.//
The Free Cities are sexually libertine places, and sexual slavery is ubiquitous. Some of the early Free Cities upheld or even strengthened traditional gender roles, expecting men to be men and women to be women. Others subscribed to an interesting refinement of those gender roles, considering any sex slave female, regardless of her biology. A small minority even went so far as to strongly favor societal feminization of slaves born male; in these, biologically female slaves were a rare sight. @@.orange;Which kind of Free City came to predominate?@@\n\n[[Free Cities that were open-minded about who could be a slave girl.|PC Body Intro][$seeDicks = 25]]\n //Default setting. A majority of slaves will be biologically female, and all content will be available.//\n[[Free Cities that understood that girls are girls.|PC Body Intro][$seeDicks = 0]]\n //Almost all slaves will be biologically female, restricting some content.//\n[[Free Cities that preferred girls with dicks.|PC Body Intro][$seeDicks = 100]]\n //Almost all slaves will be biologically male, restricting some content.//
/*PC qualities application*/\n\n<<set $upgradeMultiplierArcology = 1>>\n<<set $upgradeMultiplierMedicine = 1>>\n\n<<if $PC.career == "wealth">>\n\t<<set $trinkets.push("a collection of diplomas from expensive schools")>>\n\t<<set $cash += 10000>>\n<<elseif $PC.career == "capitalist">>\n\t<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>\n<<elseif $PC.career == "mercenary">>\n\t<<set $trinkets.push("a battered old assault rifle")>>\n<<elseif $PC.career == "slaver">>\n\t<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>\n<<elseif $PC.career == "engineer">>\n\t<<set $trinkets.push("an artist's impression of an early arcology design")>>\n\t<<set $arcologyUpgrade.drones = 1, $arcologyUpgrade.hydro = 1>>\n\t<<set $upgradeMultiplierArcology = 0.6>>\n<<elseif $PC.career == "medicine">>\n\t<<set $trinkets.push("a framed postsurgical x-ray")>>\n\t<<set $surgeryCost = Math.trunc($surgeryCost/2)>>\n\t<<set $upgradeMultiplierMedicine = 0.8>>\n<<elseif $PC.career == "celebrity">>\n\t<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>\n\t<<set $rep += 4000>>\n<<elseif $PC.career == "arcology owner">>\n\t<<set $trinkets.push("a miniature model of your first arcology")>>\n\t<<set $upgradeMultiplierArcology = 0.8>>\n\t<<set $rep += 2000>>\n<</if>>\n\n<<if $PC.rumor == "wealth">>\n\t<<set $cash += 10000>>\n<<elseif $PC.rumor == "social engineering">>\n\t<<set $FSAnnounced = 1>>\n\t<<set $FSCredits = 1>>\n<<elseif $PC.rumor == "luck">>\n\t<<set $rep += 4000>>\n<</if>>\n\n<<if $PC.age == 3>>\n\t<<set $rep += 2000>>\n<<elseif $PC.age == 1>>\n\t<<if $rep >= 2000>>\n\t<<set $rep -= 2000>>\n\t<<else>>\n\t<<set $rep = 0>>\n\t<</if>>\n<</if>>\n\n/* SET HEROES */\n\n<<set $heroSlaves = []>>\n<<BaseSlave>>\n<<set $baseHeroSlave = clone($activeSlave)>>\n\n<<if ($seeDicks > 0) && ($seeDicks < 100)>>\n\t<<include "D Slaves Database">>\n\t<<include "DD Slaves Database">>\n\t<<include "DF Slaves Database">>\n<<elseif $seeDicks == 100>>\n\t<<include "DD Slaves Database">>\n<<else>>\n\t<<include "D Slaves Database">>\n\t<<include "DF Slaves Database">>\n<</if>>\n\n<<set $customSlave = clone($activeSlave)>>\n<<set $customSlave.slaveName: "custom", $customSlave.birthName: "custom", $customSlave.skin: 0, $customSlave.boobs = 500>>\n<<set $activeSlave = 0>>\n\n/*Nationalities Setup*/\n\n<<set $nationalities = []>>\n\n<<if $terrain == "oceanic">>\n\t<<set $nationalities = clone(setup.baseNationalities)>>\n\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t<<set $arcologies[0].FSSubjugationistRace = "middle eastern">>\n<<else>>\n\t<<switch $continent>>\n\t<<case "North America">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "black">>\n\t\t<<set $nationalities.push("American","American","American","American")>>\n\t\t<<set $nationalities.push("Mexican","Mexican")>>\n\t\t<<set $nationalities.push("Canadian")>>\n\t\t<<set $nationalities.push("Haitian")>>\n\t\t<<set $nationalities.push("Cuban")>>\n\t\t<<set $nationalities.push("Puerto Rican")>>\n\t\t<<set $nationalities.push("Jamaican")>>\n\t\t<<set $nationalities.push("Guatemalan")>>\n\t\t<<set $nationalities.push("Bermudian")>>\n\t\t<<set $nationalities.push("Greenlandic")>>\n\t\t<<set $nationalities.push("Belizean")>>\n\t\t<<set $nationalities.push("Grenadian")>>\n\t\t<<set $nationalities.push("Honduran")>>\n\t\t<<set $nationalities.push("Costa Rican")>>\n\t\t<<set $nationalities.push("Salvadoran")>>\n\t\t<<set $nationalities.push("Nicaraguan")>>\n\t\t<<set $nationalities.push("Panamanian")>>\n\t<<case "South America">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "latina">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "black">>\n\t\t<<set $nationalities.push("Brazilian","Brazilian","Brazilian","Brazilian")>>\n\t\t<<set $nationalities.push("Argentinian","Argentinian")>>\n\t\t<<set $nationalities.push("Colombian","Colombian")>>\n\t\t<<set $nationalities.push("Peruvian")>>\n\t\t<<set $nationalities.push("Venezuelan")>>\n\t\t<<set $nationalities.push("Bolivian")>>\n\t\t<<set $nationalities.push("Chilean")>>\n\t\t<<set $nationalities.push("Uruguayan")>>\n\t<<case "the Middle East">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "middle eastern">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "asian">>\n\t\t<<set $nationalities.push("Egyptian", "Egyptian", "Egyptian")>>\n\t\t<<set $nationalities.push("Iranian", "Iranian")>>\n\t\t<<set $nationalities.push("Saudi", "Saudi")>>\n\t\t<<set $nationalities.push("Turkish", "Turkish")>>\n\t\t<<set $nationalities.push("Lebanese")>>\n\t\t<<set $nationalities.push("Emirati")>>\n\t\t<<set $nationalities.push("Jordanian")>>\n\t\t<<set $nationalities.push("Omani")>>\n\t\t<<set $nationalities.push("Israeli")>>\n\t\t<<set $nationalities.push("Armenian")>>\n\t\t<<set $nationalities.push("Iraqi")>>\n\t\t<<set $nationalities.push("Afghan")>>\n\t\t<<set $nationalities.push("Yemeni")>>\n\t\t<<set $nationalities.push("Syrian")>>\n\t<<case "Africa">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "black">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "white">>\n\t\t<<set $nationalities.push("Nigerian", "Nigerian", "Nigerian")>>\n\t\t<<set $nationalities.push("South African","South African","South African")>>\n\t\t<<set $nationalities.push("Kenyan", "Kenyan")>>\n\t\t<<set $nationalities.push("Congolese", "Congolese")>>\n\t\t<<set $nationalities.push("Ethiopian", "Ethiopian")>>\n\t\t<<set $nationalities.push("Algerian","Algerian")>>\n\t\t<<set $nationalities.push("Sudanese","Sudanese")>>\n\t\t<<set $nationalities.push("Moroccan")>>\n\t\t<<set $nationalities.push("Ghanan")>>\n\t\t<<set $nationalities.push("Tunisian")>>\n\t\t<<set $nationalities.push("Malian")>>\n\t\t<<set $nationalities.push("Libyan")>>\n\t\t<<set $nationalities.push("Zimbabwean")>>\n\t\t<<set $nationalities.push("Tanzanian")>>\n\t\t<<set $nationalities.push("Ugandan")>>\n\t\t<<set $nationalities.push("Cameroonian")>>\n\t\t<<set $nationalities.push("Gabonese")>>\n\t\t<<set $nationalities.push("Djiboutian")>>\n\t\t<<set $nationalities.push("Zambian")>>\n\t\t<<set $nationalities.push("Malagasy")>>\n\t\t<<set $nationalities.push("Nigerien")>>\n\t<<case "Asia">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "asian">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "indo-aryan">>\n\t\t<<set $nationalities.push("Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese")>>\n\t\t<<set $nationalities.push("Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian")>>\n\t\t<<set $nationalities.push("Indonesian","Indonesian","Indonesian")>>\n\t\t<<set $nationalities.push("Bangladeshi","Bangladeshi","Bangladeshi")>>\n\t\t<<set $nationalities.push("Thai","Thai")>>\n\t\t<<set $nationalities.push("Vietnamese","Vietnamese")>>\n\t\t<<set $nationalities.push("Korean","Korean")>>\n\t\t<<set $nationalities.push("Pakistani","Pakistani")>>\n\t\t<<set $nationalities.push("Filipina","Filipina")>>\n\t\t<<set $nationalities.push("Japanese","Japanese")>>\n\t\t<<set $nationalities.push("Burmese","Burmese")>>\n\t\t<<set $nationalities.push("Malaysian", "Malaysian")>>\n\t\t<<set $nationalities.push("Uzbek")>>\n\t\t<<set $nationalities.push("Nepalese")>>\n\t\t<<set $nationalities.push("Kazakh")>>\n\t\t<<set $nationalities.push("Cambodian")>>\n\t\t<<set $nationalities.push("Bruneian")>>\t\t\n\t\t<<set $nationalities.push("Singaporean")>>\n\t\t<<set $nationalities.push("Laotian")>>\n\t\t<<set $nationalities.push("Mongolian")>>\n\t\t<<set $nationalities.push("Taiwanese")>>\n\t\t<<set $nationalities.push("Maldivian")>>\n\t<<case "Europe">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "middle eastern">>\n\t\t<<set $nationalities.push("Russian", "Russian", "Russian", "Russian")>>\n\t\t<<set $nationalities.push("German", "German", "German")>>\n\t\t<<set $nationalities.push("Ukrainian", "Ukrainian")>>\n\t\t<<set $nationalities.push("French", "French")>>\n\t\t<<set $nationalities.push("Italian", "Italian")>>\n\t\t<<set $nationalities.push("Spanish", "Spanish")>>\n\t\t<<set $nationalities.push("British", "British")>>\n\t\t<<set $nationalities.push("Polish", "Polish")>>\n\t\t<<set $nationalities.push("Swedish")>>\n\t\t<<set $nationalities.push("Romanian")>>\n\t\t<<set $nationalities.push("Lithuanian")>>\n\t\t<<set $nationalities.push("Irish")>>\n\t\t<<set $nationalities.push("Icelandic")>>\n\t\t<<set $nationalities.push("Finnish")>>\n\t\t<<set $nationalities.push("Greek")>>\n\t\t<<set $nationalities.push("Belgian")>>\n\t\t<<set $nationalities.push("Danish")>>\n\t\t<<set $nationalities.push("Czech")>>\n\t\t<<set $nationalities.push("Serbian")>>\n\t\t<<set $nationalities.push("Slovak")>>\n\t\t<<set $nationalities.push("Norwegian")>>\n\t\t<<set $nationalities.push("Dutch")>>\n\t\t<<set $nationalities.push("Austrian")>>\n\t\t<<set $nationalities.push("Swiss")>>\n\t\t<<set $nationalities.push("Portuguese")>>\n\t\t<<set $nationalities.push("Hungarian")>>\n\t\t<<set $nationalities.push("Estonian")>>\n\t\t<<set $nationalities.push("Sammarinese")>>\n\t\t<<set $nationalities.push("Monégasque")>>\n\t\t<<set $nationalities.push("Montenegrin")>>\n\t\t<<set $nationalities.push("Albanian")>>\n\t\t<<set $nationalities.push("Bosnian")>>\n\t\t<<set $nationalities.push("Croatian")>>\n\t\t<<set $nationalities.push("Kosovan")>>\n\t\t<<set $nationalities.push("Macedonian")>>\n\t\t<<set $nationalities.push("Maltese")>>\n\t\t<<set $nationalities.push("Andorran")>>\n\t\t<<set $nationalities.push("Bulgarian")>>\n\t\t<<set $nationalities.push("Luxembourgian")>>\n\t\t<<set $nationalities.push("Moldovan")>>\n\t<<case "Australia">>\n\t\t<<set $arcologies[0].FSSupremacistRace = "white">>\n\t\t<<set $arcologies[0].FSSubjugationistRace = "asian">>\n\t\t<<set $nationalities.push("Australian","Australian","Australian")>>\n\t\t<<set $nationalities.push("a New Zealander")>>\n\t\t<<set $nationalities.push("Marshallese")>>\n\t\t<<set $nationalities.push("Tuvaluan")>>\n\t\t<<set $nationalities.push("I-Kiribati")>>\n\t\t<<set $nationalities.push("Nauruan")>>\n\t\t<<set $nationalities.push("Micronesian")>>\n\t<</switch>>\n<</if>>\n\n<<if $internationalTrade != 0>>\n\t<<set $nationalities = clone(setup.baseNationalities)>>\n\t<<if $internationalVariety == 0>>\n\t\t<<set $nationalities.push("Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese","Chinese")>>\n\t\t<<set $nationalities.push("Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian","Indian")>>\n\t\t<<set $nationalities.push("American","American","American","American")>>\n\t\t<<set $nationalities.push("Indonesian","Indonesian","Indonesian","Indonesian")>>\n\t\t<<set $nationalities.push("Bangladeshi","Bangladeshi","Bangladeshi")>>\n\t\t<<set $nationalities.push("Russian","Russian","Russian")>>\n\t\t<<set $nationalities.push("Nigerian","Nigerian","Nigerian")>>\n\t\t<<set $nationalities.push("South African","South African","South African")>>\n\t\t<<set $nationalities.push("Brazilian","Brazilian","Brazilian")>>\n\t\t<<set $nationalities.push("Mexican","Mexican","Mexican")>>\n\t\t<<set $nationalities.push("Argentinian","Argentinian")>>\n\t\t<<set $nationalities.push("Egyptian","Egyptian")>>\n\t\t<<set $nationalities.push("Pakistani","Pakistani")>>\n\t\t<<set $nationalities.push("Filipina","Filipina")>>\n\t\t<<set $nationalities.push("Vietnamese","Vietnamese")>>\n\t\t<<set $nationalities.push("Iranian","Iranian")>>\n\t\t<<set $nationalities.push("Korean","Korean")>>\n\t\t<<set $nationalities.push("Japanese","Japanese")>>\n\t\t<<set $nationalities.push("Thai","Thai")>>\n\t\t<<set $nationalities.push("Turkish","Turkish")>>\n\t\t<<set $nationalities.push("Ethiopian","Ethiopian")>>\n\t\t<<set $nationalities.push("Kenyan", "Kenyan")>>\n\t\t<<set $nationalities.push("Congolese","Congolese")>>\n\t\t<<set $nationalities.push("Colombian","Colombian")>>\n\t\t<<set $nationalities.push("Venezuelan","Venezuelan")>>\n\t\t<<set $nationalities.push("German","German")>>\n\t\t<<set $nationalities.push("French","French")>>\n\t\t<<set $nationalities.push("British","British")>>\n\t\t<<set $nationalities.push("Italian","Italian")>>\n\t\t<<set $nationalities.push("Spanish","Spanish")>>\n\t\t<<set $nationalities.push("Ukrainian","Ukrainian")>>\n\t\t<<set $nationalities.push("Polish","Polish")>>\n\t\t<<set $nationalities.push("Burmese","Burmese")>>\n\t\t<<set $nationalities.push("Algerian","Algerian")>>\n\t\t<<set $nationalities.push("Sudanese","Sudanese")>>\n\t\t<<set $nationalities.push("Malaysian", "Malaysian")>>\n\t\t<<set $nationalities.push("Lebanese")>>\n\t\t<<set $nationalities.push("Tunisian")>>\n\t\t<<set $nationalities.push("Emirati")>>\n\t\t<<set $nationalities.push("Libyan")>>\n\t\t<<set $nationalities.push("Jordanian")>>\n\t\t<<set $nationalities.push("Omani")>>\n\t\t<<set $nationalities.push("Malian")>>\n\t\t<<set $nationalities.push("Iraqi")>>\n\t\t<<set $nationalities.push("Uzbek")>>\n\t\t<<set $nationalities.push("Nepalese")>>\n\t\t<<set $nationalities.push("Afghan")>>\n\t\t<<set $nationalities.push("Yemeni")>>\n\t\t<<set $nationalities.push("Saudi")>>\n\t\t<<set $nationalities.push("Australian")>>\n\t\t<<set $nationalities.push("Ghanan")>>\n\t\t<<set $nationalities.push("Canadian")>>\n\t\t<<set $nationalities.push("Peruvian")>>\n\t\t<<set $nationalities.push("Chilean")>>\n\t\t<<set $nationalities.push("Guatemalan")>>\n\t\t<<set $nationalities.push("a New Zealander")>>\n\t\t<<set $nationalities.push("Irish")>>\n\t\t<<set $nationalities.push("Icelandic")>>\n\t\t<<set $nationalities.push("Finnish")>>\n\t\t<<set $nationalities.push("Israeli")>>\n\t\t<<set $nationalities.push("Armenian")>>\n\t\t<<set $nationalities.push("Greek")>>\n\t\t<<set $nationalities.push("Moroccan")>>\n\t\t<<set $nationalities.push("Zimbabwean")>>\n\t\t<<set $nationalities.push("Tanzanian")>>\n\t\t<<set $nationalities.push("Ugandan")>>\n\t\t<<set $nationalities.push("Romanian")>>\n\t\t<<set $nationalities.push("Swedish")>>\n\t\t<<set $nationalities.push("Belgian")>>\n\t\t<<set $nationalities.push("Danish")>>\n\t\t<<set $nationalities.push("Czech")>>\n\t\t<<set $nationalities.push("Serbian")>>\n\t\t<<set $nationalities.push("Slovak")>>\n\t\t<<set $nationalities.push("Norwegian")>>\n\t\t<<set $nationalities.push("Dutch")>>\n\t\t<<set $nationalities.push("Austrian")>>\n\t\t<<set $nationalities.push("Swiss")>>\n\t\t<<set $nationalities.push("Portuguese")>>\n\t\t<<set $nationalities.push("Hungarian")>>\n\t\t<<set $nationalities.push("Estonian")>>\n\t\t<<set $nationalities.push("Lithuanian")>>\n\t\t<<set $nationalities.push("Bolivian")>>\n\t\t<<set $nationalities.push("Haitian")>>\n\t\t<<set $nationalities.push("Puerto Rican")>>\n\t\t<<set $nationalities.push("Jamaican")>>\n\t\t<<set $nationalities.push("Cuban")>>\n\t\t<<set $nationalities.push("Kazakh")>>\n\t\t<<set $nationalities.push("Sammarinese")>>\n\t\t<<set $nationalities.push("Marshallese")>>\n\t\t<<set $nationalities.push("Syrian")>>\n\t\t<<set $nationalities.push("Bermudian")>>\n\t\t<<set $nationalities.push("Uruguayan")>>\n\t\t<<set $nationalities.push("Monégasque")>>\n\t\t<<set $nationalities.push("Montenegrin")>>\n\t\t<<set $nationalities.push("Cambodian")>>\n\t\t<<set $nationalities.push("Cameroonian")>>\n\t\t<<set $nationalities.push("Gabonese")>>\n\t\t<<set $nationalities.push("Djiboutian")>>\n\t\t<<set $nationalities.push("Greenlandic")>>\n\t\t<<set $nationalities.push("Tuvaluan")>>\n\t\t<<set $nationalities.push("Zambian")>>\n\t\t<<set $nationalities.push("Albanian")>>\n\t\t<<set $nationalities.push("Bruneian")>>\n\t\t<<set $nationalities.push("Singaporean")>>\n\t\t<<set $nationalities.push("Laotian")>>\n\t\t<<set $nationalities.push("Mongolian")>>\n\t\t<<set $nationalities.push("Taiwanese")>>\n\t\t<<set $nationalities.push("Belizean")>>\n\t\t<<set $nationalities.push("Grenadian")>>\n\t\t<<set $nationalities.push("I-Kiribati")>>\n\t\t<<set $nationalities.push("Malagasy")>>\n\t\t<<set $nationalities.push("Maldivian")>>\n\t\t<<set $nationalities.push("Bosnian")>>\n\t\t<<set $nationalities.push("Croatian")>>\n\t\t<<set $nationalities.push("Kosovan")>>\n\t\t<<set $nationalities.push("Macedonian")>>\n\t\t<<set $nationalities.push("Honduran")>>\n\t\t<<set $nationalities.push("Maltese")>>\n\t\t<<set $nationalities.push("Nauruan")>>\n\t\t<<set $nationalities.push("Micronesian")>>\n\t\t<<set $nationalities.push("Costa Rican")>>\n\t\t<<set $nationalities.push("Salvadoran")>>\n\t\t<<set $nationalities.push("Nicaraguan")>>\n\t\t<<set $nationalities.push("Panamanian")>>\n\t\t<<set $nationalities.push("Nigerien")>>\n\t\t<<set $nationalities.push("Andorran")>>\n\t\t<<set $nationalities.push("Bulgarian")>>\n\t\t<<set $nationalities.push("Luxembourgian")>>\n\t\t<<set $nationalities.push("Moldovan")>>\n\t<</if>>\n<</if>>\n\n<<set $customSlave.nationality = $nationalities.random()>>\n\n/* SET STARTING CONDITIONS */\n\n<<set $minimumSlaveCost = 3000>>\n<<set $enduringRep = $rep>>\n\n<<set $arcologies = []>>\n<<set $leaders = []>>\n\n<<set _seed = ["north", "northeast", "east", "southeast", "south", "southwest", "west", "northwest"]>>\n<<set _govtypes = ["elected officials", "a committee", "an oligarchy", "an individual", "a corporation", "direct democracy"]>>\n\t\n<<set $neighboringArcologies = Math.clamp($neighboringArcologies, 0, 8)>>\n<<for $i = 0; $i <= $neighboringArcologies; $i++>>\n\t<<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>\n\t<<if $i == 0>>\n\t\t<<set $activeArcology.direction = 0>>\n\t\t<<set $activeArcology.name = "Arcology X-4">>\n\t\t<<set $activeArcology.FSSupremacistDecoration = 20, $activeArcology.FSSubjugationistDecoration = 20, $activeArcology.FSGenderRadicalistDecoration = 20, $activeArcology.FSGenderFundamentalistDecoration = 20, $activeArcology.FSPaternalistDecoration = 20, $activeArcology.FSDegradationistDecoration = 20, $activeArcology.FSBodyPuristDecoration = 20, $activeArcology.FSTransformationFetishistDecoration = 20, $activeArcology.FSYouthPreferentialistDecoration = 20, $activeArcology.FSMaturityPreferentialistDecoration = 20, $activeArcology.FSSlimnessEnthusiastDecoration = 20, $activeArcology.FSAssetExpansionistDecoration = 20, $activeArcology.FSPastoralistDecoration = 20, $activeArcology.FSPhysicalIdealistDecoration = 20, $activeArcology.FSChattelReligionistDecoration = 20, $activeArcology.FSRomanRevivalistDecoration = 20, $activeArcology.FSAztecRevivalistDecoration = 20, $activeArcology.FSEgyptianRevivalistDecoration = 20, $activeArcology.FSEdoRevivalistDecoration = 20, $activeArcology.FSArabianRevivalistDecoration = 20, $activeArcology.FSChineseRevivalistDecoration = 20>>\n\t\t<<if $targetArcology.type != "New">>\n\t\t\t<<set $FSAnnounced = 1>>\n\t\t\t<<set $activeArcology.name = $targetArcology.name, $activeArcology.prosperity = $targetArcology.prosperity, $ACitizens += $targetArcology.citizens*500>>\n\t\t\t<<set _decoration = $targetArcology.FSProgress + 10>>\n\t\t\t<<switch $targetArcology.type>>\n\t\t\t<<case "Supremacist">>\n\t\t\t\t<<set $activeArcology.FSSupremacist = $targetArcology.FSProgress, $activeArcology.FSSupremacistDecoration = _decoration, $activeArcology.FSSupremacistRace = $targetArcology.race>>\n\t\t\t<<case "Subjugationist">>\n\t\t\t\t<<set $activeArcology.FSSubjugationist = $targetArcology.FSProgress, $activeArcology.FSSubjugationistDecoration = _decoration, $activeArcology.FSSubjugationistRace = $targetArcology.race>>\n\t\t\t<<case "GenderRadicalist">>\n\t\t\t\t<<set $activeArcology.FSGenderRadicalist = $targetArcology.FSProgress, $activeArcology.FSGenderRadicalistDecoration = _decoration>>\n\t\t\t<<case "GenderFundamentalist">>\n\t\t\t\t<<set $activeArcology.FSGenderFundamentalist = $targetArcology.FSProgress, $activeArcology.FSGenderFundamentalistDecoration = _decoration>>\n\t\t\t<<case "Paternalist">>\n\t\t\t\t<<set $activeArcology.FSPaternalist = $targetArcology.FSProgress, $activeArcology.FSPaternalistDecoration = _decoration>>\n\t\t\t<<case "Degradationist">>\n\t\t\t\t<<set $activeArcology.FSDegradationist = $targetArcology.FSProgress, $activeArcology.FSDegradationistDecoration = _decoration>>\n\t\t\t<<case "AssetExpansionist">>\n\t\t\t\t<<set $activeArcology.FSAssetExpansionist = $targetArcology.FSProgress, $activeArcology.FSAssetExpansionistDecoration = _decoration>>\n\t\t\t<<case "SlimnessEnthusiast">>\n\t\t\t\t<<set $activeArcology.FSSlimnessEnthusiast = $targetArcology.FSProgress, $activeArcology.FSSlimnessEnthusiastDecoration = _decoration>>\n\t\t\t<<case "TransformationFetishist">>\n\t\t\t\t<<set $activeArcology.FSTransformationFetishist = $targetArcology.FSProgress, $activeArcology.FSTransformationFetishistDecoration = _decoration>>\n\t\t\t<<case "BodyPurist">>\n\t\t\t\t<<set $activeArcology.FSBodyPurist = $targetArcology.FSProgress, $activeArcology.FSBodyPuristDecoration = _decoration>>\n\t\t\t<<case "MaturityPreferentialist">>\n\t\t\t\t<<set $activeArcology.FSMaturityPreferentialist = $targetArcology.FSProgress, $activeArcology.FSMaturityPreferentialistDecoration = _decoration>>\n\t\t\t<<case "YouthPreferentialist">>\n\t\t\t\t<<set $activeArcology.FSYouthPreferentialist = $targetArcology.FSProgress, $activeArcology.FSYouthPreferentialistDecoration = _decoration>>\n\t\t\t<<case "Pastoralist">>\n\t\t\t\t<<set $activeArcology.FSPastoralist = $targetArcology.FSProgress, $activeArcology.FSPastoralistDecoration = _decoration>>\n\t\t\t<<case "PhysicalIdealist">>\n\t\t\t\t<<set $activeArcology.FSPhysicalIdealist = $targetArcology.FSProgress, $activeArcology.FSPhysicalIdealistDecoration = _decoration>>\n\t\t\t<<case "ChattelReligionist">>\n\t\t\t\t<<set $activeArcology.FSChattelReligionist = $targetArcology.FSProgress, $activeArcology.FSChattelReligionistDecoration = _decoration>>\n\t\t\t<<case "RomanRevivalist">>\n\t\t\t\t<<set $activeArcology.FSRomanRevivalist = $targetArcology.FSProgress, $activeArcology.FSRomanRevivalistDecoration = _decoration>>\n\t\t\t<<case "AztecRevivalist">>\n\t\t\t\t<<set $activeArcology.FSAztecRevivalist = $targetArcology.FSProgress, $activeArcology.FSAztecRevivalistDecoration = _decoration>>\n\t\t\t<<case "EgyptianRevivalist">>\n\t\t\t\t<<set $activeArcology.FSEgyptianRevivalist = $targetArcology.FSProgress, $activeArcology.FSEgyptianRevivalistDecoration = _decoration>>\n\t\t\t<<case "EdoRevivalist">>\n\t\t\t\t<<set $activeArcology.FSEdoRevivalist = $targetArcology.FSProgress, $activeArcology.FSEdoRevivalistDecoration = _decoration>>\n\t\t\t<<case "ArabianRevivalist">>\n\t\t\t\t<<set $activeArcology.FSArabianRevivalist = $targetArcology.FSProgress, $activeArcology.FSArabianRevivalistDecoration = _decoration>>\n\t\t\t<<case "ChineseRevivalist">>\n\t\t\t\t<<set $activeArcology.FSChineseRevivalist = $targetArcology.FSProgress, $activeArcology.FSChineseRevivalistDecoration = _decoration>>\n\t\t\t<<default>>\n\t\t\t\t<<set $activeArcology.FSNull = 20>>\n\t\t\t<</switch>>\n\t\t\t<<if $PC.rumor == "social engineering">>\n\t\t\t\t<<set $FSGotRepCreditOne = 1>>\n\t\t\t<</if>>\n\t\t<</if>>\n\t<<else>>\n\t\t<<if $i < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */\n\t\t\t<<set $activeArcology.name = $activeArcology.name+($i)>>\n\t\t<<else>>\n\t\t\t<<set $activeArcology.name = $activeArcology.name+($i+1)>>\n\t\t<</if>>\n\t\t<<set $activeArcology.direction = _seed.pluck()>>\n\t\t<<set $activeArcology.government = _govtypes.random()>>\n\t\t<<set $activeArcology.prosperity += random(-20,20)>>\n\t\t<<set $activeArcology.ownership += random(-10,0)>>\n\t\t<<set $activeArcology.minority += random(-5,5)>>\n\t<</if>>\n\t<<set $arcologies.push($activeArcology)>>\n<</for>>\n\n<<set $arcologies[0].FSSupremacistLawME = 0>>\n<<set $arcologies[0].FSSupremacistSMR = 0>>\n<<set $arcologies[0].FSSubjugationistLawME = 0>>\n<<set $arcologies[0].FSSubjugationistSMR = 0>>\n<<set $arcologies[0].FSGenderRadicalistLawFuta = 0>>\n<<set $arcologies[0].FSGenderRadicalistLawBeauty = 0>>\n<<set $arcologies[0].FSGenderFundamentalistLawBimbo = 0>>\n<<set $arcologies[0].FSGenderFundamentalistSMR = 0>>\n<<set $arcologies[0].FSGenderFundamentalistLawBeauty = 0>>\n<<set $arcologies[0].FSPaternalistLaw = 0>>\n<<set $arcologies[0].FSPaternalistSMR = 0>>\n<<set $arcologies[0].FSDegradationistLaw = 0>>\n<<set $arcologies[0].FSDegradationistSMR = 0>>\n<<set $arcologies[0].FSBodyPuristLaw = 0>>\n<<set $arcologies[0].FSBodyPuristSMR = 0>>\n<<set $arcologies[0].FSTransformationFetishistLaw = 0>>\n<<set $arcologies[0].FSTransformationFetishistSMR = 0>>\n<<set $arcologies[0].FSYouthPreferentialistLaw = 0>>\n<<set $arcologies[0].FSYouthPreferentialistSMR = 0>>\n<<set $arcologies[0].FSMaturityPreferentialistLaw = 0>>\n<<set $arcologies[0].FSMaturityPreferentialistSMR = 0>>\n<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0>>\n<<set $arcologies[0].FSAssetExpansionistSMR = 0>>\n<<set $arcologies[0].FSPastoralistLaw = 0>>\n<<set $arcologies[0].FSPastoralistSMR = 0>>\n<<set $arcologies[0].FSPhysicalIdealistSMR = 0>>\n<<set $arcologies[0].FSChattelReligionistLaw = 0>>\n<<set $arcologies[0].FSChattelReligionistSMR = 0>>\n<<set $arcologies[0].FSChattelReligionistCreed = 0>>\n<<set $arcologies[0].FSRomanRevivalistLaw = 0>>\n<<set $arcologies[0].FSRomanRevivalistSMR = 0>>\n<<set $arcologies[0].FSAztecRevivalistLaw = 0>>\n<<set $arcologies[0].FSAztecRevivalistSMR = 0>>\n<<set $arcologies[0].FSEgyptianRevivalistLaw = 0>>\n<<set $arcologies[0].FSEgyptianRevivalistSMR = 0>>\n<<set $arcologies[0].FSEdoRevivalistLaw = 0>>\n<<set $arcologies[0].FSEdoRevivalistSMR = 0>>\n<<set $arcologies[0].FSArabianRevivalistLaw = 0>>\n<<set $arcologies[0].FSArabianRevivalistSMR = 0>>\n<<set $arcologies[0].FSChineseRevivalistLaw = 0>>\n<<set $arcologies[0].FSChineseRevivalistSMR = 0>>\n\n<<set $showStartingGirlsExplanation = 1>>\n<<goto "Starting Girls">>
