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@@text-align:center;
Warning, this game is of erotic nature. If it is not legal for you to view such material, please close the game. Otherwise enjoy.
All characters and models are aged 18 or older.
This game contains the fetishes of Impregnation and slight chemical mind control.
This game is and always will be 100% free, if you paid anything for it (including patreon bullshit) then you were scammed.
Get all that?
[[Understood]]
<<set $maxturn to 17>>
<<set $sci_start to 0>> <<set $sci_hist to 0>> <<set $sci_tot to 0>>
<<set $eco_start to 0>> <<set $eco_hist to 0>> <<set $eco_tot to 0>>
<<set $cul_start to 0>> <<set $cul_hist to 0>> <<set $cul_tot to 0>>
<<set $rec_start to 0>> <<set $rec_hist to 0>> <<set $rec_tot to 0>>
<<set $money_start to 0>>
@@
<<set $achi_sum to 0>>
<<set $fail to 0>>
<<set $success to 0>>
<<set $counter to 0>>
<<set $sex_tot_all to 0>>
<<set $matches_hist to 0>> <<set $matches_tot to 0>>
<<set $conc_hist to 0>> <<set $conc_tot to 0>>
<<set $breed_hist to 0>> <<set $breed_tot to 0>>
<<set $casual_hist to 0>> <<set $casual_tot to 0>>
<<set $white_sex_hist to 0>> <<set $white_sex_tot to 0>>
<<set $black_sex_hist to 0>> <<set $black_sex_tot to 0>>
<<set $latina_sex_hist to 0>> <<set $latina_sex_tot to 0>>
<<set $asian_sex_hist to 0>> <<set $asian_sex_tot to 0>>
<<set $indian_sex_hist to 0>> <<set $indian_sex_tot to 0>>
<<set $black_hair_hist to 0>> <<set $black_hair_tot to 0>>
<<set $blonde_hair_hist to 0>> <<set $blonde_hair_tot to 0>>
<<set $brown_hair_hist to 0>> <<set $brown_hair_tot to 0>>
<<set $red_hair_hist to 0>> <<set $red_hair_tot to 0>>
<<set $acci_hist to 0>> <<set $acci_tot to 0>>
<<set $big_sex_hist to 0>> <<set $big_sex_tot to 0>>
<<set $medium_sex_hist to 0>> <<set $medium_sex_tot to 0>>
<<set $small_sex_hist to 0>> <<set $small_sex_tot to 0>>
<<set $recruit to 0>>
<<set $alinarec to 0>>
<<set $petarec to 0>>
<<set $cherierec to 0>>
<<set $diamondrec to 0>>
<<set $achi1 to 0>> <<set $achi11 to 0>> <<set $achi21 to 0>>
<<set $achi2 to 0>> <<set $achi12 to 0>> <<set $achi22 to 0>>
<<set $achi3 to 0>> <<set $achi13 to 0>> <<set $achi23 to 0>>
<<set $achi4 to 0>> <<set $achi14 to 0>> <<set $achi24 to 0>>
<<set $achi5 to 0>> <<set $achi15 to 0>> <<set $achi25 to 0>>
<<set $achi6 to 0>> <<set $achi16 to 0>> <<set $achi26 to 0>>
<<set $achi7 to 0>> <<set $achi17 to 0>> <<set $achi27 to 0>>
<<set $achi8 to 0>> <<set $achi18 to 0>> <<set $achi28 to 0>>
<<set $achi9 to 0>> <<set $achi19 to 0>> <<set $achi29 to 0>>
<<set $achi10 to 0>> <<set $achi20 to 0>> <<set $achi30 to 0>>
<<set $achi31 to 0>>
<<set $achi32 to 0>>
<<set $achi33 to 0>>
<<set $achi34 to 0>>
<<set $achi35 to 0>>
<<set $achi36 to 0>>
<<set $achi37 to 0>>
<<set $achi38 to 0>>
<<set $achi39 to 0>>
<<set $achi40 to 0>>
<<set $achi41 to 0>>
<<set $achi42 to 0>>
<<set $achi43 to 0>>
<<set $achi44 to 0>>
<<set $achi45 to 0>>
<<set $achi46 to 0>>
<<set $achi47 to 0>>
<<set $achi48 to 0>>
<<set $achi49 to 0>>
<<set $achi50 to 0>>
<<set $achi51 to 0>>
<<set $achi52 to 0>>
<<set $achi53 to 0>>
<<set $achi54 to 0>>
<<set $achi55 to 0>>
<<set $achi56 to 0>>
<<set $achi57 to 0>>
<<set $achi58 to 0>>
<<set $achi59 to 0>>
<<set $achi60 to 0>>
<<set $achi61 to 0>>
<<set $achi62 to 0>>
<<set $achi63 to 0>>
<<set $achi64 to 0>>
<<set $achi65 to 0>>
<<set $achi66 to 0>>
<<set $achi67 to 0>>
<<set $achi68 to 0>>
<<set $achi69 to 0>>
<<set $achi70 to 0>>
<<set $achi71 to 0>>
<<set $achi72 to 0>>
<<set $achi73 to 0>>
<<set $achi74 to 0>>
<<set $achi75 to 0>>
<<set $achi76 to 0>>
<<set $achi77 to 0>>
<<set $achi78 to 0>>
<<set $achi79 to 0>>
<<set $achi80 to 0>>
@@text-align:center;
''Haven Survival Guide Chapter 1: Welcome to the Big Scary World''
@@
Congradulations! If you're reading this survival guide then it means you are about to embark on your journey as the administrator of your very first Haven! Exciting! This book will contain all you need to know about running your Haven, managing personell, as well as several other tips and tricks to grow your Haven to be a bright and shining example of humanity's perseverance.
Before continuing on, it would be a good idea to spend a bit of time centering yourself in preperation. From this point foward, your life will be forever changed!
[[Next chapter|Intro 2]]@@text-align:center;
For this playthrough you will start with the following:
$<<print $money_start>>
<<print $eco_start>> Economy Tech Points
<<print $sci_start>> Science Tech Points
<<print $cul_start>> Culture Tech Points
<<print $rec_start>> Recreation Tech Points
The game will finish upon the completion of turn <<print $maxturn - 1>>. After finishing the game you will be rewarded with bonus Tech Points and funds depending on your performance for the next playthrough.
[[Got it (normal)|Home]]
[[Got it (sandbox mode)|Home2]]
@@
<<set $sandbox to 0>>
<<set $eco_total to $eco>>
<<set $sci_total to $sci>>
<<set $cul_total to $cul>>
<<set $rec_total to $rec>>
<<set $cul_view to 1>>
<<set $sci_view to 1>>
<<set $rec_view to 1>>
<<set $eco_view to 1>>
<<set $latina_per to Math.round(($latina_sex / $sex_total) * 100)>>Funds:$<<print $money>>
Turn <<print $turn>>
<<print $seasonname>> 203<<print $year>>
Technology Points: (Points per turn)
Science:<<print $sci>> (+<<print $sci_turn>>)
Economy:<<print $eco>> (+<<print $eco_turn>>)
Culture:<<print $cul>> (+<<print $cul_turn>>)
Recreation:<<print $rec>> (+<<print $rec_turn>>)
Total Conceptions: <<print $conc>>
[[Achievements]]
[[Statistics]]
<<nobr>>
<<set $matches_tot to $matches + $matches_hist>>
<<set $sci_tot to $sci_total + $sci_hist>>
<<set $eco_tot to $eco_total + $eco_hist>>
<<set $cul_tot to $cul_total + $cul_hist>>
<<set $rec_tot to $rec_total + $rec_hist>>
<<set $acci_tot to $acci_hist + $acci>>
<<set $big_sex_per to Math.round(($big_sex / $sex_total) * 100)>>
<<set $medium_sex_per to Math.round(($medium_sex / $sex_total) * 100)>>
<<set $small_sex_per to Math.round(($small_sex / $sex_total) * 100)>>
<<set $acci_per to Math.round(($acci / $casual) * 100)>>
<<set $aacci_per to Math.round(($acci_tot / $casual_tot) * 100)>>
<<set $black_per to Math.round(($black_sex / $sex_total) * 100)>>
<<set $asian_per to Math.round(($asian_sex / $sex_total) * 100)>>
<<set $breed_per to Math.round(($breed / $sex_total) * 100)>>
<<set $casual_per to Math.round(($casual / $sex_total) * 100)>>
<<set $white_per to Math.round(($white_sex / $sex_total) * 100)>>
<<set $latina_per to Math.round(($latina_sex / $sex_total) * 100)>>
<<set $indian_per to Math.round(($indian_sex / $sex_total) * 100)>>
<<set $brown_hair_per to Math.round(($brown_hair / $sex_total) * 100)>>
<<set $black_hair_per to Math.round(($black_hair / $sex_total) * 100)>>
<<set $red_hair_per to Math.round(($red_hair / $sex_total) * 100)>>
<<set $blonde_hair_per to Math.round(($blonde_hair / $sex_total) * 100)>>
<<set $sex_tot_all to $breed + $casual + $breed_hist + $casual_hist>>
<<set $ablack_per to Math.round(($black_sex_tot / $sex_tot_all) * 100)>>
<<set $abig_sex_per to Math.round(($big_sex_tot / $sex_tot_all) * 100)>>
<<set $amedium_sex_per to Math.round(($medium_sex_tot / $sex_tot_all) * 100)>>
<<set $asmall_sex_per to Math.round(($small_sex_tot / $sex_tot_all) * 100)>>
<<set $aasian_per to Math.round(($asian_sex_tot / $sex_tot_all) * 100)>>
<<set $abreed_per to Math.round(($breed_tot / $sex_tot_all) * 100)>>
<<set $acasual_per to Math.round(($casual_tot / $sex_tot_all) * 100)>>
<<set $awhite_per to Math.round(($white_sex_tot / $sex_tot_all) * 100)>>
<<set $alatina_per to Math.round(($latina_sex_tot / $sex_tot_all) * 100)>>
<<set $aindian_per to Math.round(($indian_sex_tot / $sex_tot_all) * 100)>>
<<set $abrown_hair_per to Math.round(($brown_hair_tot / $sex_tot_all) * 100)>>
<<set $ablack_hair_per to Math.round(($black_hair_tot / $sex_tot_all) * 100)>>
<<set $ared_hair_per to Math.round(($red_hair_tot / $sex_tot_all) * 100)>>
<<set $ablonde_hair_per to Math.round(($blonde_hair_tot / $sex_tot_all) * 100)>>
<<set $sex_total to $breed + $casual>>
<<set $small_sex_tot to $small_sex + $small_sex_hist>>
<<set $medium_sex_tot to $medium_sex + $medium_sex_hist>>
<<set $big_sex_tot to $big_sex + $big_sex_hist>>
<<set $conc_tot to $conc + $conc_hist>>
<<set $breed_tot to $breed + $breed_hist>>
<<set $casual_tot to $casual + $casual_hist>>
<<set $sex_total_all to $breed + $casual + $breed_hist + $casual_hist>>
<<set $white_sex_tot to $white_sex_hist + $white_sex>>
<<set $latina_sex_tot to $latina_sex_hist + $latina_sex>>
<<set $asian_sex_tot to $asian_sex_hist + $asian_sex>>
<<set $black_sex_tot to $black_sex_hist + $black_sex>>
<<set $indian_sex_tot to $indian_sex_hist + $indian_sex>>
<<set $black_hair_tot to $black_hair_hist + $black_hair>>
<<set $red_hair_tot to $red_hair_hist + $red_hair>>
<<set $blonde_hair_tot to $blonde_hair_hist + $blonde_hair>>
<<set $brown_hair_tot to $brown_hair_hist + $brown_hair>>
<<if $season eq 1>> <<set $seasonname to "Spring">> <</if>>
<<if $season eq 2>> <<set $seasonname to "Summer">> <</if>>
<<if $season eq 3>> <<set $seasonname to "Fall">> <</if>>
<<if $season eq 4>> <<set $seasonname to "Winter">> <</if>>
<<if $season eq 5>> <<set $season to 1>> <<set $year += 1>> <</if>>
<<endnobr>>
<<widget "video">>
<<if $args[0]>>
<<print '<video width="450" autoplay loop><source src="videos/' + $args[0] + '.webm" type=\'video/webm; codecs="vp8, vorbis"\'></video>'>>
<</if>>
<</widget>>@@text-align:center;
<<if $haven eq 1>> [img[images/house1.jpg]]<</if>> <<if $haven eq 2>> [img[images/house2.jpg]]<</if>> <<if $haven eq 3>> [img[images/house3.jpg]]<</if>>
Your Haven is able to accept <<print $apps>> more applicants this turn.
<hr>
<<if $apps gte 1>> [[View Applicants]] <</if>>
<<if $haven neq 3>>[[Upgrade Haven Residence]]<</if>>
<hr>
[[Science Sector]]<<if $adriana eq 2 or $ariella eq 2 or $jada eq 2 or $keisha eq 2 or $katsuni eq 2 or $chloe eq 2 or $kalina eq 2 or $alex eq 2 or $allie eq 2 or $faye eq 2 or $kimberly eq 2 or $marie eq 2 or $asa eq 2 or $ashley eq 2 or $riley eq 2 or $peta eq 2>><<if $sci_view eq 1>>*<</if>><</if>>
[[Economic Sector]]<<if $abby eq 2 or $india eq 2 or $jenna eq 2 or $kianna eq 2 or $remy eq 2 or $krystal2 eq 2 or $stella eq 2 or $cherie eq 2 or $august eq 2 or $dani eq 2 or $priya eq 2 or $juelz eq 2 or $mercedes eq 2 or $brandi eq 2 or $dillion eq 2 or $lisa eq 2>><<if $eco_view eq 1>>*<</if>><</if>>
[[Culture Sector]]<<if $liv eq 2 or $piper eq 2 or $cassidy eq 2 or $mckenzee eq 2 or $mickey eq 2 or $alina eq 2 or $dana eq 2 or $dolly eq 2 or $maya eq 2 or $misty eq 2 or $krystal eq 2 or $adria eq 2 or $kimmy eq 2 or $ana eq 2 or $nicole eq 2 or $diamond eq 2>><<if $cul_view eq 1>>*<</if>><</if>>
[[Recreation Sector]]<<if $eva eq 2 or $alina2 eq 2 or $chanell eq 2 or $jessica eq 2 or $dakota eq 2 or $kharlie eq 2 or $london eq 2 or $abella eq 2 or $elsa eq 2 or $jasmine eq 2 or $kira eq 2 or $marica eq 2 or $mia eq 2 or $raylin eq 2 or $veronica eq 2 or $ariana eq 2 or $esperanza eq 2>><<if $rec_view eq 1>>*<</if>><</if>>
<hr>
[[End Turn|Random_event]]
<<if $sandbox eq 1>>[[End Game|Sandbox End]]<</if>>
@@
<<nobr>>
<<if $achi43 eq 0 and $turn eq $maxturn and $black_sex eq 0 and $indian_sex eq 0 and $asian_sex eq 0 and $latina_sex eq 0 and $conc gte 25>><<set $achi43 to 1>> <</if>>
<<if $achi44 eq 0 and $turn eq $maxturn and $white_sex eq 0 and $conc gte 25>><<set $achi44 to 1>> <</if>>
<<if $turn eq $maxturn and $sandbox eq 0>> <<goto End_of_game>> <</if>>
<<if $brandi gte 2 and $dillion gte 2 and $brandiXdillion eq 0>>
<<set $brandi_sci *= 2>><<set $brandi_eco *= 2>><<set $brandi_cul *= 2>><<set $brandi_rec *= 2>><<set $dillion_sci *= 2>><<set $dillion_eco *= 2>><<set $dillion_cul *= 2>><<set $dillion_rec *= 2>><<set $matches += 1>> <<goto BrandiXDillion>><</if>>
<<if $cassidy gte 2 and $abby gte 2 and $cassidyXabby eq 0>>
<<set $cassidy_sci *= 2>><<set $cassidy_eco *= 2>><<set $cassidy_cul *= 2>><<set $cassidy_rec *= 2>><<set $abby_sci *= 2>><<set $abby_eco *= 2>><<set $abby_cul *= 2>><<set $abby_rec *= 2>><<set $matches += 1>> <<goto CassidyXAbby>><</if>>
<<if $misty gte 2 and $chanell gte 2 and $mistyXchanell eq 0>>
<<set $misty_sci *= 2>><<set $misty_eco *= 2>><<set $misty_cul *= 2>><<set $misty_rec *= 2>><<set $chanell_sci *= 2>><<set $chanell_eco *= 2>><<set $chanell_cul *= 2>><<set $chanell_rec *= 2>><<set $matches += 1>> <<goto MistyXChanell>><</if>>
<<if $elsa gte 2 and $dana gte 2 and $elsaXdana eq 0>>
<<set $elsa_sci *= 2>><<set $elsa_eco *= 2>><<set $elsa_cul *= 2>><<set $elsa_rec *= 2>><<set $dana_sci *= 2>><<set $dana_eco *= 2>><<set $dana_cul *= 2>><<set $dana_rec *= 2>><<set $matches += 1>> <<goto ElsaXDana>><</if>>
<<if $faye gte 2 and $dani gte 2 and $fayeXdani eq 0>>
<<set $faye_sci *= 2>><<set $faye_eco *= 2>><<set $faye_cul *= 2>><<set $faye_rec *= 2>><<set $dani_sci *= 2>><<set $dani_eco *= 2>><<set $dani_cul *= 2>><<set $dani_rec *= 2>><<set $matches += 1>> <<goto FayeXDani>><</if>>
<<if $adria gte 2 and $kimmy gte 2 and $adriaXkimmy eq 0>>
<<set $adria_sci *= 2>><<set $adria_eco *= 2>><<set $adria_cul *= 2>><<set $adria_rec *= 2>><<set $kimmy_sci *= 2>><<set $kimmy_eco *= 2>><<set $kimmy_cul *= 2>><<set $kimmy_rec *= 2>><<set $matches += 1>> <<goto AdriaXKimmy>><</if>>
<<if $alina gte 2 and $veronica gte 2 and $alinaXveronica eq 0>>
<<set $alina_sci *= 2>><<set $alina_eco *= 2>><<set $alina_cul *= 2>><<set $alina_rec *= 2>><<set $veronica_sci *= 2>><<set $veronica_eco *= 2>><<set $veronica_cul *= 2>><<set $veronica_rec *= 2>><<set $matches += 1>> <<goto AlinaXVeronica>><</if>>
<<if $stella gte 2 and $eva gte 2 and $stellaXeva eq 0>>
<<set $stella_sci *= 2>><<set $stella_eco *= 2>><<set $stella_cul *= 2>><<set $stella_rec *= 2>><<set $eva_sci *= 2>><<set $eva_eco *= 2>><<set $eva_cul *= 2>><<set $eva_rec *= 2>><<set $matches += 1>> <<goto StellaXEva>><</if>>
<<if $ashley gte 2 and $piper gte 2 and $ashleyXpiper eq 0>>
<<set $ashley_sci *= 2>><<set $ashley_eco *= 2>><<set $ashley_cul *= 2>><<set $ashley_rec *= 2>><<set $piper_sci *= 2>><<set $piper_eco *= 2>><<set $piper_cul *= 2>><<set $piper_rec *= 2>><<set $matches += 1>> <<goto AshleyXPiper>><</if>>
<<if $mia gte 2 and $kalina gte 2 and $miaXkalina eq 0>>
<<set $mia_sci *= 2>><<set $mia_eco *= 2>><<set $mia_cul *= 2>><<set $mia_rec *= 2>><<set $kalina_sci *= 2>><<set $kalina_eco *= 2>><<set $kalina_cul *= 2>><<set $kalina_rec *= 2>><<set $matches += 1>> <<goto MiaXKalina>><</if>>
<<if $juelz gte 2 and $lisa gte 2 and $juelzXlisa eq 0>>
<<set $juelz_sci *= 2>><<set $juelz_eco *= 2>><<set $juelz_cul *= 2>><<set $juelz_rec *= 2>><<set $lisa_sci *= 2>><<set $lisa_eco *= 2>><<set $lisa_cul *= 2>><<set $lisa_rec *= 2>><<set $matches += 1>> <<goto JuelzXLisa>><</if>>
<<if $remy gte 2 and $riley gte 2 and $remyXriley eq 0>>
<<set $remy_sci *= 2>><<set $remy_eco *= 2>><<set $remy_cul *= 2>><<set $remy_rec *= 2>><<set $riley_sci *= 2>><<set $riley_eco *= 2>><<set $riley_cul *= 2>><<set $riley_rec *= 2>><<set $matches += 1>> <<goto RemyXRiley>><</if>>
<<if $dakota gte 2 and $chloe gte 2 and $dakotaXchloe eq 0>>
<<set $dakota_sci *= 2>><<set $dakota_eco *= 2>><<set $dakota_cul *= 2>><<set $dakota_rec *= 2>><<set $chloe_sci *= 2>><<set $chloe_eco *= 2>><<set $chloe_cul *= 2>><<set $chloe_rec *= 2>><<set $matches += 1>> <<goto DakotaXChloe>><</if>>
<<if $abella gte 2 and $august gte 2 and $abellaXaugust eq 0>>
<<set $abella_sci *= 2>><<set $abella_eco *= 2>><<set $abella_cul *= 2>><<set $abella_rec *= 2>><<set $august_sci *= 2>><<set $august_eco *= 2>><<set $august_cul *= 2>><<set $august_rec *= 2>><<set $matches += 1>> <<goto AbellaXAugust>><</if>>
<<if $diamond gte 2 and $india gte 2 and $diamondXindia eq 0>>
<<set $diamond_sci *= 2>><<set $diamond_eco *= 2>><<set $diamond_cul *= 2>><<set $diamond_rec *= 2>><<set $india_sci *= 2>><<set $india_eco *= 2>><<set $india_cul *= 2>><<set $india_rec *= 2>><<set $matches += 1>> <<goto DiamondXIndia>><</if>>
<<if $ariana gte 2 and $nicole gte 2 and $arianaXnicole eq 0>>
<<set $ariana_sci *= 2>><<set $ariana_eco *= 2>><<set $ariana_cul *= 2>><<set $ariana_rec *= 2>><<set $nicole_sci *= 2>><<set $nicole_eco *= 2>><<set $nicole_cul *= 2>><<set $nicole_rec *= 2>><<set $matches += 1>> <<goto ArianaXNicole>><</if>>
<<if $asa gte 2 and $london gte 2 and $asaXlondon eq 0>>
<<set $asa_sci *= 2>><<set $asa_eco *= 2>><<set $asa_cul *= 2>><<set $asa_rec *= 2>><<set $london_sci *= 2>><<set $london_eco *= 2>><<set $london_cul *= 2>><<set $london_rec *= 2>><<set $matches += 1>> <<goto AsaXLondon>><</if>>
<<if $adriana gte 2 and $ana gte 2 and $adrianaXana eq 0>>
<<set $adriana_sci *= 2>><<set $adriana_eco *= 2>><<set $adriana_cul *= 2>><<set $adriana_rec *= 2>><<set $ana_sci *= 2>><<set $ana_eco *= 2>><<set $ana_cul *= 2>><<set $ana_rec *= 2>><<set $matches += 1>> <<goto AdrianaXAna>><</if>>
<<if $cherie gte 2 and $mercedes gte 2 and $cherieXmercedes eq 0>>
<<set $cherie_sci *= 2>><<set $cherie_eco *= 2>><<set $cherie_cul *= 2>><<set $cherie_rec *= 2>><<set $mercedes_sci *= 2>><<set $mercedes_eco *= 2>><<set $mercedes_cul *= 2>><<set $mercedes_rec *= 2>><<set $matches += 1>> <<goto CherieXMercedes>><</if>>
<<if $alex gte 2 and $jenna gte 2 and $alexXjenna eq 0>>
<<set $alex_sci *= 2>><<set $alex_eco *= 2>><<set $alex_cul *= 2>><<set $alex_rec *= 2>><<set $jenna_sci *= 2>><<set $jenna_eco *= 2>><<set $jenna_cul *= 2>><<set $jenna_rec *= 2>><<set $matches += 1>> <<goto AlexXJenna>><</if>>
<<if $ariella gte 2 and $keisha gte 2 and $ariellaXkeisha eq 0>>
<<set $ariella_sci *= 2>><<set $ariella_eco *= 2>><<set $ariella_cul *= 2>><<set $ariella_rec *= 2>><<set $keisha_sci *= 2>><<set $keisha_eco *= 2>><<set $keisha_cul *= 2>><<set $keisha_rec *= 2>><<set $matches += 1>> <<goto AriellaXKeisha>><</if>>
<<if $kira gte 2 and $marica gte 2 and $kiraXmarica eq 0>>
<<set $kira_sci *= 2>><<set $kira_eco *= 2>><<set $kira_cul *= 2>><<set $kira_rec *= 2>><<set $marica_sci *= 2>><<set $marica_eco *= 2>><<set $marica_cul *= 2>><<set $marica_rec *= 2>><<set $matches += 1>> <<goto KiraXMarica>><</if>>
<<if $marie gte 2 and $liv gte 2 and $marieXliv eq 0>>
<<set $marie_sci *= 2>><<set $marie_eco *= 2>><<set $marie_cul *= 2>><<set $marie_rec *= 2>><<set $liv_sci *= 2>><<set $liv_eco *= 2>><<set $liv_cul *= 2>><<set $liv_rec *= 2>><<set $matches += 1>> <<goto MarieXLiv>><</if>>
<<set $culbreed to 0>>
<<set $culcasual to 0>>
<<set $ecocasual to 0>>
<<set $ecobreed to 0>>
<<set $recbreed to 0>>
<<set $reccasual to 0>>
<<set $scibreed to 0>>
<<set $scicasual to 0>>
<<endnobr>>
@@text-align:center;
Would you like to view the intro? If this is your first time playing it is highly suggested you view the intro or nothing will make sense whatsoever.
[[Intro]]
[[Skip Intro|Prehome]]
<<nobr>>
<<set $scievent to 0>>
<<set $ecoevent to 0>>
<<set $culevent to 0>>
<<set $recevent to 0>>
<<set $acci_per to 0>>
<<set $aacci_per to 0>>
<<set $acasual_per to 0>>
<<set $abreed_per to 0>>
<<set $awhite_per to 0>>
<<set $aindian_per to 0>>
<<set $ablack_per to 0>>
<<set $aasian_per to 0>>
<<set $alatina_per to 0>>
<<set $ablack_hair_per to 0>>
<<set $ared_hair_per to 0>>
<<set $abrown_hair_per to 0>>
<<set $ablonde_hair_per to 0>>
<<set $abig_sex_per to 0>>
<<set $amedium_sex_per to 0>>
<<set $asmall_sex_per to 0>>
<<set $big_sex_per to 0>>
<<set $medium_sex_per to 0>>
<<set $small_sex_per to 0>>
<<set $small_sex to 0>>
<<set $medium_sex to 0>>
<<set $big_sex to 0>>
<<set $fund to 0>>
<<set $casual_per to 0>>
<<set $breed_per to 0>>
<<set $white_per to 0>>
<<set $indian_per to 0>>
<<set $black_per to 0>>
<<set $asian_per to 0>>
<<set $latina_per to 0>>
<<set $black_hair_per to 0>>
<<set $red_hair_per to 0>>
<<set $brown_hair_per to 0>>
<<set $blonde_hair_per to 0>>
<<set $breed to 0>>
<<set $casual to 0>>
<<set $white_sex to 0>>
<<set $black_sex to 0>>
<<set $latina_sex to 0>>
<<set $asian_sex to 0>>
<<set $indian_sex to 0>>
<<set $black_hair to 0>>
<<set $blonde_hair to 0>>
<<set $brown_hair to 0>>
<<set $red_hair to 0>>
<<set $disachi to 0>> <<set $disachi2 to 0>>
<<set $dis to 0>>
<<set $marica to 1>>
<<set $maricasex to 1>>
<<set $maricafirst to 0>>
<<set $marica_rew to random(4000, 5000)>>
<<set $marica_sci to 3>>
<<set $marica_eco to 5>>
<<set $marica_cul to 4>>
<<set $marica_rec to 6>>
<<set $jada to 1>>
<<set $jadasex to 1>>
<<set $jadafirst to 0>>
<<set $jada_rew to random(2000, 3000)>>
<<set $jada_sci to 4>>
<<set $jada_eco to 2>>
<<set $jada_cul to 3>>
<<set $jada_rec to 2>>
<<set $brandiXdillion to 0>>
<<set $cassidyXabby to 0>>
<<set $mistyXchanell to 0>>
<<set $elsaXdana to 0>>
<<set $fayeXdani to 0>>
<<set $adriaXkimmy to 0>>
<<set $alinaXveronica to 0>>
<<set $stellaXeva to 0>>
<<set $ashleyXpiper to 0>>
<<set $miaXkalina to 0>>
<<set $juelzXlisa to 0>>
<<set $remyXriley to 0>>
<<set $dakotaXchloe to 0>>
<<set $abellaXaugust to 0>>
<<set $diamondXindia to 0>>
<<set $arianaXnicole to 0>>
<<set $asaXlondon to 0>>
<<set $adrianaXana to 0>>
<<set $cherieXmercedes to 0>>
<<set $ariellaXkeisha to 0>>
<<set $marieXliv to 0>>
<<set $alexXjenna to 0>>
<<set $kiraXmarica to 0>>
<<set $katsuni to 1>>
<<set $katsunisex to 1>>
<<set $katsunifirst to 0>>
<<set $katsuni_rew to random(1000, 2000)>>
<<set $katsuni_sci to 2>>
<<set $katsuni_eco to 1>>
<<set $katsuni_cul to 1>>
<<set $katsuni_rec to 1>>
<<set $jessica to 1>>
<<set $jessicasex to 1>>
<<set $jessicafirst to 0>>
<<set $jessica_rew to random(1000, 2000)>>
<<set $jessica_sci to 1>>
<<set $jessica_eco to 1>>
<<set $jessica_cul to 1>>
<<set $jessica_rec to 2>>
<<set $matches to 0>>
<<set $piper to 1>>
<<set $pipersex to 1>>
<<set $piperfirst to 0>>
<<set $piper_rew to random(4000, 5000)>>
<<set $piper_sci to 5>>
<<set $piper_eco to 3>>
<<set $piper_cul to 6>>
<<set $piper_rec to 4>>
<<set $liv to 1>>
<<set $livsex to 1>>
<<set $livfirst to 0>>
<<set $liv_rew to random(2000, 3000)>>
<<set $liv_sci to 3>>
<<set $liv_eco to 2>>
<<set $liv_cul to 4>>
<<set $liv_rec to 2>>
<<set $ariella to 1>>
<<set $ariellasex to 1>>
<<set $ariellafirst to 0>>
<<set $ariella_rew to random(4000, 5000)>>
<<set $ariella_sci to 6>>
<<set $ariella_eco to 4>>
<<set $ariella_cul to 5>>
<<set $ariella_rec to 3>>
<<set $india to 1>>
<<set $indiasex to 1>>
<<set $indiafirst to 0>>
<<set $india_rew to random(4000, 5000)>>
<<set $india_sci to 4>>
<<set $india_eco to 6>>
<<set $india_cul to 3>>
<<set $india_rec to 5>>
<<set $jenna to 1>>
<<set $jennasex to 1>>
<<set $jennafirst to 0>>
<<set $jenna_rew to random(1000, 2000)>>
<<set $jenna_sci to 1>>
<<set $jenna_eco to 2>>
<<set $jenna_cul to 1>>
<<set $jenna_rec to 1>>
<<set $abby to 1>>
<<set $abbysex to 1>>
<<set $abbyfirst to 0>>
<<set $abby_rew to random(2000, 3000)>>
<<set $abby_sci to 2>>
<<set $abby_eco to 4>>
<<set $abby_cul to 2>>
<<set $abby_rec to 3>>
<<set $eva to 1>>
<<set $evasex to 1>>
<<set $evafirst to 0>>
<<set $eva_rew to random(2000, 3000)>>
<<set $eva_sci to 2>>
<<set $eva_eco to 3>>
<<set $eva_cul to 2>>
<<set $eva_rec to 4>>
<<set $cassidy to 1>>
<<set $cassidysex to 1>>
<<set $cassidyfirst to 0>>
<<set $cassidy_rew to random(1000, 2000)>>
<<set $cassidy_sci to 1>>
<<set $cassidy_eco to 1>>
<<set $cassidy_cul to 2>>
<<set $cassidy_rec to 1>>
<<set $chanell to 1>>
<<set $chanellsex to 1>>
<<set $chanellfirst to 0>>
<<set $chanell_rew to random(1000, 2000)>>
<<set $chanell_sci to 1>>
<<set $chanell_eco to 1>>
<<set $chanell_cul to 1>>
<<set $chanell_rec to 2>>
<<set $acci to 0>>
<<set $achi to 0>>
<<set $diamond to 1>>
<<set $diamondsex to 1>>
<<set $diamondfirst to 0>>
<<set $diamond_rew to random(5000, 6000)>>
<<set $diamond_sci to 6>>
<<set $diamond_eco to 4>>
<<set $diamond_cul to 7>>
<<set $diamond_rec to 5>>
<<set $alina2 to 1>>
<<set $alina2sex to 1>>
<<set $alina2first to 0>>
<<set $alina2_rew to random(5000, 6000)>>
<<set $alina2_sci to 4>>
<<set $alina2_eco to 6>>
<<set $alina2_cul to 5>>
<<set $alina2_rec to 7>>
<<set $peta to 1>>
<<set $petasex to 1>>
<<set $petafirst to 0>>
<<set $peta_rew to random(5000, 6000)>>
<<set $peta_sci to 7>>
<<set $peta_eco to 5>>
<<set $peta_cul to 6>>
<<set $peta_rec to 4>>
<<set $cherie to 1>>
<<set $cheriesex to 1>>
<<set $cheriefirst to 0>>
<<set $cherie_rew to random(5000, 6000)>>
<<set $cherie_sci to 5>>
<<set $cherie_eco to 7>>
<<set $cherie_cul to 4>>
<<set $cherie_rec to 6>>
<<set $stella to 1>>
<<set $stellasex to 1>>
<<set $stellafirst to 0>>
<<set $stella_rew to random(3000, 4000)>>
<<set $stella_sci to 3>>
<<set $stella_eco to 5>>
<<set $stella_cul to 2>>
<<set $stella_rec to 4>>
<<set $kira to 1>>
<<set $kirasex to 1>>
<<set $kirafirst to 0>>
<<set $kira_rew to random(3000, 4000)>>
<<set $kira_sci to 2>>
<<set $kira_eco to 4>>
<<set $kira_cul to 3>>
<<set $kira_rec to 5>>
<<set $dana to 1>>
<<set $danasex to 1>>
<<set $danafirst to 0>>
<<set $dana_rew to random(3000, 4000)>>
<<set $dana_sci to 4>>
<<set $dana_eco to 2>>
<<set $dana_cul to 5>>
<<set $dana_rec to 3>>
<<set $adriana to 1>>
<<set $adrianasex to 1>>
<<set $adrianafirst to 0>>
<<set $adriana_rew to random(3000, 4000)>>
<<set $adriana_sci to 5>>
<<set $adriana_eco to 3>>
<<set $adriana_cul to 4>>
<<set $adriana_rec to 2>>
<<set $london to 1>>
<<set $londonsex to 1>>
<<set $londonfirst to 0>>
<<set $london_rew to random(2000, 3000)>>
<<set $london_sci to 2>>
<<set $london_eco to 3>>
<<set $london_cul to 2>>
<<set $london_rec to 4>>
<<set $haven to 1>>
<<set $preg to 0>>
<<set $rec_level to 1>>
<<set $sci_level to 1>>
<<set $eco_level to 1>>
<<set $cul_level to 1>>
<<set $apps to 1>>
<<set $maxapps to 1>>
<<set $year to 1>>
<<set $season to 1>>
<<set $seasonname to "Spring">>
<<set $turn to 1>>
<<set $money to $money_start>>
<<set $sci to $sci_start>>
<<set $sci_total to 0>>
<<set $sci_turn to 1>>
<<set $eco to $eco_start>>
<<set $eco_total to 0>>
<<set $eco_turn to 1>>
<<set $cul to $cul_start>>
<<set $cul_total to 0>>
<<set $cul_turn to 1>>
<<set $rec to $rec_start>>
<<set $rec_total to 0>>
<<set $rec_turn to 1>>
<<set $abella to 1>>
<<set $abellasex to 1>>
<<set $abellafirst to 0>>
<<set $conc to 0>>
<<set $adria to 1>>
<<set $adriasex to 1>>
<<set $adriafirst to 0>>
<<set $alex to 1>>
<<set $alexsex to 1>>
<<set $alexfirst to 0>>
<<set $alina to 1>>
<<set $alinasex to 1>>
<<set $alinafirst to 0>>
<<set $allie to 1>>
<<set $alliesex to 1>>
<<set $alliefirst to 0>>
<<set $ana to 1>>
<<set $anasex to 1>>
<<set $anafirst to 0>>
<<set $ariana to 1>>
<<set $arianasex to 1>>
<<set $arianafirst to 0>>
<<set $asa to 1>>
<<set $asasex to 1>>
<<set $asafirst to 0>>
<<set $ashley to 1>>
<<set $ashleysex to 1>>
<<set $ashleyfirst to 0>>
<<set $august to 1>>
<<set $augustsex to 1>>
<<set $augustfirst to 0>>
<<set $brandi to 1>>
<<set $brandisex to 1>>
<<set $brandifirst to 0>>
<<set $chloe to 1>>
<<set $chloesex to 1>>
<<set $chloefirst to 0>>
<<set $dakota to 1>>
<<set $dakotasex to 1>>
<<set $dakotafirst to 0>>
<<set $dani to 1>>
<<set $danisex to 1>>
<<set $danifirst to 0>>
<<set $dillion to 1>>
<<set $dillionsex to 1>>
<<set $dillionfirst to 0>>
<<set $dolly to 1>>
<<set $dollysex to 1>>
<<set $dollyfirst to 0>>
<<set $elsa to 1>>
<<set $elsasex to 1>>
<<set $elsafirst to 0>>
<<set $esperanza to 1>>
<<set $esperanzasex to 1>>
<<set $esperanzafirst to 0>>
<<set $faye to 1>>
<<set $fayesex to 1>>
<<set $fayefirst to 0>>
<<set $jasmine to 1>>
<<set $jasminesex to 1>>
<<set $jasminefirst to 0>>
<<set $juelz to 1>>
<<set $juelzsex to 1>>
<<set $juelzfirst to 0>>
<<set $kharlie to 1>>
<<set $kharliesex to 1>>
<<set $kharliefirst to 0>>
<<set $kianna to 1>>
<<set $kiannasex to 1>>
<<set $kiannafirst to 0>>
<<set $kimberly to 1>>
<<set $kimberlysex to 1>>
<<set $kimberlyfirst to 0>>
<<set $kimmy to 1>>
<<set $kimmysex to 1>>
<<set $kimmyfirst to 0>>
<<set $lisa to 1>>
<<set $lisasex to 1>>
<<set $lisafirst to 0>>
<<set $marie to 1>>
<<set $mariesex to 1>>
<<set $mariefirst to 0>>
<<set $maya to 1>>
<<set $mayasex to 1>>
<<set $mayafirst to 0>>
<<set $mckenzee to 1>>
<<set $mckenzeesex to 1>>
<<set $mckenzeefirst to 0>>
<<set $mercedes to 1>>
<<set $mercedessex to 1>>
<<set $mercedesfirst to 0>>
<<set $mia to 1>>
<<set $miasex to 1>>
<<set $miafirst to 0>>
<<set $misty to 1>>
<<set $mistysex to 1>>
<<set $mistyfirst to 0>>
<<set $nicole to 1>>
<<set $nicolesex to 1>>
<<set $nicolefirst to 0>>
<<set $priya to 1>>
<<set $priyasex to 1>>
<<set $priyafirst to 0>>
<<set $raylin to 1>>
<<set $raylinsex to 1>>
<<set $raylinfirst to 0>>
<<set $remy to 1>>
<<set $remysex to 1>>
<<set $remyfirst to 0>>
<<set $riley to 1>>
<<set $rileysex to 1>>
<<set $rileyfirst to 0>>
<<set $veronica to 1>>
<<set $veronicasex to 1>>
<<set $veronicafirst to 0>>
<<set $eco_up1 to 1>>
<<set $eco_up2 to 1>>
<<set $eco_up3 to 1>>
<<set $eco_up4 to 1>>
<<set $eco_up5 to 1>>
<<set $eco_pri to 12>>
<<set $eco_sec to 8>>
<<set $eco_tri to 4>>
<<set $eco_cost to 2000>>
<<set $rec_up1 to 1>>
<<set $rec_up2 to 1>>
<<set $rec_up3 to 1>>
<<set $rec_up4 to 1>>
<<set $rec_up5 to 1>>
<<set $rec_pri to 12>>
<<set $rec_sec to 8>>
<<set $rec_tri to 4>>
<<set $rec_cost to 2000>>
<<set $cul_up1 to 1>>
<<set $cul_up2 to 1>>
<<set $cul_up3 to 1>>
<<set $cul_up4 to 1>>
<<set $cul_up5 to 1>>
<<set $cul_pri to 12>>
<<set $cul_sec to 8>>
<<set $cul_tri to 4>>
<<set $cul_cost to 2000>>
<<set $sci_up1 to 1>>
<<set $sci_up2 to 1>>
<<set $sci_up3 to 1>>
<<set $sci_up4 to 1>>
<<set $sci_up5 to 1>>
<<set $sci_pri to 12>>
<<set $sci_sec to 8>>
<<set $sci_tri to 4>>
<<set $sci_cost to 2000>>
<<set $krystal to 1>>
<<set $krystalsex to 1>>
<<set $krystalfirst to 0>>
<<set $krystal_rew to random(2000, 3000)>>
<<set $krystal_sci to 3>>
<<set $krystal_eco to 2>>
<<set $krystal_cul to 4>>
<<set $krystal_rec to 2>>
<<set $krystal2 to 1>>
<<set $krystal2sex to 1>>
<<set $krystal2first to 0>>
<<set $krystal2_rew to random(2000, 3000)>>
<<set $krystal2_sci to 2>>
<<set $krystal2_eco to 4>>
<<set $krystal2_cul to 2>>
<<set $krystal2_rec to 3>>
<<set $abella_rew to random(4000, 5000)>>
<<set $abella_sci to 3>>
<<set $abella_eco to 5>>
<<set $abella_cul to 4>>
<<set $abella_rec to 6>>
<<set $adria_rew to random(5000, 6000)>>
<<set $adria_sci to 6>>
<<set $adria_eco to 4>>
<<set $adria_cul to 7>>
<<set $adria_rec to 5>>
<<set $alex_rew to random(3000, 4000)>>
<<set $alex_sci to 5>>
<<set $alex_eco to 3>>
<<set $alex_cul to 4>>
<<set $alex_rec to 2>>
<<set $alina_rew to random(3000, 4000)>>
<<set $alina_sci to 4>>
<<set $alina_eco to 2>>
<<set $alina_cul to 5>>
<<set $alina_rec to 3>>
<<set $allie_rew to random(4000, 5000)>>
<<set $allie_sci to 6>>
<<set $allie_eco to 4>>
<<set $allie_cul to 5>>
<<set $allie_rec to 3>>
<<set $ana_rew to random(4000, 5000)>>
<<set $ana_sci to 5>>
<<set $ana_eco to 3>>
<<set $ana_cul to 6>>
<<set $ana_rec to 4>>
<<set $ariana_rew to random(3000, 4000)>>
<<set $ariana_sci to 2>>
<<set $ariana_eco to 4>>
<<set $ariana_cul to 3>>
<<set $ariana_rec to 5>>
<<set $asa_rew to random(5000, 6000)>>
<<set $asa_sci to 7>>
<<set $asa_eco to 5>>
<<set $asa_cul to 6>>
<<set $asa_rec to 4>>
<<set $ashley_rew to random(2000, 3000)>>
<<set $ashley_sci to 4>>
<<set $ashley_eco to 2>>
<<set $ashley_cul to 3>>
<<set $ashley_rec to 2>>
<<set $august_rew to random(2000, 3000)>>
<<set $august_sci to 2>>
<<set $august_eco to 4>>
<<set $august_cul to 2>>
<<set $august_rec to 3>>
<<set $brandi_rew to random(4000, 5000)>>
<<set $brandi_sci to 4>>
<<set $brandi_eco to 6>>
<<set $brandi_cul to 3>>
<<set $brandi_rec to 5>>
<<set $chloe_rew to random(1000, 2000)>>
<<set $chloe_sci to 2>>
<<set $chloe_eco to 1>>
<<set $chloe_cul to 1>>
<<set $chloe_rec to 1>>
<<set $dakota_rew to random(1000, 2000)>>
<<set $dakota_sci to 1>>
<<set $dakota_eco to 1>>
<<set $dakota_cul to 1>>
<<set $dakota_rec to 2>>
<<set $dani_rew to random(2000, 3000)>>
<<set $dani_sci to 2>>
<<set $dani_eco to 4>>
<<set $dani_cul to 2>>
<<set $dani_rec to 3>>
<<set $dillion_rew to random(3000, 4000)>>
<<set $dillion_sci to 3>>
<<set $dillion_eco to 5>>
<<set $dillion_cul to 2>>
<<set $dillion_rec to 4>>
<<set $dolly_rew to random(4000, 5000)>>
<<set $dolly_sci to 5>>
<<set $dolly_eco to 3>>
<<set $dolly_cul to 6>>
<<set $dolly_rec to 4>>
<<set $elsa_rew to random(4000, 5000)>>
<<set $elsa_sci to 3>>
<<set $elsa_eco to 5>>
<<set $elsa_cul to 4>>
<<set $elsa_rec to 6>>
<<set $esperanza_rew to random(5000, 6000)>>
<<set $esperanza_sci to 4>>
<<set $esperanza_eco to 6>>
<<set $esperanza_cul to 5>>
<<set $esperanza_rec to 7>>
<<set $faye_rew to random(2000, 3000)>>
<<set $faye_sci to 4>>
<<set $faye_eco to 2>>
<<set $faye_cul to 3>>
<<set $faye_rec to 2>>
<<set $jasmine_rew to random(2000, 3000)>>
<<set $jasmine_sci to 2>>
<<set $jasmine_eco to 3>>
<<set $jasmine_cul to 2>>
<<set $jasmine_rec to 4>>
<<set $juelz_rew to random(4000, 5000)>>
<<set $juelz_sci to 4>>
<<set $juelz_eco to 6>>
<<set $juelz_cul to 3>>
<<set $juelz_rec to 5>>
<<set $kharlie_rew to random(1000, 2000)>>
<<set $kharlie_sci to 1>>
<<set $kharlie_eco to 1>>
<<set $kharlie_cul to 1>>
<<set $kharlie_rec to 2>>
<<set $kianna_rew to random(1000, 2000)>>
<<set $kianna_sci to 1>>
<<set $kianna_eco to 2>>
<<set $kianna_cul to 1>>
<<set $kianna_rec to 1>>
<<set $kimberly_rew to random(3000, 4000)>>
<<set $kimberly_sci to 5>>
<<set $kimberly_eco to 3>>
<<set $kimberly_cul to 4>>
<<set $kimberly_rec to 2>>
<<set $kimmy_rew to random(2000, 3000)>>
<<set $kimmy_sci to 3>>
<<set $kimmy_eco to 2>>
<<set $kimmy_cul to 4>>
<<set $kimmy_rec to 2>>
<<set $lisa_rew to random(5000, 6000)>>
<<set $lisa_sci to 5>>
<<set $lisa_eco to 7>>
<<set $lisa_cul to 4>>
<<set $lisa_rec to 6>>
<<set $marie_rew to random(4000, 5000)>>
<<set $marie_sci to 6>>
<<set $marie_eco to 4>>
<<set $marie_cul to 5>>
<<set $marie_rec to 3>>
<<set $maya_rew to random(2000, 3000)>>
<<set $maya_sci to 3>>
<<set $maya_eco to 2>>
<<set $maya_cul to 4>>
<<set $maya_rec to 2>>
<<set $mckenzee_rew to random(1000, 2000)>>
<<set $mckenzee_sci to 1>>
<<set $mckenzee_eco to 1>>
<<set $mckenzee_cul to 2>>
<<set $mckenzee_rec to 1>>
<<set $mercedes_rew to random(5000, 6000)>>
<<set $mercedes_sci to 5>>
<<set $mercedes_eco to 7>>
<<set $mercedes_cul to 4>>
<<set $mercedes_rec to 6>>
<<set $mia_rew to random(3000, 4000)>>
<<set $mia_sci to 2>>
<<set $mia_eco to 4>>
<<set $mia_cul to 3>>
<<set $mia_rec to 5>>
<<set $misty_rew to random(3000, 4000)>>
<<set $misty_sci to 4>>
<<set $misty_eco to 2>>
<<set $misty_cul to 5>>
<<set $misty_rec to 3>>
<<set $nicole_rew to random(5000, 6000)>>
<<set $nicole_sci to 6>>
<<set $nicole_eco to 4>>
<<set $nicole_cul to 7>>
<<set $nicole_rec to 5>>
<<set $priya_rew to random(3000, 4000)>>
<<set $priya_sci to 3>>
<<set $priya_eco to 5>>
<<set $priya_cul to 2>>
<<set $priya_rec to 4>>
<<set $raylin_rew to random(2000, 3000)>>
<<set $raylin_sci to 2>>
<<set $raylin_eco to 3>>
<<set $raylin_cul to 2>>
<<set $raylin_rec to 4>>
<<set $remy_rew to random(1000, 2000)>>
<<set $remy_sci to 1>>
<<set $remy_eco to 2>>
<<set $remy_cul to 1>>
<<set $remy_rec to 1>>
<<set $riley_rew to random(5000, 6000)>>
<<set $riley_sci to 7>>
<<set $riley_eco to 5>>
<<set $riley_cul to 6>>
<<set $riley_rec to 4>>
<<set $veronica_rew to random(5000, 6000)>>
<<set $veronica_sci to 4>>
<<set $veronica_eco to 6>>
<<set $veronica_cul to 5>>
<<set $veronica_rec to 7>>
<<set $kalina to 1>>
<<set $kalinasex to 1>>
<<set $kalinafirst to 0>>
<<set $kalina_rew to random(1000, 2000)>>
<<set $kalina_sci to 2>>
<<set $kalina_eco to 1>>
<<set $kalina_cul to 1>>
<<set $kalina_rec to 1>>
<<set $mickey to 1>>
<<set $mickeysex to 1>>
<<set $mickeyfirst to 0>>
<<set $mickey_rew to random(1000, 2000)>>
<<set $mickey_sci to 1>>
<<set $mickey_eco to 1>>
<<set $mickey_cul to 2>>
<<set $mickey_rec to 1>>
<<set $keisha to 1>>
<<set $keishasex to 1>>
<<set $keishafirst to 0>>
<<set $keisha_rew to random(2000, 3000)>>
<<set $keisha_sci to 4>>
<<set $keisha_eco to 2>>
<<set $keisha_cul to 3>>
<<set $keisha_rec to 2>>
<<endnobr>>
<<goto Girls_Check>>
<<if $marica gte 3>> <<set $marica +=1>> <</if>>
<<set $maricas to 0>>
<<if $jada gte 3>> <<set $jada +=1>> <</if>>
<<set $jadas to 0>>
<<if $katsuni gte 3>> <<set $katsuni +=1>> <</if>>
<<set $katsunis to 0>>
<<if $jessica gte 3>> <<set $jessica +=1>> <</if>>
<<set $jessicas to 0>>
<<if $piper gte 3>> <<set $piper +=1>> <</if>>
<<set $pipers to 0>>
<<if $liv gte 3>> <<set $liv +=1>> <</if>>
<<set $livs to 0>>
<<if $ariella gte 3>> <<set $ariella +=1>> <</if>>
<<set $ariellas to 0>>
<<if $india gte 3>> <<set $india +=1>> <</if>>
<<set $indias to 0>>
<<if $jenna gte 3>> <<set $jenna +=1>> <</if>>
<<set $jennas to 0>>
<<if $abby gte 3>> <<set $abby +=1>> <</if>>
<<set $abbys to 0>>
<<if $eva gte 3>> <<set $eva +=1>> <</if>>
<<set $evas to 0>>
<<if $cassidy gte 3>> <<set $cassidy +=1>> <</if>>
<<set $cassidys to 0>>
<<if $chanell gte 3>> <<set $chanell +=1>> <</if>>
<<set $chanells to 0>>
<<if $diamond gte 3>> <<set $diamond +=1>> <</if>>
<<set $diamonds to 0>>
<<if $alina2 gte 3>> <<set $alina2 +=1>> <</if>>
<<set $alina2s to 0>>
<<if $peta gte 3>> <<set $peta +=1>> <</if>>
<<set $petas to 0>>
<<if $cherie gte 3>> <<set $cherie +=1>> <</if>>
<<set $cheries to 0>>
<<if $stella gte 3>> <<set $stella +=1>> <</if>>
<<set $stellas to 0>>
<<if $kira gte 3>> <<set $kira +=1>> <</if>>
<<set $kiras to 0>>
<<set $sci_total += $sci_turn>>
<<set $eco_total += $eco_turn>>
<<set $rec_total += $rec_turn>>
<<set $cul_total += $cul_turn>>
<<set $cul += $cul_turn>>
<<set $sci += $sci_turn>>
<<set $rec += $rec_turn>>
<<set $eco += $eco_turn>>
<<if $london gte 3>> <<set $london +=1>> <</if>>
<<set $londons to 0>>
<<if $adriana gte 3>> <<set $adriana +=1>> <</if>>
<<set $adrianas to 0>>
<<set $turn += 1>>
<<set $season += 1>>
<<set $apps to $maxapps>>
<<set $sci_lost to 0>>
<<set $sci_gain to 0>>
<<set $eco_lost to 0>>
<<set $eco_gain to 0>>
<<set $cul_gain to 0>>
<<set $cul_lost to 0>>
<<set $rec_lost to 0>>
<<set $rec_gain to 0>>
<<if $veronica gte 3>> <<set $veronica +=1>> <</if>>
<<if $riley gte 3>> <<set $riley +=1>> <</if>>
<<if $remy gte 3>> <<set $remy +=1>> <</if>>
<<if $raylin gte 3>> <<set $raylin +=1>> <</if>>
<<if $priya gte 3>> <<set $priya +=1>> <</if>>
<<if $nicole gte 3>> <<set $nicole +=1>> <</if>>
<<if $misty gte 3>> <<set $misty +=1>> <</if>>
<<if $mia gte 3>> <<set $mia +=1>> <</if>>
<<if $mercedes gte 3>> <<set $mercedes +=1>> <</if>>
<<if $mckenzee gte 3>> <<set $mckenzee +=1>> <</if>>
<<if $maya gte 3>> <<set $maya +=1>> <</if>>
<<if $marie gte 3>> <<set $marie +=1>> <</if>>
<<if $lisa gte 3>> <<set $lisa +=1>> <</if>>
<<if $kimmy gte 3>> <<set $kimmy +=1>> <</if>>
<<if $kimberly gte 3>> <<set $kimberly +=1>> <</if>>
<<if $kianna gte 3>> <<set $kianna +=1>> <</if>>
<<if $kharlie gte 3>> <<set $kharlie +=1>> <</if>>
<<if $juelz gte 3>> <<set $juelz +=1>> <</if>>
<<if $jasmine gte 3>> <<set $jasmine +=1>> <</if>>
<<if $faye gte 3>> <<set $faye +=1>> <</if>>
<<if $esperanza gte 3>> <<set $esperanza +=1>> <</if>>
<<if $elsa gte 3>> <<set $elsa +=1>> <</if>>
<<if $dolly gte 3>> <<set $dolly +=1>> <</if>>
<<if $dillion gte 3>> <<set $dillion +=1>> <</if>>
<<if $dani gte 3>> <<set $dani +=1>> <</if>>
<<if $dakota gte 3>> <<set $dakota +=1>> <</if>>
<<if $chloe gte 3>> <<set $chloe +=1>> <</if>>
<<if $brandi gte 3>> <<set $brandi +=1>> <</if>>
<<if $alina gte 3>> <<set $alina +=1>> <</if>>
<<if $abella gte 3>> <<set $abella +=1>> <</if>>
<<if $adria gte 3>> <<set $adria +=1>> <</if>>
<<if $alex gte 3>> <<set $alex +=1>> <</if>>
<<if $allie gte 3>> <<set $allie +=1>> <</if>>
<<if $ana gte 3>> <<set $ana +=1>> <</if>>
<<if $ariana gte 3>> <<set $ariana +=1>> <</if>>
<<if $asa gte 3>> <<set $asa +=1>> <</if>>
<<if $ashley gte 3>> <<set $ashley +=1>> <</if>>
<<if $august gte 3>> <<set $august +=1>> <</if>>
<<if $kalina gte 3>> <<set $kalina +=1>> <</if>>
<<set $kalinas to 0>>
<<if $mickey gte 3>> <<set $mickey +=1>> <</if>>
<<set $mickeys to 0>>
<<if $keisha gte 3>> <<set $keisha +=1>> <</if>>
<<set $keishas to 0>>
<<if $krystal2 gte 3>> <<set $krystal2 +=1>> <</if>>
<<set $krystal2s to 0>>
<<if $krystal gte 3>> <<set $krystal +=1>> <</if>>
<<set $krystals to 0>>
<<if $dana gte 3>> <<set $dana +=1>> <</if>>
<<set $danas to 0>>
<<set $veronicas to 0>>
<<set $rileys to 0>>
<<set $remys to 0>>
<<set $raylins to 0>>
<<set $priyas to 0>>
<<set $nicoles to 0>>
<<set $mistys to 0>>
<<set $mias to 0>>
<<set $mercedess to 0>>
<<set $mckenzees to 0>>
<<set $mayas to 0>>
<<set $maries to 0>>
<<set $lisas to 0>>
<<set $kimmys to 0>>
<<set $kimberlys to 0>>
<<set $kiannas to 0>>
<<set $kharlies to 0>>
<<set $juelzs to 0>>
<<set $jasmines to 0>>
<<set $fayes to 0>>
<<set $esperanzas to 0>>
<<set $elsas to 0>>
<<set $dollys to 0>>
<<set $dillions to 0>>
<<set $dakotas to 0>>
<<set $chloes to 0>>
<<set $brandis to 0>>
<<set $augusts to 0>>
<<set $ashleys to 0>>
<<set $asas to 0>>
<<set $adrianas to 0>>
<<set $danis to 0>>
<<set $anas to 0>>
<<set $allies to 0>>
<<set $alinas to 0>>
<<set $alexs to 0>>
<<set $abellas to 0>>
<<set $adrias to 0>>
<<set $arianas to 0>>
@@text-align:center;
Congradulations on completing your tenure as a Haven Administrator! Below is the list of achievements you have reached during your previous playthrough. Note: You recieve achivement points for the following achievements, as well as ones completed in previous playthroughs not listed below. <hr>
<<nobr>>
<<if $achi1 eq 1>>New Digs --- Purchase the rank 2 haven residence upgrade <<set $achi1 to 2>><hr><</if>>
<<if $achi2 eq 1>>I am the 1 Percent --- Purchase the rank 3 haven residence upgrade <<set $achi2 to 2>><hr><</if>>
<<if $achi3 eq 1>>Chemistry 101 --- Upgrade the Science sector to rank 2 <<set $achi3 to 2>><hr><</if>>
<<if $achi4 eq 1>>Love Potion Number 9 --- Upgrade the Science sector to rank 3 <<set $achi4 to 2>><hr><</if>>
<<if $achi5 eq 1>>She Blinded me with Science --- Purchase all rank 3 upgrades for the science sector<<set $achi5 to 2>> <hr><</if>>
<<if $achi6 eq 1>>Bottom Floor --- Upgrade the Economic sector to rank 2 <<set $achi6 to 2>><hr><</if>>
<<if $achi7 eq 1>>Wage Slave --- Upgrade the Economic sector to rank 3 <<set $achi7 to 2>><hr><</if>>
<<if $achi8 eq 1>>Mad Men --- Purchase all rank 3 upgrades for the Economic sector <<set $achi8 to 2>><hr><</if>>
<<if $achi9 eq 1>>A Simple People --- Upgrade the Culture sector to rank 2 <<set $achi9 to 2>><hr><</if>>
<<if $achi10 eq 1>>You Just Wouldn't Get it --- Upgrade the Culture sector to rank 3 <<set $achi10 to 2>><hr><</if>>
<<if $achi11 eq 1>>Truely Refined Taste --- Purchase all rank 3 upgrades for the Cultural sector <<set $achi11 to 2>><hr><</if>>
<<if $achi12 eq 1>>Straight Edge --- Upgrade the Recreation sector to rank 2 <<set $achi12 to 2>><hr><</if>>
<<if $achi13 eq 1>>The Best Nights you Can't Remember --- Upgrade the Recreation sector to rank 3 <<set $achi13 to 2>><hr><</if>>
<<if $achi14 eq 1>>The Hangover: Unrated Edition --- Purchase all rank 3 upgrades for the Recreation sector <<set $achi14 to 2>><hr><</if>>
<<if $achi15 eq 1>>You Never Forget your First --- Impregnate a Resident<<set $achi15 to 2>> <hr><</if>>
<<if $achi16 eq 1>>You Never Forget your...30th... --- In a single playthrough, impregnate a residents 30 times<<set $achi16 to 2>> <hr><</if>>
<<if $achi17 eq 1>>Sometimes I get a bit Genghis Khan --- In a single playthrough, impregnate residents 50 times<<set $achi17 to 2>> <hr><</if>>
<<if $achi18 eq 1>>Charmander...Bulbasaur...Squirtle...I can't never choose --- In a Single Playthrough, recruit all the starter residents <<set $achi18 to 2>><hr><</if>>
<<if $achi19 eq 1>>I like my Women like my Chocolate --- In a single playthrough, recruit all the black (and indian) residents (Not including Diamond)<<set $achi19 to 2>><hr><</if>>
<<if $achi20 eq 1>>A Serious Case of Yellow Fever --- In a single playthrough, recruit all the asian residents<<set $achi20 to 2>> <hr><</if>>
<<if $achi21 eq 1>>Along the Border --- In a single playthrough, recruit all the hispanic residents <<set $achi21 to 2>><hr><</if>>
<<if $achi22 eq 1>>Firestarter --- In a single playthrough, recruit all the redhead residents<<set $achi22 to 2>> <hr><</if>>
<<if $achi23 eq 1>>The Pull-Out Method --- Accidentially impregnate a resident during casual sex. <<set $achi23 to 2>><hr> <</if>>
<<if $achi24 eq 1>>Deadbeat Dad --- In a single playthrough, Accidentially impregnate a resident during casual sex 10 times. <<set $achi24 to 2>><hr> <</if>>
<<if $achi25 eq 1>>Science novice --- Over the course of several playthroughs, generate 1,000 science Tech Points <<set $achi25 to 2>><hr><</if>>
<<if $achi26 eq 1>>Science journeymen --- Over the course of several playthroughs, generate 3,000 science Tech Points<<set $achi26 to 2>> <hr><</if>>
<<if $achi27 eq 1>>Science expert --- Over the course of several playthroughs, generate 5,000 science Tech Points<<set $achi27 to 2>> <hr><</if>>
<<if $achi28 eq 1>>Economic novice --- Over the course of several playthroughs, generate 1,000 economic Tech Points <<set $achi28 to 2>><hr><</if>>
<<if $achi29 eq 1>>Economic journeymen --- Over the course of several playthroughs, generate 3,000 economic Tech Points <<set $achi29 to 2>><hr><</if>>
<<if $achi30 eq 1>>Economic expert --- Over the course of several playthroughs, generate 5,000 economic Tech Points<<set $achi30 to 2>> <hr><</if>>
<<if $achi31 eq 1>>Cultural novice --- Over the course of several playthroughs, generate 1,000 culture Tech Points <<set $achi31 to 2>><hr><</if>>
<<if $achi32 eq 1>>Cultural journeymen --- Over the course of several playthroughs, generate 3,000 culture Tech Points <<set $achi32 to 2>><hr><</if>>
<<if $achi33 eq 1>>Cultural expert --- Over the course of several playthroughs, generate 5,000 culture Tech Points<<set $achi33 to 2>> <hr><</if>>
<<if $achi34 eq 1>>Recreation novice --- Over the course of several playthroughs, generate 1,000 recreation Tech Points<<set $achi34 to 2>> <hr><</if>>
<<if $achi35 eq 1>>Recreation journeymen --- Over the course of several playthroughs, generate 3,000 recreation Tech Points<<set $achi35 to 2>> <hr><</if>>
<<if $achi36 eq 1>>Recreation expert --- Over the course of several playthroughs, generate 5,000 recreation Tech Points<<set $achi36 to 2>> <hr><</if>>
<<if $achi37 eq 1>>Straight Shooter --- Over the course of several playthroughs, Impregnate 100 residents <<set $achi37 to 2>><hr><</if>>
<<if $achi38 eq 1>>Pull out? But it's so nice in here... --- Over the course of several playthroughs, Impregnate 250 residents <<set $achi38 to 2>><hr><</if>>
<<if $achi39 eq 1>>Hot-Blooded --- Over the course of several playthroughs, Have sex 250 times<<set $achi39 to 2>> <hr><</if>>
<<if $achi40 eq 1>>Eat, Sleep, Fuck --- Over the course of several playthroughs, Have sex 1,000 times <<set $achi40 to 2>><hr><</if>>
<<if $achi41 eq 1>>I Think it's Good for Skin --- Over the course of several playthroughs, Have casual sex 100 times<<set $achi41 to 2>> <hr><</if>>
<<if $achi42 eq 1>>What's sperm actually used for anyway? --- Over the course of several playthroughs, Have casual sex 250 times<<set $achi42 to 2>> <hr><</if>>
<<if $achi43 eq 1>>I'm not racist but... --- Over the course of a single playthrough, recruit no non-white residents while having at least 25 conceptions. <<set $achi43 to 2>><hr><</if>>
<<if $achi44 eq 1>>Look how diverse we are!... --- Over the course of a single playthrough, recruit no white residents while having at least 25 conceptions. <<set $achi44 to 2>><hr><</if>>
<<if $achi45 eq 1>>Where the White Women At? --- Over the course of several playthroughs, have sex with white residents 100 times<<set $achi45 to 2>> <hr><</if>>
<<if $achi46 eq 1>>Once you go Black... --- Over the course of several playthroughs, have sex with black residents 100 times <<set $achi46 to 2>><hr><</if>>
<<if $achi47 eq 1>>I love Fortune Cookies --- Over the course of several playthroughs, have sex with asian residents 100 times <<set $achi47 to 2>><hr><</if>>
<<if $achi48 eq 1>>Learning a second language --- Over the course of several playthroughs, have sex with latina residents 100 times <<set $achi48 to 2>><hr><</if>>
<<if $achi49 eq 1>>I handle Indian food pretty good --- Over the course of several playthroughs, have sex with indian residents 10 times <<set $achi49 to 2>><hr><</if>>
<<if $achi50 eq 1>>I like em bright --- Over the course of several playthroughs, have sex with blonde residents 100 times <<set $achi50 to 2>><hr><</if>>
<<if $achi51 eq 1>>All about natural --- Over the course of several playthroughs, have sex with brunette residents 100 times<<set $achi51 to 2>> <hr><</if>>
<<if $achi52 eq 1>>Raven haired Beauties --- Over the course of several playthroughs, have sex with black haired residents 100 times <<set $achi52 to 2>><hr><</if>>
<<if $achi53 eq 1>>Maybe my dick gives them souls? --- Over the course of several playthroughs, have sex with redheaded residents 100 times <hr><<set $achi53 to 2>><</if>>
<<if $achi54 eq 1>>Matchmaker --- Have a resident couple form <<set $achi54 to 2>><hr><</if>>
<<if $achi55 eq 1>>I'm just a little cupid --- In a single playthrough, have 10 resident couples form. <<set $achi55 to 2>><hr><</if>>
<<if $achi56 eq 1>>Girl love is the purest love --- Over the course of several playthroughs, have 25 couples form. <<set $achi56 to 2>><hr><</if>>
<<if $achi57 eq 1>>I only want the shiney ones --- Over the course of several playthroughs, recruit each random event resident once.<<set $achi57 to 2>> <hr> <</if>>
<<if $achi58 eq 1>>Scouts Honor --- In a single Playthrough, recruit both girl scouts. <<set $achi58 to 2>><hr><</if>>
<<if $achi59 eq 1>>Love Sick --- In a single Playthrough, recruit all healthcare workers <<set $achi59 to 2>><hr><</if>>
<<if $achi60 eq 1>>Emergency Averted --- Have a resident successfully handle a disaster event.<<set $achi60 to 2>> <hr><</if>>
<<if $achi61 eq 1>>Unbreakable --- Over the course of several playthroughs, successfully handle 10 disasters <<set $achi61 to 2>><hr><</if>>
<<if $achi62 eq 1>>Today I Fucked Up --- Elect to do absolutely nothing when presented with a disaster.<<set $achi62 to 2>> <hr><</if>>
<<if $achi63 eq 1>>You're one in a million --- Have a Resident with a skill level of 2 or lower successfully handle a disaster. <<set $achi63 to 2>><hr><</if>>
<<if $achi64 eq 1>>How Could you Possibly Fuck this up? --- Have a Resident with a skill level of 7 or higher fail to handle a disaster <<set $achi64 to 2>><hr><</if>>
<<if $achi65 eq 1>>Real? Or Real Expensive? --- In a single playthrough, Have sex with large breasted residents 30 times. <<set $achi65 to 2>><hr><</if>>
<<if $achi66 eq 1>>I Love Me a Tittymonster --- Over the course of several playthroughs, have sex with large breasted women 100 times.<<set $achi66 to 2>> <hr><</if>>
<<if $achi67 eq 1>>This one is Just Right --- In a single playthrough, have sex with medium breasted women 30 times.<<set $achi67 to 2>> <hr><</if>>
<<if $achi68 eq 1>>Just Need Something to Hold Onto --- Over the course of several playthroughs, have sex with medium breasted women 100 times.<<set $achi68 to 2>> <hr><</if>>
<<if $achi69 eq 1>>Itty Bitty --- In a single playthrough, have sex with small breasted women 30 times. <<set $achi69 to 2>><hr><</if>>
<<if $achi70 eq 1>>Delicious Flat Chest Addict --- Over the course of several playthroughs, have sex with small breasted women 100 times. <<set $achi70 to 2>><hr><</if>>
<<if $achi71 eq 1>>Sex Ed was Always My Favorite Class --- In a single playthrough, recruit all of the standard Culture Residents<<set $achi71 to 2>> <hr><</if>>
<<if $achi72 eq 1>>Inter-Disciplinary Harem --- In a single playthrough, recruit all of the standard Science Residents <<set $achi72 to 2>><hr><</if>>
<<if $achi73 eq 1>>Nothing's more attractive than a Fat Wallet. --- In a single playthrough, recruit all of the standard Economy Residents<<set $achi73 to 2>> <hr><</if>>
<<if $achi74 eq 1>>My Major in College was Smashing Pussy --- In a single playthrough, recruit all of the standard Recreation Residents<<set $achi74 to 2>> <hr><</if>>
<<endnobr>>
[[Spend Achivement Points|Achivement Allocation]]
<<set $sci_start to 0>>
<<set $eco_start to 0>>
<<set $cul_start to 0>>
<<set $rec_start to 0>>
<<set $money_start to 0>>
<<set $achi to 0>>
<<set $maxturn to 17>>
<<set $big_sex_hist += $big_sex>>
<<set $medium_sex_hist += $medium_sex>>
<<set $small_sex_hist += $small_sex>>
<<set $matches_hist += $matches>>
<<set $conc_hist += $conc>>
<<set $casual_hist += $casual>>
<<set $breed_hist += $breed>>
<<set $sci_hist += $sci_total>>
<<set $eco_hist += $eco_total>>
<<set $cul_hist += $cul_total>>
<<set $rec_hist += $rec_total>>
<<set $white_sex_hist += $white_sex>>
<<set $black_sex_hist += $black_sex>>
<<set $latina_sex_hist += $latina_sex>>
<<set $indian_sex_hist += $indian_sex>>
<<set $asian_sex_hist += $asian_sex>>
<<set $black_hair_hist += $black_hair>>
<<set $brown_hair_hist += $brown_hair>>
<<set $blonde_hair_hist += $blonde_hair>>
<<set $red_hair_hist += $red_hair>>
<<set $acci_hist += $acci>>
@@@@text-align:center;
''Haven Survival Guide Chapter 2: What the Heck Happened''
@@
Before we get into what your role as a Haven administrator is, we first have to explore the history of how Havens came to need to exist.
Starting at some point in the early 2020's, the earth was ravaged by an unforseen pandemic which spread across the world unchecked. Victims of the disease died within weeks of contraction, with no cure or treatment ever discovered. Scientists could never discover the means of which the disease was contracted. Over the course of only a year, every single human being on earth contracted and fell victim to the virus.
[img[images/quar.jpg]]
Curiously enough, only males suffered the effects of the virus. Females, though having contracted the virus suffered no symptoms whatsoever, and after a short period of time their bodys were clear of any trace of the disease. Males however, were not so fortunate, suffering a 99% mortality rate across the entire world. How could a virus behave in such a way? Was it a superbug resulting from antibiotic overusage? A government secret project gone horribly wrong? Autism from vaccinations? To this day, nobody knows.
As the virus dissappated and the worlds population left with a severe lack of males, humanity faced another crisis. The traditional monogamous partner system of the old world could not sustain human populations anymore, as well as huge areas of the world were disorganized from the chaos.
For this reason, the Haven system was established. By reading this guide, you must be one of the few male survivors of the plague that ravaged the world. And now it is time for you to take on the role of a Haven Administrator.
[[Next Chapter|Intro3]]@@text-align:center;
''Haven Survival Guide Chapter 3: Welcome to Your Haven, It's Safe Here''
@@
After the world restabilized following the plague, areas still settled by humans were split into districts, now called Havens. Each Haven can be equated to a township of the old world, but is much more independant than the previous governmental systems. Each Haven is governed by a Haven Administrator, whose role is to oversee the Haven's day to day activities, screen new applicants for the Haven, and to manage current residents.
Every Haven is dependant on two resources; Funds and Tech Points.
Tech Points are the monitized values produced by your Haven. There are four variants of Tech Points: Culture, Science, Economics and Recreation. Your Haven itself is split into these four catagories, and Haven Administrators have the opportunity to upgrade each sector using both funds and Tech Points. By upgrading a sector of your haven, you in turn generate more tech points to be used for further upgrades and benifits. Use your Tech Points and Funds wisely.
However, the primary responsability of the Haven Administrator is to mate with the residents of his Haven, to ensure the human race is continued. For this reason, the Haven Administrator is always an adult male. For the sake of humanity, it is your responsability to mate with as many eligable females as possible, to produce the maximum amount of offspring. If the human population grows unsubstantial, then it may be the end of civilization as we know it.
No pressure
[[Next Chapter|Intro4]]@@text-align:center;
''Haven Survival Guide Chapter 4: Interviewing 101: The Casting Couch''
@@
In order for a Haven to operate, it needs residents. The population of your Haven is the lifeblood that makes all things work in your world.
The calandar of the Haven is split into the four seasons, referred to as turns. Each turn, you will be presented with a list of applicants; women whom have elected to pursue your haven as their new home. Each applicant will present a short bio, with demographic information, profession, interests. It will be up to you to decide if you accept their application for your Haven. Choose wisely, as you are only able to select a limited number of applicants per turn. As you upgrade your Haven Residence, you are able to accept a larger number.
After accepting an applicant, they will immediately travel to your residence on the Haven campus to meet with you. During this time you are to immediately mate with the applicant, being sure to ejaculate inside her vagina to ensure conception occurs. After a successful conception, the Haven Administrator is provided a monetary reward. The amount of this reward is determined on a individual basis, and is viewable on the individuals application and bio page.
Following copulation, the new Haven resident will move into her desired sector, Culture, Recreation, Science, or Economy and take on her perfessional role within her new home. Each turn she will produce tech points for the haven, which the administrator can use to upgrade the Haven's facilities. Be sure to read each application carefully, to determine which applicant will generate the type of tech points you desire, as the specific number of points generate is not visible prior.
Bear in mind however, the second and third turn after a successful conception, the resident will be on maternity leave and cease to generate tech points for the Haven. Following the birth, the resident will return to her role within the Haven. Every Haven is fitted with state of the art daycare and child centers, so no worries as your offspring will be well managed while your residents return to the workforce!
Most applicants will not apply for your Haven until after you have generated a sufficiant amount of Tech Points in their repective catagories. Generally speaking, residents who are more prestegious, generate more tech points and provide a higher reward will not apply for a Haven until it fits what they desire in a home. For example, a doctor may not apply until a large amount of science Tech Points have been generated, or a buisness executive may hold off on applying until enough economy tech points have been generated.
[[Next Chapter|Intro5]]@@text-align:center;
''Haven Survival Guide Chapter 5: Strange New Bedfellows''
@@
Its highly likely by this point you're thinking to yourself: "Mating? I'm just some gumpy asshole, how the fuck can I convince a woman to breed with me!"
Well it just so happens you're in luck. Not only do you have the whole 'almost last man on earth' thing going for you, but as a survivor of the virus that ravaged the world, your insides were changed forever. All male survivors of the virus are now exceptionally fertile and generate fairly intense pheremones, resulting in females growing aroused just by their presence. Try to think of it as mother nature's little reward for surviving the manpocolypse.