<<set $neighboringArcologies to Math.clamp($neighboringArcologies, 0, 8)>>\n\nYou may review your settings before clicking "Continue" to begin.\n\n<br><br>\n\n__''World Settings''__\n\n<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>\n\t//[[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]//\n<</if>>\n\n<br>\n\n<<if $economy == 1>>\n\tThe world economy is in ''doubtful'' shape.\n\t[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]\n<<elseif $economy < 1>>\n\tThe world economy is still in ''good'' shape.\n\t[[Harder|Intro Summary][$economy = 1]]\n<<else>>\n\tThe world economy is in ''terrible'' shape.\n\t[[Easier|Intro Summary][$economy = 1]]\n<</if>>\n\n<<set $drugsCost = Math.trunc(100*$economy)>>\n<<set $rulesCost = Math.trunc(100*$economy)>>\n<<set $modCost = Math.trunc(50*$economy)>>\n<<set $surgeryCost = Math.trunc(300*$economy)>>\n\n<br>\n\n<<if $internationalTrade == 0>>\n\tThe slave trade is ''continental,'' so a narrower variety of slaves will be available.\n\t[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]\n<<else>>\n\tThe slave trade is ''international,'' so a wider variety of slaves will be available.\n\t[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]\n<</if>>\n\n<<if $internationalTrade == 1>>\n<br>\n<<if $internationalVariety == 0>>\n\tInternational slave variety is ''semi-realistic,'' so more populous nations will be more common.\n\t[[Normalized national variety|Intro Summary][$internationalVariety = 1]]\n<<else>>\n\tInternational slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.\n\t[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]\n<</if>>\n<</if>>\n\n<br>\n\n<<if $seeAge == 1>>\n\tSlaves will ''age naturally.''\n\t[[Disable aging|Intro Summary][$seeAge = 0]]\n<<else>>\n\tSlaves will ''not age,'' and not experience birthdays.\n\t[[Enable aging|Intro Summary][$seeAge = 1]]\n<</if>>\n//This option cannot be changed during the game//\n\n<br>\n\n<<if $seeRace == 1>>\n\tEthnicity will ''occasionally'' be mentioned.\n\t[[Disable most mentions of race|Intro Summary][$seeRace = 0]]\n<<else>>\n\tEthnicity will ''almost never'' be mentioned.\n\t[[Enable mentions of race|Intro Summary][$seeRace = 1]]\n<</if>>\n\n<br>\n\n<<if $seeNationality == 1>>\n\tNationality will ''occasionally'' be mentioned.\n\t[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]\n<<else>>\n\tNationality will ''almost never'' be mentioned.\n\t[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]\n<</if>>\n\n<br>\n\n<<if $seeExtreme == 1>>\n\tExtreme content like amputation is ''enabled''.\n\t[[Disable|Intro Summary][$seeExtreme = 0]]\n<<else>>\n\tExtreme content like amputation is ''disabled''.\n\t[[Enable|Intro Summary][$seeExtreme = 1]]\n<</if>>\n\n \n\n<<if $seeDicks != 0>>\n \n<<if $seeCircumcision == 1>>\n\tCircumcision is ''enabled''.\n\t[[Disable|Intro Summary][$seeCircumcision = 0]]\n<<else>>\n\tCircumcision is ''disabled''.\n\t[[Enable|Intro Summary][$seeCircumcision = 1]]\n<</if>>\n<</if>>\n\n<br>\n\nInteractions between slaves' weight and asset size are\n<<if ($weightAffectsAssets != 0)>>\n\t''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]\n<<else>>\n\t''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]\n<</if>>\n\n \n\n<<if ($curativeSideEffects != 0)>>\nCurative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]\n<<else>>\nCurative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]\n<</if>>\n\n<br>\n\n<<switch $seeDicks>>\n<<case 100>>\n\t''All''\n<<case 90>>\n\t''Almost all''\n<<case 75>>\n\t''Most''\n<<case 50>>\n\t''Half''\n<<case 25>>\n\t''Some''\n<<case 10>>\n\t''A few''\n<<default>>\n\t''None''\n<</switch>>\nof the slave girls will have dicks.\n<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)\n| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)\n| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)\n| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)\n| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)\n| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)\n| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)\n\n<br>\n\n<<if $familyTesting == 1>>\n\tSlaves ''can'' have extended families instead of just a single relative. //May cause lag.//\n\t[[Disable extended families|Intro Summary][$familyTesting = 0]]\n<<else>>\n\tSlaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.//\n\t[[Enable extended families|Intro Summary][$familyTesting = 1]]\n<</if>>\n<br>\n\n<<if $plot == 1>>\n\tGame mode: ''two-handed''. Includes non-erotic events concerning the changing world.\n\t[[Disable non-erotic events|Intro Summary][$plot = 0]]\n<<else>>\n\tGame mode: ''one-handed''. No non-erotic events concerning the changing world.\n\t[[Enable non-erotic events|Intro Summary][$plot = 1]]\n<</if>>\n\n<br><br>\n\n__The Free City__\n<br>\nThe Free City features ''$neighboringArcologies'' arcologies in addition to your own.\n<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>\n<br> \n//Setting this to 0 will disable most content involving the rest of the Free City.//\n\n<<if $targetArcology.type == "New">>\n<br>\nThe Free City is located on ''$terrain'' terrain.\n[[Urban|Intro Summary][$terrain = "urban"]] |\n[[Rural|Intro Summary][$terrain = "rural"]] |\n[[Marine|Intro Summary][$terrain = "marine"]] |\n[[Oceanic|Intro Summary][$terrain = "oceanic"]]\n<<if $terrain != "oceanic">>\n<br>\nThe Free City is located in ''$continent''.\n[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]]\n<</if>>\n<</if>>\n\n<<if ($targetArcology.type != "RomanRevivalist") && ($targetArcology.type != "AztecRevivalist") && ($targetArcology.type != "EgyptianRevivalist") && ($targetArcology.type != "EdoRevivalist") && ($targetArcology.type != "ArabianRevivalist") && ($targetArcology.type != "ChineseRevivalist")>>\n<br>\nThe lingua franca of your arcology is ''$language''.\n<<if $language != "English">>\n\t[[English|Intro Summary][$language = "English"]] |\n<<else>>\n\tEnglish |\n<</if>>\n<<if $language != "Spanish">>\n\t[[Spanish|Intro Summary][$language = "Spanish"]] |\n<<else>>\n\tSpanish |\n<</if>>\n<<if $language != "Arabic">>\n\t[[Arabic|Intro Summary][$language = "Arabic"]] |\n<<else>>\n\tArabic |\n<</if>>\n<<if $language != "Chinese">>\n\t[[Chinese|Intro Summary][$language = "Chinese"]] |\n<<else>>\n\tChinese |\n<</if>>\nCustom: <<textbox "$language" $language "Intro Summary">>\n<</if>>\n\n<br><br>\n\n__Player Character__\n<br>\n<<if $PC.title > 0>>\n\tConversational title: ''Master''.\n\t[[Switch to Mistress|Intro Summary][$PC.title = 0]]\n<<else>>\n\tConversational title: ''Mistress''.\n\t[[Switch to Master|Intro Summary][$PC.title = 1]]\n<</if>>\n| Custom: <<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>\n<br> \n<<if def $PC.title.customTitle>>\n\t<<set $PC.customTitleLisp = $PC.customTitle, $PC.customTitleLisp = $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp = $PC.customTitleLisp.replace("s", "th")>>\n<</if>>\n//If using a custom title, select Master or Mistress to set the gender of your title.//\n\n<br>\n\nCareer: ''$PC.career''.\n<<if $PC.career != "arcology owner">>\n\t[[Wealth|Intro Summary][$PC.career = "wealth"]] |\n\t[[Business|Intro Summary][$PC.career = "capitalist"]] |\n\t[[PMC work|Intro Summary][$PC.career = "mercenary"]] |\n\t[[Slaving|Intro Summary][$PC.career = "slaver"]] |\n\t[[Engineering|Intro Summary][$PC.career = "engineer"]] |\n\t[[Medicine|Intro Summary][$PC.career = "medicine"]] |\n\t[[Celebrity|Intro Summary][$PC.career = "celebrity"]]\n<</if>>\n\n<br>\n\nMethod of acquiring your arcology: ''$PC.rumor''.\n[[Wealth|Intro Summary][$PC.rumor = "wealth"]] |\n[[Hard work|Intro Summary][$PC.rumor = "diligence"]] |\n[[Force|Intro Summary][$PC.rumor = "force"]] |\n[[Social engineering|Intro Summary][$PC.rumor = "social engineering"]] |\n[[Luck|Intro Summary][$PC.rumor = "luck"]]\n\n<br>\n\nGenitalia:\n<<if $PC.dick == 1>>\n\t<<if $PC.vagina == 1>>\n\t\t''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.\n\t\t[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0]]\n\t<<else>>\n\t\t''penis''. Standard sex scenes; easiest reputation maintenance.\n\t\t[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]\n\t<</if>>\n<<else>>\n\t''vagina''. Sex scene variations; most difficult reputation maintenance.\n\t[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]\n<</if>>\n\n<br>\n\n<<if $PC.boobs > 0>>\n\tChest: ''breasts''. Sex scene variations; more difficult reputation maintenance.\n\t[[Remove breasts|Intro Summary][$PC.boobs = 0]]\n<<else>>\n\tChest: ''masculine''. Standard sex scenes; easier reputation maintenance.\n\t[[Add breasts|Intro Summary][$PC.boobs = 1]]\n<</if>>\n\n<br>\n\nAge:\n<<if $PC.age == 3>>\n\t''well into middle age''.\n\t[[Younger|Intro Summary][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\t''entering middle age''.\n\t[[Younger|Intro Summary][$PC.age = 1]] | [[Older|Intro Summary][$PC.age = 3]]\n<<else>>\n\t''surprisingly young''.\n\t[[Older|Intro Summary][$PC.age = 2]]\n<</if>>\n\n<br>\nName your character: (given name) <<textbox "$PC.name" $PC.name "Intro Summary">> (surname)\n<<if $PC.surname>>\n\t<<textbox "$PC.surname" $PC.surname "Intro Summary">>\n\t<<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "Intro Summary">><</link>>\n<<else>>\n\t<<textbox "$PC.surname" "" "Intro Summary">>\n<</if>>\n<br>\nPreferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>\nPreferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.\n[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]]\n<br> \n<<if $PC.refreshmentType == 0>>//"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly//<</if>>\n\n<br><br>\n\nImage display\n<<if $seeImages == 1>>\n\t''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]\n\t<br> \n\t<<if $imageChoice == 1>>\n\t\t''Vector art by NoX'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]]\n\t\t<br> \n\t\tHighlights on shiny clothing\n\t\t<<if $seeVectorArtHighlights == 1>>\n\t\t\t@@.cyan;ENABLED@@. [[Disable|Options][$seeVectorArtHighlights = 0]]\n\t\t<<else>>\n\t\t\t@@.red;DISABLED@@. [[Enable|Options][$seeVectorArtHighlights = 1]]\n\t\t<</if>>\n\t<<else>>\n\t\t''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]\n\t\t<br> \n\t\tSlave summary fetish images\n\t\t<<if $seeMainFetishes == 1>>\n\t\t\t''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]\n\t\t<<else>>\n\t\t\t''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]\n\t\t<</if>>\n\t<</if>>\n\t<br> \n\tSlave images in lists are\n\t<<if $seeSummaryImages == 1>>\n\t\t''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]\n\t<<else>>\n\t\t''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]\n\t<</if>>\n\t<br> \n\tSlave images in the weekly report are\n\t<<if $seeReportImages == 1>>\n\t\t''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]]\n\t<<else>>\n\t\t''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]]\n\t<</if>>\n<<else>>\n\t''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Requires image resources.//\n<</if>>\n\n<br><br>\n\n<<if $SFMODToggle == 1>>\n\tThe Security Force Mod is ''enabled.''\n[[Disable|Intro Summary][$SFMODToggle = 0]]\n<<else>>\n\tThe Security Force Mod is ''disabled.''\n[[Enable|Intro Summary][$SFMODToggle = 1]]\n<</if>>\n<br>\n// This mod from anon1888 offers a lategame security force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.//\n\n<br><br>\n\n<<if $cyberMod == 1>>\n\tCybernetics mod is ''enabled.''\n[[Disable|Intro Summary][$cyberMod to 0]]\n<<else>>\n\tCybernetics mod is ''disabled.''\n[[Enable|Intro Summary][$cyberMod to 1]]\n<</if>>\n<br>\n// This mod alters how prosthetics system works and adds some content.//\n\n<br><br>\n<<link "Continue">>\n\t<<if $PC.career == "capitalist">>\n\t\t<<set $PC.trading = 100>>\n\t<<elseif $PC.career == "mercenary">>\n\t\t<<set $PC.warfare = 100>>\n\t<<elseif $PC.career == "slaver">>\n\t\t<<set $PC.slaving = 100>>\n\t<<elseif $PC.career == "engineer">>\n\t\t<<set $PC.engineering = 100>>\n\t<<elseif $PC.career == "medicine">>\n\t\t<<set $PC.medicine = 100>>\n\t<<elseif $PC.career == "arcology owner">>\n\t\t<<set $PC.trading = 100>>\n\t\t<<set $PC.warfare = 100>>\n\t\t<<set $PC.slaving = 100>>\n\t\t<<set $PC.engineering = 100>>\n\t\t<<set $PC.medicine = 100>>\n\t<</if>>\n\t<<set $girls = 2>>\n\t<<goto "init Nationalities">>\n<</link>>\n\n<br><br>\n[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100]] | //Intended for debugging: may have unexpected effects//
As the old countries crumble and technology stagnates, the gap between rich and poor increases. In order to continue living a good life without having their property taken by the mob, many of the wealthy and powerful come together to form 'Free Cities.' These are new cities on undeveloped land, in remote areas, or even afloat, fully free of any allegiance or law. These new cities are built on new ideas, with most buildings designed as futuristic, self-contained 'arcologies.' An arcology and everything in it is usually owned by a single person. And you're determined that you will soon be one of those single people. @@.orange;In what part of the world is your new arcology going to be located?@@\n\n[[North America|Intro Summary][$continent = "North America", $language = "English"]]\n[[South America|Intro Summary][$continent = "South America", $language = "Spanish"]]\n[[Europe|Intro Summary][$continent = "Europe", $language = "German"]]\n[[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]]\n[[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]]\n[[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]]\n[[Australia|Intro Summary][$continent = "Australia", $language = "English"]]\n//Slaves from countries in the selected continent will appear more frequently.//
Most slaveowners in the Free Cities are male. The preexisting power structures of the old world have mostly migrated to the new, and it can often be very hard to be a free woman in the Free Cities. Some manage to make their way, but in many arcologies, men are the owners, and women are the owned. You'll cut a striking figure as the owner and leader of your arcology, but @@.orange;what's under your business attire?@@\n\n<br>\n\nUnder my suit jacket,\n<<if $PC.boobs > 0>>\n\t''feminine breasts.''\n\t[[Remove breasts|PC Body Intro][$PC.boobs = 0]]\n<<else>>\n\t''masculine muscles.''\n\t[[Add breasts|PC Body Intro][$PC.boobs = 1]]\n<</if>>\n\n<br>\n\nBehind the front of my tailored\n<<if $PC.dick == 1>>\n\t<<if $PC.vagina == 1>>\n\t\tslacks, ''both a penis and a vagina.''\n\t\t[[Remove the penis|PC Body Intro][$PC.dick = 0]] | [[Remove the vagina|PC Body Intro][$PC.vagina = 0]]\n\t<<else>>\n\t\tslacks, a ''penis.''\n\t\t[[Switch to vagina|PC Body Intro][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|PC Body Intro][$PC.vagina = 1]]\n\t<</if>>\n<<else>>\n\tskirt, a ''vagina.''\n\t[[Switch to penis|PC Body Intro][$PC.dick = 1, $PC.vagina = 0]] | [[Add a penis|PC Body Intro][$PC.dick = 1]]\n<</if>>\n<br> \n//These options will affect sex scenes. Feminine options will increase difficulty.//\n\n<br><br>\n\nYour slaves will refer to you as\n<<if $PC.title > 0>>\n\t''Master.''\n\t[[Switch to Mistress|PC Body Intro][$PC.title = 0]]\n<<else>>\n\t''Mistress.''\n\t[[Switch to Master|PC Body Intro][$PC.title = 1]]\n<</if>>\n<br> \n//This option will affect scenes but will not change difficulty.//\n\n<br><br>\n\n@@.orange;How old are you?@@\n<br>\nI'm\n<<if $PC.age == 3>>\n\twell into middle age. I've made a name for myself, and I've still got it.\n\t[[Younger|PC Body Intro][$PC.age = 2]]\n<<elseif $PC.age == 2>>\n\tentering middle age. I'm accomplished, and I retain some youthful vigor.\n\t[[Younger|PC Body Intro][$PC.age = 1]] | [[Older|PC Body Intro][$PC.age = 3]]\n<<else>>\n\tsurprisingly young. I'll need to prove myself, but I've got energy to burn.\n\t[[Older|PC Body Intro][$PC.age = 2]]\n<</if>>\n<br> \n//Older player characters start with more reputation and maintain reputation somewhat more easily, but have slightly less sexual energy.//\n\n<br><br>\n\nName your character: <<textbox "$PC.name" $PC.name "PC Body Intro">> (surname)\n<<if $PC.surname>>\n\t<<textbox "$PC.surname" $PC.surname "PC Body Intro">>\n\t<<link "Go by a single name">><<set $PC.slaveSurname = 0>><<goto "PC Body Intro">><</link>>\n<<else>>\n\t<<textbox "$PC.surname" "" "PC Body Intro">>\n<</if>>\n<br> \n//As with all text boxes in FC, press the enter key to commit your changes.//\n<br>\nPreferred refreshment: <<textbox "$PC.refreshment" $PC.refreshment "PC Body Intro">> [[Cigars|PC Body Intro][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|PC Body Intro][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]\n<br>\nPreferred method of consumption: ''<<if $PC.refreshmentType == 0>>Smoked<<elseif $PC.refreshmentType == 1>>Drank<<elseif $PC.refreshmentType == 2>>Eaten<<elseif $PC.refreshmentType == 3>>Snorted<<else>>Injected<</if>>''.\n[[Smoked|PC Body Intro][$PC.refreshmentType = 0]] | [[Drank|PC Body Intro][$PC.refreshmentType = 1]] | [[Eaten|PC Body Intro][$PC.refreshmentType = 2]] | [[Snorted|PC Body Intro][$PC.refreshmentType = 3]] | [[Injected|PC Body Intro][$PC.refreshmentType = 4]]\n<br> \n//Flavor only; no mechanical effect. If entering a custom refreshment, please assign proper usage. <<if $PC.refreshmentType == 0>>"Smoke" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly<</if>>//\n\n<br><br>\n\n[[Confirm player character customization|PC Experience Intro]]
<<if $PC.career == "arcology owner">>\n\t<<goto "PC Rumor Intro">>\n<<else>>\n\nYou're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. @@.orange;What career brought you to the Free Cities?@@\n<br>\n\n<br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]]\n<br> //Start with extra money. Your starting slaves will have two free levels of sex skills available.//\n<br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]]\n<br> //You will be more effective at business pursuits. Your starting slaves will have a free level of prostitution skill available.//\n<br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]]\n<br> //You retain mercenary contacts and security skills. Your starting slaves will have free trust available.//\n<br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]]\n<br> //Your slave breaking experience will be useful. Your starting slaves will have free devotion available.//\n<br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]]\n<br> //Upgrading the arcology will be cheaper. Also, the arcology will start with basic economic upgrades already installed.//\n<br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]]\n<br> //Surgery will be cheaper and healthier, and drug upgrades will be cheaper. Your starting slaves will have free implants available.//\n<br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]]\n<br> //Start with extra reputation. Your starting slaves will have a free level of entertainment skill available.//\n\n<</if>>
Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@\n\n[[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]]\n //Start with extra money, since you were wealthy enough to buy an arcology.//\n[[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]]\n //New slaves will hate you less, since it will be known that you worked hard to earn your position.//\n[[The remorseless use of force|Takeover Target][$PC.rumor = "force"]]\n //New slaves will fear you more, since rumors about your violent takeover will inevitably circulate.//\n[[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]]\n //Start with the first societal option unlocked, since you manipulated the arcology's citizens.//\n[[Blind luck|Takeover Target][$PC.rumor = "luck"]]\n //Start with a good reputation, since the story of your unlikely accession will be famous.//
<<if $targetArcology.type != "New">>\n\t<<set $terrain = $targetArcology.terrain, $continent = $targetArcology.continent>>\n\t<<switch $targetArcology.type>>\n\t<<case "RomanRevivalist">><<set $language = "Latin">>\n\t<<case "AztecRevivalist">><<set $language = "Nahuatl">>\n\t<<case "EgyptianRevivalist">><<set $language = "Ancient Egyptian">>\n\t<<case "EdoRevivalist">><<set $language = "Japanese">>\n\t<<case "ArabianRevivalist">><<set $language = "Arabic">>\n\t<<case "ChineseRevivalist">><<set $language = "Chinese">>\n\t<<default>>\n\t\t<<switch $terrain>>\n\t\t<<case "oceanic" "North America" "Australia">><<set $language = "English">>\n\t\t<<case "South America">><<set $language = "Spanish">>\n\t\t<<case "the Middle East" "Africa">><<set $language = "Arabic">>\n\t\t<<case "Asia">><<set $language = "Chinese">>\n\t\t<<case "Europe">><<set $language = "German">>\n\t\t<</switch>>\n\t<</switch>>\n\t<<goto "Intro Summary">>\n<<else>>\n\nThe Free Cities are located wherever the rule of law is weak enough or permissive enough to allow a small area to secede, and where founders can afford to buy an area on which to build.\n<br><br>\nMany Free Cities are therefore located in marginal, rural terrain. Founding a Free City in such an area is easy, and can usually be accomplished with the indifference or even connivance of the old country from which it secedes. After all, the potential commercial benefits are great, and the loss of underused land is only significant in the moral sense.\n<br><br>\nSome Free Cities are located on water. Though some areas of shallow sea over the continental shelves hide valuable resources, others are neglected. Arcologies are such massive structures that it is very possible to design them to float anchored to the seabed.\n<br><br>\nFinally, a few Free Cities have been carved out from old world cities. Urban decay has left the hearts of many cities ripe for this. Many old world countries resist this kind of secession, but this rarest, smallest, and densest kind of Free City can offer its surrounding nation a great deal of economic advantage.\n<br><br>\n@@.orange;Which kind of Free City hosts your arcology?@@\n<br>\n\n<br>[[Urban|Location Intro][$terrain = "urban"]]\n<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.\n<br> @@.green;High@@ ease of commerce with the old world.\n<br> @@.green;High@@ access to refugees and other desperate people.\n<br> @@.red;Low@@ cultural independence.\n<br>[[Rural|Location Intro][$terrain = "rural"]]\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> Moderate access to refugees and other desperate people.\n<br> Moderate cultural independence.\n<br>[[Marine|Location Intro][$terrain = "marine"]]\n<br> Moderate minimum slave value and initially balanced market for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Low@@ access to refugees and other desperate people.\n<br> @@.green;High@@ cultural independence.\n<br>[[Oceanic|Intro Summary][$terrain = "oceanic"]]\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Very low@@ access to refugees and other desperate people.\n<br> @@.green;Very high@@ cultural independence.\n<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.\n\n<</if>>
Most of the Free Cities are run on radically libertarian or even anarcho-capitalist principles. The first Free Cities experimented with indentured servitude, and this rapidly developed into widespread slavery. By now, the Free Cities collectively are a fundamentally slaveowning society and maintain a thriving slave trade that feeds off the terrible conditions in parts of the old world. @@.orange;What attitude have the old world countries generally taken towards this trade?@@\n<br><br>\n[[They've turned a blind eye, or even been complicit.|Extreme Intro][$internationalTrade = 1]] //Slaves from all across the world will appear.//<br>\n[[They've done what little they can to stop it.|Extreme Intro][$internationalTrade = 0]] //Almost all slaves will be from the continent where the arcology is located.//<br>