Additionally, after a successful conception a woman's body becomes attached her mate. From that point forward, regardless of politics, body type, or previous prefrences in a partner, the woman will be bound to the administrator emotionally. While some may call this mind control, we prefer to call is 'chemically induced love'. Your partner still holds free will, and will not follow any and all commands given by the administrator; such as instructing them to harm themselves or others. But it does mean their happiness is linked with your own, and they will be chemically driven to please you, whether that means working menial labor or to be jackhammered outisde their workplace.
As the Administrator, you have the ability to meet with any residents in their respective sectors. You have the ability to mate with them again, which when resulting with a conception will grant you their monetary reward a second time. You also have the option of sexual activity with your resident, and electing to ejaculate elsewhere than her vagina. Your increased attention to your resident will grant a bonus amount of tech points per turn in her respective field. Bear in mind however, that your body is now exceptionally fertile, and despite you busting a nut outside the areas god intended, she may in fact end up pregnant anyway. If the copulation results in pregnancy, you will recieve your monetary reward, but not the bonus tech points.
Remember, the second and third turn after conception a resident will go on materinity leave and be unavailable nor produce tech points. Keep the value of the individual in mind when selecting sexual partners already residing within your Haven, balancing the monetary reward for a conception against the loss of their tech point generation.
[[Next Chapter|Intro6]]@@text-align:center;
''Haven Survival Guide Chapter 6: What a Long Sticky Sloppy Journey Its Been''
@@
You are now ready to begin your journey as a fresh new Haven Administrator. If you've paid attention to the chapters of this survival guide then you should do just fine in establishing a shining example of human innovation and survival!
Be aware however, that each Haven administrator is limited to a maximum of four years residency per Haven, which equates to 16 turns. Upon completion of these 16 turns, your tenure within the Haven will conclude, and you will be assigned to a brand new Haven to begin all over again. This forced move is to promote diversity within the human gene pool, as well as to prevent accidential incest from occuring.
Upon the culmination of your time at your Haven, you will be graded on your performance. A large number of achievements are set for you to reach as haven administrator, with a wide array of critera present for each achievement. Completing an achivement's parameters grants you points to use on your next go of being an administrator. You need only achieve each goal once, and you will retain your achievement points each and every playthrough.
And with that, you are all set to be the best administrator you can be! Good luck, and have fun.
[[Start the game|Home]]@@text-align:center;
Available Applicants
Tier 0
<hr>
<<if $cassidy lte 1>> <span class="imgpop cassidy">@@.my-link-latina;[[Cassidy Banks]]@@ </span><</if>><<if $chanell lte 1>> <span class="imgpop chanell">@@.my-link-black;[[Chanell Heart]]@@ </span><</if>><<if $chloe lte 1>> <span class="imgpop chloe">@@.my-link-latina;[[Chloe Amour]]@@ </span><</if>><<if $dakota lte 1>> <span class="imgpop dakota">[[Dakota Skye]] </span><</if>><<if $jenna lte 1>> <span class="imgpop jenna">[[Jenna Ashley]] </span><</if>><<if $jessica lte 1>> <span class="imgpop jessica">@@.my-link-asian;[[Jessica Bangkok]]@@ </span><</if>><<if $kalina lte 1>> <span class="imgpop kalina">@@.my-link-asian;[[Kalina Ryu]]@@ </span><</if>><<if $katsuni lte 1>> <span class="imgpop katsuni">@@.my-link-asian;[[Katsuni]]@@ </span><</if>><<if $kharlie lte 1>> <span class="imgpop kharlie">[[Kharlie Stone]] </span><</if>><<if $kianna lte 1>> <span class="imgpop kianna">@@.my-link-asian;[[Kianna Dior]]@@ </span><</if>><<if $mckenzee lte 1>> <span class="imgpop mckenzee">[[McKenzee Miles]] </span><</if>><<if $mickey lte 1>> <span class="imgpop mickey">[[Mickey Blue]] </span><</if>><<if $remy lte 1>> <span class="imgpop remy">[[Remy Lacroix]] </span><</if>>
Tier 1
<hr>
<<if $abby lte 1 and $rec_total gte 25>> <span class="imgpop abby">@@.my-link-latina;[[Abby Lee Brazil]]@@ </span><</if>><<if $ashley lte 1 and $sci_total gte 25>> <span class="imgpop ashley">[[Ashley Adams]] </span><</if>><<if $august lte 1 and $eco_total gte 25>> <span class="imgpop august">[[August Ames]] </span><</if>><<if $dani lte 1 and $eco_total gte 25>> <span class="imgpop dani">@@.my-link-red;[[Dani Jensen]]@@ </span><</if>><<if $eva lte 1 and $rec_total gte 25>> <span class="imgpop eva">@@.my-link-asian;[[Eva Lovia]]@@ </span><</if>><<if $faye lte 1 and $sci_total gte 25>> <span class="imgpop faye">@@.my-link-red;[[Faye Reagan]]@@ </span><</if>><<if $jada lte 1 and $sci_total gte 25>> <span class="imgpop jada">@@.my-link-black;[[Jada Fire]]@@ </span><</if>><<if $jasmine lte 1 and $rec_total gte 25>> <span class="imgpop jasmine">@@.my-link-black;[[Jasmine Webb]]@@ </span><</if>><<if $keisha lte 1 and $sci_total gte 25>> <span class="imgpop keisha">[[Keisha Grey]] </span><</if>><<if $kimmy lte 1 and $cul_total gte 25>> <span class="imgpop kimmy">[[Kimmy Granger]] </span><</if>><<if $krystal2 lte 1 and $eco_total gte 25>> <span class="imgpop krystal2">[[Krystal Boyd]] </span><</if>><<if $krystal lte 1 and $cul_total gte 25>> <span class="imgpop krystal">@@.my-link-red;[[Krystal Orchid]]@@ </span><</if>><<if $liv lte 1 and $eco_total gte 25>> <span class="imgpop liv">@@.my-link-latina;[[Liv Aguilera]]@@ </span><</if>><<if $london lte 1 and $rec_total gte 25>> <span class="imgpop london">@@.my-link-asian;[[London Keyes]]@@ </span><</if>><<if $maya lte 1 and $cul_total gte 25>> <span class="imgpop maya">@@.my-link-latina;[[Maya Bijou]]@@ </span><</if>><<if $raylin lte 1 and $rec_total gte 25>> <span class="imgpop raylin">[[Raylin Ann]] </span><</if>>
Tier 2
<hr>
<<if $adriana lte 1 and $sci_total gte 100>> <span class="imgpop adriana">[[Adriana Chechik]] </span><</if>><<if $alex lte 1 and $sci_total gte 100>> <span class="imgpop alex">@@.my-link-red;[[Alex Tanner]]@@ </span><</if>><<if $alina lte 1 and $cul_total gte 100>> <span class="imgpop alina">@@.my-link-asian;[[Alina Li]]@@ </span><</if>><<if $ariana lte 1 and $rec_total gte 100>> <span class="imgpop ariana">[[Ariana Marie]] </span><</if>><<if $dana lte 1 and $cul_total gte 100>> <span class="imgpop dana">@@.my-link-asian;[[Dana Vespoli]]@@ </span><</if>><<if $dillion lte 1 and $eco_total gte 100>> <span class="imgpop dillion">[[Dillion Harper]] </span><</if>><<if $kimberly lte 1 and $sci_total gte 100>> <span class="imgpop kimberly">[[Kimberly Costa]] </span><</if>><<if $kira lte 1 and $rec_total gte 100>> <span class="imgpop kira">@@.my-link-black;[[Kira Noir]]@@ </span><</if>><<if $mia lte 1 and $rec_total gte 100>> <span class="imgpop mia">[[Mia Malkova]] </span><</if>><<if $misty lte 1 and $cul_total gte 100>> <span class="imgpop misty">@@.my-link-black;[[Misty Stone]]@@ </span><</if>><<if $priya lte 1 and $eco_total gte 100>> <span class="imgpop priya">@@.my-link-indian;[[Priya Rai]]@@ </span><</if>><<if $stella lte 1 and $eco_total gte 100>> <span class="imgpop stella">[[Stella Cox]] </span><</if>>
Tier 3
<hr>
<<if $abella lte 1 and $rec_total gte 275>> <span class="imgpop abella">[[Abella Danger]] </span><</if>><<if $allie lte 1 and $sci_total gte 275>> <span class="imgpop allie">[[Allie James]] </span><</if>><<if $ana lte 1 and $cul_total gte 275>> <span class="imgpop ana">@@.my-link-black;[[Ana Foxxx]]@@ </span><</if>><<if $ariella lte 1 and $sci_total gte 275>> <span class="imgpop ariella">@@.my-link-latina;[[Ariella Farerra]]@@ </span><</if>><<if $brandi lte 1 and $eco_total gte 275>> <span class="imgpop brandi">[[Brandi Love]] </span><</if>><<if $dolly lte 1 and $cul_total gte 275>> <span class="imgpop dolly">@@.my-link-red;[[Dolly Little]]@@ </span><</if>><<if $elsa lte 1 and $rec_total gte 275>> <span class="imgpop elsa">[[Elsa Jean]] </span><</if>><<if $india lte 1 and $eco_total gte 275>> <span class="imgpop india">[[India Summer]] </span><</if>><<if $juelz lte 1 and $eco_total gte 275>> <span class="imgpop juelz">@@.my-link-latina;[[Juelz Ventura]]@@ </span><</if>><<if $marica lte 1 and $rec_total gte 275>> <span class="imgpop marica">@@.my-link-asian;[[Marica Hase]]@@ </span><</if>><<if $piper lte 1 and $cul_total gte 275>> <span class="imgpop piper">[[Piper Perri]] </span><</if>><<if $marie lte 1 and $sci_total gte 275>> <span class="imgpop marie">@@.my-link-red;[[Marie McCray]]@@ </span><</if>>
Tier 4
<hr>
<<if $adria lte 1 and $cul_total gte 500>> <span class="imgpop adria">[[Adria Rae]] </span><</if>><<if $asa lte 1 and $sci_total gte 500>> <span class="imgpop asa">@@.my-link-asian;[[Asa Akira]]@@ </span><</if>><<if $esperanza lte 1 and $rec_total gte 500>> <span class="imgpop esperanza">@@.my-link-latina;[[Esperanza Gomez]]@@ </span><</if>><<if $lisa lte 1 and $eco_total gte 500>> <span class="imgpop lisa">[[Lisa Ann]] </span><</if>><<if $mercedes lte 1 and $eco_total gte 500>> <span class="imgpop mercedes">@@.my-link-latina;[[Mercedes Carerra]]@@ </span><</if>><<if $nicole lte 1 and $cul_total gte 500>> <span class="imgpop nicole">[[Nicole Aniston]] </span><</if>><<if $riley lte 1 and $sci_total gte 500>> <span class="imgpop riley">[[Riley Reid]] </span><</if>><<if $veronica lte 1 and $rec_total gte 500>> <span class="imgpop veronica">@@.my-link-latina;[[Veronica Rodriguez]]@@ </span><</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/abella.jpg]]
Ethnicity: White
Profession: Event Planner
Interests: Candle-making, Fantasy novels
About Me: As an Event Planer, Abella has become an expert at making sure other people are having a great time, from weddings to graduations she knows how to set the mood and make sure the day goes exactly as its supposed to.
Stats <hr>
Reward: <<print $abella_rew>>
Science: <<if $sci_level eq 1 and $abella lte 1>> ??? <</if>> <<if $sci_level eq 2 and $abella lte 1>> Fair <</if>> <<if $sci_level eq 3 or $abella gte 2>> <<print $abella_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $abella lte 1>> ??? <</if>> <<if $eco_level eq 2 and $abella lte 1>> Good <</if>> <<if $eco_level eq 3 or $abella gte 2>> <<print $abella_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $abella lte 1>> ??? <</if>> <<if $cul_level eq 2 and $abella lte 1>> Fair <</if>> <<if $cul_level eq 3 or $abella gte 2>> <<print $abella_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $abella lte 1>> ??? <</if>> <<if $rec_level eq 2 and $abella lte 1>> Good <</if>> <<if $rec_level eq 3 or $abella gte 2>> <<print $abella_rec>> points per turn <</if>>
Status: <<if $abella eq 1>> Applicant <</if>> <<if $abella eq 2>> Available <</if>> <<if $abella eq 3>> Fertilized <</if>> <<if $abella eq 4>> First Trimester <</if>> <<if $abella eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $abella eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $abella eq 3>> [img[images/fert.jpg]] <</if>> <<if $abella eq 4>> [img[images/w1.jpg]] <</if>> <<if $abella eq 5>> [img[images/w2.jpg]] <</if>> <<if $abella eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $abella eq 1>>[[Accept Application and Breed Abella|abella Breed][$apps -= 1]] <</if>> <<if $abella eq 2 and $abellasex eq 1>> [[Breed Abella|abella Breed]] <</if>>
<<if $abella gte 2 and $abella lte 4 and $abellasex eq 1>> [[Have casual sex with Abella|abella Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Abella|Abella Breed End]]
<<video "abellacream1">>
<<video "abellacream2">>
<<video "abellacream3">>
<<video "abellacream4">>
[[Impregnate Abella|Abella Breed End]]
@@@@text-align:center;
[[Cum|Abella Casual End][$abellasex to 0]]
<<video "abellanorm1">>
<<video "abellanorm2">>
<<video "abellanorm3">>
<<video "abellanorm4">>
[[Cum|Abella Casual End][$abellasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "abellacream5">>
Congradulations! Abella is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Abella is $<<print $abella_rew>>, which has been deposited in your account.
For now however, Abella returns to work within the Recreation sector of the Haven.
<<if $abellafirst eq 0>> Abella will generate the following Tech Points per Turn:
<hr>
Science: <<print $abella_sci>> <<set $sci_turn += $abella_sci>>
Economics: <<print $abella_eco>> <<set $eco_turn += $abella_eco>>
Culture: <<print $abella_cul>> <<set $cul_turn += $abella_cul>>
Recreation: <<print $abella_rec>> <<set $rec_turn += $abella_rec>> <<set $abellafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $abella_rew>>
<<set $abella to 3>>
<<set $abellasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "abellanorm5">>
<<if $preg lte 2 and $abella eq 2>>
Oops, it seems as though despite you not releasing inside Abella, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $abella_rew>>. <<set $abella to 3>> <<set $conc += 1>> <<set $acci += 1>> <<set $money += $abella_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $abella eq 2>> Abella appreciates your extra attention and affection, causing her to produce a bonus 3 Recreation Tech Points per turn! <<set $rec_turn += 3>> <<set $abella_rec += 3>> <</if>> <<if $abella neq 2>> Abella appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[[Next Turn|Home]]
The following residents have gone on maternity leave:
<hr>
<<if $veronicas eq 1>> Veronica Rodriguez, <</if>> <<if $rileys eq 1>> Riley Reid, <</if>> <<if $remys eq 1>> Remy Lacroix, <</if>> <<if $raylins eq 1>> Raylin Ann, <</if>> <<if $priyas eq 1>> Priya Rai, <</if>> <<if $nicoles eq 1>> Nicole Anniston, <</if>> <<if $mistys eq 1>> Misty Stone, <</if>> <<if $mias eq 1>> Mia Malkova, <</if>> <<if $mercedess eq 1>> Mercedes Carrera, <</if>> <<if $mckenzees eq 1>> McKenzee Miles, <</if>> <<if $mayas eq 1>> Maya Bijou, <</if>> <<if $maries eq 1>> Marie McCray, <</if>> <<if $lisas eq 1>> Lisa Ann, <</if>> <<if $kimmys eq 1>> Kimmy Granger, <</if>> <<if $kimberlys eq 1>> Kimberly Costa, <</if>> <<if $kiannas eq 1>> Kianna Dior, <</if>> <<if $kharlies eq 1>> Kharlie Stone, <</if>> <<if $juelzs eq 1>> Juelz Ventura, <</if>> <<if $jasmines eq 1>> Jasmine Webb, <</if>> <<if $fayes eq 1>> Faye Reagan, <</if>> <<if $esperanzas eq 1>> Esperanza Gomez, <</if>> <<if $elsas eq 1>> Elsa Jean, <</if>> <<if $dollys eq 1>> Dolly Little, <</if>> <<if $dillions eq 1>> Dillion Harper, <</if>> <<if $dakotas eq 1>> Dakota Skye, <</if>> <<if $chloes eq 1>> Chloe Amour, <</if>> <<if $brandis eq 1>> Brandi Love, <</if>> <<if $augusts eq 1>> August Ames, <</if>> <<if $ashleys eq 1>> Ashley Adams, <</if>> <<if $asas eq 1>> Asa Akira, <</if>> <<if $arianas eq 1>> Ariana Marie, <</if>> <<if $danis eq 1>> Dani Jensen, <</if>> <<if $anas eq 1>> Ana Foxxx, <</if>> <<if $allies eq 1>> Allie James, <</if>> <<if $alinas eq 1>> Alina Li, <</if>> <<if $alexs eq 1>> Alex Tanner, <</if>> <<if $abellas eq 1>> Abella Danger, <</if>> <<if $adrias eq 1>> Adria Rae, <</if>> <<if $kalinas eq 1>> Kalina Ryu, <</if>> <<if $mickeys eq 1>> Mickey Blue, <</if>> <<if $keishas eq 1>> Keisha Grey, <</if>> <<if $krystal2s eq 1>> Krystal Boyd, <</if>> <<if $krystals eq 1>> Krystal Orchid, <</if>> <<if $londons eq 1>> London Keyes, <</if>> <<if $adrianas eq 1>> Adriana Chechik, <</if>> <<if $danas eq 1>> Dana Vespoli, <</if>> <<if $kiras eq 1>> Kira Noir, <</if>> <<if $stellas eq 1>> Stella Cox, <</if>> <<if $cheries eq 1>> Cherie Deville, <</if>> <<if $petas eq 1>> Peta Jensen, <</if>> <<if $alina2s eq 1>> Alina West, <</if>> <<if $diamonds eq 1>> Diamond Jackson, <</if>> <<if $chanells eq 1>> Chanell Heart, <</if>> <<if $cassidys eq 1>> Cassidy Banks, <</if>> <<if $evas eq 1>> Eva Lovia, <</if>> <<if $abbys eq 1>> Abby Lee Brazil, <</if>> <<if $jennas eq 1>> Jenna Ashley, <</if>> <<if $indias eq 1>> India Summer, <</if>> <<if $ariellas eq 1>> Ariella Farerra, <</if>> <<if $livs eq 1>> Liv Aguilera, <</if>> <<if $pipers eq 1>> Piper Perri, <</if>> <<if $jessicas eq 1>> Jessica Bangkok, <</if>><<if $katsunis eq 1>> Katsuni, <</if>> <<if $jadas eq 1>> Jada Fire, <</if>> <<if $maricas eq 1>> Marica Hase, <</if>>
As a result, you have lost the following Tech Points per Turn:
Science: <<print $sci_lost>>
Economy: <<print $eco_lost>>
Culture: <<print $cul_lost>>
Recreation: <<print $rec_lost>>
The following residents have given birth and returned to work at the Haven:
<hr>
<<if $veronicas eq 2>> Veronica Rodriguez, <</if>> <<if $rileys eq 2>> Riley Reid, <</if>> <<if $remys eq 2>> Remy Lacroix, <</if>> <<if $raylins eq 2>> Raylin Ann, <</if>> <<if $priyas eq 2>> Priya Rai, <</if>> <<if $nicoles eq 2>> Nicole Anniston, <</if>> <<if $mistys eq 2>> Misty Stone, <</if>> <<if $mias eq 2>> Mia Malkova, <</if>> <<if $mercedess eq 2>> Mercedes Carrera, <</if>> <<if $mckenzees eq 2>> McKenzee Miles, <</if>> <<if $mayas eq 2>> Maya Bijou, <</if>> <<if $maries eq 2>> Marie McCray, <</if>> <<if $lisas eq 2>> Lisa Ann, <</if>> <<if $kimmys eq 2>> Kimmy Granger, <</if>> <<if $kimberlys eq 2>> Kimberly Costa, <</if>> <<if $kiannas eq 2>> Kianna Dior, <</if>> <<if $kharlies eq 2>> Kharlie Stone, <</if>> <<if $juelzs eq 2>> Juelz Ventura, <</if>> <<if $jasmines eq 2>> Jasmine Webb, <</if>> <<if $fayes eq 2>> Faye Reagan, <</if>> <<if $esperanzas eq 2>> Esperanza Gomez, <</if>> <<if $elsas eq 2>> Elsa Jean, <</if>> <<if $dollys eq 2>> Dolly Little, <</if>> <<if $dillions eq 2>> Dillion Harper, <</if>> <<if $dakotas eq 2>> Dakota Skye, <</if>> <<if $chloes eq 2>> Chloe Amour, <</if>> <<if $brandis eq 2>> Brandi Love, <</if>> <<if $augusts eq 2>> August Ames, <</if>> <<if $ashleys eq 2>> Ashley Adams, <</if>> <<if $asas eq 2>> Asa Akira, <</if>> <<if $arianas eq 2>> Ariana Marie, <</if>> <<if $danis eq 2>> Dani Jensen, <</if>> <<if $anas eq 2>> Ana Foxxx, <</if>> <<if $allies eq 2>> Allie James, <</if>> <<if $alinas eq 2>> Alina Li, <</if>> <<if $alexs eq 2>> Alex Tanner, <</if>> <<if $abellas eq 2>> Abella Danger, <</if>> <<if $adrias eq 2>> Adria Rae, <</if>> <<if $kalinas eq 2>> Kalina Ryu, <</if>> <<if $mickeys eq 2>> Mickey Blue, <</if>> <<if $keishas eq 2>> Keisha Grey, <</if>> <<if $krystal2s eq 2>> Krystal Boyd, <</if>> <<if $krystals eq 2>> Krystal Orchid, <</if>> <<if $londons eq 2>> London Keyes, <</if>> <<if $adrianas eq 2>> Adriana Chechik, <</if>> <<if $danas eq 2>> Dana Vespoli, <</if>> <<if $kiras eq 2>> Kira Noir, <</if>> <<if $stellas eq 2>> Stella Cox, <</if>> <<if $cheries eq 2>> Cherie Deville, <</if>> <<if $petas eq 2>> Peta Jensen, <</if>> <<if $alina2s eq 2>> Alina West, <</if>> <<if $diamonds eq 2>> Diamond Jackson, <</if>> <<if $chanells eq 2>> Chanell Heart, <</if>> <<if $cassidys eq 2>> Cassidy Banks, <</if>> <<if $evas eq 2>> Eva Lovia, <</if>> <<if $abbys eq 2>> Abby Lee Brazil, <</if>> <<if $jennas eq 2>> Jenna Ashley, <</if>> <<if $indias eq 2>> India Summer, <</if>> <<if $ariellas eq 2>> Ariella Farerra, <</if>> <<if $livs eq 2>> Liv Aguilera, <</if>> <<if $pipers eq 2>> Piper Perri, <</if>> <<if $jessicas eq 2>> Jessica Bangkok, <</if>><<if $katsunis eq 2>> Katsuni, <</if>> <<if $jadas eq 2>> Jada Fire, <</if>> <<if $maricas eq 2>> Marica Hase, <</if>>
As a result, you have gained the following Tech Points per Turn:
Science: <<print $sci_gain>>
Economy: <<print $eco_gain>>
Culture: <<print $cul_gain>>
Recreation: <<print $rec_gain>>
@@
<<if $dana eq 7>> <<set $dana to 2>> <</if>>
<<set $danasex to 1>>
<<if $krystal eq 7>> <<set $krystal to 2>> <</if>>
<<set $krystalsex to 1>>
<<if $krystal2 eq 7>> <<set $krystal2 to 2>> <</if>>
<<set $krystal2sex to 1>>
<<if $keisha eq 7>> <<set $keisha to 2>> <</if>>
<<set $keishasex to 1>>
<<if $mickey eq 7>> <<set $mickey to 2>> <</if>>
<<set $mickeysex to 1>>
<<if $kalina eq 7>> <<set $kalina to 2>> <</if>>
<<set $kalinasex to 1>>
<<if $veronica eq 7>> <<set $veronica to 2>> <</if>>
<<set $veronicasex to 1>>
<<if $riley eq 7>> <<set $riley to 2>> <</if>>
<<set $rileysex to 1>>
<<if $remy eq 7>> <<set $remy to 2>> <</if>>
<<set $remysex to 1>>
<<if $raylin eq 7>> <<set $raylin to 2>> <</if>>
<<set $raylinsex to 1>>
<<if $priya eq 7>> <<set $priya to 2>> <</if>>
<<set $priyasex to 1>>
<<if $nicole eq 7>> <<set $nicole to 2>> <</if>>
<<set $nicolesex to 1>>
<<if $misty eq 7>> <<set $misty to 2>> <</if>>
<<set $mistysex to 1>>
<<if $mia eq 7>> <<set $mia to 2>> <</if>>
<<set $miasex to 1>>
<<if $mercedes eq 7>> <<set $mercedes to 2>> <</if>>
<<set $mercedessex to 1>>
<<if $mckenzee eq 7>> <<set $mckenzee to 2>> <</if>>
<<set $mckenzeesex to 1>>
<<if $maya eq 7>> <<set $maya to 2>> <</if>>
<<set $mayasex to 1>>
<<if $marie eq 7>> <<set $marie to 2>> <</if>>
<<set $mariesex to 1>>
<<if $lisa eq 7>> <<set $lisa to 2>> <</if>>
<<set $lisasex to 1>>
<<if $kimmy eq 7>> <<set $kimmy to 2>> <</if>>
<<set $kimmysex to 1>>
<<if $kimberly eq 7>> <<set $kimberly to 2>> <</if>>
<<set $kimberlysex to 1>>
<<if $kianna eq 7>> <<set $kianna to 2>> <</if>>
<<set $kiannasex to 1>>
<<if $kharlie eq 7>> <<set $kharlie to 2>> <</if>>
<<set $kharliesex to 1>>
<<if $juelz eq 7>> <<set $juelz to 2>> <</if>>
<<set $juelzsex to 1>>
<<if $jasmine eq 7>> <<set $jasmine to 2>> <</if>>
<<set $jasminesex to 1>>
<<if $faye eq 7>> <<set $faye to 2>> <</if>>
<<set $fayesex to 1>>
<<if $esperanza eq 7>> <<set $esperanza to 2>> <</if>>
<<set $esperanzasex to 1>>
<<if $elsa eq 7>> <<set $elsa to 2>> <</if>>
<<set $elsasex to 1>>
<<if $dolly eq 7>> <<set $dolly to 2>> <</if>>
<<set $dollysex to 1>>
<<if $dillion eq 7>> <<set $dillion to 2>> <</if>>
<<set $dillionsex to 1>>
<<if $dani eq 7>> <<set $dani to 2>> <</if>>
<<set $danisex to 1>>
<<if $dakota eq 7>> <<set $dakota to 2>> <</if>>
<<set $dakotasex to 1>>
<<if $chloe eq 7>> <<set $chloe to 2>> <</if>>
<<set $chloesex to 1>>
<<if $abella eq 7>> <<set $abella to 2>> <</if>>
<<set $abellasex to 1>>
<<if $adria eq 7>> <<set $adria to 2>> <</if>>
<<set $adriasex to 1>>
<<if $alex eq 7>> <<set $alex to 2>> <</if>>
<<set $alexsex to 1>>
<<if $alina eq 7>> <<set $alina to 2>> <</if>>
<<set $alinasex to 1>>
<<if $allie eq 7>> <<set $allie to 2>> <</if>>
<<set $alliesex to 1>>
<<if $ana eq 7>> <<set $ana to 2>> <</if>>
<<set $anasex to 1>>
<<if $ariana eq 7>> <<set $ariana to 2>> <</if>>
<<set $arianasex to 1>>
<<if $asa eq 7>> <<set $asa to 2>> <</if>>
<<set $asasex to 1>>
<<if $ashley eq 7>> <<set $ashley to 2>> <</if>>
<<set $ashleysex to 1>>
<<if $august eq 7>> <<set $august to 2>> <</if>>
<<set $augustsex to 1>>
<<if $brandi eq 7>> <<set $brandi to 2>> <</if>>
<<set $brandisex to 1>>
<<if $london eq 7>> <<set $london to 2>> <</if>>
<<set $londonsex to 1>>
<<if $adriana eq 7>> <<set $adriana to 2>> <</if>>
<<set $adrianasex to 1>>
<<if $kira eq 7>> <<set $kira to 2>> <</if>>
<<set $kirasex to 1>>
<<if $stella eq 7>> <<set $stella to 2>> <</if>>
<<set $stellasex to 1>>
<<if $cherie eq 7>> <<set $cherie to 2>> <</if>>
<<set $cheriesex to 1>>
<<if $peta eq 7>> <<set $peta to 2>> <</if>>
<<set $petasex to 1>>
<<if $alina2 eq 7>> <<set $alina2 to 2>> <</if>>
<<set $alina2sex to 1>>
<<if $diamond eq 7>> <<set $diamond to 2>> <</if>>
<<set $diamondsex to 1>>
<<if $chanell eq 7>> <<set $chanell to 2>> <</if>>
<<set $chanellsex to 1>>
<<if $cassidy eq 7>> <<set $cassidy to 2>> <</if>>
<<set $cassidysex to 1>>
<<if $eva eq 7>> <<set $eva to 2>> <</if>>
<<set $evasex to 1>>
<<if $abby eq 7>> <<set $abby to 2>> <</if>>
<<set $abbysex to 1>>
<<if $jenna eq 7>> <<set $jenna to 2>> <</if>>
<<set $jennasex to 1>>
<<if $india eq 7>> <<set $india to 2>> <</if>>
<<set $indiasex to 1>>
<<if $ariella eq 7>> <<set $ariella to 2>> <</if>>
<<set $ariellasex to 1>>
<<if $liv eq 7>> <<set $liv to 2>> <</if>>
<<set $livsex to 1>>
<<if $piper eq 7>> <<set $piper to 2>> <</if>>
<<set $pipersex to 1>>
<<if $jessica eq 7>> <<set $jessica to 2>> <</if>>
<<set $jessicasex to 1>>
<<if $katsuni eq 7>> <<set $katsuni to 2>> <</if>>
<<set $katsunisex to 1>>
<<if $jada eq 7>> <<set $jada to 2>> <</if>>
<<set $jadasex to 1>>
<<if $marica eq 7>> <<set $marica to 2>> <</if>>
<<set $maricasex to 1>>
<<set $recruit to 0>>
<<set $cul_view to 1>>
<<set $sci_view to 1>>
<<set $rec_view to 1>>
<<set $eco_view to 1>>
@@text-align:center;
[img[images/adria.jpg]]
Ethnicity: White
Profession: Artist
Interests: Abstract thinking, Pretentiousness
About Me: Adria spends her time studying the works of artists you've probably never heard of, creating works you likely don't understand, and selling her works for prices you can't imagine are real.
Stats <hr>
Reward: <<print $adria_rew>>
Science: <<if $sci_level eq 1 and $adria lte 1>> ??? <</if>> <<if $sci_level eq 2 and $adria lte 1>> Good <</if>> <<if $sci_level eq 3 or $adria gte 2>> <<print $adria_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $adria lte 1>> ??? <</if>> <<if $eco_level eq 2 and $adria lte 1>> Fair <</if>> <<if $eco_level eq 3 or $adria gte 2>> <<print $adria_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $adria lte 1>> ??? <</if>> <<if $cul_level eq 2 and $adria lte 1>> Excellent <</if>> <<if $cul_level eq 3 or $adria gte 2>> <<print $adria_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $adria lte 1>> ??? <</if>> <<if $rec_level eq 2 and $adria lte 1>> Good <</if>> <<if $rec_level eq 3 or $adria gte 2>> <<print $adria_rec>> points per turn <</if>>
Status: <<if $adria eq 1>> Applicant <</if>> <<if $adria eq 2>> Available <</if>> <<if $adria eq 3>> Fertilized <</if>> <<if $adria eq 4>> First Trimester <</if>> <<if $adria eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $adria eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $adria eq 3>> [img[images/fert.jpg]] <</if>> <<if $adria eq 4>> [img[images/w1.jpg]] <</if>> <<if $adria eq 5>> [img[images/w2.jpg]] <</if>> <<if $adria eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $adria eq 1>>[[Accept Application and Breed Adria|adria Breed][$apps -= 1]] <</if>> <<if $adria eq 2 and $adriasex eq 1>> [[Breed Adria|adria Breed]] <</if>>
<<if $adria gte 2 and $adria lte 4 and $adriasex eq 1>> [[Have casual sex with Adria|adria Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Adria|adria Breed End]]
<<video "adriacream1">>
<<video "adriacream2">>
<<video "adriacream3">>
<<video "adriacream4">>
[[Impregnate Adria|adria Breed End]]
@@
@@text-align:center;
[[Cum|adria Casual End][$adriasex to 0]]
<<video "adrianorm1">>
<<video "adrianorm2">>
<<video "adrianorm3">>
<<video "adrianorm4">>
[[Cum|adria Casual End][$adriasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "adriacream5">>
Congradulations! Adria is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Adria is $<<print $adria_rew>>, which has been deposited in your account.
For now however, Adria returns to work within the Culture sector of the Haven.
<<if $adriafirst eq 0>> Adria will generate the following Tech Points per Turn: <hr>
Science: <<print $adria_sci>> <<set $sci_turn += $adria_sci>>
Economics: <<print $adria_eco>> <<set $eco_turn += $adria_eco>>
Culture: <<print $adria_cul>> <<set $cul_turn += $adria_cul>>
Recreation: <<print $adria_rec>> <<set $rec_turn += $adria_rec>> <<set $adriafirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $adria_rew>>
<<set $adria to 3>>
<<set $adriasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "adrianorm5">>
<<if $preg lte 2 and $adria eq 2>>
Oops, it seems as though despite you not releasing inside Adria, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $adria_rew>>. <<set $acci += 1>><<set $adria to 3>> <<set $conc += 1>> <<set $money += $adria_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $adria eq 2>> Adria appreciates your extra attention and affection, causing her to produce a bonus 4 Culture Tech Points per turn! <<set $cul_turn += 4>> <<set $adria_cul += 4>> <</if>> <<if $adria neq 2>> Adria appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/alex.jpg]]
Ethnicity: White (Redhead)
Profession: Pharmacy Technician
Interests: Ancient Roman Mythology, Wildlife Documentaries
About Me: While Alex spends her day in a lab coat, mixing medicines together in a lab coat at the supermarket, She very much so looks forwards to getting home and digging her nose into the latest historical fiction novel.
Stats <hr>
Reward: <<print $alex_rew>>
Science: <<if $sci_level eq 1 and $alex lte 1>> ??? <</if>> <<if $sci_level eq 2 and $alex lte 1>> Good <</if>> <<if $sci_level eq 3 or $alex gte 2>> <<print $alex_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $alex lte 1>> ??? <</if>> <<if $eco_level eq 2 and $alex lte 1>> Fair <</if>> <<if $eco_level eq 3 or $alex gte 2>> <<print $alex_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $alex lte 1>> ??? <</if>> <<if $cul_level eq 2 and $alex lte 1>> Fair <</if>> <<if $cul_level eq 3 or $alex gte 2>> <<print $alex_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $alex lte 1>> ??? <</if>> <<if $rec_level eq 2 and $alex lte 1>> Poor <</if>> <<if $rec_level eq 3 or $alex gte 2>> <<print $alex_rec>> points per turn <</if>>
Status: <<if $alex eq 1>> Applicant <</if>> <<if $alex eq 2>> Available <</if>> <<if $alex eq 3>> Fertilized <</if>> <<if $alex eq 4>> First Trimester <</if>> <<if $alex eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $alex eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $alex eq 3>> [img[images/fert.jpg]] <</if>> <<if $alex eq 4>> [img[images/w1.jpg]] <</if>> <<if $alex eq 5>> [img[images/w2.jpg]] <</if>> <<if $alex eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $alex eq 1>>[[Accept Application and Breed Alex|alex Breed][$apps -= 1]] <</if>> <<if $alex eq 2 and $alexsex eq 1>> [[Breed Alex|alex Breed]] <</if>>
<<if $alex gte 2 and $alex lte 4 and $alexsex eq 1>> [[Have casual sex with Alex|alex Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Alex|alex Breed End]]
<<video "alexcream1">>
<<video "alexcream2">>
<<video "alexcream3">>
<<video "alexcream4">>
[[Impregnate Alex|alex Breed End]]
@@@@text-align:center;
[[Cum|alex Casual End][$alexsex to 0]]
<<video "alexnorm1">>
<<video "alexnorm2">>
<<video "alexnorm3">>
<<video "alexnorm4">>
[[Cum|alex Casual End][$alexsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "alexcream5">>
Congradulations! Alex is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alex is $<<print $alex_rew>>, which has been deposited in your account.
For now however, Alex returns to work within the Science sector of the Haven.
<<if $alexfirst eq 0>> Alex will generate the following Tech Points per Turn: <hr>
Science: <<print $alex_sci>> <<set $sci_turn += $alex_sci>>
Economics: <<print $alex_eco>> <<set $eco_turn += $alex_eco>>
Culture: <<print $alex_cul>> <<set $cul_turn += $alex_cul>>
Recreation: <<print $alex_rec>> <<set $rec_turn += $alex_rec>> <<set $alexfirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $alex_rew>>
<<set $alex to 3>>
<<set $alexsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "alexnorm5">>
<<if $preg lte 2 and $alex eq 2>>
Oops, it seems as though despite you not releasing inside Alex, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $alex_rew>>. <<set $acci += 1>><<set $alex to 3>> <<set $conc += 1>> <<set $money += $alex_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $alex eq 2>> Alex appreciates your extra attention and affection, causing her to produce a bonus 2 Science Tech Points per turn! <<set $sci_turn += 2>> <<set $alex_sci += 2>> <</if>> <<if $alex neq 2>> Alex appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/alina.jpg]]
Ethnicity: Asian
Profession: Translator
Interests: Baking, cooking, travelling
About Me: Alina spends her days painstakingly translating legal and official documents from Mandarin to English. A hard worker, Alina hopes her time in this new Haven will give her a chance to experience something other than work.
Stats <hr>
Reward: <<print $alina_rew>>
Science: <<if $sci_level eq 1 and $alina lte 1>> ??? <</if>> <<if $sci_level eq 2 and $alina lte 1>> Fair <</if>> <<if $sci_level eq 3 or $alina gte 2>> <<print $alina_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $alina lte 1>> ??? <</if>> <<if $eco_level eq 2 and $alina lte 1>> Poor <</if>> <<if $eco_level eq 3 or $alina gte 2>> <<print $alina_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $alina lte 1>> ??? <</if>> <<if $cul_level eq 2 and $alina lte 1>> Good <</if>> <<if $cul_level eq 3 or $alina gte 2>> <<print $alina_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $alina lte 1>> ??? <</if>> <<if $rec_level eq 2 and $alina lte 1>> Fair <</if>> <<if $rec_level eq 3 or $alina gte 2>> <<print $alina_rec>> points per turn <</if>>
Status: <<if $alina eq 1>> Applicant <</if>> <<if $alina eq 2>> Available <</if>> <<if $alina eq 3>> Fertilized <</if>> <<if $alina eq 4>> First Trimester <</if>> <<if $alina eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $alina eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $alina eq 3>> [img[images/fert.jpg]] <</if>> <<if $alina eq 4>> [img[images/w1.jpg]] <</if>> <<if $alina eq 5>> [img[images/w2.jpg]] <</if>> <<if $alina eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $alina eq 1>>[[Accept Application and Breed Alina|alina Breed][$apps -= 1]] <</if>> <<if $alina eq 2 and $alinasex eq 1>> [[Breed Alina|alina Breed]] <</if>>
<<if $alina gte 2 and $alina lte 4 and $alinasex eq 1>> [[Have casual sex with Alina|alina Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Alina|alina Breed End]]
<<video "alinacream1">>
<<video "alinacream2">>
<<video "alinacream3">>
<<video "alinacream4">>
[[Impregnate Alina|alina Breed End]]
@@@@text-align:center;
[[Cum|alina Casual End][$alinasex to 0]]
<<video "alinanorm1">>
<<video "alinanorm2">>
<<video "alinanorm3">>
<<video "alinanorm4">>
[[Cum|alina Casual End][$alinasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "alinacream5">>
Congradulations! Alina is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alina is $<<print $alina_rew>>, which has been deposited in your account.
For now however, Alina returns to work within the Culture sector of the Haven.
<<if $alinafirst eq 0>> Alina will generate the following Tech Points per Turn: <hr>
Science: <<print $alina_sci>> <<set $sci_turn += $alina_sci>>
Economics: <<print $alina_eco>> <<set $eco_turn += $alina_eco>>
Culture: <<print $alina_cul>> <<set $cul_turn += $alina_cul>>
Recreation: <<print $alina_rec>> <<set $rec_turn += $alina_rec>> <<set $alinafirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $alina_rew>>
<<set $alina to 3>>
<<set $alinasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "alinanorm5">>
<<if $preg lte 2 and $alina eq 2>>
Oops, it seems as though despite you not releasing inside Alina, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $alina_rew>>. <<set $acci += 1>><<set $alina to 3>> <<set $conc += 1>> <<set $money += $alina_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $alina eq 2>> Alina appreciates your extra attention and affection, causing her to produce a bonus 2 Culture Tech Points per turn! <<set $cul_turn += 2>> <<set $alina_cul += 2>> <</if>> <<if $alina neq 2>> Alina appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[[Impregnate Allie|allie Breed End]]
<<video "alliecream1">>
<<video "alliecream2">>
<<video "alliecream3">>
<<video "alliecream4">>
[[Impregnate Allie|allie Breed End]]
@@@@text-align:center;
[[Cum|allie Casual End][$alliesex to 0]]
<<video "allienorm1">>
<<video "allienorm2">>
<<video "allienorm3">>
<<video "allienorm4">>
[[Cum|allie Casual End][$alliesex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "alliecream5">>
Congradulations! Allie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Allie is $<<print $allie_rew>>, which has been deposited in your account.
For now however, Allie returns to work within the Science sector of the Haven.
<<if $alliefirst eq 0>> Allie will generate the following Tech Points per Turn: <hr>
Science: <<print $allie_sci>> <<set $sci_turn += $allie_sci>>
Economics: <<print $allie_eco>> <<set $eco_turn += $allie_eco>>
Culture: <<print $allie_cul>> <<set $cul_turn += $allie_cul>>
Recreation: <<print $allie_rec>> <<set $rec_turn += $allie_rec>> <<set $alliefirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $allie_rew>>
<<set $allie to 3>>
<<set $alliesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "allienorm5">>
<<if $preg lte 2 and $allie eq 2>>
Oops, it seems as though despite you not releasing inside Allie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $allie_rew>>. <<set $acci += 1>> <<set $allie to 3>> <<set $conc += 1>> <<set $money += $allie_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $allie eq 2>> Allie appreciates your extra attention and affection, causing her to produce a bonus 3 Science Tech Points per turn! <<set $sci_turn += 3>> <<set $allie_sci += 3>> <</if>> <<if $allie neq 2>> Allie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/ana.jpg]]
Ethnicity: Black
Profession: Personal Trainer
Interests: Exersizing, Empowering others.
About Me: Ana is in the prime of her career, changing her clients lives from the weight room to the kitchen, Ana is the best when it comes to wellness.
Stats <hr>
Reward: <<print $ana_rew>>
Science: <<if $sci_level eq 1 and $ana lte 1>> ??? <</if>> <<if $sci_level eq 2 and $ana lte 1>> Good <</if>> <<if $sci_level eq 3 or $ana gte 2>> <<print $ana_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $ana lte 1>> ??? <</if>> <<if $eco_level eq 2 and $ana lte 1>> Fair <</if>> <<if $eco_level eq 3 or $ana gte 2>> <<print $ana_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $ana lte 1>> ??? <</if>> <<if $cul_level eq 2 and $ana lte 1>> Good <</if>> <<if $cul_level eq 3 or $ana gte 2>> <<print $ana_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $ana lte 1>> ??? <</if>> <<if $rec_level eq 2 and $ana lte 1>> Fair <</if>> <<if $rec_level eq 3 or $ana gte 2>> <<print $ana_rec>> points per turn <</if>>
Status: <<if $ana eq 1>> Applicant <</if>> <<if $ana eq 2>> Available <</if>> <<if $ana eq 3>> Fertilized <</if>> <<if $ana eq 4>> First Trimester <</if>> <<if $ana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ana eq 3>> [img[images/fert.jpg]] <</if>> <<if $ana eq 4>> [img[images/w1.jpg]] <</if>> <<if $ana eq 5>> [img[images/w2.jpg]] <</if>> <<if $ana eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ana eq 1>>[[Accept Application and Breed Ana|ana Breed][$apps -= 1]] <</if>> <<if $ana eq 2 and $anasex eq 1>> [[Breed Ana|ana Breed]] <</if>>
<<if $ana gte 2 and $ana lte 4 and $anasex eq 1>> [[Have casual sex with Ana|ana Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Ana|ana Breed End]]
<<video "anacream1">>
<<video "anacream2">>
<<video "anacream3">>
<<video "anacream4">>
[[Impregnate Ana|ana Breed End]]
@@@@text-align:center;
[[Cum|ana Casual End][$anasex to 0]]
<<video "ananorm1">>
<<video "ananorm2">>
<<video "ananorm3">>
<<video "ananorm4">>
[[Cum|ana Casual End][$anasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "anacream5">>
Congradulations! Ana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ana is $<<print $ana_rew>>, which has been deposited in your account.
For now however, Ana returns to work within the Culture sector of the Haven.
<<if $anafirst eq 0>> Ana will generate the following Tech Points per Turn: <hr>
Science: <<print $ana_sci>> <<set $sci_turn += $ana_sci>>
Economics: <<print $ana_eco>> <<set $eco_turn += $ana_eco>>
Culture: <<print $ana_cul>> <<set $cul_turn += $ana_cul>>
Recreation: <<print $ana_rec>> <<set $rec_turn += $ana_rec>> <<set $anafirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $ana_rew>>
<<set $ana to 3>>
<<set $anasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "ananorm5">>
<<if $preg lte 2 and $ana eq 2>>
Oops, it seems as though despite you not releasing inside Ana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $ana_rew>>. <<set $acci += 1>> <<set $ana to 3>> <<set $conc += 1>> <<set $money += $ana_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ana eq 2>> Ana appreciates your extra attention and affection, causing her to produce a bonus 3 Culture Tech Points per turn! <<set $cul_turn += 3>> <<set $ana_cul += 3>> <</if>> <<if $ana neq 2>> Ana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/ariana.jpg]]
Ethnicity: White
Profession: Cosplayer
Interests: Streaming, Nerd shit
About Me: Ariana enjoys everything that could be considered nerd culture. Cosplaying, roleplaying, comic book conventions, you name it. While the hot geek girl role isn't as lucrative as it was before all the men died, Ariana hopes your haven will provide a home for her needs.
Stats <hr>
Reward: <<print $ariana_rew>>
Science: <<if $sci_level eq 1 and $ariana lte 1>> ??? <</if>> <<if $sci_level eq 2 and $ariana lte 1>> Poor <</if>> <<if $sci_level eq 3 or $ariana gte 2>> <<print $ariana_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $ariana lte 1>> ??? <</if>> <<if $eco_level eq 2 and $ariana lte 1>> Fair <</if>> <<if $eco_level eq 3 or $ariana gte 2>> <<print $ariana_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $ariana lte 1>> ??? <</if>> <<if $cul_level eq 2 and $ariana lte 1>> Fair <</if>> <<if $cul_level eq 3 or $ariana gte 2>> <<print $ariana_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $ariana lte 1>> ??? <</if>> <<if $rec_level eq 2 and $ariana lte 1>> Good <</if>> <<if $rec_level eq 3 or $ariana gte 2>> <<print $ariana_rec>> points per turn <</if>>
Status: <<if $ariana eq 1>> Applicant <</if>> <<if $ariana eq 2>> Available <</if>> <<if $ariana eq 3>> Fertilized <</if>> <<if $ariana eq 4>> First Trimester <</if>> <<if $ariana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ariana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ariana eq 3>> [img[images/fert.jpg]] <</if>> <<if $ariana eq 4>> [img[images/w1.jpg]] <</if>> <<if $ariana eq 5>> [img[images/w2.jpg]] <</if>> <<if $ariana eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ariana eq 1>>[[Accept Application and Breed Ariana|ariana Breed][$apps -= 1]] <</if>> <<if $ariana eq 2 and $arianasex eq 1>> [[Breed Ariana|ariana Breed]] <</if>>
<<if $ariana gte 2 and $ariana lte 4 and $arianasex eq 1>> [[Have casual sex with Ariana|ariana Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Ariana|ariana Breed End]]
<<video "arianacream1">>
<<video "arianacream2">>
<<video "arianacream3">>
<<video "arianacream4">>
[[Impregnate Ariana|ariana Breed End]]
@@
@@text-align:center;
[[Cum|ariana Casual End][$arianasex to 0]]
<<video "ariananorm1">>
<<video "ariananorm2">>
<<video "ariananorm3">>
<<video "ariananorm4">>
[[Cum|ariana Casual End][$arianasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "arianacream5">>
Congradulations! Ariana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ariana is $<<print $ariana_rew>>, which has been deposited in your account.
For now however, Ariana returns to work within the Recreation sector of the Haven.
<<if $arianafirst eq 0>> Ariana will generate the following Tech Points per Turn: <hr>
Science: <<print $ariana_sci>> <<set $sci_turn += $ariana_sci>>
Economics: <<print $ariana_eco>> <<set $eco_turn += $ariana_eco>>
Culture: <<print $ariana_cul>> <<set $cul_turn += $ariana_cul>>
Recreation: <<print $ariana_rec>> <<set $rec_turn += $ariana_rec>> <<set $arianafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $ariana_rew>>
<<set $ariana to 3>>
<<set $arianasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "ariananorm5">>
<<if $preg lte 2 and $ariana eq 2>>
Oops, it seems as though despite you not releasing inside Ariana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $ariana_rew>>. <<set $acci += 1>> <<set $ariana to 3>> <<set $conc += 1>> <<set $money += $ariana_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ariana eq 2>> Ariana appreciates your extra attention and affection, causing her to produce a bonus 2 Recreation Tech Points per turn! <<set $rec_turn += 2>> <<set $ariana_rec += 2>> <</if>> <<if $ariana neq 2>> Ariana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/asa.jpg]]
Ethnicity: Asian
Profession: Physician
Interests: Education, Prostate exams
About Me: A revolutionary in her field, Asa is known all over the medical world for her achievements. She hopes your haven will give her a chance to pursue her medical goals further, providing excellent care to your residents in the process.
Stats <hr>
Reward: <<print $asa_rew>>
Science: <<if $sci_level eq 1 and $asa lte 1>> ??? <</if>> <<if $sci_level eq 2 and $asa lte 1>> Excellent <</if>> <<if $sci_level eq 3 or $asa gte 2>> <<print $asa_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $asa lte 1>> ??? <</if>> <<if $eco_level eq 2 and $asa lte 1>> Good <</if>> <<if $eco_level eq 3 or $asa gte 2>> <<print $asa_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $asa lte 1>> ??? <</if>> <<if $cul_level eq 2 and $asa lte 1>> Good <</if>> <<if $cul_level eq 3 or $asa gte 2>> <<print $asa_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $asa lte 1>> ??? <</if>> <<if $rec_level eq 2 and $asa lte 1>> Fair <</if>> <<if $rec_level eq 3 or $asa gte 2>> <<print $asa_rec>> points per turn <</if>>
Status: <<if $asa eq 1>> Applicant <</if>> <<if $asa eq 2>> Available <</if>> <<if $asa eq 3>> Fertilized <</if>> <<if $asa eq 4>> First Trimester <</if>> <<if $asa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $asa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $asa eq 3>> [img[images/fert.jpg]] <</if>> <<if $asa eq 4>> [img[images/w1.jpg]] <</if>> <<if $asa eq 5>> [img[images/w2.jpg]] <</if>> <<if $asa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $asa eq 1>>[[Accept Application and Breed Asa|asa Breed][$apps -= 1]] <</if>> <<if $asa eq 2 and $asasex eq 1>> [[Breed Asa|asa Breed]] <</if>>
<<if $asa gte 2 and $asa lte 4 and $asasex eq 1>> [[Have casual sex with Asa|asa Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Cum|asa Casual End][$asasex to 0]]
<<video "asanorm1">>
<<video "asanorm2">>
<<video "asanorm3">>
<<video "asanorm4">>
[[Cum|asa Casual End][$asasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "asacream5">>
Congradulations! Asa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Asa is $<<print $asa_rew>>, which has been deposited in your account.
For now however, Asa returns to work within the Science sector of the Haven.
<<if $asafirst eq 0>> Asa will generate the following Tech Points per Turn: <hr>
Science: <<print $asa_sci>> <<set $sci_turn += $asa_sci>>
Economics: <<print $asa_eco>> <<set $eco_turn += $asa_eco>>
Culture: <<print $asa_cul>> <<set $cul_turn += $asa_cul>>
Recreation: <<print $asa_rec>> <<set $rec_turn += $asa_rec>> <<set $asafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $asa_rew>>
<<set $asa to 3>>
<<set $asasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "asanorm5">>
<<if $preg lte 2 and $asa eq 2>>
Oops, it seems as though despite you not releasing inside Asa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $asa_rew>>. <<set $acci += 1>> <<set $asa to 3>> <<set $conc += 1>> <<set $money += $asa_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $asa eq 2>> Asa appreciates your extra attention and affection, causing her to produce a bonus 4 Science Tech Points per turn! <<set $sci_turn += 4>> <<set $asa_sci += 4>> <</if>> <<if $asa neq 2>> Asa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>
@@text-align:center;
[[Impregnate Ashley|ashley Breed End]]
<<video "ashleycream1">>
<<video "ashleycream2">>
<<video "ashleycream3">>
<<video "ashleycream4">>
[[Impregnate Ashley|ashley Breed End]]
@@@@text-align:center;
[[Cum|ashley Casual End][$ashleysex to 0]]
<<video "ashleynorm1">>
<<video "ashleynorm2">>
<<video "ashleynorm3">>
<<video "ashleynorm4">>
[[Cum|ashley Casual End][$ashleysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "ashleycream5">>
Congradulations! Ashley is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ashley is $<<print $ashley_rew>>, which has been deposited in your account.
For now however, Ashley returns to work within the Science sector of the Haven.
<<if $ashleyfirst eq 0>> Ashley will generate the following Tech Points per Turn: <hr>
Science: <<print $ashley_sci>> <<set $sci_turn += $ashley_sci>>
Economics: <<print $ashley_eco>> <<set $eco_turn += $ashley_eco>>
Culture: <<print $ashley_cul>> <<set $cul_turn += $ashley_cul>>
Recreation: <<print $ashley_rec>> <<set $rec_turn += $ashley_rec>> <<set $ashleyfirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $ashley_rew>>
<<set $ashley to 3>>
<<set $ashleysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "ashleynorm5">>
<<if $preg lte 2 and $ashley eq 2>>
Oops, it seems as though despite you not releasing inside Ashley, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $ashley_rew>>. <<set $acci += 1>> <<set $ashley to 3>> <<set $conc += 1>> <<set $money += $ashley_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ashley eq 2>> Ashley appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $ashley_sci += 1>> <</if>> <<if $ashley neq 2>> Ashley appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>
@@text-align:center;
[img[images/august.jpg]]
Ethnicity: White
Profession: Administrative Assistant
Interests: College and Pro football, Mountain Biking
About Me: August is a fresh graduate, just starting her career as an administrative assistant. When not sorting papers at a desk, she's online putting researching the perfect picks for her online draft league.
Stats <hr>
Reward: <<print $august_rew>>
Science: <<if $sci_level eq 1 and $august lte 1>> ??? <</if>> <<if $sci_level eq 2 and $august lte 1>> Poor <</if>> <<if $sci_level eq 3 or $august gte 2>> <<print $august_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $august lte 1>> ??? <</if>> <<if $eco_level eq 2 and $august lte 1>> Fair <</if>> <<if $eco_level eq 3 or $august gte 2>> <<print $august_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $august lte 1>> ??? <</if>> <<if $cul_level eq 2 and $august lte 1>> Poor <</if>> <<if $cul_level eq 3 or $august gte 2>> <<print $august_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $august lte 1>> ??? <</if>> <<if $rec_level eq 2 and $august lte 1>> Fair <</if>> <<if $rec_level eq 3 or $august gte 2>> <<print $august_rec>> points per turn <</if>>
Status: <<if $august eq 1>> Applicant <</if>> <<if $august eq 2>> Available <</if>> <<if $august eq 3>> Fertilized <</if>> <<if $august eq 4>> First Trimester <</if>> <<if $august eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $august eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $august eq 3>> [img[images/fert.jpg]] <</if>> <<if $august eq 4>> [img[images/w1.jpg]] <</if>> <<if $august eq 5>> [img[images/w2.jpg]] <</if>> <<if $august eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $august eq 1>>[[Accept Application and Breed August|august Breed][$apps -= 1]] <</if>> <<if $august eq 2 and $augustsex eq 1>> [[Breed August|august Breed]] <</if>>
<<if $august gte 2 and $august lte 4 and $augustsex eq 1>> [[Have casual sex with August|august Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate August|august Breed End]]
<<video "augustcream1">>
<<video "augustcream2">>
<<video "augustcream3">>
<<video "augustcream4">>
[[Impregnate August|august Breed End]]
@@@@text-align:center;
[[Cum|august Casual End][$augustsex to 0]]
<<video "augustnorm1">>
<<video "augustnorm2">>
<<video "augustnorm3">>
<<video "augustnorm4">>
[[Cum|august Casual End][$augustsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "augustcream5">>
Congradulations! August is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating August is $<<print $august_rew>>, which has been deposited in your account.
For now however, August returns to work within the Economic sector of the Haven.
<<if $augustfirst eq 0>> August will generate the following Tech Points per Turn: <hr>
Science: <<print $august_sci>> <<set $sci_turn += $august_sci>>
Economics: <<print $august_eco>> <<set $eco_turn += $august_eco>>
Culture: <<print $august_cul>> <<set $cul_turn += $august_cul>>
Recreation: <<print $august_rec>> <<set $rec_turn += $august_rec>> <<set $augustfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $august_rew>>
<<set $august to 3>>
<<set $augustsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "augustnorm5">>
<<if $preg lte 2 and $august eq 2>>
Oops, it seems as though despite you not releasing inside August, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $august_rew>>. <<set $acci += 1>> <<set $august to 3>> <<set $conc += 1>> <<set $money += $august_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $august eq 2>> August appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $august_eco += 1>> <</if>> <<if $august neq 2>> August appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/brandi.jpg]]
Ethnicity: White
Profession: Executive
Interests: Day Trading, Crushing Dreams
About Me: Brandi is a "Take no prisoners" kind of executive. Expecting no less than the best, she has taken companies from the pits of hell straight to the winners circle. With no tolerance for failure, she looks towards your haven as perhaps her new stomping grounds.
Stats <hr>
Reward: <<print $brandi_rew>>
Science: <<if $sci_level eq 1 and $brandi lte 1>> ??? <</if>> <<if $sci_level eq 2 and $brandi lte 1>> Fair <</if>> <<if $sci_level eq 3 or $brandi gte 2>> <<print $brandi_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $brandi lte 1>> ??? <</if>> <<if $eco_level eq 2 and $brandi lte 1>> Good <</if>> <<if $eco_level eq 3 or $brandi gte 2>> <<print $brandi_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $brandi lte 1>> ??? <</if>> <<if $cul_level eq 2 and $brandi lte 1>> Fair <</if>> <<if $cul_level eq 3 or $brandi gte 2>> <<print $brandi_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $brandi lte 1>> ??? <</if>> <<if $rec_level eq 2 and $brandi lte 1>> Good <</if>> <<if $rec_level eq 3 or $brandi gte 2>> <<print $brandi_rec>> points per turn <</if>>
Status: <<if $brandi eq 1>> Applicant <</if>> <<if $brandi eq 2>> Available <</if>> <<if $brandi eq 3>> Fertilized <</if>> <<if $brandi eq 4>> First Trimester <</if>> <<if $brandi eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $brandi eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $brandi eq 3>> [img[images/fert.jpg]] <</if>> <<if $brandi eq 4>> [img[images/w1.jpg]] <</if>> <<if $brandi eq 5>> [img[images/w2.jpg]] <</if>> <<if $brandi eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $brandi eq 1>>[[Accept Application and Breed Brandi|brandi Breed][$apps -= 1]] <</if>> <<if $brandi eq 2 and $brandisex eq 1>> [[Breed Brandi|brandi Breed]] <</if>>
<<if $brandi gte 2 and $brandi lte 4 and $brandisex eq 1>> [[Have casual sex with Brandi|brandi Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Brandi|brandi Breed End]]
<<video "brandicream1">>
<<video "brandicream2">>
<<video "brandicream3">>
<<video "brandicream4">>
[[Impregnate Brandi|brandi Breed End]]
@@@@text-align:center;
[[Cum|brandi Casual End][$brandisex to 0]]
<<video "brandinorm1">>
<<video "brandinorm2">>
<<video "brandinorm3">>
<<video "brandinorm4">>
[[Cum|brandi Casual End][$brandisex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "brandicream5">>
Congradulations! Brandi is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Brandi is $<<print $brandi_rew>>, which has been deposited in your account.
For now however, Brandi returns to work within the Economic sector of the Haven.
<<if $brandifirst eq 0>> Brandi will generate the following Tech Points per Turn: <hr>
Science: <<print $brandi_sci>> <<set $sci_turn += $brandi_sci>>
Economics: <<print $brandi_eco>> <<set $eco_turn += $brandi_eco>>
Culture: <<print $brandi_cul>> <<set $cul_turn += $brandi_cul>>
Recreation: <<print $brandi_rec>> <<set $rec_turn += $brandi_rec>> <<set $brandifirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $brandi_rew>>
<<set $brandi to 3>>
<<set $brandisex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "brandinorm5">>
<<if $preg lte 2 and $brandi eq 2>>
Oops, it seems as though despite you not releasing inside Brandi, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $brandi_rew>>.<<set $acci += 1>> <<set $brandi to 3>> <<set $conc += 1>> <<set $money += $brandi_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $brandi eq 2>> Brandi appreciates your extra attention and affection, causing her to produce a bonus 3 Economic Tech Points per turn! <<set $eco_turn += 3>> <<set $brandi_eco += 3>> <</if>> <<if $brandi neq 2>> Brandi appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/chloe.jpg]]
Ethnicity: Latina
Profession: Student
Interests: Texting, Horsing around with friends
About Me: Chloe, still a student is excited to begin what she believes to be adult life. As to what that exactly is...she's not terribly sure, but your haven seems like a decent place to figure it out.
Stats <hr>
Reward: <<print $chloe_rew>>
Science: <<if $sci_level eq 1 and $chloe lte 1>> ??? <</if>> <<if $sci_level eq 2 and $chloe lte 1>> Poor <</if>> <<if $sci_level eq 3 or $chloe gte 2>> <<print $chloe_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $chloe lte 1>> ??? <</if>> <<if $eco_level eq 2 and $chloe lte 1>> Poor <</if>> <<if $eco_level eq 3 or $chloe gte 2>> <<print $chloe_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $chloe lte 1>> ??? <</if>> <<if $cul_level eq 2 and $chloe lte 1>> Poor <</if>> <<if $cul_level eq 3 or $chloe gte 2>> <<print $chloe_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $chloe lte 1>> ??? <</if>> <<if $rec_level eq 2 and $chloe lte 1>> Poor <</if>> <<if $rec_level eq 3 or $chloe gte 2>> <<print $chloe_rec>> points per turn <</if>>
Status: <<if $chloe eq 1>> Applicant <</if>> <<if $chloe eq 2>> Available <</if>> <<if $chloe eq 3>> Fertilized <</if>> <<if $chloe eq 4>> First Trimester <</if>> <<if $chloe eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $chloe eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $chloe eq 3>> [img[images/fert.jpg]] <</if>> <<if $chloe eq 4>> [img[images/w1.jpg]] <</if>> <<if $chloe eq 5>> [img[images/w2.jpg]] <</if>> <<if $chloe eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $chloe eq 1>>[[Accept Application and Breed Chloe|chloe Breed][$apps -= 1]] <</if>> <<if $chloe eq 2 and $chloesex eq 1>> [[Breed Chloe|chloe Breed]] <</if>>
<<if $chloe gte 2 and $chloe lte 4 and $chloesex eq 1>> [[Have casual sex with Chloe|chloe Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Chloe|chloe Breed End]]
<<video "chloecream1">>
<<video "chloecream2">>
<<video "chloecream3">>
<<video "chloecream4">>
[[Impregnate Chloe|chloe Breed End]]
@@@@text-align:center;
[[Cum|chloe Casual End][$chloesex to 0]]
<<video "chloenorm1">>
<<video "chloenorm2">>
<<video "chloenorm3">>
<<video "chloenorm4">>
[[Cum|chloe Casual End][$chloesex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "chloecream5">>
Congradulations! Chloe is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Chloe is $<<print $chloe_rew>>, which has been deposited in your account.
For now however, Chloe returns to work within the Science sector of the Haven.
<<if $chloefirst eq 0>> Chloe will generate the following Tech Points per Turn: <hr>
Science: <<print $chloe_sci>> <<set $sci_turn += $chloe_sci>>
Economics: <<print $chloe_eco>> <<set $eco_turn += $chloe_eco>>
Culture: <<print $chloe_cul>> <<set $cul_turn += $chloe_cul>>
Recreation: <<print $chloe_rec>> <<set $rec_turn += $chloe_rec>> <<set $chloefirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $chloe_rew>>
<<set $chloe to 3>>
<<set $chloesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "chloenorm5">>
<<if $preg lte 2 and $chloe eq 2>>
Oops, it seems as though despite you not releasing inside Chloe, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $chloe_rew>>. <<set $acci += 1>> <<set $chloe to 3>> <<set $conc += 1>> <<set $money += $chloe_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $chloe eq 2>> Chloe appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $chloe_sci += 1>> <</if>> <<if $chloe neq 2>> Chloe appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/dakota.jpg]]
Ethnicity: White
Profession: Student
Interests: Sex, Anything but homework
About Me: Dakota is the kind of student her peers love and teachers dread. Interested in all the fun of adult life without the responsability, Dakota is more likely to be pulling a student to her dorm room to fuck than she is to pull them for a study session.
Stats <hr>
Reward: <<print $dakota_rew>>
Science: <<if $sci_level eq 1 and $dakota lte 1>> ??? <</if>> <<if $sci_level eq 2 and $dakota lte 1>> Poor <</if>> <<if $sci_level eq 3 or $dakota gte 2>> <<print $dakota_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $dakota lte 1>> ??? <</if>> <<if $eco_level eq 2 and $dakota lte 1>> Poor <</if>> <<if $eco_level eq 3 or $dakota gte 2>> <<print $dakota_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $dakota lte 1>> ??? <</if>> <<if $cul_level eq 2 and $dakota lte 1>> Poor <</if>> <<if $cul_level eq 3 or $dakota gte 2>> <<print $dakota_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $dakota lte 1>> ??? <</if>> <<if $rec_level eq 2 and $dakota lte 1>> Poor <</if>> <<if $rec_level eq 3 or $dakota gte 2>> <<print $dakota_rec>> points per turn <</if>>
Status: <<if $dakota eq 1>> Applicant <</if>> <<if $dakota eq 2>> Available <</if>> <<if $dakota eq 3>> Fertilized <</if>> <<if $dakota eq 4>> First Trimester <</if>> <<if $dakota eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dakota eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dakota eq 3>> [img[images/fert.jpg]] <</if>> <<if $dakota eq 4>> [img[images/w1.jpg]] <</if>> <<if $dakota eq 5>> [img[images/w2.jpg]] <</if>> <<if $dakota eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dakota eq 1>>[[Accept Application and Breed dakota|dakota Breed][$apps -= 1]] <</if>> <<if $dakota eq 2 and $dakotasex eq 1>> [[Breed dakota|dakota Breed]] <</if>>
<<if $dakota gte 2 and $dakota lte 4 and $dakotasex eq 1>> [[Have casual sex with dakotaCAP|dakota Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Dakota|dakota Breed End]]
<<video "dakotacream1">>
<<video "dakotacream2">>
<<video "dakotacream3">>
<<video "dakotacream4">>
[[Impregnate Dakota|dakota Breed End]]
@@@@text-align:center;
[[Cum|dakota Casual End][$dakotasex to 0]]
<<video "dakotanorm1">>
<<video "dakotanorm2">>
<<video "dakotanorm3">>
<<video "dakotanorm4">>
[[Cum|dakota Casual End][$dakotasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dakotacream5">>
Congradulations! Dakota is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dakota is $<<print $dakota_rew>>, which has been deposited in your account.
For now however, Dakota returns to work within the Recreation sector of the Haven.
<<if $dakotafirst eq 0>> Dakota will generate the following Tech Points per Turn: <hr>
Science: <<print $dakota_sci>> <<set $sci_turn += $dakota_sci>>
Economics: <<print $dakota_eco>> <<set $eco_turn += $dakota_eco>>
Culture: <<print $dakota_cul>> <<set $cul_turn += $dakota_cul>>
Recreation: <<print $dakota_rec>> <<set $rec_turn += $dakota_rec>> <<set $dakotafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $dakota_rew>>
<<set $dakota to 3>>
<<set $dakotasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "dakotanorm5">>
<<if $preg lte 2 and $dakota eq 2>>
Oops, it seems as though despite you not releasing inside Dakota, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $dakota_rew>>. <<set $acci += 1>> <<set $dakota to 3>> <<set $conc += 1>> <<set $money += $dakota_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dakota eq 2>> Dakota appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $dakota_rec += 1>> <</if>> <<if $dakota neq 2>> Dakota appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $small_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[img[images/dani.jpg]]
Ethnicity: White (Redhead)
Profession: Bank Teller
Interests: Sun dresses, Long walks on the beach
About Me: Dani is the type of girl that loves the outdoors, spending much of her time in light sun dresses and doing whatever it is to get close to the water. Her skill with numbers landed a job at a local bank, but she doesn't consider the moneycounting world her true passion.
Stats <hr>
Reward: <<print $dani_rew>>
Science: <<if $sci_level eq 1 and $dani lte 1>> ??? <</if>> <<if $sci_level eq 2 and $dani lte 1>> Poor <</if>> <<if $sci_level eq 3 or $dani gte 2>> <<print $dani_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $dani lte 1>> ??? <</if>> <<if $eco_level eq 2 and $dani lte 1>> Fair <</if>> <<if $eco_level eq 3 or $dani gte 2>> <<print $dani_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $dani lte 1>> ??? <</if>> <<if $cul_level eq 2 and $dani lte 1>> Poor <</if>> <<if $cul_level eq 3 or $dani gte 2>> <<print $dani_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $dani lte 1>> ??? <</if>> <<if $rec_level eq 2 and $dani lte 1>> Fair <</if>> <<if $rec_level eq 3 or $dani gte 2>> <<print $dani_rec>> points per turn <</if>>
Status: <<if $dani eq 1>> Applicant <</if>> <<if $dani eq 2>> Available <</if>> <<if $dani eq 3>> Fertilized <</if>> <<if $dani eq 4>> First Trimester <</if>> <<if $dani eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dani eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dani eq 3>> [img[images/fert.jpg]] <</if>> <<if $dani eq 4>> [img[images/w1.jpg]] <</if>> <<if $dani eq 5>> [img[images/w2.jpg]] <</if>> <<if $dani eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dani eq 1>>[[Accept Application and Breed Dani|dani Breed][$apps -= 1]] <</if>> <<if $dani eq 2 and $danisex eq 1>> [[Breed Dani|dani Breed]] <</if>>
<<if $dani gte 2 and $dani lte 4 and $danisex eq 1>> [[Have casual sex with Dani|dani Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Dani|dani Breed End]]
<<video "danicream1">>
<<video "danicream2">>
<<video "danicream3">>
<<video "danicream4">>
[[Impregnate Dani|dani Breed End]]
@@@@text-align:center;
[[Cum|dani Casual End][$danisex to 0]]
<<video "daninorm1">>
<<video "daninorm2">>
<<video "daninorm3">>
<<video "daninorm4">>
[[Cum|dani Casual End][$danisex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "danicream5">>
Congradulations! Dani is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dani is $<<print $dani_rew>>, which has been deposited in your account.
For now however, Dani returns to work within the Economic sector of the Haven.
<<if $danifirst eq 0>> Dani will generate the following Tech Points per Turn: <hr>
Science: <<print $dani_sci>> <<set $sci_turn += $dani_sci>>
Economics: <<print $dani_eco>> <<set $eco_turn += $dani_eco>>
Culture: <<print $dani_cul>> <<set $cul_turn += $dani_cul>>
Recreation: <<print $dani_rec>> <<set $rec_turn += $dani_rec>> <<set $danifirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $dani_rew>>
<<set $dani to 3>>
<<set $danisex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "daninorm5">>
<<if $preg lte 2 and $dani eq 2>>
Oops, it seems as though despite you not releasing inside Dani, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $dani_rew>>. <<set $acci += 1>> <<set $dani to 3>> <<set $conc += 1>> <<set $money += $dani_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dani eq 2>> Dani appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $dani_eco += 1>> <</if>> <<if $dani neq 2>> Dani appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/dillion.jpg]]
Ethnicity: White
Profession: Project Manager
Interests: Soap Operas, Team meetings
About Me: Dillion is part of the new blood of buisnesspeople. Long meetings about 'synergy' and 'optimization of personall assets' bore her coworkers to tears. However, her young look and bubbly personality give her some comfort and leeway with subordanates, who in turn tolerate her antics.
Stats <hr>
Reward: <<print $dillion_rew>>
Science: <<if $sci_level eq 1 and $dillion lte 1>> ??? <</if>> <<if $sci_level eq 2 and $dillion lte 1>> Fair <</if>> <<if $sci_level eq 3 or $dillion gte 2>> <<print $dillion_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $dillion lte 1>> ??? <</if>> <<if $eco_level eq 2 and $dillion lte 1>> Good <</if>> <<if $eco_level eq 3 or $dillion gte 2>> <<print $dillion_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $dillion lte 1>> ??? <</if>> <<if $cul_level eq 2 and $dillion lte 1>> Poor <</if>> <<if $cul_level eq 3 or $dillion gte 2>> <<print $dillion_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $dillion lte 1>> ??? <</if>> <<if $rec_level eq 2 and $dillion lte 1>> Fair <</if>> <<if $rec_level eq 3 or $dillion gte 2>> <<print $dillion_rec>> points per turn <</if>>
Status: <<if $dillion eq 1>> Applicant <</if>> <<if $dillion eq 2>> Available <</if>> <<if $dillion eq 3>> Fertilized <</if>> <<if $dillion eq 4>> First Trimester <</if>> <<if $dillion eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dillion eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dillion eq 3>> [img[images/fert.jpg]] <</if>> <<if $dillion eq 4>> [img[images/w1.jpg]] <</if>> <<if $dillion eq 5>> [img[images/w2.jpg]] <</if>> <<if $dillion eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dillion eq 1>>[[Accept Application and Breed Dillion|dillion Breed][$apps -= 1]] <</if>> <<if $dillion eq 2 and $dillionsex eq 1>> [[Breed Dillion|dillion Breed]] <</if>>
<<if $dillion gte 2 and $dillion lte 4 and $dillionsex eq 1>> [[Have casual sex with Dillion|dillion Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Dillion|dillion Breed End]]
<<video "dillioncream1">>
<<video "dillioncream2">>
<<video "dillioncream3">>
<<video "dillioncream4">>
[[Impregnate Dillion|dillion Breed End]]
@@
@@text-align:center;
[[Cum|dillion Casual End][$dillionsex to 0]]
<<video "dillionnorm1">>
<<video "dillionnorm2">>
<<video "dillionnorm3">>
<<video "dillionnorm4">>
[[Cum|dillion Casual End][$dillionsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dillioncream5">>
Congradulations! Dillion is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dillion is $<<print $dillion_rew>>, which has been deposited in your account.
For now however, Dillion returns to work within the Economic sector of the Haven.
<<if $dillionfirst eq 0>> Dillion will generate the following Tech Points per Turn: <hr>
Science: <<print $dillion_sci>> <<set $sci_turn += $dillion_sci>>
Economics: <<print $dillion_eco>> <<set $eco_turn += $dillion_eco>>
Culture: <<print $dillion_cul>> <<set $cul_turn += $dillion_cul>>
Recreation: <<print $dillion_rec>> <<set $rec_turn += $dillion_rec>> <<set $dillionfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $dillion_rew>>
<<set $dillion to 3>>
<<set $dillionsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "dillionnorm5">>
<<if $preg lte 2 and $dillion eq 2>>
Oops, it seems as though despite you not releasing inside Dillion, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $dillion_rew>>. <<set $acci += 1>> <<set $dillion to 3>> <<set $conc += 1>> <<set $money += $dillion_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dillion eq 2>> Dillion appreciates your extra attention and affection, causing her to produce a bonus 2 Economic Tech Points per turn! <<set $eco_turn += 2>> <<set $dillion_eco += 2>> <</if>> <<if $dillion neq 2>> Dillion appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>
@@text-align:center;
[img[images/dolly.jpg]]
Ethnicity: White (Redhead)
Profession: Writer
Interests: Classical music, Hiking
About Me: Most know Dolly under her pen name, having become a successful novel writer several years prior. Her petite frame fits her personality of typically flying under the radar. She hopes time in this new Haven will allow her to open up a bit more, but if anything it will make for a good story.
Stats <hr>
Reward: <<print $dolly_rew>>
Science: <<if $sci_level eq 1 and $dolly lte 1>> ??? <</if>> <<if $sci_level eq 2 and $dolly lte 1>> Good <</if>> <<if $sci_level eq 3 or $dolly gte 2>> <<print $dolly_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $dolly lte 1>> ??? <</if>> <<if $eco_level eq 2 and $dolly lte 1>> Fair <</if>> <<if $eco_level eq 3 or $dolly gte 2>> <<print $dolly_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $dolly lte 1>> ??? <</if>> <<if $cul_level eq 2 and $dolly lte 1>> Good <</if>> <<if $cul_level eq 3 or $dolly gte 2>> <<print $dolly_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $dolly lte 1>> ??? <</if>> <<if $rec_level eq 2 and $dolly lte 1>> Fair <</if>> <<if $rec_level eq 3 or $dolly gte 2>> <<print $dolly_rec>> points per turn <</if>>
Status: <<if $dolly eq 1>> Applicant <</if>> <<if $dolly eq 2>> Available <</if>> <<if $dolly eq 3>> Fertilized <</if>> <<if $dolly eq 4>> First Trimester <</if>> <<if $dolly eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dolly eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dolly eq 3>> [img[images/fert.jpg]] <</if>> <<if $dolly eq 4>> [img[images/w1.jpg]] <</if>> <<if $dolly eq 5>> [img[images/w2.jpg]] <</if>> <<if $dolly eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dolly eq 1>>[[Accept Application and Breed Dolly|dolly Breed][$apps -= 1]] <</if>> <<if $dolly eq 2 and $dollysex eq 1>> [[Breed Dolly|dolly Breed]] <</if>>
<<if $dolly gte 2 and $dolly lte 4 and $dollysex eq 1>> [[Have casual sex with Dolly|dolly Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Dolly|dolly Breed End]]
<<video "dollycream1">>
<<video "dollycream2">>
<<video "dollycream3">>
<<video "dollycream4">>
[[Impregnate Dolly|dolly Breed End]]
@@@@text-align:center;
[[Cum|dolly Casual End][$dollysex to 0]]
<<video "dollynorm1">>
<<video "dollynorm2">>
<<video "dollynorm3">>
<<video "dollynorm4">>
[[Cum|dolly Casual End][$dollysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "dollycream5">>
Congradulations! Dolly is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dolly is $<<print $dolly_rew>>, which has been deposited in your account.
For now however, Dolly returns to work within the Culture sector of the Haven.
<<if $dollyfirst eq 0>> Dolly will generate the following Tech Points per Turn: <hr>
Science: <<print $dolly_sci>> <<set $sci_turn += $dolly_sci>>
Economics: <<print $dolly_eco>> <<set $eco_turn += $dolly_eco>>
Culture: <<print $dolly_cul>> <<set $cul_turn += $dolly_cul>>
Recreation: <<print $dolly_rec>> <<set $rec_turn += $dolly_rec>> <<set $dollyfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $dolly_rew>>
<<set $dolly to 3>>
<<set $dollysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>
@@text-align:center;
<<video "dollynorm5">>
<<if $preg lte 2 and $dolly eq 2>>
Oops, it seems as though despite you not releasing inside Dolly, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $dolly_rew>>. <<set $acci += 1>> <<set $dolly to 3>> <<set $conc += 1>> <<set $money += $dolly_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dolly eq 2>> Dolly appreciates your extra attention and affection, causing her to produce a bonus 3 Culture Tech Points per turn! <<set $cul_turn += 3>> <<set $dolly_cul += 3>> <</if>> <<if $dolly neq 2>> Dolly appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/elsa.jpg]]
Ethnicity: White
Profession: Trendsetter
Interests: Social media, Movies
About Me: Elsa has a knock for knowing whats going to be the breakout hit seemingly before anyone else. With her blog haivng hit counts of over several tens of thousands a day, she is the go-to girl when it comes to knowing whats the next big thing.
Stats <hr>
Reward: <<print $elsa_rew>>
Science: <<if $sci_level eq 1 and $elsa lte 1>> ??? <</if>> <<if $sci_level eq 2 and $elsa lte 1>> Fair <</if>> <<if $sci_level eq 3 or $elsa gte 2>> <<print $elsa_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $elsa lte 1>> ??? <</if>> <<if $eco_level eq 2 and $elsa lte 1>> Good <</if>> <<if $eco_level eq 3 or $elsa gte 2>> <<print $elsa_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $elsa lte 1>> ??? <</if>> <<if $cul_level eq 2 and $elsa lte 1>> Fair <</if>> <<if $cul_level eq 3 or $elsa gte 2>> <<print $elsa_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $elsa lte 1>> ??? <</if>> <<if $rec_level eq 2 and $elsa lte 1>> Good <</if>> <<if $rec_level eq 3 or $elsa gte 2>> <<print $elsa_rec>> points per turn <</if>>
Status: <<if $elsa eq 1>> Applicant <</if>> <<if $elsa eq 2>> Available <</if>> <<if $elsa eq 3>> Fertilized <</if>> <<if $elsa eq 4>> First Trimester <</if>> <<if $elsa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $elsa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $elsa eq 3>> [img[images/fert.jpg]] <</if>> <<if $elsa eq 4>> [img[images/w1.jpg]] <</if>> <<if $elsa eq 5>> [img[images/w2.jpg]] <</if>> <<if $elsa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $elsa eq 1>>[[Accept Application and Breed Elsa|elsa Breed][$apps -= 1]] <</if>> <<if $elsa eq 2 and $elsasex eq 1>> [[Breed Elsa|elsa Breed]] <</if>>
<<if $elsa gte 2 and $elsa lte 4 and $elsasex eq 1>> [[Have casual sex with Elsa|elsa Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Cum|elsa Casual End][$elsasex to 0]]
<<video "elsanorm1">>
<<video "elsanorm2">>
<<video "elsanorm3">>
<<video "elsanorm4">>
[[Cum|elsa Casual End][$elsasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "elsacream5">>
Congradulations! Elsa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Elsa is $<<print $elsa_rew>>, which has been deposited in your account.
For now however, Elsa returns to work within the Recreation sector of the Haven.
<<if $elsafirst eq 0>> Elsa will generate the following Tech Points per Turn: <hr>
Science: <<print $elsa_sci>> <<set $sci_turn += $elsa_sci>>
Economics: <<print $elsa_eco>> <<set $eco_turn += $elsa_eco>>
Culture: <<print $elsa_cul>> <<set $cul_turn += $elsa_cul>>
Recreation: <<print $elsa_rec>> <<set $rec_turn += $elsa_rec>> <<set $elsafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $elsa_rew>>
<<set $elsa to 3>>
<<set $elsasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "elsanorm5">>
<<if $preg lte 2 and $elsa eq 2>>
Oops, it seems as though despite you not releasing inside Elsa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $elsa_rew>>. <<set $acci += 1>> <<set $elsa to 3>> <<set $conc += 1>> <<set $money += $elsa_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $elsa eq 2>> Elsa appreciates your extra attention and affection, causing her to produce a bonus 3 Recreation Tech Points per turn! <<set $rec_turn += 3>> <<set $elsa_rec += 3>> <</if>> <<if $elsa neq 2>> Elsa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>
@@text-align:center;
[img[images/esperanza.jpg]]
Ethnicity: Latina
Profession: Club Owner
Interests: Dance music, Parties
About Me: Esperanza is the absolute life and owner of the party. Holding a vast knowledge of what it takes to run a successful club, Esperanza hopes to make your haven the regional capital for late night entertainment.
Stats <hr>
Reward: <<print $esperanza_rew>>
Science: <<if $sci_level eq 1 and $esperanza lte 1>> ??? <</if>> <<if $sci_level eq 2 and $esperanza lte 1>> Fair <</if>> <<if $sci_level eq 3 or $esperanza gte 2>> <<print $esperanza_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $esperanza lte 1>> ??? <</if>> <<if $eco_level eq 2 and $esperanza lte 1>> Good <</if>> <<if $eco_level eq 3 or $esperanza gte 2>> <<print $esperanza_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $esperanza lte 1>> ??? <</if>> <<if $cul_level eq 2 and $esperanza lte 1>> Good <</if>> <<if $cul_level eq 3 or $esperanza gte 2>> <<print $esperanza_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $esperanza lte 1>> ??? <</if>> <<if $rec_level eq 2 and $esperanza lte 1>> Excellent <</if>> <<if $rec_level eq 3 or $esperanza gte 2>> <<print $esperanza_rec>> points per turn <</if>>
Status: <<if $esperanza eq 1>> Applicant <</if>> <<if $esperanza eq 2>> Available <</if>> <<if $esperanza eq 3>> Fertilized <</if>> <<if $esperanza eq 4>> First Trimester <</if>> <<if $esperanza eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $esperanza eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $esperanza eq 3>> [img[images/fert.jpg]] <</if>> <<if $esperanza eq 4>> [img[images/w1.jpg]] <</if>> <<if $esperanza eq 5>> [img[images/w2.jpg]] <</if>> <<if $esperanza eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $esperanza eq 1>>[[Accept Application and Breed Esperanza|esperanza Breed][$apps -= 1]] <</if>> <<if $esperanza eq 2 and $esperanzasex eq 1>> [[Breed Esperanza|esperanza Breed]] <</if>>
<<if $esperanza gte 2 and $esperanza lte 4 and $esperanzasex eq 1>> [[Have casual sex with Esperanza|esperanza Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Esperanza|esperanza Breed End]]
<<video "esperanzacream1">>
<<video "esperanzacream2">>
<<video "esperanzacream3">>
<<video "esperanzacream4">>
[[Impregnate Esperanza|esperanza Breed End]]
@@@@text-align:center;
[[Cum|esperanza Casual End][$esperanzasex to 0]]
<<video "esperanzanorm1">>
<<video "esperanzanorm2">>
<<video "esperanzanorm3">>
<<video "esperanzanorm4">>
[[Cum|esperanza Casual End][$esperanzasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "esperanzacream5">>
Congradulations! Esperanza is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Esperanza is $<<print $esperanza_rew>>, which has been deposited in your account.
For now however, Esperanza returns to work within the Recreation sector of the Haven.
<<if $esperanzafirst eq 0>> Esperanza will generate the following Tech Points per Turn: <hr>
Science: <<print $esperanza_sci>> <<set $sci_turn += $esperanza_sci>>
Economics: <<print $esperanza_eco>> <<set $eco_turn += $esperanza_eco>>
Culture: <<print $esperanza_cul>> <<set $cul_turn += $esperanza_cul>>
Recreation: <<print $esperanza_rec>> <<set $rec_turn += $esperanza_rec>> <<set $esperanzafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $esperanza_rew>>
<<set $esperanza to 3>>
<<set $esperanzasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "esperanzanorm5">>
<<if $preg lte 2 and $esperanza eq 2>>
Oops, it seems as though despite you not releasing inside Esperanza, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $esperanza_rew>>. <<set $acci += 1>> <<set $esperanza to 3>> <<set $conc += 1>> <<set $money += $esperanza_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $esperanza eq 2>> Esperanza appreciates your extra attention and affection, causing her to produce a bonus 4 Recreation Tech Points per turn! <<set $rec_turn += 4>> <<set $esperanza_rec += 4>> <</if>> <<if $esperanza neq 2>> Esperanza appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>
<<set $big_sex += 1>>
@@text-align:center;
[[Impregnate Faye|faye Breed End]]
<<video "fayecream1">>
<<video "fayecream2">>
<<video "fayecream3">>
<<video "fayecream4">>
[[Impregnate Faye|faye Breed End]]
@@@@text-align:center;
[[Cum|faye Casual End][$fayesex to 0]]
<<video "fayenorm1">>
<<video "fayenorm2">>
<<video "fayenorm3">>
<<video "fayenorm4">>
[[Cum|faye Casual End][$fayesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "fayecream5">>
Congradulations! Faye is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Faye is $<<print $faye_rew>>, which has been deposited in your account.
For now however, Faye returns to work within the Science sector of the Haven.
<<if $fayefirst eq 0>> Faye will generate the following Tech Points per Turn: <hr>
Science: <<print $faye_sci>> <<set $sci_turn += $faye_sci>>
Economics: <<print $faye_eco>> <<set $eco_turn += $faye_eco>>
Culture: <<print $faye_cul>> <<set $cul_turn += $faye_cul>>
Recreation: <<print $faye_rec>> <<set $rec_turn += $faye_rec>> <<set $fayefirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $faye_rew>>
<<set $faye to 3>>
<<set $fayesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $medium_sex += 1>>
@@text-align:center;
<<video "fayenorm5">>
<<if $preg lte 2 and $faye eq 2>>
Oops, it seems as though despite you not releasing inside Faye, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $faye_rew>>. <<set $acci += 1>> <<set $faye to 3>> <<set $conc += 1>> <<set $money += $faye_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $faye eq 2>> Faye appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $faye_sci += 1>> <</if>> <<if $faye neq 2>> Faye appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/jasmine.jpg]]
Ethnicity: Black
Profession: Backup Dancer
Interests: Hip-hop, Action films
About Me: Jasmine has had an entire life on the back of the stage, shaking her body for whatever new starlet is breaking into the scene. Though never in the spotlight, she still knows how to work it when she needs to.
Stats <hr>
Reward: <<print $jasmine_rew>>
Science: <<if $sci_level eq 1 and $jasmine lte 1>> ??? <</if>> <<if $sci_level eq 2 and $jasmine lte 1>> Poor <</if>> <<if $sci_level eq 3 or $jasmine gte 2>> <<print $jasmine_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $jasmine lte 1>> ??? <</if>> <<if $eco_level eq 2 and $jasmine lte 1>> Fair <</if>> <<if $eco_level eq 3 or $jasmine gte 2>> <<print $jasmine_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $jasmine lte 1>> ??? <</if>> <<if $cul_level eq 2 and $jasmine lte 1>> Poor <</if>> <<if $cul_level eq 3 or $jasmine gte 2>> <<print $jasmine_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $jasmine lte 1>> ??? <</if>> <<if $rec_level eq 2 and $jasmine lte 1>> Fair <</if>> <<if $rec_level eq 3 or $jasmine gte 2>> <<print $jasmine_rec>> points per turn <</if>>
Status: <<if $jasmine eq 1>> Applicant <</if>> <<if $jasmine eq 2>> Available <</if>> <<if $jasmine eq 3>> Fertilized <</if>> <<if $jasmine eq 4>> First Trimester <</if>> <<if $jasmine eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $jasmine eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $jasmine eq 3>> [img[images/fert.jpg]] <</if>> <<if $jasmine eq 4>> [img[images/w1.jpg]] <</if>> <<if $jasmine eq 5>> [img[images/w2.jpg]] <</if>> <<if $jasmine eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $jasmine eq 1>>[[Accept Application and Breed Jasmine|jasmine Breed][$apps -= 1]] <</if>> <<if $jasmine eq 2 and $jasminesex eq 1>> [[Breed Jasmine|jasmine Breed]] <</if>>
<<if $jasmine gte 2 and $jasmine lte 4 and $jasminesex eq 1>> [[Have casual sex with Jasmine|jasmine Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Jasmine|jasmine Breed End]]
<<video "jasminecream1">>
<<video "jasminecream2">>
<<video "jasminecream3">>
<<video "jasminecream4">>
[[Impregnate Jasmine|jasmine Breed End]]
@@@@text-align:center;
[[Cum|jasmine Casual End][$jasminesex to 0]]
<<video "jasminenorm1">>
<<video "jasminenorm2">>
<<video "jasminenorm3">>
<<video "jasminenorm4">>
[[Cum|jasmine Casual End][$jasminesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "jasminecream5">>
Congradulations! Jasmine is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Jasmine is $<<print $jasmine_rew>>, which has been deposited in your account.
For now however, Jasmine returns to work within the Recreation sector of the Haven.
<<if $jasminefirst eq 0>> Jasmine will generate the following Tech Points per Turn: <hr>
Science: <<print $jasmine_sci>> <<set $sci_turn += $jasmine_sci>>
Economics: <<print $jasmine_eco>> <<set $eco_turn += $jasmine_eco>>
Culture: <<print $jasmine_cul>> <<set $cul_turn += $jasmine_cul>>
Recreation: <<print $jasmine_rec>> <<set $rec_turn += $jasmine_rec>> <<set $jasminefirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $jasmine_rew>>
<<set $jasmine to 3>>
<<set $jasminesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $medium_sex += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "jasminenorm5">>
<<if $preg lte 2 and $jasmine eq 2>>
Oops, it seems as though despite you not releasing inside Jasmine, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $jasmine_rew>>. <<set $acci += 1>> <<set $jasmine to 3>> <<set $conc += 1>> <<set $money += $jasmine_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $jasmine eq 2>> Jasmine appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $jasmine_rec += 1>> <</if>> <<if $jasmine neq 2>> Jasmine appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/juelz.jpg]]
Ethnicity: Latina
Profession: Project Manager
Interests: Interns, Kite flying
About Me: Since her debut many years ago, Juelz is comfortable in front of a group. Expertly guding a team on success buisness ventures has been her bread and butter. She hopes your haven will allow her to grow even futher, hopefully meeting a few cute interns in the process.
Stats <hr>
Reward: <<print $juelz_rew>>
Science: <<if $sci_level eq 1 and $juelz lte 1>> ??? <</if>> <<if $sci_level eq 2 and $juelz lte 1>> Fair <</if>> <<if $sci_level eq 3 or $juelz gte 2>> <<print $juelz_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $juelz lte 1>> ??? <</if>> <<if $eco_level eq 2 and $juelz lte 1>> Good <</if>> <<if $eco_level eq 3 or $juelz gte 2>> <<print $juelz_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $juelz lte 1>> ??? <</if>> <<if $cul_level eq 2 and $juelz lte 1>> Fair <</if>> <<if $cul_level eq 3 or $juelz gte 2>> <<print $juelz_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $juelz lte 1>> ??? <</if>> <<if $rec_level eq 2 and $juelz lte 1>> Good <</if>> <<if $rec_level eq 3 or $juelz gte 2>> <<print $juelz_rec>> points per turn <</if>>
Status: <<if $juelz eq 1>> Applicant <</if>> <<if $juelz eq 2>> Available <</if>> <<if $juelz eq 3>> Fertilized <</if>> <<if $juelz eq 4>> First Trimester <</if>> <<if $juelz eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $juelz eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $juelz eq 3>> [img[images/fert.jpg]] <</if>> <<if $juelz eq 4>> [img[images/w1.jpg]] <</if>> <<if $juelz eq 5>> [img[images/w2.jpg]] <</if>> <<if $juelz eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $juelz eq 1>>[[Accept Application and Breed Juelz|juelz Breed][$apps -= 1]] <</if>> <<if $juelz eq 2 and $juelzsex eq 1>> [[Breed Juelz|juelz Breed]] <</if>>
<<if $juelz gte 2 and $juelz lte 4 and $juelzsex eq 1>> [[Have casual sex with Juelz|juelz Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Juelz|juelz Breed End]]
<<video "juelzcream1">>
<<video "juelzcream2">>
<<video "juelzcream3">>
<<video "juelzcream4">>
[[Impregnate Juelz|juelz Breed End]]
@@@@text-align:center;
[[Cum|juelz Casual End][$juelzsex to 0]]
<<video "juelznorm1">>
<<video "juelznorm2">>
<<video "juelznorm3">>
<<video "juelznorm4">>
[[Cum|juelz Casual End][$juelzsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "juelzcream5">>
Congradulations! Juelz is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Juelz is $<<print $juelz_rew>>, which has been deposited in your account.
For now however, Juelz returns to work within the Economic sector of the Haven.
<<if $juelzfirst eq 0>> Juelz will generate the following Tech Points per Turn: <hr>
Science: <<print $juelz_sci>> <<set $sci_turn += $juelz_sci>>
Economics: <<print $juelz_eco>> <<set $eco_turn += $juelz_eco>>
Culture: <<print $juelz_cul>> <<set $cul_turn += $juelz_cul>>
Recreation: <<print $juelz_rec>> <<set $rec_turn += $juelz_rec>> <<set $juelzfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $juelz_rew>>
<<set $juelz to 3>>
<<set $juelzsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "juelznorm5">>
<<if $preg lte 2 and $juelz eq 2>>
Oops, it seems as though despite you not releasing inside Juelz, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $juelz_rew>>. <<set $acci += 1>> <<set $juelz to 3>> <<set $conc += 1>> <<set $money += $juelz_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $juelz eq 2>> Juelz appreciates your extra attention and affection, causing her to produce a bonus 3 Economic Tech Points per turn! <<set $eco_turn += 3>> <<set $juelz_eco += 3>> <</if>> <<if $juelz neq 2>> Juelz appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/kharlie.jpg]]
Ethnicity: White
Profession: Student
Interests: Tennis, Poetry
About Me: A true bookworm-type, Kharlie is excited to graduate and go on to a productive career. While dedicated to her studies, it's unclear to Kharlie what she hopes to do with her life. She hopes your haven will give her the freedom to develop some actual life skills, while having a bit of fun along the way.
Stats <hr>
Reward: <<print $kharlie_rew>>
Science: <<if $sci_level eq 1 and $kharlie lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kharlie lte 1>> Poor <</if>> <<if $sci_level eq 3 or $kharlie gte 2>> <<print $kharlie_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kharlie lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kharlie lte 1>> Poor <</if>> <<if $eco_level eq 3 or $kharlie gte 2>> <<print $kharlie_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kharlie lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kharlie lte 1>> Poor <</if>> <<if $cul_level eq 3 or $kharlie gte 2>> <<print $kharlie_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kharlie lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kharlie lte 1>> Poor <</if>> <<if $rec_level eq 3 or $kharlie gte 2>> <<print $kharlie_rec>> points per turn <</if>>
Status: <<if $kharlie eq 1>> Applicant <</if>> <<if $kharlie eq 2>> Available <</if>> <<if $kharlie eq 3>> Fertilized <</if>> <<if $kharlie eq 4>> First Trimester <</if>> <<if $kharlie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kharlie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kharlie eq 3>> [img[images/fert.jpg]] <</if>> <<if $kharlie eq 4>> [img[images/w1.jpg]] <</if>> <<if $kharlie eq 5>> [img[images/w2.jpg]] <</if>> <<if $kharlie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kharlie eq 1>>[[Accept Application and Breed Kharlie|kharlie Breed][$apps -= 1]] <</if>> <<if $kharlie eq 2 and $kharliesex eq 1>> [[Breed Kharlie|kharlie Breed]] <</if>>
<<if $kharlie gte 2 and $kharlie lte 4 and $kharliesex eq 1>> [[Have casual sex with Kharlie|kharlie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Kharlie|kharlie Breed End]]
<<video "kharliecream1">>
<<video "kharliecream2">>
<<video "kharliecream3">>
<<video "kharliecream4">>
[[Impregnate Kharlie|kharlie Breed End]]
@@@@text-align:center;
[[Cum|kharlie Casual End][$kharliesex to 0]]
<<video "kharlienorm1">>
<<video "kharlienorm2">>
<<video "kharlienorm3">>
<<video "kharlienorm4">>
[[Cum|kharlie Casual End][$kharliesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kharliecream5">>
Congradulations! Kharlie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kharlie is $<<print $kharlie_rew>>, which has been deposited in your account.
For now however, Kharlie returns to work within the Recreation sector of the Haven.
<<if $kharliefirst eq 0>> Kharlie will generate the following Tech Points per Turn: <hr>
Science: <<print $kharlie_sci>> <<set $sci_turn += $kharlie_sci>>
Economics: <<print $kharlie_eco>> <<set $eco_turn += $kharlie_eco>>
Culture: <<print $kharlie_cul>> <<set $cul_turn += $kharlie_cul>>
Recreation: <<print $kharlie_rec>> <<set $rec_turn += $kharlie_rec>> <<set $kharliefirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $kharlie_rew>>
<<set $kharlie to 3>>
<<set $kharliesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "kharlienorm5">>
<<if $preg lte 2 and $kharlie eq 2>>
Oops, it seems as though despite you not releasing inside Kharlie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kharlie_rew>>. <<set $acci += 1>> <<set $kharlie to 3>> <<set $conc += 1>> <<set $money += $kharlie_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kharlie eq 2>> Kharlie appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $kharlie_rec += 1>> <</if>> <<if $kharlie neq 2>> Kharlie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/kianna.jpg]]
Ethnicity: Asian
Profession: MILF
Interests: Baking, Being Pregnant
About Me: Kianna has loved nothing more in life than being a mother. Taking every opportunity to be impregnated as often as possible, while spending her days baking, caring for her young ones, and doing whatever else is required for a mother. While her motherly drives in life have resulted in a lack of work skills, Kianna is very excited for you to knock her up as much as possible.
Stats <hr>
Reward: <<print $kianna_rew>>
Science: <<if $sci_level eq 1 and $kianna lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kianna lte 1>> Poor <</if>> <<if $sci_level eq 3 or $kianna gte 2>> <<print $kianna_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kianna lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kianna lte 1>> Poor <</if>> <<if $eco_level eq 3 or $kianna gte 2>> <<print $kianna_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kianna lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kianna lte 1>> Poor <</if>> <<if $cul_level eq 3 or $kianna gte 2>> <<print $kianna_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kianna lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kianna lte 1>> Poor <</if>> <<if $rec_level eq 3 or $kianna gte 2>> <<print $kianna_rec>> points per turn <</if>>
Status: <<if $kianna eq 1>> Applicant <</if>> <<if $kianna eq 2>> Available <</if>> <<if $kianna eq 3>> Fertilized <</if>> <<if $kianna eq 4>> First Trimester <</if>> <<if $kianna eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kianna eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kianna eq 3>> [img[images/fert.jpg]] <</if>> <<if $kianna eq 4>> [img[images/w1.jpg]] <</if>> <<if $kianna eq 5>> [img[images/w2.jpg]] <</if>> <<if $kianna eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kianna eq 1>>[[Accept Application and Breed Kianna|kianna Breed][$apps -= 1]] <</if>> <<if $kianna eq 2 and $kiannasex eq 1>> [[Breed Kianna|kianna Breed]] <</if>>
<<if $kianna gte 2 and $kianna lte 4 and $kiannasex eq 1>> [[Have casual sex with Kianna|kianna Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Kianna|kianna Breed End]]
<<video "kiannacream1">>
<<video "kiannacream2">>
<<video "kiannacream3">>
<<video "kiannacream4">>
[[Impregnate Kianna|kianna Breed End]]
@@
@@text-align:center;
[[Cum|kianna Casual End][$kiannasex to 0]]
<<video "kiannanorm1">>
<<video "kiannanorm2">>
<<video "kiannanorm3">>
<<video "kiannanorm4">>
[[Cum|kianna Casual End][$kiannasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kiannacream5">>
Congradulations! Kianna is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kianna is $<<print $kianna_rew>>, which has been deposited in your account.
For now however, Kianna returns to work within the Economic sector of the Haven.
<<if $kiannafirst eq 0>> Kianna will generate the following Tech Points per Turn: <hr>
Science: <<print $kianna_sci>> <<set $sci_turn += $kianna_sci>>
Economics: <<print $kianna_eco>> <<set $eco_turn += $kianna_eco>>
Culture: <<print $kianna_cul>> <<set $cul_turn += $kianna_cul>>
Recreation: <<print $kianna_rec>> <<set $rec_turn += $kianna_rec>> <<set $kiannafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $kianna_rew>>
<<set $kianna to 3>>
<<set $kiannasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "kiannanorm5">>
<<if $preg lte 2 and $kianna eq 2>>
Oops, it seems as though despite you not releasing inside Kianna, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kianna_rew>>.<<set $acci += 1>> <<set $kianna to 3>> <<set $conc += 1>> <<set $money += $kianna_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kianna eq 2>> Kianna appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $kianna_eco += 1>> <</if>> <<if $kianna neq 2>> Kianna appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/kimberly.jpg]]
Ethnicity: White
Profession: Web Designer
Interests: Dance music, MMORPGs
About Me: Kimberly spends a majority of her days designing the dream websites for her clients. Reknowned in the industry for her creativity, she hopes your haven will allow her work to continue to flourish, while giving her a bit of freedom to explore other interests.
Stats <hr>
Reward: <<print $kimberly_rew>>
Science: <<if $sci_level eq 1 and $kimberly lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kimberly lte 1>> Good <</if>> <<if $sci_level eq 3 or $kimberly gte 2>> <<print $kimberly_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kimberly lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kimberly lte 1>> Fair <</if>> <<if $eco_level eq 3 or $kimberly gte 2>> <<print $kimberly_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kimberly lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kimberly lte 1>> Fair <</if>> <<if $cul_level eq 3 or $kimberly gte 2>> <<print $kimberly_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kimberly lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kimberly lte 1>> Poor <</if>> <<if $rec_level eq 3 or $kimberly gte 2>> <<print $kimberly_rec>> points per turn <</if>>
Status: <<if $kimberly eq 1>> Applicant <</if>> <<if $kimberly eq 2>> Available <</if>> <<if $kimberly eq 3>> Fertilized <</if>> <<if $kimberly eq 4>> First Trimester <</if>> <<if $kimberly eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kimberly eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kimberly eq 3>> [img[images/fert.jpg]] <</if>> <<if $kimberly eq 4>> [img[images/w1.jpg]] <</if>> <<if $kimberly eq 5>> [img[images/w2.jpg]] <</if>> <<if $kimberly eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kimberly eq 1>>[[Accept Application and Breed Kimberly|kimberly Breed][$apps -= 1]] <</if>> <<if $kimberly eq 2 and $kimberlysex eq 1>> [[Breed Kimberly|kimberly Breed]] <</if>>
<<if $kimberly gte 2 and $kimberly lte 4 and $kimberlysex eq 1>> [[Have casual sex with Kimberly|kimberly Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Kimberly|kimberly Breed End]]
<<video "kimberlycream1">>
<<video "kimberlycream2">>
<<video "kimberlycream3">>
<<video "kimberlycream4">>
[[Impregnate Kimberly|kimberly Breed End]]
@@@@text-align:center;
[[Cum|kimberly Casual End][$kimberlysex to 0]]
<<video "kimberlynorm1">>
<<video "kimberlynorm2">>
<<video "kimberlynorm3">>
<<video "kimberlynorm4">>
[[Cum|kimberly Casual End][$kimberlysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kimberlycream5">>
Congradulations! Kimberly is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kimberly is $<<print $kimberly_rew>>, which has been deposited in your account.
For now however, Kimberly returns to work within the Science sector of the Haven.
<<if $kimberlyfirst eq 0>> Kimberly will generate the following Tech Points per Turn: <hr>
Science: <<print $kimberly_sci>> <<set $sci_turn += $kimberly_sci>>
Economics: <<print $kimberly_eco>> <<set $eco_turn += $kimberly_eco>>
Culture: <<print $kimberly_cul>> <<set $cul_turn += $kimberly_cul>>
Recreation: <<print $kimberly_rec>> <<set $rec_turn += $kimberly_rec>> <<set $kimberlyfirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $kimberly_rew>>
<<set $kimberly to 3>>
<<set $kimberlysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "kimberlynorm5">>
<<if $preg lte 2 and $kimberly eq 2>>
Oops, it seems as though despite you not releasing inside Kimberly, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kimberly_rew>>. <<set $acci += 1>> <<set $kimberly to 3>> <<set $conc += 1>> <<set $money += $kimberly_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kimberly eq 2>> Kimberly appreciates your extra attention and affection, causing her to produce a bonus 2 Science Tech Points per turn! <<set $sci_turn += 2>> <<set $kimberly_sci += 2>> <</if>> <<if $kimberly neq 2>> Kimberly appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/kimmy.jpg]]
Ethnicity: White
Profession: Campground Manager
Interests: Grilling, Cornholing
About Me: Kimmy is a true naturalist, spending nearly every waking moment in the outdoors. Whether its grilling burgers, catching fish, or teaching campgoers how to read moss on trees, Kimmy's the expert when it comes to all things camp.
Stats <hr>
Reward: <<print $kimmy_rew>>
Science: <<if $sci_level eq 1 and $kimmy lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kimmy lte 1>> Fair <</if>> <<if $sci_level eq 3 or $kimmy gte 2>> <<print $kimmy_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kimmy lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kimmy lte 1>> Poor <</if>> <<if $eco_level eq 3 or $kimmy gte 2>> <<print $kimmy_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kimmy lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kimmy lte 1>> Fair <</if>> <<if $cul_level eq 3 or $kimmy gte 2>> <<print $kimmy_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kimmy lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kimmy lte 1>> Poor <</if>> <<if $rec_level eq 3 or $kimmy gte 2>> <<print $kimmy_rec>> points per turn <</if>>
Status: <<if $kimmy eq 1>> Applicant <</if>> <<if $kimmy eq 2>> Available <</if>> <<if $kimmy eq 3>> Fertilized <</if>> <<if $kimmy eq 4>> First Trimester <</if>> <<if $kimmy eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kimmy eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kimmy eq 3>> [img[images/fert.jpg]] <</if>> <<if $kimmy eq 4>> [img[images/w1.jpg]] <</if>> <<if $kimmy eq 5>> [img[images/w2.jpg]] <</if>> <<if $kimmy eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kimmy eq 1>>[[Accept Application and Breed Kimmy|kimmy Breed][$apps -= 1]] <</if>> <<if $kimmy eq 2 and $kimmysex eq 1>> [[Breed Kimmy|kimmy Breed]] <</if>>
<<if $kimmy gte 2 and $kimmy lte 4 and $kimmysex eq 1>> [[Have casual sex with Kimmy|kimmy Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Kimmy|kimmy Breed End]]
<<video "kimmycream1">>
<<video "kimmycream2">>
<<video "kimmycream3">>
<<video "kimmycream4">>
[[Impregnate Kimmy|kimmy Breed End]]
@@@@text-align:center;
[[Cum|kimmy Casual End][$kimmysex to 0]]
<<video "kimmynorm1">>
<<video "kimmynorm2">>
<<video "kimmynorm3">>
<<video "kimmynorm4">>
[[Cum|kimmy Casual End][$kimmysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "kimmycream5">>
Congradulations! Kimmy is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kimmy is $<<print $kimmy_rew>>, which has been deposited in your account.
For now however, Kimmy returns to work within the Culture sector of the Haven.
<<if $kimmyfirst eq 0>> Kimmy will generate the following Tech Points per Turn: <hr>
Science: <<print $kimmy_sci>> <<set $sci_turn += $kimmy_sci>>
Economics: <<print $kimmy_eco>> <<set $eco_turn += $kimmy_eco>>
Culture: <<print $kimmy_cul>> <<set $cul_turn += $kimmy_cul>>
Recreation: <<print $kimmy_rec>> <<set $rec_turn += $kimmy_rec>> <<set $kimmyfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $kimmy_rew>>
<<set $kimmy to 3>>
<<set $kimmysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "kimmynorm5">>
<<if $preg lte 2 and $kimmy eq 2>>
Oops, it seems as though despite you not releasing inside Kimmy, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kimmy_rew>>. <<set $acci += 1>> <<set $kimmy to 3>> <<set $conc += 1>> <<set $money += $kimmy_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kimmy eq 2>> Kimmy appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $kimmy_cul += 1>> <</if>> <<if $kimmy neq 2>> Kimmy appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/lisa.jpg]]
Ethnicity: White
Profession: CEO
Interests: Winning
About Me: Lisa in short, has won. The chief executive of a very successful company, Lisa's years of hard work and cut-throat tactics have earned her a spot on the throne. Now near untouchable, Lisa spend her time having sex with young interns and enjoying the luxorious livestyle of the elite. She believes your Haven to be a fitting home for the time being, so long as you keep her satisfied.
Stats <hr>
Reward: <<print $lisa_rew>>
Science: <<if $sci_level eq 1 and $lisa lte 1>> ??? <</if>> <<if $sci_level eq 2 and $lisa lte 1>> Good <</if>> <<if $sci_level eq 3 or $lisa gte 2>> <<print $lisa_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $lisa lte 1>> ??? <</if>> <<if $eco_level eq 2 and $lisa lte 1>> Excellent <</if>> <<if $eco_level eq 3 or $lisa gte 2>> <<print $lisa_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $lisa lte 1>> ??? <</if>> <<if $cul_level eq 2 and $lisa lte 1>> Fair <</if>> <<if $cul_level eq 3 or $lisa gte 2>> <<print $lisa_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $lisa lte 1>> ??? <</if>> <<if $rec_level eq 2 and $lisa lte 1>> Good <</if>> <<if $rec_level eq 3 or $lisa gte 2>> <<print $lisa_rec>> points per turn <</if>>
Status: <<if $lisa eq 1>> Applicant <</if>> <<if $lisa eq 2>> Available <</if>> <<if $lisa eq 3>> Fertilized <</if>> <<if $lisa eq 4>> First Trimester <</if>> <<if $lisa eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $lisa eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $lisa eq 3>> [img[images/fert.jpg]] <</if>> <<if $lisa eq 4>> [img[images/w1.jpg]] <</if>> <<if $lisa eq 5>> [img[images/w2.jpg]] <</if>> <<if $lisa eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $lisa eq 1>>[[Accept Application and Breed Lisa|lisa Breed][$apps -= 1]] <</if>> <<if $lisa eq 2 and $lisasex eq 1>> [[Breed Lisa|lisa Breed]] <</if>>
<<if $lisa gte 2 and $lisa lte 4 and $lisasex eq 1>> [[Have casual sex with Lisa|lisa Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Lisa|lisa Breed End]]
<<video "lisacream1">>
<<video "lisacream2">>
<<video "lisacream3">>
<<video "lisacream4">>
[[Impregnate Lisa|lisa Breed End]]
@@@@text-align:center;
[[Cum|lisa Casual End][$lisasex to 0]]
<<video "lisanorm1">>
<<video "lisanorm2">>
<<video "lisanorm3">>
<<video "lisanorm4">>
[[Cum|lisa Casual End][$lisasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "lisacream5">>
Congradulations! Lisa is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Lisa is $<<print $lisa_rew>>, which has been deposited in your account.
For now however, Lisa returns to work within the Economic sector of the Haven.
<<if $lisafirst eq 0>> Lisa will generate the following Tech Points per Turn: <hr>
Science: <<print $lisa_sci>> <<set $sci_turn += $lisa_sci>>
Economics: <<print $lisa_eco>> <<set $eco_turn += $lisa_eco>>
Culture: <<print $lisa_cul>> <<set $cul_turn += $lisa_cul>>
Recreation: <<print $lisa_rec>> <<set $rec_turn += $lisa_rec>> <<set $lisafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $lisa_rew>>
<<set $lisa to 3>>
<<set $lisasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>
@@text-align:center;
<<video "lisanorm5">>
<<if $preg lte 2 and $lisa eq 2>>
Oops, it seems as though despite you not releasing inside Lisa, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $lisa_rew>>. <<set $acci += 1>> <<set $lisa to 3>> <<set $conc += 1>> <<set $money += $lisa_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $lisa eq 2>> Lisa appreciates your extra attention and affection, causing her to produce a bonus 4 Economic Tech Points per turn! <<set $eco_turn += 4>> <<set $lisa_eco += 4>> <</if>> <<if $lisa neq 2>> Lisa appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/marie.jpg]]
Ethnicity: White (Redhead)
Profession: Chemical Engineer
Interests: Classic Cars, Baseball
About Me: A well respected member of the fossil fuel community, Marie has become a true asset to her oil company. While not researching the best ways to use black gold, she spends her time restoring classic cars in her garage and scavanging junkyards for old parts.
Stats <hr>
Reward: <<print $marie_rew>>
Science: <<if $sci_level eq 1 and $marie lte 1>> ??? <</if>> <<if $sci_level eq 2 and $marie lte 1>> Good <</if>> <<if $sci_level eq 3 or $marie gte 2>> <<print $marie_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $marie lte 1>> ??? <</if>> <<if $eco_level eq 2 and $marie lte 1>> Fair <</if>> <<if $eco_level eq 3 or $marie gte 2>> <<print $marie_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $marie lte 1>> ??? <</if>> <<if $cul_level eq 2 and $marie lte 1>> Good <</if>> <<if $cul_level eq 3 or $marie gte 2>> <<print $marie_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $marie lte 1>> ??? <</if>> <<if $rec_level eq 2 and $marie lte 1>> Fair <</if>> <<if $rec_level eq 3 or $marie gte 2>> <<print $marie_rec>> points per turn <</if>>
Status: <<if $marie eq 1>> Applicant <</if>> <<if $marie eq 2>> Available <</if>> <<if $marie eq 3>> Fertilized <</if>> <<if $marie eq 4>> First Trimester <</if>> <<if $marie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $marie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $marie eq 3>> [img[images/fert.jpg]] <</if>> <<if $marie eq 4>> [img[images/w1.jpg]] <</if>> <<if $marie eq 5>> [img[images/w2.jpg]] <</if>> <<if $marie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $marie eq 1>>[[Accept Application and Breed Marie|marie Breed][$apps -= 1]] <</if>> <<if $marie eq 2 and $mariesex eq 1>> [[Breed Marie|marie Breed]] <</if>>
<<if $marie gte 2 and $marie lte 4 and $mariesex eq 1>> [[Have casual sex with Marie|marie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Marie|marie Breed End]]
<<video "mariecream1">>
<<video "mariecream2">>
<<video "mariecream3">>
<<video "mariecream4">>
[[Impregnate Marie|marie Breed End]]
@@@@text-align:center;
[[Cum|marie Casual End][$mariesex to 0]]
<<video "marienorm1">>
<<video "marienorm2">>
<<video "marienorm3">>
<<video "marienorm4">>
[[Cum|marie Casual End][$mariesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mariecream5">>
Congradulations! Marie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Marie is $<<print $marie_rew>>, which has been deposited in your account.
For now however, Marie returns to work within the Science sector of the Haven.
<<if $mariefirst eq 0>> Marie will generate the following Tech Points per Turn: <hr>
Science: <<print $marie_sci>> <<set $sci_turn += $marie_sci>>
Economics: <<print $marie_eco>> <<set $eco_turn += $marie_eco>>
Culture: <<print $marie_cul>> <<set $cul_turn += $marie_cul>>
Recreation: <<print $marie_rec>> <<set $rec_turn += $marie_rec>> <<set $mariefirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $marie_rew>>
<<set $marie to 3>>
<<set $mariesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "marienorm5">>
<<if $preg lte 2 and $marie eq 2>>
Oops, it seems as though despite you not releasing inside Marie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $marie_rew>>. <<set $acci += 1>> <<set $marie to 3>> <<set $conc += 1>> <<set $money += $marie_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $marie eq 2>> Marie appreciates your extra attention and affection, causing her to produce a bonus 3 Science Tech Points per turn! <<set $sci_turn += 3>> <<set $marie_sci += 3>> <</if>> <<if $marie neq 2>> Marie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/maya.jpg]]
Ethnicity: Latina
Profession: Museum Tour Guide
Interests: Modern Art, Flea Markets
About Me: A lover of the humanities, Maya is employed at a local history museum guiding tourists, spouting rehearsed lines all the way. She hopes to use her art history degree to something more relevent in the future, though as to exactly how she's not quite sure.
Stats <hr>
Reward: <<print $maya_rew>>
Science: <<if $sci_level eq 1 and $maya lte 1>> ??? <</if>> <<if $sci_level eq 2 and $maya lte 1>> Fair <</if>> <<if $sci_level eq 3 or $maya gte 2>> <<print $maya_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $maya lte 1>> ??? <</if>> <<if $eco_level eq 2 and $maya lte 1>> Poor <</if>> <<if $eco_level eq 3 or $maya gte 2>> <<print $maya_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $maya lte 1>> ??? <</if>> <<if $cul_level eq 2 and $maya lte 1>> Fair <</if>> <<if $cul_level eq 3 or $maya gte 2>> <<print $maya_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $maya lte 1>> ??? <</if>> <<if $rec_level eq 2 and $maya lte 1>> Poor <</if>> <<if $rec_level eq 3 or $maya gte 2>> <<print $maya_rec>> points per turn <</if>>
Status: <<if $maya eq 1>> Applicant <</if>> <<if $maya eq 2>> Available <</if>> <<if $maya eq 3>> Fertilized <</if>> <<if $maya eq 4>> First Trimester <</if>> <<if $maya eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $maya eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $maya eq 3>> [img[images/fert.jpg]] <</if>> <<if $maya eq 4>> [img[images/w1.jpg]] <</if>> <<if $maya eq 5>> [img[images/w2.jpg]] <</if>> <<if $maya eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $maya eq 1>>[[Accept Application and Breed Maya|maya Breed][$apps -= 1]] <</if>> <<if $maya eq 2 and $mayasex eq 1>> [[Breed Maya|maya Breed]] <</if>>
<<if $maya gte 2 and $maya lte 4 and $mayasex eq 1>> [[Have casual sex with Maya|maya Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Maya|maya Breed End]]
<<video "mayacream1">>
<<video "mayacream2">>
<<video "mayacream3">>
<<video "mayacream4">>
[[Impregnate Maya|maya Breed End]]
@@@@text-align:center;
[[Cum|maya Casual End][$mayasex to 0]]
<<video "mayanorm1">>
<<video "mayanorm2">>
<<video "mayanorm3">>
<<video "mayanorm4">>
[[Cum|maya Casual End][$mayasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mayacream5">>
Congradulations! Maya is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Maya is $<<print $maya_rew>>, which has been deposited in your account.
For now however, Maya returns to work within the Culture sector of the Haven.
<<if $mayafirst eq 0>> Maya will generate the following Tech Points per Turn: <hr>
Science: <<print $maya_sci>> <<set $sci_turn += $maya_sci>>
Economics: <<print $maya_eco>> <<set $eco_turn += $maya_eco>>
Culture: <<print $maya_cul>> <<set $cul_turn += $maya_cul>>
Recreation: <<print $maya_rec>> <<set $rec_turn += $maya_rec>> <<set $mayafirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $maya_rew>>
<<set $maya to 3>>
<<set $mayasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "mayanorm5">>
<<if $preg lte 2 and $maya eq 2>>
Oops, it seems as though despite you not releasing inside Maya, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $maya_rew>>. <<set $acci += 1>> <<set $maya to 3>> <<set $conc += 1>> <<set $money += $maya_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $maya eq 2>> Maya appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $maya_cul += 1>> <</if>> <<if $maya neq 2>> Maya appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/mckenzee.jpg]]
Ethnicity: White
Profession: Barista
Interests: Fashion Magazines, Dancing
About Me: McKenzee is comfortable in her lifestyle, brewing coffee for the wage slaves of the world. She's content to work behind the counter during the week, so long as her weekends are free to turn loose on the dance floor.
Stats <hr>
Reward: <<print $mckenzee_rew>>
Science: <<if $sci_level eq 1 and $mckenzee lte 1>> ??? <</if>> <<if $sci_level eq 2 and $mckenzee lte 1>> Poor <</if>> <<if $sci_level eq 3 or $mckenzee gte 2>> <<print $mckenzee_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $mckenzee lte 1>> ??? <</if>> <<if $eco_level eq 2 and $mckenzee lte 1>> Poor <</if>> <<if $eco_level eq 3 or $mckenzee gte 2>> <<print $mckenzee_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $mckenzee lte 1>> ??? <</if>> <<if $cul_level eq 2 and $mckenzee lte 1>> Poor <</if>> <<if $cul_level eq 3 or $mckenzee gte 2>> <<print $mckenzee_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $mckenzee lte 1>> ??? <</if>> <<if $rec_level eq 2 and $mckenzee lte 1>> Poor <</if>> <<if $rec_level eq 3 or $mckenzee gte 2>> <<print $mckenzee_rec>> points per turn <</if>>
Status: <<if $mckenzee eq 1>> Applicant <</if>> <<if $mckenzee eq 2>> Available <</if>> <<if $mckenzee eq 3>> Fertilized <</if>> <<if $mckenzee eq 4>> First Trimester <</if>> <<if $mckenzee eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mckenzee eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mckenzee eq 3>> [img[images/fert.jpg]] <</if>> <<if $mckenzee eq 4>> [img[images/w1.jpg]] <</if>> <<if $mckenzee eq 5>> [img[images/w2.jpg]] <</if>> <<if $mckenzee eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mckenzee eq 1>>[[Accept Application and Breed McKenzee|mckenzee Breed][$apps -= 1]] <</if>> <<if $mckenzee eq 2 and $mckenzeesex eq 1>> [[Breed McKenzee|mckenzee Breed]] <</if>>
<<if $mckenzee gte 2 and $mckenzee lte 4 and $mckenzeesex eq 1>> [[Have casual sex with McKenzee|mckenzee Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate McKenzee|mckenzee Breed End]]
<<video "mckenzeecream1">>
<<video "mckenzeecream2">>
<<video "mckenzeecream3">>
<<video "mckenzeecream4">>
[[Impregnate McKenzee|mckenzee Breed End]]
@@@@text-align:center;
[[Cum|mckenzee Casual End][$mckenzeesex to 0]]
<<video "mckenzeenorm1">>
<<video "mckenzeenorm2">>
<<video "mckenzeenorm3">>
<<video "mckenzeenorm4">>
[[Cum|mckenzee Casual End][$mckenzeesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mckenzeecream5">>
Congradulations! McKenzee is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating McKenzee is $<<print $mckenzee_rew>>, which has been deposited in your account.
For now however, McKenzee returns to work within the Culture sector of the Haven.
<<if $mckenzeefirst eq 0>> McKenzee will generate the following Tech Points per Turn: <hr>
Science: <<print $mckenzee_sci>> <<set $sci_turn += $mckenzee_sci>>
Economics: <<print $mckenzee_eco>> <<set $eco_turn += $mckenzee_eco>>
Culture: <<print $mckenzee_cul>> <<set $cul_turn += $mckenzee_cul>>
Recreation: <<print $mckenzee_rec>> <<set $rec_turn += $mckenzee_rec>> <<set $mckenzeefirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $mckenzee_rew>>
<<set $mckenzee to 3>>
<<set $mckenzeesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>
@@text-align:center;
<<video "mckenzeenorm5">>
<<if $preg lte 2 and $mckenzee eq 2>>
Oops, it seems as though despite you not releasing inside McKenzee, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $mckenzee_rew>>. <<set $acci += 1>> <<set $mckenzee to 3>> <<set $conc += 1>> <<set $money += $mckenzee_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mckenzee eq 2>> McKenzee appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $mckenzee_cul += 1>> <</if>> <<if $mckenzee neq 2>> McKenzee appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/mercedes.jpg]]
Ethnicity: Latina
Profession: Company Board President
Interests: Video Games, Puzzles
About Me: Mercedes is the 'got-it-all' kind of woman. A brilliant engineer, Mercedes worked her way up through the ranks of her corperation reaching her current position as board president. Beloved and respected by peers and subordanites alike, she hopes your haven will be a nice change of scenery from her ivory tower in the city.
Stats <hr>
Reward: <<print $mercedes_rew>>
Science: <<if $sci_level eq 1 and $mercedes lte 1>> ??? <</if>> <<if $sci_level eq 2 and $mercedes lte 1>> Good <</if>> <<if $sci_level eq 3 or $mercedes gte 2>> <<print $mercedes_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $mercedes lte 1>> ??? <</if>> <<if $eco_level eq 2 and $mercedes lte 1>> Excellent <</if>> <<if $eco_level eq 3 or $mercedes gte 2>> <<print $mercedes_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $mercedes lte 1>> ??? <</if>> <<if $cul_level eq 2 and $mercedes lte 1>> Fair <</if>> <<if $cul_level eq 3 or $mercedes gte 2>> <<print $mercedes_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $mercedes lte 1>> ??? <</if>> <<if $rec_level eq 2 and $mercedes lte 1>> Good <</if>> <<if $rec_level eq 3 or $mercedes gte 2>> <<print $mercedes_rec>> points per turn <</if>>
Status: <<if $mercedes eq 1>> Applicant <</if>> <<if $mercedes eq 2>> Available <</if>> <<if $mercedes eq 3>> Fertilized <</if>> <<if $mercedes eq 4>> First Trimester <</if>> <<if $mercedes eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mercedes eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mercedes eq 3>> [img[images/fert.jpg]] <</if>> <<if $mercedes eq 4>> [img[images/w1.jpg]] <</if>> <<if $mercedes eq 5>> [img[images/w2.jpg]] <</if>> <<if $mercedes eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mercedes eq 1>>[[Accept Application and Breed Mercedes|mercedes Breed][$apps -= 1]] <</if>> <<if $mercedes eq 2 and $mercedessex eq 1>> [[Breed Mercedes|mercedes Breed]] <</if>>
<<if $mercedes gte 2 and $mercedes lte 4 and $mercedessex eq 1>> [[Have casual sex with Mercedes|mercedes Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Mercedes|mercedes Breed End]]
<<video "mercedescream1">>
<<video "mercedescream2">>
<<video "mercedescream3">>
<<video "mercedescream4">>
[[Impregnate Mercedes|mercedes Breed End]]
@@@@text-align:center;
[[Cum|mercedes Casual End][$mercedessex to 0]]
<<video "mercedesnorm1">>
<<video "mercedesnorm2">>
<<video "mercedesnorm3">>
<<video "mercedesnorm4">>
[[Cum|mercedes Casual End][$mercedessex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mercedescream5">>
Congradulations! Mercedes is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Mercedes is $<<print $mercedes_rew>>, which has been deposited in your account.
For now however, Mercedes returns to work within the Economic sector of the Haven.
<<if $mercedesfirst eq 0>> Mercedes will generate the following Tech Points per Turn: <hr>
Science: <<print $mercedes_sci>> <<set $sci_turn += $mercedes_sci>>
Economics: <<print $mercedes_eco>> <<set $eco_turn += $mercedes_eco>>
Culture: <<print $mercedes_cul>> <<set $cul_turn += $mercedes_cul>>
Recreation: <<print $mercedes_rec>> <<set $rec_turn += $mercedes_rec>> <<set $mercedesfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $mercedes_rew>>
<<set $mercedes to 3>>
<<set $mercedessex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "mercedesnorm5">>
<<if $preg lte 2 and $mercedes eq 2>>
Oops, it seems as though despite you not releasing inside Mercedes, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $mercedes_rew>>. <<set $acci += 1>> <<set $mercedes to 3>> <<set $conc += 1>> <<set $money += $mercedes_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mercedes eq 2>> Mercedes appreciates your extra attention and affection, causing her to produce a bonus 4 Economic Tech Points per turn! <<set $eco_turn += 4>> <<set $mercedes_eco += 4>> <</if>> <<if $mercedes neq 2>> Mercedes appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/mia.jpg]]
Ethnicity: White
Profession: Commercial Model
Interests: Celebrity Gossip, Shopping
About Me: You've likely seen Mia before, but just don't remember. Plastered across department store catalogues, Mia sports the latest handbags, jackets, blouses, you name it. Though not yet broken out, Mia knows how to show off a product.
Stats <hr>
Reward: <<print $mia_rew>>
Science: <<if $sci_level eq 1 and $mia lte 1>> ??? <</if>> <<if $sci_level eq 2 and $mia lte 1>> Poor <</if>> <<if $sci_level eq 3 or $mia gte 2>> <<print $mia_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $mia lte 1>> ??? <</if>> <<if $eco_level eq 2 and $mia lte 1>> Fair <</if>> <<if $eco_level eq 3 or $mia gte 2>> <<print $mia_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $mia lte 1>> ??? <</if>> <<if $cul_level eq 2 and $mia lte 1>> Fair <</if>> <<if $cul_level eq 3 or $mia gte 2>> <<print $mia_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $mia lte 1>> ??? <</if>> <<if $rec_level eq 2 and $mia lte 1>> Good <</if>> <<if $rec_level eq 3 or $mia gte 2>> <<print $mia_rec>> points per turn <</if>>
Status: <<if $mia eq 1>> Applicant <</if>> <<if $mia eq 2>> Available <</if>> <<if $mia eq 3>> Fertilized <</if>> <<if $mia eq 4>> First Trimester <</if>> <<if $mia eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mia eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mia eq 3>> [img[images/fert.jpg]] <</if>> <<if $mia eq 4>> [img[images/w1.jpg]] <</if>> <<if $mia eq 5>> [img[images/w2.jpg]] <</if>> <<if $mia eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mia eq 1>>[[Accept Application and Breed Mia|mia Breed][$apps -= 1]] <</if>> <<if $mia eq 2 and $miasex eq 1>> [[Breed Mia|mia Breed]] <</if>>
<<if $mia gte 2 and $mia lte 4 and $miasex eq 1>> [[Have casual sex with Mia|mia Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Mia|mia Breed End]]
<<video "miacream1">>
<<video "miacream2">>
<<video "miacream3">>
<<video "miacream4">>
[[Impregnate Mia|mia Breed End]]
@@@@text-align:center;
[[Cum|mia Casual End][$miasex to 0]]
<<video "mianorm1">>
<<video "mianorm2">>
<<video "mianorm3">>
<<video "mianorm4">>
[[Cum|mia Casual End][$miasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "miacream5">>
Congradulations! Mia is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Mia is $<<print $mia_rew>>, which has been deposited in your account.
For now however, Mia returns to work within the Recreation sector of the Haven.
<<if $miafirst eq 0>> Mia will generate the following Tech Points per Turn: <hr>
Science: <<print $mia_sci>> <<set $sci_turn += $mia_sci>>
Economics: <<print $mia_eco>> <<set $eco_turn += $mia_eco>>
Culture: <<print $mia_cul>> <<set $cul_turn += $mia_cul>>
Recreation: <<print $mia_rec>> <<set $rec_turn += $mia_rec>> <<set $miafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $mia_rew>>
<<set $mia to 3>>
<<set $miasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $medium_sex += 1>>
@@text-align:center;
<<video "mianorm5">>
<<if $preg lte 2 and $mia eq 2>>
Oops, it seems as though despite you not releasing inside Mia, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $mia_rew>>. <<set $acci += 1>> <<set $mia to 3>> <<set $conc += 1>> <<set $money += $mia_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mia eq 2>> Mia appreciates your extra attention and affection, causing her to produce a bonus 2 Recreation Tech Points per turn! <<set $rec_turn += 2>> <<set $mia_rec += 2>> <</if>> <<if $mia neq 2>> Mia appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/misty.jpg]]
Ethnicity: Black
Profession: Art Gallery Manager
Interests: Traveling, romance novels
About Me: Misty is a people person, loves to travel and experience cultures from all over the world. Her job as an art gallery manager has prepared her for being informed on the higher art of things, but she knows what it really comes down to is making the sale.
Stats <hr>
Reward: <<print $misty_rew>>
Science: <<if $sci_level eq 1 and $misty lte 1>> ??? <</if>> <<if $sci_level eq 2 and $misty lte 1>> Fair <</if>> <<if $sci_level eq 3 or $misty gte 2>> <<print $misty_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $misty lte 1>> ??? <</if>> <<if $eco_level eq 2 and $misty lte 1>> Poor <</if>> <<if $eco_level eq 3 or $misty gte 2>> <<print $misty_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $misty lte 1>> ??? <</if>> <<if $cul_level eq 2 and $misty lte 1>> Good <</if>> <<if $cul_level eq 3 or $misty gte 2>> <<print $misty_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $misty lte 1>> ??? <</if>> <<if $rec_level eq 2 and $misty lte 1>> Fair <</if>> <<if $rec_level eq 3 or $misty gte 2>> <<print $misty_rec>> points per turn <</if>>
Status: <<if $misty eq 1>> Applicant <</if>> <<if $misty eq 2>> Available <</if>> <<if $misty eq 3>> Fertilized <</if>> <<if $misty eq 4>> First Trimester <</if>> <<if $misty eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $misty eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $misty eq 3>> [img[images/fert.jpg]] <</if>> <<if $misty eq 4>> [img[images/w1.jpg]] <</if>> <<if $misty eq 5>> [img[images/w2.jpg]] <</if>> <<if $misty eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $misty eq 1>>[[Accept Application and Breed Misty|misty Breed][$apps -= 1]] <</if>> <<if $misty eq 2 and $mistysex eq 1>> [[Breed Misty|misty Breed]] <</if>>
<<if $misty gte 2 and $misty lte 4 and $mistysex eq 1>> [[Have casual sex with Misty|misty Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Misty|misty Breed End]]
<<video "mistycream1">>
<<video "mistycream2">>
<<video "mistycream3">>
<<video "mistycream4">>
[[Impregnate Misty|misty Breed End]]
@@@@text-align:center;
[[Cum|misty Casual End][$mistysex to 0]]
<<video "mistynorm1">>
<<video "mistynorm2">>
<<video "mistynorm3">>
<<video "mistynorm4">>
[[Cum|misty Casual End][$mistysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "mistycream5">>
Congradulations! Misty is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Misty is $<<print $misty_rew>>, which has been deposited in your account.
For now however, Misty returns to work within the Culture sector of the Haven.
<<if $mistyfirst eq 0>> Misty will generate the following Tech Points per Turn: <hr>
Science: <<print $misty_sci>> <<set $sci_turn += $misty_sci>>
Economics: <<print $misty_eco>> <<set $eco_turn += $misty_eco>>
Culture: <<print $misty_cul>> <<set $cul_turn += $misty_cul>>
Recreation: <<print $misty_rec>> <<set $rec_turn += $misty_rec>> <<set $mistyfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $misty_rew>>
<<set $misty to 3>>
<<set $mistysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "mistynorm5">>
<<if $preg lte 2 and $misty eq 2>>
Oops, it seems as though despite you not releasing inside Misty, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $misty_rew>>. <<set $acci += 1>> <<set $misty to 3>> <<set $conc += 1>> <<set $money += $misty_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $misty eq 2>> Misty appreciates your extra attention and affection, causing her to produce a bonus 2 Culture Tech Points per turn! <<set $cul_turn += 2>> <<set $misty_cul += 2>> <</if>> <<if $misty neq 2>> Misty appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/nicole.jpg]]
Ethnicity: White
Profession: School District Superintendent
Interests: Pedagogy, Up and coming football stars
About Me: Nicole is a professional refined woman, having reached the top of the education ladder. Feared and respected by those under her, she fights constantly for what she believes is best for students and education in her district. She hopes your haven will be open to her leadership so as to bring your education to the next level.
Stats <hr>
Reward: <<print $nicole_rew>>
Science: <<if $sci_level eq 1 and $nicole lte 1>> ??? <</if>> <<if $sci_level eq 2 and $nicole lte 1>> Good <</if>> <<if $sci_level eq 3 or $nicole gte 2>> <<print $nicole_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $nicole lte 1>> ??? <</if>> <<if $eco_level eq 2 and $nicole lte 1>> Fair <</if>> <<if $eco_level eq 3 or $nicole gte 2>> <<print $nicole_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $nicole lte 1>> ??? <</if>> <<if $cul_level eq 2 and $nicole lte 1>> Excellent <</if>> <<if $cul_level eq 3 or $nicole gte 2>> <<print $nicole_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $nicole lte 1>> ??? <</if>> <<if $rec_level eq 2 and $nicole lte 1>> Good <</if>> <<if $rec_level eq 3 or $nicole gte 2>> <<print $nicole_rec>> points per turn <</if>>
Status: <<if $nicole eq 1>> Applicant <</if>> <<if $nicole eq 2>> Available <</if>> <<if $nicole eq 3>> Fertilized <</if>> <<if $nicole eq 4>> First Trimester <</if>> <<if $nicole eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $nicole eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $nicole eq 3>> [img[images/fert.jpg]] <</if>> <<if $nicole eq 4>> [img[images/w1.jpg]] <</if>> <<if $nicole eq 5>> [img[images/w2.jpg]] <</if>> <<if $nicole eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $nicole eq 1>>[[Accept Application and Breed Nicole|nicole Breed][$apps -= 1]] <</if>> <<if $nicole eq 2 and $nicolesex eq 1>> [[Breed Nicole|nicole Breed]] <</if>>
<<if $nicole gte 2 and $nicole lte 4 and $nicolesex eq 1>> [[Have casual sex with Nicole|nicole Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Nicole|nicole Breed End]]
<<video "nicolecream1">>
<<video "nicolecream2">>
<<video "nicolecream3">>
<<video "nicolecream4">>
[[Impregnate Nicole|nicole Breed End]]
@@
@@text-align:center;
[[Cum|nicole Casual End][$nicolesex to 0]]
<<video "nicolenorm1">>
<<video "nicolenorm2">>
<<video "nicolenorm3">>
<<video "nicolenorm4">>
[[Cum|nicole Casual End][$nicolesex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "nicolecream5">>
Congradulations! Nicole is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Nicole is $<<print $nicole_rew>>, which has been deposited in your account.
For now however, Nicole returns to work within the Culture sector of the Haven.
<<if $nicolefirst eq 0>> Nicole will generate the following Tech Points per Turn: <hr>
Science: <<print $nicole_sci>> <<set $sci_turn += $nicole_sci>>
Economics: <<print $nicole_eco>> <<set $eco_turn += $nicole_eco>>
Culture: <<print $nicole_cul>> <<set $cul_turn += $nicole_cul>>
Recreation: <<print $nicole_rec>> <<set $rec_turn += $nicole_rec>> <<set $nicolefirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $nicole_rew>>
<<set $nicole to 3>>
<<set $nicolesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "nicolenorm5">>
<<if $preg lte 2 and $nicole eq 2>>
Oops, it seems as though despite you not releasing inside Nicole, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $nicole_rew>>. <<set $acci += 1>> <<set $nicole to 3>> <<set $conc += 1>> <<set $money += $nicole_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $nicole eq 2>> Nicole appreciates your extra attention and affection, causing her to produce a bonus 4 Culture Tech Points per turn! <<set $cul_turn += 4>> <<set $nicole_cul += 4>> <</if>> <<if $nicole neq 2>> Nicole appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $big_sex += 1>>
@@text-align:center;
[img[images/priya.jpg]]
Ethnicity: Indian
Profession: Accountant
Interests: Strategy Games, Wine Tasting
About Me: Priya is the expert when it comes to tax law. From the biggest exemptions to the tinyiest loopholes she is sure her clients give not a single cent more than required to uncle sam. She hopes you will allow her to take a glance around the haven's finances to see if she can tighten a buget here or there.
Stats <hr>
Reward: <<print $priya_rew>>
Science: <<if $sci_level eq 1 and $priya lte 1>> ??? <</if>> <<if $sci_level eq 2 and $priya lte 1>> Fair <</if>> <<if $sci_level eq 3 or $priya gte 2>> <<print $priya_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $priya lte 1>> ??? <</if>> <<if $eco_level eq 2 and $priya lte 1>> Good <</if>> <<if $eco_level eq 3 or $priya gte 2>> <<print $priya_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $priya lte 1>> ??? <</if>> <<if $cul_level eq 2 and $priya lte 1>> Poor <</if>> <<if $cul_level eq 3 or $priya gte 2>> <<print $priya_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $priya lte 1>> ??? <</if>> <<if $rec_level eq 2 and $priya lte 1>> Fair <</if>> <<if $rec_level eq 3 or $priya gte 2>> <<print $priya_rec>> points per turn <</if>>
Status: <<if $priya eq 1>> Applicant <</if>> <<if $priya eq 2>> Available <</if>> <<if $priya eq 3>> Fertilized <</if>> <<if $priya eq 4>> First Trimester <</if>> <<if $priya eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $priya eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $priya eq 3>> [img[images/fert.jpg]] <</if>> <<if $priya eq 4>> [img[images/w1.jpg]] <</if>> <<if $priya eq 5>> [img[images/w2.jpg]] <</if>> <<if $priya eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $priya eq 1>>[[Accept Application and Breed Priya|priya Breed][$apps -= 1]] <</if>> <<if $priya eq 2 and $priyasex eq 1>> [[Breed Priya|priya Breed]] <</if>>
<<if $priya gte 2 and $priya lte 4 and $priyasex eq 1>> [[Have casual sex with Priya|priya Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Priya|priya Breed End]]
<<video "priyacream1">>
<<video "priyacream2">>
<<video "priyacream3">>
<<video "priyacream4">>
[[Impregnate Priya|priya Breed End]]
@@@@text-align:center;
[[Cum|priya Casual End][$priyasex to 0]]
<<video "priyanorm1">>
<<video "priyanorm2">>
<<video "priyanorm3">>
<<video "priyanorm4">>
[[Cum|priya Casual End][$priyasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "priyacream5">>
Congradulations! Priya is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Priya is $<<print $priya_rew>>, which has been deposited in your account.
For now however, Priya returns to work within the Economic sector of the Haven.
<<if $priyafirst eq 0>> Priya will generate the following Tech Points per Turn: <hr>
Science: <<print $priya_sci>> <<set $sci_turn += $priya_sci>>
Economics: <<print $priya_eco>> <<set $eco_turn += $priya_eco>>
Culture: <<print $priya_cul>> <<set $cul_turn += $priya_cul>>
Recreation: <<print $priya_rec>> <<set $rec_turn += $priya_rec>> <<set $priyafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $priya_rew>>
<<set $priya to 3>>
<<set $priyasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $indian_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "priyanorm5">>
<<if $preg lte 2 and $priya eq 2>>
Oops, it seems as though despite you not releasing inside Priya, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $priya_rew>>. <<set $acci += 1>> <<set $priya to 3>> <<set $conc += 1>> <<set $money += $priya_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $priya eq 2>> Priya appreciates your extra attention and affection, causing her to produce a bonus 2 Economic Tech Points per turn! <<set $eco_turn += 2>> <<set $priya_eco += 2>> <</if>> <<if $priya neq 2>> Priya appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $indian_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
[img[images/raylin.jpg]]
Ethnicity: White
Profession: Bartender
Interests: Alternative rock, Sunbathing
About Me: Raylin is a woman comfortable in her youth, spending her nights tending the local bar and her days reading out in the sun. She hopes your haven will provide an active night-life that doesn't break too much into her sun napping time.
Stats <hr>
Reward: <<print $raylin_rew>>
Science: <<if $sci_level eq 1 and $raylin lte 1>> ??? <</if>> <<if $sci_level eq 2 and $raylin lte 1>> Poor <</if>> <<if $sci_level eq 3 or $raylin gte 2>> <<print $raylin_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $raylin lte 1>> ??? <</if>> <<if $eco_level eq 2 and $raylin lte 1>> Fair <</if>> <<if $eco_level eq 3 or $raylin gte 2>> <<print $raylin_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $raylin lte 1>> ??? <</if>> <<if $cul_level eq 2 and $raylin lte 1>> Poor <</if>> <<if $cul_level eq 3 or $raylin gte 2>> <<print $raylin_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $raylin lte 1>> ??? <</if>> <<if $rec_level eq 2 and $raylin lte 1>> Fair <</if>> <<if $rec_level eq 3 or $raylin gte 2>> <<print $raylin_rec>> points per turn <</if>>
Status: <<if $raylin eq 1>> Applicant <</if>> <<if $raylin eq 2>> Available <</if>> <<if $raylin eq 3>> Fertilized <</if>> <<if $raylin eq 4>> First Trimester <</if>> <<if $raylin eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $raylin eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $raylin eq 3>> [img[images/fert.jpg]] <</if>> <<if $raylin eq 4>> [img[images/w1.jpg]] <</if>> <<if $raylin eq 5>> [img[images/w2.jpg]] <</if>> <<if $raylin eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $raylin eq 1>>[[Accept Application and Breed Raylin|raylin Breed][$apps -= 1]] <</if>> <<if $raylin eq 2 and $raylinsex eq 1>> [[Breed Raylin|raylin Breed]] <</if>>
<<if $raylin gte 2 and $raylin lte 4 and $raylinsex eq 1>> [[Have casual sex with Raylin|raylin Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Raylin|raylin Breed End]]
<<video "raylincream1">>
<<video "raylincream2">>
<<video "raylincream3">>
<<video "raylincream4">>
[[Impregnate Raylin|raylin Breed End]]
@@@@text-align:center;
[[Cum|raylin Casual End][$raylinsex to 0]]
<<video "raylinnorm1">>
<<video "raylinnorm2">>
<<video "raylinnorm3">>
<<video "raylinnorm4">>
[[Cum|raylin Casual End][$raylinsex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "raylincream5">>
Congradulations! Raylin is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Raylin is $<<print $raylin_rew>>, which has been deposited in your account.
For now however, Raylin returns to work within the Recreation sector of the Haven.
<<if $raylinfirst eq 0>> Raylin will generate the following Tech Points per Turn: <hr>
Science: <<print $raylin_sci>> <<set $sci_turn += $raylin_sci>>
Economics: <<print $raylin_eco>> <<set $eco_turn += $raylin_eco>>
Culture: <<print $raylin_cul>> <<set $cul_turn += $raylin_cul>>
Recreation: <<print $raylin_rec>> <<set $rec_turn += $raylin_rec>> <<set $raylinfirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $raylin_rew>>
<<set $raylin to 3>>
<<set $raylinsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
<<video "raylinnorm5">>
<<if $preg lte 2 and $raylin eq 2>>
Oops, it seems as though despite you not releasing inside Raylin, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $raylin_rew>>. <<set $acci += 1>> <<set $raylin to 3>> <<set $conc += 1>> <<set $money += $raylin_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $raylin eq 2>> Raylin appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $raylin_rec += 1>> <</if>> <<if $raylin neq 2>> Raylin appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[img[images/remy.jpg]]
Ethnicity: White
Profession: Barfly
Interests: Casual sex, Partying
About Me: Remy is a woman enjoying all that it means to be young. Avoiding responsability when she can, and having fun when she really shouldn't be. Most nights she can be found at a bar or club, scouting out a new partner of the night to bring home. She hopes the stability of residing in your haven will give her the freedom to pursue all her preferred exploits.
Stats <hr>
Reward: <<print $remy_rew>>
Science: <<if $sci_level eq 1 and $remy lte 1>> ??? <</if>> <<if $sci_level eq 2 and $remy lte 1>> Poor <</if>> <<if $sci_level eq 3 or $remy gte 2>> <<print $remy_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $remy lte 1>> ??? <</if>> <<if $eco_level eq 2 and $remy lte 1>> Poor <</if>> <<if $eco_level eq 3 or $remy gte 2>> <<print $remy_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $remy lte 1>> ??? <</if>> <<if $cul_level eq 2 and $remy lte 1>> Poor <</if>> <<if $cul_level eq 3 or $remy gte 2>> <<print $remy_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $remy lte 1>> ??? <</if>> <<if $rec_level eq 2 and $remy lte 1>> Poor <</if>> <<if $rec_level eq 3 or $remy gte 2>> <<print $remy_rec>> points per turn <</if>>
Status: <<if $remy eq 1>> Applicant <</if>> <<if $remy eq 2>> Available <</if>> <<if $remy eq 3>> Fertilized <</if>> <<if $remy eq 4>> First Trimester <</if>> <<if $remy eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $remy eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $remy eq 3>> [img[images/fert.jpg]] <</if>> <<if $remy eq 4>> [img[images/w1.jpg]] <</if>> <<if $remy eq 5>> [img[images/w2.jpg]] <</if>> <<if $remy eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $remy eq 1>>[[Accept Application and Breed Remy|remy Breed][$apps -= 1]] <</if>> <<if $remy eq 2 and $remysex eq 1>> [[Breed Remy|remy Breed]] <</if>>
<<if $remy gte 2 and $remy lte 4 and $remysex eq 1>> [[Have casual sex with Remy|remy Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Remy|remy Breed End]]
<<video "remycream1">>
<<video "remycream2">>
<<video "remycream3">>
<<video "remycream4">>
[[Impregnate Remy|remy Breed End]]
@@@@text-align:center;
[[Cum|remy Casual End][$remysex to 0]]
<<video "remynorm1">>
<<video "remynorm2">>
<<video "remynorm3">>
<<video "remynorm4">>
[[Cum|remy Casual End][$remysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "remycream5">>
Congradulations! Remy is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Remy is $<<print $remy_rew>>, which has been deposited in your account.
For now however, Remy returns to work within the Economic sector of the Haven.
<<if $remyfirst eq 0>> Remy will generate the following Tech Points per Turn: <hr>
Science: <<print $remy_sci>> <<set $sci_turn += $remy_sci>>
Economics: <<print $remy_eco>> <<set $eco_turn += $remy_eco>>
Culture: <<print $remy_cul>> <<set $cul_turn += $remy_cul>>
Recreation: <<print $remy_rec>> <<set $rec_turn += $remy_rec>> <<set $remyfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $remy_rew>>
<<set $remy to 3>>
<<set $remysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "remynorm5">>
<<if $preg lte 2 and $remy eq 2>>
Oops, it seems as though despite you not releasing inside Remy, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $remy_rew>>. <<set $acci += 1>> <<set $remy to 3>> <<set $conc += 1>> <<set $money += $remy_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $remy eq 2>> Remy appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $remy_eco += 1>> <</if>> <<if $remy neq 2>> Remy appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/riley.jpg]]
Ethnicity: White
Profession: Nurse Practicioner
Interests: Horseback Riding, Swing Dancing
About Me: Riley is a well respected home-care nurse. Her days are spent either in a clinic, or traveling out to the homes of people who may be too sick to leave the house. An expert at direct clinical care, she hopes she can be a real benifit to your residents.