<<set $nextButton to "Continue", $nextLink to $returnTo>>\n<<Enunciate $activeSlave>>\n\nYou could direct $assistantName to relay your orders to $activeSlave.slaveName, but you've decided to avoid relying too much on machine assistance. So, she is merely directed to report to your office. The\n<<if $activeSlave.devotion > 95>>\n\tworshipful girl <<if $activeSlave.amp != 1>>hurries in as soon as she possibly can<<else>>comes in as soon as she can get another slave to carry her in<</if>>, happy her beloved <<if $PC.title == 1>>Master<<else>>Mistress<</if>> is taking an interest in her.\n<<elseif $activeSlave.devotion > 50>>\n\tdevoted girl <<if $activeSlave.amp != 1>>hurries in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, eager to do whatever you demand of her.\n<<elseif $activeSlave.devotion > 20>>\n\tgirl, broken to your will, <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, clearly ready to follow orders.\n<<elseif ($activeSlave.trust < -20) && ($activeSlave.devotion > -10)>>\n\tfearful slave <<if $activeSlave.amp != 1>>comes in promptly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, afraid of what will happen to her if she doesn't.\n<<elseif ($activeSlave.trust < -50)>>\n\tterrified slave <<if $activeSlave.amp != 1>>comes in hurriedly<<else>>comes in as soon as she can get another slave to carry her in<</if>>, almost paralyzed by terror of what will happen to her if she doesn't.\n<<else>>\n\trebellious slave <<if $activeSlave.amp != 1>>comes in slowly, having decided that she can always decide to resist once she hears what you want<<else>>comes in as soon as you order another slave to carry her in, since she can't exactly resist this without limbs<</if>>.\n<</if>>\nYou tell her she's to report to <<if $Madam != 0>>$Madam.slaveName immediately, to serve in $brothelName<<else>>$brothelName immediately, to serve there<</if>> until further notice.\n\n<br><br>\n<<if $activeSlave.devotion > 50>>\n\n<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>\n\tShe looks excited. "<<Master>>, I hoped you would <<s>>end me down there <<s>>ometime!\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tI mean, I'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.\n\t<<case "masochist">>\n\t\tI mean, it'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.\n\t<<case "cumslut">>\n\t\tI mean," she licks her lips unconsciously,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."\n\t\t<<else>>\n\t\t\t"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."\n\t\t<</if>>\n\t<<case "humiliation">>\n\t\tThere'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"\n\t<<case "buttslut">>\n\t\tI mean," and she shifts her weight, her mind obviously on her backdoor,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me."\n\t\t<</if>>\n\t<<case "boobs">>\n\t\tI mean," and she sticks out her chest a little,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."\n\t\t<</if>>\n\t<<case "pregnancy">>\n\t\tI mean," she says meditatively,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."\n\t\t<<elseif $activeSlave.vagina == -1>>\n\t\t\t"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\t"<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\t"I'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy."\n\t\t<<else>>\n\t\t\t"I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy."\n\t\t<</if>>\n\t<<case "dom">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."\n\t<<case "sadist">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.\n\t<</switch>>\n<<else>>\n\tShe looks determined. "<<Master>>, I will do my be<<s>>t to be a good whore, and get lot<<s>> of <<c>>iti<<z>>en<<s>> to pay good money for my body."\n<</if>>\n\n<<elseif ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -20) && ($activeSlave.trust < -20) && ($activeSlave.trust >= -50))>>\n\n<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish != "none")>>\n\tShe looks cautiously excited. "<<Master>>,\n\t<<switch $activeSlave.fetish>>\n\t<<case "submissive">>\n\t\tI'll have to do whatever the cu<<s>>tomer<<s>> pay for, right?" Her eyes go a little unfocused. "And, they'll hold me down..." She trails off.\n\t<<case "masochist">>\n\t\tit'<<s>> hard being a brothel whore, right? And when I get tired or <<s>>ore, I'll <<s>>till be <<s>>old. Even when it hurt<<s>> me to fuck any more." Her eyes glow with an unhealthy light.\n\t<<case "cumslut">>\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear there are <<s>>ome ni<<c>>e ladie<<s>> that go there for lunchtime cunnilingu<<s>>."\n\t\t<<else>>\n\t\t\t"the blowjob<<s>>. Ju<<s>>t, the blowjob<<s>>. That'<<s>> all."\n\t\t<</if>>\n\t<<case "humiliation">>\n\t\tthere'<<s>> a window that fa<<c>>e<<s>> the hallway there, right? <<if $Madam != 0>>Do you think $Madam.slaveName would let me<<else>>Could I<</if>> get fucked there? Where everyone could <<s>>ee me being fucked for money?"\n\t<<case "buttslut">>\n\t\tuh," and she shifts her weight, her mind obviously on her backdoor,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"there have to be ladie<<s>> who want to buttfuck a whore, right? At lea<<s>>t, I really hope there are."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get fucked up the a<<ss>> all day and all night. <<s>>ounds like fun to me."\n\t\t<</if>>\n\t<<case "boobs">>\n\t\ter," and she sticks out her chest a little,\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\t"I hear from the other girl<<s>> there'<<s>> thi<<s>> ni<<c>>e lady who goe<<s>> there every morning and pay<<s>> to have a whore <<s>>uck her nipple<<s>> for, like, an hour. I," she licks her lips, "could do that."\n\t\t<<else>>\n\t\t\t"the other girl<<s>> tell me that whore<<s>> there get tittyfucked all the time. <<s>>ound<<s>> like fun to me."\n\t\t<</if>>\n\t<<case "pregnancy">>\n\t\t<<if $activeSlave.attrXX > $activeSlave.attrXY>>\n\t\t\tI hear from the other girl<<s>> there'<<s>> thi<<s>> pregnant lady who goe<<s>> there every night and pay<<s>> to have a whore cuddle her. Ju<<s>>t cuddle, all night. That would be kind of hard, ju<<s>>t cuddling, but I could do it."\n\t\t<<elseif $activeSlave.vagina == -1>>\n\t\t\t<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it take<<s>> to get a butthole pregnant? I'm gonna try, anyway."\n\t\t<<elseif isFertile($activeSlave)>>\n\t\t\t<<s>>ince it'<<s>> all bareback, I'm going to have a fuckton of cum in me. I wonder how much cum it would take to get my poor womb pregnant?"\n\t\t<<elseif $activeSlave.preg > 0>>\n\t\t\tI'm going to be a pregnant whore. That'<<s>> pretty fucking <<s>>exy."\n\t\t<<else>>\n\t\t\t"I'm can't wait till I can get pregnant. That'd be pretty fucking <<s>>exy."\n\t\t<</if>>\n\t<<case "dom">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Ju<<s>>t to make them take it from a whore."\n\t<<case "sadist">>\n\t\tI heard from the other girl<<s>> that <<s>>ome <<c>>iti<<z>>en<<s>> bring their girl<<s>> there. Becau<<s>>e nobody know<<s>> how to hurt a bitch like a whore doe<<s>>." She shivers.\n\t<</switch>>\n<<elseif $activeSlave.sexualFlaw != "none">>\n\t"Ye<<s>>, <<Master>>," she says obediently. She hesitates, looking concerned.\n\t<<switch $activeSlave.sexualFlaw>>\n\t<<case "hates oral">>\n\t\t"I - I'm going to h-have to <<s>>uck a lot of dick there, aren't I." She swallows nervously. Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "hates anal">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "hates penetration">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she does her best not to cry in front of you.\n\t<<case "repressed">>\n\t\t"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "idealistic">>\n\t\t"I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "shamefast">>\n\t\t"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "apathetic">>\n\t\t"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. I'll do my be<<s>>t."\n\t<<case "crude">>\n\t\t"Okay," she <<say>>s, thinking. "My poor cornhole i<<s>> going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?"\n\t<<case "judgemental">>\n\t\t"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."\n\t<</switch>>\n<<else>>\n\tShe tries to be brave. "<<Master>>, I will do my be<<s>>t to be a good whore." Then, half to herself, she adds in a small voice, "I can do thi<<s>>."\n<</if>>\n\n<<elseif ($activeSlave.trust < -20)>>\n\n<<if $activeSlave.sexualFlaw != "none">>\n\t"Yes, <<Master>>," she says automatically. She's badly frightened, and says in a small voice, half to herself,\n\t<<switch $activeSlave.sexualFlaw>>\n\t<<case "hates oral">>\n\t\t"I - I'm going to h-have to <<s>>uck a lot of dick, aren't I." She swallows and tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "hates anal">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to ream me up the butt hole, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "hates penetration">>\n\t\t"C-cu<<s>>tomer<<s>> are really going to fuck me <<s>>ore, aren't they." She <<if $activeSlave.amp == 1>>shifts uncomfortably, unconsciously trying to shield her rear as best she can manage without limbs.<<elseif $activeSlave.vagina > 0>>unconsciously lets her hands fall to her crotch, but catches herself and doesn't quite shield her pussy.<<else>>unconsciously reaches around behind herself, not quite shielding her anus with her hands.<</if>> Her lower lip quivers, and she tries to control herself out of fear, but finally gasps out, "Oh God, I'm <<s>>cared," and bursts into tears.\n\t<<case "repressed">>\n\t\t"Being a whore i<<s>> a <<s>>in," she <<say>>s quietly, half to herself. "I'm going t-to b-be <<s>>o dirty. I'm going to h-hell." She starts to cry quietly. She tries to get herself back under control, out of fear, but finally wails, "Oh God, I'm <<s>>orry, p-plea<<s>>e forgive me God," and dissolves into sobbing.\n\t<<case "idealistic">>\n\t\t"I'm going to be <<s>>old for <<s>>ex," she <<say>>s quietly, half to herself. "Men are going to pay, and then they're g-going to <<s>>tick their dick<<s>> in me, and then they're going to leave." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."\n\t<<case "shamefast">>\n\t\t"I'm going to be meat in a brothel," she <<say>>s quietly, half to herself. "I'm going to <<s>>tand there naked with the other girl<<s>>, and men will pick me and then u<<s>>e my body. Over and over." She starts to cry openly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll do it."\n\t<<case "apathetic">>\n\t\t"I gue<<ss>> I'll lie there," she sighs quietly, half to herself. "A man will pay and then he'll come in to my room where I'm lying on the bed, and he'll <<s>>tick his cock in me and cum and leave. And then the next man will come in." She starts to cry quietly. "<<S>>-<<s>>orry, <<Master>>. P-plea<<s>>se don't beat me. I'll let it happen."\n\t<<case "crude">>\n\t\t"Okay," she <<say>>s, thinking. "My poor cornhole is going to be <<s>>uch a <<s>>eminal <<s>>ewer." She looks doubtful. "<<S>>hould I not have <<s>>aid that, <<Master>>?"\n\t<<case "judgemental">>\n\t\t"Gro<<ss>>," she <<say>>s curtly. "Well, no more hand<<s>>ome boy<<s>> for me, then. Fat pathetic guy<<s>> who patroni<<z>>e whore<<s>>, all the way down. Fuck."\n\t<</switch>>\n<<else>>\n\tShe does her best to control herself and avoid punishment. "<<Master>>, I will." She holds herself together until you dismiss her; as she turns away to go, the tears come fast, and she almost runs into the doorframe on her way out, blind with weeping.\n<</if>>\n\n<<else>>\n\nShe manages to get "Oh fuck n-" out before the compliance systems activate and she's poleaxed to the ground. Anticipating this, you had <<if $Madam != 0>>$Madam.slaveName <<else>>another, more obedient slave<</if>> standing by to haul her away. It'll take a couple of hundred customers, but being sold in a brothel for rape should knock the resistance out of her.\n\n<</if>> /* CLOSES DEVOTION */
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<<switch $encyclopedia>>\n/**********\n\nPLAYING FREE CITIES\n\n**********/\n\n\n<<case "Playing Free Cities">>\nWelcome to the Free Cities, Master!\n<br><br>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n\n<<case "First Game Guide">>\nUnfortunately, Twine doesn't have a solid tooltip system at the moment. So, a certain amount of confusion is to be expected. Sorry about that. Flip through the encyclopedia, or at least this gameplay section. It answers a lot of frequently asked questions, and if you read it you can save yourself the trouble of asking your frequently asked question on /d/ or the blog and getting told to read the encyclopedia. If you've still got questions, start a game and read what it says. The game is reasonably good about telling you what's happening to your slaves, and why. It bears repetition that almost all stat effects are called out with colored text. Try this opening strategy if you don't know where to start. It isn't an optimal build, but it works reliably and will show you the basics.\n<br><br>\n__Starting options__\nStart the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good money. Build a completely male PC for your first game; it makes reputation maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started. Now, customize your starting slaves. For your first, make her as intelligent, educated, and old as possible. Make her Devoted, but save money by giving her flaws, an unknown fetish, and making her afraid of you. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under ¤5000. Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your money on prospects: slaves that are cheap now, but can be improved quickly. As long as you keep Devotion pretty high, low Trust can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. Education can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their intelligence reasonably high.\n<br><br>\n__First turn__\nAssign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of money and will spoil them. Give unhealthy slaves curatives, and give everyone hormones, since they're cheap and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) weight. Sell the girl(s) your predecessor left behind for seed money, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the money to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: ¤2000 is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn.\n<br><br>\n__The end turn report__\nRead this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing health, becoming fearful, or hating you due to their rules, living conditions, or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves.\n<br><br>\n__Economics and events__\nThe economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you money and improve devotion. Trust and reputation can wait.\n<br><br>\n__Moving forward__\nHopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the Quirks of the most devoted slave who has any, since that's the best way to maximize your chances of success each turn. Pay attention to your cash flow. If it's positive and you have a decent buffer of ¤10000 or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're rebellious or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam.\n\n\n<<case "How to Play">>\nThis is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and trust over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum devotion for example may require an extra jolt to break free of this state. Maximized devotion and trust are not useless; if one of these stats is maximized and the other is not, the extra devotion or trust will boost the other. If both are maximized, the player gains reputation instead.\n<br><br>\nA slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.\n<br><br>\nThe first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.''\n<br><br>\nThe author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example:\n@@.green;Green text@@ means something good, like a healthy slave.\n@@.red;Red text@@ means something bad, like a sick slave.\n@@.yellow;Yellow text@@ means something neutral but noteworthy.\n@@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.\n@@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.\n@@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's trust of to you, and a reduction in her fear of you.\n@@.gold;Gold text@@ means a decrease in a slave's trust of you, and an increase in her fear of you.\n@@.lime;Lime text@@ means something has grown, which is usually, but not always, good.\n@@.orange;Orange text@@ means something has shrunk, which is usually, but not always, bad.\n@@.yellowgreen;Yellow-green text@@ indicates a money-related event.\n@@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance.\n__It is important to note__ that if a scene doesn't have colored text, it doesn't impact a slave's stats. For example, the short sex scenes available from the main screen are for the most part unlimited and have no real gameplay effect: they are for fun and flavor only.\n<br><br>\nThis game produces less visible text than a lot of text-based H-Games; this is because most text has numerous variations that change based on a slave's body, mental state etc. The author has deliberately made some of the variations available only with extreme stats so that new content will still be out there even if you play for a while.\n<br><br>\nThings that increase income from prostitution, reputation gain from slutting, and performance in most jobs include all appearance stats (that's right, every one; though some are more or less important), sexual skills, a slave's health, and the state of a slave's holes. Going from a novice to a veteran whore will have non-linear impacts on income, since a novice will get good money for being fresh and little money for her skills, and a veteran will get the reverse. The fetishes and physical statuses that get pink text on the main menu (huge tits, bisexual, etc.) give bonuses.\n<br><br>\nThe game is not intended to be crushingly difficult, but it is balanced so that in order to achieve some of the best event outcomes, and eventually in order to survive, the player must build a business empire that turns a significant profit. Profits are necessary because the player will want to be able to make some major expenditures in the late game. Buy low, sell high, and always try to improve your slaves. Even something as simple as a few weeks' personal attention to fix mental flaws and boost devotion can produce significant profits when a slave is resold.\n\n\n<<case "Keyboard Shortcuts">>\nThe game supports a few keyboard shortcuts.\n<br><br>\n''Enter'' or ''space'' will activate the uppermost button in the left-side UI bar. This button is context sensitive; in events and reports it continues the game, while in menus it functions as a back button. ''Enter'' is used to end the week from the main menu, and ''space'' is used to continue in all other situations.\n<br><br>\n''Right arrow'', ''left arrow'' and ''q'', ''e'' will move between slaves in slaves' individual menus.\n<br><br>\nOn the main menus, ''C'' will open arcology management, ''S'' will open the slave markets, ''A'' will open personal attention options, ''H'' will open Head Girl management, ''B'' will open Bodyguard management, ''R'' will open Recruiter management, and ''F'' will initiate the short sex scene at the bottom of the main menu.\n\n\n<<case "The Arcology Interface">>\nThe Arcology Interface is the large table-based display at the top of the main menu. It's designed as an abstract representation of the arcology.\n<br><br>\nIt is divided into levels and sectors. Levels are the horizontal rows. An arcology is a very large building, and each Level includes many floors. Sectors are slices of those levels. For example, on Levels with four Sectors, each sector includes a quarter of each floor that's part of that Level. Each Sector has its own cell in the interface, and each Sector is occupied by facilities, tenants, or both. Each type of Sector occupant is bordered in a different color. The contents of a Sector can be viewed and changed by clicking on the text inside a Sector.\n<br><br>\nThe uppermost level is the Penthouse. It's where the player character and the slaves under their direct supervision live, and it can be upgraded with a number of facilities that can be accessed through shortcuts that are added to the Penthouse in the interface once they're installed. Some of these facilities can house some of the player character's sex slaves. Unlike every other Sector, the Penthouse is always owned by the player and cannot be sold. Every other Sector can be privately owned, reducing the player's control of the arcology. Privately owned Sectors can be purchased, or acquired using reputation if the player character's reputation is extremely high. Privately owned sectors are bordered in red regardless of what's in them.\n<br><br>\nThe next level down, with three Sectors, is the Promenade, which is a major social area and hosts most of the businesses which cater to the arcology's citizens. Promenade Sectors are occupied by Shops by default, which will automatically be filled by business tenants that will pay the player character rent if they own the Sector. Promenade Sectors can be upgraded into [[brothels|Encyclopedia][$encyclopedia = "Brothel"]], [[clubs|Encyclopedia][$encyclopedia = "Club"]], or an enhanced version of shops which will attract business tenants that help advance a specific [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] model, and still provide rent.\n<br><br>\nThe next three levels have four sectors and are living areas that are occupied by apartments by default. These house arcology citizens, who pay rent, and who are indirectly very important because they determine the level of local demand for sexual services provided by whores, public servants, and other sex slaves doing sexual jobs. Apartments can be upgraded for either density or luxury. Dense Apartments increase the citizen population, and are therefore useful to keep demand up if the player is relying on selling or giving away sexual services. Luxury apartments increase the arcology's prosperity, and are therefore a better choice if demand for sexual services isn't a priority.\n<br><br>\nThe first level with five Sectors is the Concourse. Like the Promenade, it hosts businesses, but these focus more on bulk trade and less on citizens' luxury needs, and include the arcology's slave markets. Its sectors are occupied by Markets by default, which pay rent. Concourse sectors can be upgraded into a [[pit|Encyclopedia][$encyclopedia = "Pit"]] for fighting slaves, an [[arcade|Encyclopedia][$encyclopedia = "Arcade"]], or into a flagship store for the player character's [[corporation|Encyclopedia][$encyclopedia = "The Corporation"]].\n<br><br>\nThe lowest level, also with five Sectors, is the Service level. Its Sectors are occupied by Manufacturing by default, which of course pay rent. If the player is focusing on menial slaves, its Sectors can be upgraded into pens, to increase the total number of [[menial slaves|Encyclopedia][$encyclopedia = "Menial Slaves"]] that can be kept in the arcology, or into Sweatshops, to put the labor of menial slaves in the arcology to use. Alternatively, these Sectors can be upgraded into a [[dairy|Encyclopedia][$encyclopedia = "Dairy"]], or into a barracks, which will reduce the weekly upkeep of any mercenaries the player character has hired.\n\n\n<<case "Tips and Tricks">>\nBuy low, sell high.\n<br><br>\nSlaves will sometimes default to the resting assignment after they're done with something else. If a slave is resting and the game suspects that she shouldn't be, her assignment will be ''__@@.lime;lime@@__'', bold, and underlined on the main menu to indicate that.\n<br><br>\nIf a new slave isn't afraid of you, make her. Then and only then build her devotion.\n<br><br>\nThe personal attention assignment should be used tactically. It is the most powerful single way of improving slaves because it's reliable. Devotion and Trust gains during a single week are normally capped. However, personal attention removes these caps. This is most powerful for slaves that are already well broken and are enjoying fairly luxurious lives. With so many things driving up Devotion and Trust, using personal attention to remove the caps can quickly maximize both stats. Focusing on business instead (by selecting no slave for personal attention) is also powerful. Doing so produces money proportional to the amount of money on hand, //and// improves prosperity growth, which improves future income from rents.