Stats <hr>
Reward: <<print $riley_rew>>
Science: <<if $sci_level eq 1 and $riley lte 1>> ??? <</if>> <<if $sci_level eq 2 and $riley lte 1>> Excellent <</if>> <<if $sci_level eq 3 or $riley gte 2>> <<print $riley_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $riley lte 1>> ??? <</if>> <<if $eco_level eq 2 and $riley lte 1>> Good <</if>> <<if $eco_level eq 3 or $riley gte 2>> <<print $riley_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $riley lte 1>> ??? <</if>> <<if $cul_level eq 2 and $riley lte 1>> Good <</if>> <<if $cul_level eq 3 or $riley gte 2>> <<print $riley_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $riley lte 1>> ??? <</if>> <<if $rec_level eq 2 and $riley lte 1>> Fair <</if>> <<if $rec_level eq 3 or $riley gte 2>> <<print $riley_rec>> points per turn <</if>>
Status: <<if $riley eq 1>> Applicant <</if>> <<if $riley eq 2>> Available <</if>> <<if $riley eq 3>> Fertilized <</if>> <<if $riley eq 4>> First Trimester <</if>> <<if $riley eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $riley eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $riley eq 3>> [img[images/fert.jpg]] <</if>> <<if $riley eq 4>> [img[images/w1.jpg]] <</if>> <<if $riley eq 5>> [img[images/w2.jpg]] <</if>> <<if $riley eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $riley eq 1>>[[Accept Application and Breed Riley|riley Breed][$apps -= 1]] <</if>> <<if $riley eq 2 and $rileysex eq 1>> [[Breed Riley|riley Breed]] <</if>>
<<if $riley gte 2 and $riley lte 4 and $rileysex eq 1>> [[Have casual sex with Riley|riley Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Riley|riley Breed End]]
<<video "rileycream1">>
<<video "rileycream2">>
<<video "rileycream3">>
<<video "rileycream4">>
[[Impregnate Riley|riley Breed End]]
@@@@text-align:center;
[[Cum|riley Casual End][$rileysex to 0]]
<<video "rileynorm1">>
<<video "rileynorm2">>
<<video "rileynorm3">>
<<video "rileynorm4">>
[[Cum|riley Casual End][$rileysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "rileycream5">>
Congradulations! Riley is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Riley is $<<print $riley_rew>>, which has been deposited in your account.
For now however, Riley returns to work within the Science sector of the Haven.
<<if $rileyfirst eq 0>> Riley will generate the following Tech Points per Turn: <hr>
Science: <<print $riley_sci>> <<set $sci_turn += $riley_sci>>
Economics: <<print $riley_eco>> <<set $eco_turn += $riley_eco>>
Culture: <<print $riley_cul>> <<set $cul_turn += $riley_cul>>
Recreation: <<print $riley_rec>> <<set $rec_turn += $riley_rec>> <<set $rileyfirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $riley_rew>>
<<set $riley to 3>>
<<set $rileysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $small_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<video "rileynorm5">>
<<if $preg lte 2 and $riley eq 2>>
Oops, it seems as though despite you not releasing inside Riley, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $riley_rew>>. <<set $acci += 1>> <<set $riley to 3>> <<set $conc += 1>> <<set $money += $riley_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $riley eq 2>> Riley appreciates your extra attention and affection, causing her to produce a bonus 4 Science Tech Points per turn! <<set $sci_turn += 4>> <<set $riley_sci += 4>> <</if>> <<if $riley neq 2>> Riley appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[img[images/veronica.jpg]]
Ethnicity: Latina
Profession: Celebrity
Interests: Short-lived Marriages, Shopping
About Me: Veronica is known far and wide, a girl who spends the daytime shopping at overpriced brand stores for clothing she'll never wear and her nights getting into trouble. A celebrity in the sweet spot of beign famous for being famous, your haven has caught her eye.
Stats <hr>
Reward: <<print $veronica_rew>>
Science: <<if $sci_level eq 1 and $veronica lte 1>> ??? <</if>> <<if $sci_level eq 2 and $veronica lte 1>> Fair <</if>> <<if $sci_level eq 3 or $veronica gte 2>> <<print $veronica_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $veronica lte 1>> ??? <</if>> <<if $eco_level eq 2 and $veronica lte 1>> Good <</if>> <<if $eco_level eq 3 or $veronica gte 2>> <<print $veronica_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $veronica lte 1>> ??? <</if>> <<if $cul_level eq 2 and $veronica lte 1>> Good <</if>> <<if $cul_level eq 3 or $veronica gte 2>> <<print $veronica_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $veronica lte 1>> ??? <</if>> <<if $rec_level eq 2 and $veronica lte 1>> Excellent <</if>> <<if $rec_level eq 3 or $veronica gte 2>> <<print $veronica_rec>> points per turn <</if>>
Status: <<if $veronica eq 1>> Applicant <</if>> <<if $veronica eq 2>> Available <</if>> <<if $veronica eq 3>> Fertilized <</if>> <<if $veronica eq 4>> First Trimester <</if>> <<if $veronica eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $veronica eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $veronica eq 3>> [img[images/fert.jpg]] <</if>> <<if $veronica eq 4>> [img[images/w1.jpg]] <</if>> <<if $veronica eq 5>> [img[images/w2.jpg]] <</if>> <<if $veronica eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $veronica eq 1>>[[Accept Application and Breed Veronica|veronica Breed][$apps -= 1]] <</if>> <<if $veronica eq 2 and $veronicasex eq 1>> [[Breed Veronica|veronica Breed]] <</if>>
<<if $veronica gte 2 and $veronica lte 4 and $veronicasex eq 1>> [[Have casual sex with Veronica|veronica Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Veronica|veronica Breed End]]
<<video "veronicacream1">>
<<video "veronicacream2">>
<<video "veronicacream3">>
<<video "veronicacream4">>
[[Impregnate Veronica|veronica Breed End]]
@@@@text-align:center;
[[Cum|veronica Casual End][$veronicasex to 0]]
<<video "veronicanorm1">>
<<video "veronicanorm2">>
<<video "veronicanorm3">>
<<video "veronicanorm4">>
[[Cum|veronica Casual End][$veronicasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "veronicacream5">>
Congradulations! Veronica is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Veronica is $<<print $veronica_rew>>, which has been deposited in your account.
For now however, Veronica returns to work within the Recreation sector of the Haven.
<<if $veronicafirst eq 0>> Veronica will generate the following Tech Points per Turn: <hr>
Science: <<print $veronica_sci>> <<set $sci_turn += $veronica_sci>>
Economics: <<print $veronica_eco>> <<set $eco_turn += $veronica_eco>>
Culture: <<print $veronica_cul>> <<set $cul_turn += $veronica_cul>>
Recreation: <<print $veronica_rec>> <<set $rec_turn += $veronica_rec>> <<set $veronicafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $veronica_rew>>
<<set $veronica to 3>>
<<set $veronicasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "veronicanorm5">>
<<if $preg lte 2 and $veronica eq 2>>
Oops, it seems as though despite you not releasing inside Veronica, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $veronica_rew>>. <<set $acci += 1>> <<set $veronica to 3>> <<set $conc += 1>> <<set $money += $veronica_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $veronica eq 2>> Veronica appreciates your extra attention and affection, causing her to produce a bonus 4 Recreation Tech Points per turn! <<set $rec_turn += 4>> <<set $veronica_rec += 4>> <</if>> <<if $veronica neq 2>> Veronica appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $casual += 1>>
<<set $latina_sex += 1>><<set $small_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<if $eco_level eq 1>>[img[images/eco1.jpg]] <</if>> <<if $eco_level eq 2>>[img[images/eco2.jpg]] <</if>> <<if $eco_level eq 3>>[img[images/eco3.jpg]] <</if>>
<hr>
Current Residents:
<<if $kianna gte 2>> <span class="imgpop kianna">[[Kianna Dior]]</span>: <</if>> <<if $kianna gte 3>> *Currently Pregnant* <</if>> <<if $kianna eq 2 and $kiannasex eq 1>> [[Breed|kianna Breed]] |<</if>> <<if $kianna gte 2 and $kianna lte 4 and $kiannasex eq 1>>| [[Have casual sex|kianna Casual]] <</if>>
<<if $remy gte 2>> <span class="imgpop remy">[[Remy Lacroix]]</span> <</if>><<if $remy gte 3>> *Currently Pregnant* <</if>> <<if $remy eq 2 and $remysex eq 1>> [[Breed|remy Breed]] |<</if>> <<if $remy gte 2 and $remy lte 4 and $remysex eq 1>>| [[Have casual sex|remy Casual]] <</if>>
<<if $august gte 2>> <span class="imgpop august">[[August Ames]]</span> <</if>><<if $august gte 3>> *Currently Pregnant* <</if>> <<if $august eq 2 and $augustsex eq 1>> [[Breed|august Breed]] |<</if>> <<if $august gte 2 and $august lte 4 and $augustsex eq 1>>| [[Have casual sex|august Casual]] <</if>>
<<if $dani gte 2>> <span class="imgpop dani">[[Dani Jensen]]</span> <</if>><<if $dani gte 3>> *Currently Pregnant* <</if>> <<if $dani eq 2 and $danisex eq 1>> [[Breed|dani Breed]] |<</if>> <<if $dani gte 2 and $dani lte 4 and $danisex eq 1>>| [[Have casual sex|dani Casual]] <</if>>
<<if $priya gte 2>> <span class="imgpop priya">[[Priya Rai]]</span> <</if>><<if $priya gte 3>> *Currently Pregnant* <</if>> <<if $priya eq 2 and $priyasex eq 1>> [[Breed|priya Breed]] |<</if>> <<if $priya gte 2 and $priya lte 4 and $priyasex eq 1>>| [[Have casual sex|priya Casual]] <</if>>
<<if $juelz gte 2>> <span class="imgpop juelz">[[Juelz Ventura]]</span> <</if>><<if $juelz gte 3>> *Currently Pregnant* <</if>> <<if $juelz eq 2 and $juelzsex eq 1>> [[Breed|juelz Breed]] |<</if>> <<if $juelz gte 2 and $juelz lte 4 and $juelzsex eq 1>>| [[Have casual sex|juelz Casual]] <</if>>
<<if $mercedes gte 2>> <span class="imgpop mercedes">[[Mercedes Carerra]]</span> <</if>><<if $mercedes gte 3>> *Currently Pregnant* <</if>> <<if $mercedes eq 2 and $mercedessex eq 1>> [[Breed|mercedes Breed]] |<</if>> <<if $mercedes gte 2 and $mercedes lte 4 and $mercedessex eq 1>>| [[Have casual sex|mercedes Casual]] <</if>>
<<if $brandi gte 2>> <span class="imgpop brandi">[[Brandi Love]]</span> <</if>><<if $brandi gte 3>> *Currently Pregnant* <</if>> <<if $brandi eq 2 and $brandisex eq 1>> [[Breed|brandi Breed]] |<</if>> <<if $brandi gte 2 and $brandi lte 4 and $brandisex eq 1>>| [[Have casual sex|brandi Casual]] <</if>>
<<if $dillion gte 2>> <span class="imgpop dillion">[[Dillion Harper]]</span> <</if>><<if $dillion gte 3>> *Currently Pregnant* <</if>> <<if $dillion eq 2 and $dillionsex eq 1>> [[Breed|dillion Breed]] |<</if>> <<if $dillion gte 2 and $dillion lte 4 and $dillionsex eq 1>>| [[Have casual sex|dillion Casual]] <</if>>
<<if $lisa gte 2>> <span class="imgpop lisa">[[Lisa Ann]]</span> <</if>><<if $lisa gte 3>> *Currently Pregnant* <</if>> <<if $lisa eq 2 and $lisasex eq 1>> [[Breed|lisa Breed]] |<</if>> <<if $lisa gte 2 and $lisa lte 4 and $lisasex eq 1>>| [[Have casual sex|lisa Casual]] <</if>>
<<if $krystal2 gte 2>> <span class="imgpop krystal2">[[Krystal Boyd]]</span>: <</if>> <<if $krystal2 gte 3>> *Currently Pregnant* <</if>> <<if $krystal2 eq 2 and $krystal2sex eq 1>> [[Breed|krystal2 Breed]] |<</if>> <<if $krystal2 gte 2 and $krystal2 lte 4 and $krystal2sex eq 1>>| [[Have casual sex|krystal2 Casual]] <</if>>
<<if $stella gte 2>> <span class="imgpop stella">[[Stella Cox]]</span>: <</if>> <<if $stella gte 3>> *Currently Pregnant* <</if>> <<if $stella eq 2 and $stellasex eq 1>> [[Breed|stella Breed]] |<</if>> <<if $stella gte 2 and $stella lte 4 and $stellasex eq 1>>| [[Have casual sex|stella Casual]] <</if>>
<<if $cherie gte 2>> <span class="imgpop cherie">[[Cherie Deville]]</span>: <</if>> <<if $cherie gte 3>> *Currently Pregnant* <</if>> <<if $cherie eq 2 and $cheriesex eq 1>> [[Breed|cherie Breed]] |<</if>> <<if $cherie gte 2 and $cherie lte 4 and $cheriesex eq 1>>| [[Have casual sex|cherie Casual]] <</if>>
<<if $abby gte 2>> <span class="imgpop abby">[[Abby Lee Brazil]]</span>: <</if>> <<if $abby gte 3>> *Currently Pregnant* <</if>> <<if $abby eq 2 and $abbysex eq 1>> [[Breed|abby Breed]] |<</if>> <<if $abby gte 2 and $abby lte 4 and $abbysex eq 1>>| [[Have casual sex|abby Casual]] <</if>>
<<if $jenna gte 2>> <span class="imgpop jenna">[[Jenna Ashley]]</span>: <</if>> <<if $jenna gte 3>> *Currently Pregnant* <</if>> <<if $jenna eq 2 and $jennasex eq 1>> [[Breed|jenna Breed]] |<</if>> <<if $jenna gte 2 and $jenna lte 4 and $jennasex eq 1>>| [[Have casual sex|jenna Casual]] <</if>>
<<if $india gte 2>> <span class="imgpop india">[[India Summer]]</span>: <</if>> <<if $india gte 3>> *Currently Pregnant* <</if>> <<if $india eq 2 and $indiasex eq 1>> [[Breed|india Breed]] |<</if>> <<if $india gte 2 and $india lte 4 and $indiasex eq 1>>| [[Have casual sex|india Casual]] <</if>>
<hr>
[[Have Casual Sex with All Economic Residents|Economic Sector][$ecocasual += 1]] [[Impregnate All Economic Residents|Economic Sector][$ecobreed += 1]]
[[Economic Sector Upgrades]]
[[Back|Home]]
@@
<<if $recruit eq 1>> <<goto Pre_end_turn_check_Achive_Check>><</if>>
<<set $eco_view to 0>>
<<nobr>>
<<if $ecocasual gte 1 and $abby gte 2 and $abby lte 4 and $abbysex gte 1>> <<goto [[abby Casual]]>><<elseif $ecocasual gte 1 and $india gte 2 and $india lte 4 and $indiasex gte 1>> <<goto [[india Casual]]>> <<elseif $ecocasual gte 1 and $jenna gte 2 and $jenna lte 4 and $jennasex gte 1>> <<goto [[jenna Casual]]>> <<elseif $ecocasual gte 1 and $kianna gte 2 and $kianna lte 4 and $kiannasex gte 1>> <<goto [[kianna Casual]]>> <<elseif $ecocasual gte 1 and $remy gte 2 and $remy lte 4 and $remysex gte 1>> <<goto [[remy Casual]]>> <<elseif $ecocasual gte 1 and $krystal2 gte 2 and $krystal2 lte 4 and $krystal2sex gte 1>> <<goto [[krystal2 Casual]]>> <<elseif $ecocasual gte 1 and $stella gte 2 and $stella lte 4 and $stellasex gte 1>> <<goto [[stella Casual]]>> <<elseif $ecocasual gte 1 and $cherie gte 2 and $cherie lte 4 and $cheriesex gte 1>> <<goto [[cherie Casual]]>> <<elseif $ecocasual gte 1 and $august gte 2 and $august lte 4 and $augustsex gte 1>> <<goto [[august Casual]]>> <<elseif $ecocasual gte 1 and $dani gte 2 and $dani lte 4 and $danisex gte 1>> <<goto [[dani Casual]]>> <<elseif $ecocasual gte 1 and $priya gte 2 and $priya lte 4 and $priyasex gte 1>> <<goto [[priya Casual]]>> <<elseif $ecocasual gte 1 and $juelz gte 2 and $juelz lte 4 and $juelzsex gte 1>> <<goto [[juelz Casual]]>> <<elseif $ecocasual gte 1 and $mercedes gte 2 and $mercedes lte 4 and $mercedessex gte 1>> <<goto [[mercedes Casual]]>> <<elseif $ecocasual gte 1 and $brandi gte 2 and $brandi lte 4 and $brandisex gte 1>> <<goto [[brandi Casual]]>> <<elseif $ecocasual gte 1 and $dillion gte 2 and $dillion lte 4 and $dillionsex gte 1>> <<goto [[dillion Casual]]>> <<elseif $ecocasual gte 1 and $lisa gte 2 and $lisa lte 4 and $lisasex gte 1>> <<goto [[lisa Casual]]>> <<else>> <<set $ecocasual to 0>> <</if>>
<<if $ecobreed gte 1 and $abby gte 2 and $abby lte 4 and $abbysex gte 1>> <<goto [[abby Breed]]>><<elseif $ecobreed gte 1 and $india gte 2 and $india lte 4 and $indiasex gte 1>> <<goto [[india Breed]]>> <<elseif $ecobreed gte 1 and $jenna gte 2 and $jenna lte 4 and $jennasex gte 1>> <<goto [[jenna Breed]]>> <<elseif $ecobreed gte 1 and $kianna gte 2 and $kianna lte 4 and $kiannasex gte 1>> <<goto [[kianna Breed]]>> <<elseif $ecobreed gte 1 and $remy gte 2 and $remy lte 4 and $remysex gte 1>> <<goto [[remy Breed]]>> <<elseif $ecobreed gte 1 and $krystal2 gte 2 and $krystal2 lte 4 and $krystal2sex gte 1>> <<goto [[krystal2 Breed]]>> <<elseif $ecobreed gte 1 and $stella gte 2 and $stella lte 4 and $stellasex gte 1>> <<goto [[stella Breed]]>> <<elseif $ecobreed gte 1 and $cherie gte 2 and $cherie lte 4 and $cheriesex gte 1>> <<goto [[cherie Breed]]>> <<elseif $ecobreed gte 1 and $august gte 2 and $august lte 4 and $augustsex gte 1>> <<goto [[august Breed]]>> <<elseif $ecobreed gte 1 and $dani gte 2 and $dani lte 4 and $danisex gte 1>> <<goto [[dani Breed]]>> <<elseif $ecobreed gte 1 and $priya gte 2 and $priya lte 4 and $priyasex gte 1>> <<goto [[priya Breed]]>> <<elseif $ecobreed gte 1 and $juelz gte 2 and $juelz lte 4 and $juelzsex gte 1>> <<goto [[juelz Breed]]>> <<elseif $ecobreed gte 1 and $mercedes gte 2 and $mercedes lte 4 and $mercedessex gte 1>> <<goto [[mercedes Breed]]>> <<elseif $ecobreed gte 1 and $brandi gte 2 and $brandi lte 4 and $brandisex gte 1>> <<goto [[brandi Breed]]>> <<elseif $ecobreed gte 1 and $dillion gte 2 and $dillion lte 4 and $dillionsex gte 1>> <<goto [[dillion Breed]]>> <<elseif $ecobreed gte 1 and $lisa gte 2 and $lisa lte 4 and $lisasex gte 1>> <<goto [[lisa Breed]]>> <<else>> <<set $ecobreed to 0>> <</if>>
<<endnobr>>
@@text-align:center;
<<if $sci_level eq 1>>[img[images/sci1.jpg]] <</if>> <<if $sci_level eq 2>>[img[images/sci2.jpg]] <</if>> <<if $sci_level eq 3>>[img[images/sci3.jpg]] <</if>>
<hr>
Current Residents:
<<if $alex gte 2>> <span class="imgpop alex">[[Alex Tanner]]</span> <</if>><<if $alex gte 3>> *Currently Pregnant* <</if>> <<if $alex eq 2 and $alexsex eq 1>> [[Breed|alex Breed]] |<</if>> <<if $alex gte 2 and $alex lte 4 and $alexsex eq 1>>| [[Have casual sex|alex Casual]] <</if>>
<<if $allie gte 2>> <span class="imgpop allie">[[Allie James]]</span> <</if>><<if $allie gte 3>> *Currently Pregnant* <</if>> <<if $allie eq 2 and $alliesex eq 1>> [[Breed|allie Breed]] |<</if>> <<if $allie gte 2 and $allie lte 4 and $alliesex eq 1>>| [[Have casual sex|allie Casual]] <</if>>
<<if $faye gte 2>> <span class="imgpop faye">[[Faye Reagan]]</span> <</if>><<if $faye gte 3>> *Currently Pregnant* <</if>> <<if $faye eq 2 and $fayesex eq 1>> [[Breed|faye Breed]] |<</if>> <<if $faye gte 2 and $faye lte 4 and $fayesex eq 1>>| [[Have casual sex|faye Casual]] <</if>>
<<if $kimberly gte 2>> <span class="imgpop kimberly">[[Kimberly Costa]]</span> <</if>><<if $kimberly gte 3>> *Currently Pregnant* <</if>> <<if $kimberly eq 2 and $kimberlysex eq 1>> [[Breed|kimberly Breed]] |<</if>> <<if $kimberly gte 2 and $kimberly lte 4 and $kimberlysex eq 1>>| [[Have casual sex|kimberly Casual]] <</if>>
<<if $marie gte 2>> <span class="imgpop marie">[[Marie McCray]]</span> <</if>><<if $marie gte 3>> *Currently Pregnant* <</if>> <<if $marie eq 2 and $mariesex eq 1>> [[Breed|marie Breed]] |<</if>> <<if $marie gte 2 and $marie lte 4 and $mariesex eq 1>>| [[Have casual sex|marie Casual]] <</if>>
<<if $asa gte 2>> <span class="imgpop asa">[[Asa Akira]]</span> <</if>><<if $asa gte 3>> *Currently Pregnant* <</if>> <<if $asa eq 2 and $asasex eq 1>> [[Breed|asa Breed]] |<</if>> <<if $asa gte 2 and $asa lte 4 and $asasex eq 1>>| [[Have casual sex|asa Casual]] <</if>>
<<if $ashley gte 2>> <span class="imgpop ashley">[[Ashley Adams]]</span> <</if>><<if $ashley gte 3>> *Currently Pregnant* <</if>> <<if $ashley eq 2 and $ashleysex eq 1>> [[Breed|ashley Breed]] |<</if>> <<if $ashley gte 2 and $ashley lte 4 and $ashleysex eq 1>>| [[Have casual sex|ashley Casual]] <</if>>
<<if $chloe gte 2>> <span class="imgpop chloe">[[Chloe Amour]]</span> <</if>><<if $chloe gte 3>> *Currently Pregnant* <</if>> <<if $chloe eq 2 and $chloesex eq 1>> [[Breed|chloe Breed]] |<</if>> <<if $chloe gte 2 and $chloe lte 4 and $chloesex eq 1>>| [[Have casual sex|chloe Casual]] <</if>>
<<if $riley gte 2>> <span class="imgpop riley">[[Riley Reid]]</span> <</if>><<if $riley gte 3>> *Currently Pregnant* <</if>> <<if $riley eq 2 and $rileysex eq 1>> [[Breed|riley Breed]] |<</if>> <<if $riley gte 2 and $riley lte 4 and $rileysex eq 1>>| [[Have casual sex|riley Casual]] <</if>>
<<if $kalina gte 2>> <span class="imgpop kalina">[[Kalina Ryu]]</span>: <</if>> <<if $kalina gte 3>> *Currently Pregnant* <</if>> <<if $kalina eq 2 and $kalinasex eq 1>> [[Breed|kalina Breed]] |<</if>> <<if $kalina gte 2 and $kalina lte 4 and $kalinasex eq 1>>| [[Have casual sex|kalina Casual]] <</if>>
<<if $keisha gte 2>> <span class="imgpop keisha">[[Keisha Grey]]</span>: <</if>> <<if $keisha gte 3>> *Currently Pregnant* <</if>> <<if $keisha eq 2 and $keishasex eq 1>> [[Breed|keisha Breed]] |<</if>> <<if $keisha gte 2 and $keisha lte 4 and $keishasex eq 1>>| [[Have casual sex|keisha Casual]] <</if>>
<<if $adriana gte 2>> <span class="imgpop adriana">[[Adriana Chechik]]</span>: <</if>> <<if $adriana gte 3>> *Currently Pregnant* <</if>> <<if $adriana eq 2 and $adrianasex eq 1>> [[Breed|adriana Breed]] |<</if>> <<if $adriana gte 2 and $adriana lte 4 and $adrianasex eq 1>>| [[Have casual sex|adriana Casual]] <</if>>
<<if $peta gte 2>> <span class="imgpop peta">[[Peta Jensen]]</span>: <</if>> <<if $peta gte 3>> *Currently Pregnant* <</if>> <<if $peta eq 2 and $petasex eq 1>> [[Breed|peta Breed]] |<</if>> <<if $peta gte 2 and $peta lte 4 and $petasex eq 1>>| [[Have casual sex|peta Casual]] <</if>>
<<if $ariella gte 2>> <span class="imgpop ariella">[[Ariella Farerra]]</span>: <</if>> <<if $ariella gte 3>> *Currently Pregnant* <</if>> <<if $ariella eq 2 and $ariellasex eq 1>> [[Breed|ariella Breed]] |<</if>> <<if $ariella gte 2 and $ariella lte 4 and $ariellasex eq 1>>| [[Have casual sex|ariella Casual]] <</if>>
<<if $katsuni gte 2>> <span class="imgpop katsuni">[[Katsuni]]</span>: <</if>> <<if $katsuni gte 3>> *Currently Pregnant* <</if>> <<if $katsuni eq 2 and $katsunisex eq 1>> [[Breed|katsuni Breed]] |<</if>> <<if $katsuni gte 2 and $katsuni lte 4 and $katsunisex eq 1>>| [[Have casual sex|katsuni Casual]] <</if>>
<<if $jada gte 2>> <span class="imgpop jada">[[Jada Fire]]</span>: <</if>> <<if $jada gte 3>> *Currently Pregnant* <</if>> <<if $jada eq 2 and $jadasex eq 1>> [[Breed|jada Breed]] |<</if>> <<if $jada gte 2 and $jada lte 4 and $jadasex eq 1>>| [[Have casual sex|jada Casual]] <</if>>
<hr>
[[Have Casual Sex with All Science Residents|Science Sector][$scicasual += 1]] [[Impregnate All Science Residents|Science Sector][$scibreed += 1]]
[[Science Sector Upgrades]]
[[Back|Home]]
@@
<<if $recruit eq 1>> <<goto Pre_end_turn_check_Achive_Check>><</if>>
<<set $sci_view to 0>>
<<nobr>>
<<if $scicasual gte 1 and $adriana gte 2 and $adriana lte 4 and $adrianasex gte 1>> <<goto [[adriana Casual]]>><<elseif $scicasual gte 1 and $ariella gte 2 and $ariella lte 4 and $ariellasex gte 1>> <<goto [[ariella Casual]]>> <<elseif $scicasual gte 1 and $jada gte 2 and $jada lte 4 and $jadasex gte 1>> <<goto [[jada Casual]]>> <<elseif $scicasual gte 1 and $keisha gte 2 and $keisha lte 4 and $keishasex gte 1>> <<goto [[keisha Casual]]>> <<elseif $scicasual gte 1 and $katsuni gte 2 and $katsuni lte 4 and $katsunisex gte 1>> <<goto [[katsuni Casual]]>> <<elseif $scicasual gte 1 and $chloe gte 2 and $chloe lte 4 and $chloesex gte 1>> <<goto [[chloe Casual]]>> <<elseif $scicasual gte 1 and $kalina gte 2 and $kalina lte 4 and $kalinasex gte 1>> <<goto [[kalina Casual]]>> <<elseif $scicasual gte 1 and $alex gte 2 and $alex lte 4 and $alexsex gte 1>> <<goto [[alex Casual]]>> <<elseif $scicasual gte 1 and $allie gte 2 and $allie lte 4 and $alliesex gte 1>> <<goto [[allie Casual]]>> <<elseif $scicasual gte 1 and $faye gte 2 and $faye lte 4 and $fayesex gte 1>> <<goto [[faye Casual]]>> <<elseif $scicasual gte 1 and $kimberly gte 2 and $kimberly lte 4 and $kimberlysex gte 1>> <<goto [[kimberly Casual]]>> <<elseif $scicasual gte 1 and $marie gte 2 and $marie lte 4 and $mariesex gte 1>> <<goto [[marie Casual]]>> <<elseif $scicasual gte 1 and $asa gte 2 and $asa lte 4 and $asasex gte 1>> <<goto [[asa Casual]]>> <<elseif $scicasual gte 1 and $ashley gte 2 and $ashley lte 4 and $ashleysex gte 1>> <<goto [[ashley Casual]]>> <<elseif $scicasual gte 1 and $riley gte 2 and $riley lte 4 and $rileysex gte 1>> <<goto [[riley Casual]]>> <<elseif $scicasual gte 1 and $peta gte 2 and $peta lte 4 and $petasex gte 1>> <<goto [[peta Casual]]>> <<else>> <<set $scicasual to 0>> <</if>>
<<if $scibreed gte 1 and $adriana gte 2 and $adriana lte 4 and $adrianasex gte 1>> <<goto [[adriana Breed]]>><<elseif $scibreed gte 1 and $ariella gte 2 and $ariella lte 4 and $ariellasex gte 1>> <<goto [[ariella Breed]]>> <<elseif $scibreed gte 1 and $jada gte 2 and $jada lte 4 and $jadasex gte 1>> <<goto [[jada Breed]]>> <<elseif $scibreed gte 1 and $keisha gte 2 and $keisha lte 4 and $keishasex gte 1>> <<goto [[keisha Breed]]>> <<elseif $scibreed gte 1 and $katsuni gte 2 and $katsuni lte 4 and $katsunisex gte 1>> <<goto [[katsuni Breed]]>> <<elseif $scibreed gte 1 and $chloe gte 2 and $chloe lte 4 and $chloesex gte 1>> <<goto [[chloe Breed]]>> <<elseif $scibreed gte 1 and $kalina gte 2 and $kalina lte 4 and $kalinasex gte 1>> <<goto [[kalina Breed]]>> <<elseif $scibreed gte 1 and $alex gte 2 and $alex lte 4 and $alexsex gte 1>> <<goto [[alex Breed]]>> <<elseif $scibreed gte 1 and $allie gte 2 and $allie lte 4 and $alliesex gte 1>> <<goto [[allie Breed]]>> <<elseif $scibreed gte 1 and $faye gte 2 and $faye lte 4 and $fayesex gte 1>> <<goto [[faye Breed]]>> <<elseif $scibreed gte 1 and $kimberly gte 2 and $kimberly lte 4 and $kimberlysex gte 1>> <<goto [[kimberly Breed]]>> <<elseif $scibreed gte 1 and $marie gte 2 and $marie lte 4 and $mariesex gte 1>> <<goto [[marie Breed]]>> <<elseif $scibreed gte 1 and $asa gte 2 and $asa lte 4 and $asasex gte 1>> <<goto [[asa Breed]]>> <<elseif $scibreed gte 1 and $ashley gte 2 and $ashley lte 4 and $ashleysex gte 1>> <<goto [[ashley Breed]]>> <<elseif $scibreed gte 1 and $riley gte 2 and $riley lte 4 and $rileysex gte 1>> <<goto [[riley Breed]]>> <<elseif $scibreed gte 1 and $peta gte 2 and $peta lte 4 and $petasex gte 1>> <<goto [[peta Breed]]>> <<else>> <<set $scibreed to 0>> <</if>>
<<endnobr>>
@@text-align:center;
<<if $cul_level eq 1>>[img[images/cul1.jpg]] <</if>> <<if $cul_level eq 2>>[img[images/cul2.jpg]] <</if>> <<if $cul_level eq 3>>[img[images/cul3.jpg]] <</if>>
<hr>
Current Residents:
<<if $mckenzee gte 2>> <span class="imgpop mckenzee">[[McKenzee Miles]]</span> <</if>><<if $mckenzee gte 3>> *Currently Pregnant* <</if>> <<if $mckenzee eq 2 and $mckenzeesex eq 1>> [[Breed|mckenzee Breed]] |<</if>> <<if $mckenzee gte 2 and $mckenzee lte 4 and $mckenzeesex eq 1>>| [[Have casual sex|mckenzee Casual]] <</if>>
<<if $alina gte 2>> <span class="imgpop alina">[[Alina Li]]</span> <</if>><<if $alina gte 3>> *Currently Pregnant* <</if>> <<if $alina eq 2 and $alinasex eq 1>> [[Breed|alina Breed]] |<</if>> <<if $alina gte 2 and $alina lte 4 and $alinasex eq 1>>| [[Have casual sex|alina Casual]] <</if>>
<<if $dolly gte 2>> <span class="imgpop dolly">[[Dolly Little]]</span> <</if>><<if $dolly gte 3>> *Currently Pregnant* <</if>> <<if $dolly eq 2 and $dollysex eq 1>> [[Breed|dolly Breed]] |<</if>> <<if $dolly gte 2 and $dolly lte 4 and $dollysex eq 1>>| [[Have casual sex|dolly Casual]] <</if>>
<<if $maya gte 2>> <span class="imgpop maya">[[Maya Bijou]]</span> <</if>><<if $maya gte 3>> *Currently Pregnant* <</if>> <<if $maya eq 2 and $mayasex eq 1>> [[Breed|maya Breed]] |<</if>> <<if $maya gte 2 and $maya lte 4 and $mayasex eq 1>>| [[Have casual sex|maya Casual]] <</if>>
<<if $misty gte 2>> <span class="imgpop misty">[[Misty Stone]]</span> <</if>><<if $misty gte 3>> *Currently Pregnant* <</if>> <<if $misty eq 2 and $mistysex eq 1>> [[Breed|misty Breed]] |<</if>> <<if $misty gte 2 and $misty lte 4 and $mistysex eq 1>>| [[Have casual sex|misty Casual]] <</if>>
<<if $adria gte 2>> <span class="imgpop adria">[[Adria Rae]]</span> <</if>><<if $adria gte 3>> *Currently Pregnant* <</if>> <<if $adria eq 2 and $adriasex eq 1>> [[Breed|adria Breed]] |<</if>> <<if $adria gte 2 and $adria lte 4 and $adriasex eq 1>>| [[Have casual sex|adria Casual]] <</if>>
<<if $kimmy gte 2>> <span class="imgpop kimmy">[[Kimmy Granger]]</span> <</if>><<if $kimmy gte 3>> *Currently Pregnant* <</if>> <<if $kimmy eq 2 and $kimmysex eq 1>> [[Breed|kimmy Breed]] |<</if>> <<if $kimmy gte 2 and $kimmy lte 4 and $kimmysex eq 1>>| [[Have casual sex|kimmy Casual]] <</if>>
<<if $ana gte 2>> <span class="imgpop ana">[[Ana Foxxx]]</span> <</if>><<if $ana gte 3>> *Currently Pregnant* <</if>> <<if $ana eq 2 and $anasex eq 1>> [[Breed|ana Breed]] |<</if>> <<if $ana gte 2 and $ana lte 4 and $anasex eq 1>>| [[Have casual sex|ana Casual]] <</if>>
<<if $nicole gte 2>> <span class="imgpop nicole">[[Nicole Aniston]]</span> <</if>><<if $nicole gte 3>> *Currently Pregnant* <</if>> <<if $nicole eq 2 and $nicolesex eq 1>> [[Breed|nicole Breed]] |<</if>> <<if $nicole gte 2 and $nicole lte 4 and $nicolesex eq 1>>| [[Have casual sex|nicole Casual]] <</if>>
<<if $mickey gte 2>> <span class="imgpop mickey">[[Mickey Blue]]</span>: <</if>> <<if $mickey gte 3>> *Currently Pregnant* <</if>> <<if $mickey eq 2 and $mickeysex eq 1>> [[Breed|mickey Breed]] |<</if>> <<if $mickey gte 2 and $mickey lte 4 and $mickeysex eq 1>>| [[Have casual sex|mickey Casual]] <</if>>
<<if $krystal gte 2>> <span class="imgpop krystal">[[Krystal Orchid]]</span>: <</if>> <<if $krystal gte 3>> *Currently Pregnant* <</if>> <<if $krystal eq 2 and $krystalsex eq 1>> [[Breed|krystal Breed]] |<</if>> <<if $krystal gte 2 and $krystal lte 4 and $krystalsex eq 1>>| [[Have casual sex|krystal Casual]] <</if>>
<<if $dana gte 2>> <span class="imgpop dana">[[Dana Vespoli]]</span>: <</if>> <<if $dana gte 3>> *Currently Pregnant* <</if>> <<if $dana eq 2 and $danasex eq 1>> [[Breed|dana Breed]] |<</if>> <<if $dana gte 2 and $dana lte 4 and $danasex eq 1>>| [[Have casual sex|dana Casual]] <</if>>
<<if $diamond gte 2>> <span class="imgpop diamond">[[Diamond Jackson]]</span>: <</if>> <<if $diamond gte 3>> *Currently Pregnant* <</if>> <<if $diamond eq 2 and $diamondsex eq 1>> [[Breed|diamond Breed]] |<</if>> <<if $diamond gte 2 and $diamond lte 4 and $diamondsex eq 1>>| [[Have casual sex|diamond Casual]] <</if>>
<<if $cassidy gte 2>> <span class="imgpop cassidy">[[Cassidy Banks]]</span>: <</if>> <<if $cassidy gte 3>> *Currently Pregnant* <</if>> <<if $cassidy eq 2 and $cassidysex eq 1>> [[Breed|cassidy Breed]] |<</if>> <<if $cassidy gte 2 and $cassidy lte 4 and $cassidysex eq 1>>| [[Have casual sex|cassidy Casual]] <</if>>
<<if $liv gte 2>> <span class="imgpop liv">[[Liv Aguilera]]</span>: <</if>> <<if $liv gte 3>> *Currently Pregnant* <</if>> <<if $liv eq 2 and $livsex eq 1>> [[Breed|liv Breed]] |<</if>> <<if $liv gte 2 and $liv lte 4 and $livsex eq 1>>| [[Have casual sex|liv Casual]] <</if>>
<<if $piper gte 2>> <span class="imgpop piper">[[Piper Perri]]</span>: <</if>> <<if $piper gte 3>> *Currently Pregnant* <</if>> <<if $piper eq 2 and $pipersex eq 1>> [[Breed|piper Breed]] |<</if>> <<if $piper gte 2 and $piper lte 4 and $pipersex eq 1>>| [[Have casual sex|piper Casual]] <</if>>
<hr>
[[Have Casual Sex with All Culture Residents|Culture Sector][$culcasual += 1]] [[Impregnate All Culture Residents|Culture Sector][$culbreed += 1]]
[[Cultural Sector Upgrades]]
[[Back|Home]]
@@
<<set $cul_view to 0>>
<<if $recruit eq 1>> <<goto Pre_end_turn_check_Achive_Check>><</if>>
<<nobr>>
<<if $culcasual gte 1 and $cassidy gte 2 and $cassidy lte 4 and $cassidysex gte 1>> <<goto [[cassidy Casual]]>><<elseif $culcasual gte 1 and $ana gte 2 and $ana lte 4 and $anasex gte 1>> <<goto [[ana Casual]]>><<elseif $culcasual gte 1 and $mckenzee gte 2 and $mckenzee lte 4 and $mckenzeesex gte 1>> <<goto [[mckenzee Casual]]>> <<elseif $culcasual gte 1 and $mickey gte 2 and $mickey lte 4 and $mickeysex gte 1>> <<goto [[mickey Casual]]>> <<elseif $culcasual gte 1 and $alina gte 2 and $alina lte 4 and $alinasex gte 1>> <<goto [[alina Casual]]>> <<elseif $culcasual gte 1 and $liv gte 2 and $liv lte 4 and $livsex gte 1>> <<goto [[liv Casual]]>> <<elseif $culcasual gte 1 and $piper gte 2 and $piper lte 4 and $pipersex gte 1>> <<goto [[piper Casual]]>> <<elseif $culcasual gte 1 and $dana gte 2 and $dana lte 4 and $danasex gte 1>> <<goto [[dana Casual]]>> <<elseif $culcasual gte 1 and $dolly gte 2 and $dolly lte 4 and $dollysex gte 1>> <<goto [[dolly Casual]]>> <<elseif $culcasual gte 1 and $maya gte 2 and $maya lte 4 and $mayasex gte 1>> <<goto [[maya Casual]]>> <<elseif $culcasual gte 1 and $misty gte 2 and $misty lte 4 and $mistysex gte 1>> <<goto [[misty Casual]]>> <<elseif $culcasual gte 1 and $krystal gte 2 and $krystal lte 4 and $krystalsex gte 1>> <<goto [[krystal Casual]]>> <<elseif $culcasual gte 1 and $adria gte 2 and $adria lte 4 and $adriasex gte 1>> <<goto [[adria Casual]]>> <<elseif $culcasual gte 1 and $kimmy gte 2 and $kimmy lte 4 and $kimmysex gte 1>> <<goto [[kimmy Casual]]>> <<elseif $culcasual gte 1 and $nicole gte 2 and $nicole lte 4 and $nicolesex gte 1>> <<goto [[nicole Casual]]>> <<elseif $culcasual gte 1 and $diamond gte 2 and $diamond lte 4 and $diamondsex gte 1>> <<goto [[diamond Casual]]>> <<else>> <<set $culcasual to 0>> <</if>>
<<if $culbreed gte 1 and $cassidy gte 2 and $cassidy lte 4 and $cassidysex gte 1>> <<goto [[cassidy Breed]]>><<elseif $culbreed gte 1 and $ana gte 2 and $ana lte 4 and $anasex gte 1>> <<goto [[ana Breed]]>> <<elseif $culbreed gte 1 and $mickey gte 2 and $mickey lte 4 and $mickeysex gte 1>> <<goto [[mickey Breed]]>> <<elseif $culbreed gte 1 and $alina gte 2 and $alina lte 4 and $alinasex gte 1>> <<goto [[alina Breed]]>> <<elseif $culbreed gte 1 and $liv gte 2 and $liv lte 4 and $livsex gte 1>> <<goto [[liv Breed]]>> <<elseif $culbreed gte 1 and $piper gte 2 and $piper lte 4 and $pipersex gte 1>> <<goto [[piper Breed]]>> <<elseif $culbreed gte 1 and $dana gte 2 and $dana lte 4 and $danasex gte 1>> <<goto [[dana Breed]]>> <<elseif $culbreed gte 1 and $dolly gte 2 and $dolly lte 4 and $dollysex gte 1>> <<goto [[dolly Breed]]>> <<elseif $culbreed gte 1 and $maya gte 2 and $maya lte 4 and $mayasex gte 1>> <<goto [[maya Breed]]>> <<elseif $culbreed gte 1 and $misty gte 2 and $misty lte 4 and $mistysex gte 1>> <<goto [[misty Breed]]>> <<elseif $culbreed gte 1 and $krystal gte 2 and $krystal lte 4 and $krystalsex gte 1>> <<goto [[krystal Breed]]>> <<elseif $culbreed gte 1 and $adria gte 2 and $adria lte 4 and $adriasex gte 1>> <<goto [[adria Breed]]>> <<elseif $culbreed gte 1 and $kimmy gte 2 and $kimmy lte 4 and $kimmysex gte 1>> <<goto [[kimmy Breed]]>> <<elseif $culbreed gte 1 and $nicole gte 2 and $nicole lte 4 and $nicolesex gte 1>> <<goto [[nicole Breed]]>> <<elseif $culbreed gte 1 and $diamond gte 2 and $diamond lte 4 and $diamondsex gte 1>> <<goto [[diamond Breed]]>><<elseif $culbreed gte 1 and $mckenzee gte 2 and $mckenzee lte 4 and $mckenzeesex gte 1>> <<goto [[mckenzee Breed]]>> <<else>> <<set $culbreed to 0>> <</if>>
<<endnobr>>
@@text-align:center;
<<if $rec_level eq 1>>[img[images/rec1.jpg]] <</if>> <<if $rec_level eq 2>>[img[images/rec2.jpg]] <</if>> <<if $rec_level eq 3>>[img[images/rec3.jpg]] <</if>>
<hr>
Current Residents:
<<if $dakota gte 2>> <span class="imgpop dakota">[[Dakota Skye]]</span> <</if>><<if $dakota gte 3>> *Currently Pregnant* <</if>> <<if $dakota eq 2 and $dakotasex eq 1>> [[Breed|dakota Breed]] |<</if>> <<if $dakota gte 2 and $dakota lte 4 and $dakotasex eq 1>>| [[Have casual sex|dakota Casual]] <</if>>
<<if $kharlie gte 2>> <span class="imgpop kharlie">[[Kharlie Stone]]</span> <</if>><<if $kharlie gte 3>> *Currently Pregnant* <</if>> <<if $kharlie eq 2 and $kharliesex eq 1>> [[Breed|kharlie Breed]] |<</if>> <<if $kharlie gte 2 and $kharlie lte 4 and $kharliesex eq 1>>| [[Have casual sex|kharlie Casual]] <</if>>
<<if $abella gte 2>> <span class="imgpop abella">[[Abella Danger]]</span> <</if>><<if $abella gte 3>> *Currently Pregnant* <</if>> <<if $abella eq 2 and $abellasex eq 1>> [[Breed|abella Breed]] |<</if>> <<if $abella gte 2 and $abella lte 4 and $abellasex eq 1>>| [[Have casual sex|abella Casual]] <</if>>
<<if $elsa gte 2>> <span class="imgpop elsa">[[Elsa Jean]]</span> <</if>><<if $elsa gte 3>> *Currently Pregnant* <</if>> <<if $elsa eq 2 and $elsasex eq 1>> [[Breed|elsa Breed]] |<</if>> <<if $elsa gte 2 and $elsa lte 4 and $elsasex eq 1>>| [[Have casual sex|elsa Casual]] <</if>>
<<if $jasmine gte 2>> <span class="imgpop jasmine">[[Jasmine Webb]]</span> <</if>><<if $jasmine gte 3>> *Currently Pregnant* <</if>> <<if $jasmine eq 2 and $jasminesex eq 1>> [[Breed|jasmine Breed]] |<</if>> <<if $jasmine gte 2 and $jasmine lte 4 and $jasminesex eq 1>>| [[Have casual sex|jasmine Casual]] <</if>>
<<if $mia gte 2>> <span class="imgpop mia">[[Mia Malkova]]</span> <</if>><<if $mia gte 3>> *Currently Pregnant* <</if>> <<if $mia eq 2 and $miasex eq 1>> [[Breed|mia Breed]] |<</if>> <<if $mia gte 2 and $mia lte 4 and $miasex eq 1>>| [[Have casual sex|mia Casual]] <</if>>
<<if $raylin gte 2>> <span class="imgpop raylin">[[Raylin Ann]]</span> <</if>><<if $raylin gte 3>> *Currently Pregnant* <</if>> <<if $raylin eq 2 and $raylinsex eq 1>> [[Breed|raylin Breed]] |<</if>> <<if $raylin gte 2 and $raylin lte 4 and $raylinsex eq 1>>| [[Have casual sex|raylin Casual]] <</if>>
<<if $veronica gte 2>> <span class="imgpop veronica">[[Veronica Rodriguez]]</span> <</if>><<if $veronica gte 3>> *Currently Pregnant* <</if>> <<if $veronica eq 2 and $veronicasex eq 1>> [[Breed|veronica Breed]] |<</if>> <<if $veronica gte 2 and $veronica lte 4 and $veronicasex eq 1>>| [[Have casual sex|veronica Casual]] <</if>>
<<if $ariana gte 2>> <span class="imgpop ariana">[[Ariana Marie]]</span> <</if>><<if $ariana gte 3>> *Currently Pregnant* <</if>> <<if $ariana eq 2 and $arianasex eq 1>> [[Breed|ariana Breed]] |<</if>> <<if $ariana gte 2 and $ariana lte 4 and $arianasex eq 1>>| [[Have casual sex|ariana Casual]] <</if>>
<<if $esperanza gte 2>> <span class="imgpop esperanza">[[Esperanza Gomez]]</span> <</if>><<if $esperanza gte 3>> *Currently Pregnant* <</if>> <<if $esperanza eq 2 and $esperanzasex eq 1>> [[Breed|esperanza Breed]] |<</if>> <<if $esperanza gte 2 and $esperanza lte 4 and $esperanzasex eq 1>>| [[Have casual sex|esperanza Casual]] <</if>>
<<if $london gte 2>> <span class="imgpop london">[[London Keyes]]</span>: <</if>> <<if $london gte 3>> *Currently Pregnant* <</if>> <<if $london eq 2 and $londonsex eq 1>> [[Breed|london Breed]] |<</if>> <<if $london gte 2 and $london lte 4 and $londonsex eq 1>>| [[Have casual sex|london Casual]] <</if>>
<<if $kira gte 2>> <span class="imgpop kira">[[Kira Noir]]</span>: <</if>> <<if $kira gte 3>> *Currently Pregnant* <</if>> <<if $kira eq 2 and $kirasex eq 1>> [[Breed|kira Breed]] |<</if>> <<if $kira gte 2 and $kira lte 4 and $kirasex eq 1>>| [[Have casual sex|kira Casual]] <</if>>
<<if $alina2 gte 2>> <span class="imgpop alina2">[[Alina West]]</span>: <</if>> <<if $alina2 gte 3>> *Currently Pregnant* <</if>> <<if $alina2 eq 2 and $alina2sex eq 1>> [[Breed|alina2 Breed]] |<</if>> <<if $alina2 gte 2 and $alina2 lte 4 and $alina2sex eq 1>>| [[Have casual sex|alina2 Casual]] <</if>>
<<if $chanell gte 2>> <span class="imgpop chanell">[[Chanell Heart]]</span>: <</if>> <<if $chanell gte 3>> *Currently Pregnant* <</if>> <<if $chanell eq 2 and $chanellsex eq 1>> [[Breed|chanell Breed]] |<</if>> <<if $chanell gte 2 and $chanell lte 4 and $chanellsex eq 1>>| [[Have casual sex|chanell Casual]] <</if>>
<<if $eva gte 2>> <span class="imgpop eva">[[Eva Lovia]]</span>: <</if>> <<if $eva gte 3>> *Currently Pregnant* <</if>> <<if $eva eq 2 and $evasex eq 1>> [[Breed|eva Breed]] |<</if>> <<if $eva gte 2 and $eva lte 4 and $evasex eq 1>>| [[Have casual sex|eva Casual]] <</if>>
<<if $jessica gte 2>> <span class="imgpop jessica">[[Jessica Bangkok]]</span>: <</if>> <<if $jessica gte 3>> *Currently Pregnant* <</if>> <<if $jessica eq 2 and $jessicasex eq 1>> [[Breed|jessica Breed]] |<</if>> <<if $jessica gte 2 and $jessica lte 4 and $jessicasex eq 1>>| [[Have casual sex|jessica Casual]] <</if>>
<<if $marica gte 2>> <span class="imgpop marica">[[Marica Hase]]</span>: <</if>> <<if $marica gte 3>> *Currently Pregnant* <</if>> <<if $marica eq 2 and $maricasex eq 1>> [[Breed|marica Breed]] |<</if>> <<if $marica gte 2 and $marica lte 4 and $maricasex eq 1>>| [[Have casual sex|marica Casual]] <</if>>
<hr>
[[Have Casual Sex with All Recreation Residents|Recreation Sector][$reccasual += 1]] [[Impregnate All Recreation Residents|Recreation Sector][$recbreed += 1]]
[[Recreation Sector Upgrades]]
[[Back|Home]]
@@
<<set $rec_view to 0>>
<<if $recruit eq 1>> <<goto Pre_end_turn_check_Achive_Check>><</if>>
<<nobr>>
<<if $reccasual gte 1 and $eva gte 2 and $eva lte 4 and $evasex gte 1>> <<goto [[eva Casual]]>><<elseif $reccasual gte 1 and $alina2 gte 2 and $alina2 lte 4 and $alina2sex gte 1>> <<goto [[alina2 Casual]]>> <<elseif $reccasual gte 1 and $esperanza gte 2 and $esperanza lte 4 and $esperanzasex gte 1>> <<goto [[esperanza Casual]]>> <<elseif $reccasual gte 1 and $chanell gte 2 and $chanell lte 4 and $chanellsex gte 1>> <<goto [[chanell Casual]]>> <<elseif $reccasual gte 1 and $jessica gte 2 and $jessica lte 4 and $jessicasex gte 1>> <<goto [[jessica Casual]]>> <<elseif $reccasual gte 1 and $dakota gte 2 and $dakota lte 4 and $dakotasex gte 1>> <<goto [[dakota Casual]]>> <<elseif $reccasual gte 1 and $kharlie gte 2 and $kharlie lte 4 and $kharliesex gte 1>> <<goto [[kharlie Casual]]>> <<elseif $reccasual gte 1 and $london gte 2 and $london lte 4 and $londonsex gte 1>> <<goto [[london Casual]]>> <<elseif $reccasual gte 1 and $abella gte 2 and $abella lte 4 and $abellasex gte 1>> <<goto [[abella Casual]]>> <<elseif $reccasual gte 1 and $elsa gte 2 and $elsa lte 4 and $elsasex gte 1>> <<goto [[elsa Casual]]>> <<elseif $reccasual gte 1 and $jasmine gte 2 and $jasmine lte 4 and $jasminesex gte 1>> <<goto [[jasmine Casual]]>> <<elseif $reccasual gte 1 and $kira gte 2 and $kira lte 4 and $kirasex gte 1>> <<goto [[kira Casual]]>> <<elseif $reccasual gte 1 and $marica gte 2 and $marica lte 4 and $maricasex gte 1>> <<goto [[marica Casual]]>> <<elseif $reccasual gte 1 and $mia gte 2 and $mia lte 4 and $miasex gte 1>> <<goto [[mia Casual]]>> <<elseif $reccasual gte 1 and $raylin gte 2 and $raylin lte 4 and $raylinsex gte 1>> <<goto [[raylin Casual]]>> <<elseif $reccasual gte 1 and $veronica gte 2 and $veronica lte 4 and $veronicasex gte 1>> <<goto [[veronica Casual]]>> <<elseif $reccasual gte 1 and $ariana gte 2 and $ariana lte 4 and $arianasex gte 1>> <<goto [[ariana Casual]]>> <<else>> <<set $reccasual to 0>> <</if>>
<<if $recbreed gte 1 and $eva gte 2 and $eva lte 4 and $evasex gte 1>> <<goto [[eva Breed]]>><<elseif $recbreed gte 1 and $alina2 gte 2 and $alina2 lte 4 and $alina2sex gte 1>> <<goto [[alina2 Breed]]>> <<elseif $recbreed gte 1 and $chanell gte 2 and $chanell lte 4 and $chanellsex gte 1>> <<goto [[chanell Breed]]>> <<elseif $recbreed gte 1 and $jessica gte 2 and $jessica lte 4 and $jessicasex gte 1>> <<goto [[jessica Breed]]>> <<elseif $recbreed gte 1 and $dakota gte 2 and $dakota lte 4 and $dakotasex gte 1>> <<goto [[dakota Breed]]>> <<elseif $recbreed gte 1 and $kharlie gte 2 and $kharlie lte 4 and $kharliesex gte 1>> <<goto [[kharlie Breed]]>> <<elseif $recbreed gte 1 and $london gte 2 and $london lte 4 and $londonsex gte 1>> <<goto [[london Breed]]>> <<elseif $recbreed gte 1 and $abella gte 2 and $abella lte 4 and $abellasex gte 1>> <<goto [[abella Breed]]>> <<elseif $recbreed gte 1 and $elsa gte 2 and $elsa lte 4 and $elsasex gte 1>> <<goto [[elsa Breed]]>> <<elseif $recbreed gte 1 and $jasmine gte 2 and $jasmine lte 4 and $jasminesex gte 1>> <<goto [[jasmine Breed]]>> <<elseif $recbreed gte 1 and $kira gte 2 and $kira lte 4 and $kirasex gte 1>> <<goto [[kira Breed]]>> <<elseif $recbreed gte 1 and $marica gte 2 and $marica lte 4 and $maricasex gte 1>> <<goto [[marica Breed]]>> <<elseif $recbreed gte 1 and $mia gte 2 and $mia lte 4 and $miasex gte 1>> <<goto [[mia Breed]]>> <<elseif $recbreed gte 1 and $raylin gte 2 and $raylin lte 4 and $raylinsex gte 1>> <<goto [[raylin Breed]]>> <<elseif $recbreed gte 1 and $veronica gte 2 and $veronica lte 4 and $veronicasex gte 1>> <<goto [[veronica Breed]]>> <<elseif $recbreed gte 1 and $ariana gte 2 and $ariana lte 4 and $arianasex gte 1>> <<goto [[ariana Breed]]>><<elseif $recbreed gte 1 and $esperanza gte 2 and $esperanza lte 4 and $esperanzasex gte 1>> <<goto [[esperanza Breed]]>> <<else>> <<set $recbreed to 0>> <</if>>
<<endnobr>>
@@text-align:center;
[[Impregnate Asa|asa Breed End]]
<<video "asacream1">>
<<video "asacream2">>
<<video "asacream3">>
<<video "asacream4">>
[[Impregnate Asa|asa Breed End]]
@@@@text-align:center;
[img[images/allie.jpg]]
Ethnicity: White
Profession: Marine Biologist
Interests: Fishing, Hiking
About Me: A true lover of nature, Allie feels truely alive when she's in nature. An expert of shellfish, she hopes your haven will give her an opportunity to explore other areas of research.
Stats <hr>
Reward: <<print $allie_rew>>
Science: <<if $sci_level eq 1 and $allie lte 1>> ??? <</if>> <<if $sci_level eq 2 and $allie lte 1>> Good <</if>> <<if $sci_level eq 3 or $allie gte 2>> <<print $allie_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $allie lte 1>> ??? <</if>> <<if $eco_level eq 2 and $allie lte 1>> Fair <</if>> <<if $eco_level eq 3 or $allie gte 2>> <<print $allie_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $allie lte 1>> ??? <</if>> <<if $cul_level eq 2 and $allie lte 1>> Good <</if>> <<if $cul_level eq 3 or $allie gte 2>> <<print $allie_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $allie lte 1>> ??? <</if>> <<if $rec_level eq 2 and $allie lte 1>> Fair <</if>> <<if $rec_level eq 3 or $allie gte 2>> <<print $allie_rec>> points per turn <</if>>
Status: <<if $allie eq 1>> Applicant <</if>> <<if $allie eq 2>> Available <</if>> <<if $allie eq 3>> Fertilized <</if>> <<if $allie eq 4>> First Trimester <</if>> <<if $allie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $allie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $allie eq 3>> [img[images/fert.jpg]] <</if>> <<if $allie eq 4>> [img[images/w1.jpg]] <</if>> <<if $allie eq 5>> [img[images/w2.jpg]] <</if>> <<if $allie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $allie eq 1>>[[Accept Application and Breed Allie|allie Breed][$apps -= 1]] <</if>> <<if $allie eq 2 and $alliesex eq 1>> [[Breed Allie|allie Breed]] <</if>>
<<if $allie gte 2 and $allie lte 4 and $alliesex eq 1>> [[Have casual sex with Allie|allie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
<<if $haven eq 1>> [img[images/house1.jpg]]<</if>> <<if $haven eq 2>> [img[images/house2.jpg]]<</if>> <<if $haven eq 3>> [img[images/house3.jpg]]<</if>>
<hr>
the level of your haven residence determines how many applicants you can accept into your Haven per turn.
Your current Haven Residence level is <<print $haven>>, and you can accept <<print $haven>> applicants per turn.
<hr>
<<if $money gte 15000 and $cul gte 50 and $eco gte 50 and $rec gte 50 and $sci gte 50 and $haven eq 1>>[[Upgrade Haven Residence to Level 2|Haven2][$money -= 15000; $cul -= 50; $eco -= 50; $rec -= 50; $sci -= 50]]<<elseif $haven eq 1>>Upgrade Haven Residence to Level 2<</if>> <<if $haven eq 1>> Cost: $15,000 and 50 of each type of tech point. <</if>><<if $money gte 20000 and $cul gte 100 and $eco gte 100 and $rec gte 100 and $sci gte 100 and $haven eq 2>>[[Upgrade Haven Residence to Level 3|Haven3][$money -= 20000; $cul -= 100; $eco -= 100; $rec -= 100; $sci -= 100]]<<elseif $haven eq 2>>Upgrade Haven Residence to Level 3<</if>> <<if $haven eq 2>> Cost: $20,000 and 100 of each type of tech point. <</if>>
<hr>
<<back "Return">>
@@
@@text-align:center;
[img[images/house2.jpg]]
<hr>
Congradulations, your Haven residence is now level 2. You are now able to accept 2 applicants to your haven per turn.
[[Excellent!|Home]]
<<set $apps += 1>>
<<set $haven to 2>>
<<set $maxapps to 2>>
@@@@text-align:center;
[img[images/house3.jpg]]
<hr>
Congradulations, your Haven residence is now level 3. You are now able to accept 3 applicants to your haven per turn.
[[Excellent!|Home]]
<<set $apps += 1>>
<<set $haven to 3>>
<<set $maxapps to 3>>
@@@@text-align:center;
<<if $eco_level eq 1>>[img[images/eco1.jpg]] <</if>> <<if $eco_level eq 2>>[img[images/eco2.jpg]] <</if>> <<if $eco_level eq 3>>[img[images/eco3.jpg]] <</if>>
<hr>
Current Economic Sector Level: <<print $eco_level>>
Each upgrade costs $<<print $eco_cost>>, <<print $eco_pri>> Economic Tech Points, <<print $eco_sec>> Recreation Tech Points, and <<print $eco_tri>> Science Tech points to construct.
Each Upgrade generates <<print $eco_pri/4>> Economic Tech Points, <<print $eco_sec/4>> Recreation Tech Points, and <<print $eco_tri/4>> Science Tech per turn.
<<if $eco_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 1 and $eco_level eq 1>>[[Dial-Up Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 1 and $eco_level eq 1>> Dial-Up Internet<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 2 and $eco_level eq 2>>[[Cable Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 2 and $eco_level eq 2>> Cable Internet<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up1 eq 3 and $eco_level eq 3>>[[Fiber Internet|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up1 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up1 eq 3 and $eco_level eq 3>> Fiber Internet<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 1 and $eco_level eq 1>>[[Small Offices|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 1 and $eco_level eq 1>> Small Offices<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 2 and $eco_level eq 2>>[[Office Building|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 2 and $eco_level eq 2>>Office Building<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up2 eq 3 and $eco_level eq 3>>[[Business Center|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up2 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up2 eq 3 and $eco_level eq 3>>Business Center<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 1 and $eco_level eq 1>>[[Dirt Roads|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 1 and $eco_level eq 1>> Dirt Roads<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 2 and $eco_level eq 2>>[[Paved Roads|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 2 and $eco_level eq 2>> Paved Roads<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up3 eq 3 and $eco_level eq 3>>[[Highway Access|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up3 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up3 eq 3 and $eco_level eq 3>> Highway Access<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 1 and $eco_level eq 1>>[[Local Bed and Breakfast|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 1 and $eco_level eq 1>> Local Bed and Breakfast<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 2 and $eco_level eq 2>>[[Hotel|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 2 and $eco_level eq 2>> Hotel<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up4 eq 3 and $eco_level eq 3>>[[Resort|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up4 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up4 eq 3 and $eco_level eq 3>> Resort<</if>>
<<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 1 and $eco_level eq 1>>[[Machine Shop|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 1 and $eco_level eq 1>> Machine Shop<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 2 and $eco_level eq 2>>[[Warehouse|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 2 and $eco_level eq 2>> Warehouse<</if>><<if $money gte $eco_cost and $eco gte $eco_pri and $rec gte $eco_sec and $sci gte $eco_tri and $eco_up5 eq 3 and $eco_level eq 3>>[[Manufacturing Plant|Economic Sector Upgrades][$money -= $eco_cost; $eco -= $eco_pri; $rec -= $eco_sec; $sci -= $eco_tri; $eco_up5 += 1; $eco_turn += $eco_pri/4; $rec_turn += $eco_sec/4; $sci_turn += $eco_tri/4]] <<elseif $eco_up5 eq 3 and $eco_level eq 3>> Manufacturing Plant<</if>>
<hr>
[[Done|Economic Sector]]
@@
<<if $eco_level eq 1 and $eco_up1 eq 2 and $eco_up2 eq 2 and $eco_up3 eq 2 and $eco_up4 eq 2 and $eco_up5 eq 2>> <<goto Eco_Level_2>><</if>>
<<if $eco_level eq 2 and $eco_up1 eq 3 and $eco_up2 eq 3 and $eco_up3 eq 3 and $eco_up4 eq 3 and $eco_up5 eq 3>> <<goto Eco_Level_3>><</if>>@@text-align:center;
[img[images/eco2.jpg]]
<hr>
By purchasing all 5 upgrades your Economics Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Economics sector. Additionally, when viewing applications, you are given a hint for the applicants economy score.
[[Neato|Economic Sector Upgrades]]
@@
<<set $eco_level to 2>>
<<set $eco_pri to 24>>
<<set $eco_sec to 16>>
<<set $eco_tri to 8>>
<<set $eco_cost to 4000>>@@text-align:center;
[img[images/eco3.jpg]]
<hr>
By purchasing all 5 upgrades your Economics Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Economics sector. However, you have reached the max level for the economy sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants economy score.
[[Neato|Economic Sector Upgrades]]
@@
<<set $eco_level to 3>>
<<set $eco_pri to 36>>
<<set $eco_sec to 24>>
<<set $eco_tri to 12>>
<<set $eco_cost to 7000>>@@text-align:center;
<<if $sci_level eq 1>>[img[images/sci1.jpg]] <</if>> <<if $sci_level eq 2>>[img[images/sci2.jpg]] <</if>> <<if $sci_level eq 3>>[img[images/sci3.jpg]] <</if>>
<hr>
Current Science Sector Level: <<print $sci_level>>
Each upgrade costs $<<print $sci_cost>>, <<print $sci_pri>> Science Tech Points, <<print $sci_sec>> Culture Tech Points, and <<print $sci_tri>> Economy Tech points to construct.
Each Upgrade generates <<print $sci_pri/4>> Science Tech Points, <<print $sci_sec/4>> Recreation Tech Points, and <<print $sci_tri/4>> Science Tech per turn.
<<if $sci_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 1 and $sci_level eq 1>>[[Stargazing Park|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 1 and $sci_level eq 1>> Stargazing Park<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 2 and $sci_level eq 2>>[[Telescope|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 2 and $sci_level eq 2>> Telescope<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up1 eq 3 and $sci_level eq 3>>[[Observatory|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up1 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up1 eq 3 and $sci_level eq 3>> Observatory<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 1 and $sci_level eq 1>>[[Health Clinic|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 1 and $sci_level eq 1>> Health Clinic<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 2 and $sci_level eq 2>>[[Healthcare Center|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 2 and $sci_level eq 2>>Healthcare Center<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up2 eq 3 and $sci_level eq 3>>[[Hospital|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up2 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up2 eq 3 and $sci_level eq 3>>Hospital<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 1 and $sci_level eq 1>>[[Elementary School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 1 and $sci_level eq 1>> Elementary School<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 2 and $sci_level eq 2>>[[Middle School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 2 and $sci_level eq 2>> Middle School<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up3 eq 3 and $sci_level eq 3>>[[High School|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up3 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up3 eq 3 and $sci_level eq 3>> High School<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 1 and $sci_level eq 1>>[[Computer Repair Shop|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 1 and $sci_level eq 1>> Computer Repair Shop<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 2 and $sci_level eq 2>>[[Tech Repair Shop|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 2 and $sci_level eq 2>> Tech Repair Shop<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up4 eq 3 and $sci_level eq 3>>[[Technology Center|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up4 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up4 eq 3 and $sci_level eq 3>> Technology Center<</if>>
<<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 1 and $sci_level eq 1>>[[Small Lab|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 1 and $sci_level eq 1>> Small Lab<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 2 and $sci_level eq 2>>[[Research Lab|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 2 and $sci_level eq 2>> Research Lab<</if>><<if $money gte $sci_cost and $sci gte $sci_pri and $cul gte $sci_sec and $eco gte $sci_tri and $sci_up5 eq 3 and $sci_level eq 3>>[[Think Tank|Science Sector Upgrades][$money -= $sci_cost; $sci -= $sci_pri; $cul -= $sci_sec; $eco -= $sci_tri; $sci_up5 += 1; $sci_turn += $sci_pri/4; $cul_turn += $sci_sec/4; $eco_turn += $sci_tri/4]] <<elseif $sci_up5 eq 3 and $sci_level eq 3>> Think Tank<</if>>
<hr>
[[Done|Science Sector]]
@@
<<if $sci_level eq 1 and $sci_up1 eq 2 and $sci_up2 eq 2 and $sci_up3 eq 2 and $sci_up4 eq 2 and $sci_up5 eq 2>> <<goto Sci_Level_2>><</if>>
<<if $sci_level eq 2 and $sci_up1 eq 3 and $sci_up2 eq 3 and $sci_up3 eq 3 and $sci_up4 eq 3 and $sci_up5 eq 3>> <<goto Sci_Level_3>><</if>>@@text-align:center;
[img[images/sci2.jpg]]
<hr>
By purchasing all 5 upgrades your Science Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Science sector. Additionally, when viewing applications, you are given a hint for the applicants science score.
[[Neato|Science Sector Upgrades]]
@@
<<set $sci_level to 2>>
<<set $sci_pri to 24>>
<<set $sci_sec to 16>>
<<set $sci_tri to 8>>
<<set $sci_cost to 4000>>@@text-align:center;
[img[images/sci3.jpg]]
<hr>
By purchasing all 5 upgrades your Science Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Sceince sector. However, you have reached the max level for the science sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants science score.
[[Neato|Science Sector Upgrades]]
@@
<<set $sci_level to 3>>
<<set $sci_pri to 36>>
<<set $sci_sec to 24>>
<<set $sci_tri to 12>>
<<set $sci_cost to 7000>>@@text-align:center;
<<if $cul_level eq 1>>[img[images/cul1.jpg]] <</if>> <<if $cul_level eq 2>>[img[images/cul2.jpg]] <</if>> <<if $cul_level eq 3>>[img[images/cul3.jpg]] <</if>>
<hr>
Current Cultural Sector Level: <<print $cul_level>>
Each upgrade costs $<<print $cul_cost>>, <<print $cul_pri>> Culture Tech Points, <<print $cul_sec>> Science Tech Points, and <<print $cul_tri>> Recreation Tech points to construct.
Each Upgrade generates <<print $cul_pri/4>> Culture Tech Points, <<print $cul_sec/4>> Science Tech Points, and <<print $cul_tri/4>> Recreation Tech per turn.
<<if $cul_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 1 and $cul_level eq 1>>[[Green space|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 1 and $cul_level eq 1>> Green space<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 2 and $cul_level eq 2>>[[Campground|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 2 and $cul_level eq 2>> Campground<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up1 eq 3 and $cul_level eq 3>>[[Nature Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up1 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up1 eq 3 and $cul_level eq 3>> Nature Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 1 and $cul_level eq 1>>[[Statue|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 1 and $cul_level eq 1>> Statue<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 2 and $cul_level eq 2>>[[Monument|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 2 and $cul_level eq 2>>Monument<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up2 eq 3 and $cul_level eq 3>>[[Large Fountains|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up2 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up2 eq 3 and $cul_level eq 3>>Large Fountains<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 1 and $cul_level eq 1>>[[Gym|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 1 and $cul_level eq 1>> Gym<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 2 and $cul_level eq 2>>[[Exersize Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 2 and $cul_level eq 2>> Exersize Center<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up3 eq 3 and $cul_level eq 3>>[[Wellness Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up3 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up3 eq 3 and $cul_level eq 3>> Wellness Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 1 and $cul_level eq 1>>[[Book Store|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 1 and $cul_level eq 1>> Book Store<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 2 and $cul_level eq 2>>[[Library|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 2 and $cul_level eq 2>> Library<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up4 eq 3 and $cul_level eq 3>>[[Media Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up4 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up4 eq 3 and $cul_level eq 3>> Media Center<</if>>
<<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 1 and $cul_level eq 1>>[[Clubhouse|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 1 and $cul_level eq 1>> Clubhouse<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 2 and $cul_level eq 2>>[[Event Hall|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 2 and $cul_level eq 2>> Event Hall<</if>><<if $money gte $cul_cost and $cul gte $cul_pri and $sci gte $cul_sec and $rec gte $cul_tri and $cul_up5 eq 3 and $cul_level eq 3>>[[Community Center|Cultural Sector Upgrades][$money -= $cul_cost; $cul -= $cul_pri; $sci -= $cul_sec; $rec -= $cul_tri; $cul_up5 += 1; $cul_turn += $cul_pri/4; $sci_turn += $cul_sec/4; $rec_turn += $cul_tri/4]] <<elseif $cul_up5 eq 3 and $cul_level eq 3>> Community Center<</if>>
<hr>
[[Done|Culture Sector]]
@@
<<if $cul_level eq 1 and $cul_up1 eq 2 and $cul_up2 eq 2 and $cul_up3 eq 2 and $cul_up4 eq 2 and $cul_up5 eq 2>> <<goto Cul_Level_2>><</if>>
<<if $cul_level eq 2 and $cul_up1 eq 3 and $cul_up2 eq 3 and $cul_up3 eq 3 and $cul_up4 eq 3 and $cul_up5 eq 3>> <<goto Cul_Level_3>><</if>>@@text-align:center;
[img[images/cul2.jpg]]
<hr>
By purchasing all 5 upgrades your Cultural Sector has now reached level 2. You are able to now purchase 5 new upgrades for the Cultural sector. Additionally, when viewing applications, you are given a hint for the applicants culture score.
[[Neato|Cultural Sector Upgrades]]
@@
<<set $cul_level to 2>>
<<set $cul_pri to 24>>
<<set $cul_sec to 16>>
<<set $cul_tri to 8>>
<<set $cul_cost to 4000>>@@text-align:center;
[img[images/cul3.jpg]]
<hr>
By purchasing all 5 upgrades your Cultural Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Culture sector. However, you have reached the max level for the Culture sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants culture score.
[[Neato|Cultural Sector Upgrades]]
@@
<<set $cul_level to 3>>
<<set $cul_pri to 36>>
<<set $cul_sec to 24>>
<<set $cul_tri to 12>>
<<set $cul_cost to 7000>>@@text-align:center;
<<if $rec_level eq 1>>[img[images/rec1.jpg]] <</if>> <<if $rec_level eq 2>>[img[images/rec2.jpg]] <</if>> <<if $rec_level eq 3>>[img[images/rec3.jpg]] <</if>>
<hr>
Current Recreation Sector Level: <<print $rec_level>>
Each upgrade costs $<<print $rec_cost>>, <<print $rec_pri>> Recreation Tech Points, <<print $rec_sec>> Economy Tech Points, and <<print $rec_tri>> Culture Tech points to construct.
Each Upgrade generates <<print $rec_pri/4>> Recreation Tech Points, <<print $rec_sec/4>> Economy Tech Points, and <<print $rec_tri/4>> Culture Tech per turn.
<<if $rec_level lte 2>>After completing all 5 upgrades, the sector will automatically upgrade to the next level and a new set of upgrades will be available.<</if>>
<hr>
Upgrades:
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 1 and $rec_level eq 1>>[[Cafe|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 1 and $rec_level eq 1>> Cafe<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 2 and $rec_level eq 2>>[[Restaurant|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 2 and $rec_level eq 2>> Restaurant<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up1 eq 3 and $rec_level eq 3>>[[5-Star Restaurant|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up1 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up1 eq 3 and $rec_level eq 3>> 5-Star Restaurant<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 1 and $rec_level eq 1>>[[Small Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 1 and $rec_level eq 1>> Small Beach<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 2 and $rec_level eq 2>>[[Improved Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 2 and $rec_level eq 2>>Improved Beach<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up2 eq 3 and $rec_level eq 3>>[[Famous Beach|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up2 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up2 eq 3 and $rec_level eq 3>>Famous Beach<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 1 and $rec_level eq 1>>[[Shop|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 1 and $rec_level eq 1>> Shop<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 2 and $rec_level eq 2>>[[Strip Mall|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 2 and $rec_level eq 2>> Strip Mall<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up3 eq 3 and $rec_level eq 3>>[[Shopping Mall|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up3 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up3 eq 3 and $rec_level eq 3>> Shopping Mall<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 1 and $rec_level eq 1>>[[Bar|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 1 and $rec_level eq 1>> Bar<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 2 and $rec_level eq 2>>[[Club|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 2 and $rec_level eq 2>> Club<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up4 eq 3 and $rec_level eq 3>>[[Arena|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up4 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up4 eq 3 and $rec_level eq 3>> Arena<</if>>
<<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 1 and $rec_level eq 1>>[[Drive-in Movie Theatre|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 1 and $rec_level eq 1>> Drive-in Movie Theatre<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 2 and $rec_level eq 2>>[[Movie Theatre|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 2 and $rec_level eq 2>> Movie Theatre<</if>><<if $money gte $rec_cost and $rec gte $rec_pri and $eco gte $rec_sec and $cul gte $rec_tri and $rec_up5 eq 3 and $rec_level eq 3>>[[Cinema Center|Recreation Sector Upgrades][$money -= $rec_cost; $rec -= $rec_pri; $eco -= $rec_sec; $cul -= $rec_tri; $rec_up5 += 1; $rec_turn += $rec_pri/4; $eco_turn += $rec_sec/4; $cul_turn += $rec_tri/4]] <<elseif $rec_up5 eq 3 and $rec_level eq 3>> Cinema Center<</if>>
<hr>
[[Done|Recreation Sector]]
@@
<<if $rec_level eq 1 and $rec_up1 eq 2 and $rec_up2 eq 2 and $rec_up3 eq 2 and $rec_up4 eq 2 and $rec_up5 eq 2>> <<goto Rec_Level_2>><</if>>
<<if $rec_level eq 2 and $rec_up1 eq 3 and $rec_up2 eq 3 and $rec_up3 eq 3 and $rec_up4 eq 3 and $rec_up5 eq 3>> <<goto Rec_Level_3>><</if>>@@text-align:center;
[img[images/rec2.jpg]]
<hr>
By purchasing all 5 upgrades your recreation Sector has now reached level 2. You are able to now purchase 5 new upgrades for the recreation sector. Additionally, when viewing applications, you are given a hint for the applicants recreation score.
[[Neato|Recreation Sector Upgrades]]
@@
<<set $rec_level to 2>>
<<set $rec_pri to 24>>
<<set $rec_sec to 16>>
<<set $rec_tri to 8>>
<<set $rec_cost to 4000>>@@text-align:center;
[img[images/rec3.jpg]]
<hr>
By purchasing all 5 upgrades your Recreation Sector has now reached level 3. You are able to now purchase 5 new upgrades for the Recreation sector. However, you have reached the max level for the recreation sector the level will not increase even after purchasing the 5 remaining upgrades. Additionally, when viewing applications, you are given the exact value for the applicants recreation score.
[[Neato|Recreation Sector Upgrades]]
@@
<<set $rec_level to 3>>
<<set $rec_pri to 36>>
<<set $rec_sec to 24>>
<<set $rec_tri to 12>>
<<set $rec_cost to 7000>><<if $marica eq 5>>
<<set $sci_turn -= $marica_sci>> <<set $sci_lost += $marica_sci>>
<<set $eco_turn -= $marica_eco>> <<set $eco_lost += $marica_eco>>
<<set $cul_turn -= $marica_cul>> <<set $cul_lost += $marica_cul>>
<<set $rec_turn -= $marica_rec>> <<set $rec_lost += $marica_rec>>
<</if>>
<<if $marica eq 7>>
<<set $sci_turn += $marica_sci>> <<set $sci_gain += $marica_sci>>
<<set $eco_turn += $marica_eco>> <<set $eco_gain += $marica_eco>>
<<set $cul_turn += $marica_cul>> <<set $cul_gain += $marica_cul>>
<<set $rec_turn += $marica_rec>> <<set $rec_gain += $marica_rec>>
<</if>>
<<if $marica eq 5>> <<set $maricas to 1>> <</if>> <<if $marica eq 7>> <<set $maricas to 2>> <</if>>
<<if $jada eq 5>>
<<set $sci_turn -= $jada_sci>> <<set $sci_lost += $jada_sci>>
<<set $eco_turn -= $jada_eco>> <<set $eco_lost += $jada_eco>>
<<set $cul_turn -= $jada_cul>> <<set $cul_lost += $jada_cul>>
<<set $rec_turn -= $jada_rec>> <<set $rec_lost += $jada_rec>>
<</if>>
<<if $jada eq 7>>
<<set $sci_turn += $jada_sci>> <<set $sci_gain += $jada_sci>>
<<set $eco_turn += $jada_eco>> <<set $eco_gain += $jada_eco>>
<<set $cul_turn += $jada_cul>> <<set $cul_gain += $jada_cul>>
<<set $rec_turn += $jada_rec>> <<set $rec_gain += $jada_rec>>
<</if>>
<<if $jada eq 5>> <<set $jadas to 1>> <</if>> <<if $jada eq 7>> <<set $jadas to 2>> <</if>>
<<if $katsuni eq 5>>
<<set $sci_turn -= $katsuni_sci>> <<set $sci_lost += $katsuni_sci>>
<<set $eco_turn -= $katsuni_eco>> <<set $eco_lost += $katsuni_eco>>
<<set $cul_turn -= $katsuni_cul>> <<set $cul_lost += $katsuni_cul>>
<<set $rec_turn -= $katsuni_rec>> <<set $rec_lost += $katsuni_rec>>
<</if>>
<<if $katsuni eq 7>>
<<set $sci_turn += $katsuni_sci>> <<set $sci_gain += $katsuni_sci>>
<<set $eco_turn += $katsuni_eco>> <<set $eco_gain += $katsuni_eco>>
<<set $cul_turn += $katsuni_cul>> <<set $cul_gain += $katsuni_cul>>
<<set $rec_turn += $katsuni_rec>> <<set $rec_gain += $katsuni_rec>>
<</if>>
<<if $katsuni eq 5>> <<set $katsunis to 1>> <</if>> <<if $katsuni eq 7>> <<set $katsunis to 2>> <</if>>
<<if $jessica eq 5>>
<<set $sci_turn -= $jessica_sci>> <<set $sci_lost += $jessica_sci>>
<<set $eco_turn -= $jessica_eco>> <<set $eco_lost += $jessica_eco>>
<<set $cul_turn -= $jessica_cul>> <<set $cul_lost += $jessica_cul>>
<<set $rec_turn -= $jessica_rec>> <<set $rec_lost += $jessica_rec>>
<</if>>
<<if $jessica eq 7>>
<<set $sci_turn += $jessica_sci>> <<set $sci_gain += $jessica_sci>>
<<set $eco_turn += $jessica_eco>> <<set $eco_gain += $jessica_eco>>
<<set $cul_turn += $jessica_cul>> <<set $cul_gain += $jessica_cul>>
<<set $rec_turn += $jessica_rec>> <<set $rec_gain += $jessica_rec>>
<</if>>
<<if $jessica eq 5>> <<set $jessicas to 1>> <</if>> <<if $jessica eq 7>> <<set $jessicas to 2>> <</if>>
<<if $piper eq 5>>
<<set $sci_turn -= $piper_sci>> <<set $sci_lost += $piper_sci>>
<<set $eco_turn -= $piper_eco>> <<set $eco_lost += $piper_eco>>
<<set $cul_turn -= $piper_cul>> <<set $cul_lost += $piper_cul>>
<<set $rec_turn -= $piper_rec>> <<set $rec_lost += $piper_rec>>
<</if>>
<<if $piper eq 7>>
<<set $sci_turn += $piper_sci>> <<set $sci_gain += $piper_sci>>
<<set $eco_turn += $piper_eco>> <<set $eco_gain += $piper_eco>>
<<set $cul_turn += $piper_cul>> <<set $cul_gain += $piper_cul>>
<<set $rec_turn += $piper_rec>> <<set $rec_gain += $piper_rec>>
<</if>>
<<if $piper eq 5>> <<set $pipers to 1>> <</if>> <<if $piper eq 7>> <<set $pipers to 2>> <</if>>
<<if $liv eq 5>>
<<set $sci_turn -= $liv_sci>> <<set $sci_lost += $liv_sci>>
<<set $eco_turn -= $liv_eco>> <<set $eco_lost += $liv_eco>>
<<set $cul_turn -= $liv_cul>> <<set $cul_lost += $liv_cul>>
<<set $rec_turn -= $liv_rec>> <<set $rec_lost += $liv_rec>>
<</if>>
<<if $liv eq 7>>
<<set $sci_turn += $liv_sci>> <<set $sci_gain += $liv_sci>>
<<set $eco_turn += $liv_eco>> <<set $eco_gain += $liv_eco>>
<<set $cul_turn += $liv_cul>> <<set $cul_gain += $liv_cul>>
<<set $rec_turn += $liv_rec>> <<set $rec_gain += $liv_rec>>
<</if>>
<<if $liv eq 5>> <<set $livs to 1>> <</if>> <<if $liv eq 7>> <<set $livs to 2>> <</if>>
<<if $ariella eq 5>>
<<set $sci_turn -= $ariella_sci>> <<set $sci_lost += $ariella_sci>>
<<set $eco_turn -= $ariella_eco>> <<set $eco_lost += $ariella_eco>>
<<set $cul_turn -= $ariella_cul>> <<set $cul_lost += $ariella_cul>>
<<set $rec_turn -= $ariella_rec>> <<set $rec_lost += $ariella_rec>>
<</if>>
<<if $ariella eq 7>>
<<set $sci_turn += $ariella_sci>> <<set $sci_gain += $ariella_sci>>
<<set $eco_turn += $ariella_eco>> <<set $eco_gain += $ariella_eco>>
<<set $cul_turn += $ariella_cul>> <<set $cul_gain += $ariella_cul>>
<<set $rec_turn += $ariella_rec>> <<set $rec_gain += $ariella_rec>>
<</if>>
<<if $ariella eq 5>> <<set $ariellas to 1>> <</if>> <<if $ariella eq 7>> <<set $ariellas to 2>> <</if>>
<<if $india eq 5>>
<<set $sci_turn -= $india_sci>> <<set $sci_lost += $india_sci>>
<<set $eco_turn -= $india_eco>> <<set $eco_lost += $india_eco>>
<<set $cul_turn -= $india_cul>> <<set $cul_lost += $india_cul>>
<<set $rec_turn -= $india_rec>> <<set $rec_lost += $india_rec>>
<</if>>
<<if $india eq 7>>
<<set $sci_turn += $india_sci>> <<set $sci_gain += $india_sci>>
<<set $eco_turn += $india_eco>> <<set $eco_gain += $india_eco>>
<<set $cul_turn += $india_cul>> <<set $cul_gain += $india_cul>>
<<set $rec_turn += $india_rec>> <<set $rec_gain += $india_rec>>
<</if>>
<<if $india eq 5>> <<set $indias to 1>> <</if>> <<if $india eq 7>> <<set $indias to 2>> <</if>>
<<if $jenna eq 5>>
<<set $sci_turn -= $jenna_sci>> <<set $sci_lost += $jenna_sci>>
<<set $eco_turn -= $jenna_eco>> <<set $eco_lost += $jenna_eco>>
<<set $cul_turn -= $jenna_cul>> <<set $cul_lost += $jenna_cul>>
<<set $rec_turn -= $jenna_rec>> <<set $rec_lost += $jenna_rec>>
<</if>>
<<if $jenna eq 7>>
<<set $sci_turn += $jenna_sci>> <<set $sci_gain += $jenna_sci>>
<<set $eco_turn += $jenna_eco>> <<set $eco_gain += $jenna_eco>>
<<set $cul_turn += $jenna_cul>> <<set $cul_gain += $jenna_cul>>
<<set $rec_turn += $jenna_rec>> <<set $rec_gain += $jenna_rec>>
<</if>>
<<if $jenna eq 5>> <<set $jennas to 1>> <</if>> <<if $jenna eq 7>> <<set $jennas to 2>> <</if>>
<<if $abby eq 5>>
<<set $sci_turn -= $abby_sci>> <<set $sci_lost += $abby_sci>>
<<set $eco_turn -= $abby_eco>> <<set $eco_lost += $abby_eco>>
<<set $cul_turn -= $abby_cul>> <<set $cul_lost += $abby_cul>>
<<set $rec_turn -= $abby_rec>> <<set $rec_lost += $abby_rec>>
<</if>>
<<if $abby eq 7>>
<<set $sci_turn += $abby_sci>> <<set $sci_gain += $abby_sci>>
<<set $eco_turn += $abby_eco>> <<set $eco_gain += $abby_eco>>
<<set $cul_turn += $abby_cul>> <<set $cul_gain += $abby_cul>>
<<set $rec_turn += $abby_rec>> <<set $rec_gain += $abby_rec>>
<</if>>
<<if $abby eq 5>> <<set $abbys to 1>> <</if>> <<if $abby eq 7>> <<set $abbys to 2>> <</if>>
<<if $eva eq 5>>
<<set $sci_turn -= $eva_sci>> <<set $sci_lost += $eva_sci>>
<<set $eco_turn -= $eva_eco>> <<set $eco_lost += $eva_eco>>
<<set $cul_turn -= $eva_cul>> <<set $cul_lost += $eva_cul>>
<<set $rec_turn -= $eva_rec>> <<set $rec_lost += $eva_rec>>
<</if>>
<<if $eva eq 7>>
<<set $sci_turn += $eva_sci>> <<set $sci_gain += $eva_sci>>
<<set $eco_turn += $eva_eco>> <<set $eco_gain += $eva_eco>>
<<set $cul_turn += $eva_cul>> <<set $cul_gain += $eva_cul>>
<<set $rec_turn += $eva_rec>> <<set $rec_gain += $eva_rec>>
<</if>>
<<if $eva eq 5>> <<set $evas to 1>> <</if>> <<if $eva eq 7>> <<set $evas to 2>> <</if>>
<<if $cassidy eq 5>>
<<set $sci_turn -= $cassidy_sci>> <<set $sci_lost += $cassidy_sci>>
<<set $eco_turn -= $cassidy_eco>> <<set $eco_lost += $cassidy_eco>>
<<set $cul_turn -= $cassidy_cul>> <<set $cul_lost += $cassidy_cul>>
<<set $rec_turn -= $cassidy_rec>> <<set $rec_lost += $cassidy_rec>>
<</if>>
<<if $cassidy eq 7>>
<<set $sci_turn += $cassidy_sci>> <<set $sci_gain += $cassidy_sci>>
<<set $eco_turn += $cassidy_eco>> <<set $eco_gain += $cassidy_eco>>
<<set $cul_turn += $cassidy_cul>> <<set $cul_gain += $cassidy_cul>>
<<set $rec_turn += $cassidy_rec>> <<set $rec_gain += $cassidy_rec>>
<</if>>
<<if $cassidy eq 5>> <<set $cassidys to 1>> <</if>> <<if $cassidy eq 7>> <<set $cassidys to 2>> <</if>>
<<if $chanell eq 5>>
<<set $sci_turn -= $chanell_sci>> <<set $sci_lost += $chanell_sci>>
<<set $eco_turn -= $chanell_eco>> <<set $eco_lost += $chanell_eco>>
<<set $cul_turn -= $chanell_cul>> <<set $cul_lost += $chanell_cul>>
<<set $rec_turn -= $chanell_rec>> <<set $rec_lost += $chanell_rec>>
<</if>>
<<if $chanell eq 7>>
<<set $sci_turn += $chanell_sci>> <<set $sci_gain += $chanell_sci>>
<<set $eco_turn += $chanell_eco>> <<set $eco_gain += $chanell_eco>>
<<set $cul_turn += $chanell_cul>> <<set $cul_gain += $chanell_cul>>
<<set $rec_turn += $chanell_rec>> <<set $rec_gain += $chanell_rec>>
<</if>>
<<if $chanell eq 5>> <<set $chanells to 1>> <</if>> <<if $chanell eq 7>> <<set $chanells to 2>> <</if>>
<<if $diamond eq 5>>
<<set $sci_turn -= $diamond_sci>> <<set $sci_lost += $diamond_sci>>
<<set $eco_turn -= $diamond_eco>> <<set $eco_lost += $diamond_eco>>
<<set $cul_turn -= $diamond_cul>> <<set $cul_lost += $diamond_cul>>
<<set $rec_turn -= $diamond_rec>> <<set $rec_lost += $diamond_rec>>
<</if>>
<<if $diamond eq 7>>
<<set $sci_turn += $diamond_sci>> <<set $sci_gain += $diamond_sci>>
<<set $eco_turn += $diamond_eco>> <<set $eco_gain += $diamond_eco>>
<<set $cul_turn += $diamond_cul>> <<set $cul_gain += $diamond_cul>>
<<set $rec_turn += $diamond_rec>> <<set $rec_gain += $diamond_rec>>
<</if>>
<<if $diamond eq 5>> <<set $diamonds to 1>> <</if>> <<if $diamond eq 7>> <<set $diamonds to 2>> <</if>>
<<if $alina2 eq 5>>
<<set $sci_turn -= $alina2_sci>> <<set $sci_lost += $alina2_sci>>
<<set $eco_turn -= $alina2_eco>> <<set $eco_lost += $alina2_eco>>
<<set $cul_turn -= $alina2_cul>> <<set $cul_lost += $alina2_cul>>
<<set $rec_turn -= $alina2_rec>> <<set $rec_lost += $alina2_rec>>
<</if>>
<<if $alina2 eq 7>>
<<set $sci_turn += $alina2_sci>> <<set $sci_gain += $alina2_sci>>
<<set $eco_turn += $alina2_eco>> <<set $eco_gain += $alina2_eco>>
<<set $cul_turn += $alina2_cul>> <<set $cul_gain += $alina2_cul>>
<<set $rec_turn += $alina2_rec>> <<set $rec_gain += $alina2_rec>>
<</if>>
<<if $alina2 eq 5>> <<set $alina2s to 1>> <</if>> <<if $alina2 eq 7>> <<set $alina2s to 2>> <</if>>
<<if $peta eq 5>>
<<set $sci_turn -= $peta_sci>> <<set $sci_lost += $peta_sci>>
<<set $eco_turn -= $peta_eco>> <<set $eco_lost += $peta_eco>>
<<set $cul_turn -= $peta_cul>> <<set $cul_lost += $peta_cul>>
<<set $rec_turn -= $peta_rec>> <<set $rec_lost += $peta_rec>>
<</if>>
<<if $peta eq 7>>
<<set $sci_turn += $peta_sci>> <<set $sci_gain += $peta_sci>>
<<set $eco_turn += $peta_eco>> <<set $eco_gain += $peta_eco>>
<<set $cul_turn += $peta_cul>> <<set $cul_gain += $peta_cul>>
<<set $rec_turn += $peta_rec>> <<set $rec_gain += $peta_rec>>
<</if>>
<<if $peta eq 5>> <<set $petas to 1>> <</if>> <<if $peta eq 7>> <<set $petas to 2>> <</if>>
<<if $cherie eq 5>>
<<set $sci_turn -= $cherie_sci>> <<set $sci_lost += $cherie_sci>>
<<set $eco_turn -= $cherie_eco>> <<set $eco_lost += $cherie_eco>>
<<set $cul_turn -= $cherie_cul>> <<set $cul_lost += $cherie_cul>>
<<set $rec_turn -= $cherie_rec>> <<set $rec_lost += $cherie_rec>>
<</if>>
<<if $cherie eq 7>>
<<set $sci_turn += $cherie_sci>> <<set $sci_gain += $cherie_sci>>
<<set $eco_turn += $cherie_eco>> <<set $eco_gain += $cherie_eco>>
<<set $cul_turn += $cherie_cul>> <<set $cul_gain += $cherie_cul>>
<<set $rec_turn += $cherie_rec>> <<set $rec_gain += $cherie_rec>>
<</if>>
<<if $cherie eq 5>> <<set $cheries to 1>> <</if>> <<if $cherie eq 7>> <<set $cheries to 2>> <</if>>
<<if $stella eq 5>>
<<set $sci_turn -= $stella_sci>> <<set $sci_lost += $stella_sci>>
<<set $eco_turn -= $stella_eco>> <<set $eco_lost += $stella_eco>>
<<set $cul_turn -= $stella_cul>> <<set $cul_lost += $stella_cul>>
<<set $rec_turn -= $stella_rec>> <<set $rec_lost += $stella_rec>>
<</if>>
<<if $stella eq 7>>
<<set $sci_turn += $stella_sci>> <<set $sci_gain += $stella_sci>>
<<set $eco_turn += $stella_eco>> <<set $eco_gain += $stella_eco>>
<<set $cul_turn += $stella_cul>> <<set $cul_gain += $stella_cul>>
<<set $rec_turn += $stella_rec>> <<set $rec_gain += $stella_rec>>
<</if>>
<<if $stella eq 5>> <<set $stellas to 1>> <</if>> <<if $stella eq 7>> <<set $stellas to 2>> <</if>>
<<if $kira eq 5>>
<<set $sci_turn -= $kira_sci>> <<set $sci_lost += $kira_sci>>
<<set $eco_turn -= $kira_eco>> <<set $eco_lost += $kira_eco>>
<<set $cul_turn -= $kira_cul>> <<set $cul_lost += $kira_cul>>
<<set $rec_turn -= $kira_rec>> <<set $rec_lost += $kira_rec>>
<</if>>
<<if $kira eq 7>>
<<set $sci_turn += $kira_sci>> <<set $sci_gain += $kira_sci>>
<<set $eco_turn += $kira_eco>> <<set $eco_gain += $kira_eco>>
<<set $cul_turn += $kira_cul>> <<set $cul_gain += $kira_cul>>
<<set $rec_turn += $kira_rec>> <<set $rec_gain += $kira_rec>>
<</if>>
<<if $kira eq 5>> <<set $kiras to 1>> <</if>> <<if $kira eq 7>> <<set $kiras to 2>> <</if>>
<<if $dana eq 5>>
<<set $sci_turn -= $dana_sci>> <<set $sci_lost += $dana_sci>>
<<set $eco_turn -= $dana_eco>> <<set $eco_lost += $dana_eco>>
<<set $cul_turn -= $dana_cul>> <<set $cul_lost += $dana_cul>>
<<set $rec_turn -= $dana_rec>> <<set $rec_lost += $dana_rec>>
<</if>>
<<if $dana eq 7>>
<<set $sci_turn += $dana_sci>> <<set $sci_gain += $dana_sci>>
<<set $eco_turn += $dana_eco>> <<set $eco_gain += $dana_eco>>
<<set $cul_turn += $dana_cul>> <<set $cul_gain += $dana_cul>>
<<set $rec_turn += $dana_rec>> <<set $rec_gain += $dana_rec>>
<</if>>
<<if $dana eq 5>> <<set $danas to 1>> <</if>> <<if $dana eq 7>> <<set $danas to 2>> <</if>>
<<if $adriana eq 5>>
<<set $sci_turn -= $adriana_sci>> <<set $sci_lost += $adriana_sci>>
<<set $eco_turn -= $adriana_eco>> <<set $eco_lost += $adriana_eco>>
<<set $cul_turn -= $adriana_cul>> <<set $cul_lost += $adriana_cul>>
<<set $rec_turn -= $adriana_rec>> <<set $rec_lost += $adriana_rec>>
<</if>>
<<if $adriana eq 7>>
<<set $sci_turn += $adriana_sci>> <<set $sci_gain += $adriana_sci>>
<<set $eco_turn += $adriana_eco>> <<set $eco_gain += $adriana_eco>>
<<set $cul_turn += $adriana_cul>> <<set $cul_gain += $adriana_cul>>
<<set $rec_turn += $adriana_rec>> <<set $rec_gain += $adriana_rec>>
<</if>>
<<if $adriana eq 5>> <<set $adrianas to 1>> <</if>> <<if $adriana eq 7>> <<set $adrianas to 2>> <</if>>
<<if $london eq 5>>
<<set $sci_turn -= $london_sci>> <<set $sci_lost += $london_sci>>
<<set $eco_turn -= $london_eco>> <<set $eco_lost += $london_eco>>
<<set $cul_turn -= $london_cul>> <<set $cul_lost += $london_cul>>
<<set $rec_turn -= $london_rec>> <<set $rec_lost += $london_rec>>
<</if>>
<<if $london eq 7>>
<<set $sci_turn += $london_sci>> <<set $sci_gain += $london_sci>>
<<set $eco_turn += $london_eco>> <<set $eco_gain += $london_eco>>
<<set $cul_turn += $london_cul>> <<set $cul_gain += $london_cul>>
<<set $rec_turn += $london_rec>> <<set $rec_gain += $london_rec>>
<</if>>
<<if $london eq 5>> <<set $londons to 1>> <</if>> <<if $london eq 7>> <<set $londons to 2>> <</if>>
<<if $krystal eq 5>>
<<set $sci_turn -= $krystal_sci>> <<set $sci_lost += $krystal_sci>>
<<set $eco_turn -= $krystal_eco>> <<set $eco_lost += $krystal_eco>>
<<set $cul_turn -= $krystal_cul>> <<set $cul_lost += $krystal_cul>>
<<set $rec_turn -= $krystal_rec>> <<set $rec_lost += $krystal_rec>>
<</if>>
<<if $krystal eq 7>>
<<set $sci_turn += $krystal_sci>> <<set $sci_gain += $krystal_sci>>
<<set $eco_turn += $krystal_eco>> <<set $eco_gain += $krystal_eco>>
<<set $cul_turn += $krystal_cul>> <<set $cul_gain += $krystal_cul>>
<<set $rec_turn += $krystal_rec>> <<set $rec_gain += $krystal_rec>>
<</if>>
<<if $krystal eq 5>> <<set $krystals to 1>> <</if>> <<if $krystal eq 7>> <<set $krystals to 2>> <</if>>
<<if $krystal2 eq 5>>
<<set $sci_turn -= $krystal2_sci>> <<set $sci_lost += $krystal2_sci>>
<<set $eco_turn -= $krystal2_eco>> <<set $eco_lost += $krystal2_eco>>
<<set $cul_turn -= $krystal2_cul>> <<set $cul_lost += $krystal2_cul>>
<<set $rec_turn -= $krystal2_rec>> <<set $rec_lost += $krystal2_rec>>
<</if>>
<<if $krystal2 eq 7>>
<<set $sci_turn += $krystal2_sci>> <<set $sci_gain += $krystal2_sci>>
<<set $eco_turn += $krystal2_eco>> <<set $eco_gain += $krystal2_eco>>
<<set $cul_turn += $krystal2_cul>> <<set $cul_gain += $krystal2_cul>>
<<set $rec_turn += $krystal2_rec>> <<set $rec_gain += $krystal2_rec>>
<</if>>
<<if $krystal2 eq 5>> <<set $krystal2s to 1>> <</if>> <<if $krystal2 eq 7>> <<set $krystal2s to 2>> <</if>>
<<if $keisha eq 5>>
<<set $sci_turn -= $keisha_sci>> <<set $sci_lost += $keisha_sci>>
<<set $eco_turn -= $keisha_eco>> <<set $eco_lost += $keisha_eco>>
<<set $cul_turn -= $keisha_cul>> <<set $cul_lost += $keisha_cul>>
<<set $rec_turn -= $keisha_rec>> <<set $rec_lost += $keisha_rec>>
<</if>>
<<if $keisha eq 7>>
<<set $sci_turn += $keisha_sci>> <<set $sci_gain += $keisha_sci>>
<<set $eco_turn += $keisha_eco>> <<set $eco_gain += $keisha_eco>>
<<set $cul_turn += $keisha_cul>> <<set $cul_gain += $keisha_cul>>
<<set $rec_turn += $keisha_rec>> <<set $rec_gain += $keisha_rec>>
<</if>>
<<if $keisha eq 5>> <<set $keishas to 1>> <</if>> <<if $keisha eq 7>> <<set $keishas to 2>> <</if>>
<<if $mickey eq 5>>
<<set $sci_turn -= $mickey_sci>> <<set $sci_lost += $mickey_sci>>
<<set $eco_turn -= $mickey_eco>> <<set $eco_lost += $mickey_eco>>
<<set $cul_turn -= $mickey_cul>> <<set $cul_lost += $mickey_cul>>
<<set $rec_turn -= $mickey_rec>> <<set $rec_lost += $mickey_rec>>
<</if>>
<<if $mickey eq 7>>
<<set $sci_turn += $mickey_sci>> <<set $sci_gain += $mickey_sci>>
<<set $eco_turn += $mickey_eco>> <<set $eco_gain += $mickey_eco>>
<<set $cul_turn += $mickey_cul>> <<set $cul_gain += $mickey_cul>>
<<set $rec_turn += $mickey_rec>> <<set $rec_gain += $mickey_rec>>
<</if>>
<<if $mickey eq 5>> <<set $mickeys to 1>> <</if>> <<if $mickey eq 7>> <<set $mickeys to 2>> <</if>>
<<if $kalina eq 5>>
<<set $sci_turn -= $kalina_sci>> <<set $sci_lost += $kalina_sci>>
<<set $eco_turn -= $kalina_eco>> <<set $eco_lost += $kalina_eco>>
<<set $cul_turn -= $kalina_cul>> <<set $cul_lost += $kalina_cul>>
<<set $rec_turn -= $kalina_rec>> <<set $rec_lost += $kalina_rec>>
<</if>>
<<if $kalina eq 7>>
<<set $sci_turn += $kalina_sci>> <<set $sci_gain += $kalina_sci>>
<<set $eco_turn += $kalina_eco>> <<set $eco_gain += $kalina_eco>>
<<set $cul_turn += $kalina_cul>> <<set $cul_gain += $kalina_cul>>
<<set $rec_turn += $kalina_rec>> <<set $rec_gain += $kalina_rec>>
<</if>>
<<if $kalina eq 5>> <<set $kalinas to 1>> <</if>> <<if $kalina eq 7>> <<set $kalinas to 2>> <</if>>
<<if $jasmine eq 5>>
<<set $sci_turn -= $jasmine_sci>> <<set $sci_lost += $jasmine_sci>>
<<set $eco_turn -= $jasmine_eco>> <<set $eco_lost += $jasmine_eco>>
<<set $cul_turn -= $jasmine_cul>> <<set $cul_lost += $jasmine_cul>>
<<set $rec_turn -= $jasmine_rec>> <<set $rec_lost += $jasmine_rec>>
<</if>>
<<if $jasmine eq 7>>
<<set $sci_turn += $jasmine_sci>> <<set $sci_gain += $jasmine_sci>>
<<set $eco_turn += $jasmine_eco>> <<set $eco_gain += $jasmine_eco>>
<<set $cul_turn += $jasmine_cul>> <<set $cul_gain += $jasmine_cul>>
<<set $rec_turn += $jasmine_rec>> <<set $rec_gain += $jasmine_rec>>
<</if>>
<<if $jasmine eq 5>> <<set $jasmines to 1>> <</if>> <<if $jasmine eq 7>> <<set $jasmines to 2>> <</if>>
<<if $esperanza eq 5>>
<<set $sci_turn -= $esperanza_sci>> <<set $sci_lost += $esperanza_sci>>
<<set $eco_turn -= $esperanza_eco>> <<set $eco_lost += $esperanza_eco>>
<<set $cul_turn -= $esperanza_cul>> <<set $cul_lost += $esperanza_cul>>
<<set $rec_turn -= $esperanza_rec>> <<set $rec_lost += $esperanza_rec>>
<</if>>
<<if $esperanza eq 7>>
<<set $sci_turn += $esperanza_sci>> <<set $sci_gain += $esperanza_sci>>
<<set $eco_turn += $esperanza_eco>> <<set $eco_gain += $esperanza_eco>>
<<set $cul_turn += $esperanza_cul>> <<set $cul_gain += $esperanza_cul>>
<<set $rec_turn += $esperanza_rec>> <<set $rec_gain += $esperanza_rec>>
<</if>>
<<if $esperanza eq 5>> <<set $esperanzas to 1>> <</if>> <<if $esperanza eq 7>> <<set $esperanzas to 2>> <</if>>
<<if $dolly eq 5>>
<<set $sci_turn -= $dolly_sci>> <<set $sci_lost += $dolly_sci>>
<<set $eco_turn -= $dolly_eco>> <<set $eco_lost += $dolly_eco>>
<<set $cul_turn -= $dolly_cul>> <<set $cul_lost += $dolly_cul>>
<<set $rec_turn -= $dolly_rec>> <<set $rec_lost += $dolly_rec>>
<</if>>
<<if $dolly eq 7>>
<<set $sci_turn += $dolly_sci>> <<set $sci_gain += $dolly_sci>>
<<set $eco_turn += $dolly_eco>> <<set $eco_gain += $dolly_eco>>
<<set $cul_turn += $dolly_cul>> <<set $cul_gain += $dolly_cul>>
<<set $rec_turn += $dolly_rec>> <<set $rec_gain += $dolly_rec>>
<</if>>
<<if $dolly eq 5>> <<set $dollys to 1>> <</if>> <<if $dolly eq 7>> <<set $dollys to 2>> <</if>>
<<if $dillion eq 5>>
<<set $sci_turn -= $dillion_sci>> <<set $sci_lost += $dillion_sci>>
<<set $eco_turn -= $dillion_eco>> <<set $eco_lost += $dillion_eco>>
<<set $cul_turn -= $dillion_cul>> <<set $cul_lost += $dillion_cul>>
<<set $rec_turn -= $dillion_rec>> <<set $rec_lost += $dillion_rec>>
<</if>>
<<if $dillion eq 7>>
<<set $sci_turn += $dillion_sci>> <<set $sci_gain += $dillion_sci>>
<<set $eco_turn += $dillion_eco>> <<set $eco_gain += $dillion_eco>>
<<set $cul_turn += $dillion_cul>> <<set $cul_gain += $dillion_cul>>
<<set $rec_turn += $dillion_rec>> <<set $rec_gain += $dillion_rec>>
<</if>>
<<if $dillion eq 5>> <<set $dillions to 1>> <</if>> <<if $dillion eq 7>> <<set $dillions to 2>> <</if>>
<<if $dani eq 5>>
<<set $sci_turn -= $dani_sci>> <<set $sci_lost += $dani_sci>>
<<set $eco_turn -= $dani_eco>> <<set $eco_lost += $dani_eco>>
<<set $cul_turn -= $dani_cul>> <<set $cul_lost += $dani_cul>>
<<set $rec_turn -= $dani_rec>> <<set $rec_lost += $dani_rec>>
<</if>>
<<if $dani eq 7>>
<<set $sci_turn += $dani_sci>> <<set $sci_gain += $dani_sci>>
<<set $eco_turn += $dani_eco>> <<set $eco_gain += $dani_eco>>
<<set $cul_turn += $dani_cul>> <<set $cul_gain += $dani_cul>>
<<set $rec_turn += $dani_rec>> <<set $rec_gain += $dani_rec>>
<</if>>
<<if $dani eq 5>> <<set $danis to 1>> <</if>> <<if $dani eq 7>> <<set $danis to 2>> <</if>>
<<if $dakota eq 5>>
<<set $sci_turn -= $dakota_sci>> <<set $sci_lost += $dakota_sci>>
<<set $eco_turn -= $dakota_eco>> <<set $eco_lost += $dakota_eco>>
<<set $cul_turn -= $dakota_cul>> <<set $cul_lost += $dakota_cul>>
<<set $rec_turn -= $dakota_rec>> <<set $rec_lost += $dakota_rec>>
<</if>>
<<if $dakota eq 7>>
<<set $sci_turn += $dakota_sci>> <<set $sci_gain += $dakota_sci>>
<<set $eco_turn += $dakota_eco>> <<set $eco_gain += $dakota_eco>>
<<set $cul_turn += $dakota_cul>> <<set $cul_gain += $dakota_cul>>
<<set $rec_turn += $dakota_rec>> <<set $rec_gain += $dakota_rec>>
<</if>>
<<if $dakota eq 5>> <<set $dakotas to 1>> <</if>> <<if $dakota eq 7>> <<set $dakotas to 2>> <</if>>
<<if $chloe eq 5>>
<<set $sci_turn -= $chloe_sci>> <<set $sci_lost += $chloe_sci>>
<<set $eco_turn -= $chloe_eco>> <<set $eco_lost += $chloe_eco>>
<<set $cul_turn -= $chloe_cul>> <<set $cul_lost += $chloe_cul>>
<<set $rec_turn -= $chloe_rec>> <<set $rec_lost += $chloe_rec>>
<</if>>
<<if $chloe eq 7>>
<<set $sci_turn += $chloe_sci>> <<set $sci_gain += $chloe_sci>>
<<set $eco_turn += $chloe_eco>> <<set $eco_gain += $chloe_eco>>
<<set $cul_turn += $chloe_cul>> <<set $cul_gain += $chloe_cul>>
<<set $rec_turn += $chloe_rec>> <<set $rec_gain += $chloe_rec>>
<</if>>
<<if $chloe eq 5>> <<set $chloes to 1>> <</if>> <<if $chloe eq 7>> <<set $chloes to 2>> <</if>>
<<if $brandi eq 5>>
<<set $sci_turn -= $brandi_sci>> <<set $sci_lost += $brandi_sci>>
<<set $eco_turn -= $brandi_eco>> <<set $eco_lost += $brandi_eco>>
<<set $cul_turn -= $brandi_cul>> <<set $cul_lost += $brandi_cul>>
<<set $rec_turn -= $brandi_rec>> <<set $rec_lost += $brandi_rec>>
<</if>>
<<if $brandi eq 7>>
<<set $sci_turn += $brandi_sci>> <<set $sci_gain += $brandi_sci>>
<<set $eco_turn += $brandi_eco>> <<set $eco_gain += $brandi_eco>>
<<set $cul_turn += $brandi_cul>> <<set $cul_gain += $brandi_cul>>
<<set $rec_turn += $brandi_rec>> <<set $rec_gain += $brandi_rec>>
<</if>>
<<if $brandi eq 5>> <<set $brandis to 1>> <</if>> <<if $brandi eq 7>> <<set $brandis to 2>> <</if>>
<<if $august eq 5>>
<<set $sci_turn -= $august_sci>> <<set $sci_lost += $august_sci>>
<<set $eco_turn -= $august_eco>> <<set $eco_lost += $august_eco>>
<<set $cul_turn -= $august_cul>> <<set $cul_lost += $august_cul>>
<<set $rec_turn -= $august_rec>> <<set $rec_lost += $august_rec>>
<</if>>
<<if $august eq 7>>
<<set $sci_turn += $august_sci>> <<set $sci_gain += $august_sci>>
<<set $eco_turn += $august_eco>> <<set $eco_gain += $august_eco>>
<<set $cul_turn += $august_cul>> <<set $cul_gain += $august_cul>>
<<set $rec_turn += $august_rec>> <<set $rec_gain += $august_rec>>
<</if>>
<<if $august eq 5>> <<set $augusts to 1>> <</if>> <<if $august eq 7>> <<set $augusts to 2>> <</if>>
<<if $ashley eq 5>>
<<set $sci_turn -= $ashley_sci>> <<set $sci_lost += $ashley_sci>>
<<set $eco_turn -= $ashley_eco>> <<set $eco_lost += $ashley_eco>>
<<set $cul_turn -= $ashley_cul>> <<set $cul_lost += $ashley_cul>>
<<set $rec_turn -= $ashley_rec>> <<set $rec_lost += $ashley_rec>>
<</if>>
<<if $ashley eq 7>>
<<set $sci_turn += $ashley_sci>> <<set $sci_gain += $ashley_sci>>
<<set $eco_turn += $ashley_eco>> <<set $eco_gain += $ashley_eco>>
<<set $cul_turn += $ashley_cul>> <<set $cul_gain += $ashley_cul>>
<<set $rec_turn += $ashley_rec>> <<set $rec_gain += $ashley_rec>>
<</if>>
<<if $ashley eq 5>> <<set $ashleys to 1>> <</if>> <<if $ashley eq 7>> <<set $ashleys to 2>> <</if>>
<<if $faye eq 5>>
<<set $sci_turn -= $faye_sci>> <<set $sci_lost += $faye_sci>>
<<set $eco_turn -= $faye_eco>> <<set $eco_lost += $faye_eco>>
<<set $cul_turn -= $faye_cul>> <<set $cul_lost += $faye_cul>>
<<set $rec_turn -= $faye_rec>> <<set $rec_lost += $faye_rec>>
<</if>>
<<if $faye eq 7>>
<<set $sci_turn += $faye_sci>> <<set $sci_gain += $faye_sci>>
<<set $eco_turn += $faye_eco>> <<set $eco_gain += $faye_eco>>
<<set $cul_turn += $faye_cul>> <<set $cul_gain += $faye_cul>>
<<set $rec_turn += $faye_rec>> <<set $rec_gain += $faye_rec>>
<</if>>
<<if $faye eq 5>> <<set $fayes to 1>> <</if>> <<if $faye eq 7>> <<set $fayes to 2>> <</if>>
<<if $elsa eq 5>>
<<set $sci_turn -= $elsa_sci>> <<set $sci_lost += $elsa_sci>>
<<set $eco_turn -= $elsa_eco>> <<set $eco_lost += $elsa_eco>>
<<set $cul_turn -= $elsa_cul>> <<set $cul_lost += $elsa_cul>>
<<set $rec_turn -= $elsa_rec>> <<set $rec_lost += $elsa_rec>>
<</if>>
<<if $elsa eq 7>>
<<set $sci_turn += $elsa_sci>> <<set $sci_gain += $elsa_sci>>
<<set $eco_turn += $elsa_eco>> <<set $eco_gain += $elsa_eco>>
<<set $cul_turn += $elsa_cul>> <<set $cul_gain += $elsa_cul>>
<<set $rec_turn += $elsa_rec>> <<set $rec_gain += $elsa_rec>>
<</if>>
<<if $elsa eq 5>> <<set $elsas to 1>> <</if>> <<if $elsa eq 7>> <<set $elsas to 2>> <</if>>
<<if $asa eq 5>>
<<set $sci_turn -= $asa_sci>> <<set $sci_lost += $asa_sci>>
<<set $eco_turn -= $asa_eco>> <<set $eco_lost += $asa_eco>>
<<set $cul_turn -= $asa_cul>> <<set $cul_lost += $asa_cul>>
<<set $rec_turn -= $asa_rec>> <<set $rec_lost += $asa_rec>>
<</if>>
<<if $asa eq 7>>
<<set $sci_turn += $asa_sci>> <<set $sci_gain += $asa_sci>>
<<set $eco_turn += $asa_eco>> <<set $eco_gain += $asa_eco>>
<<set $cul_turn += $asa_cul>> <<set $cul_gain += $asa_cul>>
<<set $rec_turn += $asa_rec>> <<set $rec_gain += $asa_rec>>
<</if>>
<<if $asa eq 5>> <<set $asas to 1>> <</if>> <<if $asa eq 7>> <<set $asas to 2>> <</if>>
<<if $ariana eq 5>>
<<set $sci_turn -= $ariana_sci>> <<set $sci_lost += $ariana_sci>>
<<set $eco_turn -= $ariana_eco>> <<set $eco_lost += $ariana_eco>>
<<set $cul_turn -= $ariana_cul>> <<set $cul_lost += $ariana_cul>>
<<set $rec_turn -= $ariana_rec>> <<set $rec_lost += $ariana_rec>>
<</if>>
<<if $ariana eq 7>>
<<set $sci_turn += $ariana_sci>> <<set $sci_gain += $ariana_sci>>
<<set $eco_turn += $ariana_eco>> <<set $eco_gain += $ariana_eco>>
<<set $cul_turn += $ariana_cul>> <<set $cul_gain += $ariana_cul>>
<<set $rec_turn += $ariana_rec>> <<set $rec_gain += $ariana_rec>>
<</if>>
<<if $ariana eq 5>> <<set $arianas to 1>> <</if>> <<if $ariana eq 7>> <<set $arianas to 2>> <</if>>
<<if $ana eq 5>>
<<set $sci_turn -= $ana_sci>> <<set $sci_lost += $ana_sci>>
<<set $eco_turn -= $ana_eco>> <<set $eco_lost += $ana_eco>>
<<set $cul_turn -= $ana_cul>> <<set $cul_lost += $ana_cul>>
<<set $rec_turn -= $ana_rec>> <<set $rec_lost += $ana_rec>>
<</if>>
<<if $ana eq 7>>
<<set $sci_turn += $ana_sci>> <<set $sci_gain += $ana_sci>>
<<set $eco_turn += $ana_eco>> <<set $eco_gain += $ana_eco>>
<<set $cul_turn += $ana_cul>> <<set $cul_gain += $ana_cul>>
<<set $rec_turn += $ana_rec>> <<set $rec_gain += $ana_rec>>
<</if>>
<<if $ana eq 5>> <<set $anas to 1>> <</if>> <<if $ana eq 7>> <<set $anas to 2>> <</if>>
<<if $allie eq 5>>
<<set $sci_turn -= $allie_sci>> <<set $sci_lost += $allie_sci>>
<<set $eco_turn -= $allie_eco>> <<set $eco_lost += $allie_eco>>
<<set $cul_turn -= $allie_cul>> <<set $cul_lost += $allie_cul>>
<<set $rec_turn -= $allie_rec>> <<set $rec_lost += $allie_rec>>
<</if>>
<<if $allie eq 7>>
<<set $sci_turn += $allie_sci>> <<set $sci_gain += $allie_sci>>
<<set $eco_turn += $allie_eco>> <<set $eco_gain += $allie_eco>>
<<set $cul_turn += $allie_cul>> <<set $cul_gain += $allie_cul>>
<<set $rec_turn += $allie_rec>> <<set $rec_gain += $allie_rec>>
<</if>>
<<if $allie eq 5>> <<set $allies to 1>> <</if>> <<if $allie eq 7>> <<set $allies to 2>> <</if>>
<<if $alina eq 5>>
<<set $sci_turn -= $alina_sci>> <<set $sci_lost += $alina_sci>>
<<set $eco_turn -= $alina_eco>> <<set $eco_lost += $alina_eco>>
<<set $cul_turn -= $alina_cul>> <<set $cul_lost += $alina_cul>>
<<set $rec_turn -= $alina_rec>> <<set $rec_lost += $alina_rec>>
<</if>>
<<if $alina eq 7>>
<<set $sci_turn += $alina_sci>> <<set $sci_gain += $alina_sci>>
<<set $eco_turn += $alina_eco>> <<set $eco_gain += $alina_eco>>
<<set $cul_turn += $alina_cul>> <<set $cul_gain += $alina_cul>>
<<set $rec_turn += $alina_rec>> <<set $rec_gain += $alina_rec>>
<</if>>
<<if $alina eq 5>> <<set $alinas to 1>> <</if>> <<if $alina eq 7>> <<set $alinas to 2>> <</if>>
<<if $alex eq 5>>
<<set $sci_turn -= $alex_sci>> <<set $sci_lost += $alex_sci>>
<<set $eco_turn -= $alex_eco>> <<set $eco_lost += $alex_eco>>
<<set $cul_turn -= $alex_cul>> <<set $cul_lost += $alex_cul>>
<<set $rec_turn -= $alex_rec>> <<set $rec_lost += $alex_rec>>
<</if>>
<<if $alex eq 7>>
<<set $sci_turn += $alex_sci>> <<set $sci_gain += $alex_sci>>
<<set $eco_turn += $alex_eco>> <<set $eco_gain += $alex_eco>>
<<set $cul_turn += $alex_cul>> <<set $cul_gain += $alex_cul>>
<<set $rec_turn += $alex_rec>> <<set $rec_gain += $alex_rec>>
<</if>>
<<if $alex eq 5>> <<set $alexs to 1>> <</if>> <<if $alex eq 7>> <<set $alexs to 2>> <</if>>
<<if $adria eq 5>>
<<set $sci_turn -= $adria_sci>> <<set $sci_lost += $adria_sci>>
<<set $eco_turn -= $adria_eco>> <<set $eco_lost += $adria_eco>>
<<set $cul_turn -= $adria_cul>> <<set $cul_lost += $adria_cul>>
<<set $rec_turn -= $adria_rec>> <<set $rec_lost += $adria_rec>>
<</if>>
<<if $adria eq 7>>
<<set $sci_turn += $adria_sci>> <<set $sci_gain += $adria_sci>>
<<set $eco_turn += $adria_eco>> <<set $eco_gain += $adria_eco>>
<<set $cul_turn += $adria_cul>> <<set $cul_gain += $adria_cul>>
<<set $rec_turn += $adria_rec>> <<set $rec_gain += $adria_rec>>
<</if>>
<<if $adria eq 5>> <<set $adrias to 1>> <</if>> <<if $adria eq 7>> <<set $adrias to 2>> <</if>>
<<if $abella eq 5>>
<<set $sci_turn -= $abella_sci>> <<set $sci_lost += $abella_sci>>
<<set $eco_turn -= $abella_eco>> <<set $eco_lost += $abella_eco>>
<<set $cul_turn -= $abella_cul>> <<set $cul_lost += $abella_cul>>
<<set $rec_turn -= $abella_rec>> <<set $rec_lost += $abella_rec>>
<</if>>
<<if $abella eq 7>>
<<set $sci_turn += $abella_sci>> <<set $sci_gain += $abella_sci>>
<<set $eco_turn += $abella_eco>> <<set $eco_gain += $abella_eco>>
<<set $cul_turn += $abella_cul>> <<set $cul_gain += $abella_cul>>
<<set $rec_turn += $abella_rec>> <<set $rec_gain += $abella_rec>>
<</if>>
<<if $abella eq 5>> <<set $abellas to 1>> <</if>> <<if $abella eq 7>> <<set $abellas to 2>> <</if>>
<<if $juelz eq 5>>
<<set $sci_turn -= $juelz_sci>> <<set $sci_lost += $juelz_sci>>
<<set $eco_turn -= $juelz_eco>> <<set $eco_lost += $juelz_eco>>
<<set $cul_turn -= $juelz_cul>> <<set $cul_lost += $juelz_cul>>
<<set $rec_turn -= $juelz_rec>> <<set $rec_lost += $juelz_rec>>
<</if>>
<<if $juelz eq 7>>
<<set $sci_turn += $juelz_sci>> <<set $sci_gain += $juelz_sci>>
<<set $eco_turn += $juelz_eco>> <<set $eco_gain += $juelz_eco>>
<<set $cul_turn += $juelz_cul>> <<set $cul_gain += $juelz_cul>>
<<set $rec_turn += $juelz_rec>> <<set $rec_gain += $juelz_rec>>
<</if>>
<<if $juelz eq 5>> <<set $juelzs to 1>> <</if>> <<if $juelz eq 7>> <<set $juelzs to 2>> <</if>>
<<if $kharlie eq 5>>
<<set $sci_turn -= $kharlie_sci>> <<set $sci_lost += $kharlie_sci>>
<<set $eco_turn -= $kharlie_eco>> <<set $eco_lost += $kharlie_eco>>
<<set $cul_turn -= $kharlie_cul>> <<set $cul_lost += $kharlie_cul>>
<<set $rec_turn -= $kharlie_rec>> <<set $rec_lost += $kharlie_rec>>
<</if>>
<<if $kharlie eq 7>>
<<set $sci_turn += $kharlie_sci>> <<set $sci_gain += $kharlie_sci>>
<<set $eco_turn += $kharlie_eco>> <<set $eco_gain += $kharlie_eco>>
<<set $cul_turn += $kharlie_cul>> <<set $cul_gain += $kharlie_cul>>
<<set $rec_turn += $kharlie_rec>> <<set $rec_gain += $kharlie_rec>>
<</if>>
<<if $kharlie eq 5>> <<set $kharlies to 1>> <</if>> <<if $kharlie eq 7>> <<set $kharlies to 2>> <</if>>
<<if $kianna eq 5>>
<<set $sci_turn -= $kianna_sci>> <<set $sci_lost += $kianna_sci>>
<<set $eco_turn -= $kianna_eco>> <<set $eco_lost += $kianna_eco>>
<<set $cul_turn -= $kianna_cul>> <<set $cul_lost += $kianna_cul>>
<<set $rec_turn -= $kianna_rec>> <<set $rec_lost += $kianna_rec>>
<</if>>
<<if $kianna eq 7>>
<<set $sci_turn += $kianna_sci>> <<set $sci_gain += $kianna_sci>>
<<set $eco_turn += $kianna_eco>> <<set $eco_gain += $kianna_eco>>
<<set $cul_turn += $kianna_cul>> <<set $cul_gain += $kianna_cul>>
<<set $rec_turn += $kianna_rec>> <<set $rec_gain += $kianna_rec>>
<</if>>
<<if $kianna eq 5>> <<set $kiannas to 1>> <</if>> <<if $kianna eq 7>> <<set $kiannas to 2>> <</if>>
<<if $kimberly eq 5>>
<<set $sci_turn -= $kimberly_sci>> <<set $sci_lost += $kimberly_sci>>
<<set $eco_turn -= $kimberly_eco>> <<set $eco_lost += $kimberly_eco>>
<<set $cul_turn -= $kimberly_cul>> <<set $cul_lost += $kimberly_cul>>
<<set $rec_turn -= $kimberly_rec>> <<set $rec_lost += $kimberly_rec>>
<</if>>
<<if $kimberly eq 7>>
<<set $sci_turn += $kimberly_sci>> <<set $sci_gain += $kimberly_sci>>
<<set $eco_turn += $kimberly_eco>> <<set $eco_gain += $kimberly_eco>>
<<set $cul_turn += $kimberly_cul>> <<set $cul_gain += $kimberly_cul>>
<<set $rec_turn += $kimberly_rec>> <<set $rec_gain += $kimberly_rec>>
<</if>>
<<if $kimberly eq 5>> <<set $kimberlys to 1>> <</if>> <<if $kimberly eq 7>> <<set $kimberlys to 2>> <</if>>
<<if $kimmy eq 5>>
<<set $sci_turn -= $kimmy_sci>> <<set $sci_lost += $kimmy_sci>>
<<set $eco_turn -= $kimmy_eco>> <<set $eco_lost += $kimmy_eco>>
<<set $cul_turn -= $kimmy_cul>> <<set $cul_lost += $kimmy_cul>>
<<set $rec_turn -= $kimmy_rec>> <<set $rec_lost += $kimmy_rec>>
<</if>>
<<if $kimmy eq 7>>
<<set $sci_turn += $kimmy_sci>> <<set $sci_gain += $kimmy_sci>>
<<set $eco_turn += $kimmy_eco>> <<set $eco_gain += $kimmy_eco>>
<<set $cul_turn += $kimmy_cul>> <<set $cul_gain += $kimmy_cul>>
<<set $rec_turn += $kimmy_rec>> <<set $rec_gain += $kimmy_rec>>
<</if>>
<<if $kimmy eq 5>> <<set $kimmys to 1>> <</if>> <<if $kimmy eq 7>> <<set $kimmys to 2>> <</if>>
<<if $lisa eq 5>>
<<set $sci_turn -= $lisa_sci>> <<set $sci_lost += $lisa_sci>>
<<set $eco_turn -= $lisa_eco>> <<set $eco_lost += $lisa_eco>>
<<set $cul_turn -= $lisa_cul>> <<set $cul_lost += $lisa_cul>>
<<set $rec_turn -= $lisa_rec>> <<set $rec_lost += $lisa_rec>>
<</if>>
<<if $lisa eq 7>>
<<set $sci_turn += $lisa_sci>> <<set $sci_gain += $lisa_sci>>
<<set $eco_turn += $lisa_eco>> <<set $eco_gain += $lisa_eco>>
<<set $cul_turn += $lisa_cul>> <<set $cul_gain += $lisa_cul>>
<<set $rec_turn += $lisa_rec>> <<set $rec_gain += $lisa_rec>>
<</if>>
<<if $lisa eq 5>> <<set $lisas to 1>> <</if>> <<if $lisa eq 7>> <<set $lisas to 2>> <</if>>
<<if $marie eq 5>>
<<set $sci_turn -= $marie_sci>> <<set $sci_lost += $marie_sci>>
<<set $eco_turn -= $marie_eco>> <<set $eco_lost += $marie_eco>>
<<set $cul_turn -= $marie_cul>> <<set $cul_lost += $marie_cul>>
<<set $rec_turn -= $marie_rec>> <<set $rec_lost += $marie_rec>>
<</if>>
<<if $marie eq 7>>
<<set $sci_turn += $marie_sci>> <<set $sci_gain += $marie_sci>>
<<set $eco_turn += $marie_eco>> <<set $eco_gain += $marie_eco>>
<<set $cul_turn += $marie_cul>> <<set $cul_gain += $marie_cul>>
<<set $rec_turn += $marie_rec>> <<set $rec_gain += $marie_rec>>
<</if>>
<<if $marie eq 5>> <<set $maries to 1>> <</if>> <<if $marie eq 7>> <<set $maries to 2>> <</if>>
<<if $maya eq 5>>
<<set $sci_turn -= $maya_sci>> <<set $sci_lost += $maya_sci>>
<<set $eco_turn -= $maya_eco>> <<set $eco_lost += $maya_eco>>
<<set $cul_turn -= $maya_cul>> <<set $cul_lost += $maya_cul>>
<<set $rec_turn -= $maya_rec>> <<set $rec_lost += $maya_rec>>
<</if>>
<<if $maya eq 7>>
<<set $sci_turn += $maya_sci>> <<set $sci_gain += $maya_sci>>
<<set $eco_turn += $maya_eco>> <<set $eco_gain += $maya_eco>>
<<set $cul_turn += $maya_cul>> <<set $cul_gain += $maya_cul>>
<<set $rec_turn += $maya_rec>> <<set $rec_gain += $maya_rec>>
<</if>>
<<if $maya eq 5>> <<set $mayas to 1>> <</if>> <<if $maya eq 7>> <<set $mayas to 2>> <</if>>
<<if $mckenzee eq 5>>
<<set $sci_turn -= $mckenzee_sci>> <<set $sci_lost += $mckenzee_sci>>
<<set $eco_turn -= $mckenzee_eco>> <<set $eco_lost += $mckenzee_eco>>
<<set $cul_turn -= $mckenzee_cul>> <<set $cul_lost += $mckenzee_cul>>
<<set $rec_turn -= $mckenzee_rec>> <<set $rec_lost += $mckenzee_rec>>
<</if>>
<<if $mckenzee eq 7>>
<<set $sci_turn += $mckenzee_sci>> <<set $sci_gain += $mckenzee_sci>>
<<set $eco_turn += $mckenzee_eco>> <<set $eco_gain += $mckenzee_eco>>
<<set $cul_turn += $mckenzee_cul>> <<set $cul_gain += $mckenzee_cul>>
<<set $rec_turn += $mckenzee_rec>> <<set $rec_gain += $mckenzee_rec>>
<</if>>
<<if $mckenzee eq 5>> <<set $mckenzees to 1>> <</if>> <<if $mckenzee eq 7>> <<set $mckenzees to 2>> <</if>>
<<if $mercedes eq 5>>
<<set $sci_turn -= $mercedes_sci>> <<set $sci_lost += $mercedes_sci>>
<<set $eco_turn -= $mercedes_eco>> <<set $eco_lost += $mercedes_eco>>
<<set $cul_turn -= $mercedes_cul>> <<set $cul_lost += $mercedes_cul>>
<<set $rec_turn -= $mercedes_rec>> <<set $rec_lost += $mercedes_rec>>
<</if>>
<<if $mercedes eq 7>>
<<set $sci_turn += $mercedes_sci>> <<set $sci_gain += $mercedes_sci>>
<<set $eco_turn += $mercedes_eco>> <<set $eco_gain += $mercedes_eco>>
<<set $cul_turn += $mercedes_cul>> <<set $cul_gain += $mercedes_cul>>
<<set $rec_turn += $mercedes_rec>> <<set $rec_gain += $mercedes_rec>>
<</if>>
<<if $mercedes eq 5>> <<set $mercedess to 1>> <</if>> <<if $mercedes eq 7>> <<set $mercedess to 2>> <</if>>
<<if $mia eq 5>>
<<set $sci_turn -= $mia_sci>> <<set $sci_lost += $mia_sci>>
<<set $eco_turn -= $mia_eco>> <<set $eco_lost += $mia_eco>>
<<set $cul_turn -= $mia_cul>> <<set $cul_lost += $mia_cul>>
<<set $rec_turn -= $mia_rec>> <<set $rec_lost += $mia_rec>>
<</if>>
<<if $mia eq 7>>
<<set $sci_turn += $mia_sci>> <<set $sci_gain += $mia_sci>>
<<set $eco_turn += $mia_eco>> <<set $eco_gain += $mia_eco>>
<<set $cul_turn += $mia_cul>> <<set $cul_gain += $mia_cul>>
<<set $rec_turn += $mia_rec>> <<set $rec_gain += $mia_rec>>
<</if>>
<<if $mia eq 5>> <<set $mias to 1>> <</if>> <<if $mia eq 7>> <<set $mias to 2>> <</if>>
<<if $misty eq 5>>
<<set $sci_turn -= $misty_sci>> <<set $sci_lost += $misty_sci>>
<<set $eco_turn -= $misty_eco>> <<set $eco_lost += $misty_eco>>
<<set $cul_turn -= $misty_cul>> <<set $cul_lost += $misty_cul>>
<<set $rec_turn -= $misty_rec>> <<set $rec_lost += $misty_rec>>
<</if>>
<<if $misty eq 7>>
<<set $sci_turn += $misty_sci>> <<set $sci_gain += $misty_sci>>
<<set $eco_turn += $misty_eco>> <<set $eco_gain += $misty_eco>>
<<set $cul_turn += $misty_cul>> <<set $cul_gain += $misty_cul>>
<<set $rec_turn += $misty_rec>> <<set $rec_gain += $misty_rec>>
<</if>>
<<if $misty eq 5>> <<set $mistys to 1>> <</if>> <<if $misty eq 7>> <<set $mistys to 2>> <</if>>
<<if $nicole eq 5>>
<<set $sci_turn -= $nicole_sci>> <<set $sci_lost += $nicole_sci>>
<<set $eco_turn -= $nicole_eco>> <<set $eco_lost += $nicole_eco>>
<<set $cul_turn -= $nicole_cul>> <<set $cul_lost += $nicole_cul>>
<<set $rec_turn -= $nicole_rec>> <<set $rec_lost += $nicole_rec>>
<</if>>
<<if $nicole eq 7>>
<<set $sci_turn += $nicole_sci>> <<set $sci_gain += $nicole_sci>>
<<set $eco_turn += $nicole_eco>> <<set $eco_gain += $nicole_eco>>
<<set $cul_turn += $nicole_cul>> <<set $cul_gain += $nicole_cul>>
<<set $rec_turn += $nicole_rec>> <<set $rec_gain += $nicole_rec>>
<</if>>
<<if $nicole eq 5>> <<set $nicoles to 1>> <</if>> <<if $nicole eq 7>> <<set $nicoles to 2>> <</if>>
<<if $priya eq 5>>
<<set $sci_turn -= $priya_sci>> <<set $sci_lost += $priya_sci>>
<<set $eco_turn -= $priya_eco>> <<set $eco_lost += $priya_eco>>
<<set $cul_turn -= $priya_cul>> <<set $cul_lost += $priya_cul>>
<<set $rec_turn -= $priya_rec>> <<set $rec_lost += $priya_rec>>
<</if>>
<<if $priya eq 7>>
<<set $sci_turn += $priya_sci>> <<set $sci_gain += $priya_sci>>
<<set $eco_turn += $priya_eco>> <<set $eco_gain += $priya_eco>>
<<set $cul_turn += $priya_cul>> <<set $cul_gain += $priya_cul>>
<<set $rec_turn += $priya_rec>> <<set $rec_gain += $priya_rec>>
<</if>>
<<if $priya eq 5>> <<set $priyas to 1>> <</if>> <<if $priya eq 7>> <<set $priyas to 2>> <</if>>
<<if $raylin eq 5>>
<<set $sci_turn -= $raylin_sci>> <<set $sci_lost += $raylin_sci>>
<<set $eco_turn -= $raylin_eco>> <<set $eco_lost += $raylin_eco>>
<<set $cul_turn -= $raylin_cul>> <<set $cul_lost += $raylin_cul>>
<<set $rec_turn -= $raylin_rec>> <<set $rec_lost += $raylin_rec>>
<</if>>
<<if $raylin eq 7>>
<<set $sci_turn += $raylin_sci>> <<set $sci_gain += $raylin_sci>>
<<set $eco_turn += $raylin_eco>> <<set $eco_gain += $raylin_eco>>
<<set $cul_turn += $raylin_cul>> <<set $cul_gain += $raylin_cul>>
<<set $rec_turn += $raylin_rec>> <<set $rec_gain += $raylin_rec>>
<</if>>
<<if $raylin eq 5>> <<set $raylins to 1>> <</if>> <<if $raylin eq 7>> <<set $raylins to 2>> <</if>>
<<if $remy eq 5>>
<<set $sci_turn -= $remy_sci>> <<set $sci_lost += $remy_sci>>
<<set $eco_turn -= $remy_eco>> <<set $eco_lost += $remy_eco>>
<<set $cul_turn -= $remy_cul>> <<set $cul_lost += $remy_cul>>
<<set $rec_turn -= $remy_rec>> <<set $rec_lost += $remy_rec>>
<</if>>
<<if $remy eq 7>>
<<set $sci_turn += $remy_sci>> <<set $sci_gain += $remy_sci>>
<<set $eco_turn += $remy_eco>> <<set $eco_gain += $remy_eco>>
<<set $cul_turn += $remy_cul>> <<set $cul_gain += $remy_cul>>
<<set $rec_turn += $remy_rec>> <<set $rec_gain += $remy_rec>>
<</if>>
<<if $remy eq 5>> <<set $remys to 1>> <</if>> <<if $remy eq 7>> <<set $remys to 2>> <</if>>
<<if $riley eq 5>>
<<set $sci_turn -= $riley_sci>> <<set $sci_lost += $riley_sci>>
<<set $eco_turn -= $riley_eco>> <<set $eco_lost += $riley_eco>>
<<set $cul_turn -= $riley_cul>> <<set $cul_lost += $riley_cul>>
<<set $rec_turn -= $riley_rec>> <<set $rec_lost += $riley_rec>>
<</if>>
<<if $riley eq 7>>
<<set $sci_turn += $riley_sci>> <<set $sci_gain += $riley_sci>>
<<set $eco_turn += $riley_eco>> <<set $eco_gain += $riley_eco>>
<<set $cul_turn += $riley_cul>> <<set $cul_gain += $riley_cul>>
<<set $rec_turn += $riley_rec>> <<set $rec_gain += $riley_rec>>
<</if>>
<<if $riley eq 5>> <<set $rileys to 1>> <</if>> <<if $riley eq 7>>
<<set $rileys to 2>> <</if>>
<<if $veronica eq 5>>
<<set $sci_turn -= $veronica_sci>> <<set $sci_lost += $veronica_sci>>
<<set $eco_turn -= $veronica_eco>> <<set $eco_lost += $veronica_eco>>
<<set $cul_turn -= $veronica_cul>> <<set $cul_lost += $veronica_cul>>
<<set $rec_turn -= $veronica_rec>> <<set $rec_lost += $veronica_rec>>
<</if>>
<<if $veronica eq 7>>
<<set $sci_turn += $veronica_sci>> <<set $sci_gain += $veronica_sci>>
<<set $eco_turn += $veronica_eco>> <<set $eco_gain += $veronica_eco>>
<<set $cul_turn += $veronica_cul>> <<set $cul_gain += $veronica_cul>>
<<set $rec_turn += $veronica_rec>> <<set $rec_gain += $veronica_rec>>
<</if>>
<<if $veronica eq 5>> <<set $veronicas to 1>> <</if>> <<if $veronica eq 7>> <<set $veronicas to 2>> <</if>>
<<goto New_Turn>>
@@text-align:center;
[img[images/ashley.jpg]]
Ethnicity: White
Profession: Mechanic
Interests: Nascar, Shooting small animals
About Me: From the time she was a child, Ashley has had engine grease on her shirt and face dirtied from being under the hood. A lover of all things combustion, she can be found in her dungeon of a garage or sitting on her back porch with a rifle scouting a new trophy.
Stats <hr>
Reward: <<print $ashley_rew>>
Science: <<if $sci_level eq 1 and $ashley lte 1>> ??? <</if>> <<if $sci_level eq 2 and $ashley lte 1>> Fair <</if>> <<if $sci_level eq 3 or $ashley gte 2>> <<print $ashley_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $ashley lte 1>> ??? <</if>> <<if $eco_level eq 2 and $ashley lte 1>> Poor <</if>> <<if $eco_level eq 3 or $ashley gte 2>> <<print $ashley_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $ashley lte 1>> ??? <</if>> <<if $cul_level eq 2 and $ashley lte 1>> Fair <</if>> <<if $cul_level eq 3 or $ashley gte 2>> <<print $ashley_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $ashley lte 1>> ??? <</if>> <<if $rec_level eq 2 and $ashley lte 1>> Poor <</if>> <<if $rec_level eq 3 or $ashley gte 2>> <<print $ashley_rec>> points per turn <</if>>
Status: <<if $ashley eq 1>> Applicant <</if>> <<if $ashley eq 2>> Available <</if>> <<if $ashley eq 3>> Fertilized <</if>> <<if $ashley eq 4>> First Trimester <</if>> <<if $ashley eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ashley eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ashley eq 3>> [img[images/fert.jpg]] <</if>> <<if $ashley eq 4>> [img[images/w1.jpg]] <</if>> <<if $ashley eq 5>> [img[images/w2.jpg]] <</if>> <<if $ashley eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ashley eq 1>>[[Accept Application and Breed Ashley|ashley Breed][$apps -= 1]] <</if>> <<if $ashley eq 2 and $ashleysex eq 1>> [[Breed Ashley|ashley Breed]] <</if>>
<<if $ashley gte 2 and $ashley lte 4 and $ashleysex eq 1>> [[Have casual sex with Ashley|ashley Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/faye.jpg]]
Ethnicity: White (Redhead)
Profession: Call center manager
Interests: Cop shows, Horse racing
About Me: Faye spends most of her day wearing a headset while being bombarded with endless questions. While not the most technically demanding of positions, it has forced her to grow more organized and improved technical knowledge somewhat. Her patience for stupidity however, not so much.
Stats <hr>
Reward: <<print $faye_rew>>
Science: <<if $sci_level eq 1 and $faye lte 1>> ??? <</if>> <<if $sci_level eq 2 and $faye lte 1>> Fair <</if>> <<if $sci_level eq 3 or $faye gte 2>> <<print $faye_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $faye lte 1>> ??? <</if>> <<if $eco_level eq 2 and $faye lte 1>> Poor <</if>> <<if $eco_level eq 3 or $faye gte 2>> <<print $faye_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $faye lte 1>> ??? <</if>> <<if $cul_level eq 2 and $faye lte 1>> Fair <</if>> <<if $cul_level eq 3 or $faye gte 2>> <<print $faye_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $faye lte 1>> ??? <</if>> <<if $rec_level eq 2 and $faye lte 1>> Poor <</if>> <<if $rec_level eq 3 or $faye gte 2>> <<print $faye_rec>> points per turn <</if>>
Status: <<if $faye eq 1>> Applicant <</if>> <<if $faye eq 2>> Available <</if>> <<if $faye eq 3>> Fertilized <</if>> <<if $faye eq 4>> First Trimester <</if>> <<if $faye eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $faye eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $faye eq 3>> [img[images/fert.jpg]] <</if>> <<if $faye eq 4>> [img[images/w1.jpg]] <</if>> <<if $faye eq 5>> [img[images/w2.jpg]] <</if>> <<if $faye eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $faye eq 1>>[[Accept Application and Breed Faye|faye Breed][$apps -= 1]] <</if>> <<if $faye eq 2 and $fayesex eq 1>> [[Breed Faye|faye Breed]] <</if>>
<<if $faye gte 2 and $faye lte 4 and $fayesex eq 1>> [[Have casual sex with Faye|faye Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Elsa|elsa Breed End]]
<<video "elsacream1">>
<<video "elsacream2">>
<<video "elsacream3">>
<<video "elsacream4">>
[[Impregnate Elsa|elsa Breed End]]
@@@@text-align:center;
[img[images/kalina.jpg]]
Ethnicity: Asian
Profession: Student
Interests: Soccer, Social media
About Me: Kalina is in the springtime of her youth, an attentive student; she enjoys spending much of her time having fun and lazing about from activity to activity. Now in adulthood, Kalina is forced to leave home and apply to a new Haven for residency. Selecting your haven on a whim, Kalina is ready to step into the next stage of adulthood.
Stats <hr>
Reward: <<print $kalina_rew>>
Science: <<if $sci_level eq 1 and $kalina lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kalina lte 1>> poor <</if>> <<if $sci_level eq 3 or $kalina gte 2>> <<print $kalina_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kalina lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kalina lte 1>> poor <</if>> <<if $eco_level eq 3 or $kalina gte 2>> <<print $kalina_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kalina lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kalina lte 1>> poor <</if>> <<if $cul_level eq 3 or $kalina gte 2>> <<print $kalina_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kalina lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kalina lte 1>> poor <</if>> <<if $rec_level eq 3 or $kalina gte 2>> <<print $kalina_rec>> points per turn <</if>>
Status: <<if $kalina eq 1>> Applicant <</if>> <<if $kalina eq 2>> Available <</if>> <<if $kalina eq 3>> Fertilized <</if>> <<if $kalina eq 4>> First Trimester <</if>> <<if $kalina eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kalina eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kalina eq 3>> [img[images/fert.jpg]] <</if>> <<if $kalina eq 4>> [img[images/w1.jpg]] <</if>> <<if $kalina eq 5>> [img[images/w2.jpg]] <</if>> <<if $kalina eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kalina eq 1>>[[Accept Application and Breed Kalina|kalina Breed][$apps -= 1]] <</if>> <<if $kalina eq 2 and $kalinasex eq 1>> [[Breed Kalina|kalina Breed]] <</if>>
<<if $kalina gte 2 and $kalina lte 4 and $kalinasex eq 1>> [[Have casual sex with Kalina|kalina Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/mickey.jpg]]
Ethnicity: White
Profession: Millenial
Interests: Fighting the power, overpriced coffee
About Me: Before the manpocolpyse, Mickey spent all of her free time making angry blog posts about the toxicisity of the less fair sex. Most nights were spent fighting the good fight, which typically meant some pretty aggressive blog posts. Now that nature has decimated the old patriarchy, Mickey's thinking it might not be a bad idea to calm down from the social justice and just enjoy some dick for a change.
Stats <hr>
Reward: <<print $mickey_rew>>
Science: <<if $sci_level eq 1 and $mickey lte 1>> ??? <</if>> <<if $sci_level eq 2 and $mickey lte 1>> Poor <</if>> <<if $sci_level eq 3 or $mickey gte 2>> <<print $mickey_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $mickey lte 1>> ??? <</if>> <<if $eco_level eq 2 and $mickey lte 1>> Poor <</if>> <<if $eco_level eq 3 or $mickey gte 2>> <<print $mickey_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $mickey lte 1>> ??? <</if>> <<if $cul_level eq 2 and $mickey lte 1>> Poor <</if>> <<if $cul_level eq 3 or $mickey gte 2>> <<print $mickey_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $mickey lte 1>> ??? <</if>> <<if $rec_level eq 2 and $mickey lte 1>> Poor <</if>> <<if $rec_level eq 3 or $mickey gte 2>> <<print $mickey_rec>> points per turn <</if>>
Status: <<if $mickey eq 1>> Applicant <</if>> <<if $mickey eq 2>> Available <</if>> <<if $mickey eq 3>> Fertilized <</if>> <<if $mickey eq 4>> First Trimester <</if>> <<if $mickey eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $mickey eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $mickey eq 3>> [img[images/fert.jpg]] <</if>> <<if $mickey eq 4>> [img[images/w1.jpg]] <</if>> <<if $mickey eq 5>> [img[images/w2.jpg]] <</if>> <<if $mickey eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $mickey eq 1>>[[Accept Application and Breed Mickey|mickey Breed][$apps -= 1]] <</if>> <<if $mickey eq 2 and $mickeysex eq 1>> [[Breed Mickey|mickey Breed]] <</if>>
<<if $mickey gte 2 and $mickey lte 4 and $mickeysex eq 1>> [[Have casual sex with Mickey|mickey Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/keisha.jpg]]
Ethnicity: White
Profession: Tech Support Operator
Interests: Ceramics, Eating organic foods
About Me: While Keisha spends the majority of her working hours, on the phone with angry and frusterated callers, she really lives for her weekends at a pottery barn crafting all sorts of semi-useful objects. Need an ashtray? A lopsided pot? A mug you can't put in a dishwasher? Keisha's your girl.
Stats <hr>
Reward: <<print $keisha_rew>>
Science: <<if $sci_level eq 1 and $keisha lte 1>> ??? <</if>> <<if $sci_level eq 2 and $keisha lte 1>> Fair <</if>> <<if $sci_level eq 3 or $keisha gte 2>> <<print $keisha_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $keisha lte 1>> ??? <</if>> <<if $eco_level eq 2 and $keisha lte 1>> Poor <</if>> <<if $eco_level eq 3 or $keisha gte 2>> <<print $keisha_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $keisha lte 1>> ??? <</if>> <<if $cul_level eq 2 and $keisha lte 1>> Fair <</if>> <<if $cul_level eq 3 or $keisha gte 2>> <<print $keisha_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $keisha lte 1>> ??? <</if>> <<if $rec_level eq 2 and $keisha lte 1>> Poor <</if>> <<if $rec_level eq 3 or $keisha gte 2>> <<print $keisha_rec>> points per turn <</if>>
Status: <<if $keisha eq 1>> Applicant <</if>> <<if $keisha eq 2>> Available <</if>> <<if $keisha eq 3>> Fertilized <</if>> <<if $keisha eq 4>> First Trimester <</if>> <<if $keisha eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $keisha eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $keisha eq 3>> [img[images/fert.jpg]] <</if>> <<if $keisha eq 4>> [img[images/w1.jpg]] <</if>> <<if $keisha eq 5>> [img[images/w2.jpg]] <</if>> <<if $keisha eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $keisha eq 1>>[[Accept Application and Breed Keisha|keisha Breed][$apps -= 1]] <</if>> <<if $keisha eq 2 and $keishasex eq 1>> [[Breed Keisha|keisha Breed]] <</if>>
<<if $keisha gte 2 and $keisha lte 4 and $keishasex eq 1>> [[Have casual sex with Keisha|keisha Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/krystal2.jpg]]
Ethnicity: White
Profession: Administrative Assistant
Interests: Electronic Dance Music, sleeping in
About Me: A new arrival to the professional workforce, Krystal still is yet to be comfortable in a buisness role. Content to handle the secretarial duties of a small company, Krystal instead focuses much of her attention on local raves to attend. While her work demenor is that of a casual professional, Krystal's goal each weekend is to dance till exhuastion and wake up with as many strangers as possible.