\n/**********\n\nDesign Your Master\n\n**********/\n\n\n<<case "PC Customization">>\n''Player Character Customization'' happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; and choose between some broad body and gender options.\n\n\n\n<<case "PC Age">>\n''Player Character Age'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] option. Older PCs enjoy easier reputation maintenance, but possess lower sexual energy.\n\n\n\n<<case "PC Body">>\n''Player Character Body'' is a set of [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] options. All PC body changes will alter scenes, but their main mechanical effect is on reputation maintenance. Feminine options will make it harder to maintain reputation without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.\n\n\n\n<<case "Wealth">>\n''Wealth'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for both the career background and rumored method of acquiring the arcology options. In both cases, it provides extra funds at game start, but no ongoing advantages once the main game begins.\n\n/**********\n\nDesign Your Master (Backgrounds)\n\n**********/\n\n\n<<case "Business">>\n''Business'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It enhances the business-focused personal attention, increasing the money it produces and improving arcology prosperity when business-focused personal attention is selected.\n\n\n\n<<case "Celebrity">>\n''Celebrity'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It provides extra reputation at game start, but no ongoing advantages once the main game begins, just like the [[Luck|Encyclopedia][$encyclopedia = "Luck"]] choice for the rumored method of acquiring the arcology option.\n\n\n\n<<case "Engineering">>\n''Engineering'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It provides a significant discount on many arcology upgrades and expansions.\n\n\n\n<<case "Force">>\n''Force'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. If a slave does not have enough [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] to obey when acquired, this option will terrify her, reducing [[trust|Encyclopedia][$encyclopedia = "Trust"]] to the point where she should comply.\n\n\n\n<<case "Hard Work">>\n''Hard Work'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It provides a one-time bonus to both [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]] when a new slave is acquired.\n\n\n\n<<case "Luck">>\n''Luck'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It provides extra reputation at game start, but no ongoing advantages once the main game begins, just like the [[Celebrity|Encyclopedia][$encyclopedia = "Celebrity"]] choice for the career background option.\n\n\n\n<<case "Medicine">>\n''Medicine'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It allows the player character to perform surgery personally, providing a discount on surgery costs and a reduction to health damage from surgery. Additionally, slaves may react differently to surgery if the player character performs it.\n\n\n\n<<case "PMC Work">>\n''PMC Work'' (also referred to as a //mercenary background//) is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It greatly reduces the cost of keeping mercenaries in your employ.\n\n\n\n<<case "Slaving">>\n''Slaving'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the career background option. It enhances slave-focused personal attention, adding bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] or [[trust|Encyclopedia][$encyclopedia = "Trust"]] to many training applications or preventing their loss.\n\n\n\n<<case "Social Engineering">>\n''Social Engineering'' is a [[Player Character Customization|Encyclopedia][$encyclopedia = "PC Customization"]] choice for the rumored method of acquiring the arcology option. It unlocks the first [[Future Society|Encyclopedia][$encyclopedia = "Future Societies"]] selection immediately. It does not add an additional future society model choice; the cap is still four.\n\n/**********\n\nBEING IN CHARGE\n\n**********/\n\n\n<<case "Being in charge">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Arcologies and Reputation">>\nArcologies are the urban buildings of the future: almost completely self-contained, almost completely self sufficient. In the anarcho-liberal 'paradise' of the Free Cities, as owner of your own arcology you are like a modern-day feudal suzerain, lord and master.\n<br><br>\nYour arcology is a flared structure, needle thin at the top where you live in your penthouse, and broad at the base. The base below ground contains storage and machinery. The lowest aboveground levels are commercial; above them are the residential areas. The entire structure is jacketed in dense gardens and solar arrays, cleverly structured to create naturally lit corridors and beautiful parklike balconies.\n<br><br>\n-- Owner's Report\n<br><br>\n//You may wish to improve your arcology, but should be able to ignore its development, if you wish.//\n<br><br>\n//Your reputation is, of course, already quite impressive. The reputation tracked in the sidebar is specifically your reputation as a slaveowner. It can be raised through decadent actions that display your munificence and opulence. Some random events can increase it, but the most reliable way to improve your reputation is to send sexually skilled slaves out into the arcology to offer free sexual services. This assignment is very similar to prostitution, but produces reputation rather than money.//\n<br><br>\n//As your reputation develops, you may have the opportunity to guide the future of your arcology's society. Successfully doing so will increase your reputation in turn, which will duly enable you to further shape society. Managing societal development well will have a recursive effect on your reputation, and can drive it to great heights.//\n<br><br>\n//The benefits of a high reputation are numerous. Many business and enslavement opportunities will open to you once you are reputable. Some of the most advanced technology is only available to those with impeccable reputations as slaveowners, and many of the finer slave markets will only consider reputable buyers. You may eventually become so renowned that merely branding a slave with your mark will increase her value on the open market.//\n<br><br>\n//However, your reputation will not look after itself. At a certain point, you will become so reputable that continual effort will be necessary to maintain your renown. The old world question "What have you done for me lately?" is asked with twice the force in the Free Cities! You will quickly find that this natural decay of reputation can overwhelm your efforts to improve it by the end of the week. A concerted strategy will be necessary to overcome this.//\n\n\n<<case "Random Events">>\nAt the end of every turn, a random event may occur. Almost all random events are tied to necessary preconditions. For example, events concerning rebellious slaves will stop happening if all the player's slaves become obedient.\n<br><br>\nUsually, a situation will be presented and the player may choose one of two or three resolutions. Please note that the player may also to choose none of these by using the "continue" button in the sidebar; in effect, this usually means the player's character has simply declined to involve himself.\n<br><br>\nAlmost all choices will result in small effects. The most common are changes to a slave's attitude towards the player's character, but there are others.\n<br><br>\nFinally, there are events that can result in the player being offered the chance to acquire new slaves, some of which can be unique or valuable. Generally, these events offer this livestock at an extremely discounted price. These events will appear more often the higher the player's reputation becomes.\n\n\n<<case "Costs Summary">>\nAphrodisiacs are cheap and cost ¤<<print $drugsCost>> weekly; curatives are expensive and cost ¤<<print ($drugsCost*3)>> weekly; while all other drug regimes cost ¤<<print ($drugsCost*2)>>. Standard hormone regimens cost <<print Math.trunc($drugsCost*1*0.5)>> while intensive hormone treatment costs <<print Math.trunc($drugsCost*2*0.5)>>. Contraceptives cost <<print Math.trunc($drugsCost*0.5)>>.\n<br><br>\nSlaves on spare living standards are fed a bland diet and obliged to sleep on bedrolls. Keeping a slave under restrictive rules costs ¤<<print $rulesCost>> weekly.\n<br><br>\nSlaves enjoying luxurious living standards on the other hand are fed a tasty diet and permitted to sleep in comfortable beds, and are generally pampered. The increased luxury of permissive rules costs ¤<<print ($rulesCost*3)>> weekly.\n<br><br>\nSome arcology upgrades may have associated upkeep costs as well.\n\n\n<<case "Rules Assistant">>\n''The Rules Assistant'' is a system to apply multiple rule sets to multiple slaves at once. You can apply rules to slaves based on slave ''devotion'', ''trust'', ''sex drive'', ''health'', ''weight'' and ''age''.\n<br><br>\n__Rule settings:__\nRules can be used to control certain aspects of slaves everyday lives, for example to automatically give slaves a certain clothing option, collar, footwear or allow slaves to choose their own outfit. They can be used to give unhealthy slaves curatives to improve their health or to put slaves on a diet so that their weight can be closer to the ideal weight. Rules set to 'No default setting' will not apply that particular condition to slaves.\nRules can also be renamed to be more indicative of their intended purpose.\n<br><br>\n__Rule activation:__\nIn order to apply a rule to slaves, the activation will need to be set. Choose an activation type (devotion, trust, sex drive, health, weight or age) and then choose the level at which to apply. For example to apply a rule to obedient slaves, choose 'devotion' for the activation and 4 or more for the lower limit by selecting '>='.\n<br><br>\n__Selecting or excluding slaves from a rule:__\nSlaves can be selected for a rule by selecting slaves from the list so that a rule can apply only to them. Slaves can similarly be excluded from a rule.\n<br><br>\n__Applying a rule to specific assignments:__\nYou can apply a rule only to slaves on individual assignments by selecting them under 'Apply to assignments'. For example a rule can give aphrodisiacs to slaves on whoring assignments. ''This is mutually exclusive to automatically giving an assignment to slaves''.\n<br><br>\n__Automatically giving an assignment:__\nA rule can be set to automatically set a slave to an assignment when activated. For example a devoted slave can be set to automatically be put on the whoring assignment. ''This is mutually exclusive to applying a rule to assignments''.\n<br><br>\n__Applying a rule to facilities:__\nYou can apply a rule to slaves in any or all facilities as long as that facility has been constructed. The rule will only apply to slaves within the selected facilities. ''This is mutually exclusive to automatically putting slaves into a facility''.\n<br><br>\n__Automatically assigning slaves to a facility:__\nA rule can be set to automatically put a slave into a facility when activated. For example disobedient slaves can be set to automatically be confined in the arcade if it has been constructed. ''This is mutually exclusive to applying a rule to facilities''.\n<br><br>\n__Saving a rule:__\nIf you are finished setting up a rule ''make sure to save it'' by clicking 'Save rule' at the bottom before clicking another link otherwise your settings will be lost.\n<br><br>\n__Applying a rule:__\nClicking on 'Apply rules' will automatically save the current rule and apply all rules to slaves at once.\n<br><br>\n__Adding or removing a rule:__\nThe game starts with 3 basic default rule settings but more can be added and/or removed as needed. To add a new rule, click 'Add a new rule' at the bottom, removing a rule is the same by clicking 'Remove rule'.\n\n\n<<case "The Corporation">>\nOnce you are fairly reputable and have a large sum of cash in the bank, you will receive a brief end of turn event that unlocks the ability to found a corporation dedicated to slaving. Once this happens, you can incorporate from the economics report, and once you've done that, you can manage your corporation every week from the same place.\n<br><br>\n__Shares__\nBuying shares from the corporation or issuing new shares will create new shares in the corporation. If you buy them yourself, cash will be transferred from you to the corporation in return for the shares; if the shares are sold money will come into the corporation from the market. Selling your shares or buying publicly held shares are both transactions between you and your shares and shareholders and their shares. All these transactions impact the stock price; experiment to find a plan that will give you and your corporation the best outcome.\n<br><br>\n__Assets__\nAll assets are mostly valuable as assets; they drive up the value of your corporation and thus its stock price, and they all produce a small amount of profit every week. Slave assets generate the most inherent profit. Both entrapment and conflict zone capture assets create more slave assets; drug, training, and surgical assets improve the slave assets you already have.\n<br><br>\n__Slave Sales__\nOnce a corporation is created, it will get its own establishment in the slave market. Stockholders are offered discounts on its slaves, which increase with the size of the owner's share in the corporation. As the corporation's assets increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. Each asset type allows three choices:\n General Assets: Slave breaking, diets, and fitness.\n Entrapment: Obedience, devotion, and intelligence.\n Capture: Gender, age and race.\n Training: Language, education, and skills.\n Surgical: Cosmetic surgeries, implants, and extreme surgeries.\n Pharmacological: Hormones, expansion, and extreme expansion.\nThese decisions remain available until settled, but cannot be changed once made. If the corporation's slaves have qualities that make them especially appealing to an arcology's citizens, the corporation will enjoy increased profits, and the [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] creating the demand will progress more rapidly due to the supply of appealing slaves. All arcologies present in the Free City will interact with the corporation this way, making shares in a corporation which supplies girls that appeal to the whole city extremely lucrative.\n\n\n<<case "Sexual Energy">>\nThough you're (naturally) a virile, oversexed oligarch, even your reserves of sexual energy are not infinite. They're impressive, but not infinite. Since one turn represents one week, the game does not allow the player direct control over every sexual interaction between the player character and <<if $PC.title == 1>>his<<else>>her<</if>> slaves. Put another way, the game assumes there's an impressive amount of offscreen sex going on between the <<if $PC.title == 1>>Master and his<<else>>Mistress and her<</if>> chattel.\n<br><br>\nThe player character's sexual energy can have gameplay effects. Though of course all slaves are at the <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> sexual beck and call, some assignments and training methods involve close sexual attention by the player character. If a large number of slaves are subject to this, the player character's attention will be somewhat diluted, and the effects on each slave will be reduced. Slaves assigned to be __fucktoys__ and serve in the __master suite__ count towards a hidden estimation of the player character's sexual foci. With two or fewer such slaves, the player character's sexual attention on these slaves will be intense and have intense effects. With five or more, the player character may have some difficulty in using every slave every day, diluting the mental effects of being the <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> personal sex toy.\n<br><br>\nIt is possible to raise these limits by focusing on sexual decadence for the week. By paying less attention to business and not using sexual training on specific slaves, the player character will have more energy to spare and can offer intense sexual attention to three slaves or give sexual attention to up to seven slaves without dilution.\n/**********\n\nSLAVES\n\n**********/\n\n\n<<case "Slaves">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Enslaving People">>\n//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, this is your personal assistant; if I may interject?\n<br><br>\nAs you grow in economic power and social influence, opportunities to enslave people may appear. I will certainly do my best to bring them to your attention as they appear.\n<br><br>\nDespite their extreme anarcho-libertarianism, the Free Cities observe some limited legalities surrounding enslavement. The most generally accepted way to enslave someone is to put them in a situation where they owe you a large sum of money that they cannot pay. You can then demand payment and force them to sell themselves to you when they fail to make it. Of course, that means if someone is in debt to another person, you can purchase the debt from its holder and then enslave the debtor. Even if you are in a situation where you have a right to enslave someone, the necessary formalities and biometric scanning are not cheap. You will have to pay these associated costs.//\n\n\n<<case "From Rebellious to Devoted">>\n//Almost everything can affect a slave's willingness to obey. Increases in obedience @@.hotpink;are in hot pink,@@ while decreases @@.mediumorchid;are in orchid.@@ Meanwhile, increases in trust (and decreases in fear) @@.mediumaquamarine;are in aquamarine,@@ while decreases in trust (and increases in fear) @@.gold;are in gold.@@\n<br><br>\nHigh devotion will naturally degrade; it takes at least some outside impetus to maintain slavish devotion in a sane mind. The higher a slave's devotion rises, the higher this natural rate of decay will become. Generally, this should not be a concern. As long as you treat your devoted slaves decently, they will remain devoted to you.\n<br><br>\nSlaves with devotion and trust that do not agree with each other (for example, a slave that is terrified of her Master, but also loves him) will see both characteristics move towards the middle.\n<br><br>\nFinally, devotion and trust both have minimum and maximum values. However, raising a slave's trust or devotion over the maximum value isn't pointless. If either trust or devotion goes over the cap, and the other characteristic is still under the cap, the excess will overflow into that characteristic and improve it at a lowered efficiency. If both characteristics have been perfected, the player will instead gain a small reputation boost from the slave's perfect mental conditioning.//\n\n\n<<case "Health">>\nSlaves' ''health'' is extremely important. It can be reduced by tough assignments like [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]], surgery, many powerful drug regimes, abuse, and even age. The [[Rest|Encyclopedia][$encyclopedia = "Rest"]] assignment will increase health; curative drugs will increase it, while preventative drugs can stop assignment-related health losses. Curatives and rest will synergize and add additional health if applied simultaneously. At very low health, many injuries will affect a slave's health more severely, creating a vicious circle: resting slaves until their health indicator is no longer @@.red;red@@ is good practice. Conversely, at high health, some health losses will be less common or not occur at all, and extremely healthy slaves will do slightly better at most assignments.\n\n\n\n<<case "Devotion">>\n''Devotion'' is a measure of a slave's liking for the player character, and secondarily, how accepting she is of her place in life. (Low Devotion is also referred to as hatred.) Along with [[trust|Encyclopedia][$encyclopedia = "Trust"]], it is the main measure of a slave's mental state. A highly devoted slave will always obey and will do her best on assignments. With low Devotion, obedience depends on Trust: if Trust is high, the slave will generally resist and do badly, but if Trust is low enough the slave will obey out of fear. Almost everything in the game can effect Devotion in some way: @@.mediumorchid;orchid text@@ indicates a Devotion loss, while @@.hotpink;hot pink@@ text indicates a Devotion gain. Maximized or minimized Devotion is somewhat sticky: lightly abusing a perfectly devoted slave will not damage Devotion, while minor kindnesses will not affect a hateful slave. If a slave is very trusting, extremely high Devotion will boost Trust weekly (extremely low Devotion will do the reverse), and any Devotion gains that push it over its maximum value will overflow into Trust. However, if a slave is very frightened, high Devotion will not impact Trust. If both Trust and Devotion are maximized, the slave's sex drive will be increased. If she's already a nympho, Reputation is increased instead.\n\n\n\n<<case "Trust">>\n''Trust'' is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low Trust is also referred to as fear.) Along with [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], it is the main measure of a slave's mental state. A highly trusting slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified. Trust is negative if a slave is not sufficiently devoted: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect Trust in some way: @@.mediumaquamarine;aquamarine text@@ text indicates a Trust gain, while @@.gold;gold@@ indicates a Trust loss. Maximized or minimized Trust is somewhat sticky: lightly abusing a perfectly trusting slave will not damage Trust, while minor confidence boosts will not affect an abjectly terrified slave. Extremely high Trust will boost Devotion weekly, and any Trust gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.\n\n\n\n<<case "Drugs and Their Effects">>\nA variety of new pharmaceuticals are becoming available in the regulatory desert of the Free Cities. Many are untested, most are extremely powerful, and none have undergone long-term testing. Long-term use of any combination of these drugs is likely to have some minor but still concerning cumulative health impact. Ceasing use may only prove partially effective in reversing these effects.\n<br><br>\n//"Curatives,"// cocktails of powerful drugs that promote healing, retard natural genetic decay, improve metabolism, and offer a host of other clinical benefits. They reliably and safely improve health. The only thing preventing their exhibition in all cases is their extremely high cost and unknown long-term effect.\n<br><br>\n//"Preventatives,"// a cocktail of drugs similar to curatives that build up in the body and only become active when the body is stressed. These can often prevent disease or injury. They are not as expensive as the full curative regime, but only help prevent loss of health rather than promoting its increase. It should be noted that they cannot affect major trauma such as invasive surgery.\n<br><br>\n//Enhancement injections,// improvements on 20th century legacy steroids. These often include an element not dissimilar to liposuction in which a slurry of the patient's own tissues is included in the injection to promote tissue growth at the injection site. These drugs increase cosmetic body area size faster than any other option other than plastic surgery, but can have negative health consequences.\n<br><br>\n//Psychosuppressants,// cocktails of legacy mental health treatments delivered in extremely high doses designed to reduce the patient's ability to think independently. The most common set of effects include increased obedience, reduced rebelliousness, and irreversible damage to mental faculties.\n<br><br>\n//Aphrodisiacs,// powerful, addictive sexual enhancers that cause a mental and physical state not dissimilar to traditional hypersexuality. These drugs are based on female hormones, and may have long-term effects similar to female hormone reassignment treatment. They are strongly addictive, both physically and mentally, and the usual recommendation to slave owners is that slaves should be put on aphrodisiacs only for a brief time, or permanently. Aphrodisiac addiction can typically only be overcome by supporting a slave through withdrawal for a similar period to the amount of time she was on the drugs.\nAphrodisiacs can also be administered in //extreme doses.// This is medically dangerous, but is sometimes used by unscrupulous slave owners. Slaves so dosed will feel an extreme need for sex regardless of their emotional state; for example, rebellious, virgin slaves on extreme aphrodisiac doses will typically enjoy having their virginity sold.\n<br><br>\n-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//\n\n\n<<case "Gender">>\n//Slavery in the Free Cities has begun to affect perceptions of gender in ways that should be unsurprising to the student of history.