Stats <hr>
Reward: <<print $krystal2_rew>>
Science: <<if $sci_level eq 1 and $krystal2 lte 1>> ??? <</if>> <<if $sci_level eq 2 and $krystal2 lte 1>> Poor <</if>> <<if $sci_level eq 3 or $krystal2 gte 2>> <<print $krystal2_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $krystal2 lte 1>> ??? <</if>> <<if $eco_level eq 2 and $krystal2 lte 1>> Fair <</if>> <<if $eco_level eq 3 or $krystal2 gte 2>> <<print $krystal2_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $krystal2 lte 1>> ??? <</if>> <<if $cul_level eq 2 and $krystal2 lte 1>> Poor <</if>> <<if $cul_level eq 3 or $krystal2 gte 2>> <<print $krystal2_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $krystal2 lte 1>> ??? <</if>> <<if $rec_level eq 2 and $krystal2 lte 1>> Fair <</if>> <<if $rec_level eq 3 or $krystal2 gte 2>> <<print $krystal2_rec>> points per turn <</if>>
Status: <<if $krystal2 eq 1>> Applicant <</if>> <<if $krystal2 eq 2>> Available <</if>> <<if $krystal2 eq 3>> Fertilized <</if>> <<if $krystal2 eq 4>> First Trimester <</if>> <<if $krystal2 eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $krystal2 eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $krystal2 eq 3>> [img[images/fert.jpg]] <</if>> <<if $krystal2 eq 4>> [img[images/w1.jpg]] <</if>> <<if $krystal2 eq 5>> [img[images/w2.jpg]] <</if>> <<if $krystal2 eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $krystal2 eq 1>>[[Accept Application and Breed Krystal|krystal2 Breed][$apps -= 1]] <</if>> <<if $krystal2 eq 2 and $krystal2sex eq 1>> [[Breed Krystal|krystal2 Breed]] <</if>>
<<if $krystal2 gte 2 and $krystal2 lte 4 and $krystal2sex eq 1>> [[Have casual sex with Krystal|krystal2 Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/krystal.jpg]]
Ethnicity: White (Redhead)
Profession: Prestigious Student
Interests: Achivements, Advanced Classes
About Me: Krystal is a teacher's wet dream, exceptionally dedicated to setting goals and then shattering them. Beautiful to boot, Krystal has been nothing short of exceptional. However, all of her success has been in a classroom, with nothing of real world experience. Krystal applied to your haven, as an effort to see the world for what it really is.
Stats <hr>
Reward: <<print $krystal_rew>>
Science: <<if $sci_level eq 1 and $krystal lte 1>> ??? <</if>> <<if $sci_level eq 2 and $krystal lte 1>> Fair <</if>> <<if $sci_level eq 3 or $krystal gte 2>> <<print $krystal_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $krystal lte 1>> ??? <</if>> <<if $eco_level eq 2 and $krystal lte 1>> Poor <</if>> <<if $eco_level eq 3 or $krystal gte 2>> <<print $krystal_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $krystal lte 1>> ??? <</if>> <<if $cul_level eq 2 and $krystal lte 1>> Fair <</if>> <<if $cul_level eq 3 or $krystal gte 2>> <<print $krystal_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $krystal lte 1>> ??? <</if>> <<if $rec_level eq 2 and $krystal lte 1>> Poor <</if>> <<if $rec_level eq 3 or $krystal gte 2>> <<print $krystal_rec>> points per turn <</if>>
Status: <<if $krystal eq 1>> Applicant <</if>> <<if $krystal eq 2>> Available <</if>> <<if $krystal eq 3>> Fertilized <</if>> <<if $krystal eq 4>> First Trimester <</if>> <<if $krystal eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $krystal eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $krystal eq 3>> [img[images/fert.jpg]] <</if>> <<if $krystal eq 4>> [img[images/w1.jpg]] <</if>> <<if $krystal eq 5>> [img[images/w2.jpg]] <</if>> <<if $krystal eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $krystal eq 1>>[[Accept Application and Breed Krystal|krystal Breed][$apps -= 1]] <</if>> <<if $krystal eq 2 and $krystalsex eq 1>> [[Breed Krystal|krystal Breed]] <</if>>
<<if $krystal gte 2 and $krystal lte 4 and $krystalsex eq 1>> [[Have casual sex with Krystal|krystal Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/london.jpg]]
Ethnicity: Asian
Profession: Scout Leader
Interests: Camping, The great outdoors
About Me: Nature has been London's passion for years, spending as much time as possible outside the confines of civilized life to enjoy the world as god made it. London is employeed as an honor scout leader, teaching girls how to survive out in the woods, survive the elements, and sing campfire songs.
Stats <hr>
Reward: <<print $london_rew>>
Science: <<if $sci_level eq 1 and $london lte 1>> ??? <</if>> <<if $sci_level eq 2 and $london lte 1>> Poor <</if>> <<if $sci_level eq 3 or $london gte 2>> <<print $london_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $london lte 1>> ??? <</if>> <<if $eco_level eq 2 and $london lte 1>> Fair <</if>> <<if $eco_level eq 3 or $london gte 2>> <<print $london_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $london lte 1>> ??? <</if>> <<if $cul_level eq 2 and $london lte 1>> Poor <</if>> <<if $cul_level eq 3 or $london gte 2>> <<print $london_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $london lte 1>> ??? <</if>> <<if $rec_level eq 2 and $london lte 1>> Fair <</if>> <<if $rec_level eq 3 or $london gte 2>> <<print $london_rec>> points per turn <</if>>
Status: <<if $london eq 1>> Applicant <</if>> <<if $london eq 2>> Available <</if>> <<if $london eq 3>> Fertilized <</if>> <<if $london eq 4>> First Trimester <</if>> <<if $london eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $london eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $london eq 3>> [img[images/fert.jpg]] <</if>> <<if $london eq 4>> [img[images/w1.jpg]] <</if>> <<if $london eq 5>> [img[images/w2.jpg]] <</if>> <<if $london eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $london eq 1>>[[Accept Application and Breed London|london Breed][$apps -= 1]] <</if>> <<if $london eq 2 and $londonsex eq 1>> [[Breed London|london Breed]] <</if>>
<<if $london gte 2 and $london lte 4 and $londonsex eq 1>> [[Have casual sex with London|london Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/adriana.jpg]]
Ethnicity: White
Profession: IT Professional
Interests: Travelling, Writing Short Stories
About Me: Adriana spends her work hours in rooms full of buzzing computers, mazes of wires, and screens flickering with limitless information. Able to fix a frozen computer or a locked email account in moments, she is a boon to any organization. Adriana spends her free days traveling, exploring as much as the world as she can.
Stats <hr>
Reward: <<print $adriana_rew>>
Science: <<if $sci_level eq 1 and $adriana lte 1>> ??? <</if>> <<if $sci_level eq 2 and $adriana lte 1>> Good <</if>> <<if $sci_level eq 3 or $adriana gte 2>> <<print $adriana_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $adriana lte 1>> ??? <</if>> <<if $eco_level eq 2 and $adriana lte 1>> Fair <</if>> <<if $eco_level eq 3 or $adriana gte 2>> <<print $adriana_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $adriana lte 1>> ??? <</if>> <<if $cul_level eq 2 and $adriana lte 1>> Fair <</if>> <<if $cul_level eq 3 or $adriana gte 2>> <<print $adriana_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $adriana lte 1>> ??? <</if>> <<if $rec_level eq 2 and $adriana lte 1>> Poor <</if>> <<if $rec_level eq 3 or $adriana gte 2>> <<print $adriana_rec>> points per turn <</if>>
Status: <<if $adriana eq 1>> Applicant <</if>> <<if $adriana eq 2>> Available <</if>> <<if $adriana eq 3>> Fertilized <</if>> <<if $adriana eq 4>> First Trimester <</if>> <<if $adriana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $adriana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $adriana eq 3>> [img[images/fert.jpg]] <</if>> <<if $adriana eq 4>> [img[images/w1.jpg]] <</if>> <<if $adriana eq 5>> [img[images/w2.jpg]] <</if>> <<if $adriana eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $adriana eq 1>>[[Accept Application and Breed Adriana|adriana Breed][$apps -= 1]] <</if>> <<if $adriana eq 2 and $adrianasex eq 1>> [[Breed Adriana|adriana Breed]] <</if>>
<<if $adriana gte 2 and $adriana lte 4 and $adrianasex eq 1>> [[Have casual sex with Adriana|adriana Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/dana.jpg]]
Ethnicity: Asian
Profession: Retired Rocker
Interests: Death Metal, Talking shit about current music trends
About Me: Dana lived the rocker lifestyle, having the tattoos and arrest record to prove it. Having lived her youth on the edge, Dana is ready to settle down and maybe not have a life so booze and adrenaline fueled. Dana's years of performance have granted her exceptional musical skills, which she enjoys teaching to others, so long as their vocal chords can handle all the screaming.
Stats <hr>
Reward: <<print $dana_rew>>
Science: <<if $sci_level eq 1 and $dana lte 1>> ??? <</if>> <<if $sci_level eq 2 and $dana lte 1>> Fair <</if>> <<if $sci_level eq 3 or $dana gte 2>> <<print $dana_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $dana lte 1>> ??? <</if>> <<if $eco_level eq 2 and $dana lte 1>> Poor <</if>> <<if $eco_level eq 3 or $dana gte 2>> <<print $dana_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $dana lte 1>> ??? <</if>> <<if $cul_level eq 2 and $dana lte 1>> Good <</if>> <<if $cul_level eq 3 or $dana gte 2>> <<print $dana_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $dana lte 1>> ??? <</if>> <<if $rec_level eq 2 and $dana lte 1>> Fair <</if>> <<if $rec_level eq 3 or $dana gte 2>> <<print $dana_rec>> points per turn <</if>>
Status: <<if $dana eq 1>> Applicant <</if>> <<if $dana eq 2>> Available <</if>> <<if $dana eq 3>> Fertilized <</if>> <<if $dana eq 4>> First Trimester <</if>> <<if $dana eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $dana eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $dana eq 3>> [img[images/fert.jpg]] <</if>> <<if $dana eq 4>> [img[images/w1.jpg]] <</if>> <<if $dana eq 5>> [img[images/w2.jpg]] <</if>> <<if $dana eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $dana eq 1>>[[Accept Application and Breed Dana|dana Breed][$apps -= 1]] <</if>> <<if $dana eq 2 and $danasex eq 1>> [[Breed Dana|dana Breed]] <</if>>
<<if $dana gte 2 and $dana lte 4 and $danasex eq 1>> [[Have casual sex with Dana|dana Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/kira.jpg]]
Ethnicity: Black
Profession: Dance Instructor
Interests: Hip-Hop music, baggy clothing
About Me: Kira is all about the urban lifestyle. Graffiti art, new baggy fashion statements, and new samples to rap over dominate her attention. In the old world, many would have described Kira's lifestyle as that of a vagrant, but now Kira is a productive member of society, hoping to own her own hip hop dance studio in your haven.
Stats <hr>
Reward: <<print $kira_rew>>
Science: <<if $sci_level eq 1 and $kira lte 1>> ??? <</if>> <<if $sci_level eq 2 and $kira lte 1>> Poor <</if>> <<if $sci_level eq 3 or $kira gte 2>> <<print $kira_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $kira lte 1>> ??? <</if>> <<if $eco_level eq 2 and $kira lte 1>> Fair <</if>> <<if $eco_level eq 3 or $kira gte 2>> <<print $kira_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $kira lte 1>> ??? <</if>> <<if $cul_level eq 2 and $kira lte 1>> Fair <</if>> <<if $cul_level eq 3 or $kira gte 2>> <<print $kira_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $kira lte 1>> ??? <</if>> <<if $rec_level eq 2 and $kira lte 1>> Good <</if>> <<if $rec_level eq 3 or $kira gte 2>> <<print $kira_rec>> points per turn <</if>>
Status: <<if $kira eq 1>> Applicant <</if>> <<if $kira eq 2>> Available <</if>> <<if $kira eq 3>> Fertilized <</if>> <<if $kira eq 4>> First Trimester <</if>> <<if $kira eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $kira eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $kira eq 3>> [img[images/fert.jpg]] <</if>> <<if $kira eq 4>> [img[images/w1.jpg]] <</if>> <<if $kira eq 5>> [img[images/w2.jpg]] <</if>> <<if $kira eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $kira eq 1>>[[Accept Application and Breed Kira|kira Breed][$apps -= 1]] <</if>> <<if $kira eq 2 and $kirasex eq 1>> [[Breed Kira|kira Breed]] <</if>>
<<if $kira gte 2 and $kira lte 4 and $kirasex eq 1>> [[Have casual sex with Kira|kira Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/stella.jpg]]
Ethnicity: White
Profession: Project Manager
Interests: Cosmetics, Small dogs
About Me: Stella strives every day to improve herself; or at least that of her image. With legs that go for days, Stella wears only the latest and greatest when it comes to fashion. A successful project manager, Stella leads her team with grace and professionalism.
Stats <hr>
Reward: <<print $stella_rew>>
Science: <<if $sci_level eq 1 and $stella lte 1>> ??? <</if>> <<if $sci_level eq 2 and $stella lte 1>> Fair <</if>> <<if $sci_level eq 3 or $stella gte 2>> <<print $stella_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $stella lte 1>> ??? <</if>> <<if $eco_level eq 2 and $stella lte 1>> Good <</if>> <<if $eco_level eq 3 or $stella gte 2>> <<print $stella_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $stella lte 1>> ??? <</if>> <<if $cul_level eq 2 and $stella lte 1>> Poor <</if>> <<if $cul_level eq 3 or $stella gte 2>> <<print $stella_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $stella lte 1>> ??? <</if>> <<if $rec_level eq 2 and $stella lte 1>> Fair <</if>> <<if $rec_level eq 3 or $stella gte 2>> <<print $stella_rec>> points per turn <</if>>
Status: <<if $stella eq 1>> Applicant <</if>> <<if $stella eq 2>> Available <</if>> <<if $stella eq 3>> Fertilized <</if>> <<if $stella eq 4>> First Trimester <</if>> <<if $stella eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $stella eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $stella eq 3>> [img[images/fert.jpg]] <</if>> <<if $stella eq 4>> [img[images/w1.jpg]] <</if>> <<if $stella eq 5>> [img[images/w2.jpg]] <</if>> <<if $stella eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $stella eq 1>>[[Accept Application and Breed Stella|stella Breed][$apps -= 1]] <</if>> <<if $stella eq 2 and $stellasex eq 1>> [[Breed Stella|stella Breed]] <</if>>
<<if $stella gte 2 and $stella lte 4 and $stellasex eq 1>> [[Have casual sex with Stella|stella Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[[Impregnate Kalina|kalina Breed End]]
<<video "kalinacream1">>
<<video "kalinacream2">>
<<video "kalinacream3">>
<<video "kalinacream4">>
[[Impregnate Kalina|kalina Breed End]]
@@
@@text-align:center;
[[Cum|kalina Casual End][$kalinasex to 0]]
<<video "kalinanorm1">>
<<video "kalinanorm2">>
<<video "kalinanorm3">>
<<video "kalinanorm4">>
[[Cum|kalina Casual End][$kalinasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "kalinacream5">>
Congradulations! Kalina is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kalina is $<<print $kalina_rew>>, which has been deposited in your account.
For now however, Kalina returns to work within the Science sector of the Haven.
<<if $kalinafirst eq 0>> Kalina will generate the following Tech Points per Turn: <hr>
Science: <<print $kalina_sci>> <<set $sci_turn += $kalina_sci>>
Economics: <<print $kalina_eco>> <<set $eco_turn += $kalina_eco>>
Culture: <<print $kalina_cul>> <<set $cul_turn += $kalina_cul>>
Recreation: <<print $kalina_rec>> <<set $rec_turn += $kalina_rec>> <<set $kalinafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $kalina_rew>>
<<set $kalina to 3>>
<<set $kalinasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
<<video "kalinanorm5">>
<<if $preg lte 2 and $kalina eq 2>>
Oops, it seems as though despite you not releasing inside Kalina, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kalina_rew>>. <<set $acci += 1>> <<set $kalina to 3>> <<set $conc += 1>> <<set $money += $kalina_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kalina eq 2>> Kalina appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $kalina_sci += 1>> <</if>> <<if $kalina neq 2>> Kalina appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[[Impregnate Mickey|mickey Breed End]]
<<video "mickeycream1">>
<<video "mickeycream2">>
<<video "mickeycream3">>
<<video "mickeycream4">>
[[Impregnate Mickey|mickey Breed End]]
@@@@text-align:center;
[[Cum|mickey Casual End][$mickeysex to 0]]
<<video "mickeynorm1">>
<<video "mickeynorm2">>
<<video "mickeynorm3">>
<<video "mickeynorm4">>
[[Cum|mickey Casual End][$mickeysex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "mickeycream5">>
Congradulations! Mickey is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Mickey is $<<print $mickey_rew>>, which has been deposited in your account.
For now however, Mickey returns to work within the Culture sector of the Haven.
<<if $mickeyfirst eq 0>> Mickey will generate the following Tech Points per Turn: <hr>
Science: <<print $mickey_sci>> <<set $sci_turn += $mickey_sci>>
Economics: <<print $mickey_eco>> <<set $eco_turn += $mickey_eco>>
Culture: <<print $mickey_cul>> <<set $cul_turn += $mickey_cul>>
Recreation: <<print $mickey_rec>> <<set $rec_turn += $mickey_rec>> <<set $mickeyfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $money += $mickey_rew>>
<<set $mickey to 3>>
<<set $mickeysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>
@@text-align:center;
<<video "mickeynorm5">>
<<if $preg lte 2 and $mickey eq 2>>
Oops, it seems as though despite you not releasing inside Mickey, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $mickey_rew>>. <<set $acci += 1>> <<set $mickey to 3>> <<set $conc += 1>> <<set $money += $mickey_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $mickey eq 2>> Mickey appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $mickey_cul += 1>> <</if>> <<if $mickey neq 2>> Mickey appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
<<set $small_sex += 1>>@@text-align:center;
[[Impregnate Keisha|keisha Breed End]]
<<video "keishacream1">>
<<video "keishacream2">>
<<video "keishacream3">>
<<video "keishacream4">>
[[Impregnate Keisha|keisha Breed End]]
@@
@@text-align:center;
[[Cum|keisha Casual End][$keishasex to 0]]
<<video "keishanorm1">>
<<video "keishanorm2">>
<<video "keishanorm3">>
<<video "keishanorm4">>
[[Cum|keisha Casual End][$keishasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "keishacream5">>
Congradulations! Keisha is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Keisha is $<<print $keisha_rew>>, which has been deposited in your account.
For now however, Keisha returns to work within the Science sector of the Haven.
<<if $keishafirst eq 0>> Keisha will generate the following Tech Points per Turn: <hr>
Science: <<print $keisha_sci>> <<set $sci_turn += $keisha_sci>>
Economics: <<print $keisha_eco>> <<set $eco_turn += $keisha_eco>>
Culture: <<print $keisha_cul>> <<set $cul_turn += $keisha_cul>>
Recreation: <<print $keisha_rec>> <<set $rec_turn += $keisha_rec>> <<set $keishafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $keisha_rew>>
<<set $keisha to 3>>
<<set $keishasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
@@text-align:center;
<<video "keishanorm5">>
<<if $preg lte 2 and $keisha eq 2>>
Oops, it seems as though despite you not releasing inside Keisha, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $keisha_rew>>. <<set $acci += 1>> <<set $keisha to 3>> <<set $conc += 1>> <<set $money += $keisha_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $keisha eq 2>> Keisha appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $keisha_sci += 1>> <</if>> <<if $keisha neq 2>> Keisha appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
<<set $medium_sex += 1>>@@text-align:center;
[[Impregnate Krystal|krystal2 Breed End]]
<<video "krystal2cream1">>
<<video "krystal2cream2">>
<<video "krystal2cream3">>
<<video "krystal2cream4">>
[[Impregnate Krystal|krystal2 Breed End]]
@@
@@text-align:center;
[[Cum|krystal2 Casual End][$krystal2sex to 0]]
<<video "krystal2norm1">>
<<video "krystal2norm2">>
<<video "krystal2norm3">>
<<video "krystal2norm4">>
[[Cum|krystal2 Casual End][$krystal2sex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "krystal2cream5">>
Congradulations! Krystal is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Krystal is $<<print $krystal2_rew>>, which has been deposited in your account.
For now however, Krystal returns to work within the Economic sector of the Haven.
<<if $krystal2first eq 0>> Krystal will generate the following Tech Points per Turn: <hr>
Science: <<print $krystal2_sci>> <<set $sci_turn += $krystal2_sci>>
Economics: <<print $krystal2_eco>> <<set $eco_turn += $krystal2_eco>>
Culture: <<print $krystal2_cul>> <<set $cul_turn += $krystal2_cul>>
Recreation: <<print $krystal2_rec>> <<set $rec_turn += $krystal2_rec>> <<set $krystal2first to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $krystal2_rew>>
<<set $krystal2 to 3>>
<<set $krystal2sex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "krystal2norm5">>
<<if $preg lte 2 and $krystal2 eq 2>>
Oops, it seems as though despite you not releasing inside Krystal, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $krystal2_rew>>. <<set $acci += 1>> <<set $krystal2 to 3>> <<set $conc += 1>> <<set $money += $krystal2_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $krystal2 eq 2>> Krystal appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $krystal2_eco += 1>> <</if>> <<if $krystal2 neq 2>> Krystal appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[[Impregnate Krystal|krystal Breed End]]
<<video "krystalcream1">>
<<video "krystalcream2">>
<<video "krystalcream3">>
<<video "krystalcream4">>
[[Impregnate Krystal|krystal Breed End]]
@@
@@text-align:center;
[[Cum|krystal Casual End][$krystalsex to 0]]
<<video "krystalnorm1">>
<<video "krystalnorm2">>
<<video "krystalnorm3">>
<<video "krystalnorm4">>
[[Cum|krystal Casual End][$krystalsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "krystalcream5">>
Congradulations! Krystal is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Krystal is $<<print $krystal_rew>>, which has been deposited in your account.
For now however, Krystal returns to work within the Culture sector of the Haven.
<<if $krystalfirst eq 0>> Krystal will generate the following Tech Points per Turn: <hr>
Science: <<print $krystal_sci>> <<set $sci_turn += $krystal_sci>>
Economics: <<print $krystal_eco>> <<set $eco_turn += $krystal_eco>>
Culture: <<print $krystal_cul>> <<set $cul_turn += $krystal_cul>>
Recreation: <<print $krystal_rec>> <<set $rec_turn += $krystal_rec>> <<set $krystalfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $krystal_rew>>
<<set $krystal to 3>>
<<set $krystalsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>@@text-align:center;
<<video "krystalnorm5">>
<<if $preg lte 2 and $krystal eq 2>>
Oops, it seems as though despite you not releasing inside Krystal, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $krystal_rew>>. <<set $acci += 1>> <<set $krystal to 3>> <<set $conc += 1>> <<set $money += $krystal_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $krystal eq 2>> Krystal appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $krystal_cul += 1>> <</if>> <<if $krystal neq 2>> Krystal appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $red_hair += 1>>@@text-align:center;
[[Impregnate London|london Breed End]]
<<video "londoncream1">>
<<video "londoncream2">>
<<video "londoncream3">>
<<video "londoncream4">>
[[Impregnate London|london Breed End]]
@@@@text-align:center;
[[Cum|london Casual End][$londonsex to 0]]
<<video "londonnorm1">>
<<video "londonnorm2">>
<<video "londonnorm3">>
<<video "londonnorm4">>
[[Cum|london Casual End][$londonsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "londoncream5">>
Congradulations! London is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating London is $<<print $london_rew>>, which has been deposited in your account.
For now however, London returns to work within the Recreation sector of the Haven.
<<if $londonfirst eq 0>> London will generate the following Tech Points per Turn: <hr>
Science: <<print $london_sci>> <<set $sci_turn += $london_sci>>
Economics: <<print $london_eco>> <<set $eco_turn += $london_eco>>
Culture: <<print $london_cul>> <<set $cul_turn += $london_cul>>
Recreation: <<print $london_rec>> <<set $rec_turn += $london_rec>> <<set $londonfirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $london_rew>>
<<set $london to 3>>
<<set $londonsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<video "londonnorm5">>
<<if $preg lte 2 and $london eq 2>>
Oops, it seems as though despite you not releasing inside London, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $london_rew>>. <<set $acci += 1>> <<set $london to 3>> <<set $conc += 1>> <<set $money += $london_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $london eq 2>> London appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $london_rec += 1>> <</if>> <<if $london neq 2>> London appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Adriana|adriana Breed End]]
<<video "adrianacream1">>
<<video "adrianacream2">>
<<video "adrianacream3">>
<<video "adrianacream4">>
[[Impregnate Adriana|adriana Breed End]]
@@@@text-align:center;
[[Cum|adriana Casual End][$adrianasex to 0]]
<<video "adriananorm1">>
<<video "adriananorm2">>
<<video "adriananorm3">>
<<video "adriananorm4">>
[[Cum|adriana Casual End][$adrianasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "adrianacream5">>
Congradulations! Adriana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Adriana is $<<print $adriana_rew>>, which has been deposited in your account.
For now however, Adriana returns to work within the Science sector of the Haven.
<<if $adrianafirst eq 0>> Adriana will generate the following Tech Points per Turn: <hr>
Science: <<print $adriana_sci>> <<set $sci_turn += $adriana_sci>>
Economics: <<print $adriana_eco>> <<set $eco_turn += $adriana_eco>>
Culture: <<print $adriana_cul>> <<set $cul_turn += $adriana_cul>>
Recreation: <<print $adriana_rec>> <<set $rec_turn += $adriana_rec>> <<set $adrianafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $adriana_rew>>
<<set $adriana to 3>>
<<set $adrianasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>
@@text-align:center;
<<video "adriananorm5">>
<<if $preg lte 2 and $adriana eq 2>>
Oops, it seems as though despite you not releasing inside Adriana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $adriana_rew>>.<<set $acci += 1>> <<set $adriana to 3>> <<set $conc += 1>> <<set $money += $adriana_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $adriana eq 2>> Adriana appreciates your extra attention and affection, causing her to produce a bonus 2 Science Tech Points per turn! <<set $sci_turn += 2>> <<set $adriana_sci += 2>> <</if>> <<if $adriana neq 2>> Adriana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
[[Impregnate Dana|dana Breed End]]
<<video "danacream1">>
<<video "danacream2">>
<<video "danacream3">>
<<video "danacream4">>
[[Impregnate Dana|dana Breed End]]
@@@@text-align:center;
[[Cum|dana Casual End][$danasex to 0]]
<<video "dananorm1">>
<<video "dananorm2">>
<<video "dananorm3">>
<<video "dananorm4">>
[[Cum|dana Casual End][$danasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "danacream5">>
Congradulations! Dana is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Dana is $<<print $dana_rew>>, which has been deposited in your account.
For now however, Dana returns to work within the Culture sector of the Haven.
<<if $danafirst eq 0>> Dana will generate the following Tech Points per Turn: <hr>
Science: <<print $dana_sci>> <<set $sci_turn += $dana_sci>>
Economics: <<print $dana_eco>> <<set $eco_turn += $dana_eco>>
Culture: <<print $dana_cul>> <<set $cul_turn += $dana_cul>>
Recreation: <<print $dana_rec>> <<set $rec_turn += $dana_rec>> <<set $danafirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $dana_rew>>
<<set $dana to 3>>
<<set $danasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "dananorm5">>
<<if $preg lte 2 and $dana eq 2>>
Oops, it seems as though despite you not releasing inside Dana, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $dana_rew>>. <<set $acci += 1>> <<set $dana to 3>> <<set $conc += 1>> <<set $money += $dana_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $dana eq 2>> Dana appreciates your extra attention and affection, causing her to produce a bonus 2 Culture Tech Points per turn! <<set $cul_turn += 2>> <<set $dana_cul += 2>> <</if>> <<if $dana neq 2>> Dana appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Kira|kira Breed End]]
<<video "kiracream1">>
<<video "kiracream2">>
<<video "kiracream3">>
<<video "kiracream4">>
[[Impregnate Kira|kira Breed End]]
@@@@text-align:center;
[[Cum|kira Casual End][$kirasex to 0]]
<<video "kiranorm1">>
<<video "kiranorm2">>
<<video "kiranorm3">>
<<video "kiranorm4">>
[[Cum|kira Casual End][$kirasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "kiracream5">>
Congradulations! Kira is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Kira is $<<print $kira_rew>>, which has been deposited in your account.
For now however, Kira returns to work within the Recreation sector of the Haven.
<<if $kirafirst eq 0>> Kira will generate the following Tech Points per Turn: <hr>
Science: <<print $kira_sci>> <<set $sci_turn += $kira_sci>>
Economics: <<print $kira_eco>> <<set $eco_turn += $kira_eco>>
Culture: <<print $kira_cul>> <<set $cul_turn += $kira_cul>>
Recreation: <<print $kira_rec>> <<set $rec_turn += $kira_rec>> <<set $kirafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $kira_rew>>
<<set $kira to 3>>
<<set $kirasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "kiranorm5">>
<<if $preg lte 2 and $kira eq 2>>
Oops, it seems as though despite you not releasing inside Kira, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $kira_rew>>. <<set $acci += 1>> <<set $kira to 3>> <<set $conc += 1>> <<set $money += $kira_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $kira eq 2>> Kira appreciates your extra attention and affection, causing her to produce a bonus 2 Recreation Tech Points per turn! <<set $rec_turn += 2>> <<set $kira_rec += 2>> <</if>> <<if $kira neq 2>> Kira appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Stella|stella Breed End]]
<<video "stellacream1">>
<<video "stellacream2">>
<<video "stellacream3">>
<<video "stellacream4">>
[[Impregnate Stella|stella Breed End]]
@@
@@text-align:center;
[[Cum|stella Casual End][$stellasex to 0]]
<<video "stellanorm1">>
<<video "stellanorm2">>
<<video "stellanorm3">>
<<video "stellanorm4">>
[[Cum|stella Casual End][$stellasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "stellacream5">>
Congradulations! Stella is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Stella is $<<print $stella_rew>>, which has been deposited in your account.
For now however, Stella returns to work within the Economic sector of the Haven.
<<if $stellafirst eq 0>> Stella will generate the following Tech Points per Turn: <hr>
Science: <<print $stella_sci>> <<set $sci_turn += $stella_sci>>
Economics: <<print $stella_eco>> <<set $eco_turn += $stella_eco>>
Culture: <<print $stella_cul>> <<set $cul_turn += $stella_cul>>
Recreation: <<print $stella_rec>> <<set $rec_turn += $stella_rec>> <<set $stellafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $stella_rew>>
<<set $stella to 3>>
<<set $stellasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "stellanorm5">>
<<if $preg lte 2 and $stella eq 2>>
Oops, it seems as though despite you not releasing inside Stella, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $stella_rew>>.<<set $acci += 1>> <<set $stella to 3>> <<set $conc += 1>> <<set $money += $stella_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $stella eq 2>> Stella appreciates your extra attention and affection, causing her to produce a bonus 2 Economic Tech Points per turn! <<set $eco_turn += 2>> <<set $stella_eco += 2>> <</if>> <<if $stella neq 2>> Stella appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[img[images/cherie.jpg]]
Ethnicity: White
Profession: Venture Capitalist
Interests: Money, Building empires
About Me: Cherie is the epitome of being midas-touched. Everything she gets involved with turns to gold. Though not through luck, but rather experience and an exceptional amount of hard work. Cherie's new hobby has been finding havens with an under-developed economy, and using her gifts to turn the struggling regions into econoimic powerhouses.
Stats <hr>
Reward: <<print $cherie_rew>>
Science: <<if $sci_level eq 1 and $cherie lte 1>> ??? <</if>> <<if $sci_level eq 2 and $cherie lte 1>> Good <</if>> <<if $sci_level eq 3 or $cherie gte 2>> <<print $cherie_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $cherie lte 1>> ??? <</if>> <<if $eco_level eq 2 and $cherie lte 1>> Excellent <</if>> <<if $eco_level eq 3 or $cherie gte 2>> <<print $cherie_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $cherie lte 1>> ??? <</if>> <<if $cul_level eq 2 and $cherie lte 1>> Fair <</if>> <<if $cul_level eq 3 or $cherie gte 2>> <<print $cherie_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $cherie lte 1>> ??? <</if>> <<if $rec_level eq 2 and $cherie lte 1>> Good <</if>> <<if $rec_level eq 3 or $cherie gte 2>> <<print $cherie_rec>> points per turn <</if>>
Status: <<if $cherie eq 1>> Applicant <</if>> <<if $cherie eq 2>> Available <</if>> <<if $cherie eq 3>> Fertilized <</if>> <<if $cherie eq 4>> First Trimester <</if>> <<if $cherie eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $cherie eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $cherie eq 3>> [img[images/fert.jpg]] <</if>> <<if $cherie eq 4>> [img[images/w1.jpg]] <</if>> <<if $cherie eq 5>> [img[images/w2.jpg]] <</if>> <<if $cherie eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $cherie eq 1>>[[Accept Application and Breed Cherie|cherie Breed][$apps -= 1]] <</if>> <<if $cherie eq 2 and $cheriesex eq 1>> [[Breed Cherie|cherie Breed]] <</if>>
<<if $cherie gte 2 and $cherie lte 4 and $cheriesex eq 1>> [[Have casual sex with Cherie|cherie Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/peta.jpg]]
Ethnicity: White
Profession: Fertility Specialist
Interests: Sex, Fucking, Breeding
About Me: A guru when it comes to all things procreation, Peta is world renkowned for her expertise in conception. From developing medications to improve fertility, to studying the most effective sexual positions to enjaculate in, Peta knows it all when it comes to getting a sperm to egg. A bit eccentric when it comes to dress and methods, Peta makes up for it in expertise and enthusiasim.
Stats <hr>
Reward: <<print $peta_rew>>
Science: <<if $sci_level eq 1 and $peta lte 1>> ??? <</if>> <<if $sci_level eq 2 and $peta lte 1>> Excellent <</if>> <<if $sci_level eq 3 or $peta gte 2>> <<print $peta_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $peta lte 1>> ??? <</if>> <<if $eco_level eq 2 and $peta lte 1>> Good <</if>> <<if $eco_level eq 3 or $peta gte 2>> <<print $peta_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $peta lte 1>> ??? <</if>> <<if $cul_level eq 2 and $peta lte 1>> Good <</if>> <<if $cul_level eq 3 or $peta gte 2>> <<print $peta_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $peta lte 1>> ??? <</if>> <<if $rec_level eq 2 and $peta lte 1>> Fair <</if>> <<if $rec_level eq 3 or $peta gte 2>> <<print $peta_rec>> points per turn <</if>>
Status: <<if $peta eq 1>> Applicant <</if>> <<if $peta eq 2>> Available <</if>> <<if $peta eq 3>> Fertilized <</if>> <<if $peta eq 4>> First Trimester <</if>> <<if $peta eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $peta eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $peta eq 3>> [img[images/fert.jpg]] <</if>> <<if $peta eq 4>> [img[images/w1.jpg]] <</if>> <<if $peta eq 5>> [img[images/w2.jpg]] <</if>> <<if $peta eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $peta eq 1>>[[Accept Application and Breed Peta|peta Breed][$apps -= 1]] <</if>> <<if $peta eq 2 and $petasex eq 1>> [[Breed Peta|peta Breed]] <</if>>
<<if $peta gte 2 and $peta lte 4 and $petasex eq 1>> [[Have casual sex with Peta|peta Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/diamond.jpg]]
Ethnicity: Black
Profession: Educational Reformer
Interests: Molding young minds, Pedagogy
About Me: Diamond is a revolutionary when it comes to education. Once struggling school districts have flourished with only a few short years under Diamond's leadership. Diamond has the leadership and educational skills to turn any educational district into that of the envy for all programs around.
Stats <hr>
Reward: <<print $diamond_rew>>
Science: <<if $sci_level eq 1 and $diamond lte 1>> ??? <</if>> <<if $sci_level eq 2 and $diamond lte 1>> Good <</if>> <<if $sci_level eq 3 or $diamond gte 2>> <<print $diamond_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $diamond lte 1>> ??? <</if>> <<if $eco_level eq 2 and $diamond lte 1>> Fair <</if>> <<if $eco_level eq 3 or $diamond gte 2>> <<print $diamond_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $diamond lte 1>> ??? <</if>> <<if $cul_level eq 2 and $diamond lte 1>> Excellent <</if>> <<if $cul_level eq 3 or $diamond gte 2>> <<print $diamond_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $diamond lte 1>> ??? <</if>> <<if $rec_level eq 2 and $diamond lte 1>> Good <</if>> <<if $rec_level eq 3 or $diamond gte 2>> <<print $diamond_rec>> points per turn <</if>>
Status: <<if $diamond eq 1>> Applicant <</if>> <<if $diamond eq 2>> Available <</if>> <<if $diamond eq 3>> Fertilized <</if>> <<if $diamond eq 4>> First Trimester <</if>> <<if $diamond eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $diamond eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $diamond eq 3>> [img[images/fert.jpg]] <</if>> <<if $diamond eq 4>> [img[images/w1.jpg]] <</if>> <<if $diamond eq 5>> [img[images/w2.jpg]] <</if>> <<if $diamond eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $diamond eq 1>>[[Accept Application and Breed Diamond|diamond Breed][$apps -= 1]] <</if>> <<if $diamond eq 2 and $diamondsex eq 1>> [[Breed Diamond|diamond Breed]] <</if>>
<<if $diamond gte 2 and $diamond lte 4 and $diamondsex eq 1>> [[Have casual sex with Diamond|diamond Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/alina2.jpg]]
Ethnicity: White
Profession: Scout Director
Interests: Camping, Education, Wildlife Education
About Me: Alina is the director of all honor scouts in your haven's region. Having a true passion for educating young girls on the wonders of the wild world of nature, Alina hopes your haven can be the new HQ and model for successful wildlife education. From starting campfires with a couple of sticks and postiive thinking to how to identify ediable herbs, Alina is an expert when it comes to the outdoors.
Stats <hr>
Reward: <<print $alina2_rew>>
Science: <<if $sci_level eq 1 and $alina2 lte 1>> ??? <</if>> <<if $sci_level eq 2 and $alina2 lte 1>> Fair <</if>> <<if $sci_level eq 3 or $alina2 gte 2>> <<print $alina2_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $alina2 lte 1>> ??? <</if>> <<if $eco_level eq 2 and $alina2 lte 1>> Good <</if>> <<if $eco_level eq 3 or $alina2 gte 2>> <<print $alina2_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $alina2 lte 1>> ??? <</if>> <<if $cul_level eq 2 and $alina2 lte 1>> Good <</if>> <<if $cul_level eq 3 or $alina2 gte 2>> <<print $alina2_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $alina2 lte 1>> ??? <</if>> <<if $rec_level eq 2 and $alina2 lte 1>> Excellent <</if>> <<if $rec_level eq 3 or $alina2 gte 2>> <<print $alina2_rec>> points per turn <</if>>
Status: <<if $alina2 eq 1>> Applicant <</if>> <<if $alina2 eq 2>> Available <</if>> <<if $alina2 eq 3>> Fertilized <</if>> <<if $alina2 eq 4>> First Trimester <</if>> <<if $alina2 eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $alina2 eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $alina2 eq 3>> [img[images/fert.jpg]] <</if>> <<if $alina2 eq 4>> [img[images/w1.jpg]] <</if>> <<if $alina2 eq 5>> [img[images/w2.jpg]] <</if>> <<if $alina2 eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $alina2 eq 1>>[[Accept Application and Breed Alina|alina2 Breed][$apps -= 1]] <</if>> <<if $alina2 eq 2 and $alina2sex eq 1>> [[Breed Alina|alina2 Breed]] <</if>>
<<if $alina2 gte 2 and $alina2 lte 4 and $alina2sex eq 1>> [[Have casual sex with Alina|alina2 Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Cherie|cherie Breed End]]
<<video "cheriecream1">>
<<video "cheriecream2">>
<<video "cheriecream3">>
<<video "cheriecream4">>
[[Impregnate Cherie|cherie Breed End]]
@@
@@text-align:center;
[[Cum|cherie Casual End][$cheriesex to 0]]
<<video "cherienorm1">>
<<video "cherienorm2">>
<<video "cherienorm3">>
<<video "cherienorm4">>
[[Cum|cherie Casual End][$cheriesex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "cheriecream5">>
Congradulations! Cherie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Cherie is $<<print $cherie_rew>>, which has been deposited in your account.
For now however, Cherie returns to work within the Economic sector of the Haven.
<<if $cheriefirst eq 0>> Cherie will generate the following Tech Points per Turn: <hr>
Science: <<print $cherie_sci>> <<set $sci_turn += $cherie_sci>>
Economics: <<print $cherie_eco>> <<set $eco_turn += $cherie_eco>>
Culture: <<print $cherie_cul>> <<set $cul_turn += $cherie_cul>>
Recreation: <<print $cherie_rec>> <<set $rec_turn += $cherie_rec>> <<set $cheriefirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $cherie_rew>>
<<set $cherie to 3>>
<<set $cheriesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "cherienorm5">>
<<if $preg lte 2 and $cherie eq 2>>
Oops, it seems as though despite you not releasing inside Cherie, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $cherie_rew>>. <<set $acci += 1>> <<set $cherie to 3>> <<set $conc += 1>> <<set $money += $cherie_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $cherie eq 2>> Cherie appreciates your extra attention and affection, causing her to produce a bonus 4 Economic Tech Points per turn! <<set $eco_turn += 4>> <<set $cherie_eco += 4>> <</if>> <<if $cherie neq 2>> Cherie appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[[Impregnate Peta|peta Breed End]]
<<video "petacream1">>
<<video "petacream2">>
<<video "petacream3">>
<<video "petacream4">>
[[Impregnate Peta|peta Breed End]]
@@
@@text-align:center;
[[Cum|peta Casual End][$petasex to 0]]
<<video "petanorm1">>
<<video "petanorm2">>
<<video "petanorm3">>
<<video "petanorm4">>
[[Cum|peta Casual End][$petasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "petacream5">>
Congradulations! Peta is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Peta is $<<print $peta_rew>>, which has been deposited in your account.
For now however, Peta returns to work within the Science sector of the Haven.
<<if $petafirst eq 0>> Peta will generate the following Tech Points per Turn: <hr>
Science: <<print $peta_sci>> <<set $sci_turn += $peta_sci>>
Economics: <<print $peta_eco>> <<set $eco_turn += $peta_eco>>
Culture: <<print $peta_cul>> <<set $cul_turn += $peta_cul>>
Recreation: <<print $peta_rec>> <<set $rec_turn += $peta_rec>> <<set $petafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $peta_rew>>
<<set $peta to 3>>
<<set $petasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "petanorm5">>
<<if $preg lte 2 and $peta eq 2>>
Oops, it seems as though despite you not releasing inside Peta, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $peta_rew>>. <<set $acci += 1>> <<set $peta to 3>> <<set $conc += 1>> <<set $money += $peta_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $peta eq 2>> Peta appreciates your extra attention and affection, causing her to produce a bonus 4 Science Tech Points per turn! <<set $sci_turn += 4>> <<set $peta_sci += 4>> <</if>> <<if $peta neq 2>> Peta appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Alina|alina2 Breed End]]
<<video "alina2cream1">>
<<video "alina2cream2">>
<<video "alina2cream3">>
<<video "alina2cream4">>
[[Impregnate Alina|alina2 Breed End]]
@@@@text-align:center;
[[Cum|alina2 Casual End][$alina2sex to 0]]
<<video "alina2norm1">>
<<video "alina2norm2">>
<<video "alina2norm3">>
<<video "alina2norm4">>
[[Cum|alina2 Casual End][$alina2sex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "alina2cream5">>
Congradulations! Alina is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alina is $<<print $alina2_rew>>, which has been deposited in your account.
For now however, Alina returns to work within the Recreation sector of the Haven.
<<if $alina2first eq 0>> Alina will generate the following Tech Points per Turn: <hr>
Science: <<print $alina2_sci>> <<set $sci_turn += $alina2_sci>>
Economics: <<print $alina2_eco>> <<set $eco_turn += $alina2_eco>>
Culture: <<print $alina2_cul>> <<set $cul_turn += $alina2_cul>>
Recreation: <<print $alina2_rec>> <<set $rec_turn += $alina2_rec>> <<set $alina2first to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $alina2_rew>>
<<set $alina2 to 3>>
<<set $alina2sex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "alina2norm5">>
<<if $preg lte 2 and $alina2 eq 2>>
Oops, it seems as though despite you not releasing inside Alina, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $alina2_rew>>. <<set $acci += 1>> <<set $alina2 to 3>> <<set $conc += 1>> <<set $money += $alina2_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $alina2 eq 2>> Alina appreciates your extra attention and affection, causing her to produce a bonus 4 Recreation Tech Points per turn! <<set $rec_turn += 4>> <<set $alina2_rec += 4>> <</if>> <<if $alina2 neq 2>> Alina appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[[Impregnate Diamond|diamond Breed End]]
<<video "diamondcream1">>
<<video "diamondcream2">>
<<video "diamondcream3">>
<<video "diamondcream4">>
[[Impregnate Diamond|diamond Breed End]]
@@@@text-align:center;
[[Cum|diamond Casual End][$diamondsex to 0]]
<<video "diamondnorm1">>
<<video "diamondnorm2">>
<<video "diamondnorm3">>
<<video "diamondnorm4">>
[[Cum|diamond Casual End][$diamondsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "diamondcream5">>
Congradulations! Diamond is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Diamond is $<<print $diamond_rew>>, which has been deposited in your account.
For now however, Diamond returns to work within the Culture sector of the Haven.
<<if $diamondfirst eq 0>> Diamond will generate the following Tech Points per Turn: <hr>
Science: <<print $diamond_sci>> <<set $sci_turn += $diamond_sci>>
Economics: <<print $diamond_eco>> <<set $eco_turn += $diamond_eco>>
Culture: <<print $diamond_cul>> <<set $cul_turn += $diamond_cul>>
Recreation: <<print $diamond_rec>> <<set $rec_turn += $diamond_rec>> <<set $diamondfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $diamond_rew>>
<<set $diamond to 3>>
<<set $diamondsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "diamondnorm5">>
<<if $preg lte 2 and $diamond eq 2>>
Oops, it seems as though despite you not releasing inside Diamond, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $diamond_rew>>. <<set $acci += 1>> <<set $diamond to 3>> <<set $conc += 1>> <<set $money += $diamond_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $diamond eq 2>> Diamond appreciates your extra attention and affection, causing her to produce a bonus 4 Culture Tech Points per turn! <<set $cul_turn += 4>> <<set $diamond_cul += 4>> <</if>> <<if $diamond neq 2>> Diamond appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
Use your achievement points for starting bonuses on your next playthrough.
You have <<print $achi>> more achivement points to use.
(Increasing Max turns costs 10 achivement points)
<<if $maxturn gte 18>>[[- 1 turn|New_Starting_Points][$achi += 10; $maxturn -=1]]<</if>> <<print $maxturn - 1>> <<if $achi gte 10>>[[+ 1 turn|New_Starting_Points][$achi -= 10; $maxturn +=1]]<</if>>
<<if $money_start gte 5000>>[[- $5000|New_Starting_Points][$achi += 5; $money_start -= 5000]] <</if>>|<<if $money_start gte 1>>[[- $1000|New_Starting_Points][$achi += 1; $money_start -= 1000]] <</if>>$<<print $money_start>> <<if $achi gte 1>>[[+ $1000|New_Starting_Points][$achi -= 1; $money_start += 1000]] <</if>>|<<if $achi gte 5>>[[+ $5000|New_Starting_Points][$achi -= 5; $money_start += 5000]] <</if>>
<<if $eco_start gte 50>>[[- 50 Economic Points|New_Starting_Points][$achi += 5; $eco_start -= 50]]|<</if>><<if $eco_start gte 1>>[[- 10 Economic Points|New_Starting_Points][$achi += 1; $eco_start -= 10]] <</if>><<print $eco_start>> Economy Tech Points <<if $achi gte 1>>[[+ 10 Economic Points|New_Starting_Points][$achi -= 1; $eco_start += 10]] <</if>>|<<if $achi gte 5>>[[+ 50 Economic Points|New_Starting_Points][$achi -= 5; $eco_start += 50]] <</if>>
<<if $sci_start gte 50>>[[- 50 Science Points|New_Starting_Points][$achi += 5; $sci_start -= 50]] <</if>>|<<if $sci_start gte 1>>[[- 10 Science Points|New_Starting_Points][$achi += 1; $sci_start -= 10]] <</if>><<print $sci_start>> Science Tech Points <<if $achi gte 1>>[[+ 10 Science Points|New_Starting_Points][$achi -= 1; $sci_start += 10]] <</if>>|<<if $achi gte 5>>[[+ 50 Science Points|New_Starting_Points][$achi -= 5; $sci_start += 50]] <</if>>
<<if $cul_start gte 50>>[[- 50 Cultural Points|New_Starting_Points][$achi += 5; $cul_start -= 50]] <</if>>|<<if $cul_start gte 1>>[[- 10 Cultural Points|New_Starting_Points][$achi += 1; $cul_start -= 10]] <</if>><<print $cul_start>> Culture Tech Points <<if $achi gte 1>>[[+ 10 Culture Points|New_Starting_Points][$achi -= 1; $cul_start += 10]] <</if>>|<<if $achi gte 5>>[[+ 50 Culture Points|New_Starting_Points][$achi -= 5; $cul_start += 50]] <</if>>
<<if $rec_start gte 50>>[[- 50 Recreation Points|New_Starting_Points][$achi += 5; $rec_start -= 50]] <</if>>|<<if $rec_start gte 1>>[[- 10 Recreation Points|New_Starting_Points][$achi += 1; $rec_start -= 10]] <</if>><<print $rec_start>> Recreation Tech Points <<if $achi gte 1>>[[+ 10 Recreation Points|New_Starting_Points][$achi -= 1; $rec_start += 10]] <</if>>|<<if $achi gte 5>>[[+ 50 Recreation Points|New_Starting_Points][$achi -= 5; $rec_start += 50]] <</if>>
[[New Game+|Understood]]
@@@@text-align:center;
<<back "Return">>
Below is a list of all achievements you have yet to unlock. Each Achivement grants 1 achievement point to use for bonuses on each subsequent playthrough. Note: Any residents unlocked by achievements are not required for achievements. For example, an asian resident unlocked via achivements would not be required for the 'recruit all asians' achivement, but would contribute to your asian sex stat.<hr>
<<nobr>>
<<if $achi15 eq 0>>You Never Forget your First --- Impregnate a Resident <hr><</if>>
<<if $achi16 eq 0>>You Never Forget your...30th... --- In a single playthrough, impregnate a residents 30 times <hr><</if>>
<<if $achi17 eq 0>>Sometimes I get a bit Genghis Khan --- In a single playthrough, impregnate residents 50 times <hr><</if>>
<<if $achi18 eq 0>>Charmander...Bulbasaur...Squirtle...I can't never choose --- In a Single Playthrough, recruit all the starter residents <hr><</if>>
<<if $achi19 eq 0>>I like my Women like my Chocolate --- In a single playthrough, recruit all the standard black (and indian) residents <hr><</if>>
<<if $achi20 eq 0>>A Serious Case of Yellow Fever --- In a single playthrough, recruit all the asian residents <hr><</if>>
<<if $achi21 eq 0>>Along the Border --- In a single playthrough, recruit all the hispanic residents <hr><</if>>
<<if $achi22 eq 0>>Firestarter --- In a single playthrough, recruit all the redhead residents <hr><</if>>
<<if $achi23 eq 0>>The Pull-Out Method --- Accidentially impregnate a resident during casual sex. <hr><</if>>
<<if $achi24 eq 0>>Deadbeat Dad --- In a single playthrough, Accidentially impregnate a resident during casual sex 10 times. <hr><</if>>
<<if $achi38 eq 0>>Pull out? But it's so nice in here... --- Over the course of several playthroughs, Impregnate 250 residents <hr><</if>>
<<if $achi39 eq 0>>Hot-Blooded --- Over the course of several playthroughs, Have sex 250 times <hr><</if>>
<<if $achi40 eq 0>>Eat, Sleep, Fuck --- Over the course of several playthroughs, Have sex 1,000 times <hr><</if>>
<<if $achi41 eq 0>>I Think it's Good for Skin --- Over the course of several playthroughs, Have casual sex 100 times <hr><</if>>
<<if $achi42 eq 0>>What's sperm actually used for anyway? --- Over the course of several playthroughs, Have casual sex 250 times <hr><</if>>
<<if $achi43 eq 0>>I'm not racist but... --- Over the course of a single playthrough, recruit no non-white residents while having at least 25 conceptions. <hr><</if>>
<<if $achi44 eq 0>>Look how diverse we are! --- Over the course of a single playthrough, recruit no white residents while having at least 25 conceptions. <hr><</if>>
<<if $achi45 eq 0>>Where the White Women At? --- Over the course of several playthroughs, have sex with white residents 100 times <hr><</if>>
<<if $achi46 eq 0>>Once you go Black... --- Over the course of several playthroughs, have sex with black residents 100 times <hr><</if>>
<<if $achi47 eq 0>>I love Fortune Cookies --- Over the course of several playthroughs, have sex with asian residents 100 times <hr><</if>>
<<if $achi48 eq 0>>Learning a second language --- Over the course of several playthroughs, have sex with latina residents 100 times <hr><</if>>
<<if $achi49 eq 0>>I handle Indian food pretty good --- Over the course of several playthroughs, have sex with indian residents 10 times <hr><</if>>
<<if $achi50 eq 0>>I like em bright --- Over the course of several playthroughs, have sex with blonde residents 100 times <hr><</if>>
<<if $achi51 eq 0>>All about natural --- Over the course of several playthroughs, have sex with brunette residents 100 times <hr><</if>>
<<if $achi52 eq 0>>Raven haired Beauties --- Over the course of several playthroughs, have sex with black haired residents 100 times <hr><</if>>
<<if $achi53 eq 0>>Maybe my dick gives them souls? --- Over the course of several playthroughs, have sex with redheaded residents 100 times <hr><</if>>
<<if $achi54 eq 0>>Matchmaker --- Have a resident couple form <hr><</if>>
<<if $achi55 eq 0>>I'm just a little cupid --- In a single playthrough, have 10 resident couples form. <hr><</if>>
<<if $achi56 eq 0>>Girl love is the purest love --- Over the course of several playthroughs, have 25 couples form. <hr><</if>>
<<if $achi57 eq 0>>I only want the shiney ones --- Over the course of several playthroughs, recruit each random event resident once. <hr><</if>>
<<if $achi58 eq 0>>Scouts Honor --- In a single Playthrough, recruit both girl scouts. <hr><</if>>
<<if $achi59 eq 0>>Love Sick --- In a single Playthrough, recruit all healthcare workers <hr><</if>>
<<if $achi60 eq 0>>Emergency Averted --- Have a resident successfully handle a disaster event. <hr><</if>>
<<if $achi61 eq 0>>Unbreakable --- Over the course of several playthroughs, successfully handle 10 disasters <hr><</if>>
<<if $achi62 eq 0>>Today I Fucked Up --- Elect to do absolutely nothing when presented with a disaster. <hr><</if>>
<<if $achi63 eq 0>>You're one in a million --- Have a Resident with a skill level of 2 or lower successfully handle a disaster. <hr><</if>>
<<if $achi64 eq 0>>How Could you Possibly Fuck this up? --- Have a Resident with a skill level of 7 or higher fail to handle a disaster <hr><</if>>
<<if $achi1 eq 0>>New Digs --- Purchase the rank 2 haven residence upgrade <hr><</if>>
<<if $achi2 eq 0>>I am the 1 Percent --- Purchase the rank 3 haven residence upgrade <hr><</if>>
<<if $achi3 eq 0>>Chemistry 101 --- Upgrade the Science sector to rank 2 <hr><</if>>
<<if $achi4 eq 0>>Love Potion Number 9 --- Upgrade the Science sector to rank 3 <hr><</if>>
<<if $achi5 eq 0>>She Blinded me with Science --- Purchase all rank 3 upgrades for the science sector <hr><</if>>
<<if $achi6 eq 0>>Bottom Floor --- Upgrade the Economic sector to rank 2 <hr><</if>>
<<if $achi7 eq 0>>Wage Slave --- Upgrade the Economic sector to rank 3 <hr><</if>>
<<if $achi8 eq 0>>Mad Men --- Purchase all rank 3 upgrades for the Economic sector <hr><</if>>
<<if $achi9 eq 0>>A Simple People --- Upgrade the Culture sector to rank 2 <hr><</if>>
<<if $achi10 eq 0>>You Just Wouldn't Get it --- Upgrade the Culture sector to rank 3 <hr><</if>>
<<if $achi11 eq 0>>Truely Refined Taste --- Purchase all rank 3 upgrades for the Cultural sector <hr><</if>>
<<if $achi12 eq 0>>Straight Edge --- Upgrade the Recreation sector to rank 2 <hr><</if>>
<<if $achi13 eq 0>>The Best Nights you Can't Remember --- Upgrade the Recreation sector to rank 3 <hr><</if>>
<<if $achi14 eq 0>>The Hangover: Unrated Edition --- Purchase all rank 3 upgrades for the Recreation sector <hr><</if>>
<<if $achi25 eq 0>>Science novice --- Over the course of several playthroughs, generate 1,000 science Tech Points <hr><</if>>
<<if $achi26 eq 0>>Science journeymen --- Over the course of several playthroughs, generate 3,000 science Tech Points <hr><</if>>
<<if $achi27 eq 0>>Science expert --- Over the course of several playthroughs, generate 5,000 science Tech Points <hr><</if>>
<<if $achi28 eq 0>>Economic novice --- Over the course of several playthroughs, generate 1,000 economic Tech Points <hr><</if>>
<<if $achi29 eq 0>>Economic journeymen --- Over the course of several playthroughs, generate 3,000 economic Tech Points <hr><</if>>
<<if $achi30 eq 0>>Economic expert --- Over the course of several playthroughs, generate 5,000 economic Tech Points <hr><</if>>
<<if $achi31 eq 0>>Cultural novice --- Over the course of several playthroughs, generate 1,000 culture Tech Points <hr><</if>>
<<if $achi32 eq 0>>Cultural journeymen --- Over the course of several playthroughs, generate 3,000 culture Tech Points <hr><</if>>
<<if $achi33 eq 0>>Cultural expert --- Over the course of several playthroughs, generate 5,000 culture Tech Points <hr><</if>>
<<if $achi34 eq 0>>Recreation novice --- Over the course of several playthroughs, generate 1,000 recreation Tech Points <hr><</if>>
<<if $achi35 eq 0>>Recreation journeymen --- Over the course of several playthroughs, generate 3,000 recreation Tech Points <hr><</if>>
<<if $achi36 eq 0>>Recreation expert --- Over the course of several playthroughs, generate 5,000 recreation Tech Points <hr><</if>>
<<if $achi37 eq 0>>Straight Shooter --- Over the course of several playthroughs, Impregnate 100 residents <hr><</if>>
<<if $achi65 eq 0>>Real? Or Real Expensive? --- In a single playthrough, Have sex with large breasted residents 30 times. <hr><</if>>
<<if $achi66 eq 0>>I Love Me a Tittymonster --- Over the course of several playthroughs, have sex with large breasted women 100 times. <hr><</if>>
<<if $achi67 eq 0>>This one is Just Right --- In a single playthrough, have sex with medium breasted women 30 times. <hr><</if>>
<<if $achi68 eq 0>>Just Need Something to Hold Onto --- Over the course of several playthroughs, have sex with medium breasted women 100 times. <hr><</if>>
<<if $achi69 eq 0>>Itty Bitty --- In a single playthrough, have sex with small breasted women 30 times. <hr><</if>>
<<if $achi70 eq 0>>Delicious Flat Chest Addict --- Over the course of several playthroughs, have sex with small breasted women 100 times. <hr><</if>>
<<if $achi71 eq 0>>Sex Ed was Always My Favorite Class --- In a single playthrough, recruit all of the standard Culture Residents <hr><</if>>
<<if $achi72 eq 0>>Inter-Disciplinary Harem --- In a single playthrough, recruit all of the standard Science Residents <hr><</if>>
<<if $achi73 eq 0>>Nothing's more attractive than a Fat Wallet. --- In a single playthrough, recruit all of the standard Economy Residents <hr><</if>>
<<if $achi74 eq 0>>My Major in College was Smashing Pussy --- In a single playthrough, recruit all of the standard Recreation Residents <hr><</if>>
<<endnobr>>
<<back "Return">>
@@<<if $achi1 eq 0 and $haven gte 2>><<set $achi1 to 1>> <hr><</if>>
<<if $achi2 eq 0 and $haven gte 3>><<set $achi2 to 1>><hr><</if>>
<<if $achi3 eq 0 and $sci_level gte 2>><<set $achi3 to 1>><hr><</if>>
<<if $achi4 eq 0 and $sci_level gte 3>><<set $achi4 to 1>><hr><</if>>
<<if $achi5 eq 0 and $sci_up1 eq 4 and $sci_up2 eq 4 and $sci_up3 eq 4 and $sci_up4 eq 4 and $sci_up5 eq 4>> <<set $achi5 to 1>> <hr><</if>>
<<if $achi6 eq 0 and $eco_level gte 2>><<set $achi6 to 1>><hr><</if>>
<<if $achi7 eq 0 and $eco_level gte 3>><<set $achi7 to 1>><hr><</if>>
<<if $achi8 eq 0 and $eco_up1 eq 4 and $eco_up2 eq 4 and $eco_up3 eq 4 and $eco_up4 eq 4 and $eco_up5 eq 4>> <<set $achi8 to 1>> <hr><</if>>
<<if $achi9 eq 0 and $cul_level gte 2>><<set $achi9 to 1>><hr><</if>>
<<if $achi10 eq 0 and $cul_level gte 3>><<set $achi10 to 1>><hr><</if>>
<<if $achi11 eq 0 and $cul_up1 eq 4 and $cul_up2 eq 4 and $cul_up3 eq 4 and $cul_up4 eq 4 and $cul_up5 eq 4>> <<set $achi11 to 1>> <hr><</if>>
<<if $achi12 eq 0 and $rec_level gte 2>><<set $achi12 to 1>><hr><</if>>
<<if $achi13 eq 0 and $rec_level gte 3>><<set $achi13 to 1>><hr><</if>>
<<if $achi14 eq 0 and $rec_up1 eq 4 and $rec_up2 eq 4 and $rec_up3 eq 4 and $rec_up4 eq 4 and $rec_up5 eq 4>> <<set $achi14 to 1>> <hr><</if>>
<<if $achi15 eq 0 and $conc gte 1>><<set $achi15 to 1>><hr><</if>>
<<if $achi16 eq 0 and $conc gte 30>><<set $achi16 to 1>> <hr><</if>>
<<if $achi17 eq 0 and $conc gte 50>><<set $achi17 to 1>> <hr><</if>>
<<if $achi18 eq 0 and $chloe gte 2 and $dakota gte 2 and $kalina gte 2 and $kharlie gte 2 and $kianna gte 2 and $mckenzee gte 2 and $mickey gte 2 and $remy gte 2 and $cassidy gte 2 and $chanell gte 2 and $jenna gte 2 and $jessica gte 2 and $katsuni gte 2>><<set $achi18 to 1>><</if>>
<<if $achi19 eq 0 and $jasmine gte 2 and $kira gte 2 and $misty gte 2 and $priya gte 2 and $ana gte 2 and $chanell gte 2 and $jada gte 2>><<set $achi19 to 1>> <hr><</if>>
<<if $achi20 eq 0 and $alina gte 2 and $asa gte 2 and $dana gte 2 and $kalina gte 2 and $kianna gte 2 and $london gte 2 and $eva gte 2 and $marica gte 2 and $jessica gte 2 and $katsuni gte 2>><<set $achi20 to 1>><</if>>
<<if $achi21 eq 0 and $chloe gte 2 and $esperanza gte 2 and $juelz gte 2 and $maya gte 2 and $mercedes gte 2 and $veronica gte 2 and $cassidy gte 2 and $abby gte 2 and $ariella gte 2 and $liv gte 2>><<set $achi21 to 1>><</if>>
<<if $achi22 eq 0 and $dani gte 2 and $faye gte 2 and $krystal gte 2 and $alex gte 2 and $dolly gte 2 and $marie gte 2>><<set $achi22 to 1>><</if>>
<<if $achi23 eq 0 and $acci gte 1>><<set $achi23 to 1>><</if>>
<<if $achi24 eq 0 and $acci gte 10>><<set $achi24 to 1>><</if>>
<<if $achi25 eq 0 and $sci_tot gte 1000>><<set $achi25 to 1>><</if>>
<<if $achi26 eq 0 and $sci_tot gte 3000>><<set $achi26 to 1>><</if>>
<<if $achi27 eq 0 and $sci_tot gte 5000>><<set $achi27 to 1>><</if>>
<<if $achi28 eq 0 and $eco_tot gte 1000>><<set $achi28 to 1>><</if>>
<<if $achi29 eq 0 and $eco_tot gte 3000>><<set $achi29 to 1>><</if>>
<<if $achi30 eq 0 and $eco_tot gte 5000>><<set $achi30 to 1>><</if>>
<<if $achi31 eq 0 and $cul_tot gte 1000>><<set $achi31 to 1>><</if>><<if $achi32 eq 0 and $cul_tot gte 3000>><<set $achi32 to 1>><</if>>
<<if $achi33 eq 0 and $cul_tot gte 5000>><<set $achi33 to 1>><</if>>
<<if $achi34 eq 0 and $rec_tot gte 1000>><<set $achi34 to 1>><</if>><<if $achi35 eq 0 and $rec_tot gte 3000>><<set $achi35 to 1>><</if>>
<<if $achi36 eq 0 and $rec_tot gte 5000>><<set $achi36 to 1>><</if>>
<<if $achi37 eq 0 and $conc_tot gte 100>><<set $achi37 to 1>><</if>>
<<if $achi38 eq 0 and $conc_tot gte 250>><<set $achi38 to 1>><</if>>
<<if $achi39 eq 0 and $sex_tot_all gte 250>><<set $achi39 to 1>><</if>>
<<if $achi40 eq 0 and $sex_tot_all gte 1000>><<set $achi40 to 1>><</if>>
<<if $achi41 eq 0 and $casual_tot gte 100>><<set $achi41 to 1>><</if>>
<<if $achi42 eq 0 and $casual_tot gte 250>><<set $achi42 to 1>><</if>>
<<if $achi45 eq 0 and $white_sex_tot gte 100>><<set $achi45 to 1>><</if>>
<<if $achi46 eq 0 and $black_sex_tot gte 100>><<set $achi46 to 1>><</if>>
<<if $achi47 eq 0 and $asian_sex_tot gte 100>><<set $achi47 to 1>><</if>>
<<if $achi48 eq 0 and $latina_sex_tot gte 100>><<set $achi48 to 1>><</if>>
<<if $achi49 eq 0 and $indian_sex_tot gte 10>><<set $achi49 to 1>><</if>>
<<if $achi50 eq 0 and $blonde_hair_tot gte 100>><<set $achi50 to 1>>
<</if>>
<<if $achi51 eq 0 and $brown_hair_tot gte 100>><<set $achi51 to 1>>
<</if>>
<<if $achi52 eq 0 and $black_hair_tot gte 100>><<set $achi52 to 1>>
<</if>>
<<if $achi53 eq 0 and $red_hair_tot gte 100>><<set $achi53 to 1>>
<</if>>
<<if $achi54 eq 0 and $matches gte 1>><<set $achi54 to 1>>
<</if>>
<<if $achi55 eq 0 and $matches gte 10>><<set $achi55 to 1>>
<</if>>
<<if $achi56 eq 0 and $matches_tot gte 25>><<set $achi56 to 1>>
<</if>>
<<if $achi57 eq 0 and $alinarec eq 1 and $diamondrec eq 1 and $petarec eq 1 and $cherierec eq 1>><<set $achi57 to 1>>
<</if>>
<<if $achi58 eq 0 and $alina2 gte 2 and $london gte 2>><<set $achi58 to 1>>
<</if>>
<<if $achi59 eq 0 and $asa gte 2 and $riley gte 2 and $peta gte 2>><<set $achi59 to 1>><</if>>
<<if $achi60 eq 0 and $success gte 1>><<set $achi60 to 1>>
<</if>>
<<if $achi61 eq 0 and $success gte 10>><<set $achi61 to 1>>
<</if>>
<<if $achi62 eq 0 and $fail gte 1>><<set $achi62 to 1>>
<</if>>
<<if $achi63 eq 0 and $disachi gte 1>><<set $achi63 to 1>>
<</if>>
<<if $achi64 eq 0 and $disachi2 gte 1>><<set $achi64 to 1>>
<</if>>
<<if $achi65 eq 0 and $big_sex gte 30>><<set $achi65 to 1>>
<</if>>
<<if $achi66 eq 0 and $big_sex_tot gte 100>><<set $achi66 to 1>>
<</if>>
<<if $achi67 eq 0 and $medium_sex gte 30>><<set $achi67 to 1>>
<</if>>
<<if $achi68 eq 0 and $medium_sex_tot gte 100>><<set $achi68 to 1>>
<</if>>
<<if $achi69 eq 0 and $small_sex gte 30>><<set $achi69 to 1>>
<</if>>
<<if $achi70 eq 0 and $small_sex_tot gte 100>><<set $achi70 to 1>>
<</if>>
<<if $achi71 eq 0 and $liv gte 2 and $piper gte 2 and $cassidy gte 2 and $mckenzee gte 2 and $mickey gte 2 and $alina gte 2 and $dana gte 2 and $dolly gte 2 and $maya gte 2 and $misty gte 2 and $krystal gte 2 and $adria gte 2 and $kimmy gte 2 and $ana gte 2 and $nicole gte 2>><<set $achi71 to 1>>
<</if>>
<<if $achi72 eq 0 and $adriana gte 2 and $ariella gte 2 and $jada gte 2 and $keisha gte 2 and $katsuni gte 2 and $chloe gte 2 and $kalina gte 2 and $alex gte 2 and $allie gte 2 and $faye gte 2 and $kimberly gte 2 and $marie gte 2 and $asa gte 2 and $ashley gte 2 and $riley gte 2>><<set $achi72 to 1>>
<</if>>
<<if $achi73 eq 0 and $abby gte 2 and $india gte 2 and $jenna gte 2 and $kianna gte 2 and $remy gte 2 and $krystal2 gte 2 and $stella gte 2 and $august gte 2 and $dani gte 2 and $priya gte 2 and $juelz gte 2 and $mercedes gte 2 and $brandi gte 2 and $dillion gte 2 and $lisa gte 2>><<set $achi73 to 1>>
<</if>>
<<if $achi74 eq 0 and $eva gte 2 and $chanell gte 2 and $jessica gte 2 and $dakota gte 2 and $kharlie gte 2 and $london gte 2 and $abella gte 2>> and $elsa gte 2 and $jasmine gte 2 and $kira gte 2 and $marica gte 2 and $mia gte 2 and $raylin gte 2 and $veronica gte 2 and $ariana gte 2 and $esperanza gte 2>><<set $achi74 to 1>>
<</if>>
<<goto Pre_end_turn_check>><<if $achi1 eq 2>><<set $achi += 1>><</if>>
<<if $achi2 eq 2>><<set $achi += 1>><</if>>
<<if $achi3 eq 2>><<set $achi += 1>><</if>>
<<if $achi4 eq 2>><<set $achi += 1>><</if>>
<<if $achi5 eq 2>><<set $achi += 1>><</if>>
<<if $achi6 eq 2>><<set $achi += 1>><</if>>
<<if $achi7 eq 2>><<set $achi += 1>><</if>>
<<if $achi8 eq 2>><<set $achi += 1>><</if>>
<<if $achi9 eq 2>><<set $achi += 1>><</if>>
<<if $achi10 eq 2>><<set $achi += 1>><</if>>
<<if $achi11 eq 2>><<set $achi += 1>><</if>>
<<if $achi12 eq 2>><<set $achi += 1>><</if>>
<<if $achi13 eq 2>><<set $achi += 1>><</if>>
<<if $achi14 eq 2>><<set $achi += 1>><</if>>
<<if $achi15 eq 2>><<set $achi += 1>><</if>>
<<if $achi16 eq 2>><<set $achi += 1>><</if>>
<<if $achi17 eq 2>><<set $achi += 1>><</if>>
<<if $achi18 eq 2>><<set $achi += 1>><</if>>
<<if $achi19 eq 2>><<set $achi += 1>><</if>>
<<if $achi20 eq 2>><<set $achi += 1>><</if>>
<<if $achi21 eq 2>><<set $achi += 1>><</if>>
<<if $achi22 eq 2>><<set $achi += 1>><</if>>
<<if $achi23 eq 2>><<set $achi += 1>><</if>>
<<if $achi24 eq 2>><<set $achi += 1>><</if>>
<<if $achi25 eq 2>><<set $achi += 1>><</if>>
<<if $achi26 eq 2>><<set $achi += 1>><</if>>
<<if $achi27 eq 2>><<set $achi += 1>><</if>>
<<if $achi28 eq 2>><<set $achi += 1>><</if>>
<<if $achi29 eq 2>><<set $achi += 1>><</if>>
<<if $achi30 eq 2>><<set $achi += 1>><</if>>
<<if $achi31 eq 2>><<set $achi += 1>><</if>>
<<if $achi32 eq 2>><<set $achi += 1>><</if>>
<<if $achi33 eq 2>><<set $achi += 1>><</if>>
<<if $achi34 eq 2>><<set $achi += 1>><</if>>
<<if $achi35 eq 2>><<set $achi += 1>><</if>>
<<if $achi36 eq 2>><<set $achi += 1>><</if>>
<<if $achi37 eq 2>><<set $achi += 1>><</if>>
<<if $achi38 eq 2>><<set $achi += 1>><</if>>
<<if $achi39 eq 2>><<set $achi += 1>><</if>>
<<if $achi40 eq 2>><<set $achi += 1>><</if>>
<<if $achi41 eq 2>><<set $achi += 1>><</if>>
<<if $achi42 eq 2>><<set $achi += 1>><</if>>
<<if $achi43 eq 2>><<set $achi += 1>><</if>>
<<if $achi44 eq 2>><<set $achi += 1>><</if>>
<<if $achi45 eq 2>><<set $achi += 1>><</if>>
<<if $achi46 eq 2>><<set $achi += 1>><</if>>
<<if $achi47 eq 2>><<set $achi += 1>><</if>>
<<if $achi48 eq 2>><<set $achi += 1>><</if>>
<<if $achi49 eq 2>><<set $achi += 1>><</if>>
<<if $achi50 eq 2>><<set $achi += 1>><</if>>
<<if $achi51 eq 2>><<set $achi += 1>><</if>>
<<if $achi52 eq 2>><<set $achi += 1>><</if>>
<<if $achi53 eq 2>><<set $achi += 1>><</if>>
<<if $achi54 eq 2>><<set $achi += 1>><</if>>
<<if $achi55 eq 2>><<set $achi += 1>><</if>>
<<if $achi56 eq 2>><<set $achi += 1>><</if>>
<<if $achi57 eq 2>><<set $achi += 1>><</if>>
<<if $achi58 eq 2>><<set $achi += 1>><</if>>
<<if $achi59 eq 2>><<set $achi += 1>><</if>>
<<if $achi60 eq 2>><<set $achi += 1>><</if>>
<<if $achi61 eq 2>><<set $achi += 1>><</if>>
<<if $achi62 eq 2>><<set $achi += 1>><</if>>
<<if $achi63 eq 2>><<set $achi += 1>><</if>>
<<if $achi64 eq 2>><<set $achi += 1>><</if>>
<<if $achi65 eq 2>><<set $achi += 1>><</if>>
<<if $achi66 eq 2>><<set $achi += 1>><</if>>
<<if $achi67 eq 2>><<set $achi += 1>><</if>>
<<if $achi68 eq 2>><<set $achi += 1>><</if>>
<<if $achi69 eq 2>><<set $achi += 1>><</if>>
<<if $achi70 eq 2>><<set $achi += 1>><</if>>
<<if $achi71 eq 2>><<set $achi += 1>><</if>>
<<if $achi72 eq 2>><<set $achi += 1>><</if>>
<<if $achi73 eq 2>><<set $achi += 1>><</if>>
<<if $achi74 eq 2>><<set $achi += 1>><</if>>
<<if $achi75 eq 2>><<set $achi += 1>><</if>>
<<if $achi76 eq 2>><<set $achi += 1>><</if>>
<<if $achi77 eq 2>><<set $achi += 1>><</if>>
<<if $achi78 eq 2>><<set $achi += 1>><</if>>
<<if $achi79 eq 2>><<set $achi += 1>><</if>>
<<if $achi80 eq 2>><<set $achi += 1>><</if>>
<<set $achi_sum to $achi>>
<<goto New_Starting_Points>>@@text-align:center;
[img[images/chanell.jpg]]
Ethnicity: Black
Profession: Student
Interests: Watercoloring, college basketball
About Me: A threat on the court, Chanell is fiercly competative when it comes to basketball. Don't even try to get her attention around March Madness, she's way too busy putting a million brackets together.
Stats <hr>
Reward: <<print $chanell_rew>>
Science: <<if $sci_level eq 1 and $chanell lte 1>> ??? <</if>> <<if $sci_level eq 2 and $chanell lte 1>> Poor <</if>> <<if $sci_level eq 3 or $chanell gte 2>> <<print $chanell_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $chanell lte 1>> ??? <</if>> <<if $eco_level eq 2 and $chanell lte 1>> Poor <</if>> <<if $eco_level eq 3 or $chanell gte 2>> <<print $chanell_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $chanell lte 1>> ??? <</if>> <<if $cul_level eq 2 and $chanell lte 1>> Poor <</if>> <<if $cul_level eq 3 or $chanell gte 2>> <<print $chanell_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $chanell lte 1>> ??? <</if>> <<if $rec_level eq 2 and $chanell lte 1>> Poor <</if>> <<if $rec_level eq 3 or $chanell gte 2>> <<print $chanell_rec>> points per turn <</if>>
Status: <<if $chanell eq 1>> Applicant <</if>> <<if $chanell eq 2>> Available <</if>> <<if $chanell eq 3>> Fertilized <</if>> <<if $chanell eq 4>> First Trimester <</if>> <<if $chanell eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $chanell eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $chanell eq 3>> [img[images/fert.jpg]] <</if>> <<if $chanell eq 4>> [img[images/w1.jpg]] <</if>> <<if $chanell eq 5>> [img[images/w2.jpg]] <</if>> <<if $chanell eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $chanell eq 1>>[[Accept Application and Breed Chanell|chanell Breed][$apps -= 1]] <</if>> <<if $chanell eq 2 and $chanellsex eq 1>> [[Breed Chanell|chanell Breed]] <</if>>
<<if $chanell gte 2 and $chanell lte 4 and $chanellsex eq 1>> [[Have casual sex with Chanell|chanell Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/cassidy.jpg]]
Ethnicity: Latina
Profession: Student
Interests: Travelling, Learning languages
About Me: A bubbly and warm student, Cassidy is comfortable to be around. A friend by your side when you need it, and a huge rack for your head when you want it.
Stats <hr>
Reward: <<print $cassidy_rew>>
Science: <<if $sci_level eq 1 and $cassidy lte 1>> ??? <</if>> <<if $sci_level eq 2 and $cassidy lte 1>> Poor <</if>> <<if $sci_level eq 3 or $cassidy gte 2>> <<print $cassidy_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $cassidy lte 1>> ??? <</if>> <<if $eco_level eq 2 and $cassidy lte 1>> Poor <</if>> <<if $eco_level eq 3 or $cassidy gte 2>> <<print $cassidy_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $cassidy lte 1>> ??? <</if>> <<if $cul_level eq 2 and $cassidy lte 1>> Poor <</if>> <<if $cul_level eq 3 or $cassidy gte 2>> <<print $cassidy_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $cassidy lte 1>> ??? <</if>> <<if $rec_level eq 2 and $cassidy lte 1>> Poor <</if>> <<if $rec_level eq 3 or $cassidy gte 2>> <<print $cassidy_rec>> points per turn <</if>>
Status: <<if $cassidy eq 1>> Applicant <</if>> <<if $cassidy eq 2>> Available <</if>> <<if $cassidy eq 3>> Fertilized <</if>> <<if $cassidy eq 4>> First Trimester <</if>> <<if $cassidy eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $cassidy eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $cassidy eq 3>> [img[images/fert.jpg]] <</if>> <<if $cassidy eq 4>> [img[images/w1.jpg]] <</if>> <<if $cassidy eq 5>> [img[images/w2.jpg]] <</if>> <<if $cassidy eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $cassidy eq 1>>[[Accept Application and Breed Cassidy|cassidy Breed][$apps -= 1]] <</if>> <<if $cassidy eq 2 and $cassidysex eq 1>> [[Breed Cassidy|cassidy Breed]] <</if>>
<<if $cassidy gte 2 and $cassidy lte 4 and $cassidysex eq 1>> [[Have casual sex with Cassidy|cassidy Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/jenna.jpg]]
Ethnicity: White
Profession: Student
Interests: Boys, social media
About Me: Jenna is about as typical as they come when it comes to young students. Average grades keep her out of trouble, but it seems like the only thing she really wants to do is post selfies on instagram.
Stats <hr>
Reward: <<print $jenna_rew>>
Science: <<if $sci_level eq 1 and $jenna lte 1>> ??? <</if>> <<if $sci_level eq 2 and $jenna lte 1>> Poor <</if>> <<if $sci_level eq 3 or $jenna gte 2>> <<print $jenna_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $jenna lte 1>> ??? <</if>> <<if $eco_level eq 2 and $jenna lte 1>> Poor <</if>> <<if $eco_level eq 3 or $jenna gte 2>> <<print $jenna_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $jenna lte 1>> ??? <</if>> <<if $cul_level eq 2 and $jenna lte 1>> Poor <</if>> <<if $cul_level eq 3 or $jenna gte 2>> <<print $jenna_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $jenna lte 1>> ??? <</if>> <<if $rec_level eq 2 and $jenna lte 1>> Poor <</if>> <<if $rec_level eq 3 or $jenna gte 2>> <<print $jenna_rec>> points per turn <</if>>
Status: <<if $jenna eq 1>> Applicant <</if>> <<if $jenna eq 2>> Available <</if>> <<if $jenna eq 3>> Fertilized <</if>> <<if $jenna eq 4>> First Trimester <</if>> <<if $jenna eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $jenna eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $jenna eq 3>> [img[images/fert.jpg]] <</if>> <<if $jenna eq 4>> [img[images/w1.jpg]] <</if>> <<if $jenna eq 5>> [img[images/w2.jpg]] <</if>> <<if $jenna eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $jenna eq 1>>[[Accept Application and Breed Jenna|jenna Breed][$apps -= 1]] <</if>> <<if $jenna eq 2 and $jennasex eq 1>> [[Breed Jenna|jenna Breed]] <</if>>
<<if $jenna gte 2 and $jenna lte 4 and $jennasex eq 1>> [[Have casual sex with Jenna|jenna Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/eva.jpg]]
Ethnicity: Asian
Profession: Sports Staffer
Interests: Football, anything competative
About Me: For anythign Eva, it has to be the best. Not settling for second place in any competition, she drives to make sure her team scores the most, and comes out on top at the buzzer.
Stats <hr>
Reward: <<print $eva_rew>>
Science: <<if $sci_level eq 1 and $eva lte 1>> ??? <</if>> <<if $sci_level eq 2 and $eva lte 1>> Poor <</if>> <<if $sci_level eq 3 or $eva gte 2>> <<print $eva_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $eva lte 1>> ??? <</if>> <<if $eco_level eq 2 and $eva lte 1>> Fair <</if>> <<if $eco_level eq 3 or $eva gte 2>> <<print $eva_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $eva lte 1>> ??? <</if>> <<if $cul_level eq 2 and $eva lte 1>> Poor <</if>> <<if $cul_level eq 3 or $eva gte 2>> <<print $eva_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $eva lte 1>> ??? <</if>> <<if $rec_level eq 2 and $eva lte 1>> Fair <</if>> <<if $rec_level eq 3 or $eva gte 2>> <<print $eva_rec>> points per turn <</if>>
Status: <<if $eva eq 1>> Applicant <</if>> <<if $eva eq 2>> Available <</if>> <<if $eva eq 3>> Fertilized <</if>> <<if $eva eq 4>> First Trimester <</if>> <<if $eva eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $eva eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $eva eq 3>> [img[images/fert.jpg]] <</if>> <<if $eva eq 4>> [img[images/w1.jpg]] <</if>> <<if $eva eq 5>> [img[images/w2.jpg]] <</if>> <<if $eva eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $eva eq 1>>[[Accept Application and Breed Eva|eva Breed][$apps -= 1]] <</if>> <<if $eva eq 2 and $evasex eq 1>> [[Breed Eva|eva Breed]] <</if>>
<<if $eva gte 2 and $eva lte 4 and $evasex eq 1>> [[Have casual sex with Eva|eva Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/abby.jpg]]
Ethnicity: Latina
Profession: Secretary
Interests: Pool, writing blog posts
About Me: Abby is the very embodiment of organization. With her support, any office will have any and all meetings, planning sessions, and notetaking chores completed with little effort.
Stats <hr>
Reward: <<print $abby_rew>>
Science: <<if $sci_level eq 1 and $abby lte 1>> ??? <</if>> <<if $sci_level eq 2 and $abby lte 1>> Poor <</if>> <<if $sci_level eq 3 or $abby gte 2>> <<print $abby_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $abby lte 1>> ??? <</if>> <<if $eco_level eq 2 and $abby lte 1>> Fair <</if>> <<if $eco_level eq 3 or $abby gte 2>> <<print $abby_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $abby lte 1>> ??? <</if>> <<if $cul_level eq 2 and $abby lte 1>> Poor <</if>> <<if $cul_level eq 3 or $abby gte 2>> <<print $abby_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $abby lte 1>> ??? <</if>> <<if $rec_level eq 2 and $abby lte 1>> Fair <</if>> <<if $rec_level eq 3 or $abby gte 2>> <<print $abby_rec>> points per turn <</if>>
Status: <<if $abby eq 1>> Applicant <</if>> <<if $abby eq 2>> Available <</if>> <<if $abby eq 3>> Fertilized <</if>> <<if $abby eq 4>> First Trimester <</if>> <<if $abby eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $abby eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $abby eq 3>> [img[images/fert.jpg]] <</if>> <<if $abby eq 4>> [img[images/w1.jpg]] <</if>> <<if $abby eq 5>> [img[images/w2.jpg]] <</if>> <<if $abby eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $abby eq 1>>[[Accept Application and Breed Abby|abby Breed][$apps -= 1]] <</if>> <<if $abby eq 2 and $abbysex eq 1>> [[Breed Abby|abby Breed]] <</if>>
<<if $abby gte 2 and $abby lte 4 and $abbysex eq 1>> [[Have casual sex with Abby|abby Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/liv.jpg]]
Ethnicity: Latina
Profession: Salsa Dance Instructor
Interests: Dancing, speaking multiple languages
About Me: Liv can take the most nervous, shakiest legged wallflower and turn them into the most graceful salsa dancer this side of the rio grande. Her instruction sessions are a sight to see, mostly because of how much Liv enjoys shaking her ass.
Stats <hr>
Reward: <<print $liv_rew>>
Science: <<if $sci_level eq 1 and $liv lte 1>> ??? <</if>> <<if $sci_level eq 2 and $liv lte 1>> Fair <</if>> <<if $sci_level eq 3 or $liv gte 2>> <<print $liv_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $liv lte 1>> ??? <</if>> <<if $eco_level eq 2 and $liv lte 1>> Poor <</if>> <<if $eco_level eq 3 or $liv gte 2>> <<print $liv_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $liv lte 1>> ??? <</if>> <<if $cul_level eq 2 and $liv lte 1>> Fair <</if>> <<if $cul_level eq 3 or $liv gte 2>> <<print $liv_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $liv lte 1>> ??? <</if>> <<if $rec_level eq 2 and $liv lte 1>> Poor <</if>> <<if $rec_level eq 3 or $liv gte 2>> <<print $liv_rec>> points per turn <</if>>
Status: <<if $liv eq 1>> Applicant <</if>> <<if $liv eq 2>> Available <</if>> <<if $liv eq 3>> Fertilized <</if>> <<if $liv eq 4>> First Trimester <</if>> <<if $liv eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $liv eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $liv eq 3>> [img[images/fert.jpg]] <</if>> <<if $liv eq 4>> [img[images/w1.jpg]] <</if>> <<if $liv eq 5>> [img[images/w2.jpg]] <</if>> <<if $liv eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $liv eq 1>>[[Accept Application and Breed Liv|liv Breed][$apps -= 1]] <</if>> <<if $liv eq 2 and $livsex eq 1>> [[Breed Liv|liv Breed]] <</if>>
<<if $liv gte 2 and $liv lte 4 and $livsex eq 1>> [[Have casual sex with Liv|liv Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/piper.jpg]]
Ethnicity: White
Profession: High Fasion Model
Interests: Not Eating, lounging by the pool
About Me: Piper is the kind of model you never see on any commercial billboards or catalogues, but rather the kind that appears on entertainment talk shows and high end fashion mags. Her bright eyes unique look draw others in, as if her persona demands attention.
Stats <hr>
Reward: <<print $piper_rew>>
Science: <<if $sci_level eq 1 and $piper lte 1>> ??? <</if>> <<if $sci_level eq 2 and $piper lte 1>> Good <</if>> <<if $sci_level eq 3 or $piper gte 2>> <<print $piper_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $piper lte 1>> ??? <</if>> <<if $eco_level eq 2 and $piper lte 1>> Fair <</if>> <<if $eco_level eq 3 or $piper gte 2>> <<print $piper_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $piper lte 1>> ??? <</if>> <<if $cul_level eq 2 and $piper lte 1>> Good <</if>> <<if $cul_level eq 3 or $piper gte 2>> <<print $piper_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $piper lte 1>> ??? <</if>> <<if $rec_level eq 2 and $piper lte 1>> Fair <</if>> <<if $rec_level eq 3 or $piper gte 2>> <<print $piper_rec>> points per turn <</if>>
Status: <<if $piper eq 1>> Applicant <</if>> <<if $piper eq 2>> Available <</if>> <<if $piper eq 3>> Fertilized <</if>> <<if $piper eq 4>> First Trimester <</if>> <<if $piper eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $piper eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $piper eq 3>> [img[images/fert.jpg]] <</if>> <<if $piper eq 4>> [img[images/w1.jpg]] <</if>> <<if $piper eq 5>> [img[images/w2.jpg]] <</if>> <<if $piper eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $piper eq 1>>[[Accept Application and Breed Piper|piper Breed][$apps -= 1]] <</if>> <<if $piper eq 2 and $pipersex eq 1>> [[Breed Piper|piper Breed]] <</if>>
<<if $piper gte 2 and $piper lte 4 and $pipersex eq 1>> [[Have casual sex with Piper|piper Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/ariella.jpg]]
Ethnicity: Latina
Profession: Chemist
Interests: Young men, horseback riding.
About Me: Ariella is an expert chemist from over the border. A brilliant mind when it comes to research, she is a strong boon for any Haven wanting a strong research team.
Stats <hr>
Reward: <<print $ariella_rew>>
Science: <<if $sci_level eq 1 and $ariella lte 1>> ??? <</if>> <<if $sci_level eq 2 and $ariella lte 1>> Good <</if>> <<if $sci_level eq 3 or $ariella gte 2>> <<print $ariella_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $ariella lte 1>> ??? <</if>> <<if $eco_level eq 2 and $ariella lte 1>> Fair <</if>> <<if $eco_level eq 3 or $ariella gte 2>> <<print $ariella_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $ariella lte 1>> ??? <</if>> <<if $cul_level eq 2 and $ariella lte 1>> Good <</if>> <<if $cul_level eq 3 or $ariella gte 2>> <<print $ariella_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $ariella lte 1>> ??? <</if>> <<if $rec_level eq 2 and $ariella lte 1>> Fair <</if>> <<if $rec_level eq 3 or $ariella gte 2>> <<print $ariella_rec>> points per turn <</if>>
Status: <<if $ariella eq 1>> Applicant <</if>> <<if $ariella eq 2>> Available <</if>> <<if $ariella eq 3>> Fertilized <</if>> <<if $ariella eq 4>> First Trimester <</if>> <<if $ariella eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $ariella eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $ariella eq 3>> [img[images/fert.jpg]] <</if>> <<if $ariella eq 4>> [img[images/w1.jpg]] <</if>> <<if $ariella eq 5>> [img[images/w2.jpg]] <</if>> <<if $ariella eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $ariella eq 1>>[[Accept Application and Breed Ariella|ariella Breed][$apps -= 1]] <</if>> <<if $ariella eq 2 and $ariellasex eq 1>> [[Breed Ariella|ariella Breed]] <</if>>
<<if $ariella gte 2 and $ariella lte 4 and $ariellasex eq 1>> [[Have casual sex with Ariella|ariella Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/india.jpg]]
Ethnicity: White
Profession: HR Director
Interests: Counseling workshops, mystery novels
About Me: When it comes to conflicts in the workplace, India is a miricle worker. In no time at all, her interventions result in a cohesive and pleasent work enviroment, with improved productivity to boot.
Stats <hr>
Reward: <<print $india_rew>>
Science: <<if $sci_level eq 1 and $india lte 1>> ??? <</if>> <<if $sci_level eq 2 and $india lte 1>> Fair <</if>> <<if $sci_level eq 3 or $india gte 2>> <<print $india_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $india lte 1>> ??? <</if>> <<if $eco_level eq 2 and $india lte 1>> Good <</if>> <<if $eco_level eq 3 or $india gte 2>> <<print $india_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $india lte 1>> ??? <</if>> <<if $cul_level eq 2 and $india lte 1>> Fair <</if>> <<if $cul_level eq 3 or $india gte 2>> <<print $india_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $india lte 1>> ??? <</if>> <<if $rec_level eq 2 and $india lte 1>> Good <</if>> <<if $rec_level eq 3 or $india gte 2>> <<print $india_rec>> points per turn <</if>>
Status: <<if $india eq 1>> Applicant <</if>> <<if $india eq 2>> Available <</if>> <<if $india eq 3>> Fertilized <</if>> <<if $india eq 4>> First Trimester <</if>> <<if $india eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $india eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $india eq 3>> [img[images/fert.jpg]] <</if>> <<if $india eq 4>> [img[images/w1.jpg]] <</if>> <<if $india eq 5>> [img[images/w2.jpg]] <</if>> <<if $india eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $india eq 1>>[[Accept Application and Breed India|india Breed][$apps -= 1]] <</if>> <<if $india eq 2 and $indiasex eq 1>> [[Breed India|india Breed]] <</if>>
<<if $india gte 2 and $india lte 4 and $indiasex eq 1>> [[Have casual sex with India|india Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Chanell|chanell Breed End]]
<<video "chanellcream1">>
<<video "chanellcream2">>
<<video "chanellcream3">>
<<video "chanellcream4">>
[[Impregnate Chanell|chanell Breed End]]
@@@@text-align:center;
[[Cum|chanell Casual End][$chanellsex to 0]]
<<video "chanellnorm1">>
<<video "chanellnorm2">>
<<video "chanellnorm3">>
<<video "chanellnorm4">>
[[Cum|chanell Casual End][$chanellsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "chanellcream5">>
Congradulations! Chanell is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Chanell is $<<print $chanell_rew>>, which has been deposited in your account.
For now however, Chanell returns to work within the Recreation sector of the Haven.
<<if $chanellfirst eq 0>> Chanell will generate the following Tech Points per Turn: <hr>
Science: <<print $chanell_sci>> <<set $sci_turn += $chanell_sci>>
Economics: <<print $chanell_eco>> <<set $eco_turn += $chanell_eco>>
Culture: <<print $chanell_cul>> <<set $cul_turn += $chanell_cul>>
Recreation: <<print $chanell_rec>> <<set $rec_turn += $chanell_rec>> <<set $chanellfirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $chanell_rew>>
<<set $chanell to 3>>
<<set $chanellsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "chanellnorm5">>
<<if $preg lte 2 and $chanell eq 2>>
Oops, it seems as though despite you not releasing inside Chanell, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $chanell_rew>>. <<set $chanell to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $chanell_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $chanell eq 2>> Chanell appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $chanell_rec += 1>> <</if>> <<if $chanell neq 2>> Chanell appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Cassidy|cassidy Breed End]]
<<video "cassidycream1">>
<<video "cassidycream2">>
<<video "cassidycream3">>
<<video "cassidycream4">>
[[Impregnate Cassidy|cassidy Breed End]]
@@@@text-align:center;
[[Cum|cassidy Casual End][$cassidysex to 0]]
<<video "cassidynorm1">>
<<video "cassidynorm2">>
<<video "cassidynorm3">>
<<video "cassidynorm4">>
[[Cum|cassidy Casual End][$cassidysex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "cassidycream5">>
Congradulations! Cassidy is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Cassidy is $<<print $cassidy_rew>>, which has been deposited in your account.
For now however, Cassidy returns to work within the Culture sector of the Haven.
<<if $cassidyfirst eq 0>> Cassidy will generate the following Tech Points per Turn: <hr>
Science: <<print $cassidy_sci>> <<set $sci_turn += $cassidy_sci>>
Economics: <<print $cassidy_eco>> <<set $eco_turn += $cassidy_eco>>
Culture: <<print $cassidy_cul>> <<set $cul_turn += $cassidy_cul>>
Recreation: <<print $cassidy_rec>> <<set $rec_turn += $cassidy_rec>> <<set $cassidyfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $cassidy_rew>>
<<set $cassidy to 3>>
<<set $cassidysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "cassidynorm5">>
<<if $preg lte 2 and $cassidy eq 2>>
Oops, it seems as though despite you not releasing inside Cassidy, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $cassidy_rew>>. <<set $cassidy to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $cassidy_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $cassidy eq 2>> Cassidy appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $cassidy_cul += 1>> <</if>> <<if $cassidy neq 2>> Cassidy appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Eva|eva Breed End]]
<<video "evacream1">>
<<video "evacream2">>
<<video "evacream3">>
<<video "evacream4">>
[[Impregnate Eva|eva Breed End]]
@@@@text-align:center;
[[Cum|eva Casual End][$evasex to 0]]
<<video "evanorm1">>
<<video "evanorm2">>
<<video "evanorm3">>
<<video "evanorm4">>
[[Cum|eva Casual End][$evasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "evacream5">>
Congradulations! Eva is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Eva is $<<print $eva_rew>>, which has been deposited in your account.
For now however, Eva returns to work within the Recreation sector of the Haven.
<<if $evafirst eq 0>> Eva will generate the following Tech Points per Turn: <hr>
Science: <<print $eva_sci>> <<set $sci_turn += $eva_sci>>
Economics: <<print $eva_eco>> <<set $eco_turn += $eva_eco>>
Culture: <<print $eva_cul>> <<set $cul_turn += $eva_cul>>
Recreation: <<print $eva_rec>> <<set $rec_turn += $eva_rec>> <<set $evafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $eva_rew>>
<<set $eva to 3>>
<<set $evasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "evanorm5">>
<<if $preg lte 2 and $eva eq 2>>
Oops, it seems as though despite you not releasing inside Eva, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $eva_rew>>. <<set $eva to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $eva_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $eva eq 2>> Eva appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $eva_rec += 1>> <</if>> <<if $eva neq 2>> Eva appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Abby|abby Breed End]]
<<video "abbycream1">>
<<video "abbycream2">>
<<video "abbycream3">>
<<video "abbycream4">>
[[Impregnate Abby|abby Breed End]]
@@
@@text-align:center;
[[Cum|abby Casual End][$abbysex to 0]]
<<video "abbynorm1">>
<<video "abbynorm2">>
<<video "abbynorm3">>
<<video "abbynorm4">>
[[Cum|abby Casual End][$abbysex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "abbycream5">>
Congradulations! Abby is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Abby is $<<print $abby_rew>>, which has been deposited in your account.
For now however, Abby returns to work within the Economic sector of the Haven.
<<if $abbyfirst eq 0>> Abby will generate the following Tech Points per Turn: <hr>
Science: <<print $abby_sci>> <<set $sci_turn += $abby_sci>>
Economics: <<print $abby_eco>> <<set $eco_turn += $abby_eco>>
Culture: <<print $abby_cul>> <<set $cul_turn += $abby_cul>>
Recreation: <<print $abby_rec>> <<set $rec_turn += $abby_rec>> <<set $abbyfirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $abby_rew>>
<<set $abby to 3>>
<<set $abbysex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>
@@text-align:center;
<<video "abbynorm5">>
<<if $preg lte 2 and $abby eq 2>>
Oops, it seems as though despite you not releasing inside Abby, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $abby_rew>>. <<set $abby to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $abby_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $abby eq 2>> Abby appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $abby_eco += 1>> <</if>> <<if $abby neq 2>> Abby appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
[[Impregnate Jenna|jenna Breed End]]
<<video "jennacream1">>
<<video "jennacream2">>
<<video "jennacream3">>
<<video "jennacream4">>
[[Impregnate Jenna|jenna Breed End]]
@@@@text-align:center;
[[Cum|jenna Casual End][$jennasex to 0]]
<<video "jennanorm1">>
<<video "jennanorm2">>
<<video "jennanorm3">>
<<video "jennanorm4">>
[[Cum|jenna Casual End][$jennasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "jennacream5">>
Congradulations! Jenna is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Jenna is $<<print $jenna_rew>>, which has been deposited in your account.
For now however, Jenna returns to work within the Economic sector of the Haven.
<<if $jennafirst eq 0>> Jenna will generate the following Tech Points per Turn: <hr>
Science: <<print $jenna_sci>> <<set $sci_turn += $jenna_sci>>
Economics: <<print $jenna_eco>> <<set $eco_turn += $jenna_eco>>
Culture: <<print $jenna_cul>> <<set $cul_turn += $jenna_cul>>
Recreation: <<print $jenna_rec>> <<set $rec_turn += $jenna_rec>> <<set $jennafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $jenna_rew>>
<<set $jenna to 3>>
<<set $jennasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "jennanorm5">>
<<if $preg lte 2 and $jenna eq 2>>
Oops, it seems as though despite you not releasing inside Jenna, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $jenna_rew>>. <<set $jenna to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $jenna_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $jenna eq 2>> Jenna appreciates your extra attention and affection, causing her to produce a bonus 1 Economic Tech Points per turn! <<set $eco_turn += 1>> <<set $jenna_eco += 1>> <</if>> <<if $jenna neq 2>> Jenna appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[[Impregnate India|india Breed End]]
<<video "indiacream1">>
<<video "indiacream2">>
<<video "indiacream3">>
<<video "indiacream4">>
[[Impregnate India|india Breed End]]
@@@@text-align:center;
[[Cum|india Casual End][$indiasex to 0]]
<<video "indianorm1">>
<<video "indianorm2">>
<<video "indianorm3">>
<<video "indianorm4">>
[[Cum|india Casual End][$indiasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "indiacream5">>
Congradulations! India is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating India is $<<print $india_rew>>, which has been deposited in your account.
For now however, India returns to work within the Economic sector of the Haven.
<<if $indiafirst eq 0>> India will generate the following Tech Points per Turn: <hr>
Science: <<print $india_sci>> <<set $sci_turn += $india_sci>>
Economics: <<print $india_eco>> <<set $eco_turn += $india_eco>>
Culture: <<print $india_cul>> <<set $cul_turn += $india_cul>>
Recreation: <<print $india_rec>> <<set $rec_turn += $india_rec>> <<set $indiafirst to 2>>
<</if>>
[[Got it|Economic Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $india_rew>>
<<set $india to 3>>
<<set $indiasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<video "indianorm5">>
<<if $preg lte 2 and $india eq 2>>
Oops, it seems as though despite you not releasing inside India, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $india_rew>>. <<set $india to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $india_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $india eq 2>> India appreciates your extra attention and affection, causing her to produce a bonus 3 Economic Tech Points per turn! <<set $eco_turn += 3>> <<set $india_eco += 3>> <</if>> <<if $india neq 2>> India appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Economic Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
[[Impregnate Ariella|ariella Breed End]]
<<video "ariellacream1">>
<<video "ariellacream2">>
<<video "ariellacream3">>
<<video "ariellacream4">>
[[Impregnate Ariella|ariella Breed End]]
@@@@text-align:center;
[[Cum|ariella Casual End][$ariellasex to 0]]
<<video "ariellanorm1">>
<<video "ariellanorm2">>
<<video "ariellanorm3">>
<<video "ariellanorm4">>
[[Cum|ariella Casual End][$ariellasex to 0]]
@@
<<set $preg to random(1, 10)>>@@text-align:center;
<<video "ariellacream5">>
Congradulations! Ariella is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Ariella is $<<print $ariella_rew>>, which has been deposited in your account.
For now however, Ariella returns to work within the Science sector of the Haven.
<<if $ariellafirst eq 0>> Ariella will generate the following Tech Points per Turn: <hr>
Science: <<print $ariella_sci>> <<set $sci_turn += $ariella_sci>>
Economics: <<print $ariella_eco>> <<set $eco_turn += $ariella_eco>>
Culture: <<print $ariella_cul>> <<set $cul_turn += $ariella_cul>>
Recreation: <<print $ariella_rec>> <<set $rec_turn += $ariella_rec>> <<set $ariellafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $ariella_rew>>
<<set $ariella to 3>>
<<set $ariellasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<video "ariellanorm5">>
<<if $preg lte 2 and $ariella eq 2>>
Oops, it seems as though despite you not releasing inside Ariella, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $ariella_rew>>. <<set $ariella to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $ariella_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $ariella eq 2>> Ariella appreciates your extra attention and affection, causing her to produce a bonus 3 Science Tech Points per turn! <<set $sci_turn += 3>> <<set $ariella_sci += 3>> <</if>> <<if $ariella neq 2>> Ariella appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>
@@text-align:center;
[[Impregnate Liv|liv Breed End]]
<<video "livcream1">>
<<video "livcream2">>
<<video "livcream3">>
<<video "livcream4">>
[[Impregnate Liv|liv Breed End]]
@@@@text-align:center;
[[Cum|liv Casual End][$livsex to 0]]
<<video "livnorm1">>
<<video "livnorm2">>
<<video "livnorm3">>
<<video "livnorm4">>
[[Cum|liv Casual End][$livsex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "livcream5">>
Congradulations! Liv is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Liv is $<<print $liv_rew>>, which has been deposited in your account.
For now however, Liv returns to work within the Culture sector of the Haven.
<<if $livfirst eq 0>> Liv will generate the following Tech Points per Turn: <hr>
Science: <<print $liv_sci>> <<set $sci_turn += $liv_sci>>
Economics: <<print $liv_eco>> <<set $eco_turn += $liv_eco>>
Culture: <<print $liv_cul>> <<set $cul_turn += $liv_cul>>
Recreation: <<print $liv_rec>> <<set $rec_turn += $liv_rec>> <<set $livfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $liv_rew>>
<<set $liv to 3>>
<<set $livsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
<<video "livnorm5">>
<<if $preg lte 2 and $liv eq 2>>
Oops, it seems as though despite you not releasing inside Liv, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $liv_rew>>. <<set $liv to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $liv_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $liv eq 2>> Liv appreciates your extra attention and affection, causing her to produce a bonus 1 Culture Tech Points per turn! <<set $cul_turn += 1>> <<set $liv_cul += 1>> <</if>> <<if $liv neq 2>> Liv appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $latina_sex += 1>>
<<set $brown_hair += 1>>@@text-align:center;
[[Impregnate Piper|piper Breed End]]
<<video "pipercream1">>
<<video "pipercream2">>
<<video "pipercream3">>
<<video "pipercream4">>
[[Impregnate Piper|piper Breed End]]
@@@@text-align:center;
[[Cum|piper Casual End][$pipersex to 0]]
<<video "pipernorm1">>
<<video "pipernorm2">>
<<video "pipernorm3">>
<<video "pipernorm4">>
[[Cum|piper Casual End][$pipersex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "pipercream5">>
Congradulations! Piper is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Piper is $<<print $piper_rew>>, which has been deposited in your account.
For now however, Piper returns to work within the Culture sector of the Haven.
<<if $piperfirst eq 0>> Piper will generate the following Tech Points per Turn: <hr>
Science: <<print $piper_sci>> <<set $sci_turn += $piper_sci>>
Economics: <<print $piper_eco>> <<set $eco_turn += $piper_eco>>
Culture: <<print $piper_cul>> <<set $cul_turn += $piper_cul>>
Recreation: <<print $piper_rec>> <<set $rec_turn += $piper_rec>> <<set $piperfirst to 2>>
<</if>>
[[Got it|Culture Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $piper_rew>>
<<set $piper to 3>>
<<set $pipersex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "pipernorm5">>
<<if $preg lte 2 and $piper eq 2>>
Oops, it seems as though despite you not releasing inside Piper, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $piper_rew>>. <<set $piper to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $piper_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $piper eq 2>> Piper appreciates your extra attention and affection, causing her to produce a bonus 3 Culture Tech Points per turn! <<set $cul_turn += 3>> <<set $piper_cul += 3>> <</if>> <<if $piper neq 2>> Piper appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Culture Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>
@@text-align:center;
[img[images/brandi.jpg]] [img[images/dillion.jpg]]
After spending some time together within your haven, Brandi and Dillion have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "brandiXdillion">>
Brandi's New Tech Points: <hr>
Science: <<print $brandi_sci>> Per Turn <<if $brandi lte 4>> <<set $sci_turn += $brandi_sci / 2>><</if>>
Economics: <<print $brandi_eco>> Per Turn <<if $brandi lte 4>> <<set $eco_turn += $brandi_eco / 2>><</if>>
Culture: <<print $brandi_cul>> Per Turn <<if $brandi lte 4>> <<set $cul_turn += $brandi_cul / 2>><</if>>
Recreation: <<print $brandi_rec>> Per Turn <<if $brandi lte 4>> <<set $rec_turn += $brandi_rec / 2>><</if>>
Dillion's New Tech Points: <hr>
Science: <<print $dillion_sci>> Per Turn <<if $dillion lte 4>> <<set $sci_turn += $dillion_sci / 2>><</if>>
Economics: <<print $dillion_eco>> Per Turn <<if $dillion lte 4>> <<set $eco_turn += $dillion_eco / 2>><</if>>
Culture: <<print $dillion_cul>> Per Turn <<if $dillion lte 4>> <<set $cul_turn += $dillion_cul / 2>><</if>>
Recreation: <<print $dillion_rec>> Per Turn <<if $dillion lte 4>> <<set $rec_turn += $dillion_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $brandiXdillion to 1>>@@text-align:center;
[img[images/cassidy.jpg]] [img[images/abby.jpg]]
After spending some time together within your haven, Cassidy and Abby have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "cassidyXabby">>
Cassidy's New Tech Points: <hr>
Science: <<print $cassidy_sci>> Per Turn <<if $cassidy lte 4>> <<set $sci_turn += $cassidy_sci / 2>><</if>>
Economics: <<print $cassidy_eco>> Per Turn <<if $cassidy lte 4>> <<set $eco_turn += $cassidy_eco / 2>><</if>>
Culture: <<print $cassidy_cul>> Per Turn <<if $cassidy lte 4>> <<set $cul_turn += $cassidy_cul / 2>><</if>>
Recreation: <<print $cassidy_rec>> Per Turn <<if $cassidy lte 4>> <<set $rec_turn += $cassidy_rec / 2>><</if>>
Abby's New Tech Points: <hr>
Science: <<print $abby_sci>> Per Turn <<if $abby lte 4>> <<set $sci_turn += $abby_sci / 2>><</if>>
Economics: <<print $abby_eco>> Per Turn <<if $abby lte 4>> <<set $eco_turn += $abby_eco / 2>><</if>>
Culture: <<print $abby_cul>> Per Turn <<if $abby lte 4>> <<set $cul_turn += $abby_cul / 2>><</if>>
Recreation: <<print $abby_rec>> Per Turn <<if $abby lte 4>> <<set $rec_turn += $abby_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $cassidyXabby to 1>>@@text-align:center;
[img[images/misty.jpg]] [img[images/chanell.jpg]]
After spending some time together within your haven, Misty and Chanell have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "mistyXchanell">>
Misty's New Tech Points: <hr>
Science: <<print $misty_sci>> Per Turn <<if $misty lte 4>> <<set $sci_turn += $misty_sci / 2>><</if>>
Economics: <<print $misty_eco>> Per Turn <<if $misty lte 4>> <<set $eco_turn += $misty_eco / 2>><</if>>
Culture: <<print $misty_cul>> Per Turn <<if $misty lte 4>> <<set $cul_turn += $misty_cul / 2>><</if>>
Recreation: <<print $misty_rec>> Per Turn <<if $misty lte 4>> <<set $rec_turn += $misty_rec / 2>><</if>>
Chanell's New Tech Points: <hr>
Science: <<print $chanell_sci>> Per Turn <<if $chanell lte 4>> <<set $sci_turn += $chanell_sci / 2>><</if>>
Economics: <<print $chanell_eco>> Per Turn <<if $chanell lte 4>> <<set $eco_turn += $chanell_eco / 2>><</if>>
Culture: <<print $chanell_cul>> Per Turn <<if $chanell lte 4>> <<set $cul_turn += $chanell_cul / 2>><</if>>
Recreation: <<print $chanell_rec>> Per Turn <<if $chanell lte 4>> <<set $rec_turn += $chanell_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $mistyXchanell to 1>>@@text-align:center;
[img[images/elsa.jpg]] [img[images/dana.jpg]]
After spending some time together within your haven, Elsa and Dana have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "elsaXdana">>
Elsa's New Tech Points: <hr>
Science: <<print $elsa_sci>> Per Turn <<if $elsa lte 4>> <<set $sci_turn += $elsa_sci / 2>><</if>>
Economics: <<print $elsa_eco>> Per Turn <<if $elsa lte 4>> <<set $eco_turn += $elsa_eco / 2>><</if>>
Culture: <<print $elsa_cul>> Per Turn <<if $elsa lte 4>> <<set $cul_turn += $elsa_cul / 2>><</if>>
Recreation: <<print $elsa_rec>> Per Turn <<if $elsa lte 4>> <<set $rec_turn += $elsa_rec / 2>><</if>>
Dana's New Tech Points: <hr>
Science: <<print $dana_sci>> Per Turn <<if $dana lte 4>> <<set $sci_turn += $dana_sci / 2>><</if>>
Economics: <<print $dana_eco>> Per Turn <<if $dana lte 4>> <<set $eco_turn += $dana_eco / 2>><</if>>
Culture: <<print $dana_cul>> Per Turn <<if $dana lte 4>> <<set $cul_turn += $dana_cul / 2>><</if>>
Recreation: <<print $dana_rec>> Per Turn <<if $dana lte 4>> <<set $rec_turn += $dana_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $elsaXdana to 1>>@@text-align:center;
[img[images/faye.jpg]] [img[images/dani.jpg]]
After spending some time together within your haven, Faye and Dani have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "fayeXdani">>
Faye's New Tech Points: <hr>
Science: <<print $faye_sci>> Per Turn <<if $faye lte 4>> <<set $sci_turn += $faye_sci / 2>><</if>>
Economics: <<print $faye_eco>> Per Turn <<if $faye lte 4>> <<set $eco_turn += $faye_eco / 2>><</if>>
Culture: <<print $faye_cul>> Per Turn <<if $faye lte 4>> <<set $cul_turn += $faye_cul / 2>><</if>>
Recreation: <<print $faye_rec>> Per Turn <<if $faye lte 4>> <<set $rec_turn += $faye_rec / 2>><</if>>
Dani's New Tech Points: <hr>
Science: <<print $dani_sci>> Per Turn <<if $dani lte 4>> <<set $sci_turn += $dani_sci / 2>><</if>>
Economics: <<print $dani_eco>> Per Turn <<if $dani lte 4>> <<set $eco_turn += $dani_eco / 2>><</if>>
Culture: <<print $dani_cul>> Per Turn <<if $dani lte 4>> <<set $cul_turn += $dani_cul / 2>><</if>>
Recreation: <<print $dani_rec>> Per Turn <<if $dani lte 4>> <<set $rec_turn += $dani_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $fayeXdani to 1>>@@text-align:center;
[img[images/adria.jpg]] [img[images/kimmy.jpg]]
After spending some time together within your haven, Adria and Kimmy have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "adriaXkimmy">>
Adria's New Tech Points: <hr>
Science: <<print $adria_sci>> Per Turn <<if $adria lte 4>> <<set $sci_turn += $adria_sci / 2>><</if>>
Economics: <<print $adria_eco>> Per Turn <<if $adria lte 4>> <<set $eco_turn += $adria_eco / 2>><</if>>
Culture: <<print $adria_cul>> Per Turn <<if $adria lte 4>> <<set $cul_turn += $adria_cul / 2>><</if>>
Recreation: <<print $adria_rec>> Per Turn <<if $adria lte 4>> <<set $rec_turn += $adria_rec / 2>><</if>>
Kimmy's New Tech Points: <hr>
Science: <<print $kimmy_sci>> Per Turn <<if $kimmy lte 4>> <<set $sci_turn += $kimmy_sci / 2>><</if>>
Economics: <<print $kimmy_eco>> Per Turn <<if $kimmy lte 4>> <<set $eco_turn += $kimmy_eco / 2>><</if>>
Culture: <<print $kimmy_cul>> Per Turn <<if $kimmy lte 4>> <<set $cul_turn += $kimmy_cul / 2>><</if>>
Recreation: <<print $kimmy_rec>> Per Turn <<if $kimmy lte 4>> <<set $rec_turn += $kimmy_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $adriaXkimmy to 1>>
@@text-align:center;
[img[images/alina.jpg]] [img[images/veronica.jpg]]
After spending some time together within your haven, Alina and Veronica have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "alinaXveronica">>
Alina's New Tech Points: <hr>
Science: <<print $alina_sci>> Per Turn <<if $alina lte 4>> <<set $sci_turn += $alina_sci / 2>><</if>>
Economics: <<print $alina_eco>> Per Turn <<if $alina lte 4>> <<set $eco_turn += $alina_eco / 2>><</if>>
Culture: <<print $alina_cul>> Per Turn <<if $alina lte 4>> <<set $cul_turn += $alina_cul / 2>><</if>>
Recreation: <<print $alina_rec>> Per Turn <<if $alina lte 4>> <<set $rec_turn += $alina_rec / 2>><</if>>
Veronica's New Tech Points: <hr>
Science: <<print $veronica_sci>> Per Turn <<if $veronica lte 4>> <<set $sci_turn += $veronica_sci / 2>><</if>>
Economics: <<print $veronica_eco>> Per Turn <<if $veronica lte 4>> <<set $eco_turn += $veronica_eco / 2>><</if>>
Culture: <<print $veronica_cul>> Per Turn <<if $veronica lte 4>> <<set $cul_turn += $veronica_cul / 2>><</if>>
Recreation: <<print $veronica_rec>> Per Turn <<if $veronica lte 4>> <<set $rec_turn += $veronica_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $alinaXveronica to 1>>@@text-align:center;
[img[images/stella.jpg]] [img[images/eva.jpg]]
After spending some time together within your haven, Stella and Eva have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "stellaXeva">>
Stella's New Tech Points: <hr>
Science: <<print $stella_sci>> Per Turn <<if $stella lte 4>> <<set $sci_turn += $stella_sci / 2>><</if>>
Economics: <<print $stella_eco>> Per Turn <<if $stella lte 4>> <<set $eco_turn += $stella_eco / 2>><</if>>
Culture: <<print $stella_cul>> Per Turn <<if $stella lte 4>> <<set $cul_turn += $stella_cul / 2>><</if>>
Recreation: <<print $stella_rec>> Per Turn <<if $stella lte 4>> <<set $rec_turn += $stella_rec / 2>><</if>>
Eva's New Tech Points: <hr>
Science: <<print $eva_sci>> Per Turn <<if $eva lte 4>> <<set $sci_turn += $eva_sci / 2>><</if>>
Economics: <<print $eva_eco>> Per Turn <<if $eva lte 4>> <<set $eco_turn += $eva_eco / 2>><</if>>
Culture: <<print $eva_cul>> Per Turn <<if $eva lte 4>> <<set $cul_turn += $eva_cul / 2>><</if>>
Recreation: <<print $eva_rec>> Per Turn <<if $eva lte 4>> <<set $rec_turn += $eva_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $stellaXeva to 1>>@@text-align:center;
[img[images/ashley.jpg]] [img[images/piper.jpg]]
After spending some time together within your haven, Ashley and Piper have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "ashleyXpiper">>
Ashley's New Tech Points: <hr>
Science: <<print $ashley_sci>> Per Turn <<if $ashley lte 4>> <<set $sci_turn += $ashley_sci / 2>><</if>>
Economics: <<print $ashley_eco>> Per Turn <<if $ashley lte 4>> <<set $eco_turn += $ashley_eco / 2>><</if>>
Culture: <<print $ashley_cul>> Per Turn <<if $ashley lte 4>> <<set $cul_turn += $ashley_cul / 2>><</if>>
Recreation: <<print $ashley_rec>> Per Turn <<if $ashley lte 4>> <<set $rec_turn += $ashley_rec / 2>><</if>>
Piper's New Tech Points: <hr>
Science: <<print $piper_sci>> Per Turn <<if $piper lte 4>> <<set $sci_turn += $piper_sci / 2>><</if>>
Economics: <<print $piper_eco>> Per Turn <<if $piper lte 4>> <<set $eco_turn += $piper_eco / 2>><</if>>
Culture: <<print $piper_cul>> Per Turn <<if $piper lte 4>> <<set $cul_turn += $piper_cul / 2>><</if>>
Recreation: <<print $piper_rec>> Per Turn <<if $piper lte 4>> <<set $rec_turn += $piper_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $ashleyXpiper to 1>>@@text-align:center;
[img[images/mia.jpg]] [img[images/kalina.jpg]]
After spending some time together within your haven, Mia and Kalina have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "miaXkalina">>
Mia's New Tech Points: <hr>
Science: <<print $mia_sci>> Per Turn <<if $mia lte 4>> <<set $sci_turn += $mia_sci / 2>><</if>>
Economics: <<print $mia_eco>> Per Turn <<if $mia lte 4>> <<set $eco_turn += $mia_eco / 2>><</if>>
Culture: <<print $mia_cul>> Per Turn <<if $mia lte 4>> <<set $cul_turn += $mia_cul / 2>><</if>>
Recreation: <<print $mia_rec>> Per Turn <<if $mia lte 4>> <<set $rec_turn += $mia_rec / 2>><</if>>
Kalina's New Tech Points: <hr>
Science: <<print $kalina_sci>> Per Turn <<if $kalina lte 4>> <<set $sci_turn += $kalina_sci / 2>><</if>>
Economics: <<print $kalina_eco>> Per Turn <<if $kalina lte 4>> <<set $eco_turn += $kalina_eco / 2>><</if>>
Culture: <<print $kalina_cul>> Per Turn <<if $kalina lte 4>> <<set $cul_turn += $kalina_cul / 2>><</if>>
Recreation: <<print $kalina_rec>> Per Turn <<if $kalina lte 4>> <<set $rec_turn += $kalina_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $miaXkalina to 1>>@@text-align:center;
[img[images/juelz.jpg]] [img[images/lisa.jpg]]
After spending some time together within your haven, Juelz and Lisa have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "juelzXlisa">>
Juelz's New Tech Points: <hr>
Science: <<print $juelz_sci>> Per Turn <<if $juelz lte 4>> <<set $sci_turn += $juelz_sci / 2>><</if>>
Economics: <<print $juelz_eco>> Per Turn <<if $juelz lte 4>> <<set $eco_turn += $juelz_eco / 2>><</if>>
Culture: <<print $juelz_cul>> Per Turn <<if $juelz lte 4>> <<set $cul_turn += $juelz_cul / 2>><</if>>
Recreation: <<print $juelz_rec>> Per Turn <<if $juelz lte 4>> <<set $rec_turn += $juelz_rec / 2>><</if>>
Lisa's New Tech Points: <hr>
Science: <<print $lisa_sci>> Per Turn <<if $lisa lte 4>> <<set $sci_turn += $lisa_sci / 2>><</if>>
Economics: <<print $lisa_eco>> Per Turn <<if $lisa lte 4>> <<set $eco_turn += $lisa_eco / 2>><</if>>
Culture: <<print $lisa_cul>> Per Turn <<if $lisa lte 4>> <<set $cul_turn += $lisa_cul / 2>><</if>>
Recreation: <<print $lisa_rec>> Per Turn <<if $lisa lte 4>> <<set $rec_turn += $lisa_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $juelzXlisa to 1>>@@text-align:center;
[img[images/remy.jpg]] [img[images/riley.jpg]]
After spending some time together within your haven, Remy and Riley have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "remyXriley">>
Remy's New Tech Points: <hr>
Science: <<print $remy_sci>> Per Turn <<if $remy lte 4>> <<set $sci_turn += $remy_sci / 2>><</if>>
Economics: <<print $remy_eco>> Per Turn <<if $remy lte 4>> <<set $eco_turn += $remy_eco / 2>><</if>>
Culture: <<print $remy_cul>> Per Turn <<if $remy lte 4>> <<set $cul_turn += $remy_cul / 2>><</if>>
Recreation: <<print $remy_rec>> Per Turn <<if $remy lte 4>> <<set $rec_turn += $remy_rec / 2>><</if>>
Riley's New Tech Points: <hr>
Science: <<print $riley_sci>> Per Turn <<if $riley lte 4>> <<set $sci_turn += $riley_sci / 2>><</if>>
Economics: <<print $riley_eco>> Per Turn <<if $riley lte 4>> <<set $eco_turn += $riley_eco / 2>><</if>>
Culture: <<print $riley_cul>> Per Turn <<if $riley lte 4>> <<set $cul_turn += $riley_cul / 2>><</if>>
Recreation: <<print $riley_rec>> Per Turn <<if $riley lte 4>> <<set $rec_turn += $riley_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $remyXriley to 1>>@@text-align:center;
[img[images/dakota.jpg]] [img[images/chloe.jpg]]
After spending some time together within your haven, Dakota and Chloe have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "dakotaXchloe">>
Dakota's New Tech Points: <hr>
Science: <<print $dakota_sci>> Per Turn <<if $dakota lte 4>> <<set $sci_turn += $dakota_sci / 2>><</if>>
Economics: <<print $dakota_eco>> Per Turn <<if $dakota lte 4>> <<set $eco_turn += $dakota_eco / 2>><</if>>
Culture: <<print $dakota_cul>> Per Turn <<if $dakota lte 4>> <<set $cul_turn += $dakota_cul / 2>><</if>>
Recreation: <<print $dakota_rec>> Per Turn <<if $dakota lte 4>> <<set $rec_turn += $dakota_rec / 2>><</if>>
Chloe's New Tech Points: <hr>
Science: <<print $chloe_sci>> Per Turn <<if $chloe lte 4>> <<set $sci_turn += $chloe_sci / 2>><</if>>
Economics: <<print $chloe_eco>> Per Turn <<if $chloe lte 4>> <<set $eco_turn += $chloe_eco / 2>><</if>>
Culture: <<print $chloe_cul>> Per Turn <<if $chloe lte 4>> <<set $cul_turn += $chloe_cul / 2>><</if>>
Recreation: <<print $chloe_rec>> Per Turn <<if $chloe lte 4>> <<set $rec_turn += $chloe_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $dakotaXchloe to 1>>@@text-align:center;
[img[images/abella.jpg]] [img[images/august.jpg]]
After spending some time together within your haven, Abella and August have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "abellaXaugust">>
Abella's New Tech Points: <hr>
Science: <<print $abella_sci>> Per Turn <<if $abella lte 4>> <<set $sci_turn += $abella_sci / 2>><</if>>
Economics: <<print $abella_eco>> Per Turn <<if $abella lte 4>> <<set $eco_turn += $abella_eco / 2>><</if>>
Culture: <<print $abella_cul>> Per Turn <<if $abella lte 4>> <<set $cul_turn += $abella_cul / 2>><</if>>
Recreation: <<print $abella_rec>> Per Turn <<if $abella lte 4>> <<set $rec_turn += $abella_rec / 2>><</if>>
August's New Tech Points: <hr>
Science: <<print $august_sci>> Per Turn <<if $august lte 4>> <<set $sci_turn += $august_sci / 2>><</if>>
Economics: <<print $august_eco>> Per Turn <<if $august lte 4>> <<set $eco_turn += $august_eco / 2>><</if>>
Culture: <<print $august_cul>> Per Turn <<if $august lte 4>> <<set $cul_turn += $august_cul / 2>><</if>>
Recreation: <<print $august_rec>> Per Turn <<if $august lte 4>> <<set $rec_turn += $august_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $abellaXaugust to 1>>@@text-align:center;
[img[images/diamond.jpg]] [img[images/india.jpg]]
After spending some time together within your haven, Diamond and India have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "diamondXindia">>
Diamond's New Tech Points: <hr>
Science: <<print $diamond_sci>> Per Turn <<if $diamond lte 4>> <<set $sci_turn += $diamond_sci / 2>><</if>>
Economics: <<print $diamond_eco>> Per Turn <<if $diamond lte 4>> <<set $eco_turn += $diamond_eco / 2>><</if>>
Culture: <<print $diamond_cul>> Per Turn <<if $diamond lte 4>> <<set $cul_turn += $diamond_cul / 2>><</if>>
Recreation: <<print $diamond_rec>> Per Turn <<if $diamond lte 4>> <<set $rec_turn += $diamond_rec / 2>><</if>>
India's New Tech Points: <hr>
Science: <<print $india_sci>> Per Turn <<if $india lte 4>> <<set $sci_turn += $india_sci / 2>><</if>>
Economics: <<print $india_eco>> Per Turn <<if $india lte 4>> <<set $eco_turn += $india_eco / 2>><</if>>
Culture: <<print $india_cul>> Per Turn <<if $india lte 4>> <<set $cul_turn += $india_cul / 2>><</if>>
Recreation: <<print $india_rec>> Per Turn <<if $india lte 4>> <<set $rec_turn += $india_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $diamondXindia to 1>>@@text-align:center;
[img[images/ariana.jpg]] [img[images/nicole.jpg]]
After spending some time together within your haven, Ariana and Nicole have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "arianaXnicole">>
Ariana's New Tech Points: <hr>
Science: <<print $ariana_sci>> Per Turn <<if $ariana lte 4>> <<set $sci_turn += $ariana_sci / 2>><</if>>
Economics: <<print $ariana_eco>> Per Turn <<if $ariana lte 4>> <<set $eco_turn += $ariana_eco / 2>><</if>>
Culture: <<print $ariana_cul>> Per Turn <<if $ariana lte 4>> <<set $cul_turn += $ariana_cul / 2>><</if>>
Recreation: <<print $ariana_rec>> Per Turn <<if $ariana lte 4>> <<set $rec_turn += $ariana_rec / 2>><</if>>
Nicole's New Tech Points: <hr>
Science: <<print $nicole_sci>> Per Turn <<if $nicole lte 4>> <<set $sci_turn += $nicole_sci / 2>><</if>>
Economics: <<print $nicole_eco>> Per Turn <<if $nicole lte 4>> <<set $eco_turn += $nicole_eco / 2>><</if>>
Culture: <<print $nicole_cul>> Per Turn <<if $nicole lte 4>> <<set $cul_turn += $nicole_cul / 2>><</if>>
Recreation: <<print $nicole_rec>> Per Turn <<if $nicole lte 4>> <<set $rec_turn += $nicole_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $arianaXnicole to 1>>@@text-align:center;
[img[images/asa.jpg]] [img[images/london.jpg]]
After spending some time together within your haven, Asa and London have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "asaXlondon">>
Asa's New Tech Points: <hr>
Science: <<print $asa_sci>> Per Turn <<if $asa lte 4>> <<set $sci_turn += $asa_sci / 2>><</if>>
Economics: <<print $asa_eco>> Per Turn <<if $asa lte 4>> <<set $eco_turn += $asa_eco / 2>><</if>>
Culture: <<print $asa_cul>> Per Turn <<if $asa lte 4>> <<set $cul_turn += $asa_cul / 2>><</if>>
Recreation: <<print $asa_rec>> Per Turn <<if $asa lte 4>> <<set $rec_turn += $asa_rec / 2>><</if>>
London's New Tech Points: <hr>
Science: <<print $london_sci>> Per Turn <<if $london lte 4>> <<set $sci_turn += $london_sci / 2>><</if>>
Economics: <<print $london_eco>> Per Turn <<if $london lte 4>> <<set $eco_turn += $london_eco / 2>><</if>>
Culture: <<print $london_cul>> Per Turn <<if $london lte 4>> <<set $cul_turn += $london_cul / 2>><</if>>
Recreation: <<print $london_rec>> Per Turn <<if $london lte 4>> <<set $rec_turn += $london_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $asaXlondon to 1>>@@text-align:center;
[img[images/adriana.jpg]] [img[images/ana.jpg]]
After spending some time together within your haven, Adriana and Ana have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "adrianaXana">>
Adriana's New Tech Points: <hr>
Science: <<print $adriana_sci>> Per Turn <<if $adriana lte 4>> <<set $sci_turn += $adriana_sci / 2>><</if>>
Economics: <<print $adriana_eco>> Per Turn <<if $adriana lte 4>> <<set $eco_turn += $adriana_eco / 2>><</if>>
Culture: <<print $adriana_cul>> Per Turn <<if $adriana lte 4>> <<set $cul_turn += $adriana_cul / 2>><</if>>
Recreation: <<print $adriana_rec>> Per Turn <<if $adriana lte 4>> <<set $rec_turn += $adriana_rec / 2>><</if>>
Ana's New Tech Points: <hr>
Science: <<print $ana_sci>> Per Turn <<if $ana lte 4>> <<set $sci_turn += $ana_sci / 2>><</if>>
Economics: <<print $ana_eco>> Per Turn <<if $ana lte 4>> <<set $eco_turn += $ana_eco / 2>><</if>>
Culture: <<print $ana_cul>> Per Turn <<if $ana lte 4>> <<set $cul_turn += $ana_cul / 2>><</if>>
Recreation: <<print $ana_rec>> Per Turn <<if $ana lte 4>> <<set $rec_turn += $ana_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $adrianaXana to 1>>@@text-align:center;
[img[images/cherie.jpg]] [img[images/mercedes.jpg]]
After spending some time together within your haven, Cherie and Mercedes have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "cherieXmercedes">>
Cherie's New Tech Points: <hr>
Science: <<print $cherie_sci>> Per Turn <<if $cherie lte 4>> <<set $sci_turn += $cherie_sci / 2>><</if>>
Economics: <<print $cherie_eco>> Per Turn <<if $cherie lte 4>> <<set $eco_turn += $cherie_eco / 2>><</if>>
Culture: <<print $cherie_cul>> Per Turn <<if $cherie lte 4>> <<set $cul_turn += $cherie_cul / 2>><</if>>
Recreation: <<print $cherie_rec>> Per Turn <<if $cherie lte 4>> <<set $rec_turn += $cherie_rec / 2>><</if>>
Mercedes's New Tech Points: <hr>
Science: <<print $mercedes_sci>> Per Turn <<if $mercedes lte 4>> <<set $sci_turn += $mercedes_sci / 2>><</if>>
Economics: <<print $mercedes_eco>> Per Turn <<if $mercedes lte 4>> <<set $eco_turn += $mercedes_eco / 2>><</if>>
Culture: <<print $mercedes_cul>> Per Turn <<if $mercedes lte 4>> <<set $cul_turn += $mercedes_cul / 2>><</if>>
Recreation: <<print $mercedes_rec>> Per Turn <<if $mercedes lte 4>> <<set $rec_turn += $mercedes_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $cherieXmercedes to 1>>@@text-align:center;
[img[images/jessica.jpg]]
Ethnicity: Asian
Profession: Party Animal
Interests: Fucking, Sucking
About Me: Since her sexual awakening, Jessica just hasn't stopped. Lacking any advanced or intermediate professional skills, Jessica makes up for it in the absolute ferver of her lovemaking.
Stats <hr>
Reward: <<print $jessica_rew>>
Science: <<if $sci_level eq 1 and $jessica lte 1>> ??? <</if>> <<if $sci_level eq 2 and $jessica lte 1>> Poor <</if>> <<if $sci_level eq 3 or $jessica gte 2>> <<print $jessica_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $jessica lte 1>> ??? <</if>> <<if $eco_level eq 2 and $jessica lte 1>> Poor <</if>> <<if $eco_level eq 3 or $jessica gte 2>> <<print $jessica_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $jessica lte 1>> ??? <</if>> <<if $cul_level eq 2 and $jessica lte 1>> Poor <</if>> <<if $cul_level eq 3 or $jessica gte 2>> <<print $jessica_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $jessica lte 1>> ??? <</if>> <<if $rec_level eq 2 and $jessica lte 1>> Poor <</if>> <<if $rec_level eq 3 or $jessica gte 2>> <<print $jessica_rec>> points per turn <</if>>
Status: <<if $jessica eq 1>> Applicant <</if>> <<if $jessica eq 2>> Available <</if>> <<if $jessica eq 3>> Fertilized <</if>> <<if $jessica eq 4>> First Trimester <</if>> <<if $jessica eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $jessica eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $jessica eq 3>> [img[images/fert.jpg]] <</if>> <<if $jessica eq 4>> [img[images/w1.jpg]] <</if>> <<if $jessica eq 5>> [img[images/w2.jpg]] <</if>> <<if $jessica eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $jessica eq 1>>[[Accept Application and Breed Jessica|jessica Breed][$apps -= 1]] <</if>> <<if $jessica eq 2 and $jessicasex eq 1>> [[Breed Jessica|jessica Breed]] <</if>>
<<if $jessica gte 2 and $jessica lte 4 and $jessicasex eq 1>> [[Have casual sex with Jessica|jessica Casual]] <</if>>
<<back "Return">>
@@@@text-align:center;
[img[images/katsuni.jpg]]
Ethnicity: Asian
Profession: ???
Interests: Fucking, not speaking english.
About Me: It's not entirely clear where Katsuni came from, as she speaks no english whatsoever. Able to function on her own, Katsuni is working to learn western culture and language. Though she speaks no English, Katsuni is ready and willing to particiapte in the core requirements of a Haven.
Stats <hr>
Reward: <<print $katsuni_rew>>
Science: <<if $sci_level eq 1 and $katsuni lte 1>> ??? <</if>> <<if $sci_level eq 2 and $katsuni lte 1>> Poor <</if>> <<if $sci_level eq 3 or $katsuni gte 2>> <<print $katsuni_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $katsuni lte 1>> ??? <</if>> <<if $eco_level eq 2 and $katsuni lte 1>> Poor <</if>> <<if $eco_level eq 3 or $katsuni gte 2>> <<print $katsuni_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $katsuni lte 1>> ??? <</if>> <<if $cul_level eq 2 and $katsuni lte 1>> Poor <</if>> <<if $cul_level eq 3 or $katsuni gte 2>> <<print $katsuni_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $katsuni lte 1>> ??? <</if>> <<if $rec_level eq 2 and $katsuni lte 1>> Poor <</if>> <<if $rec_level eq 3 or $katsuni gte 2>> <<print $katsuni_rec>> points per turn <</if>>
Status: <<if $katsuni eq 1>> Applicant <</if>> <<if $katsuni eq 2>> Available <</if>> <<if $katsuni eq 3>> Fertilized <</if>> <<if $katsuni eq 4>> First Trimester <</if>> <<if $katsuni eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $katsuni eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $katsuni eq 3>> [img[images/fert.jpg]] <</if>> <<if $katsuni eq 4>> [img[images/w1.jpg]] <</if>> <<if $katsuni eq 5>> [img[images/w2.jpg]] <</if>> <<if $katsuni eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $katsuni eq 1>>[[Accept Application and Breed Katsuni|katsuni Breed][$apps -= 1]] <</if>> <<if $katsuni eq 2 and $katsunisex eq 1>> [[Breed Katsuni|katsuni Breed]] <</if>>
<<if $katsuni gte 2 and $katsuni lte 4 and $katsunisex eq 1>> [[Have casual sex with Katsuni|katsuni Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/jada.jpg]]
Ethnicity: Black
Profession: Case Manager
Interests: Shopping, Jewlery
About Me: Jada works within the healthcare field, guiding others towards the services that they might better themselves or seek treatment. More of a go-between, Jada lacks most medical knowledge, but her proximity to the system itself makes her an excellent guide.
Stats <hr>
Reward: <<print $jada_rew>>
Science: <<if $sci_level eq 1 and $jada lte 1>> ??? <</if>> <<if $sci_level eq 2 and $jada lte 1>> Fair <</if>> <<if $sci_level eq 3 or $jada gte 2>> <<print $jada_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $jada lte 1>> ??? <</if>> <<if $eco_level eq 2 and $jada lte 1>> Poor <</if>> <<if $eco_level eq 3 or $jada gte 2>> <<print $jada_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $jada lte 1>> ??? <</if>> <<if $cul_level eq 2 and $jada lte 1>> Fair <</if>> <<if $cul_level eq 3 or $jada gte 2>> <<print $jada_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $jada lte 1>> ??? <</if>> <<if $rec_level eq 2 and $jada lte 1>> Poor <</if>> <<if $rec_level eq 3 or $jada gte 2>> <<print $jada_rec>> points per turn <</if>>
Status: <<if $jada eq 1>> Applicant <</if>> <<if $jada eq 2>> Available <</if>> <<if $jada eq 3>> Fertilized <</if>> <<if $jada eq 4>> First Trimester <</if>> <<if $jada eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $jada eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $jada eq 3>> [img[images/fert.jpg]] <</if>> <<if $jada eq 4>> [img[images/w1.jpg]] <</if>> <<if $jada eq 5>> [img[images/w2.jpg]] <</if>> <<if $jada eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $jada eq 1>>[[Accept Application and Breed Jada|jada Breed][$apps -= 1]] <</if>> <<if $jada eq 2 and $jadasex eq 1>> [[Breed Jada|jada Breed]] <</if>>
<<if $jada gte 2 and $jada lte 4 and $jadasex eq 1>> [[Have casual sex with Jada|jada Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[img[images/marica.jpg]]
Ethnicity: Asian
Profession: J-Pop star
Interests: Stuffed Animals, Cats
About Me: A traveller from way across the pond, Marica is all about the poppy and upbeat music of Japan. Love it? Think it sounds like cats screaming? Doesn't matter, Marica can lift the spirits of even the most downtrodden recluse in your haven.
Stats <hr>
Reward: <<print $marica_rew>>
Science: <<if $sci_level eq 1 and $marica lte 1>> ??? <</if>> <<if $sci_level eq 2 and $marica lte 1>> Fair <</if>> <<if $sci_level eq 3 or $marica gte 2>> <<print $marica_sci>> points per turn <</if>>
Economy:<<if $eco_level eq 1 and $marica lte 1>> ??? <</if>> <<if $eco_level eq 2 and $marica lte 1>> Good <</if>> <<if $eco_level eq 3 or $marica gte 2>> <<print $marica_eco>> points per turn <</if>>
Culture: <<if $cul_level eq 1 and $marica lte 1>> ??? <</if>> <<if $cul_level eq 2 and $marica lte 1>> Fair <</if>> <<if $cul_level eq 3 or $marica gte 2>> <<print $marica_cul>> points per turn <</if>>
Recreation: <<if $rec_level eq 1 and $marica lte 1>> ??? <</if>> <<if $rec_level eq 2 and $marica lte 1>> Good <</if>> <<if $rec_level eq 3 or $marica gte 2>> <<print $marica_rec>> points per turn <</if>>
Status: <<if $marica eq 1>> Applicant <</if>> <<if $marica eq 2>> Available <</if>> <<if $marica eq 3>> Fertilized <</if>> <<if $marica eq 4>> First Trimester <</if>> <<if $marica eq 5>> Second Trimester [ON MATERNITY LEAVE]<</if>> <<if $marica eq 6>> Third Trimester [ON MATERNITY LEAVE]<</if>>
<<if $marica eq 3>> [img[images/fert.jpg]] <</if>> <<if $marica eq 4>> [img[images/w1.jpg]] <</if>> <<if $marica eq 5>> [img[images/w2.jpg]] <</if>> <<if $marica eq 6>> [img[images/w3.jpg]] <</if>>
<hr>
<<if $marica eq 1>>[[Accept Application and Breed Marica|marica Breed][$apps -= 1]] <</if>> <<if $marica eq 2 and $maricasex eq 1>> [[Breed Marica|marica Breed]] <</if>>
<<if $marica gte 2 and $marica lte 4 and $maricasex eq 1>> [[Have casual sex with Marica|marica Casual]] <</if>>
<<back "Return">>
@@
@@text-align:center;
[[Impregnate Jessica|jessica Breed End]]
<<video "jessicacream1">>
<<video "jessicacream2">>
<<video "jessicacream3">>
<<video "jessicacream4">>
[[Impregnate Jessica|jessica Breed End]]
@@@@text-align:center;
[[Cum|jessica Casual End][$jessicasex to 0]]
<<video "jessicanorm1">>
<<video "jessicanorm2">>
<<video "jessicanorm3">>
<<video "jessicanorm4">>
[[Cum|jessica Casual End][$jessicasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "jessicacream5">>
Congradulations! Jessica is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Jessica is $<<print $jessica_rew>>, which has been deposited in your account.
For now however, Jessica returns to work within the Recreation sector of the Haven.
<<if $jessicafirst eq 0>> Jessica will generate the following Tech Points per Turn: <hr>
Science: <<print $jessica_sci>> <<set $sci_turn += $jessica_sci>>
Economics: <<print $jessica_eco>> <<set $eco_turn += $jessica_eco>>
Culture: <<print $jessica_cul>> <<set $cul_turn += $jessica_cul>>
Recreation: <<print $jessica_rec>> <<set $rec_turn += $jessica_rec>> <<set $jessicafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $jessica_rew>>
<<set $jessica to 3>>
<<set $jessicasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "jessicanorm5">>
<<if $preg lte 2 and $jessica eq 2>>
Oops, it seems as though despite you not releasing inside Jessica, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $jessica_rew>>. <<set $jessica to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $jessica_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $jessica eq 2>> Jessica appreciates your extra attention and affection, causing her to produce a bonus 1 Recreation Tech Points per turn! <<set $rec_turn += 1>> <<set $jessica_rec += 1>> <</if>> <<if $jessica neq 2>> Jessica appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
@@text-align:center;
[[Impregnate Katsuni|katsuni Breed End]]
<<video "katsunicream1">>
<<video "katsunicream2">>
<<video "katsunicream3">>
<<video "katsunicream4">>
[[Impregnate Katsuni|katsuni Breed End]]
@@
@@text-align:center;
[[Cum|katsuni Casual End][$katsunisex to 0]]
<<video "katsuninorm1">>
<<video "katsuninorm2">>
<<video "katsuninorm3">>
<<video "katsuninorm4">>
[[Cum|katsuni Casual End][$katsunisex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "katsunicream5">>
Congradulations! Katsuni is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Katsuni is $<<print $katsuni_rew>>, which has been deposited in your account.
For now however, Katsuni returns to work within the Science sector of the Haven.
<<if $katsunifirst eq 0>> Katsuni will generate the following Tech Points per Turn: <hr>
Science: <<print $katsuni_sci>> <<set $sci_turn += $katsuni_sci>>
Economics: <<print $katsuni_eco>> <<set $eco_turn += $katsuni_eco>>
Culture: <<print $katsuni_cul>> <<set $cul_turn += $katsuni_cul>>
Recreation: <<print $katsuni_rec>> <<set $rec_turn += $katsuni_rec>> <<set $katsunifirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $medium_sex += 1>>
<<set $money += $katsuni_rew>>
<<set $katsuni to 3>>
<<set $katsunisex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>
@@text-align:center;
<<video "katsuninorm5">>
<<if $preg lte 2 and $katsuni eq 2>>
Oops, it seems as though despite you not releasing inside Katsuni, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $katsuni_rew>>. <<set $katsuni to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $katsuni_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $katsuni eq 2>> Katsuni appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $katsuni_sci += 1>> <</if>> <<if $katsuni neq 2>> Katsuni appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $medium_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Jada|jada Breed End]]
<<video "jadacream1">>
<<video "jadacream2">>
<<video "jadacream3">>
<<video "jadacream4">>
[[Impregnate Jada|jada Breed End]]
@@@@text-align:center;
[[Cum|jada Casual End][$jadasex to 0]]
<<video "jadanorm1">>
<<video "jadanorm2">>
<<video "jadanorm3">>
<<video "jadanorm4">>
[[Cum|jada Casual End][$jadasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "jadacream5">>
Congradulations! Jada is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Jada is $<<print $jada_rew>>, which has been deposited in your account.
For now however, Jada returns to work within the Science sector of the Haven.
<<if $jadafirst eq 0>> Jada will generate the following Tech Points per Turn: <hr>
Science: <<print $jada_sci>> <<set $sci_turn += $jada_sci>>
Economics: <<print $jada_eco>> <<set $eco_turn += $jada_eco>>
Culture: <<print $jada_cul>> <<set $cul_turn += $jada_cul>>
Recreation: <<print $jada_rec>> <<set $rec_turn += $jada_rec>> <<set $jadafirst to 2>>
<</if>>
[[Got it|Science Sector]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $jada_rew>>
<<set $jada to 3>>
<<set $jadasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>
@@text-align:center;
<<video "jadanorm5">>
<<if $preg lte 2 and $jada eq 2>>
Oops, it seems as though despite you not releasing inside Jada, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $jada_rew>>. <<set $jada to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $jada_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $jada eq 2>> Jada appreciates your extra attention and affection, causing her to produce a bonus 1 Science Tech Points per turn! <<set $sci_turn += 1>> <<set $jada_sci += 1>> <</if>> <<if $jada neq 2>> Jada appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Science Sector]]
@@
<<set $big_sex += 1>>
<<set $casual += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[[Impregnate Marica|marica Breed End]]
<<video "maricacream1">>
<<video "maricacream2">>
<<video "maricacream3">>
<<video "maricacream4">>
[[Impregnate Marica|marica Breed End]]
@@@@text-align:center;
[[Cum|marica Casual End][$maricasex to 0]]
<<video "maricanorm1">>
<<video "maricanorm2">>
<<video "maricanorm3">>
<<video "maricanorm4">>
[[Cum|marica Casual End][$maricasex to 0]]
@@
<<set $preg to random(1, 10)>>
@@text-align:center;
<<video "maricacream5">>
Congradulations! Marica is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Marica is $<<print $marica_rew>>, which has been deposited in your account.
For now however, Marica returns to work within the Recreation sector of the Haven.
<<if $maricafirst eq 0>> Marica will generate the following Tech Points per Turn: <hr>
Science: <<print $marica_sci>> <<set $sci_turn += $marica_sci>>
Economics: <<print $marica_eco>> <<set $eco_turn += $marica_eco>>
Culture: <<print $marica_cul>> <<set $cul_turn += $marica_cul>>
Recreation: <<print $marica_rec>> <<set $rec_turn += $marica_rec>> <<set $maricafirst to 2>>
<</if>>
[[Got it|Recreation Sector]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $marica_rew>>
<<set $marica to 3>>
<<set $maricasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "maricanorm5">>
<<if $preg lte 2 and $marica eq 2>>
Oops, it seems as though despite you not releasing inside Marica, she fell pregnant anyway.Regardless of your original intentions you recieve her reward for conception of <<print $marica_rew>>. <<set $marica to 3>> <<set $acci += 1>> <<set $conc += 1>> <<set $money += $marica_rew>>
[img[images/uw.jpg]]
<</if>> <<if $preg gte 3 and $marica eq 2>> Marica appreciates your extra attention and affection, causing her to produce a bonus 3 Recreation Tech Points per turn! <<set $rec_turn += 3>> <<set $marica_rec += 3>> <</if>> <<if $marica neq 2>> Marica appreciates the sex, but since she is pregnant with your child she generates no additional Tech Points. <</if>>
[[Got it|Recreation Sector]]
@@
<<set $small_sex += 1>>
<<set $casual += 1>>
<<set $asian_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
[img[images/alex.jpg]] [img[images/jenna.jpg]]
After spending some time together within your haven, Alex and Jenna have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "alexXjenna">>
Alex's New Tech Points: <hr>
Science: <<print $alex_sci>> Per Turn <<if $alex lte 4>> <<set $sci_turn += $alex_sci / 2>><</if>>
Economics: <<print $alex_eco>> Per Turn <<if $alex lte 4>> <<set $eco_turn += $alex_eco / 2>><</if>>
Culture: <<print $alex_cul>> Per Turn <<if $alex lte 4>> <<set $cul_turn += $alex_cul / 2>><</if>>
Recreation: <<print $alex_rec>> Per Turn <<if $alex lte 4>> <<set $rec_turn += $alex_rec / 2>><</if>>
Jenna's New Tech Points: <hr>
Science: <<print $jenna_sci>> Per Turn <<if $jenna lte 4>> <<set $sci_turn += $jenna_sci / 2>><</if>>
Economics: <<print $jenna_eco>> Per Turn <<if $jenna lte 4>> <<set $eco_turn += $jenna_eco / 2>><</if>>
Culture: <<print $jenna_cul>> Per Turn <<if $jenna lte 4>> <<set $cul_turn += $jenna_cul / 2>><</if>>
Recreation: <<print $jenna_rec>> Per Turn <<if $jenna lte 4>> <<set $rec_turn += $jenna_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $alexXjenna to 1>>@@text-align:center;
[img[images/ariella.jpg]] [img[images/keisha.jpg]]
After spending some time together within your haven, Ariella and Keisha have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "ariellaXkeisha">>
Ariella's New Tech Points: <hr>
Science: <<print $ariella_sci>> Per Turn <<if $ariella lte 4>> <<set $sci_turn += $ariella_sci / 2>><</if>>
Economics: <<print $ariella_eco>> Per Turn <<if $ariella lte 4>> <<set $eco_turn += $ariella_eco / 2>><</if>>
Culture: <<print $ariella_cul>> Per Turn <<if $ariella lte 4>> <<set $cul_turn += $ariella_cul / 2>><</if>>
Recreation: <<print $ariella_rec>> Per Turn <<if $ariella lte 4>> <<set $rec_turn += $ariella_rec / 2>><</if>>
Keisha's New Tech Points: <hr>
Science: <<print $keisha_sci>> Per Turn <<if $keisha lte 4>> <<set $sci_turn += $keisha_sci / 2>><</if>>
Economics: <<print $keisha_eco>> Per Turn <<if $keisha lte 4>> <<set $eco_turn += $keisha_eco / 2>><</if>>
Culture: <<print $keisha_cul>> Per Turn <<if $keisha lte 4>> <<set $cul_turn += $keisha_cul / 2>><</if>>
Recreation: <<print $keisha_rec>> Per Turn <<if $keisha lte 4>> <<set $rec_turn += $keisha_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $ariellaXkeisha to 1>>@@text-align:center;
[img[images/kira.jpg]] [img[images/marica.jpg]]
After spending some time together within your haven, Kira and Marica have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "kiraXmarica">>
Kira's New Tech Points: <hr>
Science: <<print $kira_sci>> Per Turn <<if $kira lte 4>> <<set $sci_turn += $kira_sci / 2>><</if>>
Economics: <<print $kira_eco>> Per Turn <<if $kira lte 4>> <<set $eco_turn += $kira_eco / 2>><</if>>
Culture: <<print $kira_cul>> Per Turn <<if $kira lte 4>> <<set $cul_turn += $kira_cul / 2>><</if>>
Recreation: <<print $kira_rec>> Per Turn <<if $kira lte 4>> <<set $rec_turn += $kira_rec / 2>><</if>>
Marica's New Tech Points: <hr>
Science: <<print $marica_sci>> Per Turn <<if $marica lte 4>> <<set $sci_turn += $marica_sci / 2>><</if>>
Economics: <<print $marica_eco>> Per Turn <<if $marica lte 4>> <<set $eco_turn += $marica_eco / 2>><</if>>
Culture: <<print $marica_cul>> Per Turn <<if $marica lte 4>> <<set $cul_turn += $marica_cul / 2>><</if>>
Recreation: <<print $marica_rec>> Per Turn <<if $marica lte 4>> <<set $rec_turn += $marica_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $kiraXmarica to 1>>@@text-align:center;
[img[images/marie.jpg]] [img[images/liv.jpg]]
After spending some time together within your haven, Marie and Liv have become a couple! Now together on an intamate level, pooling resources and supporting one another they produce double tech points!