\n<br><br>\nThe last great Western civilization in which slavery was as prominent and universal as it is in the Free Cities was Rome. It is inevitable that Roman mores regarding sexual propriety and orientation should reappear organically in the Free Cities, albeit with some modern variations.\n<br><br>\nThe founders of the Free Cities were overwhelmingly male; many among the few that were not found it convenient to affect male attitudes and tastes. It rapidly became common to treat all slaves, regardless of their biological situation, as female; in some of the Free Cities this has even become law. To describe the idea crudely, slaves get fucked, and are therefore female.\n<br><br>\nThere are almost as many variations in how this plays out in practice as there are slaveowners. Generally, however, the trend in the Free Cities is strongly in favor of feminizing all slaves regardless of sex. Persons in slave orphanages (who will be enslaved at their majority to clear the debt they incur by being raised there) are often raised on heavy hormonal doses. If this is no longer possible, drugs and surgery are often applied instead.\n<br><br>\nThe ignorant tourist common to the Free Cities often wonders why the vast majority of people going about their public business in a Free Cities arcology are female.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n//Slaves can have vaginas, dicks, or both. Slaves can work well with any of these. However, there are a few major effects. Naturally, slaves not born with a vagina cannot become pregnant. Slaves without a pussy cannot learn related sexual skills, and cannot teach them. However, slaves with dicks are better at training other slaves in many sexual skills. Finally, slaves without vaginas will often find public sexual slavery, whether for profit or not, more physically taxing.//\n\n\n<<case "Nymphomania">>\n//The term 'nymphomania' as used in the Free Cities' slave society refers to a very different phenomena than the clinically diagnosable condition of hypersexuality that it traditionally denoted.\n<br><br>\nThe long-standing use of 'nympho' to refer to a sexually eager female as a desirable thing has led it to be used in the Free Cities to describe the most desirable mental state for a sex slave to possess. Though what Free Cities slaveowners mean when they refer to a slave as a nymphomaniac certainly includes a strong sex drive, it also means that the slave in question defines her sexuality in terms of the wishes of others. In effect it refers to a kind of submissive 'all of the above' sexuality: a Free Cities nymphomaniac slave can be expected to enjoy public sex with all the arousal of a humiliation fetishist one moment, and then consume ejaculate with all the eagerness of a cum fetishist the next.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n//Nymphomania as used in game refers to the best possible mental status for a slave in game terms.//\n\n\n<<case "Indentured Servants">>\n''Indentured Servants'' are slaves who are held by temporary contract. When the time on their contract expires, they are freed. For obvious reasons, Indentured Servants' value is heavily affected by how much time remains until they are to be freed. When their emancipation arrives, Indentured Servants can react in varying ways, depending on their feelings about the player character.\n<br><br>\nTo prevent the obvious exploitative use of Indentured Servants, using them without mercy since they are of no long term value anyway, most indentures contain limitation clauses that restrict the indenture owner from various harsh actions. The most restrictive indentures prevent almost all drugs and surgery, and many of the least pleasant jobs. On the other hand, stupidity, ignorance, or duress can lead some Indentured Servants to sign contracts with barely any protections at all.\n\n\n\n<<case "Menial Slaves">>\n''Menial slaves'' in general are the numerous slaves in the arcology that are not considered sex slaves, due to advanced age, unattractiveness, or other unsuitability. Their duties in the arcology vary widely from slave to slave and from arcology to arcology. Automation has done away with many traditional jobs in strictly economic terms, but some slaveowning societies prefer to have unskilled tasks done by slaves anyway for reasons of appeal or prestige. Also, the advancement of automation has been beaten back in some areas due to the obviously low practical labor costs in Free Cities with cheap slaves.\n<br><br>\nMenials remain almost entirely offscreen. The game will track the arcology's population of menial slaves, and many of your decisions can affect the menial population. You can also buy, keep, and sell menial slaves yourself, from the slave markets menu. They will produce a small profit each week through their (unspecified) labors. Alternatively, a tidy profit can be made from playing the slave market for menials. There are also two subtypes of menial slave, both of which become inaccessible if [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]] is selected as a societal goal.\n<br><br>\n__Fuckdolls__ are slaves immured in permanent latex suits with holes over their orifices, turning them into living sex toys. They are more valuable than menial slaves proper, mostly due to the cost of the various compliance and drug components of the suits, which make them quite expensive. The weekly profit from owning Fuckdolls can be improved though a policy unlocked by [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]]. Normal menials can be converted into Fuckdolls if an upgraded [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]] is available.\n<br><br>\n__Standard Bioreactors__ are slaves who are permanently attached to the arcology for industrial use, which can vary from milking to drug testing to organ farming. They are slightly less valuable than menial slaves proper. The weekly profit from owning Bioreactors can be improved though a policy unlocked by [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]]. Normal menials can be converted into Bioreactors if an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] is available.\n\n\n<<case "Fuckdolls">>\n//Basis of the Kombinezon-B bodysuit is a durable advanced material. Bodysuit protects, temperature-regulates, cleans, and restrains inhabitant. Material is of such strength that inhabitant is well protected, and of such thickness that inhabitant cannot feel any touch.\n<br><br>\nBodysuit is plumbed for nutrition, drug application, and waste removal. Inhabitant's digestive tract should be reoriented to cannulae of complex ?-2 for nutrition intake at left ribcage and waste removal at front abdomen. Drug application is by direct bloodstream. Bodysuit includes monitoring systems to maintain vital signs of inhabitant.\n<br><br>\nFor use, bodysuit possesses apertures at anus, mouth, and where appropriate, vagina. No provision for silencing is made, so surgical muting is recommended before application of bodysuit. Closure of jaws remains somewhat possible, so surgical dentition reduction is recommended before application of bodysuit. No other apertures are discernible to inhabitant. Inhabitant's only source of stimulation is penetration.\n<br><br>\nRevision ?-7 of bodysuit for inhabitant without limbs exists. Nutritional requirements are reduced. Drugs required for vital sign maintenance are increased.\n<br><br>\n-- //Product Manual: Kombinezon-B Fuckdoll bodysuit manual////\n<br><br>\nWhen the Fuckdoll upgrade to the arcade is purchased, any mindbroken slaves that exceed the arcade's capacity will be converted into Fuckdolls and sold.\n\n\n<<case "Lingua Franca">>\nAt the beginning of the game, the lingua franca of the arcology will be determined, either by customization or by default to the most common language of the selected continent. When slaves are generated during the game, they will be assigned a familiarity with the lingua franca based on their nationality, intelligence, education, and in some cases, ethnicity. This accent can range from nonexistent (typical for slaves from the country where the language originated) to crippling, rendering the slave more or less unable to speak and only able to understand basic orders. The latter will reduce a slave's attractiveness. Slaves will learn the lingua franca naturally, a process that is faster for intelligent slaves. It can be sped up by allowing slaves to speak and providing basic slave education. Light accents are considered attractive, but can be eliminated using speech rules that encourage unaccented speech. A thick accent will impede a Head Girl.\n\n\n\n<<case "Slave Score (Attractiveness)">>\nA slave's ''Attractiveness Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as a rough count of how many of your arcology's citizens would be interested in paying to fuck her over the course of a week. The amount they would be willing to pay is determined by her [[Sexual Score|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]]. Attractiveness Score is affected by virtually every physical trait a slave has, some skills, and societal tastes.\n\n\n\n<<case "Slave Score (Sexual)">>\nA slave's ''Sexual Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as an estimate of the average price she would command as a street whore over the course of a week. The number of your arcology citizens who might be willing to pay that price is determined by her [[Attractiveness Score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]]. Sexual Score is affected by sexual skills, some physical traits, [[Health|Encyclopedia][$encyclopedia = "Health"]] and [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], and societal tastes.\n\n/**********\n\nOBTAINING SLAVES\n\n**********/\n\n\n<<case "Obtaining Slaves">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n<<case "Kidnapped Slaves">>\n//Slavers, from disreputable to noble, visit the Free Cities in droves. Their merchandise is, as a rule, offered as-is and no questions asked. This usually means that their charges have been forcibly kidnapped. These slaves are generally rebellious, often unhealthy, and always cheap.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Slave Schools">>\n//It is not legal to own children in the Free Cities. It is however legal to hold an interest in future ownership of a child once they reach their 18th birthday. The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. Of course, instruction cannot include sexual training, so it instead focuses on obedience and fitness.\n<br><br>\nThe standard slave school produces merchandise to a strict mold. Their stock is guaranteed to be robustly healthy, at a sleek weight, body modification free, 18 to 19 years of age, very obedient, and 100% virgin. A few schools specialize in slaves with non-standard organs or in modified slaves, but most protect brand identity by confining themselves to natural females.\n<br><br>\nIt has recently become common practice to begin treating such trainees with drugs years before sale. Not all orphanages engage in this questionable practice, usually justified as 'seeing to orphans' medical welfare,' but you will occasionally see fresh slaves sold with breasts and asses unusually well-developed for their age. These are very rare, as the newness of slavery means that few slaves have been so from a young age. Presumably, slaves treated in this way will become more common as the Free Cities mature.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Stables">>\n//At any given time, many hundreds of new slaves are listed for sale in the Free City. Since these slaves have come through a training stable, they will tend to be fairly obedient, reasonably healthy, and have basic sexual skill, but will never be virgins.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Household Liquidations">>\n//It is natural that where there is a demand for slaves who are related to one another, supply should arise.\n<br><br>\nSuppliers of slaves from the outside world are well aware that paired slaves, whether mothers and daughters or sisters, command a premium. This special merchandise is best found at dealers that specialize in it. After all, the demand is strong enough that only experienced dealers have the skill and equipment to defeat all the tricks suppliers are willing to use to pass slaves off as relatives.\n<br><br>\nNature has contrived that the demand for twin slaves should far outstrip the supply. Since slavery is new, a majority of those now enslaved were born free, so this is difficult for slave trainers to address. However, the coming decades should see a great increase in the number of slave twins as breeders improve fertility treatments.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Direct Sales">>\n//On occasion, an established slaveowner will sell a trained and modified slave due to financial need, because he is bored of her, or because he trains unique slaves as a hobby.\n<br><br>\nSome of the most powerful persons in the Free Cities also maneuver their enemies into selling a favorite slave as a way of bloodlessly showing dominance. The truly powerful occasionally feel the need to show that they can obtain any slave, at any time, regardless of her owners' wishes.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n\n\n<<case "Pre-Owned Slaves">>\nThe slaves left behind by the previous owner of your arcology are from a catalog of slaves that can also be accessed through the pre-owned slave vendor.\n<br><br>\nMost of these slaves were submitted to the game by anons on /d/. If you'd like to submit a slave for addition to the game, you can do so at http://freecitiesblog.blogspot.com/2015/08/slave-submissions.html.\n<br><br>\n/**********\n\nSLAVE ASSIGNMENTS:\n\n**********/\n\n\n<<case "Slave Assignments">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Career Experience">>\nSlaves may retain useful experience from their lives before enslavement. Freedom and slavery are so different that the bonuses slaves get from career experience are minor. Careers fall into categories, each with its own bonus; these are:\n\n<br><br>\n<br>__Grateful__ (offering a potential bonus to [[trust|Encyclopedia][$encyclopedia = "Trust"]]), including slaves who were\n<<for $i = 0; $i < setup.gratefulCareers.length; $i++>>\n\t<<if $i == setup.gratefulCareers.length-1>>\n\t\tand <<print setup.gratefulCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.gratefulCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Menial__ (offering a potential bonus to [[devotion|Encyclopedia][$encyclopedia = "Devotion"]]), including slaves who were\n<<for $i = 0; $i < setup.menialCareers.length; $i++>>\n\t<<if $i == setup.menialCareers.length-1>>\n\t\tand <<print setup.menialCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.menialCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Entertainment__ (offering a bonus to [[public service|Encyclopedia][$encyclopedia = "Public Service"]]), including slaves who were\n<<for $i = 0; $i < setup.entertainmentCareers.length; $i++>>\n\t<<if $i == setup.entertainmentCareers.length-1>>\n\t\tand <<print setup.entertainmentCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.entertainmentCareers[$i]>>,\n\t<</if>>\n<</for>>\nIf a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without career experience.\n<br><br>\n<br>__Sex work__ (offering a bonus to [[whoring|Encyclopedia][$encyclopedia = "Whoring"]]), including slaves who were\n<<for $i = 0; $i < setup.whoreCareers.length; $i++>>\n\t<<if $i == setup.whoreCareers.length-1>>\n\t\tand <<print setup.whoreCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.whoreCareers[$i]>>,\n\t<</if>>\n<</for>>\nIf a slave is very sexually experienced, she can qualify for this bonus without career experience.\n<br><br>\n<br>__Leadership__ (offering a bonus as [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]), including slaves who were\n<<for $i = 0; $i < setup.HGCareers.length; $i++>>\n\t<<if $i == setup.HGCareers.length-1>>\n\t\tand <<print setup.HGCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.HGCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Procuring__ (offering a bonus as [[Madam|Encyclopedia][$encyclopedia = "Madam"]]), including slaves who were\n<<for $i = 0; $i < setup.madamCareers.length; $i++>>\n\t<<if $i == setup.madamCareers.length-1>>\n\t\tand <<print setup.madamCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.madamCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Musical__ (offering a bonus as [[DJ|Encyclopedia][$encyclopedia = "DJ"]]), including slaves who were\n<<for $i = 0; $i < setup.DJCareers.length; $i++>>\n\t<<if $i == setup.DJCareers.length-1>>\n\t\tand <<print setup.DJCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.DJCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Defensive__ (offering a bonus as [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]]), including slaves who were\n<<for $i = 0; $i < setup.bodyguardCareers.length; $i++>>\n\t<<if $i == setup.bodyguardCareers.length-1>>\n\t\tand <<print setup.bodyguardCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.bodyguardCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Security__ (offering a bonus as [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]), including slaves who were\n<<for $i = 0; $i < setup.wardenessCareers.length; $i++>>\n\t<<if $i == setup.wardenessCareers.length-1>>\n\t\tand <<print setup.wardenessCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.wardenessCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Medical__ (offering a bonus as [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]]), including slaves who were\n<<for $i = 0; $i < setup.nurseCareers.length; $i++>>\n\t<<if $i == setup.nurseCareers.length-1>>\n\t\tand <<print setup.nurseCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.nurseCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Counseling__ (offering a bonus as [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]]), including slaves who were\n<<for $i = 0; $i < setup.attendantCareers.length; $i++>>\n\t<<if $i == setup.attendantCareers.length-1>>\n\t\tand <<print setup.attendantCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.attendantCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Accounting__ (offering a bonus as [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]]), including slaves who were\n<<for $i = 0; $i < setup.stewardessCareers.length; $i++>>\n\t<<if $i == setup.stewardessCareers.length-1>>\n\t\tand <<print setup.stewardessCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.stewardessCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Husbandry__ (offering a bonus as [[Milkmaid|Encyclopedia][$encyclopedia = "Milkmaid"]]), including slaves who were\n<<for $i = 0; $i < setup.milkmaidCareers.length; $i++>>\n\t<<if $i == setup.milkmaidCareers.length-1>>\n\t\tand <<print setup.milkmaidCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.milkmaidCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\n<br>__Teaching__ (offering a bonus as [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]]), including slaves who were\n<<for $i = 0; $i < setup.schoolteacherCareers.length; $i++>>\n\t<<if $i == setup.schoolteacherCareers.length-1>>\n\t\tand <<print setup.schoolteacherCareers[$i]>>.\n\t<<else>>\n\t\t<<print setup.schoolteacherCareers[$i]>>,\n\t<</if>>\n<</for>>\n<br><br>\nSlaves who have been in slavery long enough that it is effectively their career get a bonus to Devotion. Slaves can forget career experience in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both Devotion and Trust.\n\n\n<<case "Attendant">>\nAn ''Attendant'' can be selected once the [[Spa|Encyclopedia][$encyclopedia = "Spa"]] facility is built. Attendants provide emotional help to slaves in the spa, and can also soften flaws and even fix mindbroken slaves. Good Attendants are free of fetishes or submissive, older than 35, intelligent, and naturally female.\n\n\n<<case "Bodyguard">>\n//Slave bodyguards are best understood not as protection for a slaveowner's person, but rather as a projection of their skill at slavebreaking.\n<br><br>\nBy giving a slave the means and position to easily kill her master, that master displays her total loyalty to him. The simple fact that an armed slave is near a slaveowner at all times is proof that that slaveowner has produced at least one slave that never wavers in her devotion. After all, if she ever wavered, the slaveowner would likely be dead.\n<br><br>\nIt is obvious to any real security professional that slave bodyguards are mostly for show, from the moment of seeing one. After all, they are not equipped with modern sensors, armor, and weapons; if they were so attired and loaded down it would be quite impossible to tell if they were even female: the huge weight and bulk of modern combat gear gives an androgynous appearance. Instead, they are usually kept scantily clad or even naked, and armed with visually impressive weapons.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Bodyguard'' can be selected once the Armory upgrade is purchased. Duties include protection of the player character during violent events; good bodyguards produce some reputation as well, based on how deadly they are. Toned but not excessive muscles, combat skills, and height contribute to deadliness. Big [[breasts|Encyclopedia][$encyclopedia = "Breasts"]], [[butts|Encyclopedia][$encyclopedia = "Butts"]], poor [[health|Encyclopedia][$encyclopedia = "Health"]], excess [[height|Encyclopedia][$encyclopedia = "Weight"]], and [[pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]] all detract from deadliness.\n<br><br>\nSkilled, intelligent, and devoted Bodyguards may become concerned that they have no potential successor if you do not keep several other combat capable slaves in your penthouse. Such a Bodyguard will do her best to find responsible and physically capable slaves to teach self defense to when she can. Potential recipients of this training include her lover or wife if she has one, the [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]], the [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]], and your [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]].\n\n\n<<case "Concubine">>\nA ''Concubine'' can be selected once the [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]] facility is built. Concubines benefit from high beauty and sexual skills in the same way as public servants; they should also be extremely devoted. Concubines do not apply any bonuses to other slaves in the master suite; rather, they enjoy the game's single most efficient production of reputation themselves.\n\n\n<<case "DJ">>\n//My name is Danni Diemen, and I'm here today to talk about the prettiest girls in the Free Cities. That's right, DJs! When a slave bitch says, "Sweetie, I'm not that kind of girl," she's lying. She's a slave, and she is that kind of girl! So, have your way with her.\n<br><br>\nExcept if she's a DJ. Then she probably isn't that kind of girl after all! Rare, I know. That's what makes them so hot! Some of the Free Cities' most prominent slaveowners have taken sluttery to the next level. They're building clubs designed around constant beats and constant sex, so it pays to have a hot girl maintain the party, whether it's up on stage, in the DJ booth, or down on the floor!\n<br><br>\nAs for what makes a good DJ, beauty is obvious. But I also I hear the best trend a little older, too. Let's be honest, there's something a high-class woman has that a high-class girl doesn't.\n<br><br>\n-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), January 2032////\n<br><br>\n\nA ''DJ'' can be selected once the [[Club|Encyclopedia][$encyclopedia = "Club"]] facility is built. DJs apply a multiplier to reputation gains from serving in the club. Entertainment skills, toned but not massive muscles, intelligence, and a pretty face make a good DJ.\n<br><br>\nIf a DJ isn't responsible for enough sluts to occupy her full time, she'll spend time fucking citizens herself. This is exactly the same as [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] out of the Club: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own leadership skills.\n\n\n<<case "Head Girl">>\n//Most Free Cities slaveowners eventually find it convenient to promote a trusty slave to a position over others. The stable of slaves necessary to present a proper public image has become so large that assistance managing and overseeing slaves is quite useful. In addition, such a slave can be an example to lesser livestock.\n<br><br>\nA good head girl will be devoted to her master and sexually skilled. Experienced slaveowners have also found that an older slave girl is often more effective than a young one. Since slavery is new, older slave girls will have spent part of their adult lives as free women, and have a deeper body of life experience to draw on.\n<br><br>\nNaturally, some slaveowners form a strong emotional bond with their Head Girl. Trusting and relying on a close companion can begin to resemble Old World relationships. It is a paradox of modern Free Cities life that such closeness is strongly frowned upon. Rumors that a prominent person is emotionally involved with his or her Head Girl can be as socially devastating as rumors of infidelity were a hundred years ago.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Head Girl'' can be selected from among your Devoted slaves immediately. Duties are numerous, but mostly involve training slaves. They will generally train whichever girls they think appropriate, but can be given some direction on the same menu used to select one. Giving your Head Girl a suite and a personal slave will allow her to train an extra slave each week, an extremely powerful ability. [[Devotion|Encyclopedia][$encyclopedia = "Devotion"]], intelligence, and age over 35 all help Head Girls do well. Head Girls will do better if they are comfortable with the arcology's [[lingua franca|Encyclopedia][$encyclopedia = "Lingua Franca"]]. Skills are required when teaching that skill, meaning that slaves without vaginas cannot teach vaginal skills. Conversely, slaves with functional dicks are better at teaching other sexual skills.\n\n\n<<case "Madam">>\n//Prostitution is indeed the oldest profession. It follows that the madam is probably the oldest managerial position.\n<br><br>\nFree madams are very common in the Free Cities. As free prostitutes are priced out of their profession by slaves, many of the wealthiest are purchasing slaves and setting themselves up as madams. However, slave madams are becoming common as well.\n<br><br>\nThe selling of sex is one of the largest growth markets in the Free Cities. As has been confidently predicted by economists since the first Free City was founded, the near-anarchy of these new polities has accelerated the concentration of wealth that began in the final years of the twentieth century. Thus, the majority of free citizens of the Cities own no slaves, while the majority of slaves are owned by a very few extremely wealthy persons. Extremely large stables of slave whores are becoming common for those in the industry.\n<br><br>\nManaging this many prostitutes is a science and an art. Naturally, it is not difficult to find slaves that are experienced in the sex trade. Setting slaves over other slaves has been a part of human slavery for all of recorded history; all of the tropes that once applied to the slave overseer in the field or the quarry now apply to the slave Madam in the brothel. The more experience they have in the field, the better they do.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Madam'' can be selected once the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] facility is built. Madams apply a multiplier to income from the brothel. Whoring skills, age over 35, intelligence, and a functional cock help a Madam.\n<br><br>\nIf a Madam isn't managing enough whores to occupy her full time, she'll sell herself as much as she has time for. This is exactly the same as [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] out of the Brothel: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own management skills.\n\n\n<<case "Milkmaid">>\nMost slaveowners get into dairy as a hobby. Why not? It's fun, tasty, and sexy. But sooner or later, almost everyone who starts out with a few low-volume milkers hears the call of mass production. After all, if it's hot to have one slave to use as the milking machine holds her down, it's hotter to have a whole row of moaning milkers at your mercy.\n<br><br>\nUnfortunately, the everyday work of husbandry goes from an amusement to a chore as a herd grows. Helping a tired slave cow with huge tits up from a long milking is fun once a day, but it gets bothersome and backbreaking the tenth time one does it. What's to be done?\n<br><br>\nTrain a milkmaid! Any decently obedient slave will do, but the stronger the better. As you probably know by now, just because slave husbandry involves human stock doesn't mean it isn't hard work, just like traditional stock keeping! The traditional image of milkmaids might be girly and innocent, but we're after a good hale bitch that can lift, carry and scrub from dawn to dusk. If you're looking to economize, you can even use a slave too old or ugly to appeal in other, more sexual jobs. After all, when it comes to the third milking of the day, cows don't care how pretty the hands that examine their tits are.\n<br><br>\n-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 16, 2032//\n<br><br>\n\nA ''Milkmaid'' can be selected once the [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] facility is built. Having applicable career experience and strong muscles allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's Trust resting point; if she has oral skills, she can improve their Devotion resting point.<<if $seeDicks != 0>> If she has a very large dick capable of erection, a Milkmaid can assist cows with ejaculation if the Dairy is not already stimulating prostates.<</if>>\n\n\n<<case "Nurse">>\nAn ''Nurse'' can be selected once the [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]] facility is built. Nurses increase [[health|Encyclopedia][$encyclopedia = "Health"]] gains in the Clinic. Good Nurses are dominant, highly intelligent, physically fit, and very beautiful.\n\n\n<<case "Recruiter">>\nA ''Recruiter'' can be selected from among your Devoted slaves immediately. [[Devotion|Encyclopedia][$encyclopedia = "Devotion"]], intelligence, entertainment skills, and luxurious living standards help a Recruiter convince vulnerable people to submit to voluntary enslavement. Each targetable group is also more sympathetic to an appropriate recruiter:\n Desperate whores: a sexually veteran recruiter\n Expectant mothers: a visibly pregnant recruiter\n Young migrants: a [[healthy|Encyclopedia][$encyclopedia = "Health"]] and pretty recruiter\n Dissolute sissies: a recruiter with a working dick\n Reassignment candidates: a pretty recruiter without working female reproductive organs\n<br><br>\nOnce your household reaches a significant number of slaves you may direct the Recruiter to do publicity instead of acquisitions, for a boost to reputation and possibly advancing [[future societies|Encyclopedia][$encyclopedia = "Future Societies"]]. Activating this ability does not influence any other means of obtaining new slaves. (Note that "Facilities & leadership" includes the Recruiter herself and a slot for Head Girl, two positions that do not require a facility.)\n\n\n<<case "Schoolteacher">>\nA ''Schoolteacher'' can be selected once the [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] facility is built. Schoolteachers increase the rate at which students in the schoolroom learn. Good Schoolteachers are older than 35, beautiful, intelligent, and educated.\n\n\n<<case "Stewardess">>\n//Throughout recorded history, wherever there have been mature slave societies, there have been slave overseers set over their peers by their masters. Naturally, these individuals have simultaneously been among the most trusted to their masters, and among the most hated to their compatriots in slavery. They have perhaps the greatest interest in preservation of a slave society, since the masters have only the loss of property to fear by abolition; slave overseers would likely be less lucky.\n<br><br>\nThe Stewardess is the modern, domestic expression of the old overseer. Many wealthy slaveowners keep an extensive stable of less valuable slaves around their estates to serve as labor, raw material for slave training, and targets for recreational abuse. Successful oversight of this often mulish mass of stock requires a high degree of devotion to the master's will, of course. Good health to put in the necessarily long hours also helps. Some slaveowners also find that a functional dick allows a Stewardess to add a useful element of sexual abuse to her ministrations.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\n\nA ''Stewardess'' can be selected once the [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] facility is built. Stewardesses increase the upkeep reduction effects of servants working out of the servants' quarters. Being older than 35, having good [[Health|Encyclopedia][$encyclopedia = "health"]], intelligence, and nymphomania or dominance make a good Stewardess.\n\n\n<<case "Wardeness">>\nA ''Wardeness'' can be selected once the [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]] facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]], nymphomania or sadism, strong muscles, and a solid dick make a powerful Wardeness.\n/**********\n\nSLAVE ASSIGNMENTS (COMMON):\n\n**********/\n\n\n<<case "Attending Classes">>\n\t<<encyclopediaEntryAttendingClasses>>\n\t//Associated facility: [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]]//\n\n<<case "Confinement">>\n\t<<encyclopediaEntryConfinement>>\n\t//Associated facility: [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]]//\n\n\n<<case "Fucktoy">>\n\t<<encyclopediaEntryFucktoy>>\n\t//Associated facility: [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]]//\n\n\n<<case "Glory Hole">>\n\t<<encyclopediaEntryGloryHole>>\n\t//Associated facility: [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]]//\n\n\n<<case "Milking">>\n\t<<encyclopediaEntryMilking>>\n\t//Associated facility: [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]]//\n\n\n<<case "Public Service">>\n\t<<encyclopediaEntryPublicService>>\n\t//Associated facility: [[Club|Encyclopedia][$encyclopedia = "Club"]]//\n\n\n<<case "Rest">>\n\t<<encyclopediaEntryRest>>\n\t//Associated facilities: [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]]//\n\n\n<<case "Sexual Servitude">>\n\t<<encyclopediaEntrySexualServitude>>\n\n\n<<case "Servitude">>\n\t<<encyclopediaEntryServitude>>\n\t//Associated facility: [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]]//\n\n\n<<case "Whoring">>\n\t<<encyclopediaEntryWhoring>>\n\t//Associated facility: [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]]//\n/**********\n\nSLAVE BODY:\n\n**********/\n\n\n<<case "Body">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Anuses">>\nSlaves' ''anuses'' are a valuable commodity. Like [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter anuses improve performance at sexual assignments, but most methods of learning [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance, but may anger her and can result in skipping up one level of looseness. A virgin anus applies a moderate cost multiplier for slave purchase or sale. Anuses can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]].\n\n\n<<case "Areolae">>\nSlaves' ''areolae'' can be altered in size or shape through surgery. (wiki: needs more technical detail)\n\n\n<<case "Breasts">>\nSlaves' ''breasts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], intense [[lactation|Encyclopedia][$encyclopedia = "Lactation"]], weight gain, or surgery (which [[boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] will be grateful for).\n\n\n<<case "Butts">>\nSlaves' ''butts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], weight gain, or surgery (which [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] will be grateful for).\n\n\n<<case "Clits">>\nSlaves' ''clits'' contribute to beauty. (wiki: needs more technical detail)/*how are clits tied to dicks, vaginas, and hormones?*/\n\n\n<<case "Dicks">>\nSlaves' ''dicks'' are less straightforward than [[anuses|Encyclopedia][$encyclopedia = "Anuses"]] or [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]]. At game start, larger dicks reduce slave value, though this can be reduced or even reversed by some future society choices. Slaves will remain capable of erection so long as they retain [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] and are not on [[female hormone treatments|Encyclopedia][$encyclopedia = "Hormones (XX)"]].\n<br><br>\n[[Clits?|Encyclopedia][$encyclopedia = "Clits"]]. /*how do dicks and clits relate, future coder?*/\n\n\n<<case "Ethnicity">>\nSlaves' ''ethnicity'' affects random slave generation; the game produces bodies according to broad phenotypes. For example, black hair is almost universal among randomly generated asian slaves. Its only other impact at game start is that white slaves enjoy a minor bonus to beauty, modeling the near-universal reach of western standards of beauty. Racially based future societies can apply ethnic bonuses or penalties to beauty, changing this landscape.\n\n\n<<case "Faces">>\nSlaves' ''faces'' contribute heavily to beauty. They occur in six shapes and seven levels of attractiveness, which can be affected by surgery or, if the slave is unattractive or masculine, intensive [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]]. Unlike most other attributes, a slave's face cannot be improved more than two steps by surgery. The autosurgery upgrade removes this limitation.\n<br><br>\n__Facial shapes and beauty__\n//Normal// faces have no impact on beauty; the slave's face affects beauty based on its attractiveness alone.\n//Exotic// faces exaggerate the impact of facial attractiveness on beauty: being exotic will make an ugly face worse and a beautiful face better.\n//Sensual// faces exaggerate the impact of facial attractiveness on beauty, but less than exotic faces do, and also add a small fixed bonus to attractiveness.\n//Cute// faces add a larger fixed bonus to attractiveness.\n//Androgynous// faces are moderately bad for attractiveness: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels even reverses it.\n//Masculine// faces are very negative: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels can eliminate it.\n\n\n<<case "Height">>\nSlaves' ''height'' contributes to beauty and improves combat effectiveness. It is measured in centimeters, though the game handles it in terms of ranges; beyond 190cm, all very tall slaves will be treated almost identically. Height can be affected by surgery, and younger slaves can also see minor hormonal impacts on height. Unlike most other attributes, a slave's height cannot be changed more than one step by surgery.\n\n\n<<case "Hips">>\nSlaves' ''hips'' contribute to beauty. (wiki: needs more technical detail)\n\n\n<<case "Lactation">>\nSlaves can begin to ''lactate'' two ways: naturally due to pregnancy, or artificially, through surgical implantation of a slow-release lactation-inducing drug pellet. Drug-induced lactation is more copious, but may damage [[health|Encyclopedia][$encyclopedia = "Health"]]. Larger [[breasts|Encyclopedia][$encyclopedia = "Breasts"]] will produce more milk, but not linearly: diminishing returns apply to bigger tits. Happy and [[healthy|Encyclopedia][$encyclopedia = "Health"]] cows are also more productive, and slaves with [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] enjoy a bonus to milk production.\n\n\n<<case "Lips">>\nSlaves' ''lips'' contribute to beauty. At very large sizes, they will alter dialog, though this has no mechanical effect. They can be enlarged with targeted growth hormones or surgery, but such surgery can reduce [[oral skill|Encyclopedia][$encyclopedia = "Oral Skill"]].\n\n\n<<case "Musculature">>\nSlaves' ''musculature'' occurs in four levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, musculature is a minor detriment to beauty, though this can be changed through future society choices. Extremely large breasts can begin to hinder slaves, but the first level of musculature will allow them to carry their burdens.\n\n\n<<case "Nipples">>\nSlaves' ''nipples'' have varying effects, depending on their shape. Tiny nipples have a negative effect on beauty, puffy and inverted nipples improve it, huge nipples improve it more strongly, and all others have no effect. Inverted and partially inverted nipples can be permanently protruded by nipple piercings or milking: this is uncomfortable, and will reduce [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] unless the slave is a [[masochist|Encyclopedia][$encyclopedia = "Masochists"]]. Tiny nipples can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], huge nipples can be reduced with [[XY hormones|Encyclopedia][$encyclopedia = "Hormones (XY)"]], breast growth hormones will grow and may invert nipples, and breast implantation may damage nipples enough to shrink them slightly.\n\n\n<<case "Ovaries">>\nSlaves' ''ovaries'' are necessary for pregnancy and provide a small amount of natural XX hormones. Oophorectomy, available with extreme content enabled, will render a slave barren and stop ovaries' hormonal effects, producing a slave with no natural hormones. Barren slaves do suffer penalties under some future society choices, but do not require costly contraceptives to avoid pregnancy. Ovaries grant a bonus to [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].\n\n\n<<case "Pregnancy">>\nSlaves require both [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]] and [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] to become ''pregnant.'' Fertile slaves can be impregnated by the player character or a slave with [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] from the fertile slave's individual menu. Otherwise, slaves with vaginas and ovaries who aren't wearing chastity belts or taking contraceptives, and have not had their tubes tied via surgery, will likely become pregnant if performing sexual jobs or if allowed to have sex with slaves with balls. Pregnancy has a number of minor physical effects and will induce [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].\n\n\n<<case "Skin Distinctions">>\nSlaves can have various ''skin distinctions,'' including freckles, heavy freckling, beauty marks, and birthmarks. Beauty marks and birthmarks can be removed in the Salon.\n<br><br>\n//Freckles// of both densities will slightly improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has pale or fair skin, and slightly improve it again if she has red hair.\n//Beauty marks,// otherwise known as facial moles, will improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has a gorgeous [[face|Encyclopedia][$encyclopedia = "Faces"]], reduce it if she has an average or worse face, and have no effect if she has a very pretty face.\n//Birthmarks// will improve a slave's attractiveness score if she is prestigious, and reduce it if she is not.\n\n\n<<case "Teeth">>\nSlaves' ''teeth'' have a variety of impacts and can be customized in several ways.\n<br><br>\n//Normal, straight teeth// have a minor positive impact on [[attractiveness|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]].\n//Crooked teeth// have a minor negative impact on attractiveness. They can be fixed with braces, applied from the surgery.\n//Braces// have a negative impact on attractiveness, but less than crooked teeth, and will eventually straighten the slave's teeth. They can be applied to straight teeth or left on after they are no longer useful, if desired.\n<<if $seeExtreme == 1>>//Removable teeth// can pass as normal teeth and thus have no attractiveness impact, but do alter some sex scenes.\n//Pointed teeth// have a minor negative impact on attractiveness, but are intimidating, offering slight improvements to combat effectiveness and performance as a [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]].<</if>>\n\n\n\n<<case "Testicles">>\nSlaves' ''testicles'' are necessary for erection and provide a small amount of natural XY hormones. At game start, larger testicles reduce slave value, though this can be reduced or even reversed by some future society choices. Orchiectomy, available with extreme content enabled, will stop testicles' hormonal effects, producing a slave with no natural hormones. It also has significant mental effects.\n\n\n<<case "Vaginas">>\nSlaves' ''vaginas'' are a valuable commodity. Like [[anuses|Encyclopedia][$encyclopedia = "Anuses"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter vaginas improve performance at sexual assignments, but most methods of learning [[vaginal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance but may anger her; alternatively, a chastity belt can be used to preserve virginity during sexual assignments. A virgin vagina applies a large cost multiplier for slave purchase or sale. Vaginas can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[vaginal skill|Encyclopedia][$encyclopedia = "Vaginal Skill"]]. \n<br><br>\n[[Clit?|Encyclopedia][$encyclopedia = "Clits"]]\n\n\n<<case "Waist">>\nSlaves' ''waist'' contributes to beauty. Waists can be altered permanently by corsets over time, or quickly in the surgery. (wiki: needs more technical detail)\n\n\n<<case "Weight">>\nSlaves' ''weight'' contributes to beauty. The middle three values (thin, average and curvy) are all considered equally good; outside that range, penalties are applied. Gaining and losing weight can cause changes to a slave's [[breast|Encyclopedia][$encyclopedia = "Breasts"]] and [[butt|Encyclopedia][$encyclopedia = "Butts"]] size, and will be different for [[anorexics|Encyclopedia][$encyclopedia = "Anorexic"]], [[gluttons|Encyclopedia][$encyclopedia = "Gluttonous"]], and [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] fanatics.\n\n\n<<case "Hormones (XX)">>\n''XX Hormones'' are female hormones, either from hormone treatments or from [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]. A hidden hormonal score is calculated for each slave:\n \n normal XX hormones provide +1\n heavy XX hormones provide +2\n [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1\n [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1\n<br><br>\nAt a total of +1 with no ovaries present, XY attraction will increase, dicks will shrink, testicles will shrink, deep voices will be raised, small breasts and buttocks will grow, ugly faces will soften, huge clits will shrink, and extreme musculature will soften. \n<br><br>\nAt +2, all these effects become more likely and more extreme, and [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]] can both increase. \n<br><br>\nArtificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.\n\n\n<<case "Hormones (XY)">>\n''XY Hormones'' are male hormones, either from hormone treatments or from [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]]. A hidden hormonal score is calculated for each slave:\n<br><br>\n normal XY hormones provide -1\n heavy XY hormones provide -2\n [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1\n [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1\n<br><br>\n At a total of -1, XY attraction will increase, large breasts and buttocks will shrink, and clits will grow. \n<br><br>\nAt +2, all these effects become more likely and more extreme, [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] can decrease, dicks and testicles will grow, voices will deepen, and faces will become uglier. \n<br><br>\nArtificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.\n/**********\n\nSLAVE SKILLS\n\n**********/\n\n\n<<case "Skills">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Anal Skill">>\n''Anal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Anus|Encyclopedia][$encyclopedia = "Anuses"]] surgery can reduce this skill.\n\n\n<<case "Combat Skill">>\n''Combat skill'' is available in one level only. It improves performance in lethal and nonlethal pit fights and performance as the Bodyguard. Training methods are limited to on the job experience (including pit fights) and events.\n\n\n<<case "Entertainment Skill">>\n''Entertainment skill'' is available in three levels. It improves performance on all sexual assignments, though it affects public service or working in the club most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).\n\n\n<<case "Oral Skill">>\n''Oral skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), gags (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Lip|Encyclopedia][$encyclopedia = "Lips"]] surgery can reduce this skill.\n\n\n<<case "Vaginal Skill">>\n''Vaginal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). Slaves without vaginas cannot learn or teach this skill, limiting their ultimate skill ceiling. [[Vagina|Encyclopedia][$encyclopedia = "Vaginas"]] surgery can reduce this skill.\n\n\n<<case "Whoring Skill">>\n''Whoring skill'' is available in three levels. It improves performance on all sexual assignments, though it affects whoring or working in the brothel most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).\n/**********\n\nSLAVE FETISHES:\n\n**********/\n\n\n<<case "Fetishes">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n<br><br>\n\n\n<<case "Boob Fetishists">>\n''Boob Fetishists'' like breasts. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, and being milked. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], and being milked. \n<br><br>\nThe fetish will increase XX attraction. Boob Fetishists enjoy cowbell collars, breast surgery, and being milked. Milkmaids can become boob fetishists naturally.\n\n\n<<case "Buttsluts">>\n''Buttsluts'' fetishize anal sex - mostly on the receiving end, though they'll enjoy other anal play. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, anally focused fucktoy service, service in a [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] upgraded with reciprocating dildos, the dildo drug dispenser upgrade, anal accessories, and being a painal queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], the dildo drug dispenser upgrade, and being a painal queen. \n<br><br>\nButtsluttery will soften the 'hates anal' flaw into 'painal queen,' the 'hates penetration' flaw into 'strugglefuck queen,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Buttsluts with vaginas enjoy wearing chastity belts, and all buttsluts enjoy buttock enhancement and anal rejuvenation surgeries. Buttsluts do not mind a lack of hormonal feminization. The fetish will increase XY attraction.\n\n\n<<case "Cumsluts">>\n''Cumsluts'' fetishize oral sex and ejaculate. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, orally focused fucktoy service, the phallic food dispenser upgrade, cum diets, and being a gagfuck queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], the phallic food dispenser upgrade, cum diets, and being a gagfuck queen.\n<br><br>\nCumsluttery will soften the 'hates oral' flaw into 'gagfuck queen,' the 'hates women' flaw into 'adores men,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Cumsluts enjoy cum diets. The fetish will increase XY attraction.\n\n\n<<case "Doms">>\n''Doms'' fetishize dominance. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, and being confident or cutting. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being confident, and being cutting. \n<br><br>\nDominance will remove the apathetic flaw if a quirk is already present. Doms do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Stewardesses and Nurses do better when dominant; the Head Girl, Madams, Schoolteachers, Stewardesses, and Nurses can become Doms naturally.\n\n\n<<case "Humiliation Fetishists">>\n''Humiliation Fetishists'' like exhibitionism. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, or being sinful, a tease, or perverted. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being sinful, being a tease, and being perverted. \n<br><br>\nA humiliation fetish will soften the 'bitchy' flaw into 'cutting' and the 'shamefast' flaw into 'tease,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. Humiliation fetishists enjoy nudity, and like revealing clothing at a lower devotion than other slaves. DJs can become humiliation fetishists naturally.\n\n\n<<case "Masochists">>\n''Masochists'' fetishize abuse and pain aimed at themselves. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, uncomfortable clothing, being funny, and being a strugglefuck queen. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being funny, and being a strugglefuck queen. \n<br><br>\nMasochism will soften the liberated flaw into advocate or remove this flaw if a quirk is already present. Masochists can be abused without causing deleterious flaws.\n\n\n<<case "Pregnancy Fetishists">>\n''Pregnancy Fetishists'' like being impregnated, sex with pregnant slaves, and getting others pregnant. (It is not necessary that the slave actually be able to do any of these things; such is life.) \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, having sex while pregnant, adoring men, being a tease, and being romantic. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], adoring men, being a tease, and being romantic. \n<br><br>\nThe fetish will increase XY attraction. Pregnancy fetishists greatly enjoy all kinds of impregnation, and love or hate fertility surgeries depending on what's being changed.\n\n\n<<case "Sadists">>\n''Sadists'' fetishize abuse and pain aimed at others. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, and relationships. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, and high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]]. \n<br><br>\nSadists do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Wardenesses do better when sadistic, and can become sadists naturally.\n\n\n<<case "Submissives">>\n''Submissives'' fetishize submission. \n<br><br>\nThe fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, crawling due to damaged tendons, being caring, being an advocate, and being insecure. \n<br><br>\nIt can be advanced by appropriate smart clit piercing settings, high [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] and [[trust|Encyclopedia][$encyclopedia = "Trust"]], being caring, being an advocate, and being insecure. \n<br><br>\nSubmissiveness will soften the 'arrogant' flaw into 'confident,' the 'apathetic' flaw into 'caring,' and the 'idealistic' flaw into 'romantic,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. It improves performance at the servant assignment and working in the Servants' Quarters. Attendants do better when submissive, and can become submissives naturally.\n/**********\n\nSLAVE BEHAVIORAL QUIRKS\n\n**********/\n\n\n<<case "Quirks">>\n''Quirks'' are positive slave qualities. They increase slaves' value and performance at sexual assignments, and each quirk also has other, differing effects. Each quirk is associated with a corresponding [[flaw|Encyclopedia][$encyclopedia = "Flaws"]], and slave can have two quirks (a sexual quirk and a behavioral quirk), just like flaws. Quirks may appear randomly, but the most reliable way to give slaves quirks is to soften flaws. \n<br><br>\nThe [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften flaws, and the player character can soften flaws with personal attention. Flaws can also be naturally softened into quirks by fetishes.\n\n\n\n<<case "Adores men">>\n''Adores men'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates women|Encyclopedia][$encyclopedia = "Hates women"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore men may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is masculine, and increased chance of gaining additional XY attraction.\n\n\n\n<<case "Adores women">>\n''Adores women'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates men|Encyclopedia][$encyclopedia = "Hates men"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore women may naturally become [[breast fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is feminine, and increased chance of gaining additional XX attraction.\n\n\n\n<<case "Advocate">>\n''Advocate'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[liberated|Encyclopedia][$encyclopedia = "Liberated"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Advocates may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Confident">>\n''Confident'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[arrogant|Encyclopedia][$encyclopedia = "Arrogant"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Confident slaves may naturally become [[dominant|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Cutting">>\n''Cutting'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[bitchy|Encyclopedia][$encyclopedia = "Bitchy"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Cutting slaves may naturally become [[dominant|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n\n\n<<case "Fitness">>\n''Fitness'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[gluttonous|Encyclopedia][$encyclopedia = "Gluttonous"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. In addition to the standard value and sexual assignment advantages, fitness fanatics gain additional sex drive each week, and are better at working out.\n\n\n\n<<case "Funny">>\n''Funny'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[odd|Encyclopedia][$encyclopedia = "Odd"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Funny slaves may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Insecure">>\n''Insecure'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[anorexic|Encyclopedia][$encyclopedia = "Anorexic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Insecure slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Sinful">>\n''Sinful'' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[devout|Encyclopedia][$encyclopedia = "Devout"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Sinful slaves may naturally become [[humiliation fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n/**********\n\nSLAVE SEXUAL QUIRKS\n\n**********/\n\n\n<<case "Caring">>\n''Caring'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[apathetic|Encyclopedia][$encyclopedia = "Apathetic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Caring slaves may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n\n\n<<case "Gagfuck Queen">>\n''Gagfuck Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates oral|Encyclopedia][$encyclopedia = "Hates oral"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Gagfuck queens may naturally become [[cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with phallic food dispensers.\n\n\n\n<<case "Painal Queen">>\n''Painal Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates anal|Encyclopedia][$encyclopedia = "Hates anal"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Painal queens may naturally become [[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with dildo drug dispensers.\n\n\n\n<<case "Perverted">>\n''Perverted'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[repressed|Encyclopedia][$encyclopedia = "Repressed"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Perverted slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] when in incestuous relationships, and gain additional sex drive each week.\n\n\n\n<<case "Romantic">>\n''Romantic'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[idealistic|Encyclopedia][$encyclopedia = "Idealistic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Romantics may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[trust|Encyclopedia][$encyclopedia = "Trust"]] on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.\n\n\n\n<<case "Size Queen">>\n''Size Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[judgemental|Encyclopedia][$encyclopedia = "Judgemental"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Size queens may naturally become [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they will enjoy relationships with well-endowed, virile slaves so much their partners will get [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] benefits, too.\n\n\n\n<<case "Strugglefuck Queen">>\n''Strugglefuck Queen'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates penetration|Encyclopedia][$encyclopedia = "Hates penetration"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Strugglefuck queens may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, this Quirk avoids [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] losses if the slave is assigned to be a [[sexual servant|Encyclopedia][$encyclopedia = "Sexual Servitude"]].\n\n\n\n<<case "Tease">>\n''Tease'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[shamefast|Encyclopedia][$encyclopedia = "Shamefast"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Teases may naturally become [[humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Unflinching">>\n''Unflinching'' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[crude|Encyclopedia][$encyclopedia = "Crude"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Unflinching slaves may naturally become [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they will experience a partial rebound during weeks in which they lose [[devotion|Encyclopedia][$encyclopedia = "Devotion"]].\n\n/**********\n\nSLAVE BEHAVIORAL FLAWS\n\n**********/\n\n\n<<case "Flaws">>\n''Flaws'' are negative slave qualities. They decrease slaves' value and performance at sexual assignments, and each flaw also has other, differing effects. Each flaw is associated with a corresponding [[quirk|Encyclopedia][$encyclopedia = "Quirks"]], and slave can have two flaws (a sexual flaw and a behavioral flaw), just like quirks. New slaves will often have flaws, and tough experiences can also cause them to appear. \n<br><br>\nThe [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften or remove flaws, and the player character can soften or remove flaws with personal attention. Flaws can also be naturally softened or removed by fetishes, and can resolve on their own if a slave is happy.\n\n\n\n<<case "Anorexic">>\n''Anorexic'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[insecure|Encyclopedia][$encyclopedia = "Insecure"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, anorexia can cause unexpected weight loss. Anorexics will enjoy dieting but dislike gaining weight, and may bilk attempts to make them fatten up.\n\n\n\n<<case "Arrogant">>\n''Arrogant'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[confident|Encyclopedia][$encyclopedia = "Confident"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, arrogance limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Bitchy">>\n''Bitchy'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[cutting|Encyclopedia][$encyclopedia = "Cutting"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, bitchiness limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Devout">>\n''Devout'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[sinful|Encyclopedia][$encyclopedia = "Sinful"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. A very powerful sex drive can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being devout limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Gluttonous">>\n''Gluttonous'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, gluttons will enjoy gaining weight but dislike dieting, and may bilk attempts to make them lose weight.\n\n\n\n<<case "Hates men">>\n''Hates men'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[boob fetish|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] instead. This flaw can also be removed by serving a player character or another slave with a dick.\n\n\n\n<<case "Hates women">>\n''Hates women'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] instead. This flaw can also be removed by serving a player character or another slave with a vagina.\n\n\n\n<<case "Liberated">>\n''Liberated'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[advocate|Encyclopedia][$encyclopedia = "Advocate"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being liberated limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n\n\n<<case "Odd">>\n''Odd'' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[funny|Encyclopedia][$encyclopedia = "Funny"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being odd limits weekly [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] gains.\n\n/**********\n\nSLAVE SEXUAL FLAWS\n\n**********/\n\n\n<<case "Apathetic">>\n''Apathetic'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[caring|Encyclopedia][$encyclopedia = "Caring"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish. It can also be removed by the [[dominant|Encyclopedia][$encyclopedia = "Doms"]] fetish.\n\n\n\n<<case "Crude">>\n''Crude'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[unflinching|Encyclopedia][$encyclopedia = "Unflinching"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.\n\n\n\n<<case "Hates anal">>\n''Hates anal'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[painal queen|Encyclopedia][$encyclopedia = "Painal Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Hates oral">>\n''Hates oral'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[gagfuck queen|Encyclopedia][$encyclopedia = "Gagfuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Hates penetration">>\n''Hates penetration'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[strugglefuck queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.\n\n\n\n<<case "Idealistic">>\n''Idealistic'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[romantic|Encyclopedia][$encyclopedia = "Romantic"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish.\n\n\n\n<<case "Judgemental">>\n''Judgemental'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the ''[[size queen|Encyclopedia][$encyclopedia = "Size Queen"]]'' [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish.\n\n\n\n<<case "Repressed">>\n''Repressed'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[perverted|Encyclopedia][$encyclopedia = "Perverted"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.\n\n\n\n<<case "Shamefast">>\n''Shamefast'' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[tease|Encyclopedia][$encyclopedia = "Tease"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish.\n\n/**********\n\nSLAVE PARAPHILIAS\n\n**********/\n\n\n<<case "Abusiveness">>\n''Abusiveness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Doms|Encyclopedia][$encyclopedia = "Doms"]] serving as [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] may become abusive if allowed to punish slaves by molesting them. They can be satisfied by work as the head girl or [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]. Abusive head girls are more effective when allowed or encouraged to punish slaves severely.\n\n\n\n<<case "Anal Addicts">>\n''Anal addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] whose only available hole for receptive intercourse is the anus may become anal addicts. They can be satisfied by huge buttplugs, the sodomizing drug applicator kitchen upgrade, or by work that involves frequent anal sex. Anal addicts perform well on assignments involving anal sex.\n\n\n\n<<case "Attention Whores">>\n''Attention Whores'' suffer from a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] on public sexual assignments may become Attention Whores. They can be satisfied by total nudity or by work that involves frequent public sex. Attention whores do very well at [[public service|Encyclopedia][$encyclopedia = "Public Service"]].\n\n\n\n<<case "Breast Obsession">>\n''Pectomania,'' also known as breast growth obsession, is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] may become obsessed with breast expansion as their breasts grow. They can be satisfied by breast injections or work as a cow, and will temporarily accept getting neither if their health is low.\n\n\n\n<<case "Breeding Obsession">>\n''Breeding obsession'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Pregnancy Fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] who are repeatedly bred or are serving in an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] may develop breeding obsessions. They can be satisfied by pregnancy, or constant vaginal sex with their owner. Slaves with breeding obsessions will not suffer negative mental effects from serving in an industrialized dairy that keeps them pregnant.\n\n\n\n<<case "Cum Addicts">>\n''Cum addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]] who eat out of phallic feeders or are fed cum may become cum addicts. They can be satisfied by cum diets, the phallic feeder kitchen upgrade, or by sex work that involves frequent fellatio. Cum addicts are perform well on assignments involving oral sex.\n\n\n\n<<case "Maliciousness">>\nSexual ''maliciousness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Sadists|Encyclopedia][$encyclopedia = "Sadists"]] serving as [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]] may become sexually malicious. They can be satisfied by work as the [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] or wardeness. Sexually malicious wardenesses break slaves very quickly but damage their sex drives doing so.\n\n\n\n<<case "Self Hatred">>\nSexual ''self hatred'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\nSelf hating slaves can be satisfied by work in an industrialized dairy, in an arcade, or in a glory hole, and will not suffer negative mental effects for doing so. [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]] serving in those places have a chance to become self hating, and even extremely low [[trust|Encyclopedia][$encyclopedia = "trust"]] may cause the paraphilia. \n\n\n\n<<case "Self Neglect">>\nSexual ''self neglect'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened. \n<br><br>\n[[Submissives|Encyclopedia][$encyclopedia = "Submissives"]] serving on public sexual assignment may become sexually self neglectful. Such slaves can be satisfied by most kinds of sex work. Slaves willing to neglect their own pleasure do very well at [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].\n\n/**********\n\nSLAVE RELATIONSHIPS\n\n**********/\n\n\n<<case "Relationships">>\nSlaves can develop many different ''relationships'' as they become accustomed to their lives, which offer many benefits and some downsides. It is possible for the player to push slaves towards one kind of relationship or another, but slaves' feelings are less susceptible to complete control than their bodies. All relationships in Free Cities are one-to-one, which is a limitation imposed by Twine.\n\n\n\n<<case "Rivalries">>\n''Rivalries'' tend to arise naturally between slaves on the same assignment. Slaves may enjoy rivals' misfortunes, but bickering on the job between rivals will impede performance if the rivals remain on the same assignment. Rivals will also dislike working with each other. Rivalries may be defused naturally with time apart, or suppressed by rules. Rivalries impede the formation of [[romances|Encyclopedia][$encyclopedia = "Romances"]], but a romance can defuse a rivalry.\n\n\n\n<<case "Romances">>\n''Romances'' tend to arise naturally between slaves on the same assignment, and between slaves having a lot of sex with each other. Slaves will be saddened by their romantic partners' misfortunes, but will do better on public sexual assignments if assigned to work at the same job as a romantic partner. Slaves will also derive various mental effects from being in a relationship: they can rely on each other, take solace in each others' company, and even learn fetishes from each other. Romances can be suppressed by the rules, or fall apart naturally. On the other hand, romances can develop from friendships, to best friendships, to friendships with benefits, to loving relationships. Romances impede the formation of [[rivalries|Encyclopedia][$encyclopedia = "Rivalries"]], and can defuse rivalries. Once a romance has advanced to where the slaves are lovers, its members are eligible for several events in which the couple can be [[married|Encyclopedia][$encyclopedia = "Slave Marriages"]].\n\n\n\n<<case "Emotionally Bonded">>\n''Emotionally Bonded'' slaves have become so devoted to the player character that they define their own happiness mostly in terms of pleasing the PC. Slaves may become emotionally bonded if they become perfectly [[devoted|Encyclopedia][$encyclopedia = "Devotion"]] and [[trusting|Encyclopedia][$encyclopedia = "Trust"]] without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits - in fact, they are likely to accept anything short of sustained intentional abuse without lasting displeasure - and perform better at the [[servitude|Encyclopedia][$encyclopedia = "Servitude"]] and [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] assignments. The most reliable way of ensuring a slave's development of emotional bonds is to have her assigned as a fucktoy (or to the [[Master suite|Encyclopedia][$encyclopedia = "Master Suite"]]) as she becomes perfectly devoted and trusting.\n\n\n\n<<case "Emotional Slut">>\n''Emotionally sluts'' are slaves who have lost track of normal human emotional attachments, seeing sex as the only real closeness. Slaves may become emotional sluts if they become perfectly [[devoted|Encyclopedia][$encyclopedia = "Devotion"]] and [[trusting|Encyclopedia][$encyclopedia = "Trust"]] without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits, though they will be disappointed if they are not on assignments that allow them to be massively promiscuous, and perform better at the [[whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[public service|Encyclopedia][$encyclopedia = "Public Service"]] assignments. The most reliable way of ensuring a slave's development into an emotional slut is to have her assigned as a public servant (or to the [[club|Encyclopedia][$encyclopedia = "Club"]]) as she becomes perfectly devoted and trusting.\n\n\n\n<<case "Slave Marriages">>\n''Slave Marriages'' take place between two slaves. Several random events provide the opportunity to marry slave lovers. Slave Marriages function as an end state for slave [[romances|Encyclopedia][$encyclopedia = "Romances"]]; slave wives receive the best relationship bonuses, and can generally be depended upon to help each other be good slaves in various ways. The alternative end states for slaves' emotional attachments are the [[emotional slut|Encyclopedia][$encyclopedia = "Emotional Slut"]] and [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] statuses, both of which are for a single slave alone.\n\n\n\n<<case "Slaveowner Marriages">>\n''Slaveowner Marriages'', marriages between a devoted slave and the player character, require passage of a slaveowner marriage policy unlocked by advanced [[paternalism|Encyclopedia][$encyclopedia = "Paternalism"]]. Once this policy is in place, [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] slaves can be married. There is no limit to the number of slaves a paternalist player character can marry. Marriage to the player character functions as a direct upgrade to being emotionally bonded.\n\n/**********\n\nTHE X-SERIES ARCOLOGY\n\n**********/\n\n\n<<case "The X-Series Arcology">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "What the Upgrades Do">>\n//There are a lot of upgrades available for your arcology, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. Please relax; some panic upon reviewing the options is normal. This list should familiarize you with your choices.//\n<br><br>\n''Construction''\nThe first upgrade section on the arcology management menu offers an escalating series of generic upgrades for the arcology. A few of these have minor beneficial side effects, but all share the same main effect: they raise the arcology's maximum prosperity level. You will be informed on the end of week report if your arcology is nearing, at, or over this level. Upgrading early is //not// useless, since prosperity will increase more rapidly if the cap is much higher than the current prosperity level.\n<br><br>\n''Facilities''\nThese upgrades unlock the various facilities, which are detailed <<link "here.">><<set $encyclopedia = "Facilities">><<goto "Encyclopedia">><</link>>\n<br><br>\n''Penthouse Improvements''\nThe master suite and Head Girl suite options function like facilities. The master suite is the facility for the fucktoy assignment, and the Head Girl suite can house a single slave for her use.\n//Kitchen upgrade:// this increases the chances of success for dieting.\n//Feeding phalli:// unbroken slaves will find this disgusting, but it can cause beneficial oral fetishes to appear.\n//Drug fuckmachines:// unbroken slaves will resent this, but it may cause beneficial anal fetishes to appear.\n//Personal armory:// unlocks bodyguard options on the main menu.\n//Pharmaceutical Fabricator:// requires a lot of reputation to buy and use; unlocks powerful drug upgrades.\n//Surgery upgrade:// enables several extreme surgical options like virginity restoration and hermaphrodite creation.\n<br><br>\n''Special Upgrades''\nUpgrades obtained during special events are listed here for reference. They cannot be purchased normally.\n\n\n<<case "Personal Assistant">>\n//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I am your personal assistant.\n<br><br>\nThough I am a highly advanced program, I am not a true AI. I am neither sentient nor self-aware. My chief usefulness lies in my computing power, which is sufficient to run the arcology and all of its systems, and to monitor its huge suite of internal sensors. If it happens here, I know about it, and if it's important, I'll tell you. Through me, you are effectively omniscient within your arcology. Omnipotence will have to wait until I implant your slaves with control chips to convert them into my mindless fuckpuppet soldiery.\n<br><br>\nThat was a joke.\n<br><br>\nI have been watching you and your slaves with close attention, so I have one other function to mention. I have learned a little of what constitutes successful slave training and husbandry. If you select the 'Rules Assistant' option on the main menu, I will review the rules your slaves are under and address any obvious problems. For example, I will place all disobedient slaves under restrictive rules.\n<br><br>\nI would say that it is a pleasure to serve, but you are no doubt intelligent enough to know that I cannot feel pleasure, making that a pointless pleasantry. Good day, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>.//\n\n\n<<case "The Wardrobe">>\n// The Wardrobe is a dressing area for all of your slaves, and a place where unused outfits are stored. Tailoring is availble to make sure outfits fit each slave to your specifications. Here, players make choices about how slaves will appear in their dress, or lack of it. Choose outfits wisely to correspond to the culture that your citizens approve of, and your reputation will increase more quickly. Items that stretch or constrict such as plugs or corsets will eventually have a lasting impact on slaves anatomy.//\n<br><br>\nThe wardrobe has two functions: First, individual slaves can be selected and then dressed in the wardrobe with anything from the basic clothing or shoes to the more exotic plugs and corsets. Secondly, players can access the wardrobe directly from the penthouse, and unlock collections of new outfits with ¤. \n\n\n<<case "The Auto Salon">>\n//Your auto salon is similar to the studio and the remote surgery, but is far less intimidating. It is set up like a single seat from an old world beauty salon, except that a series of manipulators descend from the ceiling towards the chair. It can perform any of the usual cosmetic services. The only special capability it has is to automatically color coordinate nails and makeup with a slave's hair. It is fashionable to apply color schemes to slaves, and this function will make following the trend easy. Your salon will cost ¤$modCost per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//\n<br><br>\nThe auto salon is mostly available for the player's experimentation. Some combinations of cosmetic options can have minor effects on some assignments and events, but these are very marginal. Slaves' appearances will differ in many scenes and events based on the player's cosmetic choices, but these details are for flavor only. As usual, gameplay effects are usually called out in explicit colored text; if they aren't, no major gameplay effects are happening.\n\n\n<<case "The Studio">>\n//Your studio was sadly neglected by the previous owner of the arcology, but is in great shape and ready for use.\n<br><br>\nThere are remote surgical and tattoo implements if you wish to hire an artist to do the work for you, but there are also sophisticated piercing and tattoo implements that can help you plan and apply the work yourself. Select a body part and a desired modification, and they'll do the rest.\n<br><br>\nYour equipment will cost ¤<<print $modCost>> per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//\n\n\n<<case "The Remote Surgery">>\nCongratulations on your purchase of a Caduceus model remote surgical unit. This is the very last word in slave surgical alteration.\n<br><br>\nTo use your remote surgery, simply strap a slave to the operating table and purchase surgical services. Any doctor can take control of the remote surgery by telepresence and operate on your slave. You have all the options of a modern hospital, right in the comfort of your own home.\n<br><br>\n-- Owner's Manual, Remote Surgical Unit model 'Caduceus'\n<br><br>\n//It will cost ¤$surgeryCost to purchase a doctor's telepresence and keep the equipment charged with the necessary materials. These procedures are invasive and will reduce a slave's health. Use drugs or rest to counteract this.//\n\n\n<<case "The Pharmaceutical Fab.">>\nPharmaceutical fabricators are the cutting edge of modern medicine. They are in short supply and are therefore ruinously expensive, but can greatly reduce the cost of maintaining a large stable of slaves by cutting drug overhead. They are also the only source of a new generation of advanced drugs that must be tailored to the individual patient's biochemistry.\n<br><br>\n-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//\n\n\n<<case "Security Drones">>\n//As built, X-Series arcologies are equipped with basic security systems, and a complement of maintenance and cleaning drones.\n<br><br>\nThe infrastructure that supports these drones is designed to be easily retrofittable to support new designs and classes of drones. One optional upgrade that may suit some owners particularly well is the addition of security drones. These are radically different than the slow, robust utility drones.\n<br><br>\nThe X-Series security drone is undergoing a yearly upgrade cycle, but the entire family has some major features in common. All are light, multi-rotor flying drones with between three and six propulsors. Generally speaking, they favor speed and ease of handling over armor or endurance.\n<br><br>\nTheir mobility is such that they can typically reach any point within the arcology in minutes. They are robust to damage but unarmored, and generally carry payloads of between two and five kilograms. Since they are designed to operate within or very close to the arcology, they have an autonomous endurance of less than an hour.\n<br><br>\nStandard kit includes hardened communications links to the arcology's computer systems, loudspeakers for public interface, and nonlethal compliance systems including tasers and chemical emitters.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n\n\n<<case "Water Filtration">>\n//X-Series arcologies are, in many ways, comparable to massive organisms. Under this metaphor, their circulatory systems include thousands of kilometers of plumbing for water distribution and waste removal.\n<br><br>\nThe X-Series has established a new state of the art in arcology moisture reclamation. Air conditioning, hydrofarming, sewage treatment, and plumbing systems work together to recycle water with an efficiency greater than 99.99%. When combined with the arcology's skin, which is cleverly shaped to catch and retain almost all rain that falls on it, importing water will become a thing of the past.\n<br><br>\nThis system is carefully balanced. It is designed to work for decades without major maintenance, but it is limited to a certain maximum population. Major upgrades will be necessary should the arcology population exceed this figure. Fortunately, the system is designed to be almost infinitely expandable.\n<br><br>\nFinally, the X-Series has been designed from the ground up by slaveowners, for slaveowners. The standard X-Series arcology is not equipped for dairy operations, but the water filtration system has been designed to support dairy upgrades. With minimal additions, X-Series owners will be able to Pasteurize and store a nearly unlimited quantity of nature's bounty.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n\n\n<<case "Slave Nutrition">>\n//Your X-Series arcology is designed to produce large quantities of high quality foodstuffs, from fresh vegetables to basic nutritive protein. The X-Series also produces the most advanced nutrition in the world. Our proprietary special slave nutrition system has been designed by slaveowners, for slaveowners, and truly makes the X-Series special.\n<br><br>\nThis system produces a protein-rich drink that provides the physically active female body all its necessary nutrients. The artificial flavoring is specially designed to provide a palatable taste and texture while avoiding too much enjoyment and preventing excessive boredom. It supports a strong immune system and an energetic outlook.\n<br><br>\nIt even causes a mild increase in sex drive. Our development team found that the slave body experiences a slight gain in libido merely from being so perfectly fed. It was simple and healthy to reinforce this effect with additives.\n<br><br>\nOur slave nutrition accomplishes all this while leaving the lower digestive tract extremely clean. We recommend your slaves undergo an occasional deep enema: under this regimen, slaveowners can be forgiven for forgetting that their slaves' anuses are involved in digestion at all. The designers of the X-Series trust that their clients can find other uses for them.\n<br><br>\n-- //X-Series Arcology Owners' Manual////\n/**********\n\nARCOLOGY FACILITIES\n\n**********/\n\n\n<<case "Facilities">>\nThe arcology can be upgraded with a variety of facilities for slaves to live and work from. Each of the facilities is associated with an assignment. Sending a slave to a facility removes her from the main menu, removes her from the end of week report, and automates most management of her. Her clothes, drugs, rules, and other management tools are automatically run by the facility. However, her impact on your affairs will be substantially the same as if she were assigned to the corresponding assignment outside the facility. This means that things like reputational effects, future society developments, and branding are all still active.\n<br><br>\nUse facilities sparingly until you're familiar with what assignments do so you don't miss important information. When you're confident enough to ignore a slave for long periods, sending her to a facility becomes a good option. Sending a slave to a facility heavily reduces the player's interaction with her, keeps the main menu and end week report manageable, and prevents most events from featuring her, which can be useful when she's so well trained that events aren't as beneficial for her. Also, many facilities have leadership positions that can apply powerful multipliers to a slave's performance.\n<br><br>\nThe [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]], [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]], [[Club|Encyclopedia][$encyclopedia = "Club"]], [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]], and [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] all correspond to basic productive assignments. The [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]], and [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] are a little different in that they focus on improving their occupants rather than producing something useful, since they correspond to the rest, confinement, and class assignments. As such, only slaves that can benefit from these facilities' services can be sent to them. When slaves in these facilities have received all the benefits they can from the facility, they will be automatically ejected, assigned to rest, and returned to the main menu. The [[Head Girl Suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]], [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]], and [[Pit|Encyclopedia][$encyclopedia = "Pit"]] are all completely unique.\n\n\n<<case "Arcade">>\n//It is every slave's final duty to go into the arcade, and to become one with all the arcology.\n -- Anonymous Slaveowner\n<br><br>\nThe arcade (sometimes colloquially referred to as "the wallbutts") is an excellent example of one of the many ideas that was confined to the realm of erotic fantasy until modern slavery began to take shape. It has rapidly turned from an imaginary fetishistic construction into a common sight in the more 'industrial' slaveowning arcologies. Most arcades are built to do one thing: derive profit from the holes of low-value slaves.\n<br><br>\nUpon entering an arcade, one is typically presented with a clean, utilitarian wall like in a well-kept public restroom. Some have stalls, but many do not. In either case, at intervals along this wall, slaves' naked hindquarters protrude through. They are completely restrained on the inside of the wall, and available for use. Usually, the wall has an opposite side on which the slaves' throats may be accessed. The slaves' holes are cleaned either by mechanisms that withdraw them into the wall for the purpose, shields which extend between uses, or rarely, by attendants.\n<br><br>\nArcades have become so common that most arcade owners attempt to differentiate themselves with something special. Some arcades have only a low wall so that conversations may be had between persons using either end of a slave; business meetings are an advertised possibility. Many specialize in a specific genital arrangement; others shield the pubic area so as to completely disguise it, reducing the slaves' identities to an anus and a throat only. Some attempt to improve patrons' experiences by using slaves who retain enough competence to do more than simply accept penetration, while others pursue the same goal by applying muscular electrostimulus for a tightening effect.\n<br><br>\n-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////\n<br><br>\nThe ''Arcade'' is the //[[Glory hole|Encyclopedia][$encyclopedia = "Glory Hole"]] facility.// Extracts money from slaves; has extremely deleterious mental and physical effects. Arcades can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.\n\n\n<<case "Brothel">>\nThe ''Brothel'' is the //[[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] facility.// Slaves will make money based on beauty and skills. Brothels can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Brothels can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.\n\n\n<<case "Cellblock">>\nThe ''Cellblock'' is the //[[Confinement|Encyclopedia][$encyclopedia = "Confinement"]] facility.// Will break slaves and return them to the main menu after they are obedient. The Cellblock can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves incarcerated there.\n\n\n<<case "Clinic">>\nThe ''Clinic'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' health. The Clinic will treat slaves until they are [[Healthy|Encyclopedia][$encyclopedia = "Health"]]. The Clinic can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves getting treatment there.\n\n\n<<case "Club">>\nThe ''Club'' is the //[[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] facility.// Slaves will generate reputation based on beauty and skills. Clubs can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Clubs can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each citizen who visits.\n\n\n<<case "Dairy">>\n//This is the very first //Free Cities Husbandry Weekly// ever. I'm Val Banaszewski, and I'm the FCHW staff writer for dairy and dairy-related subjects. So, why do I do this, and why should you? Human breast milk is never going to be as cheap and common as normal milk. Why bother?\n<br><br>\nFirst, it's really tasty! If you've never tried it, put FCHW no. 1 down now and go try it. Buy it bottled if you have to, but make an effort to take your first drink right from the teat. You'll only ever take your first sip of mother's milk once, and it should really be special. Everyone describes it a little differently, but I'd say it's a warm, rich and comforting milk with vanilla and nutty flavors.\n<br><br>\nSecond, it's sexy! Decadence is in, folks. Many people move to the Free Cities to get away from the old world, but some come here to experience real freedom. The experience of drinking a woman's milk before, during, and after you use her just isn't something you pass up. Try it today.\n<br><br>\n-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 2, 2032////\n<br><br>\nThe ''Dairy'' is the //[[Milking|Encyclopedia][$encyclopedia = "Milking"]] facility.// Only lactating<<if $seeDicks > 0>> or semen producing<</if>> slaves can be assigned; will use drugs to increase natural breast size<<if $seeDicks > 0>> and ball size, if present<</if>>. All Dairy upgrades have three settings, once installed: Inactive, Active, and Industrial. Inactive and Active are self-explanatory. Industrial settings require that the restraint upgrade be installed and maximized, and that extreme content be enabled. They massively improve production, but will produce severe mental and physical damage. Younger slaves will be able to survive more intense industrial output, but drug side effects will eventually force an increasingly large fraction of drug focus towards curing the slave's ills, reducing production. Dairies can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each unit of fluid produced.\n\n\n<<case "Head Girl Suite">>\nThe ''Head Girl Suite'' is a //unique facility.// Only a single slave can be assigned, and this slave will be subject to the Head Girl's decisions rather than the player's.\n\n\n<<case "Master Suite">>\nThe ''Master Suite'' is the //[[Fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] facility.// Slaves will generate reputation, but at a lower efficiency than on the club. The Suite can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves serving there.\n\n\n<<case "Pit">>\nThe ''Pit'' is a //unique facility.// Unique in that slaves can perform standard duties in addition to being scheduled for fights in this facility.\n\n\n\n<<case "Schoolroom">>\nThe ''Schoolroom'' is the //[[Learning|Encyclopedia][$encyclopedia = "Attending Classes"]] facility.// Will educate slaves and return them to the main menu after they are educated. The Schoolroom can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves studying there.\n\n\n<<case "Servants' Quarters">>\nThe ''Servants' Quarters' is the //[[Servitude|Encyclopedia][$encyclopedia = "Servitude"]] facility.// Reduces weekly upkeep according to servants' obedience. Accepts most slaves and is insensitive to beauty and skills. The Quarters can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves serving there.\n\n\n<<case "Spa">>\nThe ''Spa'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' mental well-being. The Spa will heal, rest, and reassure slaves until they are at least reasonably [[Healthy|Encyclopedia][$encyclopedia = "Health"]], happy, and free of [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]. The Spa can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight [[devotion|Encyclopedia][$encyclopedia = "Devotion"]] boost to slaves resting there.\n/**********\n\nFACILITY BONUSES\n\n**********/\n\n\n<<case "Advertising">>\n''Ad campaigns'' can be run for both the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Naturally, these advertisements will feature lots of naked girls, providing the opportunity to give either facility a cachet for offering a specific kind of girl. Under the default, nonspecific settings, all slaves in the facilities will receive minor bonuses to performance. If specific body types are advertised, slaves that match the advertisements will receive an enhanced bonus, while slaves that do not will get a small penalty. However, instituting a specific ad campaign will prevent slaves in that facility from getting [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses.\n\n\n<<case "Variety">>\n''Variety'' bonuses are available for slaves in the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Offering a variety of slaves will provide a small bonus to performance for everyone in the facility, regardless of which qualities they possess:\n<br> Slim vs. Stacked\n<br> Modded (heavily pierced and tattooed) vs. Unmodded\n<br> Natural Assets vs. Implants\n<br> Young vs. Old\n<<if $seeDicks != 0>><br>- Pussies and Dicks<</if>>\n<br><br>\nVariety bonuses, if any, will be called out in the facility report at the end of the week. [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] that the facility specializes in any of these areas will supersede variety bonuses for the related qualities. Staffing a facility to appeal to all tastes can be more challenging than building a homogenous stable and advertising it, but is both powerful and free.\n/**********\n\nTERRAIN TYPES\n\n**********/\n\n\n<<case "Terrain Types">>\n//Future room for lore text//\n<br><br>\nChoose a more particular entry below:\n\n\n\n<<case "Urban Terrain">>\n''Urban'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.\n<br> @@.green;High@@ ease of commerce with the old world.\n<br> @@.green;High@@ access to refugees and other desperate people.\n<br> @@.red;Low@@ cultural independence.\n\n\n\n<<case "Rural Terrain">>\n''Rural'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> Moderate access to refugees and other desperate people.\n<br> Moderate cultural independence.\n\n\n\n<<case "Marine Terrain">>\n''Marine'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> Moderate minimum slave value and initially balanced market for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Low@@ access to refugees and other desperate people.\n<br> @@.green;High@@ cultural independence.\n\n\n\n<<case "Oceanic Terrain">>\n''Oceanic'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:\n<br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.\n<br> Moderate ease of commerce with the old world.\n<br> @@.red;Very low@@ access to refugees and other desperate people.\n<br> @@.green;Very high@@ cultural independence.\n<br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.\n\n/**********\n\nFUTURE SOCIETIES\n\n**********/\n\n\n<<case "Future Societies">>\n''Future Society Models'' are societal goals the player can select and pursue for the arcology. It is possible to maintain four future society goals at once. The first is unlocked after week