<<video "marieXliv">>
Marie's New Tech Points: <hr>
Science: <<print $marie_sci>> Per Turn <<if $marie lte 4>> <<set $sci_turn += $marie_sci / 2>><</if>>
Economics: <<print $marie_eco>> Per Turn <<if $marie lte 4>> <<set $eco_turn += $marie_eco / 2>><</if>>
Culture: <<print $marie_cul>> Per Turn <<if $marie lte 4>> <<set $cul_turn += $marie_cul / 2>><</if>>
Recreation: <<print $marie_rec>> Per Turn <<if $marie lte 4>> <<set $rec_turn += $marie_rec / 2>><</if>>
Liv's New Tech Points: <hr>
Science: <<print $liv_sci>> Per Turn <<if $liv lte 4>> <<set $sci_turn += $liv_sci / 2>><</if>>
Economics: <<print $liv_eco>> Per Turn <<if $liv lte 4>> <<set $eco_turn += $liv_eco / 2>><</if>>
Culture: <<print $liv_cul>> Per Turn <<if $liv lte 4>> <<set $cul_turn += $liv_cul / 2>><</if>>
Recreation: <<print $liv_rec>> Per Turn <<if $liv lte 4>> <<set $rec_turn += $liv_rec / 2>><</if>>
[[Awesome!|Home]]
@@
<<set $marieXliv to 1>>@@text-align:center;
<<back "Return">>
Current Playthrough stats: <hr>
Total number of Science Tech Points Earned: <<print $sci_total>>
Total number of Economic Tech Points Earned: <<print $eco_total>>
Total number of Culture Tech Points Earned: <<print $cul_total>>
Total number of Recreation Tech Points Earned: <<print $rec_total>>
Total Sexual encounters: <<print $sex_total>> Encounters
Total conceptions: <<print $conc>> Conceptions
Breeding sessions: <<print $breed>> Times, or <<print $breed_per>>% of encounters.
Casual Sex sessions: <<print $casual>> Times, or <<print $casual_per>>% of encounters.
Sex with Caucasians: <<print $white_sex>> Times, or <<print $white_per>>% of encounters.
Sex with Latinas: <<print $latina_sex>> Times, or <<print $latina_per>>% of encounters.
Sex with Blacks: <<print $black_sex>> Times, or <<print $black_per>>% of encounters.
Sex with Asians: <<print $asian_sex>> Times, or <<print $asian_per>>% of encounters.
Sex with Indians: <<print $indian_sex>> Times, or <<print $indian_per>>% of encounters.
Sex with Brunettes: <<print $brown_hair>> Times, or <<print $brown_hair_per>>% of encounters.
Sex with Black Haired Residents: <<print $black_hair>> Times, or <<print $black_hair_per>>% of encounters.
Sex with Blondes: <<print $blonde_hair>> Times, or <<print $blonde_hair_per>>% of encounters.
Sex with Redheads: <<print $red_hair>> Times, or <<print $red_hair_per>>% of encounters.
Sex with Large Breasted Residents: <<print $big_sex>> Times, or <<print $big_sex_per>>% of encounters.
Sex with Medium Breasted Residents: <<print $medium_sex>> Times, or <<print $medium_sex_per>>% of encounters.
Sex with Small Breasted Residents: <<print $small_sex>> Times, or <<print $small_sex_per>>% of encounters.
Number of couples: <<print $matches>>
Number of Accidental Pregnancies: <<print $acci>>, or <<print $acci_per>>% of casual sexual encounters.
Cumulative playthrough stats: <hr>
Total number of Science Tech Points Earned: <<print $sci_tot>>
Total number of Economic Tech Points Earned: <<print $eco_tot>>
Total number of Culture Tech Points Earned: <<print $cul_tot>>
Total number of Recreation Tech Points Earned: <<print $rec_tot>>
Total Sexual encounters: <<print $sex_tot_all>> Encounters
Total conceptions: <<print $conc_tot>> Conceptions
Breeding sessions: <<print $breed_tot>> Times, or <<print $abreed_per>> of encounters.
Casual Sex sessions: <<print $casual_tot>> Times, or <<print $acasual_per>>% of encounters.
Sex with Caucasians: <<print $white_sex_tot>> Times, or <<print $awhite_per>>% of encounters.
Sex with Latinas: <<print $latina_sex_tot>> Times, or <<print $alatina_per>>% of encounters.
Sex with Blacks: <<print $black_sex_tot>> Times, or <<print $ablack_per>>% of encounters.
Sex with Asians: <<print $asian_sex_tot>> Times, or <<print $aasian_per>>% of encounters.
Sex with Indians: <<print $indian_sex_tot>> Times, or <<print $aindian_per>>% of encounters.
Sex with Brunettes: <<print $brown_hair_tot>> Times, or <<print $abrown_hair_per>>% of encounters.
Sex with Black Haired Residents: <<print $black_hair_tot>> Times, or <<print $ablack_hair_per>>% of encounters.
Sex with Blondes: <<print $blonde_hair_tot>> Times, or <<print $ablonde_hair_per>>% of encounters.
Sex with Redheads: <<print $red_hair_tot>> Times, or <<print $ared_hair_per>>% of encounters.
Sex with Large Breasted Residents: <<print $big_sex_tot>> Times, or <<print $abig_sex_per>>% of encounters.
Sex with Medium Breasted Residents: <<print $medium_sex_tot>> Times, or <<print $amedium_sex_per>>% of encounters.
Sex with Small Breasted Residents: <<print $small_sex_tot>> Times, or <<print $asmall_sex_per>>% of encounters.
Number of couples: <<print $matches_tot>>
Number of Accidental Pregnancies: <<print $acci_tot>>, or <<print $aacci_per>>% of casual sexual encounters.
Number of Disasters Averted: <<print $success>>
<<back "Return">>
@@
<<set $sex_total to $breed + $casual>>@@text-align:center;
Random events happenin here. <<set $counter to random (1, 24)>>
<<if $counter eq 1 and $scievent eq 0>><<goto SciEvent>>
<<elseif $counter eq 2 and $ecoevent eq 0>><<goto EcoEvent>>
<<elseif $counter eq 3 and $culevent eq 0>><<goto CulEvent>>
<<elseif $counter eq 4 and $recevent eq 0>><<goto RecEvent>>
<<elseif $counter eq 5>> <<goto Sci_Recruit>>
<<elseif $counter eq 6>> <<goto Eco_Recruit>>
<<elseif $counter eq 7>> <<goto Cul_Recruit>>
<<elseif $counter eq 8>> <<goto Rec_Recruit>>
<<elseif $counter eq 9>> <<goto sci_trade>>
<<elseif $counter eq 10>> <<goto eco_trade>>
<<elseif $counter eq 11>> <<goto cul_trade>>
<<elseif $counter eq 12>> <<goto rec_trade>>
<<elseif $counter eq 13>> <<goto sci_sale>>
<<elseif $counter eq 14>> <<goto eco_sale>>
<<elseif $counter eq 15>> <<goto cul_sale>>
<<elseif $counter eq 16>> <<goto rec_sale>>
<<elseif $counter eq 17>> <<goto sci_disaster>>
<<elseif $counter eq 18>> <<goto eco_disaster>>
<<elseif $counter eq 19>> <<goto cul_disaster>>
<<elseif $counter eq 20>> <<goto cul_disaster>>
<<elseif $counter eq 21>> <<goto sci_fundraiser>>
<<elseif $counter eq 22>> <<goto eco_fundraiser>>
<<elseif $counter eq 23>> <<goto cul_fundraiser>>
<<elseif $counter eq 24>> <<goto rec_fundraiser>>
<<else>> <<goto Random_event>><</if>>
@@@@text-align:center;
<<video "petaintro">>
While lounging in your office you're approached by a nurse in the most unique of attires. Introducing herself as Peta Jensen, the foremost expert on gynocology and all things conception. Your budding Haven has caught Peta's attention, and she thinks it would be a good spot to make a fresh start. An expert in her field, Peta would be an excellent addition to your Haven's Science Roster.
However, Peta asks for the humble use of <<print $sci>> Science Tech Points for use in setting up her work space. As it so happens, thats all your science tech points. So, sacrifice all your currently stored science tech points for Peta? She's ready and willing to start her Haven responsabilities as soon as you say 'yes'.
[[Count me in!|peta Breed2][$sci -= $sci; $scievent += 1]]
[[No thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
<<video "cherieintro">>
Your quiet evening in your administrator's office is interrupted, by a woman bursting through the door. Introducing herself as Cherie Deville, the 'prophet of profit' she makes herself comfortable in an empty desk. Laying the compliments on your "quiant little haven", Cherie says while you're haven economists are doing good, she can make them do great. All you need to do is sign on the bottom line and Cherie can make all your economic dreams come true.
Glancing at the contract Cherie tosses on you desk, you noticed in the sea of bullet points Cherie has allocated <<print $eco>> Economic Tech Points for her personal use as "an investment". Luckially, you have just enough. Cherie pressures you to agree to terms, keeping an eye on you while she loosen's her clothing in anticipation.
[[Count me in!|cherie Breed2][$eco -= $eco; $ecoevent += 1]]
[[No thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
<<video "alinaintro">>
A knock at the haven residence demands your attention. Opening the door reveals a tiny blonde in an Honor Scout uniform. You offer to buy a box of cookies to get rid of her, but she replies she's not here to sell anything. Rather, that her name is Alina West and she is the regional director of the Honor Scouts. An expert in her field, Alina says she has the knack for getting girls to leave electronics and social media behind, to go have a great time in the great outdoors. As it just so happens, the greenspace in your haven would make the perfect place for a new Honor Scout camp.
Asking why she doesn't just submit an application like normal, Alina replies that she came to your personally, because she needs <<print $rec>> recreational tech points to establish the camp of her dreams. While mulling over if sacrificing all of your current recreational tech points is a good idea or not, Alina mentions that if you agree, you could also help her earn her "fucked silly" merit badge.
[[Count me in!|alina2 Breed2][$rec -= $rec; $recevent += 1]]
[[No thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
[img[images/scirec.jpg]]
One evening you are approached by a woman introducing herself as the "egghead extrodinaire". A headhunter, she claims she can convince any resident attuned to the Science sector to join the haven immediately. So long as you pay an up front fee, based on the tier of resident, you can have a brand new haven resident all set to join your ranks.
Tier 0 - $3,000 <hr><<nobr>>
<<if $katsuni lte 1 and $money gte 3000>> <span class="imgpop katsuni">@@.my-link-asian;[[Katsuni|katsuni Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $chloe lte 1 and $money gte 3000>> <span class="imgpop chloe">@@.my-link-latina;[[Chloe Amour|chloe Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $kalina lte 1 and $money gte 3000>> <span class="imgpop kalina">@@.my-link-asian;[[Kalina Ryu|kalina Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 1 - $4,000 <hr><<nobr>>
<<if $jada lte 1 and $money gte 4000>> <span class="imgpop jada">@@.my-link-black;[[Jada Fire|jada Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $keisha lte 1 and $money gte 4000>> <span class="imgpop keisha">[[Keisha Grey|keisha Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<if $faye lte 1 and $money gte 4000>> <span class="imgpop faye">@@.my-link-red;[[Faye Reagan|faye Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $ashley lte 1 and $money gte 4000>> <span class="imgpop ashley">[[Ashley Adams|ashley Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 2 - $5,000 <hr><<nobr>>
<<if $adriana lte 1 and $money gte 5000>> <span class="imgpop adriana">[[Adriana Chechik|adriana Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<if $alex lte 1 and $money gte 5000>> <span class="imgpop alex">@@.my-link-red;[[Alex Tanner|alex Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<if $kimberly lte 1 and $money gte 5000>> <span class="imgpop kimberly">[[Kimberly Costa|kimberly Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 3 - $6,000 <hr><<nobr>>
<<if $ariella lte 1 and $money gte 6000>> <span class="imgpop ariella">@@.my-link-latina;[[Ariella Farerra|ariella Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<if $allie lte 1 and $money gte 6000>> <span class="imgpop allie">[[Allie James|allie Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<if $marie lte 1 and $money gte 6000>> <span class="imgpop marie">@@.my-link-red;[[Marie McCray|marie Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 4 - $7,000 <hr><<nobr>>
<<if $asa lte 1 and $money gte 7000>> <span class="imgpop asa">@@.my-link-asian;[[Asa Akira|asa Breed][$money -= 7000; $recruit += 1]]@@ </span><</if>>
<<if $riley lte 1 and $money gte 7000>> <span class="imgpop riley">[[Riley Reid|riley Breed][$money -= 7000; $recruit += 1]] </span><</if>> <hr>
<<endnobr>>
[[No Thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
<<video "diamondintro">>
A knock at the door awakens you from a daydream. After composing yourself, in walks a black beauty, a woman of clear control and professionalism. Introducing herself as Diamond Jackson, you recognize the name immediately. Diamond is a reknowned educational administrator, who has a knack for taking struggling education systems and turning them into world class learning institutions.
Your haven has caught her attention, and Diamond offers to fix your cultural sector up into something special. However, for her plans she requires the use of <<print $cul>> cultural tech points. While you mull over whether or not to sacrifice all your current cultural tech points for a single resident, Diamond comments on how excited she is to fulfil her duties as a Haven resident.
[[Count me in!|diamond Breed2][$cul -= $cul; $culevent += 1]]
[[No thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
[[Impregnate Peta|peta Breed End2]]
<<video "petacream1">>
<<video "petacream2">>
<<video "petacream3">>
<<video "petacream4">>
[[Impregnate Peta|peta Breed End2]]
@@
<<set $petarec to 1>>@@text-align:center;
[[Impregnate Cherie|cherie Breed End2]]
<<video "cheriecream1">>
<<video "cheriecream2">>
<<video "cheriecream3">>
<<video "cheriecream4">>
[[Impregnate Cherie|cherie Breed End2]]
@@
<<set $cherierec to 1>>@@text-align:center;
[[Impregnate Alina|alina2 Breed End2]]
<<video "alina2cream1">>
<<video "alina2cream2">>
<<video "alina2cream3">>
<<video "alina2cream4">>
[[Impregnate Alina|alina2 Breed End2]]
@@
<<set $alinarec to 1>>@@text-align:center;
[[Impregnate Diamond|diamond Breed End2]]
<<video "diamondcream1">>
<<video "diamondcream2">>
<<video "diamondcream3">>
<<video "diamondcream4">>
[[Impregnate Diamond|diamond Breed End2]]
@@
<<set $diamondrec to 1>>@@text-align:center;
<<video "diamondcream5">>
Congradulations! Diamond is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Diamond is $<<print $diamond_rew>>, which has been deposited in your account.
For now however, Diamond returns to work within the Culture sector of the Haven.
<<if $diamondfirst eq 0>> Diamond will generate the following Tech Points per Turn: <hr>
Science: <<print $diamond_sci>> <<set $sci_turn += $diamond_sci>>
Economics: <<print $diamond_eco>> <<set $eco_turn += $diamond_eco>>
Culture: <<print $diamond_cul>> <<set $cul_turn += $diamond_cul>>
Recreation: <<print $diamond_rec>> <<set $rec_turn += $diamond_rec>> <<set $diamondfirst to 2>>
<</if>>
[[Got it|Pre_end_turn_check_Achive_Check]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $diamond_rew>>
<<set $diamond to 3>>
<<set $diamondsex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $black_sex += 1>>
<<set $black_hair += 1>>@@text-align:center;
<<video "petacream5">>
Congradulations! Peta is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Peta is $<<print $peta_rew>>, which has been deposited in your account.
For now however, Peta returns to work within the Science sector of the Haven.
<<if $petafirst eq 0>> Peta will generate the following Tech Points per Turn: <hr>
Science: <<print $peta_sci>> <<set $sci_turn += $peta_sci>>
Economics: <<print $peta_eco>> <<set $eco_turn += $peta_eco>>
Culture: <<print $peta_cul>> <<set $cul_turn += $peta_cul>>
Recreation: <<print $peta_rec>> <<set $rec_turn += $peta_rec>> <<set $petafirst to 2>>
<</if>>
[[Got it|Pre_end_turn_check_Achive_Check]]
[img[images/fert.jpg]]
@@
<<set $money += $peta_rew>>
<<set $peta to 3>>
<<set $petasex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $black_hair += 1>>
<<set $big_sex += 1>>@@text-align:center;
<<video "cheriecream5">>
Congradulations! Cherie is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Cherie is $<<print $cherie_rew>>, which has been deposited in your account.
For now however, Cherie returns to work within the Economic sector of the Haven.
<<if $cheriefirst eq 0>> Cherie will generate the following Tech Points per Turn: <hr>
Science: <<print $cherie_sci>> <<set $sci_turn += $cherie_sci>>
Economics: <<print $cherie_eco>> <<set $eco_turn += $cherie_eco>>
Culture: <<print $cherie_cul>> <<set $cul_turn += $cherie_cul>>
Recreation: <<print $cherie_rec>> <<set $rec_turn += $cherie_rec>> <<set $cheriefirst to 2>>
<</if>>
[[Got it|Pre_end_turn_check_Achive_Check]]
[img[images/fert.jpg]]
@@
<<set $big_sex += 1>>
<<set $money += $cherie_rew>>
<<set $cherie to 3>>
<<set $cheriesex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
<<video "alina2cream5">>
Congradulations! Alina is now pregnant with your child. She will give birth in three turns, going on maternity leave in two turns.
Your reward for impregnating Alina is $<<print $alina2_rew>>, which has been deposited in your account.
For now however, Alina returns to work within the Recreation sector of the Haven.
<<if $alina2first eq 0>> Alina will generate the following Tech Points per Turn: <hr>
Science: <<print $alina2_sci>> <<set $sci_turn += $alina2_sci>>
Economics: <<print $alina2_eco>> <<set $eco_turn += $alina2_eco>>
Culture: <<print $alina2_cul>> <<set $cul_turn += $alina2_cul>>
Recreation: <<print $alina2_rec>> <<set $rec_turn += $alina2_rec>> <<set $alina2first to 2>>
<</if>>
[[Got it|Pre_end_turn_check_Achive_Check]]
[img[images/fert.jpg]]
@@
<<set $small_sex += 1>>
<<set $money += $alina2_rew>>
<<set $alina2 to 3>>
<<set $alina2sex to 0>>
<<set $conc += 1>>
<<set $breed += 1>>
<<set $white_sex += 1>>
<<set $blonde_hair += 1>>@@text-align:center;
[img[images/ecorec.jpg]]
One evening you are approached by a woman introducing herself as the "golden goose". A headhunter, she claims she can convince any resident attuned to the Economic sector to join the haven immediately. So long as you pay an up front fee, based on the tier of resident, you can have a brand new haven resident all set to join your ranks.
Tier 0 - $3,000 <hr><<nobr>>
<<if $jenna lte 1 and $money gte 3000>> <span class="imgpop jenna">[[Jenna Ashley|jenna Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<if $kianna lte 1 and $money gte 3000>> <span class="imgpop kianna">@@.my-link-asian;[[Kianna Dior|kianna Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $remy lte 1 and $money gte 3000>> <span class="imgpop remy">[[Remy Lacroix|remy Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 1 - $4,000 <hr><<nobr>>
<<if $abby lte 1 and $money gte 4000>> <span class="imgpop abby">@@.my-link-latina;[[Abby Lee Brazil|abby Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $krystal2 lte 1 and $money gte 4000>> <span class="imgpop krystal2">[[Krystal Boyd|krystal2 Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<if $august lte 1 and $money gte 4000>> <span class="imgpop august">[[August Ames|august Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<if $dani lte 1 and $money gte 4000>> <span class="imgpop dani">@@.my-link-red;[[Dani Jensen|dani Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 2 - $5,000 <hr><<nobr>>
<<if $stella lte 1 and $money gte 5000>> <span class="imgpop stella">[[Stella Cox|stella Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<if $priya lte 1 and $money gte 5000>> <span class="imgpop priya">@@.my-link-indian;[[Priya Rai|priya Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<if $dillion lte 1 and $money gte 5000>> <span class="imgpop dillion">[[Dillion Harper|dillion Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 3 - $6,000 <hr><<nobr>>
<<if $india lte 1 and $money gte 6000>> <span class="imgpop india">[[India Summer|india Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<if $juelz lte 1 and $money gte 6000>> <span class="imgpop juelz">@@.my-link-latina;[[Juelz Ventura|juelz Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<if $brandi lte 1 and $money gte 6000>> <span class="imgpop brandi">[[Brandi Love|brandi Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 4 - $7,000 <hr><<nobr>>
<<if $mercedes lte 1 and $money gte 7000>> <span class="imgpop mercedes">@@.my-link-latina;[[Mercedes Carrera|mercedes Breed][$money -= 7000; $recruit += 1]]@@ </span><</if>>
<<if $lisa lte 1 and $money gte 7000>> <span class="imgpop lisa">[[Lisa Ann|lisa Breed][$money -= 7000; $recruit += 1]] </span><</if>> <hr>
<<endnobr>>
[[No Thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
[img[images/culrec.jpg]]
One evening you are approached by a woman introducing herself as the "Artist Afficianado". A headhunter, she claims she can convince any resident attuned to the Culture sector to join the haven immediately. So long as you pay an up front fee, based on the tier of resident, you can have a brand new haven resident all set to join your ranks.
Tier 0 - $3,000 <hr><<nobr>>
<<if $cassidy lte 1 and $money gte 3000>> <span class="imgpop cassidy">@@.my-link-latina;[[Cassidy Banks|cassidy Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $mckenzee lte 1 and $money gte 3000>> <span class="imgpop mckenzee">[[McKenzee Miles|mckenzee Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<if $mickey lte 1 and $money gte 3000>> <span class="imgpop mickey">[[Mickey Blue|mickey Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 1 - $4,000 <hr><<nobr>>
<<if $liv lte 1 and $money gte 4000>> <span class="imgpop liv">@@.my-link-latina;[[Liv Aguilera|liv Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $maya lte 1 and $money gte 4000>> <span class="imgpop maya">@@.my-link-latina;[[Maya Bijou|maya Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $krystal lte 1 and $money gte 4000>> <span class="imgpop krystal">@@.my-link-red;[[Krystal Orchid|krystal Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $kimmy lte 1 and $money gte 4000>> <span class="imgpop kimmy">[[Kimmy Granger|kimmy Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 2 - $5,000 <hr><<nobr>>
<<if $alina lte 1 and $money gte 5000>> <span class="imgpop alina">@@.my-link-asian;[[Alina Li|alina Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<if $dana lte 1 and $money gte 5000>> <span class="imgpop dana">@@.my-link-asian;[[Dana Vespoli|dana Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<if $misty lte 1 and $money gte 5000>> <span class="imgpop misty">@@.my-link-black;[[Misty Stone|misty Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 3 - $6,000 <hr><<nobr>>
<<if $piper lte 1 and $money gte 6000>> <span class="imgpop piper">[[Piper Perri|piper Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<if $dolly lte 1 and $money gte 6000>> <span class="imgpop dolly">@@.my-link-red;[[Dolly Little|dolly Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<if $ana lte 1 and $money gte 6000>> <span class="imgpop ana">@@.my-link-black;[[Ana Foxxx|ana Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 4 - $7,000 <hr><<nobr>>
<<if $adria lte 1 and $money gte 7000>> <span class="imgpop adria">[[Adria Rae|adria Breed][$money -= 7000; $recruit += 1]] </span><</if>>
<<if $nicole lte 1 and $money gte 7000>> <span class="imgpop nicole">[[Nicole Aniston|nicole Breed][$money -= 7000; $recruit += 1]] </span><</if>> <hr>
<<endnobr>>
[[No Thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
[img[images/recrec.jpg]]
One evening you are approached by a woman introducing herself as the "Fun Finder". A headhunter, she claims she can convince any resident attuned to the Recreation sector to join the haven immediately. So long as you pay an up front fee, based on the tier of resident, you can have a brand new haven resident all set to join your ranks.
Tier 0 - $3,000 <hr><<nobr>>
<<if $chanell lte 1 and $money gte 3000>> <span class="imgpop chanell">@@.my-link-black;[[Chanell Heart|chanell Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $jessica lte 1 and $money gte 3000>> <span class="imgpop jessica">@@.my-link-asian;[[Jessica Bangkok|jessica Breed][$money -= 3000; $recruit += 1]]@@ </span><</if>>
<<if $dakota lte 1 and $money gte 3000>> <span class="imgpop dakota">[[Dakota Skye|dakota Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<if $kharlie lte 1 and $money gte 3000>> <span class="imgpop kharlie">[[Kharlie Stone|kharlie Breed][$money -= 3000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 1 - $4,000 <hr><<nobr>>
<<if $london lte 1 and $money gte 4000>> <span class="imgpop london">@@.my-link-asian;[[London Keyes|london Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $jasmine lte 1 and $money gte 4000>> <span class="imgpop jasmine">@@.my-link-black;[[Jasmine Webb|jasmine Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $eva lte 1 and $money gte 4000>> <span class="imgpop eva">@@.my-link-asian;[[Eva Lovia|eva Breed][$money -= 4000; $recruit += 1]]@@ </span><</if>>
<<if $raylin lte 1 and $money gte 4000>> <span class="imgpop raylin">[[Raylin Ann|raylin Breed][$money -= 4000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 2 - $5,000 <hr><<nobr>>
<<if $kira lte 1 and $money gte 5000>> <span class="imgpop kira">@@.my-link-black;[[Kira Noir|kira Breed][$money -= 5000; $recruit += 1]]@@ </span><</if>>
<<if $mia lte 1 and $money gte 5000>> <span class="imgpop mia">[[Mia Malkova|mia Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<if $ariana lte 1 and $money gte 5000>> <span class="imgpop ariana">[[Ariana Marie|ariana Breed][$money -= 5000; $recruit += 1]] </span><</if>>
<<endnobr>>
Tier 3 - $6,000 <hr><<nobr>>
<<if $abella lte 1 and $money gte 6000>> <span class="imgpop abella">[[Abella Danger|abella Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<if $elsa lte 1 and $money gte 6000>> <span class="imgpop elsa">[[Elsa Jean|elsa Breed][$money -= 6000; $recruit += 1]] </span><</if>>
<<if $marica lte 1 and $money gte 6000>> <span class="imgpop marica">@@.my-link-asian;[[Marica Hase|marica Breed][$money -= 6000; $recruit += 1]]@@ </span><</if>>
<<endnobr>>
Tier 4 - $7,000 <hr><<nobr>>
<<if $veronica lte 1 and $money gte 7000>> <span class="imgpop veronica">@@.my-link-latina;[[Veronica Rodriguez|veronica Breed][$money -= 7000; $recruit += 1]]@@ </span><</if>>
<<if $esperanza lte 1 and $money gte 7000>> <span class="imgpop esperanza">@@.my-link-latina;[[Esperanza Gomez|esperanza Breed][$money -= 7000; $recruit += 1]]@@ </span><</if>> <hr>
<<endnobr>>
[[No Thanks|Pre_end_turn_check_Achive_Check]]
@@
@@text-align:center;
[img[images/deal.jpg]]
Sitting at your desk you recieve a panicked call from one of your neighboring Haven's Administrators. "I fucked up big time, man." the administrator blubbers. "I need Science Tech Points something awful, you got any to spare? I pay you $200 for each Science Tech Point you can send my way!"
<hr>
<<if $sci gte 1>>[[Sell 1 science Tech point|Pre_end_turn_check_Achive_Check][$money += 200; $sci -= 1]] <</if>>
<<if $sci gte 5>>[[Sell 5 science Tech points|Pre_end_turn_check_Achive_Check][$money += 1000; $sci -= 5]] <</if>>
<<if $sci gte 25>>[[Sell 25 science Tech points|Pre_end_turn_check_Achive_Check][$money += 5000; $sci -= 25]] <</if>>
<<if $sci gte 50>>[[Sell 50 science Tech points|Pre_end_turn_check_Achive_Check][$money += 10000; $sci -= 50]] <</if>>
[[Decline and sell no science Tech Points|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/deal.jpg]]
Sitting at your desk you recieve a panicked call from one of your neighboring Haven's Administrators. "I fucked up big time, man." the administrator blubbers. "I need Economy Tech Points something awful, you got any to spare? I pay you $200 for each Economy Tech Point you can send my way!"
<hr>
<<if $eco gte 1>>[[Sell 1 economy Tech point|Pre_end_turn_check_Achive_Check][$money += 200; $eco -= 1]] <</if>>
<<if $eco gte 5>>[[Sell 5 economy Tech points|Pre_end_turn_check_Achive_Check][$money += 1000; $eco -= 5]] <</if>>
<<if $eco gte 25>>[[Sell 25 economy Tech points|Pre_end_turn_check_Achive_Check][$money += 5000; $eco -= 25]] <</if>>
<<if $eco gte 50>>[[Sell 50 economy Tech points|Pre_end_turn_check_Achive_Check][$money += 10000; $eco -= 50]] <</if>>
[[Decline and sell no economy Tech Points|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/deal.jpg]]
Sitting at your desk you recieve a panicked call from one of your neighboring Haven's Administrators. "I fucked up big time, man." the administrator blubbers. "I need Cultural Tech Points something awful, you got any to spare? I pay you $200 for each Culture Tech Point you can send my way!"
<hr>
<<if $cul gte 1>>[[Sell 1 culture Tech point|Pre_end_turn_check_Achive_Check][$money += 200; $cul -= 1]] <</if>>
<<if $cul gte 5>>[[Sell 5 culture Tech points|Pre_end_turn_check_Achive_Check][$money += 1000; $cul -= 5]] <</if>>
<<if $cul gte 25>>[[Sell 25 culture Tech points|Pre_end_turn_check_Achive_Check][$money += 5000; $cul -= 25]] <</if>>
<<if $cul gte 50>>[[Sell 50 culture Tech points|Pre_end_turn_check_Achive_Check][$money += 10000; $cul -= 50]] <</if>>
[[Decline and sell no culture Tech Points|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/deal.jpg]]
Sitting at your desk you recieve a panicked call from one of your neighboring Haven's Administrators. "I fucked up big time, man." the administrator blubbers. "I need Recreation Tech Points something awful, you got any to spare? I pay you $200 for each Recreation Tech Point you can send my way!"
<hr>
<<if $rec gte 1>>[[Sell 1 recreation Tech point|Pre_end_turn_check_Achive_Check][$money += 200; $rec -= 1]] <</if>>
<<if $rec gte 5>>[[Sell 5 recreation Tech points|Pre_end_turn_check_Achive_Check][$money += 1000; $rec -= 5]] <</if>>
<<if $rec gte 25>>[[Sell 25 recreation Tech points|Pre_end_turn_check_Achive_Check][$money += 5000; $rec -= 25]] <</if>>
<<if $rec gte 50>>[[Sell 50 recreation Tech points|Pre_end_turn_check_Achive_Check][$money += 10000; $rec -= 50]] <</if>>
[[Decline and sell no recreation Tech Points|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/scirec.jpg]]
A woman enters your office, introducing herself as a represntative of a neighboring Haven. She lets you know her administrator has a surplus of Science Tech Points and is willing to sell you each point for a premium of $200 per point.
<<if $money gte 200>>[[Buy 1 science tech point|Pre_end_turn_check_Achive_Check][$money -= 200; $sci += 1; $sci_total += 1]]<</if>>
<<if $money gte 1000>>[[Buy 5 science tech points|Pre_end_turn_check_Achive_Check][$money -= 1000; $sci += 5; $sci_total += 5]]<</if>>
<<if $money gte 5000>>[[Buy 25 science tech points|Pre_end_turn_check_Achive_Check][$money -= 5000; $sci += 25; $sci_total += 25]]<</if>>
<<if $money gte 10000>>[[Buy 50 science tech points|Pre_end_turn_check_Achive_Check][$money -= 10000; $sci += 50; $sci_total += 50]]<</if>>
[[No thanks, not interested|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/ecorec.jpg]]
A woman enters your office, introducing herself as a represntative of a neighboring Haven. She lets you know her administrator has a surplus of Economy Tech Points and is willing to sell you each point for a premium of $200 per point.
<<if $money gte 200>>[[Buy 1 economy tech point|Pre_end_turn_check_Achive_Check][$money -= 200; $eco += 1; $eco_total += 1]]<</if>>
<<if $money gte 1000>>[[Buy 5 economy tech points|Pre_end_turn_check_Achive_Check][$money -= 1000; $eco += 5; $eco_total += 5]]<</if>>
<<if $money gte 5000>>[[Buy 25 economy tech points|Pre_end_turn_check_Achive_Check][$money -= 5000; $eco += 25; $eco_total += 25]]<</if>>
<<if $money gte 10000>>[[Buy 50 economy tech points|Pre_end_turn_check_Achive_Check][$money -= 10000; $eco += 50; $eco_total += 50]]<</if>>
[[No thanks, not interested|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/culrec.jpg]]
A woman enters your office, introducing herself as a represntative of a neighboring Haven. She lets you know her administrator has a surplus of Cultural Tech Points and is willing to sell you each point for a premium of $200 per point.
<<if $money gte 200>>[[Buy 1 culture tech point|Pre_end_turn_check_Achive_Check][$money -= 200; $cul += 1; $cul_total += 1]]<</if>>
<<if $money gte 1000>>[[Buy 5 culture tech points|Pre_end_turn_check_Achive_Check][$money -= 1000; $cul += 5; $cul_total += 5]]<</if>>
<<if $money gte 5000>>[[Buy 25 culture tech points|Pre_end_turn_check_Achive_Check][$money -= 5000; $cul += 25; $cul_total += 25]]<</if>>
<<if $money gte 10000>>[[Buy 50 culture tech points|Pre_end_turn_check_Achive_Check][$money -= 10000; $cul += 50; $cul_total += 50]]<</if>>
[[No thanks, not interested|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/recrec.jpg]]
A woman enters your office, introducing herself as a represntative of a neighboring Haven. She lets you know her administrator has a surplus of Recreational Tech Points and is willing to sell you each point for a premium of $200 per point.
<<if $money gte 200>>[[Buy 1 recreation tech point|Pre_end_turn_check_Achive_Check][$money -= 200; $rec += 1; $rec_total += 1]]<</if>>
<<if $money gte 1000>>[[Buy 5 recreation tech points|Pre_end_turn_check_Achive_Check][$money -= 1000; $rec += 5; $rec_total += 5]]<</if>>
<<if $money gte 5000>>[[Buy 25 recreation tech points|Pre_end_turn_check_Achive_Check][$money -= 5000; $rec += 25; $rec_total += 25]]<</if>>
<<if $money gte 10000>>[[Buy 50 recreation tech points|Pre_end_turn_check_Achive_Check][$money -= 10000; $rec += 50; $rec_total += 50]]<</if>>
[[No thanks, not interested|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
[img[images/quar.jpg]]
You recieve a panicked email from your science sector lead, the message filled with words like "UNETHICAL" and "RESONANCE CASCADE" sprinkled throughout. You're not sure what it means, but since the message ends with the phrase "God help us" you're pretty sure something really bad is going down in your science sector. You decide to select a science-oriented resident to tackle the issue and hopefully solve the problem, or you could do nothing at all and hope the problem goes away.
[[Designate a Science Resident to Assist|sci_disaster2]]
[[Do absolutely nothing|sci_disaster_nothing]]
@@@@text-align:center;
[img[images/quar.jpg]]
Select a Science Resident to tackle the issue!
<hr>
<<if $katsuni gte 2>> <span class="imgpop katsuni">[[Katsuni|sci_disaster3][$dis = $katsuni_sci]] </span> Current Science Skill: <<print $katsuni_sci>><</if>>
<<if $chloe gte 2>> <span class="imgpop chloe">[[Chloe Amour|sci_disaster3][$dis = $chloe_sci]] </span> Current Science Skill: <<print $chloe_sci>><</if>>
<<if $kalina gte 2>> <span class="imgpop kalina">[[Kalina Ryu|sci_disaster3][$dis = $kalina_sci]] </span> Current Science Skill: <<print $kalina_sci>><</if>>
<<if $jada gte 2>> <span class="imgpop jada">[[Jada Fire|sci_disaster3][$dis = $jada_sci]] </span> Current Science Skill: <<print $jada_sci>><</if>>
<<if $keisha gte 2>> <span class="imgpop keisha">[[Keisha Grey|sci_disaster3][$dis = $keisha_sci]] </span> Current Science Skill: <<print $keisha_sci>><</if>>
<<if $faye gte 2>> <span class="imgpop faye">[[Faye Reagan|sci_disaster3][$dis = $faye_sci]] </span> Current Science Skill: <<print $faye_sci>><</if>>
<<if $ashley gte 2>> <span class="imgpop ashley">[[Ashley Adams|sci_disaster3][$dis = $ashley_sci]] </span> Current Science Skill: <<print $ashley_sci>><</if>>
<<if $adriana gte 2>> <span class="imgpop adriana">[[Adriana Chechik|sci_disaster3][$dis = $adriana_sci]] </span> Current Science Skill: <<print $adriana_sci>><</if>>
<<if $alex gte 2>> <span class="imgpop alex">[[Alex Tanner|sci_disaster3][$dis = $alex_sci]] </span> Current Science Skill: <<print $alex_sci>><</if>>
<<if $kimberly gte 2>> <span class="imgpop kimberly">[[Kimberly Costa|sci_disaster3][$dis = $kimberly_sci]] </span> Current Science Skill: <<print $kimberly_sci>><</if>>
<<if $ariella gte 2>> <span class="imgpop ariella">[[Ariella Farerra|sci_disaster3][$dis = $ariella_sci]] </span> Current Science Skill: <<print $ariella_sci>><</if>>
<<if $allie gte 2>> <span class="imgpop allie">[[Allie James|sci_disaster3][$dis = $allie_sci]] </span> Current Science Skill: <<print $allie_sci>><</if>>
<<if $marie gte 2>> <span class="imgpop marie">[[Marie McCray|sci_disaster3][$dis = $marie_sci]] </span> Current Science Skill: <<print $marie_sci>><</if>>
<<if $asa gte 2>> <span class="imgpop asa">[[Asa Akira|sci_disaster3][$dis = $asa_sci]] </span> Current Science Skill: <<print $asa_sci>><</if>>
<<if $riley gte 2>> <span class="imgpop riley">[[Riley Reid|sci_disaster3][$dis = $riley_sci]] </span> Current Science Skill: <<print $riley_sci>><</if>>
<<if $peta gte 2>> <span class="imgpop peta">[[Peta Jensen|sci_disaster3][$dis = $peta_sci]] </span> Current Science Skill: <<print $peta_sci>><</if>><hr>
[[Nevermind, Don't Send Anybody|sci_disaster_nothing]]
@@
<<set $counter to random (0, 10)>>
@@text-align:center;
[img[images/scibad.jpg]]
By choosing to do absolutely nothing, your Science sector suffered catastrophic damage, resulting in the loss of any and all stored science tech points. Maybe if you had sent someone to handle the issue, this wouldn't have happened.
[[Well Shit|Pre_end_turn_check_Achive_Check]]
<<set $sci to 0>><<set $fail to 1>>@@text-align:center;
<<if $counter lte $dis>> [img[images/scigood.jpg]] <</if>> <<if $counter gt $dis>> [img[images/scibad.jpg]] <</if>>
<<if $counter lte $dis>> Your resident was efffective in solving the sci issue. Due to their amazingly hard work and quick intervention, you lost no science tech points. Good job! <<set $success += 1>> <</if>> <<if $counter gt $dis>> Despite your residents best efforts, the situation went ass-up anyways. Though not as bad as if you did nothing, you lost half your science tech points. <<set $sci to Math.round(($sci * .5))>> <</if>>
[[Well, at least it's over|Pre_end_turn_check_Achive_Check]]
@@
<<if $dis lte 2 and $counter lte 2>><<set $disachi to 1>><</if>>
<<if $dis gte 7 and $counter gt $dis>><<set $disachi2 to 1>><</if>>
@@text-align:center;
[img[images/fbi.jpg]]
Late one night you recieve an anonymous email with the subjectly line "README - IMPORTANT". The contents of the message are a bit past your understanding, but they appear to be regarding your economic sector with the phrase "cooking the books" catching your attention. It seems a whistleblower is attempting to get your attention in regards to an impending economic crisis, or perhaps its a prank email. Maybe you should have an economically-oriented resident look into it, or you could perhaps do nothing at all.
[[Designate an Economic Resident to Assist|eco_disaster2]]
[[Do absolutely nothing|eco_disaster_nothing]]
@@@@text-align:center;
[img[images/fbi.jpg]]
Select a resident to investigate!
<hr>
<<if $jenna gte 2>> <span class="imgpop jenna">[[Jenna Ashley|eco_disaster3][$dis = $jenna_eco]] </span> Current Economy Skill: <<print $jenna_eco>><</if>>
<<if $kianna gte 2>> <span class="imgpop kianna">[[Kianna Dior|eco_disaster3][$dis = $kianna_eco]] </span> Current Economy Skill: <<print $kianna_eco>><</if>>
<<if $remy gte 2>> <span class="imgpop remy">[[Remy Lacroix|eco_disaster3][$dis = $remy_eco]] </span> Current Economy Skill: <<print $remy_eco>><</if>>
<<if $abby gte 2>> <span class="imgpop abby">[[Abby Lee Brazil|eco_disaster3][$dis = $abby_eco]] </span> Current Economy Skill: <<print $abby_eco>><</if>>
<<if $krystal2 gte 2>> <span class="imgpop krystal2">[[Krystal Boyd|eco_disaster3][$dis = $krystal2_eco]] </span> Current Economy Skill: <<print $krystal2_eco>><</if>>
<<if $august gte 2>> <span class="imgpop august">[[August Ames|eco_disaster3][$dis = $august_eco]] </span> Current Economy Skill: <<print $august_eco>><</if>>
<<if $dani gte 2>> <span class="imgpop dani">[[Dani Jensen|eco_disaster3][$dis = $dani_eco]] </span> Current Economy Skill: <<print $dani_eco>><</if>>
<<if $stella gte 2>> <span class="imgpop stella">[[Stella Cox|eco_disaster3][$dis = $stella_eco]] </span> Current Economy Skill: <<print $stella_eco>><</if>>
<<if $priya gte 2>> <span class="imgpop priya">[[Priya Rai|eco_disaster3][$dis = $priya_eco]] </span> Current Economy Skill: <<print $priya_eco>><</if>>
<<if $dillion gte 2>> <span class="imgpop dillion">[[Dillion Harper|eco_disaster3][$dis = $dillion_eco]] </span> Current Economy Skill: <<print $dillion_eco>><</if>>
<<if $india gte 2>> <span class="imgpop india">[[India Summer|eco_disaster3][$dis = $india_eco]] </span> Current Economy Skill: <<print $india_eco>><</if>>
<<if $juelz gte 2>> <span class="imgpop juelz">[[Juelz Ventura|eco_disaster3][$dis = $juelz_eco]] </span> Current Economy Skill: <<print $juelz_eco>><</if>>
<<if $brandi gte 2>> <span class="imgpop brandi">[[Brandi Love|eco_disaster3][$dis = $brandi_eco]] </span> Current Economy Skill: <<print $brandi_eco>><</if>>
<<if $cherie gte 2>> <span class="imgpop cherie">[[Cherie Deville|eco_disaster3][$dis = $cherie_eco]] </span> Current Economy Skill: <<print $cherie_eco>><</if>>
<<if $mercedes gte 2>> <span class="imgpop mercedes">[[Mercedes Carrera|eco_disaster3][$dis = $mercedes_eco]] </span> Current Economy Skill: <<print $mercedes_eco>><</if>>
<<if $lisa gte 2>> <span class="imgpop lisa">[[Lisa Ann|eco_disaster3][$dis = $lisa_eco]] </span> Current Economy Skill: <<print $lisa_eco>><</if>> <hr> <hr>
[[Nevermind, Don't Send Anybody|eco_disaster_nothing]]
@@
<<set $counter to random (0, 10)>>
@@text-align:center;
[img[images/ecobad.jpg]]
By choosing to do absolutely nothing, your Economic sector suffered catastrophic damage, resulting in the loss of any and all stored Economy tech points. Maybe if you had sent someone to handle the issue, this wouldn't have happened.
[[Well Shit|Pre_end_turn_check_Achive_Check]]
<<set $eco to 0>><<set $fail to 1>>@@text-align:center;
<<if $counter lte $dis>> [img[images/ecogood.jpg]] <</if>> <<if $counter gt $dis>> [img[images/ecobad.jpg]] <</if>>
<<if $counter lte $dis>> Through an intense investigation, your resident was able to discover the issue, and amazingly solve the impending crisis before it began! This intervention preseved any loss of possible resources. Wonderful!<<set $success += 1>> <</if>> <<if $counter gt $dis>> Through your resident's investigation, the economic issue was brought to light. unfortunantely it was too late to solve the issue, but your resident was able to mitgate some of the damage. As a result, you have lost half your current economy tech points. <<set $eco to Math.round(($eco * .5))>> <</if>>
[[Well, at least it's over|Pre_end_turn_check_Achive_Check]]
@@
<<if $dis lte 2 and $counter lte 2>><<set $disachi to 1>><</if>>
<<if $dis gte 7 and $counter gt $dis>><<set $disachi2 to 1>><</if>>@@text-align:center;
[img[images/antima.jpg]]
You recieve a tip that Anti-ma (the anti - man organization) is planning a demonstration in the cultural center of your haven. While Anti-ma has a mission statement of non-violence, nearly every demonstration they have particpated in has resulted in complete chaos. Maybe it would be a good idea to assign a cultural resident to handle the situation? Or perhaps you could do nothing whatsoever and hope the inevitable violence doesn't occur.
[[Designate an Culture Resident to Assist|cul_disaster2]]
[[Do absolutely nothing|cul_disaster_nothing]]
@@@@text-align:center;
[img[images/antima.jpg]]
Select a resident to handle things!
<hr>
<<if $cassidy gte 2>> <span class="imgpop cassidy">[[Cassidy Banks|cul_disaster3][$dis = $cassidy_cul]] </span> Current Culture Skill: <<print $cassidy_cul>><</if>>
<<if $mckenzee gte 2>> <span class="imgpop mckenzee">[[McKenzee Miles|cul_disaster3][$dis = $mckenzee_cul]] </span> Current Culture Skill: <<print $mckenzee_cul>><</if>>
<<if $mickey gte 2>> <span class="imgpop mickey">[[Mickey Blue|cul_disaster3][$dis = $mickey_cul]] </span> Current Culture Skill: <<print $mickey_cul>><</if>>
<<if $liv gte 2>> <span class="imgpop liv">[[Liv Aguilera|cul_disaster3][$dis = $liv_cul]] </span> Current Culture Skill: <<print $liv_cul>><</if>>
<<if $maya gte 2>> <span class="imgpop maya">[[Maya Bijou|cul_disaster3][$dis = $maya_cul]] </span> Current Culture Skill: <<print $maya_cul>><</if>>
<<if $krystal gte 2>> <span class="imgpop krystal">[[Krystal Orchid|cul_disaster3][$dis = $krystal_cul]] </span> Current Culture Skill: <<print $krystal_cul>><</if>>
<<if $kimmy gte 2>> <span class="imgpop kimmy">[[Kimmy Granger|cul_disaster3][$dis = $kimmy_cul]] </span> Current Culture Skill: <<print $kimmy_cul>><</if>>
<<if $alina gte 2>> <span class="imgpop alina">[[Alina Li|cul_disaster3][$dis = $alina_cul]] </span> Current Culture Skill: <<print $alina_cul>><</if>>
<<if $dana gte 2>> <span class="imgpop dana">[[Dana Vespoli|cul_disaster3][$dis = $dana_cul]] </span> Current Culture Skill: <<print $dana_cul>><</if>>
<<if $misty gte 2>> <span class="imgpop misty">[[Misty Stone|cul_disaster3][$dis = $misty_cul]] </span> Current Culture Skill: <<print $misty_cul>><</if>>
<<if $piper gte 2>> <span class="imgpop piper">[[Piper Perri|cul_disaster3][$dis = $piper_cul]] </span> Current Culture Skill: <<print $piper_cul>><</if>>
<<if $dolly gte 2>> <span class="imgpop dolly">[[Dolly Little|cul_disaster3][$dis = $dolly_cul]] </span> Current Culture Skill: <<print $dolly_cul>><</if>>
<<if $ana gte 2>> <span class="imgpop ana">[[Ana Foxxx|cul_disaster3][$dis = $ana_cul]] </span> Current Culture Skill: <<print $ana_cul>><</if>>
<<if $adria gte 2>> <span class="imgpop adria">[[Adria Rae|cul_disaster3][$dis = $adria_cul]] </span> Current Culture Skill: <<print $adria_cul>><</if>>
<<if $nicole gte 2>> <span class="imgpop nicole">[[Nicole Aniston|cul_disaster3][$dis = $nicole_cul]] </span> Current Culture Skill: <<print $nicole_cul>><</if>>
<<if $diamond gte 2>> <span class="imgpop diamond">[[Diamond Jackson|cul_disaster3][$dis = $diamond_cul]] </span> Current Culture Skill: <<print $diamond_cul>><</if>> <hr> <hr>
[[Nevermind, Don't Send Anybody|cul_disaster_nothing]]
@@
<<set $counter to random (0, 10)>>
@@text-align:center;
[img[images/culbad.jpg]]
by choosing to do absolutely nothing, the event proceeded and quickly turned into a riot. Several monuments were destroyed, as well as a historical building was burned to the ground. As a result your Culture sector suffered catastrophic damage, resulting in the loss of any and all stored Culture tech points. Maybe if you had sent someone to handle the issue, this wouldn't have happened.
[[Well Shit|Pre_end_turn_check_Achive_Check]]
<<set $cul to 0>><<set $fail to 1>>@@text-align:center;
<<if $counter lte $dis>> [img[images/culgood.jpg]] <</if>> <<if $counter gt $dis>> [img[images/culbad.jpg]] <</if>>
<<if $counter lte $dis>> Through the efforts of your resident, they were able to slip into the leadership of Anti-ma. Casually tipping the leadership off to other locations for the demonstration, the event location changed to outside your Haven. As a result you lost no tech points whatsoever. <<set $success += 1>> <</if>> <<if $counter gt $dis>> Despite your residents best efforts, she was unable to convince the Anti-ma leaders to have the event elsewhere. While the event occured and ineveitably grew violent, your reisdent was able to tip off authorities to the events locations and plans, resutling in a better control of the situation. While some of your cultural sector suffered damage, it was not as bad as if you didn't intervene whatsoever. As a result, you have lost half of all stored cultural tech points. <<set $cul to Math.round(($cul * .5))>> <</if>>
[[Well, at least it's over|Pre_end_turn_check_Achive_Check]]
@@
<<if $dis lte 2 and $counter lte 2>><<set $disachi to 1>><</if>>
<<if $dis gte 7 and $counter gt $dis>><<set $disachi2 to 1>><</if>>
@@text-align:center;
[img[images/rave.jpg]]
While lurking on your social media, you stumble upon what appears to be the planning of "the most wild and uncontrolled party ever." being planned in your haven. Comments on the event page range from "Fuck the police" to "I'm going to get so fucked up I'll think I'm dead." While you're an administrator that enjoys a good get together, its likely things are going to get out of hand. Maybe you should assign a Recreationally-oriented resident to monitor the event? Or perhaps you could do nothing at all and hope everything turns out okay.
[[Designate an Recreation Resident to Assist|rec_disaster2]]
[[Do absolutely nothing|rec_disaster_nothing]]
@@@@text-align:center;
[img[images/rave.jpg]]
Select a resident to monitor the situation!
<hr>
<<if $chanell gte 2>> <span class="imgpop chanell">[[Chanell Heart|rec_disaster3][$dis = $chanell_rec]] </span> Current Recreation Skill: <<print $chanell_rec>><</if>>
<<if $jessica gte 2>> <span class="imgpop jessica">[[Jessica Bangkok|rec_disaster3][$dis = $jessica_rec]] </span> Current Recreation Skill: <<print $jessica_rec>><</if>>
<<if $dakota gte 2>> <span class="imgpop dakota">[[Dakota Skye|rec_disaster3][$dis = $dakota_rec]] </span> Current Recreation Skill: <<print $dakota_rec>><</if>>
<<if $kharlie gte 2>> <span class="imgpop kharlie">[[Kharlie Stone|rec_disaster3][$dis = $kharlie_rec]] </span> Current Recreation Skill: <<print $kharlie_rec>><</if>>
<<if $eva gte 2>> <span class="imgpop eva">[[Eva Lovia|rec_disaster3][$dis = $eva_rec]] </span> Current Recreation Skill: <<print $eva_rec>><</if>>
<<if $london gte 2>> <span class="imgpop london">[[London Keyes|rec_disaster3][$dis = $london_rec]] </span> Current Recreation Skill: <<print $london_rec>><</if>>
<<if $jasmine gte 2>> <span class="imgpop jasmine">[[Jasmine Webb|rec_disaster3][$dis = $jasmine_rec]] </span> Current Recreation Skill: <<print $jasmine_rec>><</if>>
<<if $raylin gte 2>> <span class="imgpop raylin">[[Raylin Ann|rec_disaster3][$dis = $raylin_rec]] </span> Current Recreation Skill: <<print $raylin_rec>><</if>>
<<if $kira gte 2>> <span class="imgpop kira">[[Kira Noir|rec_disaster3][$dis = $kira_rec]] </span> Current Recreation Skill: <<print $kira_rec>><</if>>
<<if $mia gte 2>> <span class="imgpop mia">[[Mia Malkova|rec_disaster3][$dis = $mia_rec]] </span> Current Recreation Skill: <<print $mia_rec>><</if>>
<<if $ariana gte 2>> <span class="imgpop ariana">[[Ariana Marie|rec_disaster3][$dis = $ariana_rec]] </span> Current Recreation Skill: <<print $ariana_rec>><</if>>
<<if $abella gte 2>> <span class="imgpop abella">[[Abella Danger|rec_disaster3][$dis = $abella_rec]] </span> Current Recreation Skill: <<print $abella_rec>><</if>>
<<if $elsa gte 2>> <span class="imgpop elsa">[[Elsa Jean|rec_disaster3][$dis = $elsa_rec]] </span> Current Recreation Skill: <<print $elsa_rec>><</if>>
<<if $marica gte 2>> <span class="imgpop marica">[[Marica Hase|rec_disaster3][$dis = $marica_rec]] </span> Current Recreation Skill: <<print $marica_rec>><</if>>
<<if $alina2 gte 2>> <span class="imgpop alina2">[[Alina West|rec_disaster3][$dis = $alina2_rec]] </span> Current Recreation Skill: <<print $alina2_rec>><</if>>
<<if $veronica gte 2>> <span class="imgpop veronica">[[Veronica Rodriguez|rec_disaster3][$dis = $veronica_rec]] </span> Current Recreation Skill: <<print $veronica_rec>><</if>>
<<if $esperanza gte 2>> <span class="imgpop esperanza">[[Esperanza Gomez|rec_disaster3][$dis = $esperanza_rec]] </span> Current Recreation Skill: <<print $esperanza_rec>><</if>> <hr> <hr>
[[Nevermind, Don't Send Anybody|rec_disaster_nothing]]
@@
<<set $counter to random (0, 10)>>
@@text-align:center;
[img[images/recbad.jpg]]
By choosing to do absolutely nothing, the event went completely out of control almost immediately. The destruction from the riot and clashes with police made national headlines. Your Recreational sector suffered catastrophic damage, resulting in the loss of any and all stored recreation tech points. Maybe if you had sent someone to handle the issue, this wouldn't have happened.
[[Well Shit|Pre_end_turn_check_Achive_Check]]
<<set $rec to 0>><<set $fail to 1>>@@text-align:center;
<<if $counter lte $dis>> [img[images/recgood.jpg]] <</if>> <<if $counter gt $dis>> [img[images/recbad.jpg]] <</if>>
<<if $counter lte $dis>> Amazingly enough, your assigned resident managed to work her way into the planning team of the party. With her influence, the event went off without a hitch. With fun for all with none of the destruction, the result was a good time and no loss of any tech points.<<set $success += 1>> <</if>> <<if $counter gt $dis>> Your resident was able to sneak her way onto the leadership for the event. However, despite her best efforts things went tits-up anyways. Several hours after the events start, a small riot ensued. Your resident was able to mitigate some of the damage however, by alerting authorities to the events location prior to things getting out of control. As a result, you have lost half of all stored recreational tech points. <<set $rec to Math.round(($rec * .5))>> <</if>>
[[Well, at least it's over|Pre_end_turn_check_Achive_Check]]
@@
<<if $dis lte 2 and $counter lte 2>><<set $disachi to 1>><</if>>
<<if $dis gte 7 and $counter gt $dis>><<set $disachi2 to 1>><</if>>@@text-align:center;
[img[images/scirec.jpg]]
You recieve a flier in the mail advertising an upcoming science fair. The event calls for local havens to present various scientific projects they're working on. Attendees can then donate towards each haven in an effort to fund more of such projects. Maybe you should select a resident to present such a project and get some spare cash for the haven?
[[Select a Science Resident to Lead the Project|sci_fundraiser2]]
[[No, that sounds dumb|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
IMAGE OF SCIENCE FUNDRAISER
Choose a resident lead the project!
<hr>
<<if $katsuni gte 2>> <span class="imgpop katsuni">[[Katsuni|sci_fundraiser3][$dis = $katsuni_sci]] </span> Current Science Skill: <<print $katsuni_sci>><</if>>
<<if $chloe gte 2>> <span class="imgpop chloe">[[Chloe Amour|sci_fundraiser3][$dis = $chloe_sci]] </span> Current Science Skill: <<print $chloe_sci>><</if>>
<<if $kalina gte 2>> <span class="imgpop kalina">[[Kalina Ryu|sci_fundraiser3][$dis = $kalina_sci]] </span> Current Science Skill: <<print $kalina_sci>><</if>>
<<if $jada gte 2>> <span class="imgpop jada">[[Jada Fire|sci_fundraiser3][$dis = $jada_sci]] </span> Current Science Skill: <<print $jada_sci>><</if>>
<<if $keisha gte 2>> <span class="imgpop keisha">[[Keisha Grey|sci_fundraiser3][$dis = $keisha_sci]] </span> Current Science Skill: <<print $keisha_sci>><</if>>
<<if $faye gte 2>> <span class="imgpop faye">[[Faye Reagan|sci_fundraiser3][$dis = $faye_sci]] </span> Current Science Skill: <<print $faye_sci>><</if>>
<<if $ashley gte 2>> <span class="imgpop ashley">[[Ashley Adams|sci_fundraiser3][$dis = $ashley_sci]] </span> Current Science Skill: <<print $ashley_sci>><</if>>
<<if $adriana gte 2>> <span class="imgpop adriana">[[Adriana Chechik|sci_fundraiser3][$dis = $adriana_sci]] </span> Current Science Skill: <<print $adriana_sci>><</if>>
<<if $alex gte 2>> <span class="imgpop alex">[[Alex Tanner|sci_fundraiser3][$dis = $alex_sci]] </span> Current Science Skill: <<print $alex_sci>><</if>>
<<if $kimberly gte 2>> <span class="imgpop kimberly">[[Kimberly Costa|sci_fundraiser3][$dis = $kimberly_sci]] </span> Current Science Skill: <<print $kimberly_sci>><</if>>
<<if $ariella gte 2>> <span class="imgpop ariella">[[Ariella Farerra|sci_fundraiser3][$dis = $ariella_sci]] </span> Current Science Skill: <<print $ariella_sci>><</if>>
<<if $allie gte 2>> <span class="imgpop allie">[[Allie James|sci_fundraiser3][$dis = $allie_sci]] </span> Current Science Skill: <<print $allie_sci>><</if>>
<<if $marie gte 2>> <span class="imgpop marie">[[Marie McCray|sci_fundraiser3][$dis = $marie_sci]] </span> Current Science Skill: <<print $marie_sci>><</if>>
<<if $asa gte 2>> <span class="imgpop asa">[[Asa Akira|sci_fundraiser3][$dis = $asa_sci]] </span> Current Science Skill: <<print $asa_sci>><</if>>
<<if $riley gte 2>> <span class="imgpop riley">[[Riley Reid|sci_fundraiser3][$dis = $riley_sci]] </span> Current Science Skill: <<print $riley_sci>><</if>>
<<if $peta gte 2>> <span class="imgpop peta">[[Peta Jensen|sci_fundraiser3][$dis = $peta_sci]] </span> Current Science Skill: <<print $peta_sci>><</if>><hr>
[[Nevermind, Don't Use Anybody|Pre_end_turn_check_Achive_Check]]
@@
<<set $counter to random (1, 10)>>
@@text-align:center;
IMAGE OF SCI FUNDRAISER <<set $fund to ($counter * $dis) * 100>>
Your resident presented their project at the fair without a hitch. Their invetion recived some funding and as a result of your resident's efforts, your Haven Raised a total of $<<print $fund>>. Excellent Job! <<set $money += $fund>>
[[Good Work|Pre_end_turn_check_Achive_Check]]
@@text-align:center;
[img[images/ecorec.jpg]]
You recieve a call from an investor looking to start a new buisness within the confines of your Haven. The investor asks if you can spare an economically-oriented resident to oversee the initial management of the project for at least the first month. The investor promises to reimburse the haven for the resident's time, as it relates to how effective the resident was in managing the start-up.
[[Select an Economic Resident to Lead the Project|eco_fundraiser2]]
[[No way, you're on your own|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
IMAGE of ECONOMY SHIT
Choose a resident to manage the start-up!
<hr>
<<if $jenna gte 2>> <span class="imgpop jenna">[[Jenna Ashley|eco_fundraiser3][$dis = $jenna_eco]] </span> Current Economy Skill: <<print $jenna_eco>><</if>>
<<if $kianna gte 2>> <span class="imgpop kianna">[[Kianna Dior|eco_fundraiser3][$dis = $kianna_eco]] </span> Current Economy Skill: <<print $kianna_eco>><</if>>
<<if $remy gte 2>> <span class="imgpop remy">[[Remy Lacroix|eco_fundraiser3][$dis = $remy_eco]] </span> Current Economy Skill: <<print $remy_eco>><</if>>
<<if $abby gte 2>> <span class="imgpop abby">[[Abby Lee Brazil|eco_fundraiser3][$dis = $abby_eco]] </span> Current Economy Skill: <<print $abby_eco>><</if>>
<<if $krystal2 gte 2>> <span class="imgpop krystal2">[[Krystal Boyd|eco_fundraiser3][$dis = $krystal2_eco]] </span> Current Economy Skill: <<print $krystal2_eco>><</if>>
<<if $august gte 2>> <span class="imgpop august">[[August Ames|eco_fundraiser3][$dis = $august_eco]] </span> Current Economy Skill: <<print $august_eco>><</if>>
<<if $dani gte 2>> <span class="imgpop dani">[[Dani Jensen|eco_fundraiser3][$dis = $dani_eco]] </span> Current Economy Skill: <<print $dani_eco>><</if>>
<<if $stella gte 2>> <span class="imgpop stella">[[Stella Cox|eco_fundraiser3][$dis = $stella_eco]] </span> Current Economy Skill: <<print $stella_eco>><</if>>
<<if $priya gte 2>> <span class="imgpop priya">[[Priya Rai|eco_fundraiser3][$dis = $priya_eco]] </span> Current Economy Skill: <<print $priya_eco>><</if>>
<<if $dillion gte 2>> <span class="imgpop dillion">[[Dillion Harper|eco_fundraiser3][$dis = $dillion_eco]] </span> Current Economy Skill: <<print $dillion_eco>><</if>>
<<if $india gte 2>> <span class="imgpop india">[[India Summer|eco_fundraiser3][$dis = $india_eco]] </span> Current Economy Skill: <<print $india_eco>><</if>>
<<if $juelz gte 2>> <span class="imgpop juelz">[[Juelz Ventura|eco_fundraiser3][$dis = $juelz_eco]] </span> Current Economy Skill: <<print $juelz_eco>><</if>>
<<if $brandi gte 2>> <span class="imgpop brandi">[[Brandi Love|eco_fundraiser3][$dis = $brandi_eco]] </span> Current Economy Skill: <<print $brandi_eco>><</if>>
<<if $cherie gte 2>> <span class="imgpop cherie">[[Cherie Deville|eco_fundraiser3][$dis = $cherie_eco]] </span> Current Economy Skill: <<print $cherie_eco>><</if>>
<<if $mercedes gte 2>> <span class="imgpop mercedes">[[Mercedes Carrera|eco_fundraiser3][$dis = $mercedes_eco]] </span> Current Economy Skill: <<print $mercedes_eco>><</if>>
<<if $lisa gte 2>> <span class="imgpop lisa">[[Lisa Ann|eco_fundraiser3][$dis = $lisa_eco]] </span> Current Economy Skill: <<print $lisa_eco>><</if>> <hr> <hr>
[[Nevermind, Don't Use Anybody|Pre_end_turn_check_Achive_Check]]
@@
<<set $counter to random (1, 10)>>
@@text-align:center;
IMAGE OF ECO FUNDRAISER <<set $fund to ($counter * $dis) * 100>>
Your residnet oversaw the startup. Through the efforts of your resident, the buisness became self-sufficain in a short period of time. As a result of your resident's efforts, your Haven Raised a total of $<<print $fund>>. Excellent Job! <<set $money += $fund>>
[[Good Work|Pre_end_turn_check_Achive_Check]]
@@text-align:center;
[img[images/culrec.jpg]]
A woman knocks on your office door and enters. She informs you of an upcoming art fair calling for local havens to encourage artists to particiapte. The woman informs you that the fair is also a marketplace, and any funds raised by residents the subsequent havent recieves a cut of. Maybe you should encourage a cultural oriented resident to particpate?
[[Select a Culture Resident to Participate|cul_fundraiser2]]
[[No, that sounds dumb|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
IMAGE OF CULTURE SHIT
Choose a resident to Participate!
<hr>
<<if $cassidy gte 2>> <span class="imgpop cassidy">[[Cassidy Banks|cul_fundraiser3][$dis = $cassidy_cul]] </span> Current Culture Skill: <<print $cassidy_cul>><</if>>
<<if $mckenzee gte 2>> <span class="imgpop mckenzee">[[McKenzee Miles|cul_fundraiser3][$dis = $mckenzee_cul]] </span> Current Culture Skill: <<print $mckenzee_cul>><</if>>
<<if $mickey gte 2>> <span class="imgpop mickey">[[Mickey Blue|cul_fundraiser3][$dis = $mickey_cul]] </span> Current Culture Skill: <<print $mickey_cul>><</if>>
<<if $liv gte 2>> <span class="imgpop liv">[[Liv Aguilera|cul_fundraiser3][$dis = $liv_cul]] </span> Current Culture Skill: <<print $liv_cul>><</if>>
<<if $maya gte 2>> <span class="imgpop maya">[[Maya Bijou|cul_fundraiser3][$dis = $maya_cul]] </span> Current Culture Skill: <<print $maya_cul>><</if>>
<<if $krystal gte 2>> <span class="imgpop krystal">[[Krystal Orchid|cul_fundraiser3][$dis = $krystal_cul]] </span> Current Culture Skill: <<print $krystal_cul>><</if>>
<<if $kimmy gte 2>> <span class="imgpop kimmy">[[Kimmy Granger|cul_fundraiser3][$dis = $kimmy_cul]] </span> Current Culture Skill: <<print $kimmy_cul>><</if>>
<<if $alina gte 2>> <span class="imgpop alina">[[Alina Li|cul_fundraiser3][$dis = $alina_cul]] </span> Current Culture Skill: <<print $alina_cul>><</if>>
<<if $dana gte 2>> <span class="imgpop dana">[[Dana Vespoli|cul_fundraiser3][$dis = $dana_cul]] </span> Current Culture Skill: <<print $dana_cul>><</if>>
<<if $misty gte 2>> <span class="imgpop misty">[[Misty Stone|cul_fundraiser3][$dis = $misty_cul]] </span> Current Culture Skill: <<print $misty_cul>><</if>>
<<if $piper gte 2>> <span class="imgpop piper">[[Piper Perri|cul_fundraiser3][$dis = $piper_cul]] </span> Current Culture Skill: <<print $piper_cul>><</if>>
<<if $dolly gte 2>> <span class="imgpop dolly">[[Dolly Little|cul_fundraiser3][$dis = $dolly_cul]] </span> Current Culture Skill: <<print $dolly_cul>><</if>>
<<if $ana gte 2>> <span class="imgpop ana">[[Ana Foxxx|cul_fundraiser3][$dis = $ana_cul]] </span> Current Culture Skill: <<print $ana_cul>><</if>>
<<if $adria gte 2>> <span class="imgpop adria">[[Adria Rae|cul_fundraiser3][$dis = $adria_cul]] </span> Current Culture Skill: <<print $adria_cul>><</if>>
<<if $nicole gte 2>> <span class="imgpop nicole">[[Nicole Aniston|cul_fundraiser3][$dis = $nicole_cul]] </span> Current Culture Skill: <<print $nicole_cul>><</if>>
<<if $diamond gte 2>> <span class="imgpop diamond">[[Diamond Jackson|cul_fundraiser3][$dis = $diamond_cul]] </span> Current Culture Skill: <<print $diamond_cul>><</if>> <hr> <hr>
[[Nevermind, Don't Use Anybody|Pre_end_turn_check_Achive_Check]]
@@
<<set $counter to random (1, 10)>>
@@text-align:center;
IMAGE OF CUL FUNDRAISER <<set $fund to ($counter * $dis) * 100>>
Your residnet worked quickly and effectively to create several art pieces for the art fair. While you weren't terribly impressed with their art pieces, which were just paintings of various vaginas, they sold like hot cakes anyways. As a result of your resident's efforts, your Haven Raised a total of $<<print $fund>>. Excellent Job! <<set $money += $fund>>
[[Good Work|Pre_end_turn_check_Achive_Check]]
@@text-align:center;
[img[images/recrec.jpg]]
You recieve notice that an upcoming talent show is taking place near your haven. Attendees to the event can donate to each act, depending on how much their performances are enjoyed by the audience. Maybe you should encourage a recreationally-oriented resident to particpate?
[[Select a Recreaction Resident to Lead the Project|rec_fundraiser2]]
[[No, that sounds dumb|Pre_end_turn_check_Achive_Check]]
@@@@text-align:center;
IMAGE OF RECATIONAL SHIT
Choose a resident to Participate!!
<hr>
<<if $chanell gte 2>> <span class="imgpop chanell">[[Chanell Heart|rec_fundraiser3][$dis = $chanell_rec]] </span> Current Recreation Skill: <<print $chanell_rec>><</if>>
<<if $jessica gte 2>> <span class="imgpop jessica">[[Jessica Bangkok|rec_fundraiser3][$dis = $jessica_rec]] </span> Current Recreation Skill: <<print $jessica_rec>><</if>>
<<if $dakota gte 2>> <span class="imgpop dakota">[[Dakota Skye|rec_fundraiser3][$dis = $dakota_rec]] </span> Current Recreation Skill: <<print $dakota_rec>><</if>>
<<if $kharlie gte 2>> <span class="imgpop kharlie">[[Kharlie Stone|rec_fundraiser3][$dis = $kharlie_rec]] </span> Current Recreation Skill: <<print $kharlie_rec>><</if>>
<<if $eva gte 2>> <span class="imgpop eva">[[Eva Lovia|rec_fundraiser3][$dis = $eva_rec]] </span> Current Recreation Skill: <<print $eva_rec>><</if>>
<<if $london gte 2>> <span class="imgpop london">[[London Keyes|rec_fundraiser3][$dis = $london_rec]] </span> Current Recreation Skill: <<print $london_rec>><</if>>
<<if $jasmine gte 2>> <span class="imgpop jasmine">[[Jasmine Webb|rec_fundraiser3][$dis = $jasmine_rec]] </span> Current Recreation Skill: <<print $jasmine_rec>><</if>>
<<if $raylin gte 2>> <span class="imgpop raylin">[[Raylin Ann|rec_fundraiser3][$dis = $raylin_rec]] </span> Current Recreation Skill: <<print $raylin_rec>><</if>>
<<if $kira gte 2>> <span class="imgpop kira">[[Kira Noir|rec_fundraiser3][$dis = $kira_rec]] </span> Current Recreation Skill: <<print $kira_rec>><</if>>
<<if $mia gte 2>> <span class="imgpop mia">[[Mia Malkova|rec_fundraiser3][$dis = $mia_rec]] </span> Current Recreation Skill: <<print $mia_rec>><</if>>
<<if $ariana gte 2>> <span class="imgpop ariana">[[Ariana Marie|rec_fundraiser3][$dis = $ariana_rec]] </span> Current Recreation Skill: <<print $ariana_rec>><</if>>
<<if $abella gte 2>> <span class="imgpop abella">[[Abella Danger|rec_fundraiser3][$dis = $abella_rec]] </span> Current Recreation Skill: <<print $abella_rec>><</if>>
<<if $elsa gte 2>> <span class="imgpop elsa">[[Elsa Jean|rec_fundraiser3][$dis = $elsa_rec]] </span> Current Recreation Skill: <<print $elsa_rec>><</if>>
<<if $marica gte 2>> <span class="imgpop marica">[[Marica Hase|rec_fundraiser3][$dis = $marica_rec]] </span> Current Recreation Skill: <<print $marica_rec>><</if>>
<<if $alina2 gte 2>> <span class="imgpop alina2">[[Alina West|rec_fundraiser3][$dis = $alina2_rec]] </span> Current Recreation Skill: <<print $alina2_rec>><</if>>
<<if $veronica gte 2>> <span class="imgpop veronica">[[Veronica Rodriguez|rec_fundraiser3][$dis = $veronica_rec]] </span> Current Recreation Skill: <<print $veronica_rec>><</if>>
<<if $esperanza gte 2>> <span class="imgpop esperanza">[[Esperanza Gomez|rec_fundraiser3][$dis = $esperanza_rec]] </span> Current Recreation Skill: <<print $esperanza_rec>><</if>> <hr> <hr>
[[Nevermind, Don't Use Anybody|Pre_end_turn_check_Achive_Check]]
@@
<<set $counter to random (1, 10)>>
@@text-align:center;
IMAGE OF REC FUNDRAISER <<set $fund to ($counter * $dis) * 100>>
Amazingly, your resident was able to put together an act in time for the event. While the act focused on the topic of public masterbation, it was recieved positively by the audience anywys. As a result of your resident's efforts, your Haven Raised a total of $<<print $fund>>. Excellent Job! <<set $money += $fund>>
[[Good Work|Pre_end_turn_check_Achive_Check]]
You are about to play the game in sandbox mode. That means you will have infinite turns and the game will end when you select 'End Game' in the home menu.
You will not unlock achivements in this mode, nor will your stats be saved for future playthroughs. Any characters unlocked during previous playthroughs will be present, as well as your previously unlocked achievements will also remain.
Are you sure you wish to play in sandbox mode?
[[Yes, I came just for the delicious webms|Home][$sandbox = 1]]
<<back "Return">>You are about to end your sandbox game and start a new game. Are you sure?
[[You bet your sweet ass I am|Sandbox End2]]
<<back "Return">>Your sandbox game has ended. Your residents rejoice as they are released from the purgatory of endless breeding, unaware of your possible return to the degenerate groundhog day sandbox.
[[Spend Achivement Points|Achivement Allocation]]
<<set $sci_start to 0>>
<<set $eco_start to 0>>
<<set $cul_start to 0>>
<<set $rec_start to 0>>
<<set $money_start to 0>>
<<set $achi to 0>>
<<set $maxturn to 